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GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now 7 Days to Die hosting with the SandboxCode and 57 server settings as labeled fields. Version 3 folded this game’s gameplay settings — 165 of them in the current build — into one SandboxCode string, and most hosts just hand you the box to paste it into. We show you that field and the 57 server properties around it — land claims, player cap, world and seed, EAC, crossplay — each a labeled field with its default beside it (the game’s own, except the save name and the random-world seed). On a Ryzen 9 9950X , from $22/mo for 8 GB of guaranteed dedicated RAM, measured at 2.03 GB idle before we priced it. Your Mods folder is yours: bring the overhaul you trust. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25661908 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs 7 Days to Die 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 58 settings as labeled fields, each with the game’s own default beside it 🧩 Drop an overhaul in the Mods folder — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — 7 Days to Die ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a 7 Days to Die server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your 7 Days to Die world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop saves the world — 7 Days to Die writes it on our stop signal and exits cleanly, in under three seconds on a fresh world; measured, not assumed ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The settings the game actually has, and the mods folder you control. The property list, the memory floor and the mod policy were all decided on our own node — and the reasoning is published. 01 — one code, and everything around it We read the settings out of the game itself. Version 3 collapsed difficulty, zombie speed, loot, blood moon, traders and crafting into a single SandboxCode — so a host that only shows you that box is showing you one field and calling it configuration. Another 57 properties decide how your server behaves: land claim size and decay, player cap and reserved slots, world and seed, anti-cheat, crossplay, view distance. Each is a labeled field here with its default beside it, checked against the game’s own shipped config rather than copied off a wiki. 02 — measured, not guessed 2.03 GB idle — so we sell 8. We read the memory off our own booted server: the unreclaimable working set from the kernel, not a dashboard figure padded with cache. An empty Navezgane world with nobody on: 2.03 GB . That is the number with nothing happening, and what grows a 7 Days server is chunk activity, spawned zombies and horde night — none of which are in an idle reading. So the floor is 8 GB, the idle figure is published here rather than buried, and a random-gen map or an overhaul is where we tell you to start at 12. 03 — your mods folder, and why it is empty We ship no overhaul, and here is the reason. Your Mods folder is a real folder in the file manager — upload an overhaul or anything else built for the current game release, restart, and the game loads it (Darkness Falls, when we last looked, had no build for it). We do not preinstall one, and the honest reason is worth more than a feature bullet: Darkness Falls ships purchased models and sounds under a licence that forbids redistribution, its author’s public code homes have been stale for years, and its canonical domain lapsed and now serves a fake installer. There is nothing there we could install and vouch for. Neglect by other hosts is an opportunity; neglect by a mod’s own author is a liability, and they look identical from outside. How much RAM does a 7 Days to Die server need? An empty Navezgane world with nobody on holds a 2.03 GB unreclaimable working set on our own node. That is the floor with nothing happening — 7 Days to Die grows with chunk activity, spawned zombies and blood moons, none of which show up in an idle reading — so the plan starts at 8 GB at $22 . 8 GB suits a group of friends on Navezgane or a modest random map. A large random-generated world, a bigger group, or a full overhaul wants 12 GB . The plan is a pool, so you can move RAM between your servers later without losing a world. Bored of 7 Days to Die in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your 7 Days to Die world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run 7 Days to Die and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a 7 Days to Die server cost? From $22/mo for 8 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No slot pricing and no setup fee — you set the player cap and the price does not move. How much RAM does a 7 Days to Die server need? We measured our own: an empty Navezgane world with nobody on holds a 2.03 GB unreclaimable working set, read from the kernel rather than a padded dashboard figure. That is the floor with nothing happening, and 7 Days to Die grows with chunk activity, zombie count and blood moons — so we sell 8 GB rather than advertising the idle number. A random-generated map, a bigger group, or an overhaul wants 12. Can I change the world settings — difficulty, zombie speed, loot? Yes. Version 3 of 7 Days to Die moved its gameplay settings — 165 of them in the current build: difficulty, zombie speed, loot abundance, blood moon frequency, traders, crafting — out of individual config lines and into a single SandboxCode string. The panel exposes that field, plus 57 server properties around it: name, password, player cap, land claims, world and seed, EAC, crossplay and the rest. Each one is a labeled field with its default beside it — the game’s own, except the save name and the random-world seed, where the panel starts from its own. Can I run Darkness Falls or another overhaul? Yes, if it has a build for the game version your server runs — our servers run the current release, and the panel does not offer older game versions. You bring it: your Mods folder is a real folder in the panel’s file manager, so upload the overhaul, restart, and the game loads it. Check Darkness Falls before you plan around it: when we last looked, its current release was built for game version 1.x, with no build for the current one. We deliberately do not ship one preinstalled, and we would rather explain why than pretend it is a feature gap: Darkness Falls in particular ships purchased models and sounds under a licence that forbids redistribution, its author’s public code homes have been stale for years, and its old domain lapsed and now serves a fake installer. There is no source we could install from and vouch for. So the folder is yours, and what goes in it is your call. The full mods guide covers installing, the EAC step, and what your players need. Do I have to turn off EAC (anti-cheat) to use mods? Not always — but if a mod is not working, EAC is the first thing to check. Anti-cheat is on by default and plenty of mods run fine with it (we have watched a modlet load with EAC on), but it conflicts with some, and the sign is usually that the mod does not load, the server will not start, or players cannot join after you add one. If you hit any of that, turn EAC off on the Settings tab and restart — it is a labeled toggle, and you can turn it straight back on if that was not the cause. Bigger mods and overhauls are the ones most likely to need it. The mods guide walks it through. Does the panel have a console for 7 Days to Die? Yes. 7 Days to Die talks over telnet rather than RCON, and our panel speaks it — so you get a real console: Who’s online, save, broadcast, kick, ban with a timer, unban, the ban list, admin management, and free-typing any command the game accepts. Your telnet password is generated for you, so the console works from the first boot. And because it is the game’s own console, the item and admin commands you would expect — give an item, spawn an airdrop, set the time or weather — are all there, exactly like Rust’s RCON. Will I see who is playing? Yes — name, level and ping, live, with kick and ban on each row. We read the roster from the game itself rather than guessing from the log — its own web API while the Web dashboard switch is on, its telnet console otherwise — so the panel and the in-game count agree and the name against each player is the real one. Does 7 Days to Die have a web dashboard, and can I use it? Yes — the game ships its own browser dashboard (a live map with your players on it, the player list, and the full console), and we make it one toggle. Turn on Web dashboard in Settings and a link appears on your Server tab. The one part that is not a button is the login: the dashboard wants a username and password you create in-game with createwebuser , which takes about thirty seconds — the full walkthrough is here , and your panel carries the short version right under the link. Can I switch my server to another game later? Yes, and your 7 Days to Die world stays put. Switching moves the RAM in your plan to a different game; switch back and the world is waiting. No second bill and no reinstall. Something off on your 7 Days to Die server? 7 Days to Die troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:38.433893+00:00", "source_page_evidence_sha256": "7d5c47b3dc606fac86d779254f7d68fbcbf228a0b5c9d35977f2f195da72f67d"}, "https://hosting.gamesomg.com/conan-server-hosting": {"source_url": "https://hosting.gamesomg.com/conan-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=130&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=115&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=124&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Conan Exiles Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Conan Exiles server hosting — live Conan Exiles server hosting with RAM that's actually yours . Conan Exiles: Enhanced is RAM-hungry by nature — the UE5 rebuild idles near 9 GB before a single player joins. Most hosts sell you \"slots\" and hide the memory behind them; we give you 12 GB of guaranteed, dedicated RAM from $32 on a Ryzen 9 9950X , never oversold, and put the exact number on the receipt — we booted Enhanced at exactly that cap and measured 8.6 GB in use with nobody connected, so 12 GB is a real entry rather than a headline. Step up to 16 or 24 GB for a busy world or a heavy modlist. Your world stays smooth from week one to month six — and 221 of Conan's server settings are labeled fields in your panel, not lines in ServerSettings.ini . See plans and pricing See the exact machine Conan Exiles premium dedicated server hosting: from $32/mo · 12 GB dedicated RAM · $2.67/GB · AMD Ryzen 9 9950X · never oversold ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25792439 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Conan Exiles 12 GB $32 16 GB $41 24 GB $59 ⚙️ 221 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Steam Workshop mods, with version pinning 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — Conan Exiles ships at 40, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Conan Exiles server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 221 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Conan Exiles world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop writes the whole world — Conan saves on its own shutdown signal and needs about a minute and a half; we give it the time instead of killing it at ten seconds ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A Conan box that won't crowd your world out. Conan Enhanced is heavy. Here's why a dedicated, never-oversold box is the honest way to run it: 01 — measured, not guessed Enhanced idles at 8.6 GB. We start you at 12. We booted Conan: Enhanced at the exact cap we sell it on and read the memory off our own server: 8.6 GB in use with nobody connected , 3.3 GB spare, zero memory-pressure events. That is why the entry is 12 GB and not the 8 GB that stopped working after the Enhanced update. A modded Exiled Lands world with a real crew on it climbs from there, so 16 and 24 GB are a click away — but you get the number first, on the receipt, instead of a slot count with the RAM hidden behind it. 02 — Never oversold A long-running world deserves headroom Conan worlds are persistent — your base, your thralls, your decay timers all live in memory for months, and the thing that kills them is a neighbor's server stealing your RAM on an oversold box. We never oversell a node, so the server you spin up in week one performs the same in month six, when your base and your thrall army are at their biggest. 03 — We name the box An actual chip, not \"premium hardware\" You're on an AMD Ryzen 9 9950X with guaranteed dedicated RAM — a chip you can go look up, not a marketing word. Most hosts won't tell you what CPU you're on or how much memory you get. We put both in writing, because in a market built on vague promises, the specs are the pitch. Order it, it provisions itself and boots. No port-forwarding, no leaving your PC on, no SSH. Your Conan dedicated server — settings as labeled fields, not a config file. Conan's ServerSettings surface is enormous, and most hosts leave you to hand-edit it in a file (or just don't expose it at all). We ship 221 settings as labeled fields with a plain-English explanation each, organized into 15 categories — built from the same data as our public Conan config generator and verified on our own hardware. Identity & Access 23 Name, passwords, region, anti-cheat, login queue, AFK and ping limits. Game Mode & PvP 11 PvE / PvP / raiding switches, clan size, corpse and loot rules. PvP Raid Schedule 45 Per-day PvP and raid windows — combat and base damage on a clock. Avatars & Gods 10 God summoning, avatar lifetime, dome damage, summon windows. Survival 14 Thirst, hunger, corruption, stamina, movement and carry weight. Combat 15 Player, NPC and thrall damage, health, aggro range, durability. Thralls & Pets 16 Conversion speed, follower limits and budgets, decay, downed rules. Harvesting & Crafting 10 Harvest and respawn rates, crafting cost and speed, craft-from-storage. XP & Progression 5 Overall, harvest, kill, craft and passive XP rates. Building & Decay 14 Piece health and damage, stability, land claim, decay timers, pickup. Time & Day 4 Day-cycle, daytime, night and dawn/dusk speed. World & Events 5 Sandstorms, dynamic events, fatalities, ambient life, creative mode. Siptah & Maelstrom 32 Maelstrom storms, Elder Things, surge despawn, storm windows. Quality of Life 9 Chat, clan markers, target lock, health bars, corpse and marker limits. Access & Regions 8 Allow or block player connections by world region. Set a value, restart, it's applied. No SSH, no editing ServerSettings.ini by hand — and your world is still yours to download whenever you want. The Conan server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → Why Conan starts at 12 GB — and the engine, not us, set it. Conan Exiles: Enhanced idles at 8.61 GB on our own hardware before anyone joins — that floor is the UE5 engine, not your player count, so a five-person world needs nearly what a ten-person one does. We measured it on a 12 GB cap — the plan we sell it on — and it sat at 8.61 GB with 3.28 GB spare and no memory pressure at all. So 12 GB is the base level: a small crew, a vanilla or lightly-modded world. Size up to 16 GB for a long-running world, a real Workshop modlist, or a proper population — and 24 GB for a server that only grows. What we have NOT measured is ten people and a modlist on it at once; when we have that number it goes right here rather than being guessed at. Bringing an existing world? Upload your save folder through the panel's file manager and keep playing — it stays yours to download, always. It's a native Linux Enhanced server — new Steam builds arrive in the panel in one click, or automatically if you ask for that — and your files are open for a Steam Workshop modlist whenever you want one. Bored of Conan Exiles in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Conan Exiles world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Conan Exiles and something else side by side on the same plan, with no second bill. See the ladder → Conan Exiles server hosting — straight answers How much does Conan Exiles server hosting cost? From $32/mo for 12 GB, $41 for 16 GB, or $59/mo for 24 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. 12 GB is the entry point and it is a real one: we booted Conan: Enhanced at exactly that cap and measured 8.61 GB in use with nobody connected, 3.28 GB spare, and zero memory-pressure events. That suits a small crew on a vanilla world. It is not the plan for a big modded server — see below. Which plan do I actually need for Conan? The thing to understand about Conan: Enhanced is that its RAM floor is set by the ENGINE, not by how many people are on. Measured on our own hardware at the cap we sell it on: 8.61 GB in use, nobody connected. That is why 8 GB Conan servers stopped working — admins on Funcom's own forum report Enhanced getting OOM-killed at 8 GB where it used to be fine before the Enhanced update, and our number says the same thing. So: 12 GB is the base level — a small crew, a vanilla or lightly-modded world that is not years old. Size up to 16 GB for a long-running world, a heavy Workshop modlist, or a real population; 24 GB is for servers that only ever grow. Straight about the limit: we have measured Conan idle at several caps, we have NOT yet measured it with ten people and a modlist on it. When we have that number it goes on this page. Moving up a plan is a click and it never touches your world. Why does it cost more than the $10 Conan servers I've seen? Because we give you 12 GB of dedicated, never-oversold RAM at the entry tier and tell you the exact number. The cheap \"Conan servers\" elsewhere sell you player slots and hide the RAM behind them — and on a UE5 game that idles near 9 GB, that hidden number is exactly what decides whether your world stutters when your whole clan logs on. We'd rather charge for a box that actually runs Conan than sell you a slot count. Is this the Enhanced (UE5) version? Yes — a native Linux Conan Exiles: Enhanced dedicated server. We publish each new Steam build to the node and the panel offers it in one click; turn auto-update on and each new build lands on the nightly sweep — switching it on updates and restarts the server right then, rather than sitting there looking like it did nothing. Can I run Steam Workshop mods? Yes. Paste a Workshop ID into the panel and we fetch the mod, put it where the server expects it and add it to the modlist — about ten seconds, no files to touch. Removing one is the same in reverse. You still get the full file manager on a Conan box — browse, edit, upload, download, unzip — so if you would rather do it by hand, or bring a mod that isn't on the Workshop, the files really are yours. And your RAM is a hard, dedicated slice, which matters here: Conan: Enhanced uses about 8.6 GB with nobody on, before a single mod loads. Where a mod has two Workshop items, pick the one tagged [Enhanced] — an older Legacy upload installs but the game ignores it, and the Mods tab shows it as one that won't load. Can I change the server settings — XP rates, raid windows, decay? Yes, and not by hand. 221 Conan server settings are labeled fields with a plain-English explanation in your panel, sorted into 15 categories: XP and harvest multipliers, building decay, per-day PvP and raid windows, thrall and combat tuning, avatars and god summoning, even the Siptah Maelstrom. Change a value, restart, it's applied — no SSH, no hand-editing ServerSettings.ini. And your files are still yours to download anytime. Which map does it run — Exiled Lands or Siptah? Exiled Lands. Isle of Siptah is a map the game supports, and Enhanced can even run both maps connected on one server — but no setting in your panel switches the map yet, and we have not run a Siptah server ourselves, so we won't promise it. (The Siptah & Maelstrom settings in your panel are real game keys; the Maelstrom is Siptah content.) Can I move my existing Conan world here? Yes — upload your save (the game's Saved folder) through the panel's file manager and keep playing where you left off. It works the other direction too: your world is always yours to download. Exit insurance, included. Do you back up my Conan world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). Last night's copy, two taken before any game update, and three slots you keep yourself — six restore points, one click to roll back or download. On by default, no extra cost. How many players can join? You set the cap. Most community Conan servers run 10–40 slots; players cost Conan very little RAM — we measured 8.40 GB with nobody on and 8.36 GB with a player connected, because the engine sets the floor, not the crew. We have not yet measured ten people and a modlist on one server, so we won't promise which tier that needs: 16 GB is the step up for a long-running or modded world, and 24 GB is for larger or heavily-modded servers. Where are the Conan servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and direct game and query ports (no proxy hops). One location today; more regions when enough people ask. Something off on your Conan Exiles server? Conan Exiles troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Conan box. 12 GB of guaranteed RAM from $32 on a Ryzen 9 9950X, never oversold — a native Enhanced server with 221 settings as labeled panel fields and your files fully in your hands. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:40.255741+00:00", "source_page_evidence_sha256": "55963283526ca1a8c0ad6dbd5a84a8565662ed1f45951939902c249637f56692"}, "https://hosting.gamesomg.com/enshrouded-server-hosting": {"source_url": "https://hosting.gamesomg.com/enshrouded-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=98&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=154&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=104&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=112&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=121&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Enshrouded Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Enshrouded server hosting — live Enshrouded server hosting with 70 settings built in. On a dedicated server, Enshrouded's own in-game settings menu goes read-only and tells players to \"use the server interface of the provider.\" This is that interface — 70 settings , the full role system among them, each a labeled field in your panel. We built it from the settings list the server itself writes, and tested it on our own hardware: a spread of settings changed and felt in-game, then reverted to vanilla. See plans and pricing See the exact machine Enshrouded premium server hosting: from $22/mo · 8—24 GB · 8 GB is the size we ship · up to 16 players — the game's own cap ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25988414 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Enshrouded 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 70 settings as labeled fields, each with the game’s own default beside it 🧩 Community loaders, installed from the panel 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 Up to 16 — Enshrouded’s own cap, and it never moves Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with an Enshrouded server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 70 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Enshrouded world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ A stop is a clean shutdown — we send the game its own Ctrl-C, it finishes writing its save, then exits. Before we did that, every stop cut the save off mid-write ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Your Enshrouded dedicated server — every setting a labeled field. World settings, difficulty curves, loss rules, day length, the whole role system — every world setting the server writes, in your panel: 01 — Built from the game's own list What we checked Booted with no config, the server writes out its own world-settings block — the same list Keen's readme documents — and our panel drives every key in it, plus the role system and the server's identity: 70 labeled fields . On our own hardware we changed a spread of them, felt them in-game and reverted to vanilla, and proved the Custom-preset gate and joining by role password. When the game tells players to \"use the server interface of the provider,\" this is the interface it means. 02 — The full role system Roles, not one password Each role gets its own password — the one a player types at join decides their role. Inventory access, build rights, reserved slots: all labeled fields, per role. Kick and ban stay with Admin on purpose, so nobody can untick their own moderation rights and lock themselves out of their own server. 03 — No silent footguns The Custom-preset trap, handled Enshrouded silently ignores every custom setting unless the preset is set to Custom. Our panel handles that for you: pick Relaxed, Default, Hard or Survival and every field fills with that preset's own values, read out of the game's data; change any one and the server runs that preset plus your change, switched to Custom automatically. And nothing is one-way: every field shows the game's own default beside it and marks the ones you have changed, so putting a value back is reading one line, not hunting through a file. Change a value in the panel, restart, it's applied. The config file is still yours to read and download — but the panel rewrites it on every start, so a change you want to keep goes in the panel. The hand edits that stick are the ban list ( bannedAccounts ) and the server-browser tags, made with the server stopped. The Enshrouded server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → An honest floor — and a cap we didn't invent. Enshrouded caps at 16 players no matter who hosts it — we just say so out loud. Keen's published footprint is about 4.4 GB idle plus ~100 MB per player, under 6 GB even at full slots; on our node the 1.0 server uses about 0.7 GB with nobody on. 8 GB is deliberate headroom, not a number we need you to need. Bringing an existing world? Upload your savegame folder through the panel's file manager and keep playing where you left off — and it stays yours to download, always. 1.0 (15 October 2026) launches on PC and PS5, with Xbox in Spring 2027, and Keen says it will not be cross-platform at launch: a PC server is for PC players. Your Early Access world carries over: the game converts it to the new save format on its first 1.0 start, and keeps the old files in savegame/migrated . Bored of Enshrouded in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Enshrouded world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Enshrouded and something else side by side on the same plan, with no second bill. See the ladder → Enshrouded server hosting — straight answers How much does Enshrouded server hosting cost? From $22/mo — pick your size: 8 GB $22 (the size we ship), 10 GB $27.50, 12 GB $32, 16 GB $41, 24 GB $59. Every size gets the game's full 16-player cap and the same 70 settings. No player-slot pricing, no setup fee, no upsells. Can I change settings after the server is running? Any time — in your panel, with a restart. That's not a workaround, it's how Enshrouded works: on a dedicated server the game makes its own in-game settings menu read-only and tells players to \"use the server interface of the provider.\" This is that interface. Change a field, restart, it's applied. How many Enshrouded server settings can I change? 70, the full role system included. We built the panel from the settings list the server itself writes out, and tested it on our own hardware: a spread of settings changed and felt in-game, then reverted to vanilla, plus the Custom-preset gate and joining by role password. How do roles and passwords work? Enshrouded doesn't have one server password — it has roles. Each role gets its own password, and whichever password a player types at join decides their role. Per role you control inventory access, build rights and reserved slots — all labeled fields in the panel. (Kick and ban stay with the Admin role and are not per-role toggles, so nobody can accidentally lock themselves out of their own server.) \"Friends can build, visitors can look\" is a couple of fields, not a config file. How many players can join my server? Up to 16 — that's Enshrouded's own hard cap, and it's the same on every host. Anyone selling you a bigger Enshrouded slot count is selling slots the game can't fill. Every plan we sell it on covers the full 16. Are mods supported? Yes — community mods, the unofficial way. Keen hasn't shipped an official mod API yet, but there's an active scene on Nexus Mods (mostly quality-of-life tweaks), loaded through community DLL loaders like Shroudtopia and EML. On your server, turning mods on installs and wires up the Shroudtopia loader for you; you drop the mod files into the mods folder and restart. One honest caveat: some mods are server-side and apply to everyone automatically, while others need each player to install the matching files locally too — the mod's own page tells you which. And whatever you run, your RAM is a hard, dedicated slice and your CPU share is sized to your plan, so your ticks stay yours no matter who else is on the machine. Can I move my existing Enshrouded world here? Yes — stop the server, upload your savegame folder through the panel's file manager, start it, and keep playing where you left off. An Early Access world converts to the 1.0 save format on that first start (we ran one of ours through it on our node): the game writes the new world file and keeps the old ones in savegame/migrated . Upload it into an empty savegame folder, because Early Access files dropped beside a 1.0 world replace that world on the next start. It works the other direction too: your world is always yours to download. Exit insurance, included. Do you back up my Enshrouded world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Enshrouded server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Where are the Enshrouded servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and a single direct game port (no proxy hops). One location today; more regions when enough people ask. Why 8 GB — how much RAM does an Enshrouded server actually use? Keen's published footprint is about 4.4 GB idle plus roughly 100 MB per player, under 6 GB even at the full 16 slots, and they haven't put out new numbers for 1.0. On our own node the 1.0 server uses about 0.7 GB with nobody on, measured the day after launch. A full server is the number we haven't measured yet, so 8 GB stays: deliberate headroom, not a number we need you to need. The bigger plans are for running a second game beside it, not because Enshrouded needs them. Will my server be ready for Enshrouded 1.0? It is. 1.0 (15 October 2026) is on our node, launch-day hotfix included, and we booted it on our own hardware the next day. 1.0 adds one server setting, the Flame level a player needs before placing a Flame Altar in the Shroud; makes Automatic the default enemy amount; and caps enemy damage at 2.5. All three are in your panel, and each difficulty preset fills in the game's own 1.0 values, read out of its data. Early Access worlds convert to the new save format on their first 1.0 start; we converted one of ours. New builds reach the panel as a one-click update — or turn auto-update on and each new build lands on the nightly sweep (switching it on updates and restarts the server right then, so it isn't a switch that looks broken). Leave it off and your build stays pinned so a patch can't land under your mods. On consoles: 1.0 launches on PC and PS5, with Xbox in Spring 2027, and Keen says it will not be cross-platform at launch, so a PC dedicated server is for PC players. Something off on your Enshrouded server? Enshrouded troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Enshrouded box. 8 GB of guaranteed RAM on a Ryzen 9 9950X, never oversold, with 70 settings, the full role system among them, in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:42.563761+00:00", "source_page_evidence_sha256": "9c182c1af3db97eefe1d25518a8873eee4db70cbb4338249690ce81c73dafd88"}, "https://hosting.gamesomg.com/humanitz-server-hosting": {"source_url": "https://hosting.gamesomg.com/humanitz-server-hosting", "original_choices": [{"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=90&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=95&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=151&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=101&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=109&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=118&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "HumanitZ Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now HumanitZ server hosting with the RAM number on the receipt . HumanitZ is lighter than most survival games — we measured a fresh server idling near 3.8 GB before anyone joined. That is exactly why our floor is 6 GB from $16.50 and not the 4 GB that idle number tempts a host to sell, instead of hiding the memory behind a slot count. All 93 keys in GameServerSettings.ini are labeled fields in the panel, and your values survive a rebuild — the panel holds them and writes the file at every start. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 26069489 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs HumanitZ 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 93 settings as labeled fields, each with the game’s own default beside it 🧩 Drop a mod in the file manager — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — HumanitZ ships at 16, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $16.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a HumanitZ server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your HumanitZ world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A HumanitZ box sized by measurement, not guesswork. We booted the server and read the numbers off it. Everything here follows from that. 01 — measured, not guessed 3.8 GB idle, so the floor is 6 GB. Plenty of hosts pick a floor that sounds cheap and hope you never notice the stutter. We pulled the dedicated server, booted it with nobody connected, and read the memory off the running process: 3.8 GB idle, peaking just under 4 with an empty world. A 4 GB plan would have nothing left for the people who join, so we do not sell one. 6 GB is the floor. 02 — the config, without the SSH Your settings, and they stay put. All 93 keys — zombie difficulty, loot rarity, decay, seasons, the lot — as labeled fields in the panel. The part most hosts get wrong: HumanitZ reads that file from its install folder, so on a shared-image host your edits quietly vanish the next time the server is rebuilt. Ours are held by the panel and written into the file at every start, and we proved they survive a restart, a resize and a game switch. The files stay yours to download whenever you want. 03 — yours to leave with Exit insurance, included. Upload an existing world through the file manager and carry on where you left off, or download yours and walk. Nightly off-site backups are on by default at no extra cost, restorable in one click. How much RAM does a HumanitZ server need? We measured a HumanitZ dedicated server idling at roughly 3.8 GB with zero players connected. It peaked just under 4 GB in that state, which is why 6 GB is the honest floor — a 4 GB plan would be full before anyone joined. Above that is headroom for a busy, long-running world — and we have not yet measured one with players on, so we will not put a number on it until we have. We would rather publish the measured number than sell you a slot count that hides it. Bored of HumanitZ in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your HumanitZ world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run HumanitZ and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does HumanitZ server hosting cost? From $16.50/mo for 6 GB, $22 for 8 GB, or $27.50 for 10 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does HumanitZ actually need? We measured a HumanitZ dedicated server idling at roughly 3.8 GB with nobody connected, and peaking just under 4 GB before a single player joined. That is why the floor here is 6 GB and not 4 — a 4 GB plan would spend its whole budget on an empty world. We publish the measured number rather than a slot count. Can I change the server settings? Yes — all 93 keys, and we can say ALL because the developers publish the list: the server depot ships a reference file naming every key it reads, and our panel has every one of them. All 93 are labeled fields in the panel, with plain-English explanations and the game’s own default beside each one, so there is no SSH and no support ticket — shipped, not queued. Your values stick: the panel holds them and writes GameServerSettings.ini from them at every start, so a restart, a resize or a game switch cannot reset them. That cuts one way too — change a value in its field, not in the file, because a hand edit to the file is replaced by the field’s value at the next start. Already have a config? Paste it into Settings and the panel fills the fields from it. Do you back up my world? Yes — every night, automatically, to off-site storage on a separate network from your server. Restore or download any of them yourself from the panel, no ticket. Can I move an existing HumanitZ world here? Yes — upload your save through the panel file manager and keep playing. It works the other way too: your world is always yours to download. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your HumanitZ server? HumanitZ troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:44.354493+00:00", "source_page_evidence_sha256": "c8d9d85802cd18f76ada1ab7aea822994023f5d5bb1d7839c7d2a4f64eab201f"}, "https://hosting.gamesomg.com/icarus-server-hosting": {"source_url": "https://hosting.gamesomg.com/icarus-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=145&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=158&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=146&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=147&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=148&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Icarus Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Icarus hosting that doesn’t switch itself off . Icarus ships with two shutdown timers set to five minutes — empty your server, walk away, and a stock host hands you what looks like an outage. Ours keep the server up: the startup timer is off, and the empty timer sends the server back to its lobby after a minute — that return is the only save Icarus makes on the way out, so we tell you it exists rather than switch it off. On a Ryzen 9 9950X , from $22/mo for 8 GB of guaranteed dedicated RAM, measured at 3.50 GB with a real Olympus world loaded before we priced it. The game caps co-op at 8 players, so nobody here sells you slots. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25956137 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Icarus 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 14 settings as labeled fields, each with the game’s own default beside it 🧩 One-click community paks — no loader to set up 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus the map in your panel 👥 Up to 8 — Icarus caps co-op itself, so nobody should be selling you slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with an Icarus server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Icarus world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ The GamesOMG QOL Stack — 25 switches built from this week’s own game files, no other mod inside: Remove weight · Inventory slots · XP boost · Bigger stacks · Faster crops · Crafting speed · Food buff duration · Slower spoilage · Hunger, thirst & oxygen · Stamina use · Tool & armour durability · Armour protection · Building health · Weather · Taming speed · Breeding speed · Carry weight · Creature XP · Movement speed · Mount speed · Gathering yield · One-hit gathering · Renewable power · Torch & lantern time · Free build ✓ It rebuilds itself when Icarus patches — a pak made for last week’s files stops working on the new build; the Stack is rebuilt for the new build as your server comes back up ✓ A download page for your players — everyone who joins needs the same file, so your server gets a link that always hands out the exact one it runs ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Measured on our own node, including the parts that make us look worse. The memory floor, the shutdown defaults and the gaps in what we support were all decided on our own server — and the reasoning is published. 01 — the default nobody mentions Saves when the last player leaves. Icarus has ShutdownIfEmptyFor and ShutdownIfNotJoinedFor , both 300 seconds by default, and when one fires the server saves and drops back to its lobby. That return is the only save Icarus makes on the way out — a stop or restart cannot trigger one — so we set ShutdownIfEmptyFor to 60 seconds: a minute after everyone leaves, the world is on disk and a restart loses nothing. A Stop pressed inside that minute waits for the save instead of killing it. ShutdownIfNotJoinedFor stays at -1. Both are labeled fields on the Settings tab, with what each value does. 02 — measured, not repeated 3.50 GB with a world — so we sell 8. Every host will tell you Icarus needs 8 GB. We can tell you what we read off the kernel on our own booted server: an Olympus open world with nobody on holds 3.50 GB unreclaimable, the same world with a player on it 3.71 GB . So the world is the cost and a player is about 200 MB. We also publish the number that would flatter us and mislead you — an Icarus server idling in its lobby with no world loaded reads 1.01 GB — because pricing off a lobby is how a 4 GB plan gets sold for a game that cannot run one. 03 — what we have not wired No console — said plainly. Icarus has no RCON, so admin commands are typed in-game, and we generate a unique admin password per server rather than shipping a shared one. Put your Steam ID on the server’s auto-admin list in the panel and you are admin the moment you join, no /AdminLogin . Worth more to you stated up front than discovered after you pay — you get the live log, power, backups, the file manager, mods, a player count from the game’s own query port, and every documented server setting as a labeled field. How much RAM does an Icarus server need? An Olympus open world with nobody on holds 3.50 GB of unreclaimable working set on our own node, and 3.71 GB with a player on it — the world is the cost, a player adds roughly 200 MB. So the plan starts at 8 GB at $22 , which is a full 8-player session with room to build. 12 GB is the rung for a long-running open world you intend to keep, or Icarus plus a second game in the same pool. ⚠ The number you will not see us price off: an Icarus server sitting in its lobby with no prospect loaded reads just 1.01 GB. That is the cost of the process, not the cost of hosting a world, and it is exactly how an undersized plan gets sold. Bored of Icarus in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Icarus world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Icarus and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does an Icarus server cost? From $22/mo for 8 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No setup fee, and no slot pricing — which matters more on this game than most, because Icarus itself caps co-op at 8 players . A host charging you per slot is charging you for a limit the developer already set. How much RAM does an Icarus server need? We measured our own, off the kernel rather than a padded dashboard figure. An Olympus open world with nobody on: 3.50 GB unreclaimable working set. The same world with a player on it: 3.71 GB — so the world is the cost and a player adds roughly 200 MB. An Icarus server sitting in its lobby with no world loaded holds only 1.01 GB, and we publish that number here rather than quietly pricing off it, because a lobby is not a game. 8 GB is the honest floor. Why does my Icarus server keep shutting itself down? Because Icarus ships that way, and almost nobody tells you. The game has two settings — ShutdownIfEmptyFor and ShutdownIfNotJoinedFor — and both default to 300 seconds . When one fires, the server saves, unloads the prospect and drops back to its lobby. It is still up and still in the server list, but the next player has to load the prospect from the lobby instead of walking straight in, and on a stock server that reads exactly like an outage. We ship ShutdownIfNotJoinedFor at -1 (never) and ShutdownIfEmptyFor at 60 seconds , and the second one is on purpose: going back to the lobby is the only time Icarus saves on the way out. A stop or restart cannot make it save, so a server that never returns to the lobby loses whatever was played since its last autosave. Both are labeled fields in the panel. How do I start a world — open world or a mission? You pick it in-game, on the first join. Your server boots to the Server Lobby , you connect, and you choose the prospect — an open world like Olympus or Styx, or one of the timed missions — along with its difficulty. That is Icarus’s own design, not a limitation of ours, and it means nobody has to upload a save or ask support to generate a world. We leave anyone can start a prospect switched on by default; turn it off in Settings if you want that to be admin-only. Can I play the DLC maps — Styx, Prometheus, Elysium? Yes, and there is nothing extra to buy from us. We checked our own server image rather than repeating what other hosts say: all four maps ship inside the base dedicated-server download , so our servers can already run Styx, Prometheus and Elysium and there is no DLC surcharge on any plan. The map is not a server setting at all — it lives inside the prospect, and the prospect is created in-game, so whoever starts it has to own that DLC on their own Steam account . ⚠ Assume everyone who wants to join needs to own it too. We have not tested a mixed group yet, and we would rather warn you and turn out to be wrong than have you buy a plan your friends cannot play on — when we have tested it, this answer will say what we found. One thing worth knowing either way: if the server owner does not own the DLC but a friend does, that friend can only start the prospect while Anyone can start or load a prospect is left on in your settings. How do I join my server? Two ways, and both work. Paste the address from your panel into Icarus’s direct-connect box — the game looks the server up, shows you its details, and you click Join. Or find it in the in-game Dedicated Servers browser (HAB → Join Session → toggle top-right). ⚠ One honest warning about this game: a first connection attempt failing and the second succeeding is normal Icarus behaviour, widely reported and not specific to any host. If it drops you once, try again before assuming the server is down — and check the panel, which shows a live player count read from the game’s own query port. My server isn’t showing up in the in-game server browser — is it down? Almost certainly not, and this one is the game, not the host: the in-game browser loads a few hundred entries out of 1,200+ live servers, so any given server appears on the list sometimes and not others. We have watched our own server vanish from the browser while people were playing on it. Use direct connect — paste the address from your panel and the game resolves your server through Steam every time. The browser is a shop window, not the door. And after a start or restart, give it about five minutes : the server registers with Steam right away — we have watched it appear in Steam’s own registry — but the listing and direct-connect resolution take a few minutes to propagate, and that lag is Steam’s, not the server’s. If direct connect still fails after that, check the panel: it shows a live player count read from the server itself, which settles “is it actually up” in one glance. How do updates work? Icarus patches nearly every week. This game enforces version lockstep: the moment Steam updates your client, a server on the old build refuses the join — which makes update discipline the single most important thing an Icarus host does, and the most common complaint about self-hosting. The build side is automatic: Icarus patches land on Thursday evening, UTC, and we detect the patch, build the new server image, boot it and prove it actually answers before it is allowed anywhere near your server. Then your panel says a newer build is ready, and you press Update with your crew off — an update is a stop, and a stop does not save Icarus. Your world is snapshotted before every update touches it, so a bad patch day costs you nothing. Does Icarus save automatically, and can I force a save? It saves on its own: every 10 minutes while people play ( GameSaveFrequency ), when a player joins, and a minute after the last player leaves, when it closes the prospect and goes back to its lobby. What it does not do is save when the panel stops it — no stop signal reaches the game under Wine, so a Stop, a restart or an update with people on costs up to the last 10 minutes. We measured that on our own server rather than trust the setting’s name. So empty the server and give it the minute; press Stop inside that minute and the panel waits for the save before it stops. There is no force-save button for Icarus in the panel, and we would rather say that than imply one: the game exposes no admin channel we could send it through. Take a backup from the Worlds & backups tab if you want a point you can return to. Why does an Icarus server stutter or lag sometimes? Mostly the game, and it helps to know which part. Icarus writes its autosave on a timer — ten minutes by default, a labeled setting in your panel — and a heavily-built world hitches while that write happens, because the save tracks every stump you cleared and every rock you moved. The developer’s own issue tracker has an open report of busy worlds freezing briefly during saves. What genuinely helps: a longer save interval if the hitching bothers you, and an occasional restart, because Unreal servers slowly grow their memory use over days of uptime and a restart hands it back. What does not help is more RAM — our 8 GB floor already has measured headroom over a full server. Where is my world actually stored, and can I download it? One JSON file per prospect, in Saved/PlayerData/DedicatedServer/Prospects — open the file manager and you are looking at it, and you can download it whenever you like. Two warnings straight from the developer’s own documentation: never rename the file (the name is part of the save — renaming corrupts it), and never upload or edit while the server is running — stop it first. The Worlds & backups tab covers the same file automatically on a schedule, plus a snapshot before every game update. Can I move my existing co-op world onto the server? Yes — and if your group has hundreds of hours in a world someone hosts from their PC, this is the whole reason to rent: the world stops depending on one person’s computer being on. Your local prospect lives at %localappdata%\\Icarus\\Saved\\PlayerData\\<steam id>\\Prospects on the host player’s PC — one JSON file named after the prospect. Stop your server, upload that file into Saved/PlayerData/DedicatedServer/Prospects with the file manager — keeping the filename exactly as it is — start the server and load it from the lobby, or set Always load this prospect in Settings. Characters, levels and talents live with each player’s account rather than in the world file, so everyone keeps their progress. What ports does Icarus use? Two UDP ports, and we allocate and publish both for you — a game port and a query port — so there is nothing to forward and nothing to configure. Worth knowing if you have read the setup guides, because it surprises people: Icarus never opens the game port for direct traffic — we watched a successful join land while that port carried literally zero packets. The address is a lookup, not a pipe: the game resolves your server through Steam from it and the play traffic goes over Steam’s own transport. That is why pasting the address works, why there is nothing for you to port-forward, and why a port checker pointed at the game port will tell you your server is down when it is fine. Can I use Icarus mods? Yes — one click. Your panel’s Mods tab lists the community’s pak mods ranked by their real download counts from the authors’ own GitHub releases; installing downloads the pak from the author’s release directly into your server’s mods folder — we host nothing and the credit stays theirs. Restart and it’s live: we verified the game mounting a pak through that exact folder in its own log before shipping the button. Your mods live in your save volume, so they survive game updates and ride your backups. One honest warning, said everywhere it matters: every player who joins needs the same pak files installed on their own PC. The full walkthrough — by hand, configuring, troubleshooting — is at Icarus server mods . Does the panel have a console for Icarus? Not one that reaches the game, and that is the game rather than us. Icarus has no RCON — its admin commands ( /KickPlayer , /BanPlayer , /AdminSay ) are typed into in-game chat by an admin, and there is no channel a panel can send them down. What the panel does instead is make you that admin: put your Steam ID on the Auto-admin list on the Players tab and, from the server’s next restart, you are admin the moment you join — no /AdminLogin . Anyone else logs in with the unique admin password we generate per server, so that door is never left open. You get the live log, power controls, every setting as a field, the file manager, backups and a player count — but the admin commands themselves happen in-game on this title. Can I whitelist players, or is a password the only gate? A password is the only join gate Icarus offers — there is no join whitelist in the game, so if you don’t want strangers, set Join password in Settings; the in-game browser shows your server to everyone either way. What the game does have is the reverse: an admin allowlist. A file called AdminWhitelist.txt in the server’s Saved folder takes one Steam ID per line, and those players get admin automatically on join with no password typed in chat — and you never have to open the file: the Auto-admin list on the Players tab edits it for you (or press Make admin beside a player who is online), and a change applies from the server’s next restart. Bans are typed in game, and /BanPlayer only reaches a player who is connected right now: against someone who already left, by Steam ID or by name, it answers “Failed to find player” (we tried both). The game keeps a saved ban list, and /UnbanPlayer is the way back out. Which server settings can I actually change? All of them that do anything. Icarus’s dedicated server reads sixteen keys from its config, and every one that is safe to touch is a labeled field in the panel: server name, join and admin passwords, player slots, both shutdown timers, prospect resume and load, who may start or delete prospects, fibre and stone regrowth, the autosave interval, and save-on-exit. The three we hold back have their reasons printed right next to them: one does nothing ( SessionName — the name really travels on the command line), one would create a brand-new world on every boot ( CreateProspect ), and one is state the game writes for itself ( LastProspectName ). We diff our panel against the file the game itself writes, on every deploy, so this claim is checked by a machine rather than remembered by a person. I found a cheaper Icarus server — why should I pay more? Ask them how much RAM you get. Most of the time nobody can tell you, including their support, because the plan is sold in “slots” and a slot has no size. Then ask where their 8 GB figure came from. Every Icarus host quotes it — but RocketWerkz never published a dedicated-server requirement at all. The 16 GB on the Steam page is what the GAME needs on your own PC, not what a server needs. So 8 GB is a number the hosting industry copied from itself, and we could not find a source for it. We measured ours instead: an Olympus open world holds 3.50 GB with nobody on and 3.71 GB with a player, read off the kernel on our own node. That is why we sell 8 — the measured floor with real headroom on top, rather than a figure we inherited. They sell “slots” or “players” instead, and a slot price cannot be compared to anything: there is no number to divide. That is not an oversight, it is the design. We sell RAM by the gigabyte, we publish the floor we measured on our own server, and you can do the arithmetic on us — which also means you can do it on anyone else who is willing to show you the number. ⚠ And it matters after you buy, not just before: when a slot-priced server starts stuttering, there is no figure you can check and nothing you can hold anyone to. Can PS5 or Xbox players join my server? No — and we would rather tell you before you pay than after. Icarus: Console Edition (March 2026) has no crossplay with PC and no dedicated-server support at all : console sessions only exist while the host’s console is running. A rented Icarus server is for the Steam PC edition only. If RocketWerkz changes that, this answer changes the same week. Is there free Icarus server hosting? Not really, and the arithmetic says why: Icarus genuinely needs 8 GB of RAM and a rebuilt server image nearly every week, and nobody gives that away — “free” tiers pay for themselves by oversharing the hardware, which is exactly what this game cannot tolerate. If the budget is zero, the honest answer is self-hosting on a PC you already own: it works, it costs your electricity and your Thursday nights, and our sister site publishes a full self-hosting setup guide . When the update treadmill gets old, we are here. Does my RAM get shared with other servers? No. What you buy is yours, sitting idle if you are not using it — that is the part that costs us and the reason we are not the cheapest line on a comparison page. A box only holds so many gigabytes; a host that sells more than it has is betting your server and someone else’s will not get busy at the same time. That bet is invisible until the night it is wrong, which is usually the night everyone is playing. Can I switch my server to another game later? Yes, and your Icarus prospect stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall, and no extra charge — the plan is a pool of RAM, not a slot in a box. Something off on your Icarus server? Icarus troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:46.178464+00:00", "source_page_evidence_sha256": "c50cc8d1f3312e27c6e4ba027d11b7f9f4f5e77f1926e233e770d85718b1c74d"}, "https://hosting.gamesomg.com/palworld-server-hosting": {"source_url": "https://hosting.gamesomg.com/palworld-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=129&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=155&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=105&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=113&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=122&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Palworld Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Palworld server hosting — live Palworld server hosting with all 120 settings built in. Palworld's server config has grown to 123 settings — most hosts' panels expose a fraction and let you hand-edit the rest. Ours ships every one that is yours to set — 120 of them — as a labeled field with plain-English explanations, generated from the game's own current files and verified on our hardware . The other 3 are the port, the public IP and the REST API switch, which we set for you. See plans and pricing See the exact machine Palworld premium server hosting: from $22/mo · 8—24 GB guaranteed RAM · slide up for big communities ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for v1.0.5 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Palworld 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 120 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Steam Workshop mods 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Palworld ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Palworld server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 120 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Palworld world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Your Palworld dedicated server — every setting labeled & explained. Difficulty presets, hardcore mode, predator bosses, global palbox rules, PvP drops, build limits, chat rate-limits — the whole surface, organized: Identity & Access Name, passwords, auth, crossplay, mod policy Difficulty & World Presets, hardcore, randomizer, day/night, XP Pals & Combat Capture/spawn rates, damage, stat enhancement Base, Items & PvP Camps, build limits, drops, death penalty, guilds Admin & Advanced RCON, REST API, logs, replication tuning Change a value in the panel, restart, it's applied. No SSH, no support ticket. Want the whole surface in plain English first? All 120 settings, explained — we wrote the reference. The Palworld server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → Your RAM is yours. No core-isolation games. Late-game Palworld is exactly the workload that exposes oversold boxes — big bases, hundreds of Pals, memory that only grows. So we hard-allocate your RAM (it's yours even while you're offline) and cap the CPU you can reach, then keep real headroom on the box instead of cramming it. That's what keeps you from being oversold. Nobody's lag is your problem. From checkout to playing: the server provisions and boots itself when payment clears, your settings are labeled fields in the panel, and Steam friends join on the address your panel shows (console players can't yet; the FAQ says why). Bringing an existing world? Upload your save through the panel's file manager and keep playing — and it stays yours to download, always. Bored of Palworld in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Palworld world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Palworld and something else side by side on the same plan, with no second bill. See the ladder → Palworld server hosting — straight answers How much RAM does a Palworld server need? Pocketpair's own requirement is 16 GB, and they say 8 GB boots but makes an out-of-memory crash more likely. We would rather you read that here than find it out. Our plans start at 8 GB because a young world is the easy case and moving up later is a click that does not touch your world, but we have not measured Palworld's memory on our own hardware yet, so we will not tell you 8 is enough for yours. What grows it is the world, not the player count: big bases, hundreds of Pals and months of play. Long-running and heavily-modded worlds are what 12 and 16 are for. Straight about the limits: we publish a measured size-by-size table for Rust because we took those readings; we have not taken them for Palworld yet. When we have real numbers they go here. How much does Palworld server hosting cost? From $22/mo for 8 GB of guaranteed RAM, $32 for 12 GB, $41 for 16 GB, or $59 for 24 GB. No player-slot pricing: you set the player cap yourself (up to the game's 32 max) and the price doesn't move. 8 GB is the entry point, not a ceiling — moving up later is a click and it does not touch your world. Can I really change all 120 settings from the panel? Yes — every setting in PalWorldSettings.ini that is yours to set is a labeled field with a plain-English explanation, generated from the game's own current files and verified on our hardware. The ones we set for you are the port (your server's own, allocated to it), the public IP (left blank so the game reports the address it can actually be reached on) and the REST API switch (kept on, because the panel talks to the game through it). Change a value, restart, it's applied — and the files are still there if you would rather edit them yourself. Does Palworld server hosting support crossplay — can Xbox or PS5 friends join? Steam friends join by address. Xbox, Game Pass and PS5 players cannot type one in: Palworld lets them into a dedicated server only from its in-game community server list, and your panel has a switch for that, List on the community server list. It is off by default because it makes your server public, so set a server password unless strangers are welcome. CrossplayPlatforms, also in the panel with all four platforms on, decides who is allowed in. Straight about it: we have not had a console player join one of ours yet, so we will not promise it until we have. How many players can join my server? Your call. ServerPlayerMaxNum is a panel field you set yourself, up to the game's 32-player cap — and the price doesn't move with it. We sell hardware, not player slots. Can I move my existing Palworld world here? Yes — upload your existing save through the panel's file manager and keep playing. It works the other direction too: your world is always yours to download, any time. Exit insurance, included. Do you back up my Palworld world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Palworld server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Are mods supported? Yes — Palworld mods work here. Flip mods on in your panel — Palworld ships its own loader, so there is nothing for us to install; install anything on our hand-picked Steam Workshop shelf with one click, or paste a Workshop ID, or upload your own files. One honest caveat: some Palworld mods are server-side and apply to everyone automatically, while others need each player to install the matching files locally too — the mod's page tells you which. When players do need a mod, subscribing is not enough: each of them also has to switch it on in Palworld's own in-game mod screen. Whatever you run, your RAM is a hard, dedicated slice a neighbor can't reach, your CPU share is sized to your plan, and we never oversell. How fast is setup? The server provisions and boots itself the moment payment clears — typically live within a couple of minutes. After that, changes are panel fields and a restart, not tickets. Where are the Palworld servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage and a DDoS-protected network. One location today; more regions when enough people ask. Is the panel up to date with Palworld 1.0? Yes. 1.0 shipped on 10 July 2026 and the panel was re-verified against it — all 120 settings, checked on our own hardware, same as the GamesOMG tools this panel is built from. Every patch after it gets the same treatment. Something off on your Palworld server? Palworld troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Palworld box. From 8 GB of guaranteed RAM on a Ryzen 9 9950X, never oversold, with 120 settings as labeled fields in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:48.297740+00:00", "source_page_evidence_sha256": "c8093ffd664b906f57cf53d18490ac118ae358cfb9fdc9d2a9b68b54ec114966"}, "https://hosting.gamesomg.com/pixark-server-hosting": {"source_url": "https://hosting.gamesomg.com/pixark-server-hosting", "original_choices": [{"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=166&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=167&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=171&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=168&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=169&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=170&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "PixARK Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now PixARK server hosting where a restart keeps your digging . PixARK keeps your digging and building apart from the rest of the world, and a server stopped with Ctrl-C or a kill throws away up to five minutes of it. A stop or restart from our panel ends through the game’s own exit command , which saves every chunk first — we proved it with a player on the server. 84 server settings are labeled fields, the main world, Terracrypt and Skyward are one setting apart, and the plan starts at 6 GB from $16.50/mo on a Ryzen 9 9950X , with guaranteed dedicated RAM. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25951555 console.gamesomg.com Shown on 7 Days to Die — panel may differ slightly by game Shown on Satisfactory — panel may differ slightly by game Shown on Valheim — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs PixARK 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 84 settings as labeled fields, each with the game’s own default beside it 🧩 No mods yet — both of PixARK’s config files are yours to edit in the browser 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — PixARK ships at 70, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $16.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a PixARK server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 84 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your PixARK world is kept — no charge, no rebuild, switch back whenever ✓ Main world, Terracrypt or Skyward — one setting, and each map keeps its own world ✓ Announce to everyone or say it in chat from the panel — each command tested with a player on our own server A world that actually saves The part we found the hard way. ✓ Stops that keep your terrain — a stop or restart from the panel ends through PixARK’s own exit command, which saves every chunk; tested with blocks placed moments before a restart ✓ A running server’s backup holds terrain as of the game’s last terrain save , at most five minutes old — stop it first and the copy has everything ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Kick from the Players tab , by Steam ID — bans are not in the panel yet, so a join password is how you keep people out ✓ No mods on PixARK yet — not proved on our setup, so no mod button. Both config files open in the file manager instead ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running PixARK ourselves. Each one is a fix on our own node, and each one is a support ticket you never open. 01 — the stop that throws away your digging We end it the way the game saves. PixARK keeps its blocks in a separate terrain store that its save command never writes; the game commits terrain on its own five-minute cycle, or when the chunks close. Stop the server with Ctrl-C or a kill and everything dug and placed since that last cycle is gone — the blocks are missing from the world and not back in anyone’s inventory, and our tester respawned in a hole that had filled back in. So our stop saves the world, then ends the server through the game’s own exit command, DoExit , which closes and saves every chunk before it quits. Tested twice with a player on the server: everything placed and dug after the last terrain save was still there. 02 — the server nobody can find We register it as the game. A PixARK server is installed from Steam as its own tool, and if it announces itself under that tool’s id it runs perfectly and never appears in the game’s server list — players browse the game, not the tool. Ours did exactly that at first, so ours registers as the game, which is what puts it in the list under the name you choose. 03 — the player cap the game ignores We set it where it counts. PixARK reads a player limit from its config file and then ignores it : we wrote 10, the game rewrote the file to its own 70 and told the server list 70. So the Player slots field rides the command line, the one place the game takes it from, instead of sitting in a file the game overwrites. How much RAM does a PixARK server need? An empty PixARK server on our own node, read off the kernel, held 3.26 GB on the main world and 3.34 GB with a player on it. Terracrypt idled near 3.8 GB and Skyward near 3.5 GB . On a 4 GB box Terracrypt would start at 95% with nobody on — close enough that the first busy moment becomes a stall, and we have withdrawn a rung for exactly that before. So the plan starts at 6 GB at $16.50 . What we have not measured yet is a busy server: every number here is an empty world or one player, and a crowd digging and building across the map is the growth that matters. Big group? Start at 8 or 10 GB — the plan is a pool, so you can move the RAM later, or run a second game beside this one, without losing a world. Bored of PixARK in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your PixARK world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run PixARK and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a PixARK server cost? From $16.50/mo for 6 GB of guaranteed dedicated RAM, $22 for 8 GB, $27.50 for 10 GB, and up the ladder to $59 for 24 GB. No setup fee and no slot pricing — the player cap is a setting in your panel, not a line on your bill. How much RAM does a PixARK server need? Measured, not guessed. Read off the kernel on our own node, a fresh PixARK server held 3.26 GB on the main world with nobody on and 3.34 GB with a player in it. The other two maps sit higher: Terracrypt idled near 3.8 GB and Skyward near 3.5 GB . On a 4 GB box Terracrypt would start at 95% with nobody on, so the plan starts at 6 GB . What we have not measured yet is a busy server — every number here is an empty world or one player. Big group? Start at 8 or 10 GB — the plan is a pool, so you can move the RAM later without losing the world. Will a restart lose what we dug and built? No — and on PixARK that is the question worth asking. PixARK keeps its blocks, everything dug out and everything placed, in a separate terrain store that its ordinary save command never writes; the game commits it on its own five-minute cycle, or when it closes the chunks. Stop a server with Ctrl-C or a kill and everything since that last cycle is gone: the holes fill back in, and placed blocks are missing from the world and not back in anyone’s inventory either. A stop or restart from our panel saves the world, then ends the server through the game’s own exit command , which closes and saves every chunk before it quits. We proved it with a player on the server: blocks placed and holes dug moments before a restart were all there afterwards. A crash is different, and so is a server hung too hard to answer that command — nothing gets the chance to close the chunks, so the game’s last five-minute terrain save is what comes back. How do my friends join? Your server shows up in PixARK’s own server browser under the name you give it in Settings, and the panel shows its address. Want it private? Set a join password in Settings. One thing we fixed so you never meet it: a PixARK server has to register with Steam as the game itself, not as the server tool it is installed from. Set up the other way, it runs perfectly and never appears in the list. Ours registers as the game. Can I change the server settings? Yes — 84 of them, each a labeled field with the game’s own default beside it. Before a key became a field we checked that the server program itself contains it, and dropped the ones it does not — including a few that hosting guides still list, which would sit in your config doing nothing. Two things worth knowing: PixARK ignores the player cap in its own config file and rewrites it, so the Player slots field goes on the command line, the one place the game takes it from; and the game’s built-in presets may override some multipliers, which the fields that could be affected say beside them. It all lives on your volume, so a restart, a resize or a game switch cannot reset it. Can I bring my world from another PixARK server? Yes. A PixARK world is one folder, and the server opens it by name. In the file manager, go to Saved/CubeServers/ and the folder for your map ( CubeWorld_Light is the main world), make a folder for your world — letters, numbers, - and _ — and upload your world’s files into it: World.ini , Generator.ini , Terrain.arg , the two terrain databases and the Map folder with its .ark . Then set World name in Settings to that folder’s name (and Map , if it is a Terracrypt or Skyward world) and apply. We tried exactly that on our own node: the copied world came up in under a minute, the speed of a world that already exists, kept its own seed and left its terrain files byte for byte as they arrived — nothing was regenerated. The terrain databases are about 800 MB each, and the file manager sends big files up in pieces, so on a home connection that part takes a while. Your players’ characters are kept outside the world folder, in Saved/SavedArks/ ; bring that folder too, or everyone starts a new character. How do I start a fresh world without losing this one? Change World name in Settings and apply. The server opens a brand-new world in a folder of that name, with its own random seed, and builds its terrain on the first start (about a minute and a half on our node). The old world stays exactly where it was: set the old name back and it comes up again. Every world you make this way keeps its own folder, at roughly 1.5 GB each. Can I play Terracrypt or Skyward? Yes — all three maps boot on our servers, and picking one is the Map setting: the main world, Terracrypt or Skyward. Each map keeps its own world, so switching starts a separate one and switching back brings the old one up again. Terracrypt is paid DLC, so your players need it too. Can I run PvP? Yes. PixARK’s modes are switches on the Settings tab. Pioneering — PvE, nobody can hurt anybody — is the game’s own default, and we checked that a fresh server really starts there. For Chaos , PvP around the clock, turn PvE off and switch on PvP at all times . For Fury , PvP only inside a weekly war window, turn PvE off and switch on PvP in the war window . PixARK runs that window every weekend, from Saturday to the end of Sunday, UTC; the hour it opens on Saturday is a field right beside the switch. The days and the Sunday 23:59 close are fixed by the game itself — we tried setting them on our own server and it ignored every other value, so we offer the one part it takes. Will I see who is on, and can I kick someone? Yes to both. The Players tab lists everyone by name with their Steam ID, read from the server over RCON, and Kick sits on each row — tested with a player on our own server. A kick does not stop them rejoining. Bans are not in the panel yet, because we only wire what we have proved with someone on the server; until they are, a join password in Settings decides who gets in. Does the panel have a console I can type commands into? Yes — PixARK has RCON, so the console takes commands: save the world, see who is online, put an announcement across everyone’s screen, say something in chat as SERVER, and kick by Steam ID. Type help for the list. Each one was tested with a player on our own server, and we stop at that list on purpose: PixARK answers a command it does not recognise with Server received, But no response!! , which reads like success, so a typo would look as if it had worked. The save there is the game’s own: it writes creatures, structures and characters, while the terrain is written on the game’s five-minute cycle and when the server stops. Can I run mods on a PixARK server? Not yet, and we would rather say so before you buy. We have not proved that a PixARK dedicated server loads Workshop mods on our setup, and we do not put a button on a page until it works on our own server — so there is no mod button here. Both of the server’s config files open in the panel’s file manager, and its settings are panel fields. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. One PixARK detail we would rather tell you than have you find: PixARK writes its terrain to disk every five minutes and when the server stops, so for a backup with every last block in it, stop the server first — the stop writes everything before the copy is taken. Why does the first start take longer? Because PixARK builds the world’s terrain the first time a world starts. On our node that took about a minute and a half on the main world, and after that a start is under a minute; Terracrypt’s first start is the longest of the three maps. The server is busy, not stuck. Can I switch my server to another game later? Yes, and your PixARK world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your PixARK server? PixARK troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:50.360784+00:00", "source_page_evidence_sha256": "3323ad3afb4f9a624c4b5e7c89b6b43b692bfc06f64bc79624451a3a39e5a196"}, "https://hosting.gamesomg.com/project-zomboid-server-hosting": {"source_url": "https://hosting.gamesomg.com/project-zomboid-server-hosting", "original_choices": [{"pool_gb": 4, "original_amount": "11.00", "original_display": "$11", "original_order_href": "https://billing.gamesomg.com/products/servers/4-gb/checkout?options[86]=131&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=132&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=133&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=156&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=134&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=135&go=1", "original_fit": "Heavy builds, or a second server alongside this one", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=136&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Project Zomboid Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Project Zomboid hosting where both config files are panel fields. Project Zomboid keeps its settings in two places — servertest.ini for the server and servertest_SandboxVars.lua for the world — and most hosts hand you a text editor and wish you luck. Here 393 of them are labeled fields with the game’s own defaults and plain-English explanations, on a Ryzen 9 9950X , from $11/mo for 4 GB of guaranteed dedicated RAM. We hold 19 back and say which ones and why in the FAQ below, because a host that tells you “all of them” has usually not counted. We measured an empty world at 1.30 GB before pricing it, and we start the game in a way that actually lets it save when you stop it. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25485538 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Project Zomboid 4 GB $11 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 394 settings as labeled fields, each with the game’s own default beside it 🧩 Workshop IDs are a labeled panel field — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — Project Zomboid ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $11 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Project Zomboid server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Project Zomboid world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop saves the world — the game writes its save on our stop signal and logs it before it exits; measured, not assumed ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Two files, one panel, and a stop that saves. The settings surface, the memory floor and the shutdown behaviour were all measured on our own node. 01 — both files, one surface The sandbox file is where the game actually lives. Everyone shows you servertest.ini — the name, the password, the player cap. The part that decides what your game FEELS like is the other file: zombie speed and population, loot rarity per category, XP rates, day length, how fast the power and water shut off. 393 fields across both files are here — every one of the 268 sandbox settings, and every server setting that is yours to set — each with the value the game itself ships and a sentence saying what it does. You never have to know which file a setting lives in, because we do. 02 — measured, not guessed 1.30 GB idle — so we sell 4. We read the memory off our own booted server the way you are supposed to: the unreclaimable working set from the kernel, not a dashboard figure inflated with page cache. An empty Muldraugh world with nobody on: 1.30 GB . We could advertise a 2 GB plan off that number and it would boot. But the game grows as the map streams in around your players, and we have not measured it with anyone on yet, so the floor is 4 GB — and that idle figure is published here rather than buried, so you can judge it yourself. 03 — the stop that saves We do not use the game’s own launcher, on purpose. Project Zomboid ships a start script that does not forward the shutdown signal to the game. Run a server that way and every stop kills it mid-save — and the script exits successfully, so the host never notices. We start the game directly instead, which means a stop actually reaches it: measured on a fresh world, it writes out and the process exits cleanly in about eight seconds, and a built-up world takes longer. Backups force a save first, so your restore point is a flushed world, not whatever the last autosave caught. How much RAM does a Project Zomboid server need? An empty Muldraugh world with nobody on holds a 1.30 GB unreclaimable working set on our own node. That is the floor with nothing happening — Project Zomboid grows as the map streams in around your players, which is why the plan starts at 4 GB at $11 rather than the 2 GB the idle number would technically allow. We have not measured it with players on yet, so we do not put a player count on 4 GB. Running Project Zomboid beside a second game needs room for both — and because the plan is a pool, you can move that RAM between your servers whenever you like without losing a world. Bored of Project Zomboid in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Project Zomboid world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Project Zomboid and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Project Zomboid server hosting cost? From $11/mo for 4 GB of guaranteed dedicated RAM, $16.50 for 6 GB, $22 for 8 GB and up the ladder from there. No slot pricing, no setup fee — you set the player cap yourself and the price does not move. How much RAM does a Project Zomboid server need? We measured our own: an empty Muldraugh world with nobody on holds a 1.30 GB unreclaimable working set — read from the kernel, not from a dashboard number padded with cache. That is a floor with nothing happening, and Project Zomboid grows as the map streams in around your players, so we sell 4 GB rather than the 2 GB the idle number would let us advertise. We have not measured it with players on yet, so we do not put a player count on 4 GB — when we have that number it goes here. Running Project Zomboid beside a second game needs room for both. Can I edit the sandbox settings — zombie speed, loot, XP? Yes — every one of them. Project Zomboid splits its configuration across two files, servertest.ini for the server box and servertest_SandboxVars.lua for the world, and the sandbox file is the one that decides how your game feels. Every setting in it is a labeled panel field — 268 of them, with the game’s own default and a plain-English explanation beside each: zombie speed, population, loot rarity per category, XP rates, day length, the lot. Across both files that is 393 fields. No file editing, and no hunting for which of the two files a setting lives in. Which settings are NOT in the panel? A fair question, and one worth asking your current host. 19 of them, in three groups, and none of them are settings you would want us to hand you. 5 belong to the host — the port numbers and the announced IP are ours to allocate — that is what stops your server colliding with someone else’s, and a box you could type into would only let you break your own connection. (UPnP is in the same group: there is no home router in front of your server to configure.) 3 are world identity values — the worldgen seed and the two IDs that tell a returning player their character is still valid. Project Zomboid generates those per world, and a panel field that overwrote them would force everyone on your server to roll a new character. The other 11, Project Zomboid ships with no description at all — no comment in its own config file, no tooltip in its own settings screen. We could put a switch on the page and invent a confident sentence about what it does. We would rather leave it out and tell you it exists. Can I run Workshop mods? The two fields Project Zomboid uses are panel fields: WorkshopItems takes the Workshop IDs your server subscribes to, and Mods takes the mod IDs it loads. Set them, restart, and the game pulls them on boot. The Workshop field takes up to 8,192 characters — room for about 744 Workshop IDs. Being straight with you: we have not run a Workshop mod on a Project Zomboid server here ourselves yet, so we are telling you the fields are wired rather than claiming a one-click experience we have not tested. Do I get admin commands? Yes. Project Zomboid speaks RCON, and the panel gives you a console on it — save the world now, broadcast a message, kick, ban, unban, read the live server options, check whether a Workshop mod needs updating, and start or stop the weather. Every one of those was run against a real server before it appeared as a button. What happens to my world when the server stops? It gets saved. We do not run Project Zomboid through its own start-server.sh , because that script does not pass the shutdown signal to the game — the server gets killed mid-save and the container still reports success. We start the game directly instead, so a stop reaches it: measured on a fresh world, it writes out and the server exits cleanly in about eight seconds. A world people have built takes longer, and we have not timed one yet, so let it finish rather than pulling the power. Backups force a save first, so a restore point is a flushed world rather than whatever the last autosave happened to catch. Can I switch my server to another game later? Yes, and your Project Zomboid world stays where it is. Switching hands the RAM in your plan to a different game; switch back and the world is waiting. No second bill, no reinstall, no ticket. Something off on your Project Zomboid server? Project Zomboid troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:52.230862+00:00", "source_page_evidence_sha256": "be5b72da12e5254efe678db750d4f51233cfa17d8a3a8c8260d35aac89c6078f"}, "https://hosting.gamesomg.com/rust-server-hosting": {"source_url": "https://hosting.gamesomg.com/rust-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=126&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=127&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=128&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Rust Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Rust server hosting where the map is yours to choose . On Rust, the map IS the product decision — and here the seed and world size are panel fields, not a support ticket. We measured live servers before pricing this, twice: a 3000 map runs a 4.9 GB working set, and a 4500 map with players on peaked at 8.85 GB . Map size is the memory lever, so the floor is 12 GB at $32 on a Ryzen 9 9950X — the same number Facepunch asks for, and we published the whole size-by-size table below rather than one convenient figure — with 151 server settings as labeled fields and the Carbon mod loader ready for the whole Oxide plugin ecosystem. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25902425 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Rust 12 GB $32 16 GB $41 24 GB $59 ⚙️ 151 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Carbon — runs Oxide plugins 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Rust ships at 100, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Rust server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Rust world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly We asked the game itself what a Rust server can do. The settings, the memory floor and the mod loader were all measured on our own node — not copied off a wiki. 01 — measured, not guessed Two measurements. One honest floor. We read the memory off live servers the way you are supposed to — the unreclaimable working set from the kernel, not a dashboard number padded with cache. A 3000 map: 4.9 GB, peaking 6.3. A 4500 map with a player aboard: 8.85 GB at peak — past an 8 GB cap. The worldsize slider in our own panel reaches 6000, and so Rust starts at 12 GB, which is also what Facepunch asks for. Cheaper floors exist — 8 and 10 GB are common — and they are fine on a small map with a few friends. What they do not tell you is where that stops. The table below does. 02 — the map is the product Seed, size, and a fresh world when YOU say. Rust servers live and die by their map. Seed and world size are labeled panel fields here — new wipe, new seed, done. The panel is honest about the sharp edge: changing either regenerates the world, and it says so before you do it. The other 149 settings — player cap, PvE mode, damage multipliers, decay, populations — came from asking the running game to enumerate its own convars, descriptions and defaults included. 03 — plugins without the trap Carbon, because Oxide breaks on shared images. Oxide patches a DLL inside the game install — on any host that shares game files between servers, that patch silently vanishes on the next rebuild and your \"modded\" server reverts to vanilla. We ship Carbon instead: everything it keeps lives on your server’s own storage, not in the shared game files, so a rebuild cannot strip it. It hot-loads .cs plugins without a restart and runs Oxide plugins unmodified. Same ecosystem, none of the quiet reverts. And your SteamID lands in users.cfg as owner — you are admin on the thing you pay for. How much RAM does a Rust server need? We measured live Rust servers twice. A 3000-size map: a 4.9 GB unreclaimable working set, peaking at 6.3 GB . A 4500-size map with a player aboard: 8.85 GB at peak — past an 8 GB cap. The lever we measured growing Rust memory is the map (per-player growth we have not measured yet), our default world is 3500, and the size field runs to 6000 — so the floor is 12 GB — the number Facepunch itself asks for. Here is the honest part: 12 GB is sized for the default 3500 map and a group of friends. It will boot a 6000 map — we tried, 10.7 GB peak with 1.3 GB spare and nothing thrashing — but booting it is not the same as recommending it. Push past 4000, run a bigger group, or build heavy, and start at 16 GB. World size RAM in use Measured with On 12 GB 3000 4.9 GB · peak 6.3 empty Loads of room 3500 (default) 6.0 GB · peak 6.1 one player on Loads of room 4500 peak 8.9 GB one player Comfortable 5000 9.6 GB · peak 9.6 empty Tight 6000 (slider max) 9.6 GB · peak 10.7 empty · 178,904 entities 1.3 GB spare Every row is read off our own node as the unreclaimable working set — the kernel number, not a dashboard figure padded with cache. The conditions differ per row and the column says which, because a 3500 reading with somebody on it and an empty 6000 reading are not the same kind of number. What we have not measured yet: a heavily-built world. Every figure above is a map plus its own trees and monuments — nobody’s 40-tier-3-foundation compound is in there. When we have that number we will put it in this table. Bored of Rust in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Rust world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Rust and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Rust server hosting cost? From $32/mo for 12 GB, $41 for 16 GB or $59 for 24 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. You set the player cap yourself and the price does not move. How much RAM does a Rust server actually need? We measured twice. A 3000-size map runs a 4.9 GB working set, peaking at 6.3 GB — an 8 GB cap holds that with zero memory-pressure events. But the default world here is 3500, the size slider goes to 6000, and a 4500 map with a player aboard peaked at 8.85 GB — past that same cap. Map size is the lever we measured (per-player growth we have not measured yet), so the floor is 12 GB, which is also Facepunch’s own stated requirement. 12 GB suits the default 3500 map and a group of friends. Past 4000, or with a bigger group, or if you build heavy, start at 16 GB — the size-by-size table on this page shows where the line falls. Can I change the map — seed, size, all of it? Yes, and on Rust that IS the server: seed and world size are panel fields, so every wipe can be a genuinely new map. One honest warning the panel repeats before it applies: changing seed or size starts a different world — your bases, boxes and tool cupboards are on the old one, and your character starts over. The old world is not deleted: it stays on disk, and putting both the old size and seed back brings it up again (until the next force wipe retires it). Name, player cap and the rest change without touching the world. Can I run plugins — Oxide, uMod, Carbon? Yes. Your server ships with the Carbon mod loader available — flip mods on in the panel, drop .cs plugins into the carbon/plugins folder (the Files tab links you straight to it), and Carbon hot-loads them without a restart. Carbon runs Oxide/uMod plugins unmodified, so the whole existing ecosystem works. We proved the load path with our own probe plugin before shipping it. Am I actually admin on my own server? Yes — put your SteamID64 in the panel and it lands in users.cfg as owner before every boot. Worth saying plainly because vanilla Rust ships that file empty: on a lot of hosts you are renting a server you cannot even admin. RCON works too — the panel generates the password and wires the port, and tools like RustAdmin and BattleMetrics speak to it directly. How do wipes work here? You choose, from the Schedule tab’s wipe card: wipe on set days or every few days at a time you pick, keep the same map or roll a new random one, and wipe blueprints only if you tick the box for it. Every wipe takes a backup labelled Before wipe first, and if that backup fails the wipe does not run. Changing the seed or world size in Settings also starts a new world. Deleting the .map file does not wipe anything: it is only a terrain cache the server rebuilds, and the world itself lives in the .sav. Facepunch force-wipes every Rust server with the monthly update on the first Thursday of the month — the game does that one on its own, the same on every host, and a wipe you schedule within 12 hours of it is skipped rather than done twice. Do you back up my server? Yes — nightly, automatically, off-site on a separate network. One-click restore or download from the panel, plus pre-update snapshots before game patches. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports. One location today, stated plainly — and the 72-hour money-back is there so you can test the real latency yourself. Something off on your Rust server? Rust troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:54.292164+00:00", "source_page_evidence_sha256": "80f4068914b3d4aec0dc3a34c041612de1c3da2435841e037c546964878b40eb"}, "https://hosting.gamesomg.com/satisfactory-server-hosting": {"source_url": "https://hosting.gamesomg.com/satisfactory-server-hosting", "original_choices": [{"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=92&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=97&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=153&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=103&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=111&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=120&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 1, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Satisfactory Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Satisfactory server hosting sized for the factory, not the player count . Satisfactory memory grows with what you build, not how many people are online — a solo megabase can outweigh a four-player early game. We measured a fresh server at about 0.4 GB empty and roughly 3 GB with a young save loaded, then priced from 6 GB so your factory has somewhere to go. Guaranteed dedicated RAM on a Ryzen 9 9950X , never oversold. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25782485 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Satisfactory 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ Settings read live off your server and changed from the panel through the game’s own API — no restart 🧩 Mods via the file manager 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 4 to start — the game’s own default. Raise it on the Settings tab, up to 127; it applies on the next restart Small to medium groups, with room to settle in Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Satisfactory server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Satisfactory world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The number that matters is how much you have built. We measured an empty server and a loaded one. The gap is the whole story. 01 — factory, not players Slot counts tell you nothing here. A Satisfactory server’s memory is set by machine and belt count, not by how many people are connected. That makes \"supports 8 players\" a meaningless number on this game — which is exactly why we sell you a RAM figure instead and let you size it to your build. 02 — measured both ends 0.4 GB empty, ~3 GB loaded. We installed the dedicated server, booted it with no world, then with a save, and read both numbers off the process. Starting at 6 GB is not padding — it is the headroom a factory needs before it starts fighting you in the late game. 03 — honest about settings No fake config file. Satisfactory has no server settings file — its settings live inside the running game. The panel reads them off your server and changes them through the game’s own API, live, with no restart; the in-game Server Manager still works if you prefer it. We would rather tell you how it really works than invent a file for it. How much RAM does a Satisfactory server need? We measured a Satisfactory dedicated server at roughly 0.4 GB before any world was loaded and about 3 GB once a young save was running. The important part is what happens next: memory tracks factory size , not player count, so a long playthrough climbs steadily whether you play solo or with a group. 6 GB is a real starting point, and the bigger plans are there for when the factory grows. We have not measured a late-game megabase of our own yet, so we will not tell you which plan it lands on — watch Memory used in your panel and move up when it gets near the ceiling. Bored of Satisfactory in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Satisfactory world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Satisfactory and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch Can I buy a Satisfactory server from you right now? Yes. For a while we would not sell it — Satisfactory used to demand a fixed port that only one server per machine could hold, and we would rather not sell a game than sell it badly. That is solved now, and proven the way we prove things: two Satisfactory servers running side by side on the same machine, no collision, before the first one went on sale. From $16.50/mo for 6 GB, guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does a Satisfactory server need? More as your factory grows. We measured a fresh server at about 0.4 GB before a world loaded and roughly 3 GB once a young save was running. The number tracks factory size rather than player count, which is why we start at 6 GB — a mature factory will use it. Does player count change the RAM I need? Barely. Satisfactory memory is driven by how much you have built — machines, belts, trains — not how many people are connected. A solo megabase can use more than a four-player early game. How do I change server settings? On the Settings tab in your panel. Satisfactory has no server settings file to edit — its settings live in the save and behind the server API the game itself uses — so the panel reads them off your running server and applies a change through that API: immediately, with no restart, while the server is on. The one exception is the player cap, a launch setting the API does not carry, which applies on the next restart. Changing them needs the server’s admin password: we hold it for servers we claimed for you, and one you claimed yourself in-game asks you for it once. The in-game Server Manager still works if you prefer it. Can I move my existing save here? Yes — upload your save through the panel file manager and load it from the in-game Server Manager. Downloading it back out is just as easy; your world is always yours. Do you back up my factory? Yes — nightly, automatically, off-site on a separate network, on top of Satisfactory’s own rotating autosaves. One-click restore from the panel. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network. Something off on your Satisfactory server? Satisfactory troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:56.618790+00:00", "source_page_evidence_sha256": "7fc4314a42e1d35289ada52acb6a096be8046f0f7ea01b9970da5d6cf1cff595"}, "https://hosting.gamesomg.com/scum-server-hosting": {"source_url": "https://hosting.gamesomg.com/scum-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=163&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=164&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=165&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "SCUM Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now SCUM server hosting with your players on a live map . SCUM is heavy, and we say so up front: an empty server on our own node holds 9.57 GB before anyone joins, so the plan starts at 12 GB from $32/mo — not a slot count on a box that cannot hold the island. All 75 server settings are labeled fields, a ban from the Players tab lands within seconds, and the Map tab shows the island with your players on it. On a Ryzen 9 9950X , with guaranteed dedicated RAM. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25803875 console.gamesomg.com Shown on Windrose — panel may differ slightly by game Shown on Valheim — panel may differ slightly by game Shown on VEIN — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs SCUM 12 GB $32 16 GB $41 24 GB $59 ⚙️ 75 settings as labeled fields, each with the game’s own default beside it 🧩 No mod loader to install — SCUM’s loot, economy and quest files are yours to edit in the browser 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — SCUM ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a SCUM server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 75 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your SCUM world is kept — no charge, no rebuild, switch back whenever ✓ A live map of the island with your players on it — positions refresh about every 90 seconds, as often as SCUM itself writes them ✓ “Online” means the world is running — the panel waits for SCUM’s first world tick, not just an open port A world that actually saves The part we found the hard way. ✓ Hard stops are safe — we stopped it hard several times in a row and the world reopened clean every time ✓ Backups of a running server are real copies — taken with the database’s own online backup and integrity-checked, never a raw file copy that can catch it mid-write ✓ Written as it plays — the world is one database the game commits the whole time it runs, so a stop has nothing left to save ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Bans that land in seconds — from the Players tab, with the server on or off; the banned list shows names, with an Unban on each ✓ No official mods in SCUM — no Workshop and no loader, so no mod button here. Its economy, loot, quest and raid-time files open in the file manager instead ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running SCUM ourselves. Each one is a fix on our own node, and each one is a support ticket you never open. 01 — the file SCUM wipes a world over We put it back before the game looks. SCUM keeps a small Metadata.json in its save folder, and a save folder without it gets wiped — world included . A brand-new server is exactly that case, and so is a backup restored without that one file; our own first test boot crash-looped on it. So the platform writes the game’s own 19-byte file whenever it is missing and never touches it when it is there, and a harness proves both on every deploy. 02 — the server that boots and lets nobody in We fix the cause on every boot. At start-up SCUM checks its own graphics libraries and quietly turns multiplayer off if it does not trust them — the server runs, the log looks healthy, and nobody can join. Running it on Linux, the way we do, is exactly that case, and the fix passed around for it treats the wrong thing. We switch off the check’s cause on every boot, and our image build fails outright if a test server ever logs that check failing — so a broken image never reaches you. 03 — the database that never stops writing A backup you can actually restore. SCUM keeps its whole world in one database and writes it the entire time the server is up. Copy that file the ordinary way while the game runs and you can catch it halfway through a write: a backup that looks fine and will not load. We copy it with the database’s own online backup , from inside your server, then check the copy’s integrity. The same design is why a sudden stop costs you nothing — we pulled the plug on it several times running and it reopened clean every time. How much RAM does a SCUM server need? An empty SCUM server on our own node held 9.40 GB seven minutes after boot and 9.57 GB ten minutes later, peaking at 9.67 GB while it loaded — read off the kernel, before a single player joined. On a 10 GB box that is 96% with nobody on, close enough that the first busy moment becomes a stall; we have withdrawn a rung for exactly that before. So the plan starts at 12 GB at $32 . What we have not measured yet is a busy island: every number here is an empty one, and players spreading across the map is the growth that matters. Go to 16 if your group is big, or 24 to run a second game beside this one — the plan is a pool, so you can move the RAM later without losing a world. Bored of SCUM in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your SCUM world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run SCUM and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a SCUM server cost? From $32/mo for 12 GB of guaranteed dedicated RAM, $41 for 16 GB or $59 for 24 GB. No setup fee and no slot pricing — the player cap is a setting in your panel, not a line on your bill. How much RAM does a SCUM server need? More than most, and we would rather show you than round it down. An empty SCUM server on our own node, read off the kernel rather than a dashboard, held 9.40 GB seven minutes after boot and 9.57 GB ten minutes later, peaking at 9.67 GB while it loaded — before a single player joined. On a 10 GB box that is 96% with nobody on, which is not a floor. So the plan starts at 12 GB . What we have not measured yet is a busy island: those numbers are an empty one, and players spreading across the map is the growth that matters. Big group? Start at 16 — the plan is a pool, so you can move the RAM later without losing the world. How do my friends join? Your panel shows the exact address to type into SCUM — host and port, ready to copy. SCUM takes players on a different port from the one the server is started on, which trips people up, so we print the one that actually works. And the panel only says the server is online once the world is running, not the moment a port opens, so nobody is sent to a server that is still loading. Can I change the server settings? Yes — all 75 of them, each a labeled field with the game’s own default beside it. SCUM rewrites its own settings file every time it starts, so we checked the part that matters: your values survive that rewrite. Nothing to hunt for in a file, no launch flag to type, and the file is still there in the file manager if you would rather edit it. It lives on your volume, so a restart, a resize or a game switch cannot reset it. Can I run mods on a SCUM server? Not in the Workshop sense, and we would rather say so before you buy: SCUM has no official mod support on the current build — no Workshop and no mod loader — so there is no mod button on this page. What SCUM does have is deep customisation through its own config files: economy, loot, quests, raid times and notifications all live in the server’s config folder, and every one of them opens in the panel’s file manager. How do I ban someone? From the Players tab, in one click. We tested it the hard way, by banning our own account while it was on the server: kicked 0.2 seconds later, and the rejoin was refused. Unbanning is the same click and takes effect the same way. The banned list shows each player by name, with an Unban on every row — and it all works with the server switched off, too, because SCUM reads its ban list as it starts. Will I see who is on my server? Yes — names, not just a count, read from the game’s own database. The panel also keeps a join-and-leave history from the server’s log, outside the container, so a restart or a rebuild cannot erase it. Is there a map? Yes — the Map tab shows the whole island with your players on it. Positions refresh about every 90 seconds, which is as often as SCUM itself writes them; there is no setting that makes the game write them faster, so we say 90 seconds rather than “live” and leave it there. Does the panel have a console I can type commands into? You get the live console to read, but not to type into, and the reason is the game: SCUM has no RCON — no remote admin channel at all. Its admin commands are typed in-game. What the panel console shows is the server’s own log, live, with the Steam login tickets that SCUM prints cut out, so a shared screenshot of your console never leaks one. What happens to my world if the server stops suddenly? Nothing, and we checked. SCUM keeps its whole world in one database that it writes the entire time it runs, so there is no save waiting to happen. We stopped it hard, several times in a row, and the world reopened clean every time — same world, no reset. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. And a backup of a running SCUM server is a real copy : an ordinary file copy of a database that is being written can catch it halfway through a write and give you a backup that will not load, so we copy it with the database’s own online backup and check the copy’s integrity. Can I move an existing SCUM world here? Yes — stop the server, upload your SCUM.db through the panel file manager, and it loads on the next start. Copy it off the old server while that one is stopped too: a SCUM.db taken from a running server without its -wal file can be missing the newest changes. It works the other way too: your world is yours to download whenever you like, including on your way out. Can I switch my server to another game later? Yes, and your SCUM world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your SCUM server? SCUM troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:58.186122+00:00", "source_page_evidence_sha256": "bff91a7c4c868c580817ed2d3c0752d43727eba30b834295f2eb2a302ed9d268"}, "https://hosting.gamesomg.com/sons-of-the-forest-server-hosting": {"source_url": "https://hosting.gamesomg.com/sons-of-the-forest-server-hosting", "original_choices": [{"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=159&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=160&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=161&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=162&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Sons of the Forest Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Sons of the Forest hosting that can’t wipe your world . This game ships a setting whose New value rebuilds the world from scratch on every restart — one stray edit and the island you spent a month on is gone, quietly, a restart at a time. We force the safe value on the command line where an edit cannot reach it. All 35 server settings are labeled fields, mods install in one click, and the first modded boot is already built and cached before your server exists. On a Ryzen 9 9950X , from $27.50/mo for 10 GB of guaranteed dedicated RAM. The game caps a server at 8 players, so nobody here sells you slots. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 20228410 console.gamesomg.com Shown on Enshrouded — panel may differ slightly by game Shown on Rust — panel may differ slightly by game Shown on Satisfactory — panel may differ slightly by game Shown on Windrose — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Sons of the Forest 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 35 settings as labeled fields, each with the game’s own default beside it 🧩 One-click RedLoader, and the panel names any mod your server refused 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 Up to 8 — Sons of the Forest’s own cap, on every rung Small groups and fresh worlds — the smallest box we would run this on Add to cart → $27.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Sons of the Forest server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Sons of the Forest world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ A hand-edited config cannot wipe your world — the safe save mode is forced on the command line, and a harness proves it every deploy ✓ We watched a restart save. Stop writes the world and logs it before the process exits — measured, not assumed ✓ The game’s own three rolling backups sit beside ours, on your volume ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ RedLoader in one click , with the heavy first-boot build already done and cached in the image ✓ Your panel names the mods the server refused — most SotF mods are client-side, so this is the difference between an answer and a ticket ✓ Everyone joining needs the client-side mods on their own copy — we say so here rather than after you buy ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running this game ourselves. Each one is a measurement or a fix on our own node, and each one is a support ticket you never open. 01 — the setting that deletes worlds We take it off the table. Sons of the Forest reads a save mode from its config, and one of its values re-creates the world on every boot. Endnight document it; almost nobody hosting the game mentions it. On a plain server, one wrong line in a file you are allowed to edit removes everything you have built, and it does it silently — the server starts fine, the island is just new. We force the safe value on the command line every boot , where the file cannot override it, and write it back into the file as well. A harness hand-edits the file to the dangerous value on every deploy and proves a real server still comes up on the existing world. Your ports are pinned the same way. 02 — the modded boot that eats 12.6 GB We do that work at build time, once. Installing a mod loader on this game is not like installing one on Valheim. RedLoader has to translate the whole game into something mods can attach to — a one-off job we measured at 12.6 GB and 76 seconds , and at an 8 GB cap it was simply killed. That is why other hosts tell you to buy more RAM before your first mod. We do it when we build the image , 140 MB cached and shipped, and we prove the cached copy is the real one by hashing it against what a live server generates. The result: a cold modded boot at 8 GB peaked at 7.85 GB and finished clean — and we still sell 10, because 96% of a box is not a floor. 03 — the mods that quietly do nothing The server tells you, so we do not have to keep a list. Most Sons of the Forest mods run on the player’s PC, not on the server. That is the ecosystem, not our setup, and it is why a mod you upload can do nothing at all while everything looks fine. RedLoader refuses client mods on a dedicated server on purpose — the alternative is patching camera and HUD code into a machine that has neither and finding out later. The trap is that a listing’s own \"Mod Side\" badge disagrees with the mods’ own manifests in both directions, so going by the catalogue gets you a server that loaded nothing. So your panel reads the loader’s log and names every mod your server refused, by name, on your server. That is per-server truth with nothing for us to keep up to date — and it is the one thing that turns \"I uploaded it and nothing happened\" into an answer. How much RAM does a Sons of the Forest server need? A fresh Normal world with nobody on holds 6.5 GB on our own node, and one player for half an hour moved it to 6.61 GB — the world is the cost here, not the player count, which is why the 8-player cap never enters the sizing. What sets the floor is the mod loader: 7.08 GB with RedLoader and every mod that declared server-side support on the day we measured installed at once, and a cold modded boot peaking near 7.9 GB . On an 8 GB box that is 96%, close enough that a busy moment becomes a stall — we have withdrawn a rung for exactly that before. So the plan starts at 10 GB at $27.50 , where the modded peak sits at 69% with no memory pressure at all. Go to 12 if you would rather never think about it, or 16 to run a second game beside this one — the plan is a pool, so you can move the RAM later without losing a world. Bored of Sons of the Forest in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Sons of the Forest world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Sons of the Forest and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a Sons of the Forest server cost? From $27.50/mo for 10 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No setup fee and no slot pricing — which matters here, because Sons of the Forest caps a server at 8 players itself . A host billing you per slot is billing you for a limit the developer already set. How much RAM does a Sons of the Forest server need? We measured our own, off the kernel rather than a padded dashboard figure. A fresh Normal world with nobody connected holds 6.5 GB , and one player for half an hour moved it to 6.61 GB — this game spends its memory on the world, not on people. So the floor is not set by players at all. What sets it is the mod loader: with RedLoader and every mod that declared server-side support on the day we measured installed at once, 7.08 GB , and a cold modded boot peaks near 7.9 GB while it builds its interop cache. That is 96% of an 8 GB box, which is not a floor, it is a coin toss — so we sell 10 GB , where the same boot sits at 69% with zero memory-pressure events. BisectHosting arrives at the same 10 GB from the other direction. My character keeps resetting when I rejoin. Is the server broken? No — and this one catches almost everybody, so it is worth knowing before you buy. Sons of the Forest only saves a player once that player has somewhere to sleep. Build a tent, sleep in it, and from then on your character, your inventory and your progress survive a rejoin and a full server restart. Until you have built one there is nothing for the game to write, so you get the intro again and an empty pack, and it looks exactly like a broken server. That is the game’s own design, not your host — we tested it on our own server to be sure. The world itself saves regardless : everything you built, looted and cut down is written on every autosave and every clean shutdown, whether anyone has a tent or not. Can I change the server settings? Yes — all 35 of them, each a labeled field with a default beside it, checked against the list the server itself prints on every boot. Every on/off switch shows the game’s own compiled default but one: cheats, which the game compiles on and we ship off. The Custom block’s choices (enemy health, seasons, day length and the rest) show Endnight’s published example instead, because the game’s fallback for those is not readable from its files, and we would rather say that than dress the example up as the game’s own value. Difficulty and the whole Custom block, structure damage, tree regrowth, enemy spawns, the save interval, the join password, your server name. Nothing to find and no launch flag to type — and the file is still there if you would rather edit it. And they live on your volume, so a restart, a resize or a game switch cannot reset them. Can I run mods on a Sons of the Forest server? Yes — RedLoader installs in one click , and this is the part other hosts get wrong, so read it before you pay. Most Sons of the Forest mods run on the player’s PC, not on the server. Every mod says in its own manifest whether it can run on a dedicated server, and most do not declare that they can . Those are client mods, and RedLoader deliberately refuses them rather than loading camera and HUD code into a server that has neither. So: upload a server-side mod through the file manager and it runs; hand your friends the page link for anything client-side and everyone installs it on their own copy. And your panel names every mod the server refused, by name , off the loader’s own log — because an upload that silently does nothing is the normal case on this game, and \"nothing happened\" with no explanation is how you end up opening a ticket. Why does my first modded start take longer than a normal one? On most hosts it takes several minutes and can run the box out of memory; on ours it does not happen at all. RedLoader has to translate the game’s code into something mods can attach to, which is a heavy one-off job — we measured it at 12.6 GB and about 76 seconds on a stock setup, which is exactly why other hosts tell you to buy 10 GB before you install a single mod. We do that job when we build the server image instead , the same way we pre-build the Windows compatibility layer, so the work is already done and cached before your server exists. Your first modded boot is a normal boot. It also means your server never has to reach the internet to fetch it, which is the other way that step fails. Will I see who is on my server? Yes — names, not just a number. Sons of the Forest prints the player’s Steam name and Steam ID on one line when they join and again when they leave, so the panel shows you who is on and keeps a join-and-leave history you can scroll back through. It is kept outside the container, so a restart or a rebuild cannot erase it. How do I make myself or a friend an admin? Add the Steam ID to the Owners list in your panel and restart. Owners get the in-game admin panel under Esc → Players — kick, ban, and the rest of the host controls — which is where Sons of the Forest puts them. We tested this end to end on our own server rather than reading it off a wiki: the owners file is read when the server starts, so the restart is the part people miss. Does the panel have a console I can type commands into? You get the live console to read, but not to type into, and the honest reason is the game: Sons of the Forest has no RCON and no remote admin channel at all. Its host controls live in-game behind the Owners list above. We would rather tell you that than put a text box on screen that quietly does nothing. What you do get: the live log, power controls, every setting as a field, the file manager, backups, the player list and the history. ⭐ One thing we did fix — this game writes roughly 3,500 lines of engine noise per boot , which buries anything you actually want to read. We filter it down to the hundred or so lines that mean something, so your console reads like a log instead of a wall. Can I pick the difficulty, or start a new world later? Yes to both, with one thing worth knowing first: difficulty and the whole Custom block are stamped into a world when it is created and ignored afterwards. That is the game’s design, not a panel limitation — set them how you want them before you start, because changing them later will not move an existing world. Two settings are the exception and apply on every load: tree regrowth and structure damage. Want a different difficulty? Start a new world in a new slot — your old one stays exactly where it is , not overwritten. Can a bad setting wipe my world? Not here, and we built it that way on purpose. Sons of the Forest has a setting whose New value silently re-creates the world on every single restart — Endnight document it themselves, and on a plain server a stray edit to that one line quietly deletes everything you have built, one restart at a time. On our servers the platform forces the safe value on the command line every boot, where a file edit cannot reach it, and writes it back into the file too. The same applies to your ports. We test this the way it deserves: a harness hand-edits the file to the dangerous value and proves the server still comes up on your existing world. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. And we save before we stop : we watched a panel restart write the save and confirm it in the log before the process exited, so a restart is not a gamble. The game keeps its own three rolling backups per world beside your save as well, so there is a belt and braces here. Can I move an existing Sons of the Forest world here? Yes — upload the world’s folder into Worlds on the Files tab, named for the slot it should load as ( 0000000003 is slot 3), then set World slot on the Settings tab to that number, and it loads on the next start. Leave World slot on a number with no save in it and the server builds a brand-new world there instead — your upload stays on disk, untouched, until you point the slot at it. It works the other way too: your world is yours to download whenever you like, including on your way out. Can I switch my server to another game later? Yes, and your Sons of the Forest world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your Sons of the Forest server? Sons of the Forest troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:00.196802+00:00", "source_page_evidence_sha256": "e40d23ab35922aed320a26846ad6eb0b3587729162411f7938078a8bab3c8869"}, "https://hosting.gamesomg.com/valheim-server-hosting": {"source_url": "https://hosting.gamesomg.com/valheim-server-hosting", "original_choices": [{"pool_gb": 4, "original_amount": "11.00", "original_display": "$11", "original_order_href": "https://billing.gamesomg.com/products/servers/4-gb/checkout?options[86]=87&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=89&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=94&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=150&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=100&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=108&go=1", "original_fit": "Heavy builds, or a second server alongside this one", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=117&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Valheim Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Valheim server hosting with every setting built in. Rent a Valheim server where every world modifier and 26 advanced world keys — settings that normally live in hand-typed launch flags — are labeled fields in your panel, and the admin, whitelist and ban lists sit right beside your player count. Set them, hit deploy, you’re playing. See plans and pricing Valheim premium server hosting: from $11/mo · $2.75/GB · 10-player worlds · slide your RAM up anytime ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. ✓ Crossplay is a toggle — flip it on and the panel hands you the join code Iron Gate gives Xbox / Game Pass players ✓ 26 advanced world keys — the -setkey surface most players never see, each one verified against a running server before we listed it Live now · NA East ✓ Updated for build 25909431 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Valheim 4 GB $11 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 47 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Thunderstore mods, with version pinning 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 Up to 10 — Valheim’s own cap, on every rung Small groups and fresh worlds — the smallest box we would run this on Add to cart → $11 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Valheim server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 47 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Valheim world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Bring an existing world in — upload it through the panel file manager (a 1.0 world is a folder; an older one is its .db and .fwl , which the game converts) and keep playing where you left off; it stays yours to download, always ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ One-click Thunderstore mods — BepInEx installs from the panel, or upload a mod file of your own; or keep it vanilla, your call ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The config tools we built for self-hosters, now built into the host. No files, no SSH, no support ticket to change a value. 01 — Labeled, not cryptic Every knob is a field Combat, raids, portals, death penalty — plus 26 advanced world keys (skill gain, enemy stars, death rules à la carte, fire spread, New Game+) that normally exist only as hand-typed launch flags. Each one a labeled control, checked against a running server before we shipped it. The admin, whitelist and ban lists sit on the Players tab, one Steam ID per line. 02 — Not a licensed panel The config generator, with a server behind it We made the Valheim config generator players already use, and this is the same settings surface — except it deploys to a live server instead of handing you a file to upload. We didn’t license a panel. 03 — Never oversold Your slice is yours Your RAM is a hard, walled-off allocation — a neighbor literally can’t reach into it, and we never sell the same gigabyte twice — and your CPU share grows with the plan you bought. One location today: NA East (Montreal). More regions when enough of you ask, not to pad a map. How much RAM does a Valheim server need? Less than you’d think. On our own server a fresh 1.0 world with two players used about 1.4 GB — a third of the 4 GB plan. A big, well-explored world uses more, and we have not measured one yet. Valheim isn’t a memory hog and we’re not going to pretend you need 16. Two things move the number: how much you have built, and how many people are loading different corners of the map at once. Bored of Valheim in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Valheim world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Valheim and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Valheim server hosting cost? From $11/mo for a 4 GB server, $16.50 for 6 GB, or $22 for 8 GB — each a full 10-player world. Size up past that and the spare RAM runs a SECOND game beside it, on the same plan. We measured a fresh 1.0 world with two players at about 1.4 GB, a third of the 4 GB plan; a big, well-explored world uses more, and we have not measured one yet. No setup fee, no upsells. Can I rent a Valheim server instead of self-hosting? Yes — that's the whole point. You order, it provisions itself and boots, and you get a server to share. No port-forwarding, no leaving your PC on, no SSH — and every setting you'd normally hand-edit is a labeled field in your panel. What's the best Valheim server hosting? Honestly, \"best\" depends on what you want. Ours is for people who want full control without the config-file headache: every world modifier and admin setting is a labeled field in the panel, and it's built by the team behind the GamesOMG Valheim config tools. Your RAM is a hard, dedicated slice — we never oversell the box — and your CPU is a guaranteed share of a Ryzen 9 9950X that grows with your plan, so you get steady ticks and no noisy neighbors. Do I need to know config files or SSH to run it? No. You never touch a config file or open a terminal. World modifiers, difficulty, raids and portals are labeled controls in your panel, and the admin, whitelist and ban lists are edited on the Players tab — one Steam ID per line. Change what you want, hit deploy, and the world restarts with your exact settings. Does the panel really expose every Valheim world setting? Every official world modifier and server flag, plus 26 advanced world keys — the -setkey surface most players have never seen: skill gain rate, enemy star rates, death penalties à la carte, fire spread, New Game+ world level. Each one is a labeled field, and we verified the server starts with it applied before listing it. Turning a key back off reverts the world to vanilla. If you find another panel that goes this deep, we'd genuinely like to see it. Can I run mods on a Valheim server? Yes. Switch Mods on in your panel and BepInEx is installed for you; then install from the whole Thunderstore catalogue in one click (dependencies come along), upload a mod file of your own, or share your mod list as an r2modman code your friends paste in. Most Valheim mods have to be on every player's PC too, at the same version. Turning mods on stops Valheim achievements on that server — the Mods tab says so before you switch it on, and gives Iron Gate's own command that turns them back on, per character. Or keep it vanilla; your call. Either way your RAM is a hard, dedicated slice a neighbor can't reach, and your CPU share is sized to your plan, so we never oversell the box. Can I change settings after the server is running? Any time. Open your panel, change a setting, hit deploy. There's no \"submit a ticket to change a value\" — the whole settings surface is yours. Does Valheim server hosting support crossplay so console friends can join? Crossplay is a labeled toggle in your panel. Flip it on, restart, and the server registers on Valheim's crossplay network and the panel hands you its join code, ready to copy. That code is how Iron Gate has Xbox and Game Pass players join a dedicated server. We have proved the server side on our own servers; we have not yet watched an Xbox player join one, so that part is Iron Gate's promise rather than our measurement. Flip it off for a Steam-only world. Either way it's your call, not a ticket. Can I move my existing Valheim world to GamesOMG Hosting? Yes — upload it through the panel's file manager into the worlds folder, then set World name to match. A world saved by Valheim 1.0 is a folder: zip it, upload the zip, hit Extract. An older world is a .db and .fwl pair, and the game converts it the first time it loads. It works the other direction too: your world files are always yours to download. Exit insurance, included. Do you back up my Valheim world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Valheim server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Where are the Valheim servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and direct game ports (no Cloudflare proxy adding hops). One location today; more regions when enough people ask, not to pad a map. How much RAM does a Valheim server actually use? Less than you'd think. On our own server a fresh 1.0 world with two players used about 1.4 GB — a third of the 4 GB plan — and the number barely moved between nobody on and two people playing. Valheim's memory grows with how much of the map has been explored, so a big established world uses more; we have not measured one yet, so we won't put a number on it. Valheim isn't a memory hog — we're not going to pretend you need 16. What makes a Valheim server use more RAM? Two things: how much you've built (every structure and item is an object the server has to simulate), and how many players are loading different corners of the map at once. A sprawling megabase with 10 people exploring everywhere is the heavy case; your usual crew on a normal world isn't. Then why offer 4 GB and 6 GB tiers? 4 GB is where we measured room to spare: a fresh 1.0 world with two players used about 1.4 GB of it, and two players cost no more than nobody. It's not a stripped tier. What we have not measured is a big, well-explored, heavily built world, which is what pushes Valheim's number up, so 6 GB is headroom for that rather than a number we read. We allocate on the generous side on purpose, so your server isn't scraping the edge of what you paid for. Which Valheim plan should I get? Game - 4 for a new world and your usual crew. That is where we measured room to spare, and we'd rather say that than upsell you. Go Game - 6 or 8 if you're bringing a big established world, planning a huge base or filling all 10 slots: that is headroom for worlds we have not measured, not a number we read. And if you start on Game - 4 and outgrow it, moving up is painless, so don't over-buy \"just in case.\" Something off on your Valheim server? Valheim troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:02.344828+00:00", "source_page_evidence_sha256": "efa3a83d31e6bab75ac8103ed31cc30766a46c73457e62405227364fcc283bec"}, "https://hosting.gamesomg.com/vein-server-hosting": {"source_url": "https://hosting.gamesomg.com/vein-server-hosting", "original_choices": [{"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=152&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=102&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=110&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=119&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "VEIN Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now VEIN server hosting with 87 settings in your panel . Rent a VEIN dedicated server, invite your friends, and run the world your way. 87 of VEIN’s server settings are labeled fields in your browser — nothing to hunt down, no FTP, no support ticket — and the file itself is still yours if you want it. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25969514 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs VEIN 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 87 settings as labeled fields, each with the game’s own default beside it 🧩 Drop a .pak in — the engine loads it, no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus the map in your panel 👥 You set the player limit — VEIN ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $27.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a VEIN server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 87 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your VEIN world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Save now writes immediately — we call VEIN’s own save and watch the file grow ✓ Windows build under Wine. In our container VEIN’s Linux server ran for a day and never wrote a world; the Windows build under Wine, same game build on the same box, created its own world and autosaved it. Why the Linux one never saved is not proven — so we run the one that does ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Drop a .pak in — the engine loads it, VEIN needs no third-party mod loader ✓ Mods live on your volume, so an update or a rebuild cannot wipe them ✓ Your bans survive a restart. VEIN rewrites its own config on shutdown; we keep your list outside it and put it back at boot ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly We measured VEIN ourselves instead of repeating the spec sheet. The published requirement and the running process disagreed. We went with the running process. 01 — measured three times Idle is not the same as enough. The commonly quoted VEIN requirement is 8 GB. We booted the dedicated server empty, read 3.66 GB off the process, then ran it in a hard 4 GB box and watched it hit the ceiling 2,289 times with nobody playing — staying alive only by evicting its own binaries. That got us to a 6 GB floor, and we sold it. Then we measured the thing we had not: two people actually playing. On 6 GB the working set peaked at 5.8 GB and the ceiling was hit 1,323 times in half an hour of exploring and looting — nothing built yet. That moved us to 8. Then we measured a third time, on a world that had been played in for hours: it sat around 7.4 GB and peaked at 7.9 — 99% of an 8 GB box. Our floor is 10 GB now, which is 79% of that peak. An idle reading is what let us talk ourselves under the number everyone quotes, and two people playing is what took us past it. 02 — the config, in your browser Your config files, no SSH. VEIN’s config files open in the panel’s own editor, no SSH and no support ticket. 87 keys are labeled fields in the panel too — shipped and field-proven, not queued. Our public VEIN config tool on GamesOMG explains a set of the gameplay settings as well — not every key: client-only preferences and engine internals are left out on purpose. 03 — early access, handled We track the patches. VEIN is still moving. When a patch changes the server surface we update the server image and the settings rather than leaving you to discover it when your world will not boot. Bored of VEIN in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your VEIN world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run VEIN and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does VEIN server hosting cost? From $27.50/mo for 10 GB, $32 for 12 GB, or $41 for 16 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does VEIN actually need? Its resident set is about 3.6 GB with nobody connected, and we used to sell a 6 GB floor on the strength of that: a hard 4 GB box hit its memory ceiling 2,289 times and a 5 GB box 742, so 6 looked like the clean number. Every one of those runs was EMPTY. On 2026-09-09 we watched two people explore and loot for half an hour on 6 GB — the working set sat at 5.5 GB, peaked at 5.8, and the container hit its ceiling 1,323 times, which is a stall you feel. We moved the floor to 8 that evening, then measured a third time on a world that had actually been played in: steady around 7.4 GB, peaking at 7.9 while traversing, which is 99% of an 8 GB box. So the floor is 10 GB now, from $27.50/mo — 79% of that peak, and zero ceiling hits. The 8 GB everyone quotes was closer than our 6 was, and still under what two people made it use; we would rather say so than keep selling the cheaper number. Is VEIN not still in early access? Yes, and we treat it that way — the server updates as the game does, and we track it. If a VEIN patch changes the server surface we update the server image and the settings rather than leaving you to work it out. Can I change the server settings? Yes — VEIN’s config files open in the panel’s own editor, no SSH and no support ticket, and our public VEIN config tool on GamesOMG explains a set of the gameplay settings too (not every key — client-only preferences and engine internals are left out on purpose). 87 settings are labeled fields as well, with plain-English explanations and the game’s own default beside each one — shipped and field-proven, not queued. How much disk space do I get? Enough, and we do not bill for it. The VEIN install itself is included — we charge for RAM, not storage, so your world, your backups and your mods are not competing with an invoice. Do you back up my world? Yes — nightly, automatically, off-site on a separate network. One-click restore or download from the panel. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports. Something off on your VEIN server? VEIN troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:04.306543+00:00", "source_page_evidence_sha256": "d9a4f2ac713e3e727b545191d05e59bd6735f0a3b0ca1d0adcce81d2e5c8ddb0"}, "https://hosting.gamesomg.com/windrose-server-hosting": {"source_url": "https://hosting.gamesomg.com/windrose-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=106&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=114&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=123&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Windrose Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Windrose server hosting — live Windrose server hosting, with the admin panel the game never shipped. Spin up a private Windrose multiplayer server for you and your crew in a couple of clicks — then run every setting, including the full world-difficulty surface, from labeled panel fields instead of two JSON files and a separate updater tool. Direct Connect is on by default , so your crew reaches the box directly, not a relay across the world. See plans and pricing See the exact machine Windrose premium server hosting: from $32/mo · 12—24 GB · sized by measured RAM, not slot fantasy · direct connect on by default ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 24913903 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Windrose 12 GB $32 16 GB $41 24 GB $59 ⚙️ 18 settings as labeled fields, each with the game’s own default beside it 🧩 One-click UE4SS, and your own mods on top 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Windrose ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Windrose server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Windrose world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A heavy game, sized honestly. See the exact machine → We measured ~4.6 GB with a single player , climbing as the world grows — so our tiers run smaller than the dev's spec (12 GB ≈ duo, 16 GB ≈ 3–4, 24 GB ≈ big crew). The RAM you pay for is a hard, walled-off slice and your CPU share is sized to that plan, so we never oversell — your slice stays yours. Bring an existing world in via the file manager — yours to download, always. One location: NA East (Montreal). ⚓ Early Access note. Windrose is brand-new; these player counts are our own measured estimates, not the dev spec, and patches can shift them. If a patch changes the math or your crew outgrows a plan, we'll resize you and sort it out — no penalty — until the game settles. Bored of Windrose in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Windrose world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Windrose and something else side by side on the same plan, with no second bill. See the ladder → Windrose server hosting — straight answers How much does Windrose server hosting cost? $32/mo for 12 GB, $41/mo for 16 GB, and $59/mo for the 24 GB tier — $2.46/GB, each with guaranteed dedicated RAM, no slot pricing, no oversell. Windrose is genuinely heavy (the first player alone loads ~4.6 GB), so 12 GB is the floor we'll sell. Does Windrose even have a server admin panel? Not in-game — and that's exactly what you're renting from us. To run a Windrose dedicated server yourself you hand-edit a ServerDescription.json file, and to change world difficulty you edit a second JSON file in a very specific tagged format and then run a separate updater tool to commit it into the world database. We turned all of that into labeled fields in your panel: server name, join password, player cap, region, direct-connect, and the full world-difficulty surface. Set them, restart, you're playing — no JSON, no updater tool, no SSH. What can I actually change in the panel? Server name and join password, the player cap, your region, and direct-connect — plus the world side: difficulty preset (Easy / Medium / Hard / Custom) and, on Custom, the individual multipliers: mob and ship health and damage, boarding difficulty, co-op tuning, and the combat-difficulty tier. Resource and harvest rates come with Windrose+, once mods are on. Each one a labeled control built from the same data as our public config generator. Will my friends lag? What is \"direct connect\"? By default Windrose routes players through a peer-to-peer relay — and that relay can send your group through a server on the other side of the world (we watched it route a North-American box's traffic via Frankfurt). We ship every server with Direct Connect on : clients reach your box directly over its own game port, so the path is you → the box, not you → a relay → the box. Lower ping, fewer rubber-bands, and it's the default — not a setting you have to go find. Prefer the game's invite code instead? Turn Direct Connect off in Settings and your server hands one out — the panel shows the code and the address side by side, so you can pass whichever suits your crew. ⚠ It is one or the other: with Direct Connect on, the invite code has nothing to resolve to, and most hosts will not tell you that. How much RAM does a Windrose server use — what do the tiers really hold? It's a heavy game, so honestly less per dollar than the dev sheet implies. We measured ~4.6 GB resident with a SINGLE player on our own hardware, climbing as the world fills in. The dev lists 8 GB for 2 / 12 GB for 4 / 16 GB for 10 — but going by what we actually measured, 12 GB is really a duo, 16 GB a small crew of 3–4, and 24 GB (Extreme) a big crew of ~5–8. We'd rather say that than sell \"10 slots\" on a server that chokes at player three. Which Windrose plan should I get? 12 GB for a duo, 16 GB for a typical crew of 3–4 (most people land here), 24 GB Extreme for a big crew of ~5–8. Windrose is brand-new and heavy, so we err toward honest sizing — if you're between two, size up; moving tiers later is painless either way. How many players can join? The developers support up to 8 , and RAM is the real limit before that on a title this heavy — realistically ~2 on 12 GB, ~3–4 on 16 GB, and ~5–8 on the 24 GB Extreme tier (best-effort on a brand-new game). We size by measured RAM and quote an honest player range instead of selling \"slots\" the box can't actually run. Are mods supported? Yes — turn mods on and we install and wire up the UE4SS + Windrose+ loader for you; you add the mod files through the panel's file manager. (The loader install is one click on every game we host.) Your slice stays yours either way: the RAM is a hard, walled-off allocation a neighbor can't touch, the CPU share is sized to your plan, and we never oversell. Is my world mine? Can I move it? Always. Your save lives on your server and you can download it through the panel's file manager whenever you want — exit insurance, included. Bringing an existing world in works the same way. Do you back up my Windrose world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Windrose server restart on its own? If you set it to. Long co-op sessions get heavier the longer they run, so we built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time. Set it once and your crew never logs in to a sluggish world. Crash-restart is on by default too, so a server that falls over comes back without you — and you can always hit restart yourself from the console. Windrose is in Early Access — will my server keep up with patches? Yes. We publish each new build to the node and the panel offers it in one click — or on the nightly sweep if you turn auto-update on, which updates and restarts the server the moment you flip it — and because we built the settings surface ourselves — it's the same data as the GamesOMG Windrose config generator — we re-check it against each patch on our own hardware. Early Access means the game changes; keeping the panel honest against those changes is our job, not yours. Right now that means 0.10.0.9 (25 Aug), and the Ashlands update — a fourth biome with new ship classes — is in development for later this year. Where are the Windrose servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and a direct game port. One location today; more regions when enough people ask. Something off on your Windrose server? Windrose troubleshooting — the problems people hit, each fixed in the panel. Windrose hosting guides The honest answers we used to size our own boxes — useful whether you host with us or yourself. How to host a Windrose dedicated server How much RAM does a Windrose server need? Live now Spin up a Windrose crew. Order in a couple of clicks — it self-provisions and boots, ready to share, with Direct Connect on and every setting a labeled field in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:06.220787+00:00", "source_page_evidence_sha256": "ece7caf1409f0b3ab28e25804e6d74e31ec0ae4c87760f6186a69896851e1344"}}, "original_directory_models": {"https://hosting.gamesomg.com/pricing": {"source_url": "https://hosting.gamesomg.com/pricing", "verified_at": "2026-10-23T08:12:30.313196+00:00", "evidence_sha256": "766917dda70a432122c246215cc84d135b912a3ad3503cf4ce2c7fe634db3fb6", "role": "pricing", "original_full_source_text": "Pricing — Guaranteed RAM From $11/mo - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Pricing Find your game. That’s your plan. One ladder, not one price list per game. Find the game you want, and the cheapest rung it appears on is your plan — no RAM maths required. Each rung exists because a game we host genuinely needs that much — we measured every one ourselves, and each game's page shows the number it came from. The top rung is headroom for worlds that outgrow their floor. No base fee, no slot pricing. Game - 4 4 GB guaranteed · $2.75/GB Runs Valheim & Project Zomboid Valheim Project Zomboid // one world, done properly $11 /mo Choose Game - 4 → Game - 6 6 GB guaranteed · $2.75/GB Runs HumanitZ, Satisfactory & PixARK — and everything cheaper Valheim HumanitZ Satisfactory Project Zomboid PixARK // one world, done properly $16.50 /mo Choose Game - 6 → Game - 8 8 GB guaranteed · $2.75/GB Runs Enshrouded, Palworld, 7 Days to Die & Icarus — and everything cheaper Valheim HumanitZ Satisfactory Enshrouded Palworld Project Zomboid 7 Days to Die Icarus PixARK // or two small worlds at once $22 /mo Choose Game - 8 → Game - 10 10 GB guaranteed · $2.75/GB Runs VEIN & Sons of the Forest — and everything cheaper Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Project Zomboid 7 Days to Die Icarus Sons of the Forest PixARK // or two small worlds at once $27.50 /mo Choose Game - 10 → Game - 12 12 GB guaranteed · $2.67/GB Runs Windrose, Rust, Conan Exiles & SCUM — and everything cheaper Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Rust Conan Exiles Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: two full-size games side by side $32 /mo Choose Game - 12 → Game - 16 16 GB guaranteed · $2.56/GB Runs every game we host , with room to spare Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Conan Exiles Rust Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: two full-size games side by side $41 /mo Choose Game - 16 → Game - 24 24 GB guaranteed · $2.46/GB Runs every game we host , with room to spare Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Conan Exiles Rust Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: three games at once $59 /mo Choose Game - 24 → Not sure which one? Three steps. STEP 1 Find your game Every rung lists the games it runs. Find yours, and the cheapest rung it appears on is the smallest box we would honestly run it on — that is your floor. STEP 2 Start at that floor Not one rung up “to be safe”. The floors are measured on this hardware, so they already have the headroom in them. Go up only if you want a second game running alongside. STEP 3 Change it whenever One click, prorated, same world, no reinstall — up or down. Your world grows into a bigger rung when it needs to. You are not committing to anything today. Straight answers, no pitch How much RAM do I actually need? Start at the floor for your game and move up only when your world does. Every rung above is sized off a number we measured ourselves on this hardware, not a number we copied — Conan idles near 9 GB, HumanitZ near 3.8, Windrose about 4.6 per player. That is why the ladder starts where it starts: the bottom rung of each game is the smallest box we would actually run it on. You are not locked in — sizing up is one click, prorated, same world. How many players can I have? However many the game allows. We don’t sell player slots — there is no 4-slot or 10-slot version of anything here, and no per-player fee. Most hosts price by slot and never tell you how much RAM sits behind it, which is how a “10-slot” server ends up cheaper than ours and slower than ours. We sell you the RAM and let the game decide the rest; each game has its own cap and its page says what it is. Can I run more than one game at the same time? Yes. The RAM is a pool, not a single server — a 16 GB plan is one Conan world, or Valheim and Enshrouded running side by side, or three smaller worlds. You divide it however you like from the panel, and there is no extra fee for the second server. Most hosts sell a separate box per game and bill you twice for the same idea. Can I switch games later? What happens to my world? Switch whenever you like, at no cost, and every world stays exactly where you left it. Measured on our own node rather than asked of your trust: Valheim → Palworld took 2.98 seconds , the trip back 1.25 seconds , and the Valheim world came back byte-for-byte identical — same 327,199 bytes, same checksum. Go from Conan to Palworld for a month and switch back — your Conan world is untouched and still there, not reinstalled. Worth checking against anyone else you are considering: most panels “switch” by wiping and reinstalling, and a few charge you for a stored slot per world you want to keep. We keep them all, free, because each game writes to its own save area on your volume. Can I install mods? Do I get real file access? Yes to both. Full file manager — browse, edit, upload, download, unzip — plus a one-click mod loader on 11 of the 15 games we host, with version pinning so an update can’t move the build under your modpack — on all of them but 7 Days to Die, whose mods never pin the build, so it follows each update. Icarus needs no loader: mods install in one click all the same. Project Zomboid takes Workshop mods as IDs in Settings. PixARK and SCUM have no mod support we can offer yet. And server settings are labeled fields in the panel , not a raw config file you have to Google: 221 for Conan Exiles, 120 for Palworld, 93 for HumanitZ, 87 for VEIN and 70 for Enshrouded, each checked against what the server actually writes. Those are the settings the panel shows, not every key a game has: a few are ours to set (the ports, for one), and some games carry far more keys than an owner ever changes — each game’s page says what its panel covers. The one exception is Satisfactory, which has no server settings file at all — its settings live inside the running game, so the panel reads them off your server and changes them through the game’s own API instead, live, with no restart. What if I pick the wrong size? Change it in one click, prorated, same world, no reinstall — up or down. Start at the floor. We would rather you moved up because your world grew than have oversized you on day one and called it a recommendation. Will other customers on the machine slow me down? No, and this is the one we are most willing to be held to. Your RAM is a hard, dedicated allocation the kernel enforces — a neighbour cannot reach into it no matter what they run. We never oversell: oversold hosts promise more RAM than the machine physically has and everyone stutters when it gets busy. Your CPU allocation is three cores on a Ryzen 9 9950X, and because these games run their world on a single thread, the tick never comes close to that ceiling — so autosaves and boss fights don’t turn into lag spikes. We will tell you the box, and answer any question about it. Do I get backups? Can I take my world with me? Six restore points, off-site on a separate network: last night’s copy, two we take automatically before any game update, and three slots you control. One click to roll back or download any of them. And your world is yours — download it from the file manager any time, including on your way out the door. No export fee, no support ticket, no hostage-taking. If you ever leave we would rather you left with your save than left angry. How fast is it up? Minutes. The server is created the moment your order clears and boots straight away — there is no queue and nobody provisions it by hand. Conan, the heaviest thing we host, is accepting connections about nine seconds after it starts. Where are the servers? NA East — one location, stated plainly, and we name the chip it runs on: an AMD Ryzen 9 9950X. We used to print a browser-measured ping here and we took it down, because ours was measured badly. It timed a fresh HTTPS request to the node on every sample — DNS, TCP and a TLS handshake included — so it read around 400 ms for a player who actually sits near 50 in game. That is our implementation being wrong, not the idea: a held-open connection or a WebRTC probe gets much closer to a real round trip, and some hosts do measure it properly. We would rather show you nothing than a number that is off by eight times, so it is gone until we build one that is honest. In the meantime: NA East (Montreal) , one location, stated plainly — and the 72-hour money-back exists precisely so you can test the real latency yourself and walk if it is not what you need. How does billing work, and how do I cancel? Monthly, no contract, no setup fee. Cancel in one click and it stops at the end of the period you already paid for — no phone call, no retention script, no “are you sure” maze. There is also a 72-hour money-back guarantee : if the box isn’t what the spec sheet said, one message gets your refund, and we don’t ask for an exit interview. Game-specific questions? Each game has its own page with sizing advice, the full settings list and its own FAQ: Valheim · HumanitZ · VEIN · Satisfactory · Enshrouded · Palworld · Windrose · Conan Exiles · Rust · Project Zomboid · 7 Days to Die · Icarus · Sons of the Forest · SCUM · PixARK . Still not sure? Just ask. Thinking about it Not sure which rung fits your group, or whether we run the game you want? Ask — no account needed. Tell me what you want to run and roughly how many of you there are, and I’ll tell you which rung I’d actually buy — even if that is the cheap one. Not about a game? Ask anyway. Website Send it → Already have a server Open a ticket from your dashboard instead. It lands in front of me with your server already attached, so I am not asking which one and what plan before I can help. Most answered within the hour, every one within four. Open a ticket → monthly · no contracts · 72-hour money-back — if the box isn't what the spec sheet said, one message gets your refund Every server runs on an AMD Ryzen 9950X (high-clock, for smooth ticks) — NVMe storage, DDoS-protected network, the full control panel, nightly backups, and never oversold. That's the whole pitch — and every part of it is named rather than described, which is the bit most hosts leave out. Ask us anything about the box and we will answer it. Every game we host, on the one ladder — 7 Days to Die, Conan Exiles, Enshrouded, HumanitZ, Icarus, Palworld, PixARK, Project Zomboid, Rust, Satisfactory, SCUM, Sons of the Forest, Valheim, VEIN and Windrose . Your plan is RAM, so you can switch between any of them and keep every world. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/terms": {"source_url": "https://hosting.gamesomg.com/terms", "verified_at": "2026-10-23T08:12:32.224437+00:00", "evidence_sha256": "b0cca8dd7bc206d6ba1582d49b82d6a2b9c3d3b24229dde39ac8aae9036aee75", "role": "terms", "original_full_source_text": "Terms of Service - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Last updated: June 6, 2026 GamesOMG Hosting Terms of Service These Terms of Service (\"Terms\") govern your access to and use of the game-server hosting services offered under the brand \"GamesOMG Hosting\" through the website hosting.gamesomg.com (the \"Site\"). The services are operated by GamesOMG (\"GamesOMG Hosting,\" \"we,\" \"us,\" or \"our\"). By creating an account, purchasing, or using any service we provide, you (\"you,\" \"your,\" \"the customer\") agree to be bound by these Terms. If you do not agree, do not use the services. These Terms incorporate by reference our Privacy Policy and our Acceptable Use Policy (Section 9 below). GamesOMG Hosting is the game-server hosting service of GamesOMG; these Terms apply only to hosting services purchased from us, not to the free tools, guides and generators published on gamesomg.com. 1. Definitions and Acceptance 1.1 \"Service\" means any product you rent, purchase, or otherwise obtain from us, including game-server hosting, storage, add-ons, account credit, and any related features. 1.2 \"Account\" means the client account you register to order and manage Services. 1.3 By placing an order or using any Service, you confirm that you have read, understood, and accepted these Terms in full. Purchasing a Service constitutes acceptance. 1.4 You also agree to comply with the end-user license agreement, terms of service, and usage guidelines of any game publisher whose software you run on a Service (for example, the publisher of Valheim or any other supported title). Where a game requires it, you authorize us to accept such terms on your behalf solely to provision the Service. 1.5 If you have questions about any part of these Terms, contact us at [email protected] before purchasing. 2. Eligibility and Accounts 2.1 You must be at least 13 years old to use the Services. If you are between 13 and 17, you may use the Services only with the consent and supervision of a parent or legal guardian who agrees to be bound by these Terms on your behalf. 2.2 You agree to provide accurate, current, and complete information when registering and to keep that information up to date. 2.3 You are responsible for maintaining the confidentiality of your Account credentials and for all activity that occurs under your Account, whether or not authorized by you. You must notify us promptly at [email protected] if you suspect any unauthorized access to or breach of your Account. 2.4 You may not share your Account or transfer it to another person without our prior written consent. Because Account sharing is prohibited, any use of your Service is attributed to you. 3. Provision of Services 3.1 Your Service is activated only after we receive your first payment in full. 3.2 We provide the Services on a best-effort basis. We may perform scheduled or emergency maintenance, and we may modify, suspend, or discontinue any Service or feature for operational, legal, security, or technical reasons. Where reasonably practicable, we will give advance notice of planned maintenance that is expected to cause material interruption. 3.3 We do not guarantee that the Services will be uninterrupted, timely, secure, or error-free. See Section 11 (Service Availability), Section 12 (Disclaimer of Warranties), and Section 13 (Limitation of Liability). 3.4 Any resources described as \"unlimited\" or \"unmetered\" are subject to fair and reasonable use. We may require you to reduce or delete excessive files (for example, oversized logs) and may take action against usage that degrades performance for you or for other customers. 4. Fees, Billing, and Renewals 4.1 Pricing and payment. You agree to pay all fees for your Services at the prices in effect when you order or renew. All payments are processed by our third-party payment processor, Stripe. We do not collect, process, or store your full card details; payment-card data is handled by Stripe under its own terms and security standards. 4.2 Renewals. Unless you cancel, recurring Services renew automatically at the end of each billing period, and you authorize us (through Stripe) to charge your payment method for each renewal. It is your responsibility to cancel any recurring or subscription billing you no longer want before the next renewal date. 4.3 Taxes. Stated prices may exclude applicable taxes. You are responsible for any taxes, levies, or duties associated with your purchase, other than taxes based on our net income. 4.4 Price changes. We may change our prices from time to time. Price changes will not affect the current paid billing period and will take effect on your next renewal. We will provide reasonable advance notice of any increase; if you do not accept it, you may cancel before it takes effect. 4.5 Non-payment. If a renewal payment fails or a Service is not paid by its due date, we may apply a short grace period of 3 days, after which the Service may be suspended. If the Service remains unpaid for 14 days, we may terminate it and permanently delete all associated data and files. 4.6 Account credit. Any account credit is non-refundable and may not be withdrawn or converted to cash. Credit may only be applied toward Services. 5. Refunds 5.1 Money-back guarantee. We offer a 72-hour money-back guarantee on your first order of a new Service, measured from the time the Service is created in our system. This guarantee applies once per customer and does not apply to renewals. 5.2 Non-refundable items. Except as required by applicable law or expressly stated above, the following are non-refundable: renewal payments; account credit and gift cards; one-time setup, configuration, or installation add-ons once fulfilled; and any item marked non-refundable at the time of purchase. 5.3 How to request. Refund requests must be submitted through a support ticket within the applicable window. We may issue approved refunds as account credit or to the original payment method at our discretion. Issuing a refund terminates the related Service. 5.4 Discretionary refunds. Outside any stated guarantee window, refunds are provided at our sole discretion. 5.5 When something breaks — and who pays for it. We want to be plain about this rather than leave it to be discovered in a ticket. If the fault is ours, we make it right : if we cause an outage, lose your data through our own failure, or fail to deliver the resources your plan states, contact support and we will refund or credit the affected period, prorate a downgrade, or otherwise put it right. If the fault is a mod, a plugin, a custom configuration, or a game update, it is not a refund event — including where you installed the mod through a one-click installer or a curated list we provide (see 9.7 and 9.8). That is not us dodging: a mod is third-party code we did not write and cannot test against your world, and a host that promised otherwise would either have to ban mods or charge everyone for the risk. We will still help you get it running. Take a backup before you mod. 5.6 Nothing in this Section limits any non-waivable statutory refund or withdrawal rights you may have as a consumer under applicable law. 6. Chargebacks and Payment Disputes 6.1 If you have a billing concern, contact us at [email protected] first. We will work in good faith to resolve legitimate issues. 6.2 Filing a chargeback or payment dispute with your bank or card issuer will result in immediate termination of your Account and all associated Services, and the permanent deletion of related data. You also forfeit any standard refund rights, after which any refund is at our sole discretion. We reserve the right to contest invalid chargebacks with supporting evidence and to recover the resulting fees and reasonable costs. 7. Cancellations 7.1 You may cancel a Service at any time through your client area or by contacting support. Cancellation takes effect at the end of the current billing period. 7.2 Cancellation is not the same as a refund request. To request a refund, you must follow Section 5 separately and within the applicable window. 7.3 If you pay through an external recurring method, you are responsible for cancelling that recurring authorization. We are not responsible for charges arising from a subscription you fail to cancel on the payment provider's side. 8. Backups and Data Responsibility 8.1 Any backup functionality we provide is offered on a best-effort basis only and is not guaranteed . We do not warrant that backups will be available, complete, accurate, or recoverable. 8.2 You are solely responsible for maintaining your own independent backups of all your data, including game world saves, configurations, and any other content stored on your Service. We strongly recommend keeping current copies on storage outside of GamesOMG Hosting. 8.3 To the maximum extent permitted by law, we are not liable for any loss, corruption, deletion, or inaccessibility of data, however caused. See Section 13 (Limitation of Liability). 9. Acceptable Use Policy 9.1 You are responsible for all activity on your Service, including the conduct of any players, end-users, or third parties you allow to access it. A violation by anyone using your Service is treated as a violation by you. 9.2 You must use the Services lawfully and in compliance with these Terms. You must comply with the laws of the United States and of your country of residence. 9.3 Prohibited content and conduct. You may not use the Services to host, store, transmit, or facilitate any of the following: (a) content or activity that is illegal under any applicable law; (b) child sexual abuse material, or content that endangers or exploits minors; (c) content that promotes terrorism, violence, or unlawful harm to persons or property; (d) harassment, threats, hate speech, or content inciting violence or discrimination against others; (e) material that infringes the intellectual-property, privacy, or other rights of any third party, including piracy and unauthorized distribution of copyrighted works; (f) malware, ransomware, phishing, or other malicious or fraudulent code or schemes; (g) spam or unsolicited bulk messaging. 9.4 Prohibited technical activity. You may not use the Services to: (a) launch, participate in, or facilitate denial-of-service (DoS/DDoS) attacks, port scanning, network intrusion, or any attempt to access systems, accounts, or data without authorization; (b) interfere with, disrupt, or degrade the Services, our infrastructure, other customers, or any third-party network or service; (c) mine cryptocurrency or run other workloads unrelated to your game server that consume disproportionate resources; (d) exceed, circumvent, or attempt to bypass the resource limits, security controls, or other restrictions of your Service; or (e) store files that are not reasonably required to operate your game server, or artificially inflate file sizes. 9.5 Enforcement. We may investigate suspected violations and, at our discretion and without obligation to provide prior notice, issue a warning, throttle resources, remove content, suspend, or terminate any Service or Account for any violation of this Section. Where a violation involves serious harm, illegality, or risk to others, we may act immediately and without refund. We may report illegal activity to, and cooperate with, law enforcement and affected third parties. 9.6 Abuse reports. Reports of abuse may be sent to [email protected] . We may forward complaints concerning your Service to you for prompt action and may suspend the Service pending resolution. 9.7 Mods and customization. You may run mods, plugins, mod loaders, and custom configurations on your Service — running vanilla or modded is your choice. You are responsible for the mods you install: that you have the right to use them, their licensing and legality, and their effect on your server's stability and performance. Mods can increase resource usage, so a mod that destabilizes the host or degrades performance for other customers may require you to adjust it, remove it, or move to a larger plan; in cases of abuse or material instability we may suspend the affected Service while we resolve it with you. We do not review, endorse, or provide support for third-party mods, and we cannot guarantee that any particular mod will work or keep working across game updates. Your dedicated RAM remains a hard, walled-off slice either way, and your CPU share is sized to your plan, so what you run stays within your own resources. 9.8 One-click and assisted mod installs. Some Services offer a mod browser or one-click install that fetches a mod you select from a third-party source (such as the Steam Workshop) and places its files on your Service. That convenience does not make the mod ours. We do not write, review, test, endorse, or warrant any third-party mod, and choosing one from a list we display — including any list, catalogue, or collection we curate — is still your choice and your responsibility under 9.7. A curated list means \"this generally runs on a server,\" not \"this is safe for your world.\" Mods can conflict with each other, corrupt a save, stop working when the game or the mod updates, or be withdrawn by their author at any time. Take your own backup before you install, change, or remove mods. 10. Intellectual Property 10.1 You retain ownership of the content and data you upload to or create on your Service. You grant us a limited, non-exclusive license to host, store, copy, transmit, and process that content solely to provide and maintain the Services and to comply with law. 10.2 The Site, our software, branding, and all related materials are owned by us or our licensors and are protected by intellectual-property laws. You may not copy, modify, distribute, or create derivative works from them except as expressly permitted. 10.3 You represent and warrant that you have all rights necessary to use and store the content you place on your Service and that doing so does not violate any law or third-party right. 11. Service Availability 11.1 We aim to provide reliable Services but we do not provide a guaranteed uptime commitment . Availability is provided on a commercially reasonable, best-effort basis. Any DDoS mitigation we provide is best-effort only. 11.2 If any service-level commitment is offered for a particular Service (whether in these Terms, a product description, or a separate document), then to the maximum extent permitted by law, service credits are the sole and exclusive remedy for any failure to meet that commitment. 11.3 Service credits, where applicable, are calculated as a pro-rata credit for the qualifying downtime, are applied only as account credit (never cash), and are capped at 100% of the affected Service's monthly fee for the month in which the downtime occurred. Credit claims must be submitted by the Account owner via a support ticket within 7 days of the relevant event, and approval is at our discretion based on our own monitoring and logs. 11.4 Any availability commitment excludes, and no credit is due for, downtime arising from: scheduled or announced maintenance; emergency maintenance; game-server software, plugin, mod, or configuration faults; issues caused by you, your players, or third-party files, scripts, or content; resource exhaustion within your allocation (CPU, RAM, disk, or network); suspensions or terminations under these Terms; and any event beyond our reasonable control (Section 17). 12. Disclaimer of Warranties 12.1 THE SERVICES ARE PROVIDED \"AS IS\" AND \"AS AVAILABLE,\" WITHOUT WARRANTY OF ANY KIND. To the maximum extent permitted by law, we disclaim all warranties, whether express, implied, or statutory, including any implied warranties of merchantability, fitness for a particular purpose, title, and non-infringement. 12.2 We do not warrant that the Services will be uninterrupted, secure, error-free, free of harmful components, or that any defect will be corrected, or that the Services will meet your requirements or produce any particular result. 12.3 Some jurisdictions do not allow the exclusion of certain warranties, so some of the above exclusions may not apply to you. 13. Limitation of Liability 13.1 Exclusion of indirect damages. To the maximum extent permitted by applicable law, in no event will GamesOMG Hosting, GamesOMG, or its owners, members, officers, employees, or suppliers be liable for any indirect, incidental, special, consequential, punitive, or exemplary damages, or for any loss of profits, loss of revenue, loss of data, loss of goodwill, or business interruption, arising out of or relating to the Services or these Terms, whether based in contract, tort (including negligence), strict liability, or any other theory, and even if we have been advised of the possibility of such damages. 13.2 Liability cap. To the maximum extent permitted by applicable law, our total aggregate liability arising out of or relating to the Services or these Terms will not exceed the total fees you actually paid to us for the affected Service during the 3 months immediately preceding the event giving rise to the claim. 13.3 Carve-outs. Nothing in these Terms excludes or limits liability that cannot be excluded or limited under applicable law, including liability for fraud, for death or personal injury caused by negligence, or for any other liability that may not lawfully be limited. 13.4 You acknowledge that the fees we charge reflect this allocation of risk and that these limitations are an essential basis of the agreement between us. 14. Indemnification You agree to defend, indemnify, and hold harmless GamesOMG Hosting, GamesOMG, and its owners, members, officers, employees, and agents from and against any claims, demands, liabilities, damages, losses, and expenses (including reasonable attorneys' fees) arising out of or related to: (a) your use of the Services; (b) content you host, store, or transmit; (c) your violation of these Terms or any applicable law; or (d) your infringement of any third-party right. This obligation survives termination of your Account. We may, at our option, assume the exclusive defense and control of any matter subject to indemnification, in which case you agree to cooperate. 15. Suspension and Termination 15.1 We may suspend or terminate any Service or Account, with or without notice, for: non-payment; violation of these Terms or the Acceptable Use Policy; conduct that poses a security risk or harm to us, our infrastructure, or others; a chargeback or payment dispute; abusive conduct toward our staff; or where required by law. 15.2 For serious violations, we may act immediately and without refund. 15.3 Either party may terminate a Service in accordance with the cancellation and billing provisions of these Terms. 15.4 Upon termination, your right to use the affected Service ends, and we may permanently delete all associated data and files. Any fees owed at termination remain payable. Provisions that by their nature should survive termination (including Sections 8, 12, 13, 14, 16, and 18) will survive. 16. Governing Law and Dispute Resolution 16.1 These Terms are governed by the laws of the Commonwealth of Virginia, USA, without regard to its conflict-of-laws rules. The United Nations Convention on Contracts for the International Sale of Goods does not apply. 16.2 Informal resolution. Before filing any formal claim, you agree to contact us at [email protected] and attempt to resolve the dispute informally for at least 30 days. 16.3 Venue. Subject to Section 16.2, you agree that any dispute that is not resolved informally will be brought exclusively in the state and federal courts located in Virginia, USA, and you consent to the personal jurisdiction of those courts. 16.4 Time limit. To the extent permitted by law, any claim arising out of or relating to the Services or these Terms must be brought within one (1) year after the claim arose, or it is permanently barred. 16.5 Nothing in this Section deprives you of any mandatory consumer-protection rights available to you under the law of your place of residence. 17. Force Majeure We will not be liable for any failure or delay in performance caused by events beyond our reasonable control, including acts of God, natural disasters, war, terrorism, civil unrest, labor disputes, governmental action, power or network failures, internet or hosting-provider outages, denial-of-service attacks, or the failure of any third-party supplier. 18. General Provisions 18.1 Entire agreement. These Terms, together with the Privacy Policy and any product-specific terms, constitute the entire agreement between you and us regarding the Services and supersede any prior agreements on the subject. 18.2 Changes to these Terms. We may update these Terms from time to time. We will post the updated version with a revised \"Last updated\" date and, where changes are material, take reasonable steps to notify you (for example, by email or a notice in your client area). Changes take effect when posted, and your continued use of the Services after that constitutes acceptance. If you do not agree to a change, your remedy is to stop using and cancel the Services. 18.3 Severability. If any provision of these Terms is held invalid or unenforceable, the remaining provisions will remain in full force, and the invalid provision will be enforced to the maximum extent permitted by law. 18.4 No waiver. Our failure to enforce any provision is not a waiver of our right to do so later. 18.5 Assignment. You may not assign or transfer these Terms or your Account without our prior written consent. We may assign these Terms in connection with a merger, acquisition, reorganization, or sale of assets. 18.6 No third-party beneficiaries. These Terms do not create any rights for any person other than you and us. 18.7 Notices. We may provide notices to you by email or through your client area. You may contact us as set out below. 19. Contact General and billing support: [email protected] Legal notices: [email protected] Privacy requests: [email protected] Abuse reports: [email protected] Operator: GamesOMG, available on request Resource Guarantee (No Overselling) Every server includes a fixed allocation of memory (RAM) stated on its plan. That allocation is dedicated to your server : it is enforced as a hard container limit on the host machine and is never shared with, pooled across, or oversold to other customers. We cap the number of servers on each physical machine and stop selling on a machine once its cap is reached. If we ever cannot honor a stated allocation, you are entitled to a full refund of the affected billing period. 72-Hour Refund If within 72 hours of your first purchase of a server you find it is not as described — the stated hardware, the stated dedicated resources, or a server that does not function — contact support and we will refund the purchase in full. One message is enough; no retention process, no exit interview. This applies to your first server purchase per game and does not limit any statutory rights. By using the GamesOMG Hosting Services, you acknowledge that you have read and agree to these Terms of Service. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/": {"source_url": "https://hosting.gamesomg.com/", "verified_at": "2026-10-23T08:12:34.959786+00:00", "evidence_sha256": "c1eadfb936190eae2622ca4b1de77712177da79b86704672aa8f2e5e6446291b", "role": "root", "original_full_source_text": "Game Server Hosting — configured right, never oversold | GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Premium game server hosting · RAM in gigabytes, not “slots” Game server hosting with free game switching, anytime. Take a break from one game and spin up another — the world you leave is saved, not wiped. Download it, upload it or load it straight back whenever you like, and carry on where you stopped. Your server builds itself the moment you order and boots on the game’s own defaults. Naming it and making it yours happens in the panel, in labeled fields rather than a config file, and you can resize it or walk away at the end of any month. See the plans → Browse the games Play more. Configure less. A game update can’t break your server We build each patch and boot-test it before it reaches you — and snapshot your world first. It restarts itself if it crashes You find out from your server history, not from your friends. One-click mod installs On every game that has a loader — and we tell you which ones do. Hand a friend the keys, not your password Per-server access for one person, taken back whenever you like. Nightly off-site backups Plus one kept from before every game update. Download any of them yourself. Support that answers — and fixes it From the person who runs the box, not a tier-one queue. Starting at $11 /mo · no contracts 72-hour money-back guarantee — if the box isn’t what the spec sheet said, one message gets your refund. Switch in a click. // conan this month, palworld next — same plan, same panel, no ticket Every world is kept. // each game keeps its own save — measured byte-identical across a switch Run two or more at once. // your RAM is one pool — split it, don't rent a second box No slot pricing. // we sell RAM; the game decides the player count Labeled settings, and the files too. // 221 fields on conan alone — open the .ini as well if you want it Leave whenever. Take the world with you. // download any world from the panel — we wrote the self-host guide too × Why choose our game server hosting. Anyone can rent you a box. The difference is a host that actually knows the game you're running — and won't hide a thing about the machine it runs on. We're early, so that's a short list. It's also a real one. And our game switcher is pretty cool. We know the game — so your settings are a panel. Every world modifier, difficulty value and rate A labeled field in your panel, not a line in a file you have to find. The verified default beside every one Plus a plain-English explanation of what it actually does. We dug through these games ourselves And measured them, rather than copying another host’s numbers. Change it, hit restart, it’s live No SSH and no hand-typed launch flags. The config files are still yours Open and edit them directly whenever you would rather do it that way. // more games, regions and presets are coming — we’re building in the open. This part’s already real. How much RAM does your current server have? If you have to go and look it up, that is the answer. Most hosts sell you “slots” or “players” — and a slot has no size, so there is nothing to compare and nothing to hold them to. Premium hosting means the numbers survive being looked at, so ours are on the table: your CPU, your RAM, in gigabytes. And for every game we run we publish the floor we measured ourselves, on this hardware — not a number copied off another host’s pricing page. their-server — what you're told CPU \"powerful hardware\" ? RAM \"fits ~32 players\" — a count, not GB ? DISK \"SSD\" — type & size unsaid ? NETWORK \"DDoS protected\" — where? ? NEIGHBORS as many as the box holds ? RESTARTS on their schedule ? BILLING monthly · renewal can jump ? › which chip? how much RAM? usually a shrug. your-server — the actual spec CPU AMD Ryzen 9 9950X · 16c/32t · 5.75GHz ✓ RAM dedicated slices carved from 128GB · never shared ✓ DISK NVMe SSD ✓ NETWORK DDoS-protected · NA East ✓ NEIGHBORS capped — full box? sold out, not squeezed ✓ RESTARTS scheduled — daily or 12h, your local time · crash-restart on ✓ BILLING monthly · no contracts · cancel anytime ✓ › ask us anything about the hardware — we answer. One location. We'll say so. One box, one city, stated plainly. More regions when you ask for them — not before. NA East online cpu AMD Ryzen 9950X storage NVMe SSD network DDoS-protected ports direct · no CF proxy regions live 1 — on purpose // we could fake ten pins. we run one. that's the honest version. NA East · online For people who read the spec sheet. If you like knowing exactly what you're renting — the chip, the RAM, the city — you're our kind of customer. Spin up a server → from $11/mo · guaranteed dedicated RAM · no contracts G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/games": {"source_url": "https://hosting.gamesomg.com/games", "verified_at": "2026-10-23T08:12:36.250417+00:00", "evidence_sha256": "07dd8f6eeded07824dfb0f14794722cf7fe98cd137b8ef25423bcd3f1082a203", "role": "games-index", "original_full_source_text": "Games — Every Game We Host - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Every game we host. Real hardware, dedicated RAM, one flat price per GB — and every setting a labeled field in your panel. Pick a game and go. More titles land regularly. ● Live now Valheim Ten Vikings, one boss, zero lag. ✓ 1-click BepInEx loader ✓ Updated for build 25909431 from $11 /mo · details → ● Live now Palworld 120 settings as labeled fields — every one that is yours to set. ✓ 1-click Workshop mod installs ✓ Updated for v1.0.5 from $22 /mo · details → ● Live now Enshrouded 70 settings, the full role system among them, labeled. ✓ 1-click Shroudtopia install ✓ Updated for build 25988414 from $22 /mo · details → ● Live now Windrose Pirate survival co-op — your world & difficulty, tuned from the panel. ✓ Direct Connect on by default ✓ Updated for build 24913903 from $32 /mo · details → ● Live now Conan Exiles Enhanced idles at 8.6 GB — measured, on a 9950X, and never oversold. ✓ Native Linux Enhanced server ✓ Updated for build 25792439 from $32 /mo · details → ● Live now Satisfactory Sized for your factory, not a slot count — memory grows with what you build. ✓ Measured 0.4 GB empty, ~3 GB loaded ✓ Updated for build 25782485 from $16.50 /mo · details → ● Live now HumanitZ Every key in GameServerSettings.ini is a panel field — and your edits survive a rebuild. ✓ Settings.ini editable in the panel ✓ Updated for build 26069489 from $16.50 /mo · details → ● Live now VEIN We measured 3.66 GB idle — not the 8 GB you'll see quoted elsewhere. ✓ Full file access in the panel ✓ Updated for build 25969514 from $27.50 /mo · details → ● Live now Rust The map IS the server — seed, size and 149 settings, yours from the panel. ✓ Carbon mod loader — runs Oxide plugins ✓ Updated for build 25902425 from $32 /mo · details → ● Live now Project Zomboid 393 server and sandbox settings as labeled fields — both files, one panel. ✓ Workshop mod IDs are a panel field ✓ Updated for build 25485538 from $11 /mo · details → ● Live now 7 Days to Die The SandboxCode plus 57 server properties, each a labeled panel field. ✓ Drop an overhaul in the Mods folder ✓ Updated for build 25661908 from $22 /mo · details → ● Live now Icarus Saves a minute after the last player leaves and every 10 minutes during play — restart with people on and you can lose up to those 10. ✓ 8-player co-op, no slot pricing ✓ Updated for build 25956137 from $22 /mo · details → ● Live now Sons of the Forest The setting that rebuilds your world on every restart — forced safe, where an edit can't reach it. ✓ One-click RedLoader, its slow first boot pre-built ✓ Updated for build 20228410 from $27.50 /mo · details → ● Live now SCUM A live map of your island with your players on it, and 75 server settings as labeled fields. ✓ Bans from the panel land in seconds ✓ Updated for build 25803875 from $32 /mo · details → ● Live now PixARK Stops that save your terrain, not just the world — and 84 server settings as labeled fields. ✓ Main world, Terracrypt or Skyward — one setting ✓ Updated for build 25951555 from $16.50 /mo · details → G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. 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worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "7 Days to Die Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now 7 Days to Die hosting with the SandboxCode and 57 server settings as labeled fields. Version 3 folded this game’s gameplay settings — 165 of them in the current build — into one SandboxCode string, and most hosts just hand you the box to paste it into. We show you that field and the 57 server properties around it — land claims, player cap, world and seed, EAC, crossplay — each a labeled field with its default beside it (the game’s own, except the save name and the random-world seed). On a Ryzen 9 9950X , from $22/mo for 8 GB of guaranteed dedicated RAM, measured at 2.03 GB idle before we priced it. Your Mods folder is yours: bring the overhaul you trust. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25661908 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs 7 Days to Die 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 58 settings as labeled fields, each with the game’s own default beside it 🧩 Drop an overhaul in the Mods folder — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — 7 Days to Die ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a 7 Days to Die server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your 7 Days to Die world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop saves the world — 7 Days to Die writes it on our stop signal and exits cleanly, in under three seconds on a fresh world; measured, not assumed ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The settings the game actually has, and the mods folder you control. The property list, the memory floor and the mod policy were all decided on our own node — and the reasoning is published. 01 — one code, and everything around it We read the settings out of the game itself. Version 3 collapsed difficulty, zombie speed, loot, blood moon, traders and crafting into a single SandboxCode — so a host that only shows you that box is showing you one field and calling it configuration. Another 57 properties decide how your server behaves: land claim size and decay, player cap and reserved slots, world and seed, anti-cheat, crossplay, view distance. Each is a labeled field here with its default beside it, checked against the game’s own shipped config rather than copied off a wiki. 02 — measured, not guessed 2.03 GB idle — so we sell 8. We read the memory off our own booted server: the unreclaimable working set from the kernel, not a dashboard figure padded with cache. An empty Navezgane world with nobody on: 2.03 GB . That is the number with nothing happening, and what grows a 7 Days server is chunk activity, spawned zombies and horde night — none of which are in an idle reading. So the floor is 8 GB, the idle figure is published here rather than buried, and a random-gen map or an overhaul is where we tell you to start at 12. 03 — your mods folder, and why it is empty We ship no overhaul, and here is the reason. Your Mods folder is a real folder in the file manager — upload an overhaul or anything else built for the current game release, restart, and the game loads it (Darkness Falls, when we last looked, had no build for it). We do not preinstall one, and the honest reason is worth more than a feature bullet: Darkness Falls ships purchased models and sounds under a licence that forbids redistribution, its author’s public code homes have been stale for years, and its canonical domain lapsed and now serves a fake installer. There is nothing there we could install and vouch for. Neglect by other hosts is an opportunity; neglect by a mod’s own author is a liability, and they look identical from outside. How much RAM does a 7 Days to Die server need? An empty Navezgane world with nobody on holds a 2.03 GB unreclaimable working set on our own node. That is the floor with nothing happening — 7 Days to Die grows with chunk activity, spawned zombies and blood moons, none of which show up in an idle reading — so the plan starts at 8 GB at $22 . 8 GB suits a group of friends on Navezgane or a modest random map. A large random-generated world, a bigger group, or a full overhaul wants 12 GB . The plan is a pool, so you can move RAM between your servers later without losing a world. Bored of 7 Days to Die in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your 7 Days to Die world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run 7 Days to Die and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a 7 Days to Die server cost? From $22/mo for 8 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No slot pricing and no setup fee — you set the player cap and the price does not move. How much RAM does a 7 Days to Die server need? We measured our own: an empty Navezgane world with nobody on holds a 2.03 GB unreclaimable working set, read from the kernel rather than a padded dashboard figure. That is the floor with nothing happening, and 7 Days to Die grows with chunk activity, zombie count and blood moons — so we sell 8 GB rather than advertising the idle number. A random-generated map, a bigger group, or an overhaul wants 12. Can I change the world settings — difficulty, zombie speed, loot? Yes. Version 3 of 7 Days to Die moved its gameplay settings — 165 of them in the current build: difficulty, zombie speed, loot abundance, blood moon frequency, traders, crafting — out of individual config lines and into a single SandboxCode string. The panel exposes that field, plus 57 server properties around it: name, password, player cap, land claims, world and seed, EAC, crossplay and the rest. Each one is a labeled field with its default beside it — the game’s own, except the save name and the random-world seed, where the panel starts from its own. Can I run Darkness Falls or another overhaul? Yes, if it has a build for the game version your server runs — our servers run the current release, and the panel does not offer older game versions. You bring it: your Mods folder is a real folder in the panel’s file manager, so upload the overhaul, restart, and the game loads it. Check Darkness Falls before you plan around it: when we last looked, its current release was built for game version 1.x, with no build for the current one. We deliberately do not ship one preinstalled, and we would rather explain why than pretend it is a feature gap: Darkness Falls in particular ships purchased models and sounds under a licence that forbids redistribution, its author’s public code homes have been stale for years, and its old domain lapsed and now serves a fake installer. There is no source we could install from and vouch for. So the folder is yours, and what goes in it is your call. The full mods guide covers installing, the EAC step, and what your players need. Do I have to turn off EAC (anti-cheat) to use mods? Not always — but if a mod is not working, EAC is the first thing to check. Anti-cheat is on by default and plenty of mods run fine with it (we have watched a modlet load with EAC on), but it conflicts with some, and the sign is usually that the mod does not load, the server will not start, or players cannot join after you add one. If you hit any of that, turn EAC off on the Settings tab and restart — it is a labeled toggle, and you can turn it straight back on if that was not the cause. Bigger mods and overhauls are the ones most likely to need it. The mods guide walks it through. Does the panel have a console for 7 Days to Die? Yes. 7 Days to Die talks over telnet rather than RCON, and our panel speaks it — so you get a real console: Who’s online, save, broadcast, kick, ban with a timer, unban, the ban list, admin management, and free-typing any command the game accepts. Your telnet password is generated for you, so the console works from the first boot. And because it is the game’s own console, the item and admin commands you would expect — give an item, spawn an airdrop, set the time or weather — are all there, exactly like Rust’s RCON. Will I see who is playing? Yes — name, level and ping, live, with kick and ban on each row. We read the roster from the game itself rather than guessing from the log — its own web API while the Web dashboard switch is on, its telnet console otherwise — so the panel and the in-game count agree and the name against each player is the real one. Does 7 Days to Die have a web dashboard, and can I use it? Yes — the game ships its own browser dashboard (a live map with your players on it, the player list, and the full console), and we make it one toggle. Turn on Web dashboard in Settings and a link appears on your Server tab. The one part that is not a button is the login: the dashboard wants a username and password you create in-game with createwebuser , which takes about thirty seconds — the full walkthrough is here , and your panel carries the short version right under the link. Can I switch my server to another game later? Yes, and your 7 Days to Die world stays put. Switching moves the RAM in your plan to a different game; switch back and the world is waiting. No second bill and no reinstall. Something off on your 7 Days to Die server? 7 Days to Die troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:38.433893+00:00", "source_page_evidence_sha256": "7d5c47b3dc606fac86d779254f7d68fbcbf228a0b5c9d35977f2f195da72f67d"}, "https://hosting.gamesomg.com/conan-server-hosting": {"source_url": "https://hosting.gamesomg.com/conan-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=130&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=115&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=124&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Conan Exiles Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Conan Exiles server hosting — live Conan Exiles server hosting with RAM that's actually yours . Conan Exiles: Enhanced is RAM-hungry by nature — the UE5 rebuild idles near 9 GB before a single player joins. Most hosts sell you \"slots\" and hide the memory behind them; we give you 12 GB of guaranteed, dedicated RAM from $32 on a Ryzen 9 9950X , never oversold, and put the exact number on the receipt — we booted Enhanced at exactly that cap and measured 8.6 GB in use with nobody connected, so 12 GB is a real entry rather than a headline. Step up to 16 or 24 GB for a busy world or a heavy modlist. Your world stays smooth from week one to month six — and 221 of Conan's server settings are labeled fields in your panel, not lines in ServerSettings.ini . See plans and pricing See the exact machine Conan Exiles premium dedicated server hosting: from $32/mo · 12 GB dedicated RAM · $2.67/GB · AMD Ryzen 9 9950X · never oversold ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25792439 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Conan Exiles 12 GB $32 16 GB $41 24 GB $59 ⚙️ 221 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Steam Workshop mods, with version pinning 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — Conan Exiles ships at 40, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Conan Exiles server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 221 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Conan Exiles world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop writes the whole world — Conan saves on its own shutdown signal and needs about a minute and a half; we give it the time instead of killing it at ten seconds ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A Conan box that won't crowd your world out. Conan Enhanced is heavy. Here's why a dedicated, never-oversold box is the honest way to run it: 01 — measured, not guessed Enhanced idles at 8.6 GB. We start you at 12. We booted Conan: Enhanced at the exact cap we sell it on and read the memory off our own server: 8.6 GB in use with nobody connected , 3.3 GB spare, zero memory-pressure events. That is why the entry is 12 GB and not the 8 GB that stopped working after the Enhanced update. A modded Exiled Lands world with a real crew on it climbs from there, so 16 and 24 GB are a click away — but you get the number first, on the receipt, instead of a slot count with the RAM hidden behind it. 02 — Never oversold A long-running world deserves headroom Conan worlds are persistent — your base, your thralls, your decay timers all live in memory for months, and the thing that kills them is a neighbor's server stealing your RAM on an oversold box. We never oversell a node, so the server you spin up in week one performs the same in month six, when your base and your thrall army are at their biggest. 03 — We name the box An actual chip, not \"premium hardware\" You're on an AMD Ryzen 9 9950X with guaranteed dedicated RAM — a chip you can go look up, not a marketing word. Most hosts won't tell you what CPU you're on or how much memory you get. We put both in writing, because in a market built on vague promises, the specs are the pitch. Order it, it provisions itself and boots. No port-forwarding, no leaving your PC on, no SSH. Your Conan dedicated server — settings as labeled fields, not a config file. Conan's ServerSettings surface is enormous, and most hosts leave you to hand-edit it in a file (or just don't expose it at all). We ship 221 settings as labeled fields with a plain-English explanation each, organized into 15 categories — built from the same data as our public Conan config generator and verified on our own hardware. Identity & Access 23 Name, passwords, region, anti-cheat, login queue, AFK and ping limits. Game Mode & PvP 11 PvE / PvP / raiding switches, clan size, corpse and loot rules. PvP Raid Schedule 45 Per-day PvP and raid windows — combat and base damage on a clock. Avatars & Gods 10 God summoning, avatar lifetime, dome damage, summon windows. Survival 14 Thirst, hunger, corruption, stamina, movement and carry weight. Combat 15 Player, NPC and thrall damage, health, aggro range, durability. Thralls & Pets 16 Conversion speed, follower limits and budgets, decay, downed rules. Harvesting & Crafting 10 Harvest and respawn rates, crafting cost and speed, craft-from-storage. XP & Progression 5 Overall, harvest, kill, craft and passive XP rates. Building & Decay 14 Piece health and damage, stability, land claim, decay timers, pickup. Time & Day 4 Day-cycle, daytime, night and dawn/dusk speed. World & Events 5 Sandstorms, dynamic events, fatalities, ambient life, creative mode. Siptah & Maelstrom 32 Maelstrom storms, Elder Things, surge despawn, storm windows. Quality of Life 9 Chat, clan markers, target lock, health bars, corpse and marker limits. Access & Regions 8 Allow or block player connections by world region. Set a value, restart, it's applied. No SSH, no editing ServerSettings.ini by hand — and your world is still yours to download whenever you want. The Conan server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → Why Conan starts at 12 GB — and the engine, not us, set it. Conan Exiles: Enhanced idles at 8.61 GB on our own hardware before anyone joins — that floor is the UE5 engine, not your player count, so a five-person world needs nearly what a ten-person one does. We measured it on a 12 GB cap — the plan we sell it on — and it sat at 8.61 GB with 3.28 GB spare and no memory pressure at all. So 12 GB is the base level: a small crew, a vanilla or lightly-modded world. Size up to 16 GB for a long-running world, a real Workshop modlist, or a proper population — and 24 GB for a server that only grows. What we have NOT measured is ten people and a modlist on it at once; when we have that number it goes right here rather than being guessed at. Bringing an existing world? Upload your save folder through the panel's file manager and keep playing — it stays yours to download, always. It's a native Linux Enhanced server — new Steam builds arrive in the panel in one click, or automatically if you ask for that — and your files are open for a Steam Workshop modlist whenever you want one. Bored of Conan Exiles in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Conan Exiles world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Conan Exiles and something else side by side on the same plan, with no second bill. See the ladder → Conan Exiles server hosting — straight answers How much does Conan Exiles server hosting cost? From $32/mo for 12 GB, $41 for 16 GB, or $59/mo for 24 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. 12 GB is the entry point and it is a real one: we booted Conan: Enhanced at exactly that cap and measured 8.61 GB in use with nobody connected, 3.28 GB spare, and zero memory-pressure events. That suits a small crew on a vanilla world. It is not the plan for a big modded server — see below. Which plan do I actually need for Conan? The thing to understand about Conan: Enhanced is that its RAM floor is set by the ENGINE, not by how many people are on. Measured on our own hardware at the cap we sell it on: 8.61 GB in use, nobody connected. That is why 8 GB Conan servers stopped working — admins on Funcom's own forum report Enhanced getting OOM-killed at 8 GB where it used to be fine before the Enhanced update, and our number says the same thing. So: 12 GB is the base level — a small crew, a vanilla or lightly-modded world that is not years old. Size up to 16 GB for a long-running world, a heavy Workshop modlist, or a real population; 24 GB is for servers that only ever grow. Straight about the limit: we have measured Conan idle at several caps, we have NOT yet measured it with ten people and a modlist on it. When we have that number it goes on this page. Moving up a plan is a click and it never touches your world. Why does it cost more than the $10 Conan servers I've seen? Because we give you 12 GB of dedicated, never-oversold RAM at the entry tier and tell you the exact number. The cheap \"Conan servers\" elsewhere sell you player slots and hide the RAM behind them — and on a UE5 game that idles near 9 GB, that hidden number is exactly what decides whether your world stutters when your whole clan logs on. We'd rather charge for a box that actually runs Conan than sell you a slot count. Is this the Enhanced (UE5) version? Yes — a native Linux Conan Exiles: Enhanced dedicated server. We publish each new Steam build to the node and the panel offers it in one click; turn auto-update on and each new build lands on the nightly sweep — switching it on updates and restarts the server right then, rather than sitting there looking like it did nothing. Can I run Steam Workshop mods? Yes. Paste a Workshop ID into the panel and we fetch the mod, put it where the server expects it and add it to the modlist — about ten seconds, no files to touch. Removing one is the same in reverse. You still get the full file manager on a Conan box — browse, edit, upload, download, unzip — so if you would rather do it by hand, or bring a mod that isn't on the Workshop, the files really are yours. And your RAM is a hard, dedicated slice, which matters here: Conan: Enhanced uses about 8.6 GB with nobody on, before a single mod loads. Where a mod has two Workshop items, pick the one tagged [Enhanced] — an older Legacy upload installs but the game ignores it, and the Mods tab shows it as one that won't load. Can I change the server settings — XP rates, raid windows, decay? Yes, and not by hand. 221 Conan server settings are labeled fields with a plain-English explanation in your panel, sorted into 15 categories: XP and harvest multipliers, building decay, per-day PvP and raid windows, thrall and combat tuning, avatars and god summoning, even the Siptah Maelstrom. Change a value, restart, it's applied — no SSH, no hand-editing ServerSettings.ini. And your files are still yours to download anytime. Which map does it run — Exiled Lands or Siptah? Exiled Lands. Isle of Siptah is a map the game supports, and Enhanced can even run both maps connected on one server — but no setting in your panel switches the map yet, and we have not run a Siptah server ourselves, so we won't promise it. (The Siptah & Maelstrom settings in your panel are real game keys; the Maelstrom is Siptah content.) Can I move my existing Conan world here? Yes — upload your save (the game's Saved folder) through the panel's file manager and keep playing where you left off. It works the other direction too: your world is always yours to download. Exit insurance, included. Do you back up my Conan world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). Last night's copy, two taken before any game update, and three slots you keep yourself — six restore points, one click to roll back or download. On by default, no extra cost. How many players can join? You set the cap. Most community Conan servers run 10–40 slots; players cost Conan very little RAM — we measured 8.40 GB with nobody on and 8.36 GB with a player connected, because the engine sets the floor, not the crew. We have not yet measured ten people and a modlist on one server, so we won't promise which tier that needs: 16 GB is the step up for a long-running or modded world, and 24 GB is for larger or heavily-modded servers. Where are the Conan servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and direct game and query ports (no proxy hops). One location today; more regions when enough people ask. Something off on your Conan Exiles server? Conan Exiles troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Conan box. 12 GB of guaranteed RAM from $32 on a Ryzen 9 9950X, never oversold — a native Enhanced server with 221 settings as labeled panel fields and your files fully in your hands. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:40.255741+00:00", "source_page_evidence_sha256": "55963283526ca1a8c0ad6dbd5a84a8565662ed1f45951939902c249637f56692"}, "https://hosting.gamesomg.com/enshrouded-server-hosting": {"source_url": "https://hosting.gamesomg.com/enshrouded-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=98&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=154&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=104&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=112&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=121&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Enshrouded Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Enshrouded server hosting — live Enshrouded server hosting with 70 settings built in. On a dedicated server, Enshrouded's own in-game settings menu goes read-only and tells players to \"use the server interface of the provider.\" This is that interface — 70 settings , the full role system among them, each a labeled field in your panel. We built it from the settings list the server itself writes, and tested it on our own hardware: a spread of settings changed and felt in-game, then reverted to vanilla. See plans and pricing See the exact machine Enshrouded premium server hosting: from $22/mo · 8—24 GB · 8 GB is the size we ship · up to 16 players — the game's own cap ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25988414 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Enshrouded 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 70 settings as labeled fields, each with the game’s own default beside it 🧩 Community loaders, installed from the panel 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 Up to 16 — Enshrouded’s own cap, and it never moves Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with an Enshrouded server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 70 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Enshrouded world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ A stop is a clean shutdown — we send the game its own Ctrl-C, it finishes writing its save, then exits. Before we did that, every stop cut the save off mid-write ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Your Enshrouded dedicated server — every setting a labeled field. World settings, difficulty curves, loss rules, day length, the whole role system — every world setting the server writes, in your panel: 01 — Built from the game's own list What we checked Booted with no config, the server writes out its own world-settings block — the same list Keen's readme documents — and our panel drives every key in it, plus the role system and the server's identity: 70 labeled fields . On our own hardware we changed a spread of them, felt them in-game and reverted to vanilla, and proved the Custom-preset gate and joining by role password. When the game tells players to \"use the server interface of the provider,\" this is the interface it means. 02 — The full role system Roles, not one password Each role gets its own password — the one a player types at join decides their role. Inventory access, build rights, reserved slots: all labeled fields, per role. Kick and ban stay with Admin on purpose, so nobody can untick their own moderation rights and lock themselves out of their own server. 03 — No silent footguns The Custom-preset trap, handled Enshrouded silently ignores every custom setting unless the preset is set to Custom. Our panel handles that for you: pick Relaxed, Default, Hard or Survival and every field fills with that preset's own values, read out of the game's data; change any one and the server runs that preset plus your change, switched to Custom automatically. And nothing is one-way: every field shows the game's own default beside it and marks the ones you have changed, so putting a value back is reading one line, not hunting through a file. Change a value in the panel, restart, it's applied. The config file is still yours to read and download — but the panel rewrites it on every start, so a change you want to keep goes in the panel. The hand edits that stick are the ban list ( bannedAccounts ) and the server-browser tags, made with the server stopped. The Enshrouded server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → An honest floor — and a cap we didn't invent. Enshrouded caps at 16 players no matter who hosts it — we just say so out loud. Keen's published footprint is about 4.4 GB idle plus ~100 MB per player, under 6 GB even at full slots; on our node the 1.0 server uses about 0.7 GB with nobody on. 8 GB is deliberate headroom, not a number we need you to need. Bringing an existing world? Upload your savegame folder through the panel's file manager and keep playing where you left off — and it stays yours to download, always. 1.0 (15 October 2026) launches on PC and PS5, with Xbox in Spring 2027, and Keen says it will not be cross-platform at launch: a PC server is for PC players. Your Early Access world carries over: the game converts it to the new save format on its first 1.0 start, and keeps the old files in savegame/migrated . Bored of Enshrouded in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Enshrouded world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Enshrouded and something else side by side on the same plan, with no second bill. See the ladder → Enshrouded server hosting — straight answers How much does Enshrouded server hosting cost? From $22/mo — pick your size: 8 GB $22 (the size we ship), 10 GB $27.50, 12 GB $32, 16 GB $41, 24 GB $59. Every size gets the game's full 16-player cap and the same 70 settings. No player-slot pricing, no setup fee, no upsells. Can I change settings after the server is running? Any time — in your panel, with a restart. That's not a workaround, it's how Enshrouded works: on a dedicated server the game makes its own in-game settings menu read-only and tells players to \"use the server interface of the provider.\" This is that interface. Change a field, restart, it's applied. How many Enshrouded server settings can I change? 70, the full role system included. We built the panel from the settings list the server itself writes out, and tested it on our own hardware: a spread of settings changed and felt in-game, then reverted to vanilla, plus the Custom-preset gate and joining by role password. How do roles and passwords work? Enshrouded doesn't have one server password — it has roles. Each role gets its own password, and whichever password a player types at join decides their role. Per role you control inventory access, build rights and reserved slots — all labeled fields in the panel. (Kick and ban stay with the Admin role and are not per-role toggles, so nobody can accidentally lock themselves out of their own server.) \"Friends can build, visitors can look\" is a couple of fields, not a config file. How many players can join my server? Up to 16 — that's Enshrouded's own hard cap, and it's the same on every host. Anyone selling you a bigger Enshrouded slot count is selling slots the game can't fill. Every plan we sell it on covers the full 16. Are mods supported? Yes — community mods, the unofficial way. Keen hasn't shipped an official mod API yet, but there's an active scene on Nexus Mods (mostly quality-of-life tweaks), loaded through community DLL loaders like Shroudtopia and EML. On your server, turning mods on installs and wires up the Shroudtopia loader for you; you drop the mod files into the mods folder and restart. One honest caveat: some mods are server-side and apply to everyone automatically, while others need each player to install the matching files locally too — the mod's own page tells you which. And whatever you run, your RAM is a hard, dedicated slice and your CPU share is sized to your plan, so your ticks stay yours no matter who else is on the machine. Can I move my existing Enshrouded world here? Yes — stop the server, upload your savegame folder through the panel's file manager, start it, and keep playing where you left off. An Early Access world converts to the 1.0 save format on that first start (we ran one of ours through it on our node): the game writes the new world file and keeps the old ones in savegame/migrated . Upload it into an empty savegame folder, because Early Access files dropped beside a 1.0 world replace that world on the next start. It works the other direction too: your world is always yours to download. Exit insurance, included. Do you back up my Enshrouded world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Enshrouded server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Where are the Enshrouded servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and a single direct game port (no proxy hops). One location today; more regions when enough people ask. Why 8 GB — how much RAM does an Enshrouded server actually use? Keen's published footprint is about 4.4 GB idle plus roughly 100 MB per player, under 6 GB even at the full 16 slots, and they haven't put out new numbers for 1.0. On our own node the 1.0 server uses about 0.7 GB with nobody on, measured the day after launch. A full server is the number we haven't measured yet, so 8 GB stays: deliberate headroom, not a number we need you to need. The bigger plans are for running a second game beside it, not because Enshrouded needs them. Will my server be ready for Enshrouded 1.0? It is. 1.0 (15 October 2026) is on our node, launch-day hotfix included, and we booted it on our own hardware the next day. 1.0 adds one server setting, the Flame level a player needs before placing a Flame Altar in the Shroud; makes Automatic the default enemy amount; and caps enemy damage at 2.5. All three are in your panel, and each difficulty preset fills in the game's own 1.0 values, read out of its data. Early Access worlds convert to the new save format on their first 1.0 start; we converted one of ours. New builds reach the panel as a one-click update — or turn auto-update on and each new build lands on the nightly sweep (switching it on updates and restarts the server right then, so it isn't a switch that looks broken). Leave it off and your build stays pinned so a patch can't land under your mods. On consoles: 1.0 launches on PC and PS5, with Xbox in Spring 2027, and Keen says it will not be cross-platform at launch, so a PC dedicated server is for PC players. Something off on your Enshrouded server? Enshrouded troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Enshrouded box. 8 GB of guaranteed RAM on a Ryzen 9 9950X, never oversold, with 70 settings, the full role system among them, in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:42.563761+00:00", "source_page_evidence_sha256": "9c182c1af3db97eefe1d25518a8873eee4db70cbb4338249690ce81c73dafd88"}, "https://hosting.gamesomg.com/humanitz-server-hosting": {"source_url": "https://hosting.gamesomg.com/humanitz-server-hosting", "original_choices": [{"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=90&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=95&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=151&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=101&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=109&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=118&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "HumanitZ Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now HumanitZ server hosting with the RAM number on the receipt . HumanitZ is lighter than most survival games — we measured a fresh server idling near 3.8 GB before anyone joined. That is exactly why our floor is 6 GB from $16.50 and not the 4 GB that idle number tempts a host to sell, instead of hiding the memory behind a slot count. All 93 keys in GameServerSettings.ini are labeled fields in the panel, and your values survive a rebuild — the panel holds them and writes the file at every start. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 26069489 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs HumanitZ 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 93 settings as labeled fields, each with the game’s own default beside it 🧩 Drop a mod in the file manager — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — HumanitZ ships at 16, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $16.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a HumanitZ server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your HumanitZ world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A HumanitZ box sized by measurement, not guesswork. We booted the server and read the numbers off it. Everything here follows from that. 01 — measured, not guessed 3.8 GB idle, so the floor is 6 GB. Plenty of hosts pick a floor that sounds cheap and hope you never notice the stutter. We pulled the dedicated server, booted it with nobody connected, and read the memory off the running process: 3.8 GB idle, peaking just under 4 with an empty world. A 4 GB plan would have nothing left for the people who join, so we do not sell one. 6 GB is the floor. 02 — the config, without the SSH Your settings, and they stay put. All 93 keys — zombie difficulty, loot rarity, decay, seasons, the lot — as labeled fields in the panel. The part most hosts get wrong: HumanitZ reads that file from its install folder, so on a shared-image host your edits quietly vanish the next time the server is rebuilt. Ours are held by the panel and written into the file at every start, and we proved they survive a restart, a resize and a game switch. The files stay yours to download whenever you want. 03 — yours to leave with Exit insurance, included. Upload an existing world through the file manager and carry on where you left off, or download yours and walk. Nightly off-site backups are on by default at no extra cost, restorable in one click. How much RAM does a HumanitZ server need? We measured a HumanitZ dedicated server idling at roughly 3.8 GB with zero players connected. It peaked just under 4 GB in that state, which is why 6 GB is the honest floor — a 4 GB plan would be full before anyone joined. Above that is headroom for a busy, long-running world — and we have not yet measured one with players on, so we will not put a number on it until we have. We would rather publish the measured number than sell you a slot count that hides it. Bored of HumanitZ in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your HumanitZ world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run HumanitZ and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does HumanitZ server hosting cost? From $16.50/mo for 6 GB, $22 for 8 GB, or $27.50 for 10 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does HumanitZ actually need? We measured a HumanitZ dedicated server idling at roughly 3.8 GB with nobody connected, and peaking just under 4 GB before a single player joined. That is why the floor here is 6 GB and not 4 — a 4 GB plan would spend its whole budget on an empty world. We publish the measured number rather than a slot count. Can I change the server settings? Yes — all 93 keys, and we can say ALL because the developers publish the list: the server depot ships a reference file naming every key it reads, and our panel has every one of them. All 93 are labeled fields in the panel, with plain-English explanations and the game’s own default beside each one, so there is no SSH and no support ticket — shipped, not queued. Your values stick: the panel holds them and writes GameServerSettings.ini from them at every start, so a restart, a resize or a game switch cannot reset them. That cuts one way too — change a value in its field, not in the file, because a hand edit to the file is replaced by the field’s value at the next start. Already have a config? Paste it into Settings and the panel fills the fields from it. Do you back up my world? Yes — every night, automatically, to off-site storage on a separate network from your server. Restore or download any of them yourself from the panel, no ticket. Can I move an existing HumanitZ world here? Yes — upload your save through the panel file manager and keep playing. It works the other way too: your world is always yours to download. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your HumanitZ server? HumanitZ troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:44.354493+00:00", "source_page_evidence_sha256": "c8d9d85802cd18f76ada1ab7aea822994023f5d5bb1d7839c7d2a4f64eab201f"}, "https://hosting.gamesomg.com/icarus-server-hosting": {"source_url": "https://hosting.gamesomg.com/icarus-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=145&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=158&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=146&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=147&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=148&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Icarus Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Icarus hosting that doesn’t switch itself off . Icarus ships with two shutdown timers set to five minutes — empty your server, walk away, and a stock host hands you what looks like an outage. Ours keep the server up: the startup timer is off, and the empty timer sends the server back to its lobby after a minute — that return is the only save Icarus makes on the way out, so we tell you it exists rather than switch it off. On a Ryzen 9 9950X , from $22/mo for 8 GB of guaranteed dedicated RAM, measured at 3.50 GB with a real Olympus world loaded before we priced it. The game caps co-op at 8 players, so nobody here sells you slots. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25956137 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Icarus 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 14 settings as labeled fields, each with the game’s own default beside it 🧩 One-click community paks — no loader to set up 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus the map in your panel 👥 Up to 8 — Icarus caps co-op itself, so nobody should be selling you slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with an Icarus server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Icarus world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ The GamesOMG QOL Stack — 25 switches built from this week’s own game files, no other mod inside: Remove weight · Inventory slots · XP boost · Bigger stacks · Faster crops · Crafting speed · Food buff duration · Slower spoilage · Hunger, thirst & oxygen · Stamina use · Tool & armour durability · Armour protection · Building health · Weather · Taming speed · Breeding speed · Carry weight · Creature XP · Movement speed · Mount speed · Gathering yield · One-hit gathering · Renewable power · Torch & lantern time · Free build ✓ It rebuilds itself when Icarus patches — a pak made for last week’s files stops working on the new build; the Stack is rebuilt for the new build as your server comes back up ✓ A download page for your players — everyone who joins needs the same file, so your server gets a link that always hands out the exact one it runs ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Measured on our own node, including the parts that make us look worse. The memory floor, the shutdown defaults and the gaps in what we support were all decided on our own server — and the reasoning is published. 01 — the default nobody mentions Saves when the last player leaves. Icarus has ShutdownIfEmptyFor and ShutdownIfNotJoinedFor , both 300 seconds by default, and when one fires the server saves and drops back to its lobby. That return is the only save Icarus makes on the way out — a stop or restart cannot trigger one — so we set ShutdownIfEmptyFor to 60 seconds: a minute after everyone leaves, the world is on disk and a restart loses nothing. A Stop pressed inside that minute waits for the save instead of killing it. ShutdownIfNotJoinedFor stays at -1. Both are labeled fields on the Settings tab, with what each value does. 02 — measured, not repeated 3.50 GB with a world — so we sell 8. Every host will tell you Icarus needs 8 GB. We can tell you what we read off the kernel on our own booted server: an Olympus open world with nobody on holds 3.50 GB unreclaimable, the same world with a player on it 3.71 GB . So the world is the cost and a player is about 200 MB. We also publish the number that would flatter us and mislead you — an Icarus server idling in its lobby with no world loaded reads 1.01 GB — because pricing off a lobby is how a 4 GB plan gets sold for a game that cannot run one. 03 — what we have not wired No console — said plainly. Icarus has no RCON, so admin commands are typed in-game, and we generate a unique admin password per server rather than shipping a shared one. Put your Steam ID on the server’s auto-admin list in the panel and you are admin the moment you join, no /AdminLogin . Worth more to you stated up front than discovered after you pay — you get the live log, power, backups, the file manager, mods, a player count from the game’s own query port, and every documented server setting as a labeled field. How much RAM does an Icarus server need? An Olympus open world with nobody on holds 3.50 GB of unreclaimable working set on our own node, and 3.71 GB with a player on it — the world is the cost, a player adds roughly 200 MB. So the plan starts at 8 GB at $22 , which is a full 8-player session with room to build. 12 GB is the rung for a long-running open world you intend to keep, or Icarus plus a second game in the same pool. ⚠ The number you will not see us price off: an Icarus server sitting in its lobby with no prospect loaded reads just 1.01 GB. That is the cost of the process, not the cost of hosting a world, and it is exactly how an undersized plan gets sold. Bored of Icarus in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Icarus world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Icarus and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does an Icarus server cost? From $22/mo for 8 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No setup fee, and no slot pricing — which matters more on this game than most, because Icarus itself caps co-op at 8 players . A host charging you per slot is charging you for a limit the developer already set. How much RAM does an Icarus server need? We measured our own, off the kernel rather than a padded dashboard figure. An Olympus open world with nobody on: 3.50 GB unreclaimable working set. The same world with a player on it: 3.71 GB — so the world is the cost and a player adds roughly 200 MB. An Icarus server sitting in its lobby with no world loaded holds only 1.01 GB, and we publish that number here rather than quietly pricing off it, because a lobby is not a game. 8 GB is the honest floor. Why does my Icarus server keep shutting itself down? Because Icarus ships that way, and almost nobody tells you. The game has two settings — ShutdownIfEmptyFor and ShutdownIfNotJoinedFor — and both default to 300 seconds . When one fires, the server saves, unloads the prospect and drops back to its lobby. It is still up and still in the server list, but the next player has to load the prospect from the lobby instead of walking straight in, and on a stock server that reads exactly like an outage. We ship ShutdownIfNotJoinedFor at -1 (never) and ShutdownIfEmptyFor at 60 seconds , and the second one is on purpose: going back to the lobby is the only time Icarus saves on the way out. A stop or restart cannot make it save, so a server that never returns to the lobby loses whatever was played since its last autosave. Both are labeled fields in the panel. How do I start a world — open world or a mission? You pick it in-game, on the first join. Your server boots to the Server Lobby , you connect, and you choose the prospect — an open world like Olympus or Styx, or one of the timed missions — along with its difficulty. That is Icarus’s own design, not a limitation of ours, and it means nobody has to upload a save or ask support to generate a world. We leave anyone can start a prospect switched on by default; turn it off in Settings if you want that to be admin-only. Can I play the DLC maps — Styx, Prometheus, Elysium? Yes, and there is nothing extra to buy from us. We checked our own server image rather than repeating what other hosts say: all four maps ship inside the base dedicated-server download , so our servers can already run Styx, Prometheus and Elysium and there is no DLC surcharge on any plan. The map is not a server setting at all — it lives inside the prospect, and the prospect is created in-game, so whoever starts it has to own that DLC on their own Steam account . ⚠ Assume everyone who wants to join needs to own it too. We have not tested a mixed group yet, and we would rather warn you and turn out to be wrong than have you buy a plan your friends cannot play on — when we have tested it, this answer will say what we found. One thing worth knowing either way: if the server owner does not own the DLC but a friend does, that friend can only start the prospect while Anyone can start or load a prospect is left on in your settings. How do I join my server? Two ways, and both work. Paste the address from your panel into Icarus’s direct-connect box — the game looks the server up, shows you its details, and you click Join. Or find it in the in-game Dedicated Servers browser (HAB → Join Session → toggle top-right). ⚠ One honest warning about this game: a first connection attempt failing and the second succeeding is normal Icarus behaviour, widely reported and not specific to any host. If it drops you once, try again before assuming the server is down — and check the panel, which shows a live player count read from the game’s own query port. My server isn’t showing up in the in-game server browser — is it down? Almost certainly not, and this one is the game, not the host: the in-game browser loads a few hundred entries out of 1,200+ live servers, so any given server appears on the list sometimes and not others. We have watched our own server vanish from the browser while people were playing on it. Use direct connect — paste the address from your panel and the game resolves your server through Steam every time. The browser is a shop window, not the door. And after a start or restart, give it about five minutes : the server registers with Steam right away — we have watched it appear in Steam’s own registry — but the listing and direct-connect resolution take a few minutes to propagate, and that lag is Steam’s, not the server’s. If direct connect still fails after that, check the panel: it shows a live player count read from the server itself, which settles “is it actually up” in one glance. How do updates work? Icarus patches nearly every week. This game enforces version lockstep: the moment Steam updates your client, a server on the old build refuses the join — which makes update discipline the single most important thing an Icarus host does, and the most common complaint about self-hosting. The build side is automatic: Icarus patches land on Thursday evening, UTC, and we detect the patch, build the new server image, boot it and prove it actually answers before it is allowed anywhere near your server. Then your panel says a newer build is ready, and you press Update with your crew off — an update is a stop, and a stop does not save Icarus. Your world is snapshotted before every update touches it, so a bad patch day costs you nothing. Does Icarus save automatically, and can I force a save? It saves on its own: every 10 minutes while people play ( GameSaveFrequency ), when a player joins, and a minute after the last player leaves, when it closes the prospect and goes back to its lobby. What it does not do is save when the panel stops it — no stop signal reaches the game under Wine, so a Stop, a restart or an update with people on costs up to the last 10 minutes. We measured that on our own server rather than trust the setting’s name. So empty the server and give it the minute; press Stop inside that minute and the panel waits for the save before it stops. There is no force-save button for Icarus in the panel, and we would rather say that than imply one: the game exposes no admin channel we could send it through. Take a backup from the Worlds & backups tab if you want a point you can return to. Why does an Icarus server stutter or lag sometimes? Mostly the game, and it helps to know which part. Icarus writes its autosave on a timer — ten minutes by default, a labeled setting in your panel — and a heavily-built world hitches while that write happens, because the save tracks every stump you cleared and every rock you moved. The developer’s own issue tracker has an open report of busy worlds freezing briefly during saves. What genuinely helps: a longer save interval if the hitching bothers you, and an occasional restart, because Unreal servers slowly grow their memory use over days of uptime and a restart hands it back. What does not help is more RAM — our 8 GB floor already has measured headroom over a full server. Where is my world actually stored, and can I download it? One JSON file per prospect, in Saved/PlayerData/DedicatedServer/Prospects — open the file manager and you are looking at it, and you can download it whenever you like. Two warnings straight from the developer’s own documentation: never rename the file (the name is part of the save — renaming corrupts it), and never upload or edit while the server is running — stop it first. The Worlds & backups tab covers the same file automatically on a schedule, plus a snapshot before every game update. Can I move my existing co-op world onto the server? Yes — and if your group has hundreds of hours in a world someone hosts from their PC, this is the whole reason to rent: the world stops depending on one person’s computer being on. Your local prospect lives at %localappdata%\\Icarus\\Saved\\PlayerData\\<steam id>\\Prospects on the host player’s PC — one JSON file named after the prospect. Stop your server, upload that file into Saved/PlayerData/DedicatedServer/Prospects with the file manager — keeping the filename exactly as it is — start the server and load it from the lobby, or set Always load this prospect in Settings. Characters, levels and talents live with each player’s account rather than in the world file, so everyone keeps their progress. What ports does Icarus use? Two UDP ports, and we allocate and publish both for you — a game port and a query port — so there is nothing to forward and nothing to configure. Worth knowing if you have read the setup guides, because it surprises people: Icarus never opens the game port for direct traffic — we watched a successful join land while that port carried literally zero packets. The address is a lookup, not a pipe: the game resolves your server through Steam from it and the play traffic goes over Steam’s own transport. That is why pasting the address works, why there is nothing for you to port-forward, and why a port checker pointed at the game port will tell you your server is down when it is fine. Can I use Icarus mods? Yes — one click. Your panel’s Mods tab lists the community’s pak mods ranked by their real download counts from the authors’ own GitHub releases; installing downloads the pak from the author’s release directly into your server’s mods folder — we host nothing and the credit stays theirs. Restart and it’s live: we verified the game mounting a pak through that exact folder in its own log before shipping the button. Your mods live in your save volume, so they survive game updates and ride your backups. One honest warning, said everywhere it matters: every player who joins needs the same pak files installed on their own PC. The full walkthrough — by hand, configuring, troubleshooting — is at Icarus server mods . Does the panel have a console for Icarus? Not one that reaches the game, and that is the game rather than us. Icarus has no RCON — its admin commands ( /KickPlayer , /BanPlayer , /AdminSay ) are typed into in-game chat by an admin, and there is no channel a panel can send them down. What the panel does instead is make you that admin: put your Steam ID on the Auto-admin list on the Players tab and, from the server’s next restart, you are admin the moment you join — no /AdminLogin . Anyone else logs in with the unique admin password we generate per server, so that door is never left open. You get the live log, power controls, every setting as a field, the file manager, backups and a player count — but the admin commands themselves happen in-game on this title. Can I whitelist players, or is a password the only gate? A password is the only join gate Icarus offers — there is no join whitelist in the game, so if you don’t want strangers, set Join password in Settings; the in-game browser shows your server to everyone either way. What the game does have is the reverse: an admin allowlist. A file called AdminWhitelist.txt in the server’s Saved folder takes one Steam ID per line, and those players get admin automatically on join with no password typed in chat — and you never have to open the file: the Auto-admin list on the Players tab edits it for you (or press Make admin beside a player who is online), and a change applies from the server’s next restart. Bans are typed in game, and /BanPlayer only reaches a player who is connected right now: against someone who already left, by Steam ID or by name, it answers “Failed to find player” (we tried both). The game keeps a saved ban list, and /UnbanPlayer is the way back out. Which server settings can I actually change? All of them that do anything. Icarus’s dedicated server reads sixteen keys from its config, and every one that is safe to touch is a labeled field in the panel: server name, join and admin passwords, player slots, both shutdown timers, prospect resume and load, who may start or delete prospects, fibre and stone regrowth, the autosave interval, and save-on-exit. The three we hold back have their reasons printed right next to them: one does nothing ( SessionName — the name really travels on the command line), one would create a brand-new world on every boot ( CreateProspect ), and one is state the game writes for itself ( LastProspectName ). We diff our panel against the file the game itself writes, on every deploy, so this claim is checked by a machine rather than remembered by a person. I found a cheaper Icarus server — why should I pay more? Ask them how much RAM you get. Most of the time nobody can tell you, including their support, because the plan is sold in “slots” and a slot has no size. Then ask where their 8 GB figure came from. Every Icarus host quotes it — but RocketWerkz never published a dedicated-server requirement at all. The 16 GB on the Steam page is what the GAME needs on your own PC, not what a server needs. So 8 GB is a number the hosting industry copied from itself, and we could not find a source for it. We measured ours instead: an Olympus open world holds 3.50 GB with nobody on and 3.71 GB with a player, read off the kernel on our own node. That is why we sell 8 — the measured floor with real headroom on top, rather than a figure we inherited. They sell “slots” or “players” instead, and a slot price cannot be compared to anything: there is no number to divide. That is not an oversight, it is the design. We sell RAM by the gigabyte, we publish the floor we measured on our own server, and you can do the arithmetic on us — which also means you can do it on anyone else who is willing to show you the number. ⚠ And it matters after you buy, not just before: when a slot-priced server starts stuttering, there is no figure you can check and nothing you can hold anyone to. Can PS5 or Xbox players join my server? No — and we would rather tell you before you pay than after. Icarus: Console Edition (March 2026) has no crossplay with PC and no dedicated-server support at all : console sessions only exist while the host’s console is running. A rented Icarus server is for the Steam PC edition only. If RocketWerkz changes that, this answer changes the same week. Is there free Icarus server hosting? Not really, and the arithmetic says why: Icarus genuinely needs 8 GB of RAM and a rebuilt server image nearly every week, and nobody gives that away — “free” tiers pay for themselves by oversharing the hardware, which is exactly what this game cannot tolerate. If the budget is zero, the honest answer is self-hosting on a PC you already own: it works, it costs your electricity and your Thursday nights, and our sister site publishes a full self-hosting setup guide . When the update treadmill gets old, we are here. Does my RAM get shared with other servers? No. What you buy is yours, sitting idle if you are not using it — that is the part that costs us and the reason we are not the cheapest line on a comparison page. A box only holds so many gigabytes; a host that sells more than it has is betting your server and someone else’s will not get busy at the same time. That bet is invisible until the night it is wrong, which is usually the night everyone is playing. Can I switch my server to another game later? Yes, and your Icarus prospect stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall, and no extra charge — the plan is a pool of RAM, not a slot in a box. Something off on your Icarus server? Icarus troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:46.178464+00:00", "source_page_evidence_sha256": "c50cc8d1f3312e27c6e4ba027d11b7f9f4f5e77f1926e233e770d85718b1c74d"}, "https://hosting.gamesomg.com/palworld-server-hosting": {"source_url": "https://hosting.gamesomg.com/palworld-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=129&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=155&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=105&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=113&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=122&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Palworld Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Palworld server hosting — live Palworld server hosting with all 120 settings built in. Palworld's server config has grown to 123 settings — most hosts' panels expose a fraction and let you hand-edit the rest. Ours ships every one that is yours to set — 120 of them — as a labeled field with plain-English explanations, generated from the game's own current files and verified on our hardware . The other 3 are the port, the public IP and the REST API switch, which we set for you. See plans and pricing See the exact machine Palworld premium server hosting: from $22/mo · 8—24 GB guaranteed RAM · slide up for big communities ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for v1.0.5 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Palworld 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 120 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Steam Workshop mods 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Palworld ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Palworld server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 120 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Palworld world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Your Palworld dedicated server — every setting labeled & explained. Difficulty presets, hardcore mode, predator bosses, global palbox rules, PvP drops, build limits, chat rate-limits — the whole surface, organized: Identity & Access Name, passwords, auth, crossplay, mod policy Difficulty & World Presets, hardcore, randomizer, day/night, XP Pals & Combat Capture/spawn rates, damage, stat enhancement Base, Items & PvP Camps, build limits, drops, death penalty, guilds Admin & Advanced RCON, REST API, logs, replication tuning Change a value in the panel, restart, it's applied. No SSH, no support ticket. Want the whole surface in plain English first? All 120 settings, explained — we wrote the reference. The Palworld server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → Your RAM is yours. No core-isolation games. Late-game Palworld is exactly the workload that exposes oversold boxes — big bases, hundreds of Pals, memory that only grows. So we hard-allocate your RAM (it's yours even while you're offline) and cap the CPU you can reach, then keep real headroom on the box instead of cramming it. That's what keeps you from being oversold. Nobody's lag is your problem. From checkout to playing: the server provisions and boots itself when payment clears, your settings are labeled fields in the panel, and Steam friends join on the address your panel shows (console players can't yet; the FAQ says why). Bringing an existing world? Upload your save through the panel's file manager and keep playing — and it stays yours to download, always. Bored of Palworld in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Palworld world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Palworld and something else side by side on the same plan, with no second bill. See the ladder → Palworld server hosting — straight answers How much RAM does a Palworld server need? Pocketpair's own requirement is 16 GB, and they say 8 GB boots but makes an out-of-memory crash more likely. We would rather you read that here than find it out. Our plans start at 8 GB because a young world is the easy case and moving up later is a click that does not touch your world, but we have not measured Palworld's memory on our own hardware yet, so we will not tell you 8 is enough for yours. What grows it is the world, not the player count: big bases, hundreds of Pals and months of play. Long-running and heavily-modded worlds are what 12 and 16 are for. Straight about the limits: we publish a measured size-by-size table for Rust because we took those readings; we have not taken them for Palworld yet. When we have real numbers they go here. How much does Palworld server hosting cost? From $22/mo for 8 GB of guaranteed RAM, $32 for 12 GB, $41 for 16 GB, or $59 for 24 GB. No player-slot pricing: you set the player cap yourself (up to the game's 32 max) and the price doesn't move. 8 GB is the entry point, not a ceiling — moving up later is a click and it does not touch your world. Can I really change all 120 settings from the panel? Yes — every setting in PalWorldSettings.ini that is yours to set is a labeled field with a plain-English explanation, generated from the game's own current files and verified on our hardware. The ones we set for you are the port (your server's own, allocated to it), the public IP (left blank so the game reports the address it can actually be reached on) and the REST API switch (kept on, because the panel talks to the game through it). Change a value, restart, it's applied — and the files are still there if you would rather edit them yourself. Does Palworld server hosting support crossplay — can Xbox or PS5 friends join? Steam friends join by address. Xbox, Game Pass and PS5 players cannot type one in: Palworld lets them into a dedicated server only from its in-game community server list, and your panel has a switch for that, List on the community server list. It is off by default because it makes your server public, so set a server password unless strangers are welcome. CrossplayPlatforms, also in the panel with all four platforms on, decides who is allowed in. Straight about it: we have not had a console player join one of ours yet, so we will not promise it until we have. How many players can join my server? Your call. ServerPlayerMaxNum is a panel field you set yourself, up to the game's 32-player cap — and the price doesn't move with it. We sell hardware, not player slots. Can I move my existing Palworld world here? Yes — upload your existing save through the panel's file manager and keep playing. It works the other direction too: your world is always yours to download, any time. Exit insurance, included. Do you back up my Palworld world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Palworld server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Are mods supported? Yes — Palworld mods work here. Flip mods on in your panel — Palworld ships its own loader, so there is nothing for us to install; install anything on our hand-picked Steam Workshop shelf with one click, or paste a Workshop ID, or upload your own files. One honest caveat: some Palworld mods are server-side and apply to everyone automatically, while others need each player to install the matching files locally too — the mod's page tells you which. When players do need a mod, subscribing is not enough: each of them also has to switch it on in Palworld's own in-game mod screen. Whatever you run, your RAM is a hard, dedicated slice a neighbor can't reach, your CPU share is sized to your plan, and we never oversell. How fast is setup? The server provisions and boots itself the moment payment clears — typically live within a couple of minutes. After that, changes are panel fields and a restart, not tickets. Where are the Palworld servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage and a DDoS-protected network. One location today; more regions when enough people ask. Is the panel up to date with Palworld 1.0? Yes. 1.0 shipped on 10 July 2026 and the panel was re-verified against it — all 120 settings, checked on our own hardware, same as the GamesOMG tools this panel is built from. Every patch after it gets the same treatment. Something off on your Palworld server? Palworld troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Palworld box. From 8 GB of guaranteed RAM on a Ryzen 9 9950X, never oversold, with 120 settings as labeled fields in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:48.297740+00:00", "source_page_evidence_sha256": "c8093ffd664b906f57cf53d18490ac118ae358cfb9fdc9d2a9b68b54ec114966"}, "https://hosting.gamesomg.com/pixark-server-hosting": {"source_url": "https://hosting.gamesomg.com/pixark-server-hosting", "original_choices": [{"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=166&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=167&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=171&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=168&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=169&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=170&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "PixARK Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now PixARK server hosting where a restart keeps your digging . PixARK keeps your digging and building apart from the rest of the world, and a server stopped with Ctrl-C or a kill throws away up to five minutes of it. A stop or restart from our panel ends through the game’s own exit command , which saves every chunk first — we proved it with a player on the server. 84 server settings are labeled fields, the main world, Terracrypt and Skyward are one setting apart, and the plan starts at 6 GB from $16.50/mo on a Ryzen 9 9950X , with guaranteed dedicated RAM. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25951555 console.gamesomg.com Shown on 7 Days to Die — panel may differ slightly by game Shown on Satisfactory — panel may differ slightly by game Shown on Valheim — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs PixARK 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 84 settings as labeled fields, each with the game’s own default beside it 🧩 No mods yet — both of PixARK’s config files are yours to edit in the browser 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — PixARK ships at 70, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $16.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a PixARK server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 84 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your PixARK world is kept — no charge, no rebuild, switch back whenever ✓ Main world, Terracrypt or Skyward — one setting, and each map keeps its own world ✓ Announce to everyone or say it in chat from the panel — each command tested with a player on our own server A world that actually saves The part we found the hard way. ✓ Stops that keep your terrain — a stop or restart from the panel ends through PixARK’s own exit command, which saves every chunk; tested with blocks placed moments before a restart ✓ A running server’s backup holds terrain as of the game’s last terrain save , at most five minutes old — stop it first and the copy has everything ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Kick from the Players tab , by Steam ID — bans are not in the panel yet, so a join password is how you keep people out ✓ No mods on PixARK yet — not proved on our setup, so no mod button. Both config files open in the file manager instead ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running PixARK ourselves. Each one is a fix on our own node, and each one is a support ticket you never open. 01 — the stop that throws away your digging We end it the way the game saves. PixARK keeps its blocks in a separate terrain store that its save command never writes; the game commits terrain on its own five-minute cycle, or when the chunks close. Stop the server with Ctrl-C or a kill and everything dug and placed since that last cycle is gone — the blocks are missing from the world and not back in anyone’s inventory, and our tester respawned in a hole that had filled back in. So our stop saves the world, then ends the server through the game’s own exit command, DoExit , which closes and saves every chunk before it quits. Tested twice with a player on the server: everything placed and dug after the last terrain save was still there. 02 — the server nobody can find We register it as the game. A PixARK server is installed from Steam as its own tool, and if it announces itself under that tool’s id it runs perfectly and never appears in the game’s server list — players browse the game, not the tool. Ours did exactly that at first, so ours registers as the game, which is what puts it in the list under the name you choose. 03 — the player cap the game ignores We set it where it counts. PixARK reads a player limit from its config file and then ignores it : we wrote 10, the game rewrote the file to its own 70 and told the server list 70. So the Player slots field rides the command line, the one place the game takes it from, instead of sitting in a file the game overwrites. How much RAM does a PixARK server need? An empty PixARK server on our own node, read off the kernel, held 3.26 GB on the main world and 3.34 GB with a player on it. Terracrypt idled near 3.8 GB and Skyward near 3.5 GB . On a 4 GB box Terracrypt would start at 95% with nobody on — close enough that the first busy moment becomes a stall, and we have withdrawn a rung for exactly that before. So the plan starts at 6 GB at $16.50 . What we have not measured yet is a busy server: every number here is an empty world or one player, and a crowd digging and building across the map is the growth that matters. Big group? Start at 8 or 10 GB — the plan is a pool, so you can move the RAM later, or run a second game beside this one, without losing a world. Bored of PixARK in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your PixARK world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run PixARK and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a PixARK server cost? From $16.50/mo for 6 GB of guaranteed dedicated RAM, $22 for 8 GB, $27.50 for 10 GB, and up the ladder to $59 for 24 GB. No setup fee and no slot pricing — the player cap is a setting in your panel, not a line on your bill. How much RAM does a PixARK server need? Measured, not guessed. Read off the kernel on our own node, a fresh PixARK server held 3.26 GB on the main world with nobody on and 3.34 GB with a player in it. The other two maps sit higher: Terracrypt idled near 3.8 GB and Skyward near 3.5 GB . On a 4 GB box Terracrypt would start at 95% with nobody on, so the plan starts at 6 GB . What we have not measured yet is a busy server — every number here is an empty world or one player. Big group? Start at 8 or 10 GB — the plan is a pool, so you can move the RAM later without losing the world. Will a restart lose what we dug and built? No — and on PixARK that is the question worth asking. PixARK keeps its blocks, everything dug out and everything placed, in a separate terrain store that its ordinary save command never writes; the game commits it on its own five-minute cycle, or when it closes the chunks. Stop a server with Ctrl-C or a kill and everything since that last cycle is gone: the holes fill back in, and placed blocks are missing from the world and not back in anyone’s inventory either. A stop or restart from our panel saves the world, then ends the server through the game’s own exit command , which closes and saves every chunk before it quits. We proved it with a player on the server: blocks placed and holes dug moments before a restart were all there afterwards. A crash is different, and so is a server hung too hard to answer that command — nothing gets the chance to close the chunks, so the game’s last five-minute terrain save is what comes back. How do my friends join? Your server shows up in PixARK’s own server browser under the name you give it in Settings, and the panel shows its address. Want it private? Set a join password in Settings. One thing we fixed so you never meet it: a PixARK server has to register with Steam as the game itself, not as the server tool it is installed from. Set up the other way, it runs perfectly and never appears in the list. Ours registers as the game. Can I change the server settings? Yes — 84 of them, each a labeled field with the game’s own default beside it. Before a key became a field we checked that the server program itself contains it, and dropped the ones it does not — including a few that hosting guides still list, which would sit in your config doing nothing. Two things worth knowing: PixARK ignores the player cap in its own config file and rewrites it, so the Player slots field goes on the command line, the one place the game takes it from; and the game’s built-in presets may override some multipliers, which the fields that could be affected say beside them. It all lives on your volume, so a restart, a resize or a game switch cannot reset it. Can I bring my world from another PixARK server? Yes. A PixARK world is one folder, and the server opens it by name. In the file manager, go to Saved/CubeServers/ and the folder for your map ( CubeWorld_Light is the main world), make a folder for your world — letters, numbers, - and _ — and upload your world’s files into it: World.ini , Generator.ini , Terrain.arg , the two terrain databases and the Map folder with its .ark . Then set World name in Settings to that folder’s name (and Map , if it is a Terracrypt or Skyward world) and apply. We tried exactly that on our own node: the copied world came up in under a minute, the speed of a world that already exists, kept its own seed and left its terrain files byte for byte as they arrived — nothing was regenerated. The terrain databases are about 800 MB each, and the file manager sends big files up in pieces, so on a home connection that part takes a while. Your players’ characters are kept outside the world folder, in Saved/SavedArks/ ; bring that folder too, or everyone starts a new character. How do I start a fresh world without losing this one? Change World name in Settings and apply. The server opens a brand-new world in a folder of that name, with its own random seed, and builds its terrain on the first start (about a minute and a half on our node). The old world stays exactly where it was: set the old name back and it comes up again. Every world you make this way keeps its own folder, at roughly 1.5 GB each. Can I play Terracrypt or Skyward? Yes — all three maps boot on our servers, and picking one is the Map setting: the main world, Terracrypt or Skyward. Each map keeps its own world, so switching starts a separate one and switching back brings the old one up again. Terracrypt is paid DLC, so your players need it too. Can I run PvP? Yes. PixARK’s modes are switches on the Settings tab. Pioneering — PvE, nobody can hurt anybody — is the game’s own default, and we checked that a fresh server really starts there. For Chaos , PvP around the clock, turn PvE off and switch on PvP at all times . For Fury , PvP only inside a weekly war window, turn PvE off and switch on PvP in the war window . PixARK runs that window every weekend, from Saturday to the end of Sunday, UTC; the hour it opens on Saturday is a field right beside the switch. The days and the Sunday 23:59 close are fixed by the game itself — we tried setting them on our own server and it ignored every other value, so we offer the one part it takes. Will I see who is on, and can I kick someone? Yes to both. The Players tab lists everyone by name with their Steam ID, read from the server over RCON, and Kick sits on each row — tested with a player on our own server. A kick does not stop them rejoining. Bans are not in the panel yet, because we only wire what we have proved with someone on the server; until they are, a join password in Settings decides who gets in. Does the panel have a console I can type commands into? Yes — PixARK has RCON, so the console takes commands: save the world, see who is online, put an announcement across everyone’s screen, say something in chat as SERVER, and kick by Steam ID. Type help for the list. Each one was tested with a player on our own server, and we stop at that list on purpose: PixARK answers a command it does not recognise with Server received, But no response!! , which reads like success, so a typo would look as if it had worked. The save there is the game’s own: it writes creatures, structures and characters, while the terrain is written on the game’s five-minute cycle and when the server stops. Can I run mods on a PixARK server? Not yet, and we would rather say so before you buy. We have not proved that a PixARK dedicated server loads Workshop mods on our setup, and we do not put a button on a page until it works on our own server — so there is no mod button here. Both of the server’s config files open in the panel’s file manager, and its settings are panel fields. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. One PixARK detail we would rather tell you than have you find: PixARK writes its terrain to disk every five minutes and when the server stops, so for a backup with every last block in it, stop the server first — the stop writes everything before the copy is taken. Why does the first start take longer? Because PixARK builds the world’s terrain the first time a world starts. On our node that took about a minute and a half on the main world, and after that a start is under a minute; Terracrypt’s first start is the longest of the three maps. The server is busy, not stuck. Can I switch my server to another game later? Yes, and your PixARK world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your PixARK server? PixARK troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:50.360784+00:00", "source_page_evidence_sha256": "3323ad3afb4f9a624c4b5e7c89b6b43b692bfc06f64bc79624451a3a39e5a196"}, "https://hosting.gamesomg.com/project-zomboid-server-hosting": {"source_url": "https://hosting.gamesomg.com/project-zomboid-server-hosting", "original_choices": [{"pool_gb": 4, "original_amount": "11.00", "original_display": "$11", "original_order_href": "https://billing.gamesomg.com/products/servers/4-gb/checkout?options[86]=131&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=132&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=133&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=156&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=134&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=135&go=1", "original_fit": "Heavy builds, or a second server alongside this one", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=136&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Project Zomboid Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Project Zomboid hosting where both config files are panel fields. Project Zomboid keeps its settings in two places — servertest.ini for the server and servertest_SandboxVars.lua for the world — and most hosts hand you a text editor and wish you luck. Here 393 of them are labeled fields with the game’s own defaults and plain-English explanations, on a Ryzen 9 9950X , from $11/mo for 4 GB of guaranteed dedicated RAM. We hold 19 back and say which ones and why in the FAQ below, because a host that tells you “all of them” has usually not counted. We measured an empty world at 1.30 GB before pricing it, and we start the game in a way that actually lets it save when you stop it. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25485538 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Project Zomboid 4 GB $11 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 394 settings as labeled fields, each with the game’s own default beside it 🧩 Workshop IDs are a labeled panel field — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — Project Zomboid ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $11 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Project Zomboid server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Project Zomboid world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop saves the world — the game writes its save on our stop signal and logs it before it exits; measured, not assumed ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Two files, one panel, and a stop that saves. The settings surface, the memory floor and the shutdown behaviour were all measured on our own node. 01 — both files, one surface The sandbox file is where the game actually lives. Everyone shows you servertest.ini — the name, the password, the player cap. The part that decides what your game FEELS like is the other file: zombie speed and population, loot rarity per category, XP rates, day length, how fast the power and water shut off. 393 fields across both files are here — every one of the 268 sandbox settings, and every server setting that is yours to set — each with the value the game itself ships and a sentence saying what it does. You never have to know which file a setting lives in, because we do. 02 — measured, not guessed 1.30 GB idle — so we sell 4. We read the memory off our own booted server the way you are supposed to: the unreclaimable working set from the kernel, not a dashboard figure inflated with page cache. An empty Muldraugh world with nobody on: 1.30 GB . We could advertise a 2 GB plan off that number and it would boot. But the game grows as the map streams in around your players, and we have not measured it with anyone on yet, so the floor is 4 GB — and that idle figure is published here rather than buried, so you can judge it yourself. 03 — the stop that saves We do not use the game’s own launcher, on purpose. Project Zomboid ships a start script that does not forward the shutdown signal to the game. Run a server that way and every stop kills it mid-save — and the script exits successfully, so the host never notices. We start the game directly instead, which means a stop actually reaches it: measured on a fresh world, it writes out and the process exits cleanly in about eight seconds, and a built-up world takes longer. Backups force a save first, so your restore point is a flushed world, not whatever the last autosave caught. How much RAM does a Project Zomboid server need? An empty Muldraugh world with nobody on holds a 1.30 GB unreclaimable working set on our own node. That is the floor with nothing happening — Project Zomboid grows as the map streams in around your players, which is why the plan starts at 4 GB at $11 rather than the 2 GB the idle number would technically allow. We have not measured it with players on yet, so we do not put a player count on 4 GB. Running Project Zomboid beside a second game needs room for both — and because the plan is a pool, you can move that RAM between your servers whenever you like without losing a world. Bored of Project Zomboid in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Project Zomboid world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Project Zomboid and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Project Zomboid server hosting cost? From $11/mo for 4 GB of guaranteed dedicated RAM, $16.50 for 6 GB, $22 for 8 GB and up the ladder from there. No slot pricing, no setup fee — you set the player cap yourself and the price does not move. How much RAM does a Project Zomboid server need? We measured our own: an empty Muldraugh world with nobody on holds a 1.30 GB unreclaimable working set — read from the kernel, not from a dashboard number padded with cache. That is a floor with nothing happening, and Project Zomboid grows as the map streams in around your players, so we sell 4 GB rather than the 2 GB the idle number would let us advertise. We have not measured it with players on yet, so we do not put a player count on 4 GB — when we have that number it goes here. Running Project Zomboid beside a second game needs room for both. Can I edit the sandbox settings — zombie speed, loot, XP? Yes — every one of them. Project Zomboid splits its configuration across two files, servertest.ini for the server box and servertest_SandboxVars.lua for the world, and the sandbox file is the one that decides how your game feels. Every setting in it is a labeled panel field — 268 of them, with the game’s own default and a plain-English explanation beside each: zombie speed, population, loot rarity per category, XP rates, day length, the lot. Across both files that is 393 fields. No file editing, and no hunting for which of the two files a setting lives in. Which settings are NOT in the panel? A fair question, and one worth asking your current host. 19 of them, in three groups, and none of them are settings you would want us to hand you. 5 belong to the host — the port numbers and the announced IP are ours to allocate — that is what stops your server colliding with someone else’s, and a box you could type into would only let you break your own connection. (UPnP is in the same group: there is no home router in front of your server to configure.) 3 are world identity values — the worldgen seed and the two IDs that tell a returning player their character is still valid. Project Zomboid generates those per world, and a panel field that overwrote them would force everyone on your server to roll a new character. The other 11, Project Zomboid ships with no description at all — no comment in its own config file, no tooltip in its own settings screen. We could put a switch on the page and invent a confident sentence about what it does. We would rather leave it out and tell you it exists. Can I run Workshop mods? The two fields Project Zomboid uses are panel fields: WorkshopItems takes the Workshop IDs your server subscribes to, and Mods takes the mod IDs it loads. Set them, restart, and the game pulls them on boot. The Workshop field takes up to 8,192 characters — room for about 744 Workshop IDs. Being straight with you: we have not run a Workshop mod on a Project Zomboid server here ourselves yet, so we are telling you the fields are wired rather than claiming a one-click experience we have not tested. Do I get admin commands? Yes. Project Zomboid speaks RCON, and the panel gives you a console on it — save the world now, broadcast a message, kick, ban, unban, read the live server options, check whether a Workshop mod needs updating, and start or stop the weather. Every one of those was run against a real server before it appeared as a button. What happens to my world when the server stops? It gets saved. We do not run Project Zomboid through its own start-server.sh , because that script does not pass the shutdown signal to the game — the server gets killed mid-save and the container still reports success. We start the game directly instead, so a stop reaches it: measured on a fresh world, it writes out and the server exits cleanly in about eight seconds. A world people have built takes longer, and we have not timed one yet, so let it finish rather than pulling the power. Backups force a save first, so a restore point is a flushed world rather than whatever the last autosave happened to catch. Can I switch my server to another game later? Yes, and your Project Zomboid world stays where it is. Switching hands the RAM in your plan to a different game; switch back and the world is waiting. No second bill, no reinstall, no ticket. Something off on your Project Zomboid server? Project Zomboid troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:52.230862+00:00", "source_page_evidence_sha256": "be5b72da12e5254efe678db750d4f51233cfa17d8a3a8c8260d35aac89c6078f"}, "https://hosting.gamesomg.com/rust-server-hosting": {"source_url": "https://hosting.gamesomg.com/rust-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=126&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=127&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=128&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Rust Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Rust server hosting where the map is yours to choose . On Rust, the map IS the product decision — and here the seed and world size are panel fields, not a support ticket. We measured live servers before pricing this, twice: a 3000 map runs a 4.9 GB working set, and a 4500 map with players on peaked at 8.85 GB . Map size is the memory lever, so the floor is 12 GB at $32 on a Ryzen 9 9950X — the same number Facepunch asks for, and we published the whole size-by-size table below rather than one convenient figure — with 151 server settings as labeled fields and the Carbon mod loader ready for the whole Oxide plugin ecosystem. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25902425 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Rust 12 GB $32 16 GB $41 24 GB $59 ⚙️ 151 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Carbon — runs Oxide plugins 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Rust ships at 100, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Rust server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Rust world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly We asked the game itself what a Rust server can do. The settings, the memory floor and the mod loader were all measured on our own node — not copied off a wiki. 01 — measured, not guessed Two measurements. One honest floor. We read the memory off live servers the way you are supposed to — the unreclaimable working set from the kernel, not a dashboard number padded with cache. A 3000 map: 4.9 GB, peaking 6.3. A 4500 map with a player aboard: 8.85 GB at peak — past an 8 GB cap. The worldsize slider in our own panel reaches 6000, and so Rust starts at 12 GB, which is also what Facepunch asks for. Cheaper floors exist — 8 and 10 GB are common — and they are fine on a small map with a few friends. What they do not tell you is where that stops. The table below does. 02 — the map is the product Seed, size, and a fresh world when YOU say. Rust servers live and die by their map. Seed and world size are labeled panel fields here — new wipe, new seed, done. The panel is honest about the sharp edge: changing either regenerates the world, and it says so before you do it. The other 149 settings — player cap, PvE mode, damage multipliers, decay, populations — came from asking the running game to enumerate its own convars, descriptions and defaults included. 03 — plugins without the trap Carbon, because Oxide breaks on shared images. Oxide patches a DLL inside the game install — on any host that shares game files between servers, that patch silently vanishes on the next rebuild and your \"modded\" server reverts to vanilla. We ship Carbon instead: everything it keeps lives on your server’s own storage, not in the shared game files, so a rebuild cannot strip it. It hot-loads .cs plugins without a restart and runs Oxide plugins unmodified. Same ecosystem, none of the quiet reverts. And your SteamID lands in users.cfg as owner — you are admin on the thing you pay for. How much RAM does a Rust server need? We measured live Rust servers twice. A 3000-size map: a 4.9 GB unreclaimable working set, peaking at 6.3 GB . A 4500-size map with a player aboard: 8.85 GB at peak — past an 8 GB cap. The lever we measured growing Rust memory is the map (per-player growth we have not measured yet), our default world is 3500, and the size field runs to 6000 — so the floor is 12 GB — the number Facepunch itself asks for. Here is the honest part: 12 GB is sized for the default 3500 map and a group of friends. It will boot a 6000 map — we tried, 10.7 GB peak with 1.3 GB spare and nothing thrashing — but booting it is not the same as recommending it. Push past 4000, run a bigger group, or build heavy, and start at 16 GB. World size RAM in use Measured with On 12 GB 3000 4.9 GB · peak 6.3 empty Loads of room 3500 (default) 6.0 GB · peak 6.1 one player on Loads of room 4500 peak 8.9 GB one player Comfortable 5000 9.6 GB · peak 9.6 empty Tight 6000 (slider max) 9.6 GB · peak 10.7 empty · 178,904 entities 1.3 GB spare Every row is read off our own node as the unreclaimable working set — the kernel number, not a dashboard figure padded with cache. The conditions differ per row and the column says which, because a 3500 reading with somebody on it and an empty 6000 reading are not the same kind of number. What we have not measured yet: a heavily-built world. Every figure above is a map plus its own trees and monuments — nobody’s 40-tier-3-foundation compound is in there. When we have that number we will put it in this table. Bored of Rust in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Rust world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Rust and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Rust server hosting cost? From $32/mo for 12 GB, $41 for 16 GB or $59 for 24 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. You set the player cap yourself and the price does not move. How much RAM does a Rust server actually need? We measured twice. A 3000-size map runs a 4.9 GB working set, peaking at 6.3 GB — an 8 GB cap holds that with zero memory-pressure events. But the default world here is 3500, the size slider goes to 6000, and a 4500 map with a player aboard peaked at 8.85 GB — past that same cap. Map size is the lever we measured (per-player growth we have not measured yet), so the floor is 12 GB, which is also Facepunch’s own stated requirement. 12 GB suits the default 3500 map and a group of friends. Past 4000, or with a bigger group, or if you build heavy, start at 16 GB — the size-by-size table on this page shows where the line falls. Can I change the map — seed, size, all of it? Yes, and on Rust that IS the server: seed and world size are panel fields, so every wipe can be a genuinely new map. One honest warning the panel repeats before it applies: changing seed or size starts a different world — your bases, boxes and tool cupboards are on the old one, and your character starts over. The old world is not deleted: it stays on disk, and putting both the old size and seed back brings it up again (until the next force wipe retires it). Name, player cap and the rest change without touching the world. Can I run plugins — Oxide, uMod, Carbon? Yes. Your server ships with the Carbon mod loader available — flip mods on in the panel, drop .cs plugins into the carbon/plugins folder (the Files tab links you straight to it), and Carbon hot-loads them without a restart. Carbon runs Oxide/uMod plugins unmodified, so the whole existing ecosystem works. We proved the load path with our own probe plugin before shipping it. Am I actually admin on my own server? Yes — put your SteamID64 in the panel and it lands in users.cfg as owner before every boot. Worth saying plainly because vanilla Rust ships that file empty: on a lot of hosts you are renting a server you cannot even admin. RCON works too — the panel generates the password and wires the port, and tools like RustAdmin and BattleMetrics speak to it directly. How do wipes work here? You choose, from the Schedule tab’s wipe card: wipe on set days or every few days at a time you pick, keep the same map or roll a new random one, and wipe blueprints only if you tick the box for it. Every wipe takes a backup labelled Before wipe first, and if that backup fails the wipe does not run. Changing the seed or world size in Settings also starts a new world. Deleting the .map file does not wipe anything: it is only a terrain cache the server rebuilds, and the world itself lives in the .sav. Facepunch force-wipes every Rust server with the monthly update on the first Thursday of the month — the game does that one on its own, the same on every host, and a wipe you schedule within 12 hours of it is skipped rather than done twice. Do you back up my server? Yes — nightly, automatically, off-site on a separate network. One-click restore or download from the panel, plus pre-update snapshots before game patches. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports. One location today, stated plainly — and the 72-hour money-back is there so you can test the real latency yourself. Something off on your Rust server? Rust troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:54.292164+00:00", "source_page_evidence_sha256": "80f4068914b3d4aec0dc3a34c041612de1c3da2435841e037c546964878b40eb"}, "https://hosting.gamesomg.com/satisfactory-server-hosting": {"source_url": "https://hosting.gamesomg.com/satisfactory-server-hosting", "original_choices": [{"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=92&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=97&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=153&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=103&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=111&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=120&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 1, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Satisfactory Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Satisfactory server hosting sized for the factory, not the player count . Satisfactory memory grows with what you build, not how many people are online — a solo megabase can outweigh a four-player early game. We measured a fresh server at about 0.4 GB empty and roughly 3 GB with a young save loaded, then priced from 6 GB so your factory has somewhere to go. Guaranteed dedicated RAM on a Ryzen 9 9950X , never oversold. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25782485 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Satisfactory 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ Settings read live off your server and changed from the panel through the game’s own API — no restart 🧩 Mods via the file manager 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 4 to start — the game’s own default. Raise it on the Settings tab, up to 127; it applies on the next restart Small to medium groups, with room to settle in Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Satisfactory server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Satisfactory world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The number that matters is how much you have built. We measured an empty server and a loaded one. The gap is the whole story. 01 — factory, not players Slot counts tell you nothing here. A Satisfactory server’s memory is set by machine and belt count, not by how many people are connected. That makes \"supports 8 players\" a meaningless number on this game — which is exactly why we sell you a RAM figure instead and let you size it to your build. 02 — measured both ends 0.4 GB empty, ~3 GB loaded. We installed the dedicated server, booted it with no world, then with a save, and read both numbers off the process. Starting at 6 GB is not padding — it is the headroom a factory needs before it starts fighting you in the late game. 03 — honest about settings No fake config file. Satisfactory has no server settings file — its settings live inside the running game. The panel reads them off your server and changes them through the game’s own API, live, with no restart; the in-game Server Manager still works if you prefer it. We would rather tell you how it really works than invent a file for it. How much RAM does a Satisfactory server need? We measured a Satisfactory dedicated server at roughly 0.4 GB before any world was loaded and about 3 GB once a young save was running. The important part is what happens next: memory tracks factory size , not player count, so a long playthrough climbs steadily whether you play solo or with a group. 6 GB is a real starting point, and the bigger plans are there for when the factory grows. We have not measured a late-game megabase of our own yet, so we will not tell you which plan it lands on — watch Memory used in your panel and move up when it gets near the ceiling. Bored of Satisfactory in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Satisfactory world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Satisfactory and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch Can I buy a Satisfactory server from you right now? Yes. For a while we would not sell it — Satisfactory used to demand a fixed port that only one server per machine could hold, and we would rather not sell a game than sell it badly. That is solved now, and proven the way we prove things: two Satisfactory servers running side by side on the same machine, no collision, before the first one went on sale. From $16.50/mo for 6 GB, guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does a Satisfactory server need? More as your factory grows. We measured a fresh server at about 0.4 GB before a world loaded and roughly 3 GB once a young save was running. The number tracks factory size rather than player count, which is why we start at 6 GB — a mature factory will use it. Does player count change the RAM I need? Barely. Satisfactory memory is driven by how much you have built — machines, belts, trains — not how many people are connected. A solo megabase can use more than a four-player early game. How do I change server settings? On the Settings tab in your panel. Satisfactory has no server settings file to edit — its settings live in the save and behind the server API the game itself uses — so the panel reads them off your running server and applies a change through that API: immediately, with no restart, while the server is on. The one exception is the player cap, a launch setting the API does not carry, which applies on the next restart. Changing them needs the server’s admin password: we hold it for servers we claimed for you, and one you claimed yourself in-game asks you for it once. The in-game Server Manager still works if you prefer it. Can I move my existing save here? Yes — upload your save through the panel file manager and load it from the in-game Server Manager. Downloading it back out is just as easy; your world is always yours. Do you back up my factory? Yes — nightly, automatically, off-site on a separate network, on top of Satisfactory’s own rotating autosaves. One-click restore from the panel. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network. Something off on your Satisfactory server? Satisfactory troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:56.618790+00:00", "source_page_evidence_sha256": "7fc4314a42e1d35289ada52acb6a096be8046f0f7ea01b9970da5d6cf1cff595"}, "https://hosting.gamesomg.com/scum-server-hosting": {"source_url": "https://hosting.gamesomg.com/scum-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=163&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=164&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=165&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "SCUM Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now SCUM server hosting with your players on a live map . SCUM is heavy, and we say so up front: an empty server on our own node holds 9.57 GB before anyone joins, so the plan starts at 12 GB from $32/mo — not a slot count on a box that cannot hold the island. All 75 server settings are labeled fields, a ban from the Players tab lands within seconds, and the Map tab shows the island with your players on it. On a Ryzen 9 9950X , with guaranteed dedicated RAM. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25803875 console.gamesomg.com Shown on Windrose — panel may differ slightly by game Shown on Valheim — panel may differ slightly by game Shown on VEIN — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs SCUM 12 GB $32 16 GB $41 24 GB $59 ⚙️ 75 settings as labeled fields, each with the game’s own default beside it 🧩 No mod loader to install — SCUM’s loot, economy and quest files are yours to edit in the browser 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — SCUM ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a SCUM server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 75 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your SCUM world is kept — no charge, no rebuild, switch back whenever ✓ A live map of the island with your players on it — positions refresh about every 90 seconds, as often as SCUM itself writes them ✓ “Online” means the world is running — the panel waits for SCUM’s first world tick, not just an open port A world that actually saves The part we found the hard way. ✓ Hard stops are safe — we stopped it hard several times in a row and the world reopened clean every time ✓ Backups of a running server are real copies — taken with the database’s own online backup and integrity-checked, never a raw file copy that can catch it mid-write ✓ Written as it plays — the world is one database the game commits the whole time it runs, so a stop has nothing left to save ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Bans that land in seconds — from the Players tab, with the server on or off; the banned list shows names, with an Unban on each ✓ No official mods in SCUM — no Workshop and no loader, so no mod button here. Its economy, loot, quest and raid-time files open in the file manager instead ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running SCUM ourselves. Each one is a fix on our own node, and each one is a support ticket you never open. 01 — the file SCUM wipes a world over We put it back before the game looks. SCUM keeps a small Metadata.json in its save folder, and a save folder without it gets wiped — world included . A brand-new server is exactly that case, and so is a backup restored without that one file; our own first test boot crash-looped on it. So the platform writes the game’s own 19-byte file whenever it is missing and never touches it when it is there, and a harness proves both on every deploy. 02 — the server that boots and lets nobody in We fix the cause on every boot. At start-up SCUM checks its own graphics libraries and quietly turns multiplayer off if it does not trust them — the server runs, the log looks healthy, and nobody can join. Running it on Linux, the way we do, is exactly that case, and the fix passed around for it treats the wrong thing. We switch off the check’s cause on every boot, and our image build fails outright if a test server ever logs that check failing — so a broken image never reaches you. 03 — the database that never stops writing A backup you can actually restore. SCUM keeps its whole world in one database and writes it the entire time the server is up. Copy that file the ordinary way while the game runs and you can catch it halfway through a write: a backup that looks fine and will not load. We copy it with the database’s own online backup , from inside your server, then check the copy’s integrity. The same design is why a sudden stop costs you nothing — we pulled the plug on it several times running and it reopened clean every time. How much RAM does a SCUM server need? An empty SCUM server on our own node held 9.40 GB seven minutes after boot and 9.57 GB ten minutes later, peaking at 9.67 GB while it loaded — read off the kernel, before a single player joined. On a 10 GB box that is 96% with nobody on, close enough that the first busy moment becomes a stall; we have withdrawn a rung for exactly that before. So the plan starts at 12 GB at $32 . What we have not measured yet is a busy island: every number here is an empty one, and players spreading across the map is the growth that matters. Go to 16 if your group is big, or 24 to run a second game beside this one — the plan is a pool, so you can move the RAM later without losing a world. Bored of SCUM in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your SCUM world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run SCUM and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a SCUM server cost? From $32/mo for 12 GB of guaranteed dedicated RAM, $41 for 16 GB or $59 for 24 GB. No setup fee and no slot pricing — the player cap is a setting in your panel, not a line on your bill. How much RAM does a SCUM server need? More than most, and we would rather show you than round it down. An empty SCUM server on our own node, read off the kernel rather than a dashboard, held 9.40 GB seven minutes after boot and 9.57 GB ten minutes later, peaking at 9.67 GB while it loaded — before a single player joined. On a 10 GB box that is 96% with nobody on, which is not a floor. So the plan starts at 12 GB . What we have not measured yet is a busy island: those numbers are an empty one, and players spreading across the map is the growth that matters. Big group? Start at 16 — the plan is a pool, so you can move the RAM later without losing the world. How do my friends join? Your panel shows the exact address to type into SCUM — host and port, ready to copy. SCUM takes players on a different port from the one the server is started on, which trips people up, so we print the one that actually works. And the panel only says the server is online once the world is running, not the moment a port opens, so nobody is sent to a server that is still loading. Can I change the server settings? Yes — all 75 of them, each a labeled field with the game’s own default beside it. SCUM rewrites its own settings file every time it starts, so we checked the part that matters: your values survive that rewrite. Nothing to hunt for in a file, no launch flag to type, and the file is still there in the file manager if you would rather edit it. It lives on your volume, so a restart, a resize or a game switch cannot reset it. Can I run mods on a SCUM server? Not in the Workshop sense, and we would rather say so before you buy: SCUM has no official mod support on the current build — no Workshop and no mod loader — so there is no mod button on this page. What SCUM does have is deep customisation through its own config files: economy, loot, quests, raid times and notifications all live in the server’s config folder, and every one of them opens in the panel’s file manager. How do I ban someone? From the Players tab, in one click. We tested it the hard way, by banning our own account while it was on the server: kicked 0.2 seconds later, and the rejoin was refused. Unbanning is the same click and takes effect the same way. The banned list shows each player by name, with an Unban on every row — and it all works with the server switched off, too, because SCUM reads its ban list as it starts. Will I see who is on my server? Yes — names, not just a count, read from the game’s own database. The panel also keeps a join-and-leave history from the server’s log, outside the container, so a restart or a rebuild cannot erase it. Is there a map? Yes — the Map tab shows the whole island with your players on it. Positions refresh about every 90 seconds, which is as often as SCUM itself writes them; there is no setting that makes the game write them faster, so we say 90 seconds rather than “live” and leave it there. Does the panel have a console I can type commands into? You get the live console to read, but not to type into, and the reason is the game: SCUM has no RCON — no remote admin channel at all. Its admin commands are typed in-game. What the panel console shows is the server’s own log, live, with the Steam login tickets that SCUM prints cut out, so a shared screenshot of your console never leaks one. What happens to my world if the server stops suddenly? Nothing, and we checked. SCUM keeps its whole world in one database that it writes the entire time it runs, so there is no save waiting to happen. We stopped it hard, several times in a row, and the world reopened clean every time — same world, no reset. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. And a backup of a running SCUM server is a real copy : an ordinary file copy of a database that is being written can catch it halfway through a write and give you a backup that will not load, so we copy it with the database’s own online backup and check the copy’s integrity. Can I move an existing SCUM world here? Yes — stop the server, upload your SCUM.db through the panel file manager, and it loads on the next start. Copy it off the old server while that one is stopped too: a SCUM.db taken from a running server without its -wal file can be missing the newest changes. It works the other way too: your world is yours to download whenever you like, including on your way out. Can I switch my server to another game later? Yes, and your SCUM world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your SCUM server? SCUM troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:58.186122+00:00", "source_page_evidence_sha256": "bff91a7c4c868c580817ed2d3c0752d43727eba30b834295f2eb2a302ed9d268"}, "https://hosting.gamesomg.com/sons-of-the-forest-server-hosting": {"source_url": "https://hosting.gamesomg.com/sons-of-the-forest-server-hosting", "original_choices": [{"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=159&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=160&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=161&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=162&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Sons of the Forest Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Sons of the Forest hosting that can’t wipe your world . This game ships a setting whose New value rebuilds the world from scratch on every restart — one stray edit and the island you spent a month on is gone, quietly, a restart at a time. We force the safe value on the command line where an edit cannot reach it. All 35 server settings are labeled fields, mods install in one click, and the first modded boot is already built and cached before your server exists. On a Ryzen 9 9950X , from $27.50/mo for 10 GB of guaranteed dedicated RAM. The game caps a server at 8 players, so nobody here sells you slots. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 20228410 console.gamesomg.com Shown on Enshrouded — panel may differ slightly by game Shown on Rust — panel may differ slightly by game Shown on Satisfactory — panel may differ slightly by game Shown on Windrose — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Sons of the Forest 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 35 settings as labeled fields, each with the game’s own default beside it 🧩 One-click RedLoader, and the panel names any mod your server refused 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 Up to 8 — Sons of the Forest’s own cap, on every rung Small groups and fresh worlds — the smallest box we would run this on Add to cart → $27.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Sons of the Forest server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Sons of the Forest world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ A hand-edited config cannot wipe your world — the safe save mode is forced on the command line, and a harness proves it every deploy ✓ We watched a restart save. Stop writes the world and logs it before the process exits — measured, not assumed ✓ The game’s own three rolling backups sit beside ours, on your volume ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ RedLoader in one click , with the heavy first-boot build already done and cached in the image ✓ Your panel names the mods the server refused — most SotF mods are client-side, so this is the difference between an answer and a ticket ✓ Everyone joining needs the client-side mods on their own copy — we say so here rather than after you buy ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running this game ourselves. Each one is a measurement or a fix on our own node, and each one is a support ticket you never open. 01 — the setting that deletes worlds We take it off the table. Sons of the Forest reads a save mode from its config, and one of its values re-creates the world on every boot. Endnight document it; almost nobody hosting the game mentions it. On a plain server, one wrong line in a file you are allowed to edit removes everything you have built, and it does it silently — the server starts fine, the island is just new. We force the safe value on the command line every boot , where the file cannot override it, and write it back into the file as well. A harness hand-edits the file to the dangerous value on every deploy and proves a real server still comes up on the existing world. Your ports are pinned the same way. 02 — the modded boot that eats 12.6 GB We do that work at build time, once. Installing a mod loader on this game is not like installing one on Valheim. RedLoader has to translate the whole game into something mods can attach to — a one-off job we measured at 12.6 GB and 76 seconds , and at an 8 GB cap it was simply killed. That is why other hosts tell you to buy more RAM before your first mod. We do it when we build the image , 140 MB cached and shipped, and we prove the cached copy is the real one by hashing it against what a live server generates. The result: a cold modded boot at 8 GB peaked at 7.85 GB and finished clean — and we still sell 10, because 96% of a box is not a floor. 03 — the mods that quietly do nothing The server tells you, so we do not have to keep a list. Most Sons of the Forest mods run on the player’s PC, not on the server. That is the ecosystem, not our setup, and it is why a mod you upload can do nothing at all while everything looks fine. RedLoader refuses client mods on a dedicated server on purpose — the alternative is patching camera and HUD code into a machine that has neither and finding out later. The trap is that a listing’s own \"Mod Side\" badge disagrees with the mods’ own manifests in both directions, so going by the catalogue gets you a server that loaded nothing. So your panel reads the loader’s log and names every mod your server refused, by name, on your server. That is per-server truth with nothing for us to keep up to date — and it is the one thing that turns \"I uploaded it and nothing happened\" into an answer. How much RAM does a Sons of the Forest server need? A fresh Normal world with nobody on holds 6.5 GB on our own node, and one player for half an hour moved it to 6.61 GB — the world is the cost here, not the player count, which is why the 8-player cap never enters the sizing. What sets the floor is the mod loader: 7.08 GB with RedLoader and every mod that declared server-side support on the day we measured installed at once, and a cold modded boot peaking near 7.9 GB . On an 8 GB box that is 96%, close enough that a busy moment becomes a stall — we have withdrawn a rung for exactly that before. So the plan starts at 10 GB at $27.50 , where the modded peak sits at 69% with no memory pressure at all. Go to 12 if you would rather never think about it, or 16 to run a second game beside this one — the plan is a pool, so you can move the RAM later without losing a world. Bored of Sons of the Forest in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Sons of the Forest world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Sons of the Forest and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a Sons of the Forest server cost? From $27.50/mo for 10 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No setup fee and no slot pricing — which matters here, because Sons of the Forest caps a server at 8 players itself . A host billing you per slot is billing you for a limit the developer already set. How much RAM does a Sons of the Forest server need? We measured our own, off the kernel rather than a padded dashboard figure. A fresh Normal world with nobody connected holds 6.5 GB , and one player for half an hour moved it to 6.61 GB — this game spends its memory on the world, not on people. So the floor is not set by players at all. What sets it is the mod loader: with RedLoader and every mod that declared server-side support on the day we measured installed at once, 7.08 GB , and a cold modded boot peaks near 7.9 GB while it builds its interop cache. That is 96% of an 8 GB box, which is not a floor, it is a coin toss — so we sell 10 GB , where the same boot sits at 69% with zero memory-pressure events. BisectHosting arrives at the same 10 GB from the other direction. My character keeps resetting when I rejoin. Is the server broken? No — and this one catches almost everybody, so it is worth knowing before you buy. Sons of the Forest only saves a player once that player has somewhere to sleep. Build a tent, sleep in it, and from then on your character, your inventory and your progress survive a rejoin and a full server restart. Until you have built one there is nothing for the game to write, so you get the intro again and an empty pack, and it looks exactly like a broken server. That is the game’s own design, not your host — we tested it on our own server to be sure. The world itself saves regardless : everything you built, looted and cut down is written on every autosave and every clean shutdown, whether anyone has a tent or not. Can I change the server settings? Yes — all 35 of them, each a labeled field with a default beside it, checked against the list the server itself prints on every boot. Every on/off switch shows the game’s own compiled default but one: cheats, which the game compiles on and we ship off. The Custom block’s choices (enemy health, seasons, day length and the rest) show Endnight’s published example instead, because the game’s fallback for those is not readable from its files, and we would rather say that than dress the example up as the game’s own value. Difficulty and the whole Custom block, structure damage, tree regrowth, enemy spawns, the save interval, the join password, your server name. Nothing to find and no launch flag to type — and the file is still there if you would rather edit it. And they live on your volume, so a restart, a resize or a game switch cannot reset them. Can I run mods on a Sons of the Forest server? Yes — RedLoader installs in one click , and this is the part other hosts get wrong, so read it before you pay. Most Sons of the Forest mods run on the player’s PC, not on the server. Every mod says in its own manifest whether it can run on a dedicated server, and most do not declare that they can . Those are client mods, and RedLoader deliberately refuses them rather than loading camera and HUD code into a server that has neither. So: upload a server-side mod through the file manager and it runs; hand your friends the page link for anything client-side and everyone installs it on their own copy. And your panel names every mod the server refused, by name , off the loader’s own log — because an upload that silently does nothing is the normal case on this game, and \"nothing happened\" with no explanation is how you end up opening a ticket. Why does my first modded start take longer than a normal one? On most hosts it takes several minutes and can run the box out of memory; on ours it does not happen at all. RedLoader has to translate the game’s code into something mods can attach to, which is a heavy one-off job — we measured it at 12.6 GB and about 76 seconds on a stock setup, which is exactly why other hosts tell you to buy 10 GB before you install a single mod. We do that job when we build the server image instead , the same way we pre-build the Windows compatibility layer, so the work is already done and cached before your server exists. Your first modded boot is a normal boot. It also means your server never has to reach the internet to fetch it, which is the other way that step fails. Will I see who is on my server? Yes — names, not just a number. Sons of the Forest prints the player’s Steam name and Steam ID on one line when they join and again when they leave, so the panel shows you who is on and keeps a join-and-leave history you can scroll back through. It is kept outside the container, so a restart or a rebuild cannot erase it. How do I make myself or a friend an admin? Add the Steam ID to the Owners list in your panel and restart. Owners get the in-game admin panel under Esc → Players — kick, ban, and the rest of the host controls — which is where Sons of the Forest puts them. We tested this end to end on our own server rather than reading it off a wiki: the owners file is read when the server starts, so the restart is the part people miss. Does the panel have a console I can type commands into? You get the live console to read, but not to type into, and the honest reason is the game: Sons of the Forest has no RCON and no remote admin channel at all. Its host controls live in-game behind the Owners list above. We would rather tell you that than put a text box on screen that quietly does nothing. What you do get: the live log, power controls, every setting as a field, the file manager, backups, the player list and the history. ⭐ One thing we did fix — this game writes roughly 3,500 lines of engine noise per boot , which buries anything you actually want to read. We filter it down to the hundred or so lines that mean something, so your console reads like a log instead of a wall. Can I pick the difficulty, or start a new world later? Yes to both, with one thing worth knowing first: difficulty and the whole Custom block are stamped into a world when it is created and ignored afterwards. That is the game’s design, not a panel limitation — set them how you want them before you start, because changing them later will not move an existing world. Two settings are the exception and apply on every load: tree regrowth and structure damage. Want a different difficulty? Start a new world in a new slot — your old one stays exactly where it is , not overwritten. Can a bad setting wipe my world? Not here, and we built it that way on purpose. Sons of the Forest has a setting whose New value silently re-creates the world on every single restart — Endnight document it themselves, and on a plain server a stray edit to that one line quietly deletes everything you have built, one restart at a time. On our servers the platform forces the safe value on the command line every boot, where a file edit cannot reach it, and writes it back into the file too. The same applies to your ports. We test this the way it deserves: a harness hand-edits the file to the dangerous value and proves the server still comes up on your existing world. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. And we save before we stop : we watched a panel restart write the save and confirm it in the log before the process exited, so a restart is not a gamble. The game keeps its own three rolling backups per world beside your save as well, so there is a belt and braces here. Can I move an existing Sons of the Forest world here? Yes — upload the world’s folder into Worlds on the Files tab, named for the slot it should load as ( 0000000003 is slot 3), then set World slot on the Settings tab to that number, and it loads on the next start. Leave World slot on a number with no save in it and the server builds a brand-new world there instead — your upload stays on disk, untouched, until you point the slot at it. It works the other way too: your world is yours to download whenever you like, including on your way out. Can I switch my server to another game later? Yes, and your Sons of the Forest world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your Sons of the Forest server? Sons of the Forest troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:00.196802+00:00", "source_page_evidence_sha256": "e40d23ab35922aed320a26846ad6eb0b3587729162411f7938078a8bab3c8869"}, "https://hosting.gamesomg.com/valheim-server-hosting": {"source_url": "https://hosting.gamesomg.com/valheim-server-hosting", "original_choices": [{"pool_gb": 4, "original_amount": "11.00", "original_display": "$11", "original_order_href": "https://billing.gamesomg.com/products/servers/4-gb/checkout?options[86]=87&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=89&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=94&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=150&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=100&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=108&go=1", "original_fit": "Heavy builds, or a second server alongside this one", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=117&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Valheim Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Valheim server hosting with every setting built in. Rent a Valheim server where every world modifier and 26 advanced world keys — settings that normally live in hand-typed launch flags — are labeled fields in your panel, and the admin, whitelist and ban lists sit right beside your player count. Set them, hit deploy, you’re playing. See plans and pricing Valheim premium server hosting: from $11/mo · $2.75/GB · 10-player worlds · slide your RAM up anytime ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. ✓ Crossplay is a toggle — flip it on and the panel hands you the join code Iron Gate gives Xbox / Game Pass players ✓ 26 advanced world keys — the -setkey surface most players never see, each one verified against a running server before we listed it Live now · NA East ✓ Updated for build 25909431 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Valheim 4 GB $11 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 47 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Thunderstore mods, with version pinning 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 Up to 10 — Valheim’s own cap, on every rung Small groups and fresh worlds — the smallest box we would run this on Add to cart → $11 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Valheim server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 47 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Valheim world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Bring an existing world in — upload it through the panel file manager (a 1.0 world is a folder; an older one is its .db and .fwl , which the game converts) and keep playing where you left off; it stays yours to download, always ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ One-click Thunderstore mods — BepInEx installs from the panel, or upload a mod file of your own; or keep it vanilla, your call ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The config tools we built for self-hosters, now built into the host. No files, no SSH, no support ticket to change a value. 01 — Labeled, not cryptic Every knob is a field Combat, raids, portals, death penalty — plus 26 advanced world keys (skill gain, enemy stars, death rules à la carte, fire spread, New Game+) that normally exist only as hand-typed launch flags. Each one a labeled control, checked against a running server before we shipped it. The admin, whitelist and ban lists sit on the Players tab, one Steam ID per line. 02 — Not a licensed panel The config generator, with a server behind it We made the Valheim config generator players already use, and this is the same settings surface — except it deploys to a live server instead of handing you a file to upload. We didn’t license a panel. 03 — Never oversold Your slice is yours Your RAM is a hard, walled-off allocation — a neighbor literally can’t reach into it, and we never sell the same gigabyte twice — and your CPU share grows with the plan you bought. One location today: NA East (Montreal). More regions when enough of you ask, not to pad a map. How much RAM does a Valheim server need? Less than you’d think. On our own server a fresh 1.0 world with two players used about 1.4 GB — a third of the 4 GB plan. A big, well-explored world uses more, and we have not measured one yet. Valheim isn’t a memory hog and we’re not going to pretend you need 16. Two things move the number: how much you have built, and how many people are loading different corners of the map at once. Bored of Valheim in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Valheim world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Valheim and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Valheim server hosting cost? From $11/mo for a 4 GB server, $16.50 for 6 GB, or $22 for 8 GB — each a full 10-player world. Size up past that and the spare RAM runs a SECOND game beside it, on the same plan. We measured a fresh 1.0 world with two players at about 1.4 GB, a third of the 4 GB plan; a big, well-explored world uses more, and we have not measured one yet. No setup fee, no upsells. Can I rent a Valheim server instead of self-hosting? Yes — that's the whole point. You order, it provisions itself and boots, and you get a server to share. No port-forwarding, no leaving your PC on, no SSH — and every setting you'd normally hand-edit is a labeled field in your panel. What's the best Valheim server hosting? Honestly, \"best\" depends on what you want. Ours is for people who want full control without the config-file headache: every world modifier and admin setting is a labeled field in the panel, and it's built by the team behind the GamesOMG Valheim config tools. Your RAM is a hard, dedicated slice — we never oversell the box — and your CPU is a guaranteed share of a Ryzen 9 9950X that grows with your plan, so you get steady ticks and no noisy neighbors. Do I need to know config files or SSH to run it? No. You never touch a config file or open a terminal. World modifiers, difficulty, raids and portals are labeled controls in your panel, and the admin, whitelist and ban lists are edited on the Players tab — one Steam ID per line. Change what you want, hit deploy, and the world restarts with your exact settings. Does the panel really expose every Valheim world setting? Every official world modifier and server flag, plus 26 advanced world keys — the -setkey surface most players have never seen: skill gain rate, enemy star rates, death penalties à la carte, fire spread, New Game+ world level. Each one is a labeled field, and we verified the server starts with it applied before listing it. Turning a key back off reverts the world to vanilla. If you find another panel that goes this deep, we'd genuinely like to see it. Can I run mods on a Valheim server? Yes. Switch Mods on in your panel and BepInEx is installed for you; then install from the whole Thunderstore catalogue in one click (dependencies come along), upload a mod file of your own, or share your mod list as an r2modman code your friends paste in. Most Valheim mods have to be on every player's PC too, at the same version. Turning mods on stops Valheim achievements on that server — the Mods tab says so before you switch it on, and gives Iron Gate's own command that turns them back on, per character. Or keep it vanilla; your call. Either way your RAM is a hard, dedicated slice a neighbor can't reach, and your CPU share is sized to your plan, so we never oversell the box. Can I change settings after the server is running? Any time. Open your panel, change a setting, hit deploy. There's no \"submit a ticket to change a value\" — the whole settings surface is yours. Does Valheim server hosting support crossplay so console friends can join? Crossplay is a labeled toggle in your panel. Flip it on, restart, and the server registers on Valheim's crossplay network and the panel hands you its join code, ready to copy. That code is how Iron Gate has Xbox and Game Pass players join a dedicated server. We have proved the server side on our own servers; we have not yet watched an Xbox player join one, so that part is Iron Gate's promise rather than our measurement. Flip it off for a Steam-only world. Either way it's your call, not a ticket. Can I move my existing Valheim world to GamesOMG Hosting? Yes — upload it through the panel's file manager into the worlds folder, then set World name to match. A world saved by Valheim 1.0 is a folder: zip it, upload the zip, hit Extract. An older world is a .db and .fwl pair, and the game converts it the first time it loads. It works the other direction too: your world files are always yours to download. Exit insurance, included. Do you back up my Valheim world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Valheim server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Where are the Valheim servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and direct game ports (no Cloudflare proxy adding hops). One location today; more regions when enough people ask, not to pad a map. How much RAM does a Valheim server actually use? Less than you'd think. On our own server a fresh 1.0 world with two players used about 1.4 GB — a third of the 4 GB plan — and the number barely moved between nobody on and two people playing. Valheim's memory grows with how much of the map has been explored, so a big established world uses more; we have not measured one yet, so we won't put a number on it. Valheim isn't a memory hog — we're not going to pretend you need 16. What makes a Valheim server use more RAM? Two things: how much you've built (every structure and item is an object the server has to simulate), and how many players are loading different corners of the map at once. A sprawling megabase with 10 people exploring everywhere is the heavy case; your usual crew on a normal world isn't. Then why offer 4 GB and 6 GB tiers? 4 GB is where we measured room to spare: a fresh 1.0 world with two players used about 1.4 GB of it, and two players cost no more than nobody. It's not a stripped tier. What we have not measured is a big, well-explored, heavily built world, which is what pushes Valheim's number up, so 6 GB is headroom for that rather than a number we read. We allocate on the generous side on purpose, so your server isn't scraping the edge of what you paid for. Which Valheim plan should I get? Game - 4 for a new world and your usual crew. That is where we measured room to spare, and we'd rather say that than upsell you. Go Game - 6 or 8 if you're bringing a big established world, planning a huge base or filling all 10 slots: that is headroom for worlds we have not measured, not a number we read. And if you start on Game - 4 and outgrow it, moving up is painless, so don't over-buy \"just in case.\" Something off on your Valheim server? Valheim troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:02.344828+00:00", "source_page_evidence_sha256": "efa3a83d31e6bab75ac8103ed31cc30766a46c73457e62405227364fcc283bec"}, "https://hosting.gamesomg.com/vein-server-hosting": {"source_url": "https://hosting.gamesomg.com/vein-server-hosting", "original_choices": [{"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=152&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=102&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=110&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=119&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "VEIN Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now VEIN server hosting with 87 settings in your panel . Rent a VEIN dedicated server, invite your friends, and run the world your way. 87 of VEIN’s server settings are labeled fields in your browser — nothing to hunt down, no FTP, no support ticket — and the file itself is still yours if you want it. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25969514 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs VEIN 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 87 settings as labeled fields, each with the game’s own default beside it 🧩 Drop a .pak in — the engine loads it, no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus the map in your panel 👥 You set the player limit — VEIN ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $27.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a VEIN server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 87 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your VEIN world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Save now writes immediately — we call VEIN’s own save and watch the file grow ✓ Windows build under Wine. In our container VEIN’s Linux server ran for a day and never wrote a world; the Windows build under Wine, same game build on the same box, created its own world and autosaved it. Why the Linux one never saved is not proven — so we run the one that does ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Drop a .pak in — the engine loads it, VEIN needs no third-party mod loader ✓ Mods live on your volume, so an update or a rebuild cannot wipe them ✓ Your bans survive a restart. VEIN rewrites its own config on shutdown; we keep your list outside it and put it back at boot ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly We measured VEIN ourselves instead of repeating the spec sheet. The published requirement and the running process disagreed. We went with the running process. 01 — measured three times Idle is not the same as enough. The commonly quoted VEIN requirement is 8 GB. We booted the dedicated server empty, read 3.66 GB off the process, then ran it in a hard 4 GB box and watched it hit the ceiling 2,289 times with nobody playing — staying alive only by evicting its own binaries. That got us to a 6 GB floor, and we sold it. Then we measured the thing we had not: two people actually playing. On 6 GB the working set peaked at 5.8 GB and the ceiling was hit 1,323 times in half an hour of exploring and looting — nothing built yet. That moved us to 8. Then we measured a third time, on a world that had been played in for hours: it sat around 7.4 GB and peaked at 7.9 — 99% of an 8 GB box. Our floor is 10 GB now, which is 79% of that peak. An idle reading is what let us talk ourselves under the number everyone quotes, and two people playing is what took us past it. 02 — the config, in your browser Your config files, no SSH. VEIN’s config files open in the panel’s own editor, no SSH and no support ticket. 87 keys are labeled fields in the panel too — shipped and field-proven, not queued. Our public VEIN config tool on GamesOMG explains a set of the gameplay settings as well — not every key: client-only preferences and engine internals are left out on purpose. 03 — early access, handled We track the patches. VEIN is still moving. When a patch changes the server surface we update the server image and the settings rather than leaving you to discover it when your world will not boot. Bored of VEIN in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your VEIN world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run VEIN and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does VEIN server hosting cost? From $27.50/mo for 10 GB, $32 for 12 GB, or $41 for 16 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does VEIN actually need? Its resident set is about 3.6 GB with nobody connected, and we used to sell a 6 GB floor on the strength of that: a hard 4 GB box hit its memory ceiling 2,289 times and a 5 GB box 742, so 6 looked like the clean number. Every one of those runs was EMPTY. On 2026-09-09 we watched two people explore and loot for half an hour on 6 GB — the working set sat at 5.5 GB, peaked at 5.8, and the container hit its ceiling 1,323 times, which is a stall you feel. We moved the floor to 8 that evening, then measured a third time on a world that had actually been played in: steady around 7.4 GB, peaking at 7.9 while traversing, which is 99% of an 8 GB box. So the floor is 10 GB now, from $27.50/mo — 79% of that peak, and zero ceiling hits. The 8 GB everyone quotes was closer than our 6 was, and still under what two people made it use; we would rather say so than keep selling the cheaper number. Is VEIN not still in early access? Yes, and we treat it that way — the server updates as the game does, and we track it. If a VEIN patch changes the server surface we update the server image and the settings rather than leaving you to work it out. Can I change the server settings? Yes — VEIN’s config files open in the panel’s own editor, no SSH and no support ticket, and our public VEIN config tool on GamesOMG explains a set of the gameplay settings too (not every key — client-only preferences and engine internals are left out on purpose). 87 settings are labeled fields as well, with plain-English explanations and the game’s own default beside each one — shipped and field-proven, not queued. How much disk space do I get? Enough, and we do not bill for it. The VEIN install itself is included — we charge for RAM, not storage, so your world, your backups and your mods are not competing with an invoice. Do you back up my world? Yes — nightly, automatically, off-site on a separate network. One-click restore or download from the panel. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports. Something off on your VEIN server? VEIN troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:04.306543+00:00", "source_page_evidence_sha256": "d9a4f2ac713e3e727b545191d05e59bd6735f0a3b0ca1d0adcce81d2e5c8ddb0"}, "https://hosting.gamesomg.com/windrose-server-hosting": {"source_url": "https://hosting.gamesomg.com/windrose-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=106&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=114&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=123&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Windrose Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Windrose server hosting — live Windrose server hosting, with the admin panel the game never shipped. Spin up a private Windrose multiplayer server for you and your crew in a couple of clicks — then run every setting, including the full world-difficulty surface, from labeled panel fields instead of two JSON files and a separate updater tool. Direct Connect is on by default , so your crew reaches the box directly, not a relay across the world. See plans and pricing See the exact machine Windrose premium server hosting: from $32/mo · 12—24 GB · sized by measured RAM, not slot fantasy · direct connect on by default ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 24913903 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Windrose 12 GB $32 16 GB $41 24 GB $59 ⚙️ 18 settings as labeled fields, each with the game’s own default beside it 🧩 One-click UE4SS, and your own mods on top 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Windrose ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Windrose server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Windrose world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A heavy game, sized honestly. See the exact machine → We measured ~4.6 GB with a single player , climbing as the world grows — so our tiers run smaller than the dev's spec (12 GB ≈ duo, 16 GB ≈ 3–4, 24 GB ≈ big crew). The RAM you pay for is a hard, walled-off slice and your CPU share is sized to that plan, so we never oversell — your slice stays yours. Bring an existing world in via the file manager — yours to download, always. One location: NA East (Montreal). ⚓ Early Access note. Windrose is brand-new; these player counts are our own measured estimates, not the dev spec, and patches can shift them. If a patch changes the math or your crew outgrows a plan, we'll resize you and sort it out — no penalty — until the game settles. Bored of Windrose in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Windrose world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Windrose and something else side by side on the same plan, with no second bill. See the ladder → Windrose server hosting — straight answers How much does Windrose server hosting cost? $32/mo for 12 GB, $41/mo for 16 GB, and $59/mo for the 24 GB tier — $2.46/GB, each with guaranteed dedicated RAM, no slot pricing, no oversell. Windrose is genuinely heavy (the first player alone loads ~4.6 GB), so 12 GB is the floor we'll sell. Does Windrose even have a server admin panel? Not in-game — and that's exactly what you're renting from us. To run a Windrose dedicated server yourself you hand-edit a ServerDescription.json file, and to change world difficulty you edit a second JSON file in a very specific tagged format and then run a separate updater tool to commit it into the world database. We turned all of that into labeled fields in your panel: server name, join password, player cap, region, direct-connect, and the full world-difficulty surface. Set them, restart, you're playing — no JSON, no updater tool, no SSH. What can I actually change in the panel? Server name and join password, the player cap, your region, and direct-connect — plus the world side: difficulty preset (Easy / Medium / Hard / Custom) and, on Custom, the individual multipliers: mob and ship health and damage, boarding difficulty, co-op tuning, and the combat-difficulty tier. Resource and harvest rates come with Windrose+, once mods are on. Each one a labeled control built from the same data as our public config generator. Will my friends lag? What is \"direct connect\"? By default Windrose routes players through a peer-to-peer relay — and that relay can send your group through a server on the other side of the world (we watched it route a North-American box's traffic via Frankfurt). We ship every server with Direct Connect on : clients reach your box directly over its own game port, so the path is you → the box, not you → a relay → the box. Lower ping, fewer rubber-bands, and it's the default — not a setting you have to go find. Prefer the game's invite code instead? Turn Direct Connect off in Settings and your server hands one out — the panel shows the code and the address side by side, so you can pass whichever suits your crew. ⚠ It is one or the other: with Direct Connect on, the invite code has nothing to resolve to, and most hosts will not tell you that. How much RAM does a Windrose server use — what do the tiers really hold? It's a heavy game, so honestly less per dollar than the dev sheet implies. We measured ~4.6 GB resident with a SINGLE player on our own hardware, climbing as the world fills in. The dev lists 8 GB for 2 / 12 GB for 4 / 16 GB for 10 — but going by what we actually measured, 12 GB is really a duo, 16 GB a small crew of 3–4, and 24 GB (Extreme) a big crew of ~5–8. We'd rather say that than sell \"10 slots\" on a server that chokes at player three. Which Windrose plan should I get? 12 GB for a duo, 16 GB for a typical crew of 3–4 (most people land here), 24 GB Extreme for a big crew of ~5–8. Windrose is brand-new and heavy, so we err toward honest sizing — if you're between two, size up; moving tiers later is painless either way. How many players can join? The developers support up to 8 , and RAM is the real limit before that on a title this heavy — realistically ~2 on 12 GB, ~3–4 on 16 GB, and ~5–8 on the 24 GB Extreme tier (best-effort on a brand-new game). We size by measured RAM and quote an honest player range instead of selling \"slots\" the box can't actually run. Are mods supported? Yes — turn mods on and we install and wire up the UE4SS + Windrose+ loader for you; you add the mod files through the panel's file manager. (The loader install is one click on every game we host.) Your slice stays yours either way: the RAM is a hard, walled-off allocation a neighbor can't touch, the CPU share is sized to your plan, and we never oversell. Is my world mine? Can I move it? Always. Your save lives on your server and you can download it through the panel's file manager whenever you want — exit insurance, included. Bringing an existing world in works the same way. Do you back up my Windrose world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Windrose server restart on its own? If you set it to. Long co-op sessions get heavier the longer they run, so we built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time. Set it once and your crew never logs in to a sluggish world. Crash-restart is on by default too, so a server that falls over comes back without you — and you can always hit restart yourself from the console. Windrose is in Early Access — will my server keep up with patches? Yes. We publish each new build to the node and the panel offers it in one click — or on the nightly sweep if you turn auto-update on, which updates and restarts the server the moment you flip it — and because we built the settings surface ourselves — it's the same data as the GamesOMG Windrose config generator — we re-check it against each patch on our own hardware. Early Access means the game changes; keeping the panel honest against those changes is our job, not yours. Right now that means 0.10.0.9 (25 Aug), and the Ashlands update — a fourth biome with new ship classes — is in development for later this year. Where are the Windrose servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and a direct game port. One location today; more regions when enough people ask. Something off on your Windrose server? Windrose troubleshooting — the problems people hit, each fixed in the panel. Windrose hosting guides The honest answers we used to size our own boxes — useful whether you host with us or yourself. How to host a Windrose dedicated server How much RAM does a Windrose server need? Live now Spin up a Windrose crew. Order in a couple of clicks — it self-provisions and boots, ready to share, with Direct Connect on and every setting a labeled field in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:06.220787+00:00", "source_page_evidence_sha256": "ece7caf1409f0b3ab28e25804e6d74e31ec0ae4c87760f6186a69896851e1344"}}, "original_directory_models": {"https://hosting.gamesomg.com/pricing": {"source_url": "https://hosting.gamesomg.com/pricing", "verified_at": "2026-10-23T08:12:30.313196+00:00", "evidence_sha256": "766917dda70a432122c246215cc84d135b912a3ad3503cf4ce2c7fe634db3fb6", "role": "pricing", "original_full_source_text": "Pricing — Guaranteed RAM From $11/mo - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Pricing Find your game. That’s your plan. One ladder, not one price list per game. Find the game you want, and the cheapest rung it appears on is your plan — no RAM maths required. Each rung exists because a game we host genuinely needs that much — we measured every one ourselves, and each game's page shows the number it came from. The top rung is headroom for worlds that outgrow their floor. No base fee, no slot pricing. Game - 4 4 GB guaranteed · $2.75/GB Runs Valheim & Project Zomboid Valheim Project Zomboid // one world, done properly $11 /mo Choose Game - 4 → Game - 6 6 GB guaranteed · $2.75/GB Runs HumanitZ, Satisfactory & PixARK — and everything cheaper Valheim HumanitZ Satisfactory Project Zomboid PixARK // one world, done properly $16.50 /mo Choose Game - 6 → Game - 8 8 GB guaranteed · $2.75/GB Runs Enshrouded, Palworld, 7 Days to Die & Icarus — and everything cheaper Valheim HumanitZ Satisfactory Enshrouded Palworld Project Zomboid 7 Days to Die Icarus PixARK // or two small worlds at once $22 /mo Choose Game - 8 → Game - 10 10 GB guaranteed · $2.75/GB Runs VEIN & Sons of the Forest — and everything cheaper Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Project Zomboid 7 Days to Die Icarus Sons of the Forest PixARK // or two small worlds at once $27.50 /mo Choose Game - 10 → Game - 12 12 GB guaranteed · $2.67/GB Runs Windrose, Rust, Conan Exiles & SCUM — and everything cheaper Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Rust Conan Exiles Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: two full-size games side by side $32 /mo Choose Game - 12 → Game - 16 16 GB guaranteed · $2.56/GB Runs every game we host , with room to spare Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Conan Exiles Rust Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: two full-size games side by side $41 /mo Choose Game - 16 → Game - 24 24 GB guaranteed · $2.46/GB Runs every game we host , with room to spare Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Conan Exiles Rust Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: three games at once $59 /mo Choose Game - 24 → Not sure which one? Three steps. STEP 1 Find your game Every rung lists the games it runs. Find yours, and the cheapest rung it appears on is the smallest box we would honestly run it on — that is your floor. STEP 2 Start at that floor Not one rung up “to be safe”. The floors are measured on this hardware, so they already have the headroom in them. Go up only if you want a second game running alongside. STEP 3 Change it whenever One click, prorated, same world, no reinstall — up or down. Your world grows into a bigger rung when it needs to. You are not committing to anything today. Straight answers, no pitch How much RAM do I actually need? Start at the floor for your game and move up only when your world does. Every rung above is sized off a number we measured ourselves on this hardware, not a number we copied — Conan idles near 9 GB, HumanitZ near 3.8, Windrose about 4.6 per player. That is why the ladder starts where it starts: the bottom rung of each game is the smallest box we would actually run it on. You are not locked in — sizing up is one click, prorated, same world. How many players can I have? However many the game allows. We don’t sell player slots — there is no 4-slot or 10-slot version of anything here, and no per-player fee. Most hosts price by slot and never tell you how much RAM sits behind it, which is how a “10-slot” server ends up cheaper than ours and slower than ours. We sell you the RAM and let the game decide the rest; each game has its own cap and its page says what it is. Can I run more than one game at the same time? Yes. The RAM is a pool, not a single server — a 16 GB plan is one Conan world, or Valheim and Enshrouded running side by side, or three smaller worlds. You divide it however you like from the panel, and there is no extra fee for the second server. Most hosts sell a separate box per game and bill you twice for the same idea. Can I switch games later? What happens to my world? Switch whenever you like, at no cost, and every world stays exactly where you left it. Measured on our own node rather than asked of your trust: Valheim → Palworld took 2.98 seconds , the trip back 1.25 seconds , and the Valheim world came back byte-for-byte identical — same 327,199 bytes, same checksum. Go from Conan to Palworld for a month and switch back — your Conan world is untouched and still there, not reinstalled. Worth checking against anyone else you are considering: most panels “switch” by wiping and reinstalling, and a few charge you for a stored slot per world you want to keep. We keep them all, free, because each game writes to its own save area on your volume. Can I install mods? Do I get real file access? Yes to both. Full file manager — browse, edit, upload, download, unzip — plus a one-click mod loader on 11 of the 15 games we host, with version pinning so an update can’t move the build under your modpack — on all of them but 7 Days to Die, whose mods never pin the build, so it follows each update. Icarus needs no loader: mods install in one click all the same. Project Zomboid takes Workshop mods as IDs in Settings. PixARK and SCUM have no mod support we can offer yet. And server settings are labeled fields in the panel , not a raw config file you have to Google: 221 for Conan Exiles, 120 for Palworld, 93 for HumanitZ, 87 for VEIN and 70 for Enshrouded, each checked against what the server actually writes. Those are the settings the panel shows, not every key a game has: a few are ours to set (the ports, for one), and some games carry far more keys than an owner ever changes — each game’s page says what its panel covers. The one exception is Satisfactory, which has no server settings file at all — its settings live inside the running game, so the panel reads them off your server and changes them through the game’s own API instead, live, with no restart. What if I pick the wrong size? Change it in one click, prorated, same world, no reinstall — up or down. Start at the floor. We would rather you moved up because your world grew than have oversized you on day one and called it a recommendation. Will other customers on the machine slow me down? No, and this is the one we are most willing to be held to. Your RAM is a hard, dedicated allocation the kernel enforces — a neighbour cannot reach into it no matter what they run. We never oversell: oversold hosts promise more RAM than the machine physically has and everyone stutters when it gets busy. Your CPU allocation is three cores on a Ryzen 9 9950X, and because these games run their world on a single thread, the tick never comes close to that ceiling — so autosaves and boss fights don’t turn into lag spikes. We will tell you the box, and answer any question about it. Do I get backups? Can I take my world with me? Six restore points, off-site on a separate network: last night’s copy, two we take automatically before any game update, and three slots you control. One click to roll back or download any of them. And your world is yours — download it from the file manager any time, including on your way out the door. No export fee, no support ticket, no hostage-taking. If you ever leave we would rather you left with your save than left angry. How fast is it up? Minutes. The server is created the moment your order clears and boots straight away — there is no queue and nobody provisions it by hand. Conan, the heaviest thing we host, is accepting connections about nine seconds after it starts. Where are the servers? NA East — one location, stated plainly, and we name the chip it runs on: an AMD Ryzen 9 9950X. We used to print a browser-measured ping here and we took it down, because ours was measured badly. It timed a fresh HTTPS request to the node on every sample — DNS, TCP and a TLS handshake included — so it read around 400 ms for a player who actually sits near 50 in game. That is our implementation being wrong, not the idea: a held-open connection or a WebRTC probe gets much closer to a real round trip, and some hosts do measure it properly. We would rather show you nothing than a number that is off by eight times, so it is gone until we build one that is honest. In the meantime: NA East (Montreal) , one location, stated plainly — and the 72-hour money-back exists precisely so you can test the real latency yourself and walk if it is not what you need. How does billing work, and how do I cancel? Monthly, no contract, no setup fee. Cancel in one click and it stops at the end of the period you already paid for — no phone call, no retention script, no “are you sure” maze. There is also a 72-hour money-back guarantee : if the box isn’t what the spec sheet said, one message gets your refund, and we don’t ask for an exit interview. Game-specific questions? Each game has its own page with sizing advice, the full settings list and its own FAQ: Valheim · HumanitZ · VEIN · Satisfactory · Enshrouded · Palworld · Windrose · Conan Exiles · Rust · Project Zomboid · 7 Days to Die · Icarus · Sons of the Forest · SCUM · PixARK . Still not sure? Just ask. Thinking about it Not sure which rung fits your group, or whether we run the game you want? Ask — no account needed. Tell me what you want to run and roughly how many of you there are, and I’ll tell you which rung I’d actually buy — even if that is the cheap one. Not about a game? Ask anyway. Website Send it → Already have a server Open a ticket from your dashboard instead. It lands in front of me with your server already attached, so I am not asking which one and what plan before I can help. Most answered within the hour, every one within four. Open a ticket → monthly · no contracts · 72-hour money-back — if the box isn't what the spec sheet said, one message gets your refund Every server runs on an AMD Ryzen 9950X (high-clock, for smooth ticks) — NVMe storage, DDoS-protected network, the full control panel, nightly backups, and never oversold. That's the whole pitch — and every part of it is named rather than described, which is the bit most hosts leave out. Ask us anything about the box and we will answer it. Every game we host, on the one ladder — 7 Days to Die, Conan Exiles, Enshrouded, HumanitZ, Icarus, Palworld, PixARK, Project Zomboid, Rust, Satisfactory, SCUM, Sons of the Forest, Valheim, VEIN and Windrose . Your plan is RAM, so you can switch between any of them and keep every world. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/terms": {"source_url": "https://hosting.gamesomg.com/terms", "verified_at": "2026-10-23T08:12:32.224437+00:00", "evidence_sha256": "b0cca8dd7bc206d6ba1582d49b82d6a2b9c3d3b24229dde39ac8aae9036aee75", "role": "terms", "original_full_source_text": "Terms of Service - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Last updated: June 6, 2026 GamesOMG Hosting Terms of Service These Terms of Service (\"Terms\") govern your access to and use of the game-server hosting services offered under the brand \"GamesOMG Hosting\" through the website hosting.gamesomg.com (the \"Site\"). The services are operated by GamesOMG (\"GamesOMG Hosting,\" \"we,\" \"us,\" or \"our\"). By creating an account, purchasing, or using any service we provide, you (\"you,\" \"your,\" \"the customer\") agree to be bound by these Terms. If you do not agree, do not use the services. These Terms incorporate by reference our Privacy Policy and our Acceptable Use Policy (Section 9 below). GamesOMG Hosting is the game-server hosting service of GamesOMG; these Terms apply only to hosting services purchased from us, not to the free tools, guides and generators published on gamesomg.com. 1. Definitions and Acceptance 1.1 \"Service\" means any product you rent, purchase, or otherwise obtain from us, including game-server hosting, storage, add-ons, account credit, and any related features. 1.2 \"Account\" means the client account you register to order and manage Services. 1.3 By placing an order or using any Service, you confirm that you have read, understood, and accepted these Terms in full. Purchasing a Service constitutes acceptance. 1.4 You also agree to comply with the end-user license agreement, terms of service, and usage guidelines of any game publisher whose software you run on a Service (for example, the publisher of Valheim or any other supported title). Where a game requires it, you authorize us to accept such terms on your behalf solely to provision the Service. 1.5 If you have questions about any part of these Terms, contact us at [email protected] before purchasing. 2. Eligibility and Accounts 2.1 You must be at least 13 years old to use the Services. If you are between 13 and 17, you may use the Services only with the consent and supervision of a parent or legal guardian who agrees to be bound by these Terms on your behalf. 2.2 You agree to provide accurate, current, and complete information when registering and to keep that information up to date. 2.3 You are responsible for maintaining the confidentiality of your Account credentials and for all activity that occurs under your Account, whether or not authorized by you. You must notify us promptly at [email protected] if you suspect any unauthorized access to or breach of your Account. 2.4 You may not share your Account or transfer it to another person without our prior written consent. Because Account sharing is prohibited, any use of your Service is attributed to you. 3. Provision of Services 3.1 Your Service is activated only after we receive your first payment in full. 3.2 We provide the Services on a best-effort basis. We may perform scheduled or emergency maintenance, and we may modify, suspend, or discontinue any Service or feature for operational, legal, security, or technical reasons. Where reasonably practicable, we will give advance notice of planned maintenance that is expected to cause material interruption. 3.3 We do not guarantee that the Services will be uninterrupted, timely, secure, or error-free. See Section 11 (Service Availability), Section 12 (Disclaimer of Warranties), and Section 13 (Limitation of Liability). 3.4 Any resources described as \"unlimited\" or \"unmetered\" are subject to fair and reasonable use. We may require you to reduce or delete excessive files (for example, oversized logs) and may take action against usage that degrades performance for you or for other customers. 4. Fees, Billing, and Renewals 4.1 Pricing and payment. You agree to pay all fees for your Services at the prices in effect when you order or renew. All payments are processed by our third-party payment processor, Stripe. We do not collect, process, or store your full card details; payment-card data is handled by Stripe under its own terms and security standards. 4.2 Renewals. Unless you cancel, recurring Services renew automatically at the end of each billing period, and you authorize us (through Stripe) to charge your payment method for each renewal. It is your responsibility to cancel any recurring or subscription billing you no longer want before the next renewal date. 4.3 Taxes. Stated prices may exclude applicable taxes. You are responsible for any taxes, levies, or duties associated with your purchase, other than taxes based on our net income. 4.4 Price changes. We may change our prices from time to time. Price changes will not affect the current paid billing period and will take effect on your next renewal. We will provide reasonable advance notice of any increase; if you do not accept it, you may cancel before it takes effect. 4.5 Non-payment. If a renewal payment fails or a Service is not paid by its due date, we may apply a short grace period of 3 days, after which the Service may be suspended. If the Service remains unpaid for 14 days, we may terminate it and permanently delete all associated data and files. 4.6 Account credit. Any account credit is non-refundable and may not be withdrawn or converted to cash. Credit may only be applied toward Services. 5. Refunds 5.1 Money-back guarantee. We offer a 72-hour money-back guarantee on your first order of a new Service, measured from the time the Service is created in our system. This guarantee applies once per customer and does not apply to renewals. 5.2 Non-refundable items. Except as required by applicable law or expressly stated above, the following are non-refundable: renewal payments; account credit and gift cards; one-time setup, configuration, or installation add-ons once fulfilled; and any item marked non-refundable at the time of purchase. 5.3 How to request. Refund requests must be submitted through a support ticket within the applicable window. We may issue approved refunds as account credit or to the original payment method at our discretion. Issuing a refund terminates the related Service. 5.4 Discretionary refunds. Outside any stated guarantee window, refunds are provided at our sole discretion. 5.5 When something breaks — and who pays for it. We want to be plain about this rather than leave it to be discovered in a ticket. If the fault is ours, we make it right : if we cause an outage, lose your data through our own failure, or fail to deliver the resources your plan states, contact support and we will refund or credit the affected period, prorate a downgrade, or otherwise put it right. If the fault is a mod, a plugin, a custom configuration, or a game update, it is not a refund event — including where you installed the mod through a one-click installer or a curated list we provide (see 9.7 and 9.8). That is not us dodging: a mod is third-party code we did not write and cannot test against your world, and a host that promised otherwise would either have to ban mods or charge everyone for the risk. We will still help you get it running. Take a backup before you mod. 5.6 Nothing in this Section limits any non-waivable statutory refund or withdrawal rights you may have as a consumer under applicable law. 6. Chargebacks and Payment Disputes 6.1 If you have a billing concern, contact us at [email protected] first. We will work in good faith to resolve legitimate issues. 6.2 Filing a chargeback or payment dispute with your bank or card issuer will result in immediate termination of your Account and all associated Services, and the permanent deletion of related data. You also forfeit any standard refund rights, after which any refund is at our sole discretion. We reserve the right to contest invalid chargebacks with supporting evidence and to recover the resulting fees and reasonable costs. 7. Cancellations 7.1 You may cancel a Service at any time through your client area or by contacting support. Cancellation takes effect at the end of the current billing period. 7.2 Cancellation is not the same as a refund request. To request a refund, you must follow Section 5 separately and within the applicable window. 7.3 If you pay through an external recurring method, you are responsible for cancelling that recurring authorization. We are not responsible for charges arising from a subscription you fail to cancel on the payment provider's side. 8. Backups and Data Responsibility 8.1 Any backup functionality we provide is offered on a best-effort basis only and is not guaranteed . We do not warrant that backups will be available, complete, accurate, or recoverable. 8.2 You are solely responsible for maintaining your own independent backups of all your data, including game world saves, configurations, and any other content stored on your Service. We strongly recommend keeping current copies on storage outside of GamesOMG Hosting. 8.3 To the maximum extent permitted by law, we are not liable for any loss, corruption, deletion, or inaccessibility of data, however caused. See Section 13 (Limitation of Liability). 9. Acceptable Use Policy 9.1 You are responsible for all activity on your Service, including the conduct of any players, end-users, or third parties you allow to access it. A violation by anyone using your Service is treated as a violation by you. 9.2 You must use the Services lawfully and in compliance with these Terms. You must comply with the laws of the United States and of your country of residence. 9.3 Prohibited content and conduct. You may not use the Services to host, store, transmit, or facilitate any of the following: (a) content or activity that is illegal under any applicable law; (b) child sexual abuse material, or content that endangers or exploits minors; (c) content that promotes terrorism, violence, or unlawful harm to persons or property; (d) harassment, threats, hate speech, or content inciting violence or discrimination against others; (e) material that infringes the intellectual-property, privacy, or other rights of any third party, including piracy and unauthorized distribution of copyrighted works; (f) malware, ransomware, phishing, or other malicious or fraudulent code or schemes; (g) spam or unsolicited bulk messaging. 9.4 Prohibited technical activity. You may not use the Services to: (a) launch, participate in, or facilitate denial-of-service (DoS/DDoS) attacks, port scanning, network intrusion, or any attempt to access systems, accounts, or data without authorization; (b) interfere with, disrupt, or degrade the Services, our infrastructure, other customers, or any third-party network or service; (c) mine cryptocurrency or run other workloads unrelated to your game server that consume disproportionate resources; (d) exceed, circumvent, or attempt to bypass the resource limits, security controls, or other restrictions of your Service; or (e) store files that are not reasonably required to operate your game server, or artificially inflate file sizes. 9.5 Enforcement. We may investigate suspected violations and, at our discretion and without obligation to provide prior notice, issue a warning, throttle resources, remove content, suspend, or terminate any Service or Account for any violation of this Section. Where a violation involves serious harm, illegality, or risk to others, we may act immediately and without refund. We may report illegal activity to, and cooperate with, law enforcement and affected third parties. 9.6 Abuse reports. Reports of abuse may be sent to [email protected] . We may forward complaints concerning your Service to you for prompt action and may suspend the Service pending resolution. 9.7 Mods and customization. You may run mods, plugins, mod loaders, and custom configurations on your Service — running vanilla or modded is your choice. You are responsible for the mods you install: that you have the right to use them, their licensing and legality, and their effect on your server's stability and performance. Mods can increase resource usage, so a mod that destabilizes the host or degrades performance for other customers may require you to adjust it, remove it, or move to a larger plan; in cases of abuse or material instability we may suspend the affected Service while we resolve it with you. We do not review, endorse, or provide support for third-party mods, and we cannot guarantee that any particular mod will work or keep working across game updates. Your dedicated RAM remains a hard, walled-off slice either way, and your CPU share is sized to your plan, so what you run stays within your own resources. 9.8 One-click and assisted mod installs. Some Services offer a mod browser or one-click install that fetches a mod you select from a third-party source (such as the Steam Workshop) and places its files on your Service. That convenience does not make the mod ours. We do not write, review, test, endorse, or warrant any third-party mod, and choosing one from a list we display — including any list, catalogue, or collection we curate — is still your choice and your responsibility under 9.7. A curated list means \"this generally runs on a server,\" not \"this is safe for your world.\" Mods can conflict with each other, corrupt a save, stop working when the game or the mod updates, or be withdrawn by their author at any time. Take your own backup before you install, change, or remove mods. 10. Intellectual Property 10.1 You retain ownership of the content and data you upload to or create on your Service. You grant us a limited, non-exclusive license to host, store, copy, transmit, and process that content solely to provide and maintain the Services and to comply with law. 10.2 The Site, our software, branding, and all related materials are owned by us or our licensors and are protected by intellectual-property laws. You may not copy, modify, distribute, or create derivative works from them except as expressly permitted. 10.3 You represent and warrant that you have all rights necessary to use and store the content you place on your Service and that doing so does not violate any law or third-party right. 11. Service Availability 11.1 We aim to provide reliable Services but we do not provide a guaranteed uptime commitment . Availability is provided on a commercially reasonable, best-effort basis. Any DDoS mitigation we provide is best-effort only. 11.2 If any service-level commitment is offered for a particular Service (whether in these Terms, a product description, or a separate document), then to the maximum extent permitted by law, service credits are the sole and exclusive remedy for any failure to meet that commitment. 11.3 Service credits, where applicable, are calculated as a pro-rata credit for the qualifying downtime, are applied only as account credit (never cash), and are capped at 100% of the affected Service's monthly fee for the month in which the downtime occurred. Credit claims must be submitted by the Account owner via a support ticket within 7 days of the relevant event, and approval is at our discretion based on our own monitoring and logs. 11.4 Any availability commitment excludes, and no credit is due for, downtime arising from: scheduled or announced maintenance; emergency maintenance; game-server software, plugin, mod, or configuration faults; issues caused by you, your players, or third-party files, scripts, or content; resource exhaustion within your allocation (CPU, RAM, disk, or network); suspensions or terminations under these Terms; and any event beyond our reasonable control (Section 17). 12. Disclaimer of Warranties 12.1 THE SERVICES ARE PROVIDED \"AS IS\" AND \"AS AVAILABLE,\" WITHOUT WARRANTY OF ANY KIND. To the maximum extent permitted by law, we disclaim all warranties, whether express, implied, or statutory, including any implied warranties of merchantability, fitness for a particular purpose, title, and non-infringement. 12.2 We do not warrant that the Services will be uninterrupted, secure, error-free, free of harmful components, or that any defect will be corrected, or that the Services will meet your requirements or produce any particular result. 12.3 Some jurisdictions do not allow the exclusion of certain warranties, so some of the above exclusions may not apply to you. 13. Limitation of Liability 13.1 Exclusion of indirect damages. To the maximum extent permitted by applicable law, in no event will GamesOMG Hosting, GamesOMG, or its owners, members, officers, employees, or suppliers be liable for any indirect, incidental, special, consequential, punitive, or exemplary damages, or for any loss of profits, loss of revenue, loss of data, loss of goodwill, or business interruption, arising out of or relating to the Services or these Terms, whether based in contract, tort (including negligence), strict liability, or any other theory, and even if we have been advised of the possibility of such damages. 13.2 Liability cap. To the maximum extent permitted by applicable law, our total aggregate liability arising out of or relating to the Services or these Terms will not exceed the total fees you actually paid to us for the affected Service during the 3 months immediately preceding the event giving rise to the claim. 13.3 Carve-outs. Nothing in these Terms excludes or limits liability that cannot be excluded or limited under applicable law, including liability for fraud, for death or personal injury caused by negligence, or for any other liability that may not lawfully be limited. 13.4 You acknowledge that the fees we charge reflect this allocation of risk and that these limitations are an essential basis of the agreement between us. 14. Indemnification You agree to defend, indemnify, and hold harmless GamesOMG Hosting, GamesOMG, and its owners, members, officers, employees, and agents from and against any claims, demands, liabilities, damages, losses, and expenses (including reasonable attorneys' fees) arising out of or related to: (a) your use of the Services; (b) content you host, store, or transmit; (c) your violation of these Terms or any applicable law; or (d) your infringement of any third-party right. This obligation survives termination of your Account. We may, at our option, assume the exclusive defense and control of any matter subject to indemnification, in which case you agree to cooperate. 15. Suspension and Termination 15.1 We may suspend or terminate any Service or Account, with or without notice, for: non-payment; violation of these Terms or the Acceptable Use Policy; conduct that poses a security risk or harm to us, our infrastructure, or others; a chargeback or payment dispute; abusive conduct toward our staff; or where required by law. 15.2 For serious violations, we may act immediately and without refund. 15.3 Either party may terminate a Service in accordance with the cancellation and billing provisions of these Terms. 15.4 Upon termination, your right to use the affected Service ends, and we may permanently delete all associated data and files. Any fees owed at termination remain payable. Provisions that by their nature should survive termination (including Sections 8, 12, 13, 14, 16, and 18) will survive. 16. Governing Law and Dispute Resolution 16.1 These Terms are governed by the laws of the Commonwealth of Virginia, USA, without regard to its conflict-of-laws rules. The United Nations Convention on Contracts for the International Sale of Goods does not apply. 16.2 Informal resolution. Before filing any formal claim, you agree to contact us at [email protected] and attempt to resolve the dispute informally for at least 30 days. 16.3 Venue. Subject to Section 16.2, you agree that any dispute that is not resolved informally will be brought exclusively in the state and federal courts located in Virginia, USA, and you consent to the personal jurisdiction of those courts. 16.4 Time limit. To the extent permitted by law, any claim arising out of or relating to the Services or these Terms must be brought within one (1) year after the claim arose, or it is permanently barred. 16.5 Nothing in this Section deprives you of any mandatory consumer-protection rights available to you under the law of your place of residence. 17. Force Majeure We will not be liable for any failure or delay in performance caused by events beyond our reasonable control, including acts of God, natural disasters, war, terrorism, civil unrest, labor disputes, governmental action, power or network failures, internet or hosting-provider outages, denial-of-service attacks, or the failure of any third-party supplier. 18. General Provisions 18.1 Entire agreement. These Terms, together with the Privacy Policy and any product-specific terms, constitute the entire agreement between you and us regarding the Services and supersede any prior agreements on the subject. 18.2 Changes to these Terms. We may update these Terms from time to time. We will post the updated version with a revised \"Last updated\" date and, where changes are material, take reasonable steps to notify you (for example, by email or a notice in your client area). Changes take effect when posted, and your continued use of the Services after that constitutes acceptance. If you do not agree to a change, your remedy is to stop using and cancel the Services. 18.3 Severability. If any provision of these Terms is held invalid or unenforceable, the remaining provisions will remain in full force, and the invalid provision will be enforced to the maximum extent permitted by law. 18.4 No waiver. Our failure to enforce any provision is not a waiver of our right to do so later. 18.5 Assignment. You may not assign or transfer these Terms or your Account without our prior written consent. We may assign these Terms in connection with a merger, acquisition, reorganization, or sale of assets. 18.6 No third-party beneficiaries. These Terms do not create any rights for any person other than you and us. 18.7 Notices. We may provide notices to you by email or through your client area. You may contact us as set out below. 19. Contact General and billing support: [email protected] Legal notices: [email protected] Privacy requests: [email protected] Abuse reports: [email protected] Operator: GamesOMG, available on request Resource Guarantee (No Overselling) Every server includes a fixed allocation of memory (RAM) stated on its plan. That allocation is dedicated to your server : it is enforced as a hard container limit on the host machine and is never shared with, pooled across, or oversold to other customers. We cap the number of servers on each physical machine and stop selling on a machine once its cap is reached. If we ever cannot honor a stated allocation, you are entitled to a full refund of the affected billing period. 72-Hour Refund If within 72 hours of your first purchase of a server you find it is not as described — the stated hardware, the stated dedicated resources, or a server that does not function — contact support and we will refund the purchase in full. One message is enough; no retention process, no exit interview. This applies to your first server purchase per game and does not limit any statutory rights. By using the GamesOMG Hosting Services, you acknowledge that you have read and agree to these Terms of Service. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/": {"source_url": "https://hosting.gamesomg.com/", "verified_at": "2026-10-23T08:12:34.959786+00:00", "evidence_sha256": "c1eadfb936190eae2622ca4b1de77712177da79b86704672aa8f2e5e6446291b", "role": "root", "original_full_source_text": "Game Server Hosting — configured right, never oversold | GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Premium game server hosting · RAM in gigabytes, not “slots” Game server hosting with free game switching, anytime. Take a break from one game and spin up another — the world you leave is saved, not wiped. Download it, upload it or load it straight back whenever you like, and carry on where you stopped. Your server builds itself the moment you order and boots on the game’s own defaults. Naming it and making it yours happens in the panel, in labeled fields rather than a config file, and you can resize it or walk away at the end of any month. See the plans → Browse the games Play more. Configure less. A game update can’t break your server We build each patch and boot-test it before it reaches you — and snapshot your world first. It restarts itself if it crashes You find out from your server history, not from your friends. One-click mod installs On every game that has a loader — and we tell you which ones do. Hand a friend the keys, not your password Per-server access for one person, taken back whenever you like. Nightly off-site backups Plus one kept from before every game update. Download any of them yourself. Support that answers — and fixes it From the person who runs the box, not a tier-one queue. Starting at $11 /mo · no contracts 72-hour money-back guarantee — if the box isn’t what the spec sheet said, one message gets your refund. Switch in a click. // conan this month, palworld next — same plan, same panel, no ticket Every world is kept. // each game keeps its own save — measured byte-identical across a switch Run two or more at once. // your RAM is one pool — split it, don't rent a second box No slot pricing. // we sell RAM; the game decides the player count Labeled settings, and the files too. // 221 fields on conan alone — open the .ini as well if you want it Leave whenever. Take the world with you. // download any world from the panel — we wrote the self-host guide too × Why choose our game server hosting. Anyone can rent you a box. The difference is a host that actually knows the game you're running — and won't hide a thing about the machine it runs on. We're early, so that's a short list. It's also a real one. And our game switcher is pretty cool. We know the game — so your settings are a panel. Every world modifier, difficulty value and rate A labeled field in your panel, not a line in a file you have to find. The verified default beside every one Plus a plain-English explanation of what it actually does. We dug through these games ourselves And measured them, rather than copying another host’s numbers. Change it, hit restart, it’s live No SSH and no hand-typed launch flags. The config files are still yours Open and edit them directly whenever you would rather do it that way. // more games, regions and presets are coming — we’re building in the open. This part’s already real. How much RAM does your current server have? If you have to go and look it up, that is the answer. Most hosts sell you “slots” or “players” — and a slot has no size, so there is nothing to compare and nothing to hold them to. Premium hosting means the numbers survive being looked at, so ours are on the table: your CPU, your RAM, in gigabytes. And for every game we run we publish the floor we measured ourselves, on this hardware — not a number copied off another host’s pricing page. their-server — what you're told CPU \"powerful hardware\" ? RAM \"fits ~32 players\" — a count, not GB ? DISK \"SSD\" — type & size unsaid ? NETWORK \"DDoS protected\" — where? ? NEIGHBORS as many as the box holds ? RESTARTS on their schedule ? BILLING monthly · renewal can jump ? › which chip? how much RAM? usually a shrug. your-server — the actual spec CPU AMD Ryzen 9 9950X · 16c/32t · 5.75GHz ✓ RAM dedicated slices carved from 128GB · never shared ✓ DISK NVMe SSD ✓ NETWORK DDoS-protected · NA East ✓ NEIGHBORS capped — full box? sold out, not squeezed ✓ RESTARTS scheduled — daily or 12h, your local time · crash-restart on ✓ BILLING monthly · no contracts · cancel anytime ✓ › ask us anything about the hardware — we answer. One location. We'll say so. One box, one city, stated plainly. More regions when you ask for them — not before. NA East online cpu AMD Ryzen 9950X storage NVMe SSD network DDoS-protected ports direct · no CF proxy regions live 1 — on purpose // we could fake ten pins. we run one. that's the honest version. NA East · online For people who read the spec sheet. If you like knowing exactly what you're renting — the chip, the RAM, the city — you're our kind of customer. Spin up a server → from $11/mo · guaranteed dedicated RAM · no contracts G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/games": {"source_url": "https://hosting.gamesomg.com/games", "verified_at": "2026-10-23T08:12:36.250417+00:00", "evidence_sha256": "07dd8f6eeded07824dfb0f14794722cf7fe98cd137b8ef25423bcd3f1082a203", "role": "games-index", "original_full_source_text": "Games — Every Game We Host - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Every game we host. Real hardware, dedicated RAM, one flat price per GB — and every setting a labeled field in your panel. Pick a game and go. More titles land regularly. ● Live now Valheim Ten Vikings, one boss, zero lag. ✓ 1-click BepInEx loader ✓ Updated for build 25909431 from $11 /mo · details → ● Live now Palworld 120 settings as labeled fields — every one that is yours to set. ✓ 1-click Workshop mod installs ✓ Updated for v1.0.5 from $22 /mo · details → ● Live now Enshrouded 70 settings, the full role system among them, labeled. ✓ 1-click Shroudtopia install ✓ Updated for build 25988414 from $22 /mo · details → ● Live now Windrose Pirate survival co-op — your world & difficulty, tuned from the panel. ✓ Direct Connect on by default ✓ Updated for build 24913903 from $32 /mo · details → ● Live now Conan Exiles Enhanced idles at 8.6 GB — measured, on a 9950X, and never oversold. ✓ Native Linux Enhanced server ✓ Updated for build 25792439 from $32 /mo · details → ● Live now Satisfactory Sized for your factory, not a slot count — memory grows with what you build. ✓ Measured 0.4 GB empty, ~3 GB loaded ✓ Updated for build 25782485 from $16.50 /mo · details → ● Live now HumanitZ Every key in GameServerSettings.ini is a panel field — and your edits survive a rebuild. ✓ Settings.ini editable in the panel ✓ Updated for build 26069489 from $16.50 /mo · details → ● Live now VEIN We measured 3.66 GB idle — not the 8 GB you'll see quoted elsewhere. ✓ Full file access in the panel ✓ Updated for build 25969514 from $27.50 /mo · details → ● Live now Rust The map IS the server — seed, size and 149 settings, yours from the panel. ✓ Carbon mod loader — runs Oxide plugins ✓ Updated for build 25902425 from $32 /mo · details → ● Live now Project Zomboid 393 server and sandbox settings as labeled fields — both files, one panel. ✓ Workshop mod IDs are a panel field ✓ Updated for build 25485538 from $11 /mo · details → ● Live now 7 Days to Die The SandboxCode plus 57 server properties, each a labeled panel field. ✓ Drop an overhaul in the Mods folder ✓ Updated for build 25661908 from $22 /mo · details → ● Live now Icarus Saves a minute after the last player leaves and every 10 minutes during play — restart with people on and you can lose up to those 10. ✓ 8-player co-op, no slot pricing ✓ Updated for build 25956137 from $22 /mo · details → ● Live now Sons of the Forest The setting that rebuilds your world on every restart — forced safe, where an edit can't reach it. ✓ One-click RedLoader, its slow first boot pre-built ✓ Updated for build 20228410 from $27.50 /mo · details → ● Live now SCUM A live map of your island with your players on it, and 75 server settings as labeled fields. ✓ Bans from the panel land in seconds ✓ Updated for build 25803875 from $32 /mo · details → ● Live now PixARK Stops that save your terrain, not just the world — and 84 server settings as labeled fields. ✓ Main world, Terracrypt or Skyward — one setting ✓ Updated for build 25951555 from $16.50 /mo · details → G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. 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{"source_url": "https://hosting.gamesomg.com/project-zomboid-server-hosting", "original_name": "Project Zomboid"}, {"source_url": "https://hosting.gamesomg.com/7-days-to-die-server-hosting", "original_name": "7 Days to Die"}, {"source_url": "https://hosting.gamesomg.com/icarus-server-hosting", "original_name": "Icarus"}, {"source_url": "https://hosting.gamesomg.com/pixark-server-hosting", "original_name": "PixARK"}], "original_card_text": "Game - 8 8 GB guaranteed · $2.75/GB Runs Enshrouded, Palworld, 7 Days to Die & Icarus — and everything cheaper Valheim HumanitZ Satisfactory Enshrouded Palworld Project Zomboid 7 Days to Die Icarus PixARK // or two small worlds at once $22 /mo Choose Game - 8 →", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "selected_server_ram_gb": null, "period_type": "month", "period_count": 1}, "original_pool_models": [{"original_name": "Game - 4", "guaranteed_pool_gb": 4, 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Windrose Rust Conan Exiles Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: two full-size games side by side $32 /mo Choose Game - 12 →", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "selected_server_ram_gb": null, "period_type": "month", "period_count": 1}, {"original_name": "Game - 16", "guaranteed_pool_gb": 16, "original_monthly_amount": "41.00", "original_monthly_display": "$41 /mo", "original_per_gb_amount": "2.56", "original_per_gb_display": "$2.56/GB", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=169&go=1", "game_links": [{"source_url": "https://hosting.gamesomg.com/valheim-server-hosting", "original_name": "Valheim"}, {"source_url": "https://hosting.gamesomg.com/humanitz-server-hosting", "original_name": "HumanitZ"}, {"source_url": "https://hosting.gamesomg.com/vein-server-hosting", "original_name": "VEIN"}, 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once $59 /mo Choose Game - 24 →", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "selected_server_ram_gb": null, "period_type": "month", "period_count": 1}], "original_game_contexts": {"https://hosting.gamesomg.com/7-days-to-die-server-hosting": {"source_url": "https://hosting.gamesomg.com/7-days-to-die-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=138&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=157&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 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Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now 7 Days to Die hosting with the SandboxCode and 57 server settings as labeled fields. Version 3 folded this game’s gameplay settings — 165 of them in the current build — into one SandboxCode string, and most hosts just hand you the box to paste it into. We show you that field and the 57 server properties around it — land claims, player cap, world and seed, EAC, crossplay — each a labeled field with its default beside it (the game’s own, except the save name and the random-world seed). On a Ryzen 9 9950X , from $22/mo for 8 GB of guaranteed dedicated RAM, measured at 2.03 GB idle before we priced it. Your Mods folder is yours: bring the overhaul you trust. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25661908 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs 7 Days to Die 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 58 settings as labeled fields, each with the game’s own default beside it 🧩 Drop an overhaul in the Mods folder — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — 7 Days to Die ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a 7 Days to Die server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your 7 Days to Die world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop saves the world — 7 Days to Die writes it on our stop signal and exits cleanly, in under three seconds on a fresh world; measured, not assumed ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The settings the game actually has, and the mods folder you control. The property list, the memory floor and the mod policy were all decided on our own node — and the reasoning is published. 01 — one code, and everything around it We read the settings out of the game itself. Version 3 collapsed difficulty, zombie speed, loot, blood moon, traders and crafting into a single SandboxCode — so a host that only shows you that box is showing you one field and calling it configuration. Another 57 properties decide how your server behaves: land claim size and decay, player cap and reserved slots, world and seed, anti-cheat, crossplay, view distance. Each is a labeled field here with its default beside it, checked against the game’s own shipped config rather than copied off a wiki. 02 — measured, not guessed 2.03 GB idle — so we sell 8. We read the memory off our own booted server: the unreclaimable working set from the kernel, not a dashboard figure padded with cache. An empty Navezgane world with nobody on: 2.03 GB . That is the number with nothing happening, and what grows a 7 Days server is chunk activity, spawned zombies and horde night — none of which are in an idle reading. So the floor is 8 GB, the idle figure is published here rather than buried, and a random-gen map or an overhaul is where we tell you to start at 12. 03 — your mods folder, and why it is empty We ship no overhaul, and here is the reason. Your Mods folder is a real folder in the file manager — upload an overhaul or anything else built for the current game release, restart, and the game loads it (Darkness Falls, when we last looked, had no build for it). We do not preinstall one, and the honest reason is worth more than a feature bullet: Darkness Falls ships purchased models and sounds under a licence that forbids redistribution, its author’s public code homes have been stale for years, and its canonical domain lapsed and now serves a fake installer. There is nothing there we could install and vouch for. Neglect by other hosts is an opportunity; neglect by a mod’s own author is a liability, and they look identical from outside. How much RAM does a 7 Days to Die server need? An empty Navezgane world with nobody on holds a 2.03 GB unreclaimable working set on our own node. That is the floor with nothing happening — 7 Days to Die grows with chunk activity, spawned zombies and blood moons, none of which show up in an idle reading — so the plan starts at 8 GB at $22 . 8 GB suits a group of friends on Navezgane or a modest random map. A large random-generated world, a bigger group, or a full overhaul wants 12 GB . The plan is a pool, so you can move RAM between your servers later without losing a world. Bored of 7 Days to Die in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your 7 Days to Die world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run 7 Days to Die and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a 7 Days to Die server cost? From $22/mo for 8 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No slot pricing and no setup fee — you set the player cap and the price does not move. How much RAM does a 7 Days to Die server need? We measured our own: an empty Navezgane world with nobody on holds a 2.03 GB unreclaimable working set, read from the kernel rather than a padded dashboard figure. That is the floor with nothing happening, and 7 Days to Die grows with chunk activity, zombie count and blood moons — so we sell 8 GB rather than advertising the idle number. A random-generated map, a bigger group, or an overhaul wants 12. Can I change the world settings — difficulty, zombie speed, loot? Yes. Version 3 of 7 Days to Die moved its gameplay settings — 165 of them in the current build: difficulty, zombie speed, loot abundance, blood moon frequency, traders, crafting — out of individual config lines and into a single SandboxCode string. The panel exposes that field, plus 57 server properties around it: name, password, player cap, land claims, world and seed, EAC, crossplay and the rest. Each one is a labeled field with its default beside it — the game’s own, except the save name and the random-world seed, where the panel starts from its own. Can I run Darkness Falls or another overhaul? Yes, if it has a build for the game version your server runs — our servers run the current release, and the panel does not offer older game versions. You bring it: your Mods folder is a real folder in the panel’s file manager, so upload the overhaul, restart, and the game loads it. Check Darkness Falls before you plan around it: when we last looked, its current release was built for game version 1.x, with no build for the current one. We deliberately do not ship one preinstalled, and we would rather explain why than pretend it is a feature gap: Darkness Falls in particular ships purchased models and sounds under a licence that forbids redistribution, its author’s public code homes have been stale for years, and its old domain lapsed and now serves a fake installer. There is no source we could install from and vouch for. So the folder is yours, and what goes in it is your call. The full mods guide covers installing, the EAC step, and what your players need. Do I have to turn off EAC (anti-cheat) to use mods? Not always — but if a mod is not working, EAC is the first thing to check. Anti-cheat is on by default and plenty of mods run fine with it (we have watched a modlet load with EAC on), but it conflicts with some, and the sign is usually that the mod does not load, the server will not start, or players cannot join after you add one. If you hit any of that, turn EAC off on the Settings tab and restart — it is a labeled toggle, and you can turn it straight back on if that was not the cause. Bigger mods and overhauls are the ones most likely to need it. The mods guide walks it through. Does the panel have a console for 7 Days to Die? Yes. 7 Days to Die talks over telnet rather than RCON, and our panel speaks it — so you get a real console: Who’s online, save, broadcast, kick, ban with a timer, unban, the ban list, admin management, and free-typing any command the game accepts. Your telnet password is generated for you, so the console works from the first boot. And because it is the game’s own console, the item and admin commands you would expect — give an item, spawn an airdrop, set the time or weather — are all there, exactly like Rust’s RCON. Will I see who is playing? Yes — name, level and ping, live, with kick and ban on each row. We read the roster from the game itself rather than guessing from the log — its own web API while the Web dashboard switch is on, its telnet console otherwise — so the panel and the in-game count agree and the name against each player is the real one. Does 7 Days to Die have a web dashboard, and can I use it? Yes — the game ships its own browser dashboard (a live map with your players on it, the player list, and the full console), and we make it one toggle. Turn on Web dashboard in Settings and a link appears on your Server tab. The one part that is not a button is the login: the dashboard wants a username and password you create in-game with createwebuser , which takes about thirty seconds — the full walkthrough is here , and your panel carries the short version right under the link. Can I switch my server to another game later? Yes, and your 7 Days to Die world stays put. Switching moves the RAM in your plan to a different game; switch back and the world is waiting. No second bill and no reinstall. Something off on your 7 Days to Die server? 7 Days to Die troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:38.433893+00:00", "source_page_evidence_sha256": "7d5c47b3dc606fac86d779254f7d68fbcbf228a0b5c9d35977f2f195da72f67d"}, "https://hosting.gamesomg.com/conan-server-hosting": {"source_url": "https://hosting.gamesomg.com/conan-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=130&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=115&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=124&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Conan Exiles Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Conan Exiles server hosting — live Conan Exiles server hosting with RAM that's actually yours . Conan Exiles: Enhanced is RAM-hungry by nature — the UE5 rebuild idles near 9 GB before a single player joins. Most hosts sell you \"slots\" and hide the memory behind them; we give you 12 GB of guaranteed, dedicated RAM from $32 on a Ryzen 9 9950X , never oversold, and put the exact number on the receipt — we booted Enhanced at exactly that cap and measured 8.6 GB in use with nobody connected, so 12 GB is a real entry rather than a headline. Step up to 16 or 24 GB for a busy world or a heavy modlist. Your world stays smooth from week one to month six — and 221 of Conan's server settings are labeled fields in your panel, not lines in ServerSettings.ini . See plans and pricing See the exact machine Conan Exiles premium dedicated server hosting: from $32/mo · 12 GB dedicated RAM · $2.67/GB · AMD Ryzen 9 9950X · never oversold ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25792439 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Conan Exiles 12 GB $32 16 GB $41 24 GB $59 ⚙️ 221 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Steam Workshop mods, with version pinning 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — Conan Exiles ships at 40, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Conan Exiles server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 221 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Conan Exiles world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop writes the whole world — Conan saves on its own shutdown signal and needs about a minute and a half; we give it the time instead of killing it at ten seconds ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A Conan box that won't crowd your world out. Conan Enhanced is heavy. Here's why a dedicated, never-oversold box is the honest way to run it: 01 — measured, not guessed Enhanced idles at 8.6 GB. We start you at 12. We booted Conan: Enhanced at the exact cap we sell it on and read the memory off our own server: 8.6 GB in use with nobody connected , 3.3 GB spare, zero memory-pressure events. That is why the entry is 12 GB and not the 8 GB that stopped working after the Enhanced update. A modded Exiled Lands world with a real crew on it climbs from there, so 16 and 24 GB are a click away — but you get the number first, on the receipt, instead of a slot count with the RAM hidden behind it. 02 — Never oversold A long-running world deserves headroom Conan worlds are persistent — your base, your thralls, your decay timers all live in memory for months, and the thing that kills them is a neighbor's server stealing your RAM on an oversold box. We never oversell a node, so the server you spin up in week one performs the same in month six, when your base and your thrall army are at their biggest. 03 — We name the box An actual chip, not \"premium hardware\" You're on an AMD Ryzen 9 9950X with guaranteed dedicated RAM — a chip you can go look up, not a marketing word. Most hosts won't tell you what CPU you're on or how much memory you get. We put both in writing, because in a market built on vague promises, the specs are the pitch. Order it, it provisions itself and boots. No port-forwarding, no leaving your PC on, no SSH. Your Conan dedicated server — settings as labeled fields, not a config file. Conan's ServerSettings surface is enormous, and most hosts leave you to hand-edit it in a file (or just don't expose it at all). We ship 221 settings as labeled fields with a plain-English explanation each, organized into 15 categories — built from the same data as our public Conan config generator and verified on our own hardware. Identity & Access 23 Name, passwords, region, anti-cheat, login queue, AFK and ping limits. Game Mode & PvP 11 PvE / PvP / raiding switches, clan size, corpse and loot rules. PvP Raid Schedule 45 Per-day PvP and raid windows — combat and base damage on a clock. Avatars & Gods 10 God summoning, avatar lifetime, dome damage, summon windows. Survival 14 Thirst, hunger, corruption, stamina, movement and carry weight. Combat 15 Player, NPC and thrall damage, health, aggro range, durability. Thralls & Pets 16 Conversion speed, follower limits and budgets, decay, downed rules. Harvesting & Crafting 10 Harvest and respawn rates, crafting cost and speed, craft-from-storage. XP & Progression 5 Overall, harvest, kill, craft and passive XP rates. Building & Decay 14 Piece health and damage, stability, land claim, decay timers, pickup. Time & Day 4 Day-cycle, daytime, night and dawn/dusk speed. World & Events 5 Sandstorms, dynamic events, fatalities, ambient life, creative mode. Siptah & Maelstrom 32 Maelstrom storms, Elder Things, surge despawn, storm windows. Quality of Life 9 Chat, clan markers, target lock, health bars, corpse and marker limits. Access & Regions 8 Allow or block player connections by world region. Set a value, restart, it's applied. No SSH, no editing ServerSettings.ini by hand — and your world is still yours to download whenever you want. The Conan server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → Why Conan starts at 12 GB — and the engine, not us, set it. Conan Exiles: Enhanced idles at 8.61 GB on our own hardware before anyone joins — that floor is the UE5 engine, not your player count, so a five-person world needs nearly what a ten-person one does. We measured it on a 12 GB cap — the plan we sell it on — and it sat at 8.61 GB with 3.28 GB spare and no memory pressure at all. So 12 GB is the base level: a small crew, a vanilla or lightly-modded world. Size up to 16 GB for a long-running world, a real Workshop modlist, or a proper population — and 24 GB for a server that only grows. What we have NOT measured is ten people and a modlist on it at once; when we have that number it goes right here rather than being guessed at. Bringing an existing world? Upload your save folder through the panel's file manager and keep playing — it stays yours to download, always. It's a native Linux Enhanced server — new Steam builds arrive in the panel in one click, or automatically if you ask for that — and your files are open for a Steam Workshop modlist whenever you want one. Bored of Conan Exiles in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Conan Exiles world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Conan Exiles and something else side by side on the same plan, with no second bill. See the ladder → Conan Exiles server hosting — straight answers How much does Conan Exiles server hosting cost? From $32/mo for 12 GB, $41 for 16 GB, or $59/mo for 24 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. 12 GB is the entry point and it is a real one: we booted Conan: Enhanced at exactly that cap and measured 8.61 GB in use with nobody connected, 3.28 GB spare, and zero memory-pressure events. That suits a small crew on a vanilla world. It is not the plan for a big modded server — see below. Which plan do I actually need for Conan? The thing to understand about Conan: Enhanced is that its RAM floor is set by the ENGINE, not by how many people are on. Measured on our own hardware at the cap we sell it on: 8.61 GB in use, nobody connected. That is why 8 GB Conan servers stopped working — admins on Funcom's own forum report Enhanced getting OOM-killed at 8 GB where it used to be fine before the Enhanced update, and our number says the same thing. So: 12 GB is the base level — a small crew, a vanilla or lightly-modded world that is not years old. Size up to 16 GB for a long-running world, a heavy Workshop modlist, or a real population; 24 GB is for servers that only ever grow. Straight about the limit: we have measured Conan idle at several caps, we have NOT yet measured it with ten people and a modlist on it. When we have that number it goes on this page. Moving up a plan is a click and it never touches your world. Why does it cost more than the $10 Conan servers I've seen? Because we give you 12 GB of dedicated, never-oversold RAM at the entry tier and tell you the exact number. The cheap \"Conan servers\" elsewhere sell you player slots and hide the RAM behind them — and on a UE5 game that idles near 9 GB, that hidden number is exactly what decides whether your world stutters when your whole clan logs on. We'd rather charge for a box that actually runs Conan than sell you a slot count. Is this the Enhanced (UE5) version? Yes — a native Linux Conan Exiles: Enhanced dedicated server. We publish each new Steam build to the node and the panel offers it in one click; turn auto-update on and each new build lands on the nightly sweep — switching it on updates and restarts the server right then, rather than sitting there looking like it did nothing. Can I run Steam Workshop mods? Yes. Paste a Workshop ID into the panel and we fetch the mod, put it where the server expects it and add it to the modlist — about ten seconds, no files to touch. Removing one is the same in reverse. You still get the full file manager on a Conan box — browse, edit, upload, download, unzip — so if you would rather do it by hand, or bring a mod that isn't on the Workshop, the files really are yours. And your RAM is a hard, dedicated slice, which matters here: Conan: Enhanced uses about 8.6 GB with nobody on, before a single mod loads. Where a mod has two Workshop items, pick the one tagged [Enhanced] — an older Legacy upload installs but the game ignores it, and the Mods tab shows it as one that won't load. Can I change the server settings — XP rates, raid windows, decay? Yes, and not by hand. 221 Conan server settings are labeled fields with a plain-English explanation in your panel, sorted into 15 categories: XP and harvest multipliers, building decay, per-day PvP and raid windows, thrall and combat tuning, avatars and god summoning, even the Siptah Maelstrom. Change a value, restart, it's applied — no SSH, no hand-editing ServerSettings.ini. And your files are still yours to download anytime. Which map does it run — Exiled Lands or Siptah? Exiled Lands. Isle of Siptah is a map the game supports, and Enhanced can even run both maps connected on one server — but no setting in your panel switches the map yet, and we have not run a Siptah server ourselves, so we won't promise it. (The Siptah & Maelstrom settings in your panel are real game keys; the Maelstrom is Siptah content.) Can I move my existing Conan world here? Yes — upload your save (the game's Saved folder) through the panel's file manager and keep playing where you left off. It works the other direction too: your world is always yours to download. Exit insurance, included. Do you back up my Conan world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). Last night's copy, two taken before any game update, and three slots you keep yourself — six restore points, one click to roll back or download. On by default, no extra cost. How many players can join? You set the cap. Most community Conan servers run 10–40 slots; players cost Conan very little RAM — we measured 8.40 GB with nobody on and 8.36 GB with a player connected, because the engine sets the floor, not the crew. We have not yet measured ten people and a modlist on one server, so we won't promise which tier that needs: 16 GB is the step up for a long-running or modded world, and 24 GB is for larger or heavily-modded servers. Where are the Conan servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and direct game and query ports (no proxy hops). One location today; more regions when enough people ask. Something off on your Conan Exiles server? Conan Exiles troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Conan box. 12 GB of guaranteed RAM from $32 on a Ryzen 9 9950X, never oversold — a native Enhanced server with 221 settings as labeled panel fields and your files fully in your hands. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:40.255741+00:00", "source_page_evidence_sha256": "55963283526ca1a8c0ad6dbd5a84a8565662ed1f45951939902c249637f56692"}, "https://hosting.gamesomg.com/enshrouded-server-hosting": {"source_url": "https://hosting.gamesomg.com/enshrouded-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=98&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=154&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=104&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=112&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=121&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Enshrouded Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Enshrouded server hosting — live Enshrouded server hosting with 70 settings built in. On a dedicated server, Enshrouded's own in-game settings menu goes read-only and tells players to \"use the server interface of the provider.\" This is that interface — 70 settings , the full role system among them, each a labeled field in your panel. We built it from the settings list the server itself writes, and tested it on our own hardware: a spread of settings changed and felt in-game, then reverted to vanilla. See plans and pricing See the exact machine Enshrouded premium server hosting: from $22/mo · 8—24 GB · 8 GB is the size we ship · up to 16 players — the game's own cap ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25988414 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Enshrouded 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 70 settings as labeled fields, each with the game’s own default beside it 🧩 Community loaders, installed from the panel 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 Up to 16 — Enshrouded’s own cap, and it never moves Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with an Enshrouded server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 70 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Enshrouded world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ A stop is a clean shutdown — we send the game its own Ctrl-C, it finishes writing its save, then exits. Before we did that, every stop cut the save off mid-write ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Your Enshrouded dedicated server — every setting a labeled field. World settings, difficulty curves, loss rules, day length, the whole role system — every world setting the server writes, in your panel: 01 — Built from the game's own list What we checked Booted with no config, the server writes out its own world-settings block — the same list Keen's readme documents — and our panel drives every key in it, plus the role system and the server's identity: 70 labeled fields . On our own hardware we changed a spread of them, felt them in-game and reverted to vanilla, and proved the Custom-preset gate and joining by role password. When the game tells players to \"use the server interface of the provider,\" this is the interface it means. 02 — The full role system Roles, not one password Each role gets its own password — the one a player types at join decides their role. Inventory access, build rights, reserved slots: all labeled fields, per role. Kick and ban stay with Admin on purpose, so nobody can untick their own moderation rights and lock themselves out of their own server. 03 — No silent footguns The Custom-preset trap, handled Enshrouded silently ignores every custom setting unless the preset is set to Custom. Our panel handles that for you: pick Relaxed, Default, Hard or Survival and every field fills with that preset's own values, read out of the game's data; change any one and the server runs that preset plus your change, switched to Custom automatically. And nothing is one-way: every field shows the game's own default beside it and marks the ones you have changed, so putting a value back is reading one line, not hunting through a file. Change a value in the panel, restart, it's applied. The config file is still yours to read and download — but the panel rewrites it on every start, so a change you want to keep goes in the panel. The hand edits that stick are the ban list ( bannedAccounts ) and the server-browser tags, made with the server stopped. The Enshrouded server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → An honest floor — and a cap we didn't invent. Enshrouded caps at 16 players no matter who hosts it — we just say so out loud. Keen's published footprint is about 4.4 GB idle plus ~100 MB per player, under 6 GB even at full slots; on our node the 1.0 server uses about 0.7 GB with nobody on. 8 GB is deliberate headroom, not a number we need you to need. Bringing an existing world? Upload your savegame folder through the panel's file manager and keep playing where you left off — and it stays yours to download, always. 1.0 (15 October 2026) launches on PC and PS5, with Xbox in Spring 2027, and Keen says it will not be cross-platform at launch: a PC server is for PC players. Your Early Access world carries over: the game converts it to the new save format on its first 1.0 start, and keeps the old files in savegame/migrated . Bored of Enshrouded in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Enshrouded world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Enshrouded and something else side by side on the same plan, with no second bill. See the ladder → Enshrouded server hosting — straight answers How much does Enshrouded server hosting cost? From $22/mo — pick your size: 8 GB $22 (the size we ship), 10 GB $27.50, 12 GB $32, 16 GB $41, 24 GB $59. Every size gets the game's full 16-player cap and the same 70 settings. No player-slot pricing, no setup fee, no upsells. Can I change settings after the server is running? Any time — in your panel, with a restart. That's not a workaround, it's how Enshrouded works: on a dedicated server the game makes its own in-game settings menu read-only and tells players to \"use the server interface of the provider.\" This is that interface. Change a field, restart, it's applied. How many Enshrouded server settings can I change? 70, the full role system included. We built the panel from the settings list the server itself writes out, and tested it on our own hardware: a spread of settings changed and felt in-game, then reverted to vanilla, plus the Custom-preset gate and joining by role password. How do roles and passwords work? Enshrouded doesn't have one server password — it has roles. Each role gets its own password, and whichever password a player types at join decides their role. Per role you control inventory access, build rights and reserved slots — all labeled fields in the panel. (Kick and ban stay with the Admin role and are not per-role toggles, so nobody can accidentally lock themselves out of their own server.) \"Friends can build, visitors can look\" is a couple of fields, not a config file. How many players can join my server? Up to 16 — that's Enshrouded's own hard cap, and it's the same on every host. Anyone selling you a bigger Enshrouded slot count is selling slots the game can't fill. Every plan we sell it on covers the full 16. Are mods supported? Yes — community mods, the unofficial way. Keen hasn't shipped an official mod API yet, but there's an active scene on Nexus Mods (mostly quality-of-life tweaks), loaded through community DLL loaders like Shroudtopia and EML. On your server, turning mods on installs and wires up the Shroudtopia loader for you; you drop the mod files into the mods folder and restart. One honest caveat: some mods are server-side and apply to everyone automatically, while others need each player to install the matching files locally too — the mod's own page tells you which. And whatever you run, your RAM is a hard, dedicated slice and your CPU share is sized to your plan, so your ticks stay yours no matter who else is on the machine. Can I move my existing Enshrouded world here? Yes — stop the server, upload your savegame folder through the panel's file manager, start it, and keep playing where you left off. An Early Access world converts to the 1.0 save format on that first start (we ran one of ours through it on our node): the game writes the new world file and keeps the old ones in savegame/migrated . Upload it into an empty savegame folder, because Early Access files dropped beside a 1.0 world replace that world on the next start. It works the other direction too: your world is always yours to download. Exit insurance, included. Do you back up my Enshrouded world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Enshrouded server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Where are the Enshrouded servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and a single direct game port (no proxy hops). One location today; more regions when enough people ask. Why 8 GB — how much RAM does an Enshrouded server actually use? Keen's published footprint is about 4.4 GB idle plus roughly 100 MB per player, under 6 GB even at the full 16 slots, and they haven't put out new numbers for 1.0. On our own node the 1.0 server uses about 0.7 GB with nobody on, measured the day after launch. A full server is the number we haven't measured yet, so 8 GB stays: deliberate headroom, not a number we need you to need. The bigger plans are for running a second game beside it, not because Enshrouded needs them. Will my server be ready for Enshrouded 1.0? It is. 1.0 (15 October 2026) is on our node, launch-day hotfix included, and we booted it on our own hardware the next day. 1.0 adds one server setting, the Flame level a player needs before placing a Flame Altar in the Shroud; makes Automatic the default enemy amount; and caps enemy damage at 2.5. All three are in your panel, and each difficulty preset fills in the game's own 1.0 values, read out of its data. Early Access worlds convert to the new save format on their first 1.0 start; we converted one of ours. New builds reach the panel as a one-click update — or turn auto-update on and each new build lands on the nightly sweep (switching it on updates and restarts the server right then, so it isn't a switch that looks broken). Leave it off and your build stays pinned so a patch can't land under your mods. On consoles: 1.0 launches on PC and PS5, with Xbox in Spring 2027, and Keen says it will not be cross-platform at launch, so a PC dedicated server is for PC players. Something off on your Enshrouded server? Enshrouded troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Enshrouded box. 8 GB of guaranteed RAM on a Ryzen 9 9950X, never oversold, with 70 settings, the full role system among them, in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:42.563761+00:00", "source_page_evidence_sha256": "9c182c1af3db97eefe1d25518a8873eee4db70cbb4338249690ce81c73dafd88"}, "https://hosting.gamesomg.com/humanitz-server-hosting": {"source_url": "https://hosting.gamesomg.com/humanitz-server-hosting", "original_choices": [{"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=90&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=95&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=151&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=101&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=109&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=118&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "HumanitZ Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now HumanitZ server hosting with the RAM number on the receipt . HumanitZ is lighter than most survival games — we measured a fresh server idling near 3.8 GB before anyone joined. That is exactly why our floor is 6 GB from $16.50 and not the 4 GB that idle number tempts a host to sell, instead of hiding the memory behind a slot count. All 93 keys in GameServerSettings.ini are labeled fields in the panel, and your values survive a rebuild — the panel holds them and writes the file at every start. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 26069489 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs HumanitZ 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 93 settings as labeled fields, each with the game’s own default beside it 🧩 Drop a mod in the file manager — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — HumanitZ ships at 16, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $16.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a HumanitZ server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your HumanitZ world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A HumanitZ box sized by measurement, not guesswork. We booted the server and read the numbers off it. Everything here follows from that. 01 — measured, not guessed 3.8 GB idle, so the floor is 6 GB. Plenty of hosts pick a floor that sounds cheap and hope you never notice the stutter. We pulled the dedicated server, booted it with nobody connected, and read the memory off the running process: 3.8 GB idle, peaking just under 4 with an empty world. A 4 GB plan would have nothing left for the people who join, so we do not sell one. 6 GB is the floor. 02 — the config, without the SSH Your settings, and they stay put. All 93 keys — zombie difficulty, loot rarity, decay, seasons, the lot — as labeled fields in the panel. The part most hosts get wrong: HumanitZ reads that file from its install folder, so on a shared-image host your edits quietly vanish the next time the server is rebuilt. Ours are held by the panel and written into the file at every start, and we proved they survive a restart, a resize and a game switch. The files stay yours to download whenever you want. 03 — yours to leave with Exit insurance, included. Upload an existing world through the file manager and carry on where you left off, or download yours and walk. Nightly off-site backups are on by default at no extra cost, restorable in one click. How much RAM does a HumanitZ server need? We measured a HumanitZ dedicated server idling at roughly 3.8 GB with zero players connected. It peaked just under 4 GB in that state, which is why 6 GB is the honest floor — a 4 GB plan would be full before anyone joined. Above that is headroom for a busy, long-running world — and we have not yet measured one with players on, so we will not put a number on it until we have. We would rather publish the measured number than sell you a slot count that hides it. Bored of HumanitZ in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your HumanitZ world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run HumanitZ and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does HumanitZ server hosting cost? From $16.50/mo for 6 GB, $22 for 8 GB, or $27.50 for 10 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does HumanitZ actually need? We measured a HumanitZ dedicated server idling at roughly 3.8 GB with nobody connected, and peaking just under 4 GB before a single player joined. That is why the floor here is 6 GB and not 4 — a 4 GB plan would spend its whole budget on an empty world. We publish the measured number rather than a slot count. Can I change the server settings? Yes — all 93 keys, and we can say ALL because the developers publish the list: the server depot ships a reference file naming every key it reads, and our panel has every one of them. All 93 are labeled fields in the panel, with plain-English explanations and the game’s own default beside each one, so there is no SSH and no support ticket — shipped, not queued. Your values stick: the panel holds them and writes GameServerSettings.ini from them at every start, so a restart, a resize or a game switch cannot reset them. That cuts one way too — change a value in its field, not in the file, because a hand edit to the file is replaced by the field’s value at the next start. Already have a config? Paste it into Settings and the panel fills the fields from it. Do you back up my world? Yes — every night, automatically, to off-site storage on a separate network from your server. Restore or download any of them yourself from the panel, no ticket. Can I move an existing HumanitZ world here? Yes — upload your save through the panel file manager and keep playing. It works the other way too: your world is always yours to download. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your HumanitZ server? HumanitZ troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:44.354493+00:00", "source_page_evidence_sha256": "c8d9d85802cd18f76ada1ab7aea822994023f5d5bb1d7839c7d2a4f64eab201f"}, "https://hosting.gamesomg.com/icarus-server-hosting": {"source_url": "https://hosting.gamesomg.com/icarus-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=145&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=158&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=146&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=147&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=148&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Icarus Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Icarus hosting that doesn’t switch itself off . Icarus ships with two shutdown timers set to five minutes — empty your server, walk away, and a stock host hands you what looks like an outage. Ours keep the server up: the startup timer is off, and the empty timer sends the server back to its lobby after a minute — that return is the only save Icarus makes on the way out, so we tell you it exists rather than switch it off. On a Ryzen 9 9950X , from $22/mo for 8 GB of guaranteed dedicated RAM, measured at 3.50 GB with a real Olympus world loaded before we priced it. The game caps co-op at 8 players, so nobody here sells you slots. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25956137 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Icarus 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 14 settings as labeled fields, each with the game’s own default beside it 🧩 One-click community paks — no loader to set up 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus the map in your panel 👥 Up to 8 — Icarus caps co-op itself, so nobody should be selling you slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with an Icarus server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Icarus world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ The GamesOMG QOL Stack — 25 switches built from this week’s own game files, no other mod inside: Remove weight · Inventory slots · XP boost · Bigger stacks · Faster crops · Crafting speed · Food buff duration · Slower spoilage · Hunger, thirst & oxygen · Stamina use · Tool & armour durability · Armour protection · Building health · Weather · Taming speed · Breeding speed · Carry weight · Creature XP · Movement speed · Mount speed · Gathering yield · One-hit gathering · Renewable power · Torch & lantern time · Free build ✓ It rebuilds itself when Icarus patches — a pak made for last week’s files stops working on the new build; the Stack is rebuilt for the new build as your server comes back up ✓ A download page for your players — everyone who joins needs the same file, so your server gets a link that always hands out the exact one it runs ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Measured on our own node, including the parts that make us look worse. The memory floor, the shutdown defaults and the gaps in what we support were all decided on our own server — and the reasoning is published. 01 — the default nobody mentions Saves when the last player leaves. Icarus has ShutdownIfEmptyFor and ShutdownIfNotJoinedFor , both 300 seconds by default, and when one fires the server saves and drops back to its lobby. That return is the only save Icarus makes on the way out — a stop or restart cannot trigger one — so we set ShutdownIfEmptyFor to 60 seconds: a minute after everyone leaves, the world is on disk and a restart loses nothing. A Stop pressed inside that minute waits for the save instead of killing it. ShutdownIfNotJoinedFor stays at -1. Both are labeled fields on the Settings tab, with what each value does. 02 — measured, not repeated 3.50 GB with a world — so we sell 8. Every host will tell you Icarus needs 8 GB. We can tell you what we read off the kernel on our own booted server: an Olympus open world with nobody on holds 3.50 GB unreclaimable, the same world with a player on it 3.71 GB . So the world is the cost and a player is about 200 MB. We also publish the number that would flatter us and mislead you — an Icarus server idling in its lobby with no world loaded reads 1.01 GB — because pricing off a lobby is how a 4 GB plan gets sold for a game that cannot run one. 03 — what we have not wired No console — said plainly. Icarus has no RCON, so admin commands are typed in-game, and we generate a unique admin password per server rather than shipping a shared one. Put your Steam ID on the server’s auto-admin list in the panel and you are admin the moment you join, no /AdminLogin . Worth more to you stated up front than discovered after you pay — you get the live log, power, backups, the file manager, mods, a player count from the game’s own query port, and every documented server setting as a labeled field. How much RAM does an Icarus server need? An Olympus open world with nobody on holds 3.50 GB of unreclaimable working set on our own node, and 3.71 GB with a player on it — the world is the cost, a player adds roughly 200 MB. So the plan starts at 8 GB at $22 , which is a full 8-player session with room to build. 12 GB is the rung for a long-running open world you intend to keep, or Icarus plus a second game in the same pool. ⚠ The number you will not see us price off: an Icarus server sitting in its lobby with no prospect loaded reads just 1.01 GB. That is the cost of the process, not the cost of hosting a world, and it is exactly how an undersized plan gets sold. Bored of Icarus in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Icarus world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Icarus and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does an Icarus server cost? From $22/mo for 8 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No setup fee, and no slot pricing — which matters more on this game than most, because Icarus itself caps co-op at 8 players . A host charging you per slot is charging you for a limit the developer already set. How much RAM does an Icarus server need? We measured our own, off the kernel rather than a padded dashboard figure. An Olympus open world with nobody on: 3.50 GB unreclaimable working set. The same world with a player on it: 3.71 GB — so the world is the cost and a player adds roughly 200 MB. An Icarus server sitting in its lobby with no world loaded holds only 1.01 GB, and we publish that number here rather than quietly pricing off it, because a lobby is not a game. 8 GB is the honest floor. Why does my Icarus server keep shutting itself down? Because Icarus ships that way, and almost nobody tells you. The game has two settings — ShutdownIfEmptyFor and ShutdownIfNotJoinedFor — and both default to 300 seconds . When one fires, the server saves, unloads the prospect and drops back to its lobby. It is still up and still in the server list, but the next player has to load the prospect from the lobby instead of walking straight in, and on a stock server that reads exactly like an outage. We ship ShutdownIfNotJoinedFor at -1 (never) and ShutdownIfEmptyFor at 60 seconds , and the second one is on purpose: going back to the lobby is the only time Icarus saves on the way out. A stop or restart cannot make it save, so a server that never returns to the lobby loses whatever was played since its last autosave. Both are labeled fields in the panel. How do I start a world — open world or a mission? You pick it in-game, on the first join. Your server boots to the Server Lobby , you connect, and you choose the prospect — an open world like Olympus or Styx, or one of the timed missions — along with its difficulty. That is Icarus’s own design, not a limitation of ours, and it means nobody has to upload a save or ask support to generate a world. We leave anyone can start a prospect switched on by default; turn it off in Settings if you want that to be admin-only. Can I play the DLC maps — Styx, Prometheus, Elysium? Yes, and there is nothing extra to buy from us. We checked our own server image rather than repeating what other hosts say: all four maps ship inside the base dedicated-server download , so our servers can already run Styx, Prometheus and Elysium and there is no DLC surcharge on any plan. The map is not a server setting at all — it lives inside the prospect, and the prospect is created in-game, so whoever starts it has to own that DLC on their own Steam account . ⚠ Assume everyone who wants to join needs to own it too. We have not tested a mixed group yet, and we would rather warn you and turn out to be wrong than have you buy a plan your friends cannot play on — when we have tested it, this answer will say what we found. One thing worth knowing either way: if the server owner does not own the DLC but a friend does, that friend can only start the prospect while Anyone can start or load a prospect is left on in your settings. How do I join my server? Two ways, and both work. Paste the address from your panel into Icarus’s direct-connect box — the game looks the server up, shows you its details, and you click Join. Or find it in the in-game Dedicated Servers browser (HAB → Join Session → toggle top-right). ⚠ One honest warning about this game: a first connection attempt failing and the second succeeding is normal Icarus behaviour, widely reported and not specific to any host. If it drops you once, try again before assuming the server is down — and check the panel, which shows a live player count read from the game’s own query port. My server isn’t showing up in the in-game server browser — is it down? Almost certainly not, and this one is the game, not the host: the in-game browser loads a few hundred entries out of 1,200+ live servers, so any given server appears on the list sometimes and not others. We have watched our own server vanish from the browser while people were playing on it. Use direct connect — paste the address from your panel and the game resolves your server through Steam every time. The browser is a shop window, not the door. And after a start or restart, give it about five minutes : the server registers with Steam right away — we have watched it appear in Steam’s own registry — but the listing and direct-connect resolution take a few minutes to propagate, and that lag is Steam’s, not the server’s. If direct connect still fails after that, check the panel: it shows a live player count read from the server itself, which settles “is it actually up” in one glance. How do updates work? Icarus patches nearly every week. This game enforces version lockstep: the moment Steam updates your client, a server on the old build refuses the join — which makes update discipline the single most important thing an Icarus host does, and the most common complaint about self-hosting. The build side is automatic: Icarus patches land on Thursday evening, UTC, and we detect the patch, build the new server image, boot it and prove it actually answers before it is allowed anywhere near your server. Then your panel says a newer build is ready, and you press Update with your crew off — an update is a stop, and a stop does not save Icarus. Your world is snapshotted before every update touches it, so a bad patch day costs you nothing. Does Icarus save automatically, and can I force a save? It saves on its own: every 10 minutes while people play ( GameSaveFrequency ), when a player joins, and a minute after the last player leaves, when it closes the prospect and goes back to its lobby. What it does not do is save when the panel stops it — no stop signal reaches the game under Wine, so a Stop, a restart or an update with people on costs up to the last 10 minutes. We measured that on our own server rather than trust the setting’s name. So empty the server and give it the minute; press Stop inside that minute and the panel waits for the save before it stops. There is no force-save button for Icarus in the panel, and we would rather say that than imply one: the game exposes no admin channel we could send it through. Take a backup from the Worlds & backups tab if you want a point you can return to. Why does an Icarus server stutter or lag sometimes? Mostly the game, and it helps to know which part. Icarus writes its autosave on a timer — ten minutes by default, a labeled setting in your panel — and a heavily-built world hitches while that write happens, because the save tracks every stump you cleared and every rock you moved. The developer’s own issue tracker has an open report of busy worlds freezing briefly during saves. What genuinely helps: a longer save interval if the hitching bothers you, and an occasional restart, because Unreal servers slowly grow their memory use over days of uptime and a restart hands it back. What does not help is more RAM — our 8 GB floor already has measured headroom over a full server. Where is my world actually stored, and can I download it? One JSON file per prospect, in Saved/PlayerData/DedicatedServer/Prospects — open the file manager and you are looking at it, and you can download it whenever you like. Two warnings straight from the developer’s own documentation: never rename the file (the name is part of the save — renaming corrupts it), and never upload or edit while the server is running — stop it first. The Worlds & backups tab covers the same file automatically on a schedule, plus a snapshot before every game update. Can I move my existing co-op world onto the server? Yes — and if your group has hundreds of hours in a world someone hosts from their PC, this is the whole reason to rent: the world stops depending on one person’s computer being on. Your local prospect lives at %localappdata%\\Icarus\\Saved\\PlayerData\\<steam id>\\Prospects on the host player’s PC — one JSON file named after the prospect. Stop your server, upload that file into Saved/PlayerData/DedicatedServer/Prospects with the file manager — keeping the filename exactly as it is — start the server and load it from the lobby, or set Always load this prospect in Settings. Characters, levels and talents live with each player’s account rather than in the world file, so everyone keeps their progress. What ports does Icarus use? Two UDP ports, and we allocate and publish both for you — a game port and a query port — so there is nothing to forward and nothing to configure. Worth knowing if you have read the setup guides, because it surprises people: Icarus never opens the game port for direct traffic — we watched a successful join land while that port carried literally zero packets. The address is a lookup, not a pipe: the game resolves your server through Steam from it and the play traffic goes over Steam’s own transport. That is why pasting the address works, why there is nothing for you to port-forward, and why a port checker pointed at the game port will tell you your server is down when it is fine. Can I use Icarus mods? Yes — one click. Your panel’s Mods tab lists the community’s pak mods ranked by their real download counts from the authors’ own GitHub releases; installing downloads the pak from the author’s release directly into your server’s mods folder — we host nothing and the credit stays theirs. Restart and it’s live: we verified the game mounting a pak through that exact folder in its own log before shipping the button. Your mods live in your save volume, so they survive game updates and ride your backups. One honest warning, said everywhere it matters: every player who joins needs the same pak files installed on their own PC. The full walkthrough — by hand, configuring, troubleshooting — is at Icarus server mods . Does the panel have a console for Icarus? Not one that reaches the game, and that is the game rather than us. Icarus has no RCON — its admin commands ( /KickPlayer , /BanPlayer , /AdminSay ) are typed into in-game chat by an admin, and there is no channel a panel can send them down. What the panel does instead is make you that admin: put your Steam ID on the Auto-admin list on the Players tab and, from the server’s next restart, you are admin the moment you join — no /AdminLogin . Anyone else logs in with the unique admin password we generate per server, so that door is never left open. You get the live log, power controls, every setting as a field, the file manager, backups and a player count — but the admin commands themselves happen in-game on this title. Can I whitelist players, or is a password the only gate? A password is the only join gate Icarus offers — there is no join whitelist in the game, so if you don’t want strangers, set Join password in Settings; the in-game browser shows your server to everyone either way. What the game does have is the reverse: an admin allowlist. A file called AdminWhitelist.txt in the server’s Saved folder takes one Steam ID per line, and those players get admin automatically on join with no password typed in chat — and you never have to open the file: the Auto-admin list on the Players tab edits it for you (or press Make admin beside a player who is online), and a change applies from the server’s next restart. Bans are typed in game, and /BanPlayer only reaches a player who is connected right now: against someone who already left, by Steam ID or by name, it answers “Failed to find player” (we tried both). The game keeps a saved ban list, and /UnbanPlayer is the way back out. Which server settings can I actually change? All of them that do anything. Icarus’s dedicated server reads sixteen keys from its config, and every one that is safe to touch is a labeled field in the panel: server name, join and admin passwords, player slots, both shutdown timers, prospect resume and load, who may start or delete prospects, fibre and stone regrowth, the autosave interval, and save-on-exit. The three we hold back have their reasons printed right next to them: one does nothing ( SessionName — the name really travels on the command line), one would create a brand-new world on every boot ( CreateProspect ), and one is state the game writes for itself ( LastProspectName ). We diff our panel against the file the game itself writes, on every deploy, so this claim is checked by a machine rather than remembered by a person. I found a cheaper Icarus server — why should I pay more? Ask them how much RAM you get. Most of the time nobody can tell you, including their support, because the plan is sold in “slots” and a slot has no size. Then ask where their 8 GB figure came from. Every Icarus host quotes it — but RocketWerkz never published a dedicated-server requirement at all. The 16 GB on the Steam page is what the GAME needs on your own PC, not what a server needs. So 8 GB is a number the hosting industry copied from itself, and we could not find a source for it. We measured ours instead: an Olympus open world holds 3.50 GB with nobody on and 3.71 GB with a player, read off the kernel on our own node. That is why we sell 8 — the measured floor with real headroom on top, rather than a figure we inherited. They sell “slots” or “players” instead, and a slot price cannot be compared to anything: there is no number to divide. That is not an oversight, it is the design. We sell RAM by the gigabyte, we publish the floor we measured on our own server, and you can do the arithmetic on us — which also means you can do it on anyone else who is willing to show you the number. ⚠ And it matters after you buy, not just before: when a slot-priced server starts stuttering, there is no figure you can check and nothing you can hold anyone to. Can PS5 or Xbox players join my server? No — and we would rather tell you before you pay than after. Icarus: Console Edition (March 2026) has no crossplay with PC and no dedicated-server support at all : console sessions only exist while the host’s console is running. A rented Icarus server is for the Steam PC edition only. If RocketWerkz changes that, this answer changes the same week. Is there free Icarus server hosting? Not really, and the arithmetic says why: Icarus genuinely needs 8 GB of RAM and a rebuilt server image nearly every week, and nobody gives that away — “free” tiers pay for themselves by oversharing the hardware, which is exactly what this game cannot tolerate. If the budget is zero, the honest answer is self-hosting on a PC you already own: it works, it costs your electricity and your Thursday nights, and our sister site publishes a full self-hosting setup guide . When the update treadmill gets old, we are here. Does my RAM get shared with other servers? No. What you buy is yours, sitting idle if you are not using it — that is the part that costs us and the reason we are not the cheapest line on a comparison page. A box only holds so many gigabytes; a host that sells more than it has is betting your server and someone else’s will not get busy at the same time. That bet is invisible until the night it is wrong, which is usually the night everyone is playing. Can I switch my server to another game later? Yes, and your Icarus prospect stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall, and no extra charge — the plan is a pool of RAM, not a slot in a box. Something off on your Icarus server? Icarus troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:46.178464+00:00", "source_page_evidence_sha256": "c50cc8d1f3312e27c6e4ba027d11b7f9f4f5e77f1926e233e770d85718b1c74d"}, "https://hosting.gamesomg.com/palworld-server-hosting": {"source_url": "https://hosting.gamesomg.com/palworld-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=129&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=155&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=105&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=113&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=122&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Palworld Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Palworld server hosting — live Palworld server hosting with all 120 settings built in. Palworld's server config has grown to 123 settings — most hosts' panels expose a fraction and let you hand-edit the rest. Ours ships every one that is yours to set — 120 of them — as a labeled field with plain-English explanations, generated from the game's own current files and verified on our hardware . The other 3 are the port, the public IP and the REST API switch, which we set for you. See plans and pricing See the exact machine Palworld premium server hosting: from $22/mo · 8—24 GB guaranteed RAM · slide up for big communities ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for v1.0.5 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Palworld 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 120 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Steam Workshop mods 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Palworld ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Palworld server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 120 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Palworld world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Your Palworld dedicated server — every setting labeled & explained. Difficulty presets, hardcore mode, predator bosses, global palbox rules, PvP drops, build limits, chat rate-limits — the whole surface, organized: Identity & Access Name, passwords, auth, crossplay, mod policy Difficulty & World Presets, hardcore, randomizer, day/night, XP Pals & Combat Capture/spawn rates, damage, stat enhancement Base, Items & PvP Camps, build limits, drops, death penalty, guilds Admin & Advanced RCON, REST API, logs, replication tuning Change a value in the panel, restart, it's applied. No SSH, no support ticket. Want the whole surface in plain English first? All 120 settings, explained — we wrote the reference. The Palworld server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → Your RAM is yours. No core-isolation games. Late-game Palworld is exactly the workload that exposes oversold boxes — big bases, hundreds of Pals, memory that only grows. So we hard-allocate your RAM (it's yours even while you're offline) and cap the CPU you can reach, then keep real headroom on the box instead of cramming it. That's what keeps you from being oversold. Nobody's lag is your problem. From checkout to playing: the server provisions and boots itself when payment clears, your settings are labeled fields in the panel, and Steam friends join on the address your panel shows (console players can't yet; the FAQ says why). Bringing an existing world? Upload your save through the panel's file manager and keep playing — and it stays yours to download, always. Bored of Palworld in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Palworld world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Palworld and something else side by side on the same plan, with no second bill. See the ladder → Palworld server hosting — straight answers How much RAM does a Palworld server need? Pocketpair's own requirement is 16 GB, and they say 8 GB boots but makes an out-of-memory crash more likely. We would rather you read that here than find it out. Our plans start at 8 GB because a young world is the easy case and moving up later is a click that does not touch your world, but we have not measured Palworld's memory on our own hardware yet, so we will not tell you 8 is enough for yours. What grows it is the world, not the player count: big bases, hundreds of Pals and months of play. Long-running and heavily-modded worlds are what 12 and 16 are for. Straight about the limits: we publish a measured size-by-size table for Rust because we took those readings; we have not taken them for Palworld yet. When we have real numbers they go here. How much does Palworld server hosting cost? From $22/mo for 8 GB of guaranteed RAM, $32 for 12 GB, $41 for 16 GB, or $59 for 24 GB. No player-slot pricing: you set the player cap yourself (up to the game's 32 max) and the price doesn't move. 8 GB is the entry point, not a ceiling — moving up later is a click and it does not touch your world. Can I really change all 120 settings from the panel? Yes — every setting in PalWorldSettings.ini that is yours to set is a labeled field with a plain-English explanation, generated from the game's own current files and verified on our hardware. The ones we set for you are the port (your server's own, allocated to it), the public IP (left blank so the game reports the address it can actually be reached on) and the REST API switch (kept on, because the panel talks to the game through it). Change a value, restart, it's applied — and the files are still there if you would rather edit them yourself. Does Palworld server hosting support crossplay — can Xbox or PS5 friends join? Steam friends join by address. Xbox, Game Pass and PS5 players cannot type one in: Palworld lets them into a dedicated server only from its in-game community server list, and your panel has a switch for that, List on the community server list. It is off by default because it makes your server public, so set a server password unless strangers are welcome. CrossplayPlatforms, also in the panel with all four platforms on, decides who is allowed in. Straight about it: we have not had a console player join one of ours yet, so we will not promise it until we have. How many players can join my server? Your call. ServerPlayerMaxNum is a panel field you set yourself, up to the game's 32-player cap — and the price doesn't move with it. We sell hardware, not player slots. Can I move my existing Palworld world here? Yes — upload your existing save through the panel's file manager and keep playing. It works the other direction too: your world is always yours to download, any time. Exit insurance, included. Do you back up my Palworld world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Palworld server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Are mods supported? Yes — Palworld mods work here. Flip mods on in your panel — Palworld ships its own loader, so there is nothing for us to install; install anything on our hand-picked Steam Workshop shelf with one click, or paste a Workshop ID, or upload your own files. One honest caveat: some Palworld mods are server-side and apply to everyone automatically, while others need each player to install the matching files locally too — the mod's page tells you which. When players do need a mod, subscribing is not enough: each of them also has to switch it on in Palworld's own in-game mod screen. Whatever you run, your RAM is a hard, dedicated slice a neighbor can't reach, your CPU share is sized to your plan, and we never oversell. How fast is setup? The server provisions and boots itself the moment payment clears — typically live within a couple of minutes. After that, changes are panel fields and a restart, not tickets. Where are the Palworld servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage and a DDoS-protected network. One location today; more regions when enough people ask. Is the panel up to date with Palworld 1.0? Yes. 1.0 shipped on 10 July 2026 and the panel was re-verified against it — all 120 settings, checked on our own hardware, same as the GamesOMG tools this panel is built from. Every patch after it gets the same treatment. Something off on your Palworld server? Palworld troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Palworld box. From 8 GB of guaranteed RAM on a Ryzen 9 9950X, never oversold, with 120 settings as labeled fields in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. 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PixARK keeps your digging and building apart from the rest of the world, and a server stopped with Ctrl-C or a kill throws away up to five minutes of it. A stop or restart from our panel ends through the game’s own exit command , which saves every chunk first — we proved it with a player on the server. 84 server settings are labeled fields, the main world, Terracrypt and Skyward are one setting apart, and the plan starts at 6 GB from $16.50/mo on a Ryzen 9 9950X , with guaranteed dedicated RAM. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25951555 console.gamesomg.com Shown on 7 Days to Die — panel may differ slightly by game Shown on Satisfactory — panel may differ slightly by game Shown on Valheim — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs PixARK 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 84 settings as labeled fields, each with the game’s own default beside it 🧩 No mods yet — both of PixARK’s config files are yours to edit in the browser 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — PixARK ships at 70, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $16.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a PixARK server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 84 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your PixARK world is kept — no charge, no rebuild, switch back whenever ✓ Main world, Terracrypt or Skyward — one setting, and each map keeps its own world ✓ Announce to everyone or say it in chat from the panel — each command tested with a player on our own server A world that actually saves The part we found the hard way. ✓ Stops that keep your terrain — a stop or restart from the panel ends through PixARK’s own exit command, which saves every chunk; tested with blocks placed moments before a restart ✓ A running server’s backup holds terrain as of the game’s last terrain save , at most five minutes old — stop it first and the copy has everything ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Kick from the Players tab , by Steam ID — bans are not in the panel yet, so a join password is how you keep people out ✓ No mods on PixARK yet — not proved on our setup, so no mod button. Both config files open in the file manager instead ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running PixARK ourselves. Each one is a fix on our own node, and each one is a support ticket you never open. 01 — the stop that throws away your digging We end it the way the game saves. PixARK keeps its blocks in a separate terrain store that its save command never writes; the game commits terrain on its own five-minute cycle, or when the chunks close. Stop the server with Ctrl-C or a kill and everything dug and placed since that last cycle is gone — the blocks are missing from the world and not back in anyone’s inventory, and our tester respawned in a hole that had filled back in. So our stop saves the world, then ends the server through the game’s own exit command, DoExit , which closes and saves every chunk before it quits. Tested twice with a player on the server: everything placed and dug after the last terrain save was still there. 02 — the server nobody can find We register it as the game. A PixARK server is installed from Steam as its own tool, and if it announces itself under that tool’s id it runs perfectly and never appears in the game’s server list — players browse the game, not the tool. Ours did exactly that at first, so ours registers as the game, which is what puts it in the list under the name you choose. 03 — the player cap the game ignores We set it where it counts. PixARK reads a player limit from its config file and then ignores it : we wrote 10, the game rewrote the file to its own 70 and told the server list 70. So the Player slots field rides the command line, the one place the game takes it from, instead of sitting in a file the game overwrites. How much RAM does a PixARK server need? An empty PixARK server on our own node, read off the kernel, held 3.26 GB on the main world and 3.34 GB with a player on it. Terracrypt idled near 3.8 GB and Skyward near 3.5 GB . On a 4 GB box Terracrypt would start at 95% with nobody on — close enough that the first busy moment becomes a stall, and we have withdrawn a rung for exactly that before. So the plan starts at 6 GB at $16.50 . What we have not measured yet is a busy server: every number here is an empty world or one player, and a crowd digging and building across the map is the growth that matters. Big group? Start at 8 or 10 GB — the plan is a pool, so you can move the RAM later, or run a second game beside this one, without losing a world. Bored of PixARK in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your PixARK world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run PixARK and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a PixARK server cost? From $16.50/mo for 6 GB of guaranteed dedicated RAM, $22 for 8 GB, $27.50 for 10 GB, and up the ladder to $59 for 24 GB. No setup fee and no slot pricing — the player cap is a setting in your panel, not a line on your bill. How much RAM does a PixARK server need? Measured, not guessed. Read off the kernel on our own node, a fresh PixARK server held 3.26 GB on the main world with nobody on and 3.34 GB with a player in it. The other two maps sit higher: Terracrypt idled near 3.8 GB and Skyward near 3.5 GB . On a 4 GB box Terracrypt would start at 95% with nobody on, so the plan starts at 6 GB . What we have not measured yet is a busy server — every number here is an empty world or one player. Big group? Start at 8 or 10 GB — the plan is a pool, so you can move the RAM later without losing the world. Will a restart lose what we dug and built? No — and on PixARK that is the question worth asking. PixARK keeps its blocks, everything dug out and everything placed, in a separate terrain store that its ordinary save command never writes; the game commits it on its own five-minute cycle, or when it closes the chunks. Stop a server with Ctrl-C or a kill and everything since that last cycle is gone: the holes fill back in, and placed blocks are missing from the world and not back in anyone’s inventory either. A stop or restart from our panel saves the world, then ends the server through the game’s own exit command , which closes and saves every chunk before it quits. We proved it with a player on the server: blocks placed and holes dug moments before a restart were all there afterwards. A crash is different, and so is a server hung too hard to answer that command — nothing gets the chance to close the chunks, so the game’s last five-minute terrain save is what comes back. How do my friends join? Your server shows up in PixARK’s own server browser under the name you give it in Settings, and the panel shows its address. Want it private? Set a join password in Settings. One thing we fixed so you never meet it: a PixARK server has to register with Steam as the game itself, not as the server tool it is installed from. Set up the other way, it runs perfectly and never appears in the list. Ours registers as the game. Can I change the server settings? Yes — 84 of them, each a labeled field with the game’s own default beside it. Before a key became a field we checked that the server program itself contains it, and dropped the ones it does not — including a few that hosting guides still list, which would sit in your config doing nothing. Two things worth knowing: PixARK ignores the player cap in its own config file and rewrites it, so the Player slots field goes on the command line, the one place the game takes it from; and the game’s built-in presets may override some multipliers, which the fields that could be affected say beside them. It all lives on your volume, so a restart, a resize or a game switch cannot reset it. Can I bring my world from another PixARK server? Yes. A PixARK world is one folder, and the server opens it by name. In the file manager, go to Saved/CubeServers/ and the folder for your map ( CubeWorld_Light is the main world), make a folder for your world — letters, numbers, - and _ — and upload your world’s files into it: World.ini , Generator.ini , Terrain.arg , the two terrain databases and the Map folder with its .ark . Then set World name in Settings to that folder’s name (and Map , if it is a Terracrypt or Skyward world) and apply. We tried exactly that on our own node: the copied world came up in under a minute, the speed of a world that already exists, kept its own seed and left its terrain files byte for byte as they arrived — nothing was regenerated. The terrain databases are about 800 MB each, and the file manager sends big files up in pieces, so on a home connection that part takes a while. Your players’ characters are kept outside the world folder, in Saved/SavedArks/ ; bring that folder too, or everyone starts a new character. How do I start a fresh world without losing this one? Change World name in Settings and apply. The server opens a brand-new world in a folder of that name, with its own random seed, and builds its terrain on the first start (about a minute and a half on our node). The old world stays exactly where it was: set the old name back and it comes up again. Every world you make this way keeps its own folder, at roughly 1.5 GB each. Can I play Terracrypt or Skyward? Yes — all three maps boot on our servers, and picking one is the Map setting: the main world, Terracrypt or Skyward. Each map keeps its own world, so switching starts a separate one and switching back brings the old one up again. Terracrypt is paid DLC, so your players need it too. Can I run PvP? Yes. PixARK’s modes are switches on the Settings tab. Pioneering — PvE, nobody can hurt anybody — is the game’s own default, and we checked that a fresh server really starts there. For Chaos , PvP around the clock, turn PvE off and switch on PvP at all times . For Fury , PvP only inside a weekly war window, turn PvE off and switch on PvP in the war window . PixARK runs that window every weekend, from Saturday to the end of Sunday, UTC; the hour it opens on Saturday is a field right beside the switch. The days and the Sunday 23:59 close are fixed by the game itself — we tried setting them on our own server and it ignored every other value, so we offer the one part it takes. Will I see who is on, and can I kick someone? Yes to both. The Players tab lists everyone by name with their Steam ID, read from the server over RCON, and Kick sits on each row — tested with a player on our own server. A kick does not stop them rejoining. Bans are not in the panel yet, because we only wire what we have proved with someone on the server; until they are, a join password in Settings decides who gets in. Does the panel have a console I can type commands into? Yes — PixARK has RCON, so the console takes commands: save the world, see who is online, put an announcement across everyone’s screen, say something in chat as SERVER, and kick by Steam ID. Type help for the list. Each one was tested with a player on our own server, and we stop at that list on purpose: PixARK answers a command it does not recognise with Server received, But no response!! , which reads like success, so a typo would look as if it had worked. The save there is the game’s own: it writes creatures, structures and characters, while the terrain is written on the game’s five-minute cycle and when the server stops. Can I run mods on a PixARK server? Not yet, and we would rather say so before you buy. We have not proved that a PixARK dedicated server loads Workshop mods on our setup, and we do not put a button on a page until it works on our own server — so there is no mod button here. Both of the server’s config files open in the panel’s file manager, and its settings are panel fields. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. One PixARK detail we would rather tell you than have you find: PixARK writes its terrain to disk every five minutes and when the server stops, so for a backup with every last block in it, stop the server first — the stop writes everything before the copy is taken. Why does the first start take longer? Because PixARK builds the world’s terrain the first time a world starts. On our node that took about a minute and a half on the main world, and after that a start is under a minute; Terracrypt’s first start is the longest of the three maps. The server is busy, not stuck. Can I switch my server to another game later? Yes, and your PixARK world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your PixARK server? PixARK troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:50.360784+00:00", "source_page_evidence_sha256": "3323ad3afb4f9a624c4b5e7c89b6b43b692bfc06f64bc79624451a3a39e5a196"}, "https://hosting.gamesomg.com/project-zomboid-server-hosting": {"source_url": "https://hosting.gamesomg.com/project-zomboid-server-hosting", "original_choices": [{"pool_gb": 4, "original_amount": "11.00", "original_display": "$11", "original_order_href": "https://billing.gamesomg.com/products/servers/4-gb/checkout?options[86]=131&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=132&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=133&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=156&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=134&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=135&go=1", "original_fit": "Heavy builds, or a second server alongside this one", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=136&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Project Zomboid Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Project Zomboid hosting where both config files are panel fields. Project Zomboid keeps its settings in two places — servertest.ini for the server and servertest_SandboxVars.lua for the world — and most hosts hand you a text editor and wish you luck. Here 393 of them are labeled fields with the game’s own defaults and plain-English explanations, on a Ryzen 9 9950X , from $11/mo for 4 GB of guaranteed dedicated RAM. We hold 19 back and say which ones and why in the FAQ below, because a host that tells you “all of them” has usually not counted. We measured an empty world at 1.30 GB before pricing it, and we start the game in a way that actually lets it save when you stop it. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25485538 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Project Zomboid 4 GB $11 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 394 settings as labeled fields, each with the game’s own default beside it 🧩 Workshop IDs are a labeled panel field — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — Project Zomboid ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $11 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Project Zomboid server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Project Zomboid world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop saves the world — the game writes its save on our stop signal and logs it before it exits; measured, not assumed ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Two files, one panel, and a stop that saves. The settings surface, the memory floor and the shutdown behaviour were all measured on our own node. 01 — both files, one surface The sandbox file is where the game actually lives. Everyone shows you servertest.ini — the name, the password, the player cap. The part that decides what your game FEELS like is the other file: zombie speed and population, loot rarity per category, XP rates, day length, how fast the power and water shut off. 393 fields across both files are here — every one of the 268 sandbox settings, and every server setting that is yours to set — each with the value the game itself ships and a sentence saying what it does. You never have to know which file a setting lives in, because we do. 02 — measured, not guessed 1.30 GB idle — so we sell 4. We read the memory off our own booted server the way you are supposed to: the unreclaimable working set from the kernel, not a dashboard figure inflated with page cache. An empty Muldraugh world with nobody on: 1.30 GB . We could advertise a 2 GB plan off that number and it would boot. But the game grows as the map streams in around your players, and we have not measured it with anyone on yet, so the floor is 4 GB — and that idle figure is published here rather than buried, so you can judge it yourself. 03 — the stop that saves We do not use the game’s own launcher, on purpose. Project Zomboid ships a start script that does not forward the shutdown signal to the game. Run a server that way and every stop kills it mid-save — and the script exits successfully, so the host never notices. We start the game directly instead, which means a stop actually reaches it: measured on a fresh world, it writes out and the process exits cleanly in about eight seconds, and a built-up world takes longer. Backups force a save first, so your restore point is a flushed world, not whatever the last autosave caught. How much RAM does a Project Zomboid server need? An empty Muldraugh world with nobody on holds a 1.30 GB unreclaimable working set on our own node. That is the floor with nothing happening — Project Zomboid grows as the map streams in around your players, which is why the plan starts at 4 GB at $11 rather than the 2 GB the idle number would technically allow. We have not measured it with players on yet, so we do not put a player count on 4 GB. Running Project Zomboid beside a second game needs room for both — and because the plan is a pool, you can move that RAM between your servers whenever you like without losing a world. Bored of Project Zomboid in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Project Zomboid world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Project Zomboid and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Project Zomboid server hosting cost? From $11/mo for 4 GB of guaranteed dedicated RAM, $16.50 for 6 GB, $22 for 8 GB and up the ladder from there. No slot pricing, no setup fee — you set the player cap yourself and the price does not move. How much RAM does a Project Zomboid server need? We measured our own: an empty Muldraugh world with nobody on holds a 1.30 GB unreclaimable working set — read from the kernel, not from a dashboard number padded with cache. That is a floor with nothing happening, and Project Zomboid grows as the map streams in around your players, so we sell 4 GB rather than the 2 GB the idle number would let us advertise. We have not measured it with players on yet, so we do not put a player count on 4 GB — when we have that number it goes here. Running Project Zomboid beside a second game needs room for both. Can I edit the sandbox settings — zombie speed, loot, XP? Yes — every one of them. Project Zomboid splits its configuration across two files, servertest.ini for the server box and servertest_SandboxVars.lua for the world, and the sandbox file is the one that decides how your game feels. Every setting in it is a labeled panel field — 268 of them, with the game’s own default and a plain-English explanation beside each: zombie speed, population, loot rarity per category, XP rates, day length, the lot. Across both files that is 393 fields. No file editing, and no hunting for which of the two files a setting lives in. Which settings are NOT in the panel? A fair question, and one worth asking your current host. 19 of them, in three groups, and none of them are settings you would want us to hand you. 5 belong to the host — the port numbers and the announced IP are ours to allocate — that is what stops your server colliding with someone else’s, and a box you could type into would only let you break your own connection. (UPnP is in the same group: there is no home router in front of your server to configure.) 3 are world identity values — the worldgen seed and the two IDs that tell a returning player their character is still valid. Project Zomboid generates those per world, and a panel field that overwrote them would force everyone on your server to roll a new character. The other 11, Project Zomboid ships with no description at all — no comment in its own config file, no tooltip in its own settings screen. We could put a switch on the page and invent a confident sentence about what it does. We would rather leave it out and tell you it exists. Can I run Workshop mods? The two fields Project Zomboid uses are panel fields: WorkshopItems takes the Workshop IDs your server subscribes to, and Mods takes the mod IDs it loads. Set them, restart, and the game pulls them on boot. The Workshop field takes up to 8,192 characters — room for about 744 Workshop IDs. Being straight with you: we have not run a Workshop mod on a Project Zomboid server here ourselves yet, so we are telling you the fields are wired rather than claiming a one-click experience we have not tested. Do I get admin commands? Yes. Project Zomboid speaks RCON, and the panel gives you a console on it — save the world now, broadcast a message, kick, ban, unban, read the live server options, check whether a Workshop mod needs updating, and start or stop the weather. Every one of those was run against a real server before it appeared as a button. What happens to my world when the server stops? It gets saved. We do not run Project Zomboid through its own start-server.sh , because that script does not pass the shutdown signal to the game — the server gets killed mid-save and the container still reports success. We start the game directly instead, so a stop reaches it: measured on a fresh world, it writes out and the server exits cleanly in about eight seconds. A world people have built takes longer, and we have not timed one yet, so let it finish rather than pulling the power. Backups force a save first, so a restore point is a flushed world rather than whatever the last autosave happened to catch. Can I switch my server to another game later? Yes, and your Project Zomboid world stays where it is. Switching hands the RAM in your plan to a different game; switch back and the world is waiting. No second bill, no reinstall, no ticket. Something off on your Project Zomboid server? Project Zomboid troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:52.230862+00:00", "source_page_evidence_sha256": "be5b72da12e5254efe678db750d4f51233cfa17d8a3a8c8260d35aac89c6078f"}, "https://hosting.gamesomg.com/rust-server-hosting": {"source_url": "https://hosting.gamesomg.com/rust-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=126&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=127&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=128&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Rust Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Rust server hosting where the map is yours to choose . On Rust, the map IS the product decision — and here the seed and world size are panel fields, not a support ticket. We measured live servers before pricing this, twice: a 3000 map runs a 4.9 GB working set, and a 4500 map with players on peaked at 8.85 GB . Map size is the memory lever, so the floor is 12 GB at $32 on a Ryzen 9 9950X — the same number Facepunch asks for, and we published the whole size-by-size table below rather than one convenient figure — with 151 server settings as labeled fields and the Carbon mod loader ready for the whole Oxide plugin ecosystem. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25902425 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Rust 12 GB $32 16 GB $41 24 GB $59 ⚙️ 151 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Carbon — runs Oxide plugins 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Rust ships at 100, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Rust server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Rust world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly We asked the game itself what a Rust server can do. The settings, the memory floor and the mod loader were all measured on our own node — not copied off a wiki. 01 — measured, not guessed Two measurements. One honest floor. We read the memory off live servers the way you are supposed to — the unreclaimable working set from the kernel, not a dashboard number padded with cache. A 3000 map: 4.9 GB, peaking 6.3. A 4500 map with a player aboard: 8.85 GB at peak — past an 8 GB cap. The worldsize slider in our own panel reaches 6000, and so Rust starts at 12 GB, which is also what Facepunch asks for. Cheaper floors exist — 8 and 10 GB are common — and they are fine on a small map with a few friends. What they do not tell you is where that stops. The table below does. 02 — the map is the product Seed, size, and a fresh world when YOU say. Rust servers live and die by their map. Seed and world size are labeled panel fields here — new wipe, new seed, done. The panel is honest about the sharp edge: changing either regenerates the world, and it says so before you do it. The other 149 settings — player cap, PvE mode, damage multipliers, decay, populations — came from asking the running game to enumerate its own convars, descriptions and defaults included. 03 — plugins without the trap Carbon, because Oxide breaks on shared images. Oxide patches a DLL inside the game install — on any host that shares game files between servers, that patch silently vanishes on the next rebuild and your \"modded\" server reverts to vanilla. We ship Carbon instead: everything it keeps lives on your server’s own storage, not in the shared game files, so a rebuild cannot strip it. It hot-loads .cs plugins without a restart and runs Oxide plugins unmodified. Same ecosystem, none of the quiet reverts. And your SteamID lands in users.cfg as owner — you are admin on the thing you pay for. How much RAM does a Rust server need? We measured live Rust servers twice. A 3000-size map: a 4.9 GB unreclaimable working set, peaking at 6.3 GB . A 4500-size map with a player aboard: 8.85 GB at peak — past an 8 GB cap. The lever we measured growing Rust memory is the map (per-player growth we have not measured yet), our default world is 3500, and the size field runs to 6000 — so the floor is 12 GB — the number Facepunch itself asks for. Here is the honest part: 12 GB is sized for the default 3500 map and a group of friends. It will boot a 6000 map — we tried, 10.7 GB peak with 1.3 GB spare and nothing thrashing — but booting it is not the same as recommending it. Push past 4000, run a bigger group, or build heavy, and start at 16 GB. World size RAM in use Measured with On 12 GB 3000 4.9 GB · peak 6.3 empty Loads of room 3500 (default) 6.0 GB · peak 6.1 one player on Loads of room 4500 peak 8.9 GB one player Comfortable 5000 9.6 GB · peak 9.6 empty Tight 6000 (slider max) 9.6 GB · peak 10.7 empty · 178,904 entities 1.3 GB spare Every row is read off our own node as the unreclaimable working set — the kernel number, not a dashboard figure padded with cache. The conditions differ per row and the column says which, because a 3500 reading with somebody on it and an empty 6000 reading are not the same kind of number. What we have not measured yet: a heavily-built world. Every figure above is a map plus its own trees and monuments — nobody’s 40-tier-3-foundation compound is in there. When we have that number we will put it in this table. Bored of Rust in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Rust world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Rust and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Rust server hosting cost? From $32/mo for 12 GB, $41 for 16 GB or $59 for 24 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. You set the player cap yourself and the price does not move. How much RAM does a Rust server actually need? We measured twice. A 3000-size map runs a 4.9 GB working set, peaking at 6.3 GB — an 8 GB cap holds that with zero memory-pressure events. But the default world here is 3500, the size slider goes to 6000, and a 4500 map with a player aboard peaked at 8.85 GB — past that same cap. Map size is the lever we measured (per-player growth we have not measured yet), so the floor is 12 GB, which is also Facepunch’s own stated requirement. 12 GB suits the default 3500 map and a group of friends. Past 4000, or with a bigger group, or if you build heavy, start at 16 GB — the size-by-size table on this page shows where the line falls. Can I change the map — seed, size, all of it? Yes, and on Rust that IS the server: seed and world size are panel fields, so every wipe can be a genuinely new map. One honest warning the panel repeats before it applies: changing seed or size starts a different world — your bases, boxes and tool cupboards are on the old one, and your character starts over. The old world is not deleted: it stays on disk, and putting both the old size and seed back brings it up again (until the next force wipe retires it). Name, player cap and the rest change without touching the world. Can I run plugins — Oxide, uMod, Carbon? Yes. Your server ships with the Carbon mod loader available — flip mods on in the panel, drop .cs plugins into the carbon/plugins folder (the Files tab links you straight to it), and Carbon hot-loads them without a restart. Carbon runs Oxide/uMod plugins unmodified, so the whole existing ecosystem works. We proved the load path with our own probe plugin before shipping it. Am I actually admin on my own server? Yes — put your SteamID64 in the panel and it lands in users.cfg as owner before every boot. Worth saying plainly because vanilla Rust ships that file empty: on a lot of hosts you are renting a server you cannot even admin. RCON works too — the panel generates the password and wires the port, and tools like RustAdmin and BattleMetrics speak to it directly. How do wipes work here? You choose, from the Schedule tab’s wipe card: wipe on set days or every few days at a time you pick, keep the same map or roll a new random one, and wipe blueprints only if you tick the box for it. Every wipe takes a backup labelled Before wipe first, and if that backup fails the wipe does not run. Changing the seed or world size in Settings also starts a new world. Deleting the .map file does not wipe anything: it is only a terrain cache the server rebuilds, and the world itself lives in the .sav. Facepunch force-wipes every Rust server with the monthly update on the first Thursday of the month — the game does that one on its own, the same on every host, and a wipe you schedule within 12 hours of it is skipped rather than done twice. Do you back up my server? Yes — nightly, automatically, off-site on a separate network. One-click restore or download from the panel, plus pre-update snapshots before game patches. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports. One location today, stated plainly — and the 72-hour money-back is there so you can test the real latency yourself. Something off on your Rust server? Rust troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:54.292164+00:00", "source_page_evidence_sha256": "80f4068914b3d4aec0dc3a34c041612de1c3da2435841e037c546964878b40eb"}, "https://hosting.gamesomg.com/satisfactory-server-hosting": {"source_url": "https://hosting.gamesomg.com/satisfactory-server-hosting", "original_choices": [{"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=92&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=97&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=153&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=103&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=111&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=120&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 1, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Satisfactory Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Satisfactory server hosting sized for the factory, not the player count . Satisfactory memory grows with what you build, not how many people are online — a solo megabase can outweigh a four-player early game. We measured a fresh server at about 0.4 GB empty and roughly 3 GB with a young save loaded, then priced from 6 GB so your factory has somewhere to go. Guaranteed dedicated RAM on a Ryzen 9 9950X , never oversold. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25782485 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Satisfactory 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ Settings read live off your server and changed from the panel through the game’s own API — no restart 🧩 Mods via the file manager 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 4 to start — the game’s own default. Raise it on the Settings tab, up to 127; it applies on the next restart Small to medium groups, with room to settle in Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Satisfactory server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Satisfactory world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The number that matters is how much you have built. We measured an empty server and a loaded one. The gap is the whole story. 01 — factory, not players Slot counts tell you nothing here. A Satisfactory server’s memory is set by machine and belt count, not by how many people are connected. That makes \"supports 8 players\" a meaningless number on this game — which is exactly why we sell you a RAM figure instead and let you size it to your build. 02 — measured both ends 0.4 GB empty, ~3 GB loaded. We installed the dedicated server, booted it with no world, then with a save, and read both numbers off the process. Starting at 6 GB is not padding — it is the headroom a factory needs before it starts fighting you in the late game. 03 — honest about settings No fake config file. Satisfactory has no server settings file — its settings live inside the running game. The panel reads them off your server and changes them through the game’s own API, live, with no restart; the in-game Server Manager still works if you prefer it. We would rather tell you how it really works than invent a file for it. How much RAM does a Satisfactory server need? We measured a Satisfactory dedicated server at roughly 0.4 GB before any world was loaded and about 3 GB once a young save was running. The important part is what happens next: memory tracks factory size , not player count, so a long playthrough climbs steadily whether you play solo or with a group. 6 GB is a real starting point, and the bigger plans are there for when the factory grows. We have not measured a late-game megabase of our own yet, so we will not tell you which plan it lands on — watch Memory used in your panel and move up when it gets near the ceiling. Bored of Satisfactory in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Satisfactory world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Satisfactory and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch Can I buy a Satisfactory server from you right now? Yes. For a while we would not sell it — Satisfactory used to demand a fixed port that only one server per machine could hold, and we would rather not sell a game than sell it badly. That is solved now, and proven the way we prove things: two Satisfactory servers running side by side on the same machine, no collision, before the first one went on sale. From $16.50/mo for 6 GB, guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does a Satisfactory server need? More as your factory grows. We measured a fresh server at about 0.4 GB before a world loaded and roughly 3 GB once a young save was running. The number tracks factory size rather than player count, which is why we start at 6 GB — a mature factory will use it. Does player count change the RAM I need? Barely. Satisfactory memory is driven by how much you have built — machines, belts, trains — not how many people are connected. A solo megabase can use more than a four-player early game. How do I change server settings? On the Settings tab in your panel. Satisfactory has no server settings file to edit — its settings live in the save and behind the server API the game itself uses — so the panel reads them off your running server and applies a change through that API: immediately, with no restart, while the server is on. The one exception is the player cap, a launch setting the API does not carry, which applies on the next restart. Changing them needs the server’s admin password: we hold it for servers we claimed for you, and one you claimed yourself in-game asks you for it once. The in-game Server Manager still works if you prefer it. Can I move my existing save here? Yes — upload your save through the panel file manager and load it from the in-game Server Manager. Downloading it back out is just as easy; your world is always yours. Do you back up my factory? Yes — nightly, automatically, off-site on a separate network, on top of Satisfactory’s own rotating autosaves. One-click restore from the panel. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network. Something off on your Satisfactory server? Satisfactory troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:56.618790+00:00", "source_page_evidence_sha256": "7fc4314a42e1d35289ada52acb6a096be8046f0f7ea01b9970da5d6cf1cff595"}, "https://hosting.gamesomg.com/scum-server-hosting": {"source_url": "https://hosting.gamesomg.com/scum-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=163&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=164&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=165&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "SCUM Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now SCUM server hosting with your players on a live map . SCUM is heavy, and we say so up front: an empty server on our own node holds 9.57 GB before anyone joins, so the plan starts at 12 GB from $32/mo — not a slot count on a box that cannot hold the island. All 75 server settings are labeled fields, a ban from the Players tab lands within seconds, and the Map tab shows the island with your players on it. On a Ryzen 9 9950X , with guaranteed dedicated RAM. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25803875 console.gamesomg.com Shown on Windrose — panel may differ slightly by game Shown on Valheim — panel may differ slightly by game Shown on VEIN — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs SCUM 12 GB $32 16 GB $41 24 GB $59 ⚙️ 75 settings as labeled fields, each with the game’s own default beside it 🧩 No mod loader to install — SCUM’s loot, economy and quest files are yours to edit in the browser 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — SCUM ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a SCUM server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 75 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your SCUM world is kept — no charge, no rebuild, switch back whenever ✓ A live map of the island with your players on it — positions refresh about every 90 seconds, as often as SCUM itself writes them ✓ “Online” means the world is running — the panel waits for SCUM’s first world tick, not just an open port A world that actually saves The part we found the hard way. ✓ Hard stops are safe — we stopped it hard several times in a row and the world reopened clean every time ✓ Backups of a running server are real copies — taken with the database’s own online backup and integrity-checked, never a raw file copy that can catch it mid-write ✓ Written as it plays — the world is one database the game commits the whole time it runs, so a stop has nothing left to save ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Bans that land in seconds — from the Players tab, with the server on or off; the banned list shows names, with an Unban on each ✓ No official mods in SCUM — no Workshop and no loader, so no mod button here. Its economy, loot, quest and raid-time files open in the file manager instead ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running SCUM ourselves. Each one is a fix on our own node, and each one is a support ticket you never open. 01 — the file SCUM wipes a world over We put it back before the game looks. SCUM keeps a small Metadata.json in its save folder, and a save folder without it gets wiped — world included . A brand-new server is exactly that case, and so is a backup restored without that one file; our own first test boot crash-looped on it. So the platform writes the game’s own 19-byte file whenever it is missing and never touches it when it is there, and a harness proves both on every deploy. 02 — the server that boots and lets nobody in We fix the cause on every boot. At start-up SCUM checks its own graphics libraries and quietly turns multiplayer off if it does not trust them — the server runs, the log looks healthy, and nobody can join. Running it on Linux, the way we do, is exactly that case, and the fix passed around for it treats the wrong thing. We switch off the check’s cause on every boot, and our image build fails outright if a test server ever logs that check failing — so a broken image never reaches you. 03 — the database that never stops writing A backup you can actually restore. SCUM keeps its whole world in one database and writes it the entire time the server is up. Copy that file the ordinary way while the game runs and you can catch it halfway through a write: a backup that looks fine and will not load. We copy it with the database’s own online backup , from inside your server, then check the copy’s integrity. The same design is why a sudden stop costs you nothing — we pulled the plug on it several times running and it reopened clean every time. How much RAM does a SCUM server need? An empty SCUM server on our own node held 9.40 GB seven minutes after boot and 9.57 GB ten minutes later, peaking at 9.67 GB while it loaded — read off the kernel, before a single player joined. On a 10 GB box that is 96% with nobody on, close enough that the first busy moment becomes a stall; we have withdrawn a rung for exactly that before. So the plan starts at 12 GB at $32 . What we have not measured yet is a busy island: every number here is an empty one, and players spreading across the map is the growth that matters. Go to 16 if your group is big, or 24 to run a second game beside this one — the plan is a pool, so you can move the RAM later without losing a world. Bored of SCUM in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your SCUM world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run SCUM and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a SCUM server cost? From $32/mo for 12 GB of guaranteed dedicated RAM, $41 for 16 GB or $59 for 24 GB. No setup fee and no slot pricing — the player cap is a setting in your panel, not a line on your bill. How much RAM does a SCUM server need? More than most, and we would rather show you than round it down. An empty SCUM server on our own node, read off the kernel rather than a dashboard, held 9.40 GB seven minutes after boot and 9.57 GB ten minutes later, peaking at 9.67 GB while it loaded — before a single player joined. On a 10 GB box that is 96% with nobody on, which is not a floor. So the plan starts at 12 GB . What we have not measured yet is a busy island: those numbers are an empty one, and players spreading across the map is the growth that matters. Big group? Start at 16 — the plan is a pool, so you can move the RAM later without losing the world. How do my friends join? Your panel shows the exact address to type into SCUM — host and port, ready to copy. SCUM takes players on a different port from the one the server is started on, which trips people up, so we print the one that actually works. And the panel only says the server is online once the world is running, not the moment a port opens, so nobody is sent to a server that is still loading. Can I change the server settings? Yes — all 75 of them, each a labeled field with the game’s own default beside it. SCUM rewrites its own settings file every time it starts, so we checked the part that matters: your values survive that rewrite. Nothing to hunt for in a file, no launch flag to type, and the file is still there in the file manager if you would rather edit it. It lives on your volume, so a restart, a resize or a game switch cannot reset it. Can I run mods on a SCUM server? Not in the Workshop sense, and we would rather say so before you buy: SCUM has no official mod support on the current build — no Workshop and no mod loader — so there is no mod button on this page. What SCUM does have is deep customisation through its own config files: economy, loot, quests, raid times and notifications all live in the server’s config folder, and every one of them opens in the panel’s file manager. How do I ban someone? From the Players tab, in one click. We tested it the hard way, by banning our own account while it was on the server: kicked 0.2 seconds later, and the rejoin was refused. Unbanning is the same click and takes effect the same way. The banned list shows each player by name, with an Unban on every row — and it all works with the server switched off, too, because SCUM reads its ban list as it starts. Will I see who is on my server? Yes — names, not just a count, read from the game’s own database. The panel also keeps a join-and-leave history from the server’s log, outside the container, so a restart or a rebuild cannot erase it. Is there a map? Yes — the Map tab shows the whole island with your players on it. Positions refresh about every 90 seconds, which is as often as SCUM itself writes them; there is no setting that makes the game write them faster, so we say 90 seconds rather than “live” and leave it there. Does the panel have a console I can type commands into? You get the live console to read, but not to type into, and the reason is the game: SCUM has no RCON — no remote admin channel at all. Its admin commands are typed in-game. What the panel console shows is the server’s own log, live, with the Steam login tickets that SCUM prints cut out, so a shared screenshot of your console never leaks one. What happens to my world if the server stops suddenly? Nothing, and we checked. SCUM keeps its whole world in one database that it writes the entire time it runs, so there is no save waiting to happen. We stopped it hard, several times in a row, and the world reopened clean every time — same world, no reset. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. And a backup of a running SCUM server is a real copy : an ordinary file copy of a database that is being written can catch it halfway through a write and give you a backup that will not load, so we copy it with the database’s own online backup and check the copy’s integrity. Can I move an existing SCUM world here? Yes — stop the server, upload your SCUM.db through the panel file manager, and it loads on the next start. Copy it off the old server while that one is stopped too: a SCUM.db taken from a running server without its -wal file can be missing the newest changes. It works the other way too: your world is yours to download whenever you like, including on your way out. Can I switch my server to another game later? Yes, and your SCUM world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your SCUM server? SCUM troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:58.186122+00:00", "source_page_evidence_sha256": "bff91a7c4c868c580817ed2d3c0752d43727eba30b834295f2eb2a302ed9d268"}, "https://hosting.gamesomg.com/sons-of-the-forest-server-hosting": {"source_url": "https://hosting.gamesomg.com/sons-of-the-forest-server-hosting", "original_choices": [{"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=159&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=160&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=161&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=162&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Sons of the Forest Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Sons of the Forest hosting that can’t wipe your world . This game ships a setting whose New value rebuilds the world from scratch on every restart — one stray edit and the island you spent a month on is gone, quietly, a restart at a time. We force the safe value on the command line where an edit cannot reach it. All 35 server settings are labeled fields, mods install in one click, and the first modded boot is already built and cached before your server exists. On a Ryzen 9 9950X , from $27.50/mo for 10 GB of guaranteed dedicated RAM. The game caps a server at 8 players, so nobody here sells you slots. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 20228410 console.gamesomg.com Shown on Enshrouded — panel may differ slightly by game Shown on Rust — panel may differ slightly by game Shown on Satisfactory — panel may differ slightly by game Shown on Windrose — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Sons of the Forest 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 35 settings as labeled fields, each with the game’s own default beside it 🧩 One-click RedLoader, and the panel names any mod your server refused 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 Up to 8 — Sons of the Forest’s own cap, on every rung Small groups and fresh worlds — the smallest box we would run this on Add to cart → $27.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Sons of the Forest server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Sons of the Forest world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ A hand-edited config cannot wipe your world — the safe save mode is forced on the command line, and a harness proves it every deploy ✓ We watched a restart save. Stop writes the world and logs it before the process exits — measured, not assumed ✓ The game’s own three rolling backups sit beside ours, on your volume ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ RedLoader in one click , with the heavy first-boot build already done and cached in the image ✓ Your panel names the mods the server refused — most SotF mods are client-side, so this is the difference between an answer and a ticket ✓ Everyone joining needs the client-side mods on their own copy — we say so here rather than after you buy ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running this game ourselves. Each one is a measurement or a fix on our own node, and each one is a support ticket you never open. 01 — the setting that deletes worlds We take it off the table. Sons of the Forest reads a save mode from its config, and one of its values re-creates the world on every boot. Endnight document it; almost nobody hosting the game mentions it. On a plain server, one wrong line in a file you are allowed to edit removes everything you have built, and it does it silently — the server starts fine, the island is just new. We force the safe value on the command line every boot , where the file cannot override it, and write it back into the file as well. A harness hand-edits the file to the dangerous value on every deploy and proves a real server still comes up on the existing world. Your ports are pinned the same way. 02 — the modded boot that eats 12.6 GB We do that work at build time, once. Installing a mod loader on this game is not like installing one on Valheim. RedLoader has to translate the whole game into something mods can attach to — a one-off job we measured at 12.6 GB and 76 seconds , and at an 8 GB cap it was simply killed. That is why other hosts tell you to buy more RAM before your first mod. We do it when we build the image , 140 MB cached and shipped, and we prove the cached copy is the real one by hashing it against what a live server generates. The result: a cold modded boot at 8 GB peaked at 7.85 GB and finished clean — and we still sell 10, because 96% of a box is not a floor. 03 — the mods that quietly do nothing The server tells you, so we do not have to keep a list. Most Sons of the Forest mods run on the player’s PC, not on the server. That is the ecosystem, not our setup, and it is why a mod you upload can do nothing at all while everything looks fine. RedLoader refuses client mods on a dedicated server on purpose — the alternative is patching camera and HUD code into a machine that has neither and finding out later. The trap is that a listing’s own \"Mod Side\" badge disagrees with the mods’ own manifests in both directions, so going by the catalogue gets you a server that loaded nothing. So your panel reads the loader’s log and names every mod your server refused, by name, on your server. That is per-server truth with nothing for us to keep up to date — and it is the one thing that turns \"I uploaded it and nothing happened\" into an answer. How much RAM does a Sons of the Forest server need? A fresh Normal world with nobody on holds 6.5 GB on our own node, and one player for half an hour moved it to 6.61 GB — the world is the cost here, not the player count, which is why the 8-player cap never enters the sizing. What sets the floor is the mod loader: 7.08 GB with RedLoader and every mod that declared server-side support on the day we measured installed at once, and a cold modded boot peaking near 7.9 GB . On an 8 GB box that is 96%, close enough that a busy moment becomes a stall — we have withdrawn a rung for exactly that before. So the plan starts at 10 GB at $27.50 , where the modded peak sits at 69% with no memory pressure at all. Go to 12 if you would rather never think about it, or 16 to run a second game beside this one — the plan is a pool, so you can move the RAM later without losing a world. Bored of Sons of the Forest in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Sons of the Forest world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Sons of the Forest and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a Sons of the Forest server cost? From $27.50/mo for 10 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No setup fee and no slot pricing — which matters here, because Sons of the Forest caps a server at 8 players itself . A host billing you per slot is billing you for a limit the developer already set. How much RAM does a Sons of the Forest server need? We measured our own, off the kernel rather than a padded dashboard figure. A fresh Normal world with nobody connected holds 6.5 GB , and one player for half an hour moved it to 6.61 GB — this game spends its memory on the world, not on people. So the floor is not set by players at all. What sets it is the mod loader: with RedLoader and every mod that declared server-side support on the day we measured installed at once, 7.08 GB , and a cold modded boot peaks near 7.9 GB while it builds its interop cache. That is 96% of an 8 GB box, which is not a floor, it is a coin toss — so we sell 10 GB , where the same boot sits at 69% with zero memory-pressure events. BisectHosting arrives at the same 10 GB from the other direction. My character keeps resetting when I rejoin. Is the server broken? No — and this one catches almost everybody, so it is worth knowing before you buy. Sons of the Forest only saves a player once that player has somewhere to sleep. Build a tent, sleep in it, and from then on your character, your inventory and your progress survive a rejoin and a full server restart. Until you have built one there is nothing for the game to write, so you get the intro again and an empty pack, and it looks exactly like a broken server. That is the game’s own design, not your host — we tested it on our own server to be sure. The world itself saves regardless : everything you built, looted and cut down is written on every autosave and every clean shutdown, whether anyone has a tent or not. Can I change the server settings? Yes — all 35 of them, each a labeled field with a default beside it, checked against the list the server itself prints on every boot. Every on/off switch shows the game’s own compiled default but one: cheats, which the game compiles on and we ship off. The Custom block’s choices (enemy health, seasons, day length and the rest) show Endnight’s published example instead, because the game’s fallback for those is not readable from its files, and we would rather say that than dress the example up as the game’s own value. Difficulty and the whole Custom block, structure damage, tree regrowth, enemy spawns, the save interval, the join password, your server name. Nothing to find and no launch flag to type — and the file is still there if you would rather edit it. And they live on your volume, so a restart, a resize or a game switch cannot reset them. Can I run mods on a Sons of the Forest server? Yes — RedLoader installs in one click , and this is the part other hosts get wrong, so read it before you pay. Most Sons of the Forest mods run on the player’s PC, not on the server. Every mod says in its own manifest whether it can run on a dedicated server, and most do not declare that they can . Those are client mods, and RedLoader deliberately refuses them rather than loading camera and HUD code into a server that has neither. So: upload a server-side mod through the file manager and it runs; hand your friends the page link for anything client-side and everyone installs it on their own copy. And your panel names every mod the server refused, by name , off the loader’s own log — because an upload that silently does nothing is the normal case on this game, and \"nothing happened\" with no explanation is how you end up opening a ticket. Why does my first modded start take longer than a normal one? On most hosts it takes several minutes and can run the box out of memory; on ours it does not happen at all. RedLoader has to translate the game’s code into something mods can attach to, which is a heavy one-off job — we measured it at 12.6 GB and about 76 seconds on a stock setup, which is exactly why other hosts tell you to buy 10 GB before you install a single mod. We do that job when we build the server image instead , the same way we pre-build the Windows compatibility layer, so the work is already done and cached before your server exists. Your first modded boot is a normal boot. It also means your server never has to reach the internet to fetch it, which is the other way that step fails. Will I see who is on my server? Yes — names, not just a number. Sons of the Forest prints the player’s Steam name and Steam ID on one line when they join and again when they leave, so the panel shows you who is on and keeps a join-and-leave history you can scroll back through. It is kept outside the container, so a restart or a rebuild cannot erase it. How do I make myself or a friend an admin? Add the Steam ID to the Owners list in your panel and restart. Owners get the in-game admin panel under Esc → Players — kick, ban, and the rest of the host controls — which is where Sons of the Forest puts them. We tested this end to end on our own server rather than reading it off a wiki: the owners file is read when the server starts, so the restart is the part people miss. Does the panel have a console I can type commands into? You get the live console to read, but not to type into, and the honest reason is the game: Sons of the Forest has no RCON and no remote admin channel at all. Its host controls live in-game behind the Owners list above. We would rather tell you that than put a text box on screen that quietly does nothing. What you do get: the live log, power controls, every setting as a field, the file manager, backups, the player list and the history. ⭐ One thing we did fix — this game writes roughly 3,500 lines of engine noise per boot , which buries anything you actually want to read. We filter it down to the hundred or so lines that mean something, so your console reads like a log instead of a wall. Can I pick the difficulty, or start a new world later? Yes to both, with one thing worth knowing first: difficulty and the whole Custom block are stamped into a world when it is created and ignored afterwards. That is the game’s design, not a panel limitation — set them how you want them before you start, because changing them later will not move an existing world. Two settings are the exception and apply on every load: tree regrowth and structure damage. Want a different difficulty? Start a new world in a new slot — your old one stays exactly where it is , not overwritten. Can a bad setting wipe my world? Not here, and we built it that way on purpose. Sons of the Forest has a setting whose New value silently re-creates the world on every single restart — Endnight document it themselves, and on a plain server a stray edit to that one line quietly deletes everything you have built, one restart at a time. On our servers the platform forces the safe value on the command line every boot, where a file edit cannot reach it, and writes it back into the file too. The same applies to your ports. We test this the way it deserves: a harness hand-edits the file to the dangerous value and proves the server still comes up on your existing world. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. And we save before we stop : we watched a panel restart write the save and confirm it in the log before the process exited, so a restart is not a gamble. The game keeps its own three rolling backups per world beside your save as well, so there is a belt and braces here. Can I move an existing Sons of the Forest world here? Yes — upload the world’s folder into Worlds on the Files tab, named for the slot it should load as ( 0000000003 is slot 3), then set World slot on the Settings tab to that number, and it loads on the next start. Leave World slot on a number with no save in it and the server builds a brand-new world there instead — your upload stays on disk, untouched, until you point the slot at it. It works the other way too: your world is yours to download whenever you like, including on your way out. Can I switch my server to another game later? Yes, and your Sons of the Forest world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your Sons of the Forest server? Sons of the Forest troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:00.196802+00:00", "source_page_evidence_sha256": "e40d23ab35922aed320a26846ad6eb0b3587729162411f7938078a8bab3c8869"}, "https://hosting.gamesomg.com/valheim-server-hosting": {"source_url": "https://hosting.gamesomg.com/valheim-server-hosting", "original_choices": [{"pool_gb": 4, "original_amount": "11.00", "original_display": "$11", "original_order_href": "https://billing.gamesomg.com/products/servers/4-gb/checkout?options[86]=87&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=89&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=94&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=150&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=100&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=108&go=1", "original_fit": "Heavy builds, or a second server alongside this one", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=117&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Valheim Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Valheim server hosting with every setting built in. Rent a Valheim server where every world modifier and 26 advanced world keys — settings that normally live in hand-typed launch flags — are labeled fields in your panel, and the admin, whitelist and ban lists sit right beside your player count. Set them, hit deploy, you’re playing. See plans and pricing Valheim premium server hosting: from $11/mo · $2.75/GB · 10-player worlds · slide your RAM up anytime ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. ✓ Crossplay is a toggle — flip it on and the panel hands you the join code Iron Gate gives Xbox / Game Pass players ✓ 26 advanced world keys — the -setkey surface most players never see, each one verified against a running server before we listed it Live now · NA East ✓ Updated for build 25909431 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Valheim 4 GB $11 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 47 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Thunderstore mods, with version pinning 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 Up to 10 — Valheim’s own cap, on every rung Small groups and fresh worlds — the smallest box we would run this on Add to cart → $11 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Valheim server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 47 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Valheim world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Bring an existing world in — upload it through the panel file manager (a 1.0 world is a folder; an older one is its .db and .fwl , which the game converts) and keep playing where you left off; it stays yours to download, always ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ One-click Thunderstore mods — BepInEx installs from the panel, or upload a mod file of your own; or keep it vanilla, your call ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The config tools we built for self-hosters, now built into the host. No files, no SSH, no support ticket to change a value. 01 — Labeled, not cryptic Every knob is a field Combat, raids, portals, death penalty — plus 26 advanced world keys (skill gain, enemy stars, death rules à la carte, fire spread, New Game+) that normally exist only as hand-typed launch flags. Each one a labeled control, checked against a running server before we shipped it. The admin, whitelist and ban lists sit on the Players tab, one Steam ID per line. 02 — Not a licensed panel The config generator, with a server behind it We made the Valheim config generator players already use, and this is the same settings surface — except it deploys to a live server instead of handing you a file to upload. We didn’t license a panel. 03 — Never oversold Your slice is yours Your RAM is a hard, walled-off allocation — a neighbor literally can’t reach into it, and we never sell the same gigabyte twice — and your CPU share grows with the plan you bought. One location today: NA East (Montreal). More regions when enough of you ask, not to pad a map. How much RAM does a Valheim server need? Less than you’d think. On our own server a fresh 1.0 world with two players used about 1.4 GB — a third of the 4 GB plan. A big, well-explored world uses more, and we have not measured one yet. Valheim isn’t a memory hog and we’re not going to pretend you need 16. Two things move the number: how much you have built, and how many people are loading different corners of the map at once. Bored of Valheim in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Valheim world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Valheim and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Valheim server hosting cost? From $11/mo for a 4 GB server, $16.50 for 6 GB, or $22 for 8 GB — each a full 10-player world. Size up past that and the spare RAM runs a SECOND game beside it, on the same plan. We measured a fresh 1.0 world with two players at about 1.4 GB, a third of the 4 GB plan; a big, well-explored world uses more, and we have not measured one yet. No setup fee, no upsells. Can I rent a Valheim server instead of self-hosting? Yes — that's the whole point. You order, it provisions itself and boots, and you get a server to share. No port-forwarding, no leaving your PC on, no SSH — and every setting you'd normally hand-edit is a labeled field in your panel. What's the best Valheim server hosting? Honestly, \"best\" depends on what you want. Ours is for people who want full control without the config-file headache: every world modifier and admin setting is a labeled field in the panel, and it's built by the team behind the GamesOMG Valheim config tools. Your RAM is a hard, dedicated slice — we never oversell the box — and your CPU is a guaranteed share of a Ryzen 9 9950X that grows with your plan, so you get steady ticks and no noisy neighbors. Do I need to know config files or SSH to run it? No. You never touch a config file or open a terminal. World modifiers, difficulty, raids and portals are labeled controls in your panel, and the admin, whitelist and ban lists are edited on the Players tab — one Steam ID per line. Change what you want, hit deploy, and the world restarts with your exact settings. Does the panel really expose every Valheim world setting? Every official world modifier and server flag, plus 26 advanced world keys — the -setkey surface most players have never seen: skill gain rate, enemy star rates, death penalties à la carte, fire spread, New Game+ world level. Each one is a labeled field, and we verified the server starts with it applied before listing it. Turning a key back off reverts the world to vanilla. If you find another panel that goes this deep, we'd genuinely like to see it. Can I run mods on a Valheim server? Yes. Switch Mods on in your panel and BepInEx is installed for you; then install from the whole Thunderstore catalogue in one click (dependencies come along), upload a mod file of your own, or share your mod list as an r2modman code your friends paste in. Most Valheim mods have to be on every player's PC too, at the same version. Turning mods on stops Valheim achievements on that server — the Mods tab says so before you switch it on, and gives Iron Gate's own command that turns them back on, per character. Or keep it vanilla; your call. Either way your RAM is a hard, dedicated slice a neighbor can't reach, and your CPU share is sized to your plan, so we never oversell the box. Can I change settings after the server is running? Any time. Open your panel, change a setting, hit deploy. There's no \"submit a ticket to change a value\" — the whole settings surface is yours. Does Valheim server hosting support crossplay so console friends can join? Crossplay is a labeled toggle in your panel. Flip it on, restart, and the server registers on Valheim's crossplay network and the panel hands you its join code, ready to copy. That code is how Iron Gate has Xbox and Game Pass players join a dedicated server. We have proved the server side on our own servers; we have not yet watched an Xbox player join one, so that part is Iron Gate's promise rather than our measurement. Flip it off for a Steam-only world. Either way it's your call, not a ticket. Can I move my existing Valheim world to GamesOMG Hosting? Yes — upload it through the panel's file manager into the worlds folder, then set World name to match. A world saved by Valheim 1.0 is a folder: zip it, upload the zip, hit Extract. An older world is a .db and .fwl pair, and the game converts it the first time it loads. It works the other direction too: your world files are always yours to download. Exit insurance, included. Do you back up my Valheim world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Valheim server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Where are the Valheim servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and direct game ports (no Cloudflare proxy adding hops). One location today; more regions when enough people ask, not to pad a map. How much RAM does a Valheim server actually use? Less than you'd think. On our own server a fresh 1.0 world with two players used about 1.4 GB — a third of the 4 GB plan — and the number barely moved between nobody on and two people playing. Valheim's memory grows with how much of the map has been explored, so a big established world uses more; we have not measured one yet, so we won't put a number on it. Valheim isn't a memory hog — we're not going to pretend you need 16. What makes a Valheim server use more RAM? Two things: how much you've built (every structure and item is an object the server has to simulate), and how many players are loading different corners of the map at once. A sprawling megabase with 10 people exploring everywhere is the heavy case; your usual crew on a normal world isn't. Then why offer 4 GB and 6 GB tiers? 4 GB is where we measured room to spare: a fresh 1.0 world with two players used about 1.4 GB of it, and two players cost no more than nobody. It's not a stripped tier. What we have not measured is a big, well-explored, heavily built world, which is what pushes Valheim's number up, so 6 GB is headroom for that rather than a number we read. We allocate on the generous side on purpose, so your server isn't scraping the edge of what you paid for. Which Valheim plan should I get? Game - 4 for a new world and your usual crew. That is where we measured room to spare, and we'd rather say that than upsell you. Go Game - 6 or 8 if you're bringing a big established world, planning a huge base or filling all 10 slots: that is headroom for worlds we have not measured, not a number we read. And if you start on Game - 4 and outgrow it, moving up is painless, so don't over-buy \"just in case.\" Something off on your Valheim server? Valheim troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:02.344828+00:00", "source_page_evidence_sha256": "efa3a83d31e6bab75ac8103ed31cc30766a46c73457e62405227364fcc283bec"}, "https://hosting.gamesomg.com/vein-server-hosting": {"source_url": "https://hosting.gamesomg.com/vein-server-hosting", "original_choices": [{"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=152&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=102&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=110&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=119&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "VEIN Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now VEIN server hosting with 87 settings in your panel . Rent a VEIN dedicated server, invite your friends, and run the world your way. 87 of VEIN’s server settings are labeled fields in your browser — nothing to hunt down, no FTP, no support ticket — and the file itself is still yours if you want it. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25969514 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs VEIN 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 87 settings as labeled fields, each with the game’s own default beside it 🧩 Drop a .pak in — the engine loads it, no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus the map in your panel 👥 You set the player limit — VEIN ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $27.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a VEIN server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 87 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your VEIN world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Save now writes immediately — we call VEIN’s own save and watch the file grow ✓ Windows build under Wine. In our container VEIN’s Linux server ran for a day and never wrote a world; the Windows build under Wine, same game build on the same box, created its own world and autosaved it. Why the Linux one never saved is not proven — so we run the one that does ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Drop a .pak in — the engine loads it, VEIN needs no third-party mod loader ✓ Mods live on your volume, so an update or a rebuild cannot wipe them ✓ Your bans survive a restart. VEIN rewrites its own config on shutdown; we keep your list outside it and put it back at boot ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly We measured VEIN ourselves instead of repeating the spec sheet. The published requirement and the running process disagreed. We went with the running process. 01 — measured three times Idle is not the same as enough. The commonly quoted VEIN requirement is 8 GB. We booted the dedicated server empty, read 3.66 GB off the process, then ran it in a hard 4 GB box and watched it hit the ceiling 2,289 times with nobody playing — staying alive only by evicting its own binaries. That got us to a 6 GB floor, and we sold it. Then we measured the thing we had not: two people actually playing. On 6 GB the working set peaked at 5.8 GB and the ceiling was hit 1,323 times in half an hour of exploring and looting — nothing built yet. That moved us to 8. Then we measured a third time, on a world that had been played in for hours: it sat around 7.4 GB and peaked at 7.9 — 99% of an 8 GB box. Our floor is 10 GB now, which is 79% of that peak. An idle reading is what let us talk ourselves under the number everyone quotes, and two people playing is what took us past it. 02 — the config, in your browser Your config files, no SSH. VEIN’s config files open in the panel’s own editor, no SSH and no support ticket. 87 keys are labeled fields in the panel too — shipped and field-proven, not queued. Our public VEIN config tool on GamesOMG explains a set of the gameplay settings as well — not every key: client-only preferences and engine internals are left out on purpose. 03 — early access, handled We track the patches. VEIN is still moving. When a patch changes the server surface we update the server image and the settings rather than leaving you to discover it when your world will not boot. Bored of VEIN in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your VEIN world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run VEIN and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does VEIN server hosting cost? From $27.50/mo for 10 GB, $32 for 12 GB, or $41 for 16 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does VEIN actually need? Its resident set is about 3.6 GB with nobody connected, and we used to sell a 6 GB floor on the strength of that: a hard 4 GB box hit its memory ceiling 2,289 times and a 5 GB box 742, so 6 looked like the clean number. Every one of those runs was EMPTY. On 2026-09-09 we watched two people explore and loot for half an hour on 6 GB — the working set sat at 5.5 GB, peaked at 5.8, and the container hit its ceiling 1,323 times, which is a stall you feel. We moved the floor to 8 that evening, then measured a third time on a world that had actually been played in: steady around 7.4 GB, peaking at 7.9 while traversing, which is 99% of an 8 GB box. So the floor is 10 GB now, from $27.50/mo — 79% of that peak, and zero ceiling hits. The 8 GB everyone quotes was closer than our 6 was, and still under what two people made it use; we would rather say so than keep selling the cheaper number. Is VEIN not still in early access? Yes, and we treat it that way — the server updates as the game does, and we track it. If a VEIN patch changes the server surface we update the server image and the settings rather than leaving you to work it out. Can I change the server settings? Yes — VEIN’s config files open in the panel’s own editor, no SSH and no support ticket, and our public VEIN config tool on GamesOMG explains a set of the gameplay settings too (not every key — client-only preferences and engine internals are left out on purpose). 87 settings are labeled fields as well, with plain-English explanations and the game’s own default beside each one — shipped and field-proven, not queued. How much disk space do I get? Enough, and we do not bill for it. The VEIN install itself is included — we charge for RAM, not storage, so your world, your backups and your mods are not competing with an invoice. Do you back up my world? Yes — nightly, automatically, off-site on a separate network. One-click restore or download from the panel. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports. Something off on your VEIN server? VEIN troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:04.306543+00:00", "source_page_evidence_sha256": "d9a4f2ac713e3e727b545191d05e59bd6735f0a3b0ca1d0adcce81d2e5c8ddb0"}, "https://hosting.gamesomg.com/windrose-server-hosting": {"source_url": "https://hosting.gamesomg.com/windrose-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=106&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=114&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=123&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Windrose Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Windrose server hosting — live Windrose server hosting, with the admin panel the game never shipped. Spin up a private Windrose multiplayer server for you and your crew in a couple of clicks — then run every setting, including the full world-difficulty surface, from labeled panel fields instead of two JSON files and a separate updater tool. Direct Connect is on by default , so your crew reaches the box directly, not a relay across the world. See plans and pricing See the exact machine Windrose premium server hosting: from $32/mo · 12—24 GB · sized by measured RAM, not slot fantasy · direct connect on by default ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 24913903 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Windrose 12 GB $32 16 GB $41 24 GB $59 ⚙️ 18 settings as labeled fields, each with the game’s own default beside it 🧩 One-click UE4SS, and your own mods on top 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Windrose ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Windrose server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Windrose world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A heavy game, sized honestly. See the exact machine → We measured ~4.6 GB with a single player , climbing as the world grows — so our tiers run smaller than the dev's spec (12 GB ≈ duo, 16 GB ≈ 3–4, 24 GB ≈ big crew). The RAM you pay for is a hard, walled-off slice and your CPU share is sized to that plan, so we never oversell — your slice stays yours. Bring an existing world in via the file manager — yours to download, always. One location: NA East (Montreal). ⚓ Early Access note. Windrose is brand-new; these player counts are our own measured estimates, not the dev spec, and patches can shift them. If a patch changes the math or your crew outgrows a plan, we'll resize you and sort it out — no penalty — until the game settles. Bored of Windrose in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Windrose world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Windrose and something else side by side on the same plan, with no second bill. See the ladder → Windrose server hosting — straight answers How much does Windrose server hosting cost? $32/mo for 12 GB, $41/mo for 16 GB, and $59/mo for the 24 GB tier — $2.46/GB, each with guaranteed dedicated RAM, no slot pricing, no oversell. Windrose is genuinely heavy (the first player alone loads ~4.6 GB), so 12 GB is the floor we'll sell. Does Windrose even have a server admin panel? Not in-game — and that's exactly what you're renting from us. To run a Windrose dedicated server yourself you hand-edit a ServerDescription.json file, and to change world difficulty you edit a second JSON file in a very specific tagged format and then run a separate updater tool to commit it into the world database. We turned all of that into labeled fields in your panel: server name, join password, player cap, region, direct-connect, and the full world-difficulty surface. Set them, restart, you're playing — no JSON, no updater tool, no SSH. What can I actually change in the panel? Server name and join password, the player cap, your region, and direct-connect — plus the world side: difficulty preset (Easy / Medium / Hard / Custom) and, on Custom, the individual multipliers: mob and ship health and damage, boarding difficulty, co-op tuning, and the combat-difficulty tier. Resource and harvest rates come with Windrose+, once mods are on. Each one a labeled control built from the same data as our public config generator. Will my friends lag? What is \"direct connect\"? By default Windrose routes players through a peer-to-peer relay — and that relay can send your group through a server on the other side of the world (we watched it route a North-American box's traffic via Frankfurt). We ship every server with Direct Connect on : clients reach your box directly over its own game port, so the path is you → the box, not you → a relay → the box. Lower ping, fewer rubber-bands, and it's the default — not a setting you have to go find. Prefer the game's invite code instead? Turn Direct Connect off in Settings and your server hands one out — the panel shows the code and the address side by side, so you can pass whichever suits your crew. ⚠ It is one or the other: with Direct Connect on, the invite code has nothing to resolve to, and most hosts will not tell you that. How much RAM does a Windrose server use — what do the tiers really hold? It's a heavy game, so honestly less per dollar than the dev sheet implies. We measured ~4.6 GB resident with a SINGLE player on our own hardware, climbing as the world fills in. The dev lists 8 GB for 2 / 12 GB for 4 / 16 GB for 10 — but going by what we actually measured, 12 GB is really a duo, 16 GB a small crew of 3–4, and 24 GB (Extreme) a big crew of ~5–8. We'd rather say that than sell \"10 slots\" on a server that chokes at player three. Which Windrose plan should I get? 12 GB for a duo, 16 GB for a typical crew of 3–4 (most people land here), 24 GB Extreme for a big crew of ~5–8. Windrose is brand-new and heavy, so we err toward honest sizing — if you're between two, size up; moving tiers later is painless either way. How many players can join? The developers support up to 8 , and RAM is the real limit before that on a title this heavy — realistically ~2 on 12 GB, ~3–4 on 16 GB, and ~5–8 on the 24 GB Extreme tier (best-effort on a brand-new game). We size by measured RAM and quote an honest player range instead of selling \"slots\" the box can't actually run. Are mods supported? Yes — turn mods on and we install and wire up the UE4SS + Windrose+ loader for you; you add the mod files through the panel's file manager. (The loader install is one click on every game we host.) Your slice stays yours either way: the RAM is a hard, walled-off allocation a neighbor can't touch, the CPU share is sized to your plan, and we never oversell. Is my world mine? Can I move it? Always. Your save lives on your server and you can download it through the panel's file manager whenever you want — exit insurance, included. Bringing an existing world in works the same way. Do you back up my Windrose world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Windrose server restart on its own? If you set it to. Long co-op sessions get heavier the longer they run, so we built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time. Set it once and your crew never logs in to a sluggish world. Crash-restart is on by default too, so a server that falls over comes back without you — and you can always hit restart yourself from the console. Windrose is in Early Access — will my server keep up with patches? Yes. We publish each new build to the node and the panel offers it in one click — or on the nightly sweep if you turn auto-update on, which updates and restarts the server the moment you flip it — and because we built the settings surface ourselves — it's the same data as the GamesOMG Windrose config generator — we re-check it against each patch on our own hardware. Early Access means the game changes; keeping the panel honest against those changes is our job, not yours. Right now that means 0.10.0.9 (25 Aug), and the Ashlands update — a fourth biome with new ship classes — is in development for later this year. Where are the Windrose servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and a direct game port. One location today; more regions when enough people ask. Something off on your Windrose server? Windrose troubleshooting — the problems people hit, each fixed in the panel. Windrose hosting guides The honest answers we used to size our own boxes — useful whether you host with us or yourself. How to host a Windrose dedicated server How much RAM does a Windrose server need? Live now Spin up a Windrose crew. Order in a couple of clicks — it self-provisions and boots, ready to share, with Direct Connect on and every setting a labeled field in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:06.220787+00:00", "source_page_evidence_sha256": "ece7caf1409f0b3ab28e25804e6d74e31ec0ae4c87760f6186a69896851e1344"}}, "original_directory_models": {"https://hosting.gamesomg.com/pricing": {"source_url": "https://hosting.gamesomg.com/pricing", "verified_at": "2026-10-23T08:12:30.313196+00:00", "evidence_sha256": "766917dda70a432122c246215cc84d135b912a3ad3503cf4ce2c7fe634db3fb6", "role": "pricing", "original_full_source_text": "Pricing — Guaranteed RAM From $11/mo - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Pricing Find your game. That’s your plan. One ladder, not one price list per game. Find the game you want, and the cheapest rung it appears on is your plan — no RAM maths required. Each rung exists because a game we host genuinely needs that much — we measured every one ourselves, and each game's page shows the number it came from. The top rung is headroom for worlds that outgrow their floor. No base fee, no slot pricing. Game - 4 4 GB guaranteed · $2.75/GB Runs Valheim & Project Zomboid Valheim Project Zomboid // one world, done properly $11 /mo Choose Game - 4 → Game - 6 6 GB guaranteed · $2.75/GB Runs HumanitZ, Satisfactory & PixARK — and everything cheaper Valheim HumanitZ Satisfactory Project Zomboid PixARK // one world, done properly $16.50 /mo Choose Game - 6 → Game - 8 8 GB guaranteed · $2.75/GB Runs Enshrouded, Palworld, 7 Days to Die & Icarus — and everything cheaper Valheim HumanitZ Satisfactory Enshrouded Palworld Project Zomboid 7 Days to Die Icarus PixARK // or two small worlds at once $22 /mo Choose Game - 8 → Game - 10 10 GB guaranteed · $2.75/GB Runs VEIN & Sons of the Forest — and everything cheaper Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Project Zomboid 7 Days to Die Icarus Sons of the Forest PixARK // or two small worlds at once $27.50 /mo Choose Game - 10 → Game - 12 12 GB guaranteed · $2.67/GB Runs Windrose, Rust, Conan Exiles & SCUM — and everything cheaper Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Rust Conan Exiles Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: two full-size games side by side $32 /mo Choose Game - 12 → Game - 16 16 GB guaranteed · $2.56/GB Runs every game we host , with room to spare Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Conan Exiles Rust Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: two full-size games side by side $41 /mo Choose Game - 16 → Game - 24 24 GB guaranteed · $2.46/GB Runs every game we host , with room to spare Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Conan Exiles Rust Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: three games at once $59 /mo Choose Game - 24 → Not sure which one? Three steps. STEP 1 Find your game Every rung lists the games it runs. Find yours, and the cheapest rung it appears on is the smallest box we would honestly run it on — that is your floor. STEP 2 Start at that floor Not one rung up “to be safe”. The floors are measured on this hardware, so they already have the headroom in them. Go up only if you want a second game running alongside. STEP 3 Change it whenever One click, prorated, same world, no reinstall — up or down. Your world grows into a bigger rung when it needs to. You are not committing to anything today. Straight answers, no pitch How much RAM do I actually need? Start at the floor for your game and move up only when your world does. Every rung above is sized off a number we measured ourselves on this hardware, not a number we copied — Conan idles near 9 GB, HumanitZ near 3.8, Windrose about 4.6 per player. That is why the ladder starts where it starts: the bottom rung of each game is the smallest box we would actually run it on. You are not locked in — sizing up is one click, prorated, same world. How many players can I have? However many the game allows. We don’t sell player slots — there is no 4-slot or 10-slot version of anything here, and no per-player fee. Most hosts price by slot and never tell you how much RAM sits behind it, which is how a “10-slot” server ends up cheaper than ours and slower than ours. We sell you the RAM and let the game decide the rest; each game has its own cap and its page says what it is. Can I run more than one game at the same time? Yes. The RAM is a pool, not a single server — a 16 GB plan is one Conan world, or Valheim and Enshrouded running side by side, or three smaller worlds. You divide it however you like from the panel, and there is no extra fee for the second server. Most hosts sell a separate box per game and bill you twice for the same idea. Can I switch games later? What happens to my world? Switch whenever you like, at no cost, and every world stays exactly where you left it. Measured on our own node rather than asked of your trust: Valheim → Palworld took 2.98 seconds , the trip back 1.25 seconds , and the Valheim world came back byte-for-byte identical — same 327,199 bytes, same checksum. Go from Conan to Palworld for a month and switch back — your Conan world is untouched and still there, not reinstalled. Worth checking against anyone else you are considering: most panels “switch” by wiping and reinstalling, and a few charge you for a stored slot per world you want to keep. We keep them all, free, because each game writes to its own save area on your volume. Can I install mods? Do I get real file access? Yes to both. Full file manager — browse, edit, upload, download, unzip — plus a one-click mod loader on 11 of the 15 games we host, with version pinning so an update can’t move the build under your modpack — on all of them but 7 Days to Die, whose mods never pin the build, so it follows each update. Icarus needs no loader: mods install in one click all the same. Project Zomboid takes Workshop mods as IDs in Settings. PixARK and SCUM have no mod support we can offer yet. And server settings are labeled fields in the panel , not a raw config file you have to Google: 221 for Conan Exiles, 120 for Palworld, 93 for HumanitZ, 87 for VEIN and 70 for Enshrouded, each checked against what the server actually writes. Those are the settings the panel shows, not every key a game has: a few are ours to set (the ports, for one), and some games carry far more keys than an owner ever changes — each game’s page says what its panel covers. The one exception is Satisfactory, which has no server settings file at all — its settings live inside the running game, so the panel reads them off your server and changes them through the game’s own API instead, live, with no restart. What if I pick the wrong size? Change it in one click, prorated, same world, no reinstall — up or down. Start at the floor. We would rather you moved up because your world grew than have oversized you on day one and called it a recommendation. Will other customers on the machine slow me down? No, and this is the one we are most willing to be held to. Your RAM is a hard, dedicated allocation the kernel enforces — a neighbour cannot reach into it no matter what they run. We never oversell: oversold hosts promise more RAM than the machine physically has and everyone stutters when it gets busy. Your CPU allocation is three cores on a Ryzen 9 9950X, and because these games run their world on a single thread, the tick never comes close to that ceiling — so autosaves and boss fights don’t turn into lag spikes. We will tell you the box, and answer any question about it. Do I get backups? Can I take my world with me? Six restore points, off-site on a separate network: last night’s copy, two we take automatically before any game update, and three slots you control. One click to roll back or download any of them. And your world is yours — download it from the file manager any time, including on your way out the door. No export fee, no support ticket, no hostage-taking. If you ever leave we would rather you left with your save than left angry. How fast is it up? Minutes. The server is created the moment your order clears and boots straight away — there is no queue and nobody provisions it by hand. Conan, the heaviest thing we host, is accepting connections about nine seconds after it starts. Where are the servers? NA East — one location, stated plainly, and we name the chip it runs on: an AMD Ryzen 9 9950X. We used to print a browser-measured ping here and we took it down, because ours was measured badly. It timed a fresh HTTPS request to the node on every sample — DNS, TCP and a TLS handshake included — so it read around 400 ms for a player who actually sits near 50 in game. That is our implementation being wrong, not the idea: a held-open connection or a WebRTC probe gets much closer to a real round trip, and some hosts do measure it properly. We would rather show you nothing than a number that is off by eight times, so it is gone until we build one that is honest. In the meantime: NA East (Montreal) , one location, stated plainly — and the 72-hour money-back exists precisely so you can test the real latency yourself and walk if it is not what you need. How does billing work, and how do I cancel? Monthly, no contract, no setup fee. Cancel in one click and it stops at the end of the period you already paid for — no phone call, no retention script, no “are you sure” maze. There is also a 72-hour money-back guarantee : if the box isn’t what the spec sheet said, one message gets your refund, and we don’t ask for an exit interview. Game-specific questions? Each game has its own page with sizing advice, the full settings list and its own FAQ: Valheim · HumanitZ · VEIN · Satisfactory · Enshrouded · Palworld · Windrose · Conan Exiles · Rust · Project Zomboid · 7 Days to Die · Icarus · Sons of the Forest · SCUM · PixARK . Still not sure? Just ask. Thinking about it Not sure which rung fits your group, or whether we run the game you want? Ask — no account needed. Tell me what you want to run and roughly how many of you there are, and I’ll tell you which rung I’d actually buy — even if that is the cheap one. Not about a game? Ask anyway. Website Send it → Already have a server Open a ticket from your dashboard instead. It lands in front of me with your server already attached, so I am not asking which one and what plan before I can help. Most answered within the hour, every one within four. Open a ticket → monthly · no contracts · 72-hour money-back — if the box isn't what the spec sheet said, one message gets your refund Every server runs on an AMD Ryzen 9950X (high-clock, for smooth ticks) — NVMe storage, DDoS-protected network, the full control panel, nightly backups, and never oversold. That's the whole pitch — and every part of it is named rather than described, which is the bit most hosts leave out. Ask us anything about the box and we will answer it. Every game we host, on the one ladder — 7 Days to Die, Conan Exiles, Enshrouded, HumanitZ, Icarus, Palworld, PixARK, Project Zomboid, Rust, Satisfactory, SCUM, Sons of the Forest, Valheim, VEIN and Windrose . Your plan is RAM, so you can switch between any of them and keep every world. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/terms": {"source_url": "https://hosting.gamesomg.com/terms", "verified_at": "2026-10-23T08:12:32.224437+00:00", "evidence_sha256": "b0cca8dd7bc206d6ba1582d49b82d6a2b9c3d3b24229dde39ac8aae9036aee75", "role": "terms", "original_full_source_text": "Terms of Service - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Last updated: June 6, 2026 GamesOMG Hosting Terms of Service These Terms of Service (\"Terms\") govern your access to and use of the game-server hosting services offered under the brand \"GamesOMG Hosting\" through the website hosting.gamesomg.com (the \"Site\"). The services are operated by GamesOMG (\"GamesOMG Hosting,\" \"we,\" \"us,\" or \"our\"). By creating an account, purchasing, or using any service we provide, you (\"you,\" \"your,\" \"the customer\") agree to be bound by these Terms. If you do not agree, do not use the services. These Terms incorporate by reference our Privacy Policy and our Acceptable Use Policy (Section 9 below). GamesOMG Hosting is the game-server hosting service of GamesOMG; these Terms apply only to hosting services purchased from us, not to the free tools, guides and generators published on gamesomg.com. 1. Definitions and Acceptance 1.1 \"Service\" means any product you rent, purchase, or otherwise obtain from us, including game-server hosting, storage, add-ons, account credit, and any related features. 1.2 \"Account\" means the client account you register to order and manage Services. 1.3 By placing an order or using any Service, you confirm that you have read, understood, and accepted these Terms in full. Purchasing a Service constitutes acceptance. 1.4 You also agree to comply with the end-user license agreement, terms of service, and usage guidelines of any game publisher whose software you run on a Service (for example, the publisher of Valheim or any other supported title). Where a game requires it, you authorize us to accept such terms on your behalf solely to provision the Service. 1.5 If you have questions about any part of these Terms, contact us at [email protected] before purchasing. 2. Eligibility and Accounts 2.1 You must be at least 13 years old to use the Services. If you are between 13 and 17, you may use the Services only with the consent and supervision of a parent or legal guardian who agrees to be bound by these Terms on your behalf. 2.2 You agree to provide accurate, current, and complete information when registering and to keep that information up to date. 2.3 You are responsible for maintaining the confidentiality of your Account credentials and for all activity that occurs under your Account, whether or not authorized by you. You must notify us promptly at [email protected] if you suspect any unauthorized access to or breach of your Account. 2.4 You may not share your Account or transfer it to another person without our prior written consent. Because Account sharing is prohibited, any use of your Service is attributed to you. 3. Provision of Services 3.1 Your Service is activated only after we receive your first payment in full. 3.2 We provide the Services on a best-effort basis. We may perform scheduled or emergency maintenance, and we may modify, suspend, or discontinue any Service or feature for operational, legal, security, or technical reasons. Where reasonably practicable, we will give advance notice of planned maintenance that is expected to cause material interruption. 3.3 We do not guarantee that the Services will be uninterrupted, timely, secure, or error-free. See Section 11 (Service Availability), Section 12 (Disclaimer of Warranties), and Section 13 (Limitation of Liability). 3.4 Any resources described as \"unlimited\" or \"unmetered\" are subject to fair and reasonable use. We may require you to reduce or delete excessive files (for example, oversized logs) and may take action against usage that degrades performance for you or for other customers. 4. Fees, Billing, and Renewals 4.1 Pricing and payment. You agree to pay all fees for your Services at the prices in effect when you order or renew. All payments are processed by our third-party payment processor, Stripe. We do not collect, process, or store your full card details; payment-card data is handled by Stripe under its own terms and security standards. 4.2 Renewals. Unless you cancel, recurring Services renew automatically at the end of each billing period, and you authorize us (through Stripe) to charge your payment method for each renewal. It is your responsibility to cancel any recurring or subscription billing you no longer want before the next renewal date. 4.3 Taxes. Stated prices may exclude applicable taxes. You are responsible for any taxes, levies, or duties associated with your purchase, other than taxes based on our net income. 4.4 Price changes. We may change our prices from time to time. Price changes will not affect the current paid billing period and will take effect on your next renewal. We will provide reasonable advance notice of any increase; if you do not accept it, you may cancel before it takes effect. 4.5 Non-payment. If a renewal payment fails or a Service is not paid by its due date, we may apply a short grace period of 3 days, after which the Service may be suspended. If the Service remains unpaid for 14 days, we may terminate it and permanently delete all associated data and files. 4.6 Account credit. Any account credit is non-refundable and may not be withdrawn or converted to cash. Credit may only be applied toward Services. 5. Refunds 5.1 Money-back guarantee. We offer a 72-hour money-back guarantee on your first order of a new Service, measured from the time the Service is created in our system. This guarantee applies once per customer and does not apply to renewals. 5.2 Non-refundable items. Except as required by applicable law or expressly stated above, the following are non-refundable: renewal payments; account credit and gift cards; one-time setup, configuration, or installation add-ons once fulfilled; and any item marked non-refundable at the time of purchase. 5.3 How to request. Refund requests must be submitted through a support ticket within the applicable window. We may issue approved refunds as account credit or to the original payment method at our discretion. Issuing a refund terminates the related Service. 5.4 Discretionary refunds. Outside any stated guarantee window, refunds are provided at our sole discretion. 5.5 When something breaks — and who pays for it. We want to be plain about this rather than leave it to be discovered in a ticket. If the fault is ours, we make it right : if we cause an outage, lose your data through our own failure, or fail to deliver the resources your plan states, contact support and we will refund or credit the affected period, prorate a downgrade, or otherwise put it right. If the fault is a mod, a plugin, a custom configuration, or a game update, it is not a refund event — including where you installed the mod through a one-click installer or a curated list we provide (see 9.7 and 9.8). That is not us dodging: a mod is third-party code we did not write and cannot test against your world, and a host that promised otherwise would either have to ban mods or charge everyone for the risk. We will still help you get it running. Take a backup before you mod. 5.6 Nothing in this Section limits any non-waivable statutory refund or withdrawal rights you may have as a consumer under applicable law. 6. Chargebacks and Payment Disputes 6.1 If you have a billing concern, contact us at [email protected] first. We will work in good faith to resolve legitimate issues. 6.2 Filing a chargeback or payment dispute with your bank or card issuer will result in immediate termination of your Account and all associated Services, and the permanent deletion of related data. You also forfeit any standard refund rights, after which any refund is at our sole discretion. We reserve the right to contest invalid chargebacks with supporting evidence and to recover the resulting fees and reasonable costs. 7. Cancellations 7.1 You may cancel a Service at any time through your client area or by contacting support. Cancellation takes effect at the end of the current billing period. 7.2 Cancellation is not the same as a refund request. To request a refund, you must follow Section 5 separately and within the applicable window. 7.3 If you pay through an external recurring method, you are responsible for cancelling that recurring authorization. We are not responsible for charges arising from a subscription you fail to cancel on the payment provider's side. 8. Backups and Data Responsibility 8.1 Any backup functionality we provide is offered on a best-effort basis only and is not guaranteed . We do not warrant that backups will be available, complete, accurate, or recoverable. 8.2 You are solely responsible for maintaining your own independent backups of all your data, including game world saves, configurations, and any other content stored on your Service. We strongly recommend keeping current copies on storage outside of GamesOMG Hosting. 8.3 To the maximum extent permitted by law, we are not liable for any loss, corruption, deletion, or inaccessibility of data, however caused. See Section 13 (Limitation of Liability). 9. Acceptable Use Policy 9.1 You are responsible for all activity on your Service, including the conduct of any players, end-users, or third parties you allow to access it. A violation by anyone using your Service is treated as a violation by you. 9.2 You must use the Services lawfully and in compliance with these Terms. You must comply with the laws of the United States and of your country of residence. 9.3 Prohibited content and conduct. You may not use the Services to host, store, transmit, or facilitate any of the following: (a) content or activity that is illegal under any applicable law; (b) child sexual abuse material, or content that endangers or exploits minors; (c) content that promotes terrorism, violence, or unlawful harm to persons or property; (d) harassment, threats, hate speech, or content inciting violence or discrimination against others; (e) material that infringes the intellectual-property, privacy, or other rights of any third party, including piracy and unauthorized distribution of copyrighted works; (f) malware, ransomware, phishing, or other malicious or fraudulent code or schemes; (g) spam or unsolicited bulk messaging. 9.4 Prohibited technical activity. You may not use the Services to: (a) launch, participate in, or facilitate denial-of-service (DoS/DDoS) attacks, port scanning, network intrusion, or any attempt to access systems, accounts, or data without authorization; (b) interfere with, disrupt, or degrade the Services, our infrastructure, other customers, or any third-party network or service; (c) mine cryptocurrency or run other workloads unrelated to your game server that consume disproportionate resources; (d) exceed, circumvent, or attempt to bypass the resource limits, security controls, or other restrictions of your Service; or (e) store files that are not reasonably required to operate your game server, or artificially inflate file sizes. 9.5 Enforcement. We may investigate suspected violations and, at our discretion and without obligation to provide prior notice, issue a warning, throttle resources, remove content, suspend, or terminate any Service or Account for any violation of this Section. Where a violation involves serious harm, illegality, or risk to others, we may act immediately and without refund. We may report illegal activity to, and cooperate with, law enforcement and affected third parties. 9.6 Abuse reports. Reports of abuse may be sent to [email protected] . We may forward complaints concerning your Service to you for prompt action and may suspend the Service pending resolution. 9.7 Mods and customization. You may run mods, plugins, mod loaders, and custom configurations on your Service — running vanilla or modded is your choice. You are responsible for the mods you install: that you have the right to use them, their licensing and legality, and their effect on your server's stability and performance. Mods can increase resource usage, so a mod that destabilizes the host or degrades performance for other customers may require you to adjust it, remove it, or move to a larger plan; in cases of abuse or material instability we may suspend the affected Service while we resolve it with you. We do not review, endorse, or provide support for third-party mods, and we cannot guarantee that any particular mod will work or keep working across game updates. Your dedicated RAM remains a hard, walled-off slice either way, and your CPU share is sized to your plan, so what you run stays within your own resources. 9.8 One-click and assisted mod installs. Some Services offer a mod browser or one-click install that fetches a mod you select from a third-party source (such as the Steam Workshop) and places its files on your Service. That convenience does not make the mod ours. We do not write, review, test, endorse, or warrant any third-party mod, and choosing one from a list we display — including any list, catalogue, or collection we curate — is still your choice and your responsibility under 9.7. A curated list means \"this generally runs on a server,\" not \"this is safe for your world.\" Mods can conflict with each other, corrupt a save, stop working when the game or the mod updates, or be withdrawn by their author at any time. Take your own backup before you install, change, or remove mods. 10. Intellectual Property 10.1 You retain ownership of the content and data you upload to or create on your Service. You grant us a limited, non-exclusive license to host, store, copy, transmit, and process that content solely to provide and maintain the Services and to comply with law. 10.2 The Site, our software, branding, and all related materials are owned by us or our licensors and are protected by intellectual-property laws. You may not copy, modify, distribute, or create derivative works from them except as expressly permitted. 10.3 You represent and warrant that you have all rights necessary to use and store the content you place on your Service and that doing so does not violate any law or third-party right. 11. Service Availability 11.1 We aim to provide reliable Services but we do not provide a guaranteed uptime commitment . Availability is provided on a commercially reasonable, best-effort basis. Any DDoS mitigation we provide is best-effort only. 11.2 If any service-level commitment is offered for a particular Service (whether in these Terms, a product description, or a separate document), then to the maximum extent permitted by law, service credits are the sole and exclusive remedy for any failure to meet that commitment. 11.3 Service credits, where applicable, are calculated as a pro-rata credit for the qualifying downtime, are applied only as account credit (never cash), and are capped at 100% of the affected Service's monthly fee for the month in which the downtime occurred. Credit claims must be submitted by the Account owner via a support ticket within 7 days of the relevant event, and approval is at our discretion based on our own monitoring and logs. 11.4 Any availability commitment excludes, and no credit is due for, downtime arising from: scheduled or announced maintenance; emergency maintenance; game-server software, plugin, mod, or configuration faults; issues caused by you, your players, or third-party files, scripts, or content; resource exhaustion within your allocation (CPU, RAM, disk, or network); suspensions or terminations under these Terms; and any event beyond our reasonable control (Section 17). 12. Disclaimer of Warranties 12.1 THE SERVICES ARE PROVIDED \"AS IS\" AND \"AS AVAILABLE,\" WITHOUT WARRANTY OF ANY KIND. To the maximum extent permitted by law, we disclaim all warranties, whether express, implied, or statutory, including any implied warranties of merchantability, fitness for a particular purpose, title, and non-infringement. 12.2 We do not warrant that the Services will be uninterrupted, secure, error-free, free of harmful components, or that any defect will be corrected, or that the Services will meet your requirements or produce any particular result. 12.3 Some jurisdictions do not allow the exclusion of certain warranties, so some of the above exclusions may not apply to you. 13. Limitation of Liability 13.1 Exclusion of indirect damages. To the maximum extent permitted by applicable law, in no event will GamesOMG Hosting, GamesOMG, or its owners, members, officers, employees, or suppliers be liable for any indirect, incidental, special, consequential, punitive, or exemplary damages, or for any loss of profits, loss of revenue, loss of data, loss of goodwill, or business interruption, arising out of or relating to the Services or these Terms, whether based in contract, tort (including negligence), strict liability, or any other theory, and even if we have been advised of the possibility of such damages. 13.2 Liability cap. To the maximum extent permitted by applicable law, our total aggregate liability arising out of or relating to the Services or these Terms will not exceed the total fees you actually paid to us for the affected Service during the 3 months immediately preceding the event giving rise to the claim. 13.3 Carve-outs. Nothing in these Terms excludes or limits liability that cannot be excluded or limited under applicable law, including liability for fraud, for death or personal injury caused by negligence, or for any other liability that may not lawfully be limited. 13.4 You acknowledge that the fees we charge reflect this allocation of risk and that these limitations are an essential basis of the agreement between us. 14. Indemnification You agree to defend, indemnify, and hold harmless GamesOMG Hosting, GamesOMG, and its owners, members, officers, employees, and agents from and against any claims, demands, liabilities, damages, losses, and expenses (including reasonable attorneys' fees) arising out of or related to: (a) your use of the Services; (b) content you host, store, or transmit; (c) your violation of these Terms or any applicable law; or (d) your infringement of any third-party right. This obligation survives termination of your Account. We may, at our option, assume the exclusive defense and control of any matter subject to indemnification, in which case you agree to cooperate. 15. Suspension and Termination 15.1 We may suspend or terminate any Service or Account, with or without notice, for: non-payment; violation of these Terms or the Acceptable Use Policy; conduct that poses a security risk or harm to us, our infrastructure, or others; a chargeback or payment dispute; abusive conduct toward our staff; or where required by law. 15.2 For serious violations, we may act immediately and without refund. 15.3 Either party may terminate a Service in accordance with the cancellation and billing provisions of these Terms. 15.4 Upon termination, your right to use the affected Service ends, and we may permanently delete all associated data and files. Any fees owed at termination remain payable. Provisions that by their nature should survive termination (including Sections 8, 12, 13, 14, 16, and 18) will survive. 16. Governing Law and Dispute Resolution 16.1 These Terms are governed by the laws of the Commonwealth of Virginia, USA, without regard to its conflict-of-laws rules. The United Nations Convention on Contracts for the International Sale of Goods does not apply. 16.2 Informal resolution. Before filing any formal claim, you agree to contact us at [email protected] and attempt to resolve the dispute informally for at least 30 days. 16.3 Venue. Subject to Section 16.2, you agree that any dispute that is not resolved informally will be brought exclusively in the state and federal courts located in Virginia, USA, and you consent to the personal jurisdiction of those courts. 16.4 Time limit. To the extent permitted by law, any claim arising out of or relating to the Services or these Terms must be brought within one (1) year after the claim arose, or it is permanently barred. 16.5 Nothing in this Section deprives you of any mandatory consumer-protection rights available to you under the law of your place of residence. 17. Force Majeure We will not be liable for any failure or delay in performance caused by events beyond our reasonable control, including acts of God, natural disasters, war, terrorism, civil unrest, labor disputes, governmental action, power or network failures, internet or hosting-provider outages, denial-of-service attacks, or the failure of any third-party supplier. 18. General Provisions 18.1 Entire agreement. These Terms, together with the Privacy Policy and any product-specific terms, constitute the entire agreement between you and us regarding the Services and supersede any prior agreements on the subject. 18.2 Changes to these Terms. We may update these Terms from time to time. We will post the updated version with a revised \"Last updated\" date and, where changes are material, take reasonable steps to notify you (for example, by email or a notice in your client area). Changes take effect when posted, and your continued use of the Services after that constitutes acceptance. If you do not agree to a change, your remedy is to stop using and cancel the Services. 18.3 Severability. If any provision of these Terms is held invalid or unenforceable, the remaining provisions will remain in full force, and the invalid provision will be enforced to the maximum extent permitted by law. 18.4 No waiver. Our failure to enforce any provision is not a waiver of our right to do so later. 18.5 Assignment. You may not assign or transfer these Terms or your Account without our prior written consent. We may assign these Terms in connection with a merger, acquisition, reorganization, or sale of assets. 18.6 No third-party beneficiaries. These Terms do not create any rights for any person other than you and us. 18.7 Notices. We may provide notices to you by email or through your client area. You may contact us as set out below. 19. Contact General and billing support: [email protected] Legal notices: [email protected] Privacy requests: [email protected] Abuse reports: [email protected] Operator: GamesOMG, available on request Resource Guarantee (No Overselling) Every server includes a fixed allocation of memory (RAM) stated on its plan. That allocation is dedicated to your server : it is enforced as a hard container limit on the host machine and is never shared with, pooled across, or oversold to other customers. We cap the number of servers on each physical machine and stop selling on a machine once its cap is reached. If we ever cannot honor a stated allocation, you are entitled to a full refund of the affected billing period. 72-Hour Refund If within 72 hours of your first purchase of a server you find it is not as described — the stated hardware, the stated dedicated resources, or a server that does not function — contact support and we will refund the purchase in full. One message is enough; no retention process, no exit interview. This applies to your first server purchase per game and does not limit any statutory rights. By using the GamesOMG Hosting Services, you acknowledge that you have read and agree to these Terms of Service. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/": {"source_url": "https://hosting.gamesomg.com/", "verified_at": "2026-10-23T08:12:34.959786+00:00", "evidence_sha256": "c1eadfb936190eae2622ca4b1de77712177da79b86704672aa8f2e5e6446291b", "role": "root", "original_full_source_text": "Game Server Hosting — configured right, never oversold | GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Premium game server hosting · RAM in gigabytes, not “slots” Game server hosting with free game switching, anytime. Take a break from one game and spin up another — the world you leave is saved, not wiped. Download it, upload it or load it straight back whenever you like, and carry on where you stopped. Your server builds itself the moment you order and boots on the game’s own defaults. Naming it and making it yours happens in the panel, in labeled fields rather than a config file, and you can resize it or walk away at the end of any month. See the plans → Browse the games Play more. Configure less. A game update can’t break your server We build each patch and boot-test it before it reaches you — and snapshot your world first. It restarts itself if it crashes You find out from your server history, not from your friends. One-click mod installs On every game that has a loader — and we tell you which ones do. Hand a friend the keys, not your password Per-server access for one person, taken back whenever you like. Nightly off-site backups Plus one kept from before every game update. Download any of them yourself. Support that answers — and fixes it From the person who runs the box, not a tier-one queue. Starting at $11 /mo · no contracts 72-hour money-back guarantee — if the box isn’t what the spec sheet said, one message gets your refund. Switch in a click. // conan this month, palworld next — same plan, same panel, no ticket Every world is kept. // each game keeps its own save — measured byte-identical across a switch Run two or more at once. // your RAM is one pool — split it, don't rent a second box No slot pricing. // we sell RAM; the game decides the player count Labeled settings, and the files too. // 221 fields on conan alone — open the .ini as well if you want it Leave whenever. Take the world with you. // download any world from the panel — we wrote the self-host guide too × Why choose our game server hosting. Anyone can rent you a box. The difference is a host that actually knows the game you're running — and won't hide a thing about the machine it runs on. We're early, so that's a short list. It's also a real one. And our game switcher is pretty cool. We know the game — so your settings are a panel. Every world modifier, difficulty value and rate A labeled field in your panel, not a line in a file you have to find. The verified default beside every one Plus a plain-English explanation of what it actually does. We dug through these games ourselves And measured them, rather than copying another host’s numbers. Change it, hit restart, it’s live No SSH and no hand-typed launch flags. The config files are still yours Open and edit them directly whenever you would rather do it that way. // more games, regions and presets are coming — we’re building in the open. This part’s already real. How much RAM does your current server have? If you have to go and look it up, that is the answer. Most hosts sell you “slots” or “players” — and a slot has no size, so there is nothing to compare and nothing to hold them to. Premium hosting means the numbers survive being looked at, so ours are on the table: your CPU, your RAM, in gigabytes. And for every game we run we publish the floor we measured ourselves, on this hardware — not a number copied off another host’s pricing page. their-server — what you're told CPU \"powerful hardware\" ? RAM \"fits ~32 players\" — a count, not GB ? DISK \"SSD\" — type & size unsaid ? NETWORK \"DDoS protected\" — where? ? NEIGHBORS as many as the box holds ? RESTARTS on their schedule ? BILLING monthly · renewal can jump ? › which chip? how much RAM? usually a shrug. your-server — the actual spec CPU AMD Ryzen 9 9950X · 16c/32t · 5.75GHz ✓ RAM dedicated slices carved from 128GB · never shared ✓ DISK NVMe SSD ✓ NETWORK DDoS-protected · NA East ✓ NEIGHBORS capped — full box? sold out, not squeezed ✓ RESTARTS scheduled — daily or 12h, your local time · crash-restart on ✓ BILLING monthly · no contracts · cancel anytime ✓ › ask us anything about the hardware — we answer. One location. We'll say so. One box, one city, stated plainly. More regions when you ask for them — not before. NA East online cpu AMD Ryzen 9950X storage NVMe SSD network DDoS-protected ports direct · no CF proxy regions live 1 — on purpose // we could fake ten pins. we run one. that's the honest version. NA East · online For people who read the spec sheet. If you like knowing exactly what you're renting — the chip, the RAM, the city — you're our kind of customer. Spin up a server → from $11/mo · guaranteed dedicated RAM · no contracts G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/games": {"source_url": "https://hosting.gamesomg.com/games", "verified_at": "2026-10-23T08:12:36.250417+00:00", "evidence_sha256": "07dd8f6eeded07824dfb0f14794722cf7fe98cd137b8ef25423bcd3f1082a203", "role": "games-index", "original_full_source_text": "Games — Every Game We Host - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Every game we host. Real hardware, dedicated RAM, one flat price per GB — and every setting a labeled field in your panel. Pick a game and go. More titles land regularly. ● Live now Valheim Ten Vikings, one boss, zero lag. ✓ 1-click BepInEx loader ✓ Updated for build 25909431 from $11 /mo · details → ● Live now Palworld 120 settings as labeled fields — every one that is yours to set. ✓ 1-click Workshop mod installs ✓ Updated for v1.0.5 from $22 /mo · details → ● Live now Enshrouded 70 settings, the full role system among them, labeled. ✓ 1-click Shroudtopia install ✓ Updated for build 25988414 from $22 /mo · details → ● Live now Windrose Pirate survival co-op — your world & difficulty, tuned from the panel. ✓ Direct Connect on by default ✓ Updated for build 24913903 from $32 /mo · details → ● Live now Conan Exiles Enhanced idles at 8.6 GB — measured, on a 9950X, and never oversold. ✓ Native Linux Enhanced server ✓ Updated for build 25792439 from $32 /mo · details → ● Live now Satisfactory Sized for your factory, not a slot count — memory grows with what you build. ✓ Measured 0.4 GB empty, ~3 GB loaded ✓ Updated for build 25782485 from $16.50 /mo · details → ● Live now HumanitZ Every key in GameServerSettings.ini is a panel field — and your edits survive a rebuild. ✓ Settings.ini editable in the panel ✓ Updated for build 26069489 from $16.50 /mo · details → ● Live now VEIN We measured 3.66 GB idle — not the 8 GB you'll see quoted elsewhere. ✓ Full file access in the panel ✓ Updated for build 25969514 from $27.50 /mo · details → ● Live now Rust The map IS the server — seed, size and 149 settings, yours from the panel. ✓ Carbon mod loader — runs Oxide plugins ✓ Updated for build 25902425 from $32 /mo · details → ● Live now Project Zomboid 393 server and sandbox settings as labeled fields — both files, one panel. ✓ Workshop mod IDs are a panel field ✓ Updated for build 25485538 from $11 /mo · details → ● Live now 7 Days to Die The SandboxCode plus 57 server properties, each a labeled panel field. ✓ Drop an overhaul in the Mods folder ✓ Updated for build 25661908 from $22 /mo · details → ● Live now Icarus Saves a minute after the last player leaves and every 10 minutes during play — restart with people on and you can lose up to those 10. ✓ 8-player co-op, no slot pricing ✓ Updated for build 25956137 from $22 /mo · details → ● Live now Sons of the Forest The setting that rebuilds your world on every restart — forced safe, where an edit can't reach it. ✓ One-click RedLoader, its slow first boot pre-built ✓ Updated for build 20228410 from $27.50 /mo · details → ● Live now SCUM A live map of your island with your players on it, and 75 server settings as labeled fields. ✓ Bans from the panel land in seconds ✓ Updated for build 25803875 from $32 /mo · details → ● Live now PixARK Stops that save your terrain, not just the world — and 84 server settings as labeled fields. ✓ Main world, Terracrypt or Skyward — one setting ✓ Updated for build 25951555 from $16.50 /mo · details → G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. 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and 57 server settings as labeled fields. Version 3 folded this game’s gameplay settings — 165 of them in the current build — into one SandboxCode string, and most hosts just hand you the box to paste it into. We show you that field and the 57 server properties around it — land claims, player cap, world and seed, EAC, crossplay — each a labeled field with its default beside it (the game’s own, except the save name and the random-world seed). On a Ryzen 9 9950X , from $22/mo for 8 GB of guaranteed dedicated RAM, measured at 2.03 GB idle before we priced it. Your Mods folder is yours: bring the overhaul you trust. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25661908 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs 7 Days to Die 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 58 settings as labeled fields, each with the game’s own default beside it 🧩 Drop an overhaul in the Mods folder — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — 7 Days to Die ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a 7 Days to Die server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your 7 Days to Die world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop saves the world — 7 Days to Die writes it on our stop signal and exits cleanly, in under three seconds on a fresh world; measured, not assumed ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The settings the game actually has, and the mods folder you control. The property list, the memory floor and the mod policy were all decided on our own node — and the reasoning is published. 01 — one code, and everything around it We read the settings out of the game itself. Version 3 collapsed difficulty, zombie speed, loot, blood moon, traders and crafting into a single SandboxCode — so a host that only shows you that box is showing you one field and calling it configuration. Another 57 properties decide how your server behaves: land claim size and decay, player cap and reserved slots, world and seed, anti-cheat, crossplay, view distance. Each is a labeled field here with its default beside it, checked against the game’s own shipped config rather than copied off a wiki. 02 — measured, not guessed 2.03 GB idle — so we sell 8. We read the memory off our own booted server: the unreclaimable working set from the kernel, not a dashboard figure padded with cache. An empty Navezgane world with nobody on: 2.03 GB . That is the number with nothing happening, and what grows a 7 Days server is chunk activity, spawned zombies and horde night — none of which are in an idle reading. So the floor is 8 GB, the idle figure is published here rather than buried, and a random-gen map or an overhaul is where we tell you to start at 12. 03 — your mods folder, and why it is empty We ship no overhaul, and here is the reason. Your Mods folder is a real folder in the file manager — upload an overhaul or anything else built for the current game release, restart, and the game loads it (Darkness Falls, when we last looked, had no build for it). We do not preinstall one, and the honest reason is worth more than a feature bullet: Darkness Falls ships purchased models and sounds under a licence that forbids redistribution, its author’s public code homes have been stale for years, and its canonical domain lapsed and now serves a fake installer. There is nothing there we could install and vouch for. Neglect by other hosts is an opportunity; neglect by a mod’s own author is a liability, and they look identical from outside. How much RAM does a 7 Days to Die server need? An empty Navezgane world with nobody on holds a 2.03 GB unreclaimable working set on our own node. That is the floor with nothing happening — 7 Days to Die grows with chunk activity, spawned zombies and blood moons, none of which show up in an idle reading — so the plan starts at 8 GB at $22 . 8 GB suits a group of friends on Navezgane or a modest random map. A large random-generated world, a bigger group, or a full overhaul wants 12 GB . The plan is a pool, so you can move RAM between your servers later without losing a world. Bored of 7 Days to Die in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your 7 Days to Die world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run 7 Days to Die and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a 7 Days to Die server cost? From $22/mo for 8 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No slot pricing and no setup fee — you set the player cap and the price does not move. How much RAM does a 7 Days to Die server need? We measured our own: an empty Navezgane world with nobody on holds a 2.03 GB unreclaimable working set, read from the kernel rather than a padded dashboard figure. That is the floor with nothing happening, and 7 Days to Die grows with chunk activity, zombie count and blood moons — so we sell 8 GB rather than advertising the idle number. A random-generated map, a bigger group, or an overhaul wants 12. Can I change the world settings — difficulty, zombie speed, loot? Yes. Version 3 of 7 Days to Die moved its gameplay settings — 165 of them in the current build: difficulty, zombie speed, loot abundance, blood moon frequency, traders, crafting — out of individual config lines and into a single SandboxCode string. The panel exposes that field, plus 57 server properties around it: name, password, player cap, land claims, world and seed, EAC, crossplay and the rest. Each one is a labeled field with its default beside it — the game’s own, except the save name and the random-world seed, where the panel starts from its own. Can I run Darkness Falls or another overhaul? Yes, if it has a build for the game version your server runs — our servers run the current release, and the panel does not offer older game versions. You bring it: your Mods folder is a real folder in the panel’s file manager, so upload the overhaul, restart, and the game loads it. Check Darkness Falls before you plan around it: when we last looked, its current release was built for game version 1.x, with no build for the current one. We deliberately do not ship one preinstalled, and we would rather explain why than pretend it is a feature gap: Darkness Falls in particular ships purchased models and sounds under a licence that forbids redistribution, its author’s public code homes have been stale for years, and its old domain lapsed and now serves a fake installer. There is no source we could install from and vouch for. So the folder is yours, and what goes in it is your call. The full mods guide covers installing, the EAC step, and what your players need. Do I have to turn off EAC (anti-cheat) to use mods? Not always — but if a mod is not working, EAC is the first thing to check. Anti-cheat is on by default and plenty of mods run fine with it (we have watched a modlet load with EAC on), but it conflicts with some, and the sign is usually that the mod does not load, the server will not start, or players cannot join after you add one. If you hit any of that, turn EAC off on the Settings tab and restart — it is a labeled toggle, and you can turn it straight back on if that was not the cause. Bigger mods and overhauls are the ones most likely to need it. The mods guide walks it through. Does the panel have a console for 7 Days to Die? Yes. 7 Days to Die talks over telnet rather than RCON, and our panel speaks it — so you get a real console: Who’s online, save, broadcast, kick, ban with a timer, unban, the ban list, admin management, and free-typing any command the game accepts. Your telnet password is generated for you, so the console works from the first boot. And because it is the game’s own console, the item and admin commands you would expect — give an item, spawn an airdrop, set the time or weather — are all there, exactly like Rust’s RCON. Will I see who is playing? Yes — name, level and ping, live, with kick and ban on each row. We read the roster from the game itself rather than guessing from the log — its own web API while the Web dashboard switch is on, its telnet console otherwise — so the panel and the in-game count agree and the name against each player is the real one. Does 7 Days to Die have a web dashboard, and can I use it? Yes — the game ships its own browser dashboard (a live map with your players on it, the player list, and the full console), and we make it one toggle. Turn on Web dashboard in Settings and a link appears on your Server tab. The one part that is not a button is the login: the dashboard wants a username and password you create in-game with createwebuser , which takes about thirty seconds — the full walkthrough is here , and your panel carries the short version right under the link. Can I switch my server to another game later? Yes, and your 7 Days to Die world stays put. Switching moves the RAM in your plan to a different game; switch back and the world is waiting. No second bill and no reinstall. Something off on your 7 Days to Die server? 7 Days to Die troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:38.433893+00:00", "source_page_evidence_sha256": "7d5c47b3dc606fac86d779254f7d68fbcbf228a0b5c9d35977f2f195da72f67d"}, "https://hosting.gamesomg.com/conan-server-hosting": {"source_url": "https://hosting.gamesomg.com/conan-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=130&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=115&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=124&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Conan Exiles Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Conan Exiles server hosting — live Conan Exiles server hosting with RAM that's actually yours . Conan Exiles: Enhanced is RAM-hungry by nature — the UE5 rebuild idles near 9 GB before a single player joins. Most hosts sell you \"slots\" and hide the memory behind them; we give you 12 GB of guaranteed, dedicated RAM from $32 on a Ryzen 9 9950X , never oversold, and put the exact number on the receipt — we booted Enhanced at exactly that cap and measured 8.6 GB in use with nobody connected, so 12 GB is a real entry rather than a headline. Step up to 16 or 24 GB for a busy world or a heavy modlist. Your world stays smooth from week one to month six — and 221 of Conan's server settings are labeled fields in your panel, not lines in ServerSettings.ini . See plans and pricing See the exact machine Conan Exiles premium dedicated server hosting: from $32/mo · 12 GB dedicated RAM · $2.67/GB · AMD Ryzen 9 9950X · never oversold ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25792439 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Conan Exiles 12 GB $32 16 GB $41 24 GB $59 ⚙️ 221 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Steam Workshop mods, with version pinning 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — Conan Exiles ships at 40, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Conan Exiles server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 221 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Conan Exiles world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop writes the whole world — Conan saves on its own shutdown signal and needs about a minute and a half; we give it the time instead of killing it at ten seconds ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A Conan box that won't crowd your world out. Conan Enhanced is heavy. Here's why a dedicated, never-oversold box is the honest way to run it: 01 — measured, not guessed Enhanced idles at 8.6 GB. We start you at 12. We booted Conan: Enhanced at the exact cap we sell it on and read the memory off our own server: 8.6 GB in use with nobody connected , 3.3 GB spare, zero memory-pressure events. That is why the entry is 12 GB and not the 8 GB that stopped working after the Enhanced update. A modded Exiled Lands world with a real crew on it climbs from there, so 16 and 24 GB are a click away — but you get the number first, on the receipt, instead of a slot count with the RAM hidden behind it. 02 — Never oversold A long-running world deserves headroom Conan worlds are persistent — your base, your thralls, your decay timers all live in memory for months, and the thing that kills them is a neighbor's server stealing your RAM on an oversold box. We never oversell a node, so the server you spin up in week one performs the same in month six, when your base and your thrall army are at their biggest. 03 — We name the box An actual chip, not \"premium hardware\" You're on an AMD Ryzen 9 9950X with guaranteed dedicated RAM — a chip you can go look up, not a marketing word. Most hosts won't tell you what CPU you're on or how much memory you get. We put both in writing, because in a market built on vague promises, the specs are the pitch. Order it, it provisions itself and boots. No port-forwarding, no leaving your PC on, no SSH. Your Conan dedicated server — settings as labeled fields, not a config file. Conan's ServerSettings surface is enormous, and most hosts leave you to hand-edit it in a file (or just don't expose it at all). We ship 221 settings as labeled fields with a plain-English explanation each, organized into 15 categories — built from the same data as our public Conan config generator and verified on our own hardware. Identity & Access 23 Name, passwords, region, anti-cheat, login queue, AFK and ping limits. Game Mode & PvP 11 PvE / PvP / raiding switches, clan size, corpse and loot rules. PvP Raid Schedule 45 Per-day PvP and raid windows — combat and base damage on a clock. Avatars & Gods 10 God summoning, avatar lifetime, dome damage, summon windows. Survival 14 Thirst, hunger, corruption, stamina, movement and carry weight. Combat 15 Player, NPC and thrall damage, health, aggro range, durability. Thralls & Pets 16 Conversion speed, follower limits and budgets, decay, downed rules. Harvesting & Crafting 10 Harvest and respawn rates, crafting cost and speed, craft-from-storage. XP & Progression 5 Overall, harvest, kill, craft and passive XP rates. Building & Decay 14 Piece health and damage, stability, land claim, decay timers, pickup. Time & Day 4 Day-cycle, daytime, night and dawn/dusk speed. World & Events 5 Sandstorms, dynamic events, fatalities, ambient life, creative mode. Siptah & Maelstrom 32 Maelstrom storms, Elder Things, surge despawn, storm windows. Quality of Life 9 Chat, clan markers, target lock, health bars, corpse and marker limits. Access & Regions 8 Allow or block player connections by world region. Set a value, restart, it's applied. No SSH, no editing ServerSettings.ini by hand — and your world is still yours to download whenever you want. The Conan server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → Why Conan starts at 12 GB — and the engine, not us, set it. Conan Exiles: Enhanced idles at 8.61 GB on our own hardware before anyone joins — that floor is the UE5 engine, not your player count, so a five-person world needs nearly what a ten-person one does. We measured it on a 12 GB cap — the plan we sell it on — and it sat at 8.61 GB with 3.28 GB spare and no memory pressure at all. So 12 GB is the base level: a small crew, a vanilla or lightly-modded world. Size up to 16 GB for a long-running world, a real Workshop modlist, or a proper population — and 24 GB for a server that only grows. What we have NOT measured is ten people and a modlist on it at once; when we have that number it goes right here rather than being guessed at. Bringing an existing world? Upload your save folder through the panel's file manager and keep playing — it stays yours to download, always. It's a native Linux Enhanced server — new Steam builds arrive in the panel in one click, or automatically if you ask for that — and your files are open for a Steam Workshop modlist whenever you want one. Bored of Conan Exiles in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Conan Exiles world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Conan Exiles and something else side by side on the same plan, with no second bill. See the ladder → Conan Exiles server hosting — straight answers How much does Conan Exiles server hosting cost? From $32/mo for 12 GB, $41 for 16 GB, or $59/mo for 24 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. 12 GB is the entry point and it is a real one: we booted Conan: Enhanced at exactly that cap and measured 8.61 GB in use with nobody connected, 3.28 GB spare, and zero memory-pressure events. That suits a small crew on a vanilla world. It is not the plan for a big modded server — see below. Which plan do I actually need for Conan? The thing to understand about Conan: Enhanced is that its RAM floor is set by the ENGINE, not by how many people are on. Measured on our own hardware at the cap we sell it on: 8.61 GB in use, nobody connected. That is why 8 GB Conan servers stopped working — admins on Funcom's own forum report Enhanced getting OOM-killed at 8 GB where it used to be fine before the Enhanced update, and our number says the same thing. So: 12 GB is the base level — a small crew, a vanilla or lightly-modded world that is not years old. Size up to 16 GB for a long-running world, a heavy Workshop modlist, or a real population; 24 GB is for servers that only ever grow. Straight about the limit: we have measured Conan idle at several caps, we have NOT yet measured it with ten people and a modlist on it. When we have that number it goes on this page. Moving up a plan is a click and it never touches your world. Why does it cost more than the $10 Conan servers I've seen? Because we give you 12 GB of dedicated, never-oversold RAM at the entry tier and tell you the exact number. The cheap \"Conan servers\" elsewhere sell you player slots and hide the RAM behind them — and on a UE5 game that idles near 9 GB, that hidden number is exactly what decides whether your world stutters when your whole clan logs on. We'd rather charge for a box that actually runs Conan than sell you a slot count. Is this the Enhanced (UE5) version? Yes — a native Linux Conan Exiles: Enhanced dedicated server. We publish each new Steam build to the node and the panel offers it in one click; turn auto-update on and each new build lands on the nightly sweep — switching it on updates and restarts the server right then, rather than sitting there looking like it did nothing. Can I run Steam Workshop mods? Yes. Paste a Workshop ID into the panel and we fetch the mod, put it where the server expects it and add it to the modlist — about ten seconds, no files to touch. Removing one is the same in reverse. You still get the full file manager on a Conan box — browse, edit, upload, download, unzip — so if you would rather do it by hand, or bring a mod that isn't on the Workshop, the files really are yours. And your RAM is a hard, dedicated slice, which matters here: Conan: Enhanced uses about 8.6 GB with nobody on, before a single mod loads. Where a mod has two Workshop items, pick the one tagged [Enhanced] — an older Legacy upload installs but the game ignores it, and the Mods tab shows it as one that won't load. Can I change the server settings — XP rates, raid windows, decay? Yes, and not by hand. 221 Conan server settings are labeled fields with a plain-English explanation in your panel, sorted into 15 categories: XP and harvest multipliers, building decay, per-day PvP and raid windows, thrall and combat tuning, avatars and god summoning, even the Siptah Maelstrom. Change a value, restart, it's applied — no SSH, no hand-editing ServerSettings.ini. And your files are still yours to download anytime. Which map does it run — Exiled Lands or Siptah? Exiled Lands. Isle of Siptah is a map the game supports, and Enhanced can even run both maps connected on one server — but no setting in your panel switches the map yet, and we have not run a Siptah server ourselves, so we won't promise it. (The Siptah & Maelstrom settings in your panel are real game keys; the Maelstrom is Siptah content.) Can I move my existing Conan world here? Yes — upload your save (the game's Saved folder) through the panel's file manager and keep playing where you left off. It works the other direction too: your world is always yours to download. Exit insurance, included. Do you back up my Conan world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). Last night's copy, two taken before any game update, and three slots you keep yourself — six restore points, one click to roll back or download. On by default, no extra cost. How many players can join? You set the cap. Most community Conan servers run 10–40 slots; players cost Conan very little RAM — we measured 8.40 GB with nobody on and 8.36 GB with a player connected, because the engine sets the floor, not the crew. We have not yet measured ten people and a modlist on one server, so we won't promise which tier that needs: 16 GB is the step up for a long-running or modded world, and 24 GB is for larger or heavily-modded servers. Where are the Conan servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and direct game and query ports (no proxy hops). One location today; more regions when enough people ask. Something off on your Conan Exiles server? Conan Exiles troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Conan box. 12 GB of guaranteed RAM from $32 on a Ryzen 9 9950X, never oversold — a native Enhanced server with 221 settings as labeled panel fields and your files fully in your hands. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:40.255741+00:00", "source_page_evidence_sha256": "55963283526ca1a8c0ad6dbd5a84a8565662ed1f45951939902c249637f56692"}, "https://hosting.gamesomg.com/enshrouded-server-hosting": {"source_url": "https://hosting.gamesomg.com/enshrouded-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=98&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=154&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=104&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=112&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=121&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Enshrouded Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Enshrouded server hosting — live Enshrouded server hosting with 70 settings built in. On a dedicated server, Enshrouded's own in-game settings menu goes read-only and tells players to \"use the server interface of the provider.\" This is that interface — 70 settings , the full role system among them, each a labeled field in your panel. We built it from the settings list the server itself writes, and tested it on our own hardware: a spread of settings changed and felt in-game, then reverted to vanilla. See plans and pricing See the exact machine Enshrouded premium server hosting: from $22/mo · 8—24 GB · 8 GB is the size we ship · up to 16 players — the game's own cap ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25988414 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Enshrouded 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 70 settings as labeled fields, each with the game’s own default beside it 🧩 Community loaders, installed from the panel 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 Up to 16 — Enshrouded’s own cap, and it never moves Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with an Enshrouded server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 70 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Enshrouded world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ A stop is a clean shutdown — we send the game its own Ctrl-C, it finishes writing its save, then exits. Before we did that, every stop cut the save off mid-write ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Your Enshrouded dedicated server — every setting a labeled field. World settings, difficulty curves, loss rules, day length, the whole role system — every world setting the server writes, in your panel: 01 — Built from the game's own list What we checked Booted with no config, the server writes out its own world-settings block — the same list Keen's readme documents — and our panel drives every key in it, plus the role system and the server's identity: 70 labeled fields . On our own hardware we changed a spread of them, felt them in-game and reverted to vanilla, and proved the Custom-preset gate and joining by role password. When the game tells players to \"use the server interface of the provider,\" this is the interface it means. 02 — The full role system Roles, not one password Each role gets its own password — the one a player types at join decides their role. Inventory access, build rights, reserved slots: all labeled fields, per role. Kick and ban stay with Admin on purpose, so nobody can untick their own moderation rights and lock themselves out of their own server. 03 — No silent footguns The Custom-preset trap, handled Enshrouded silently ignores every custom setting unless the preset is set to Custom. Our panel handles that for you: pick Relaxed, Default, Hard or Survival and every field fills with that preset's own values, read out of the game's data; change any one and the server runs that preset plus your change, switched to Custom automatically. And nothing is one-way: every field shows the game's own default beside it and marks the ones you have changed, so putting a value back is reading one line, not hunting through a file. Change a value in the panel, restart, it's applied. The config file is still yours to read and download — but the panel rewrites it on every start, so a change you want to keep goes in the panel. The hand edits that stick are the ban list ( bannedAccounts ) and the server-browser tags, made with the server stopped. The Enshrouded server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → An honest floor — and a cap we didn't invent. Enshrouded caps at 16 players no matter who hosts it — we just say so out loud. Keen's published footprint is about 4.4 GB idle plus ~100 MB per player, under 6 GB even at full slots; on our node the 1.0 server uses about 0.7 GB with nobody on. 8 GB is deliberate headroom, not a number we need you to need. Bringing an existing world? Upload your savegame folder through the panel's file manager and keep playing where you left off — and it stays yours to download, always. 1.0 (15 October 2026) launches on PC and PS5, with Xbox in Spring 2027, and Keen says it will not be cross-platform at launch: a PC server is for PC players. Your Early Access world carries over: the game converts it to the new save format on its first 1.0 start, and keeps the old files in savegame/migrated . Bored of Enshrouded in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Enshrouded world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Enshrouded and something else side by side on the same plan, with no second bill. See the ladder → Enshrouded server hosting — straight answers How much does Enshrouded server hosting cost? From $22/mo — pick your size: 8 GB $22 (the size we ship), 10 GB $27.50, 12 GB $32, 16 GB $41, 24 GB $59. Every size gets the game's full 16-player cap and the same 70 settings. No player-slot pricing, no setup fee, no upsells. Can I change settings after the server is running? Any time — in your panel, with a restart. That's not a workaround, it's how Enshrouded works: on a dedicated server the game makes its own in-game settings menu read-only and tells players to \"use the server interface of the provider.\" This is that interface. Change a field, restart, it's applied. How many Enshrouded server settings can I change? 70, the full role system included. We built the panel from the settings list the server itself writes out, and tested it on our own hardware: a spread of settings changed and felt in-game, then reverted to vanilla, plus the Custom-preset gate and joining by role password. How do roles and passwords work? Enshrouded doesn't have one server password — it has roles. Each role gets its own password, and whichever password a player types at join decides their role. Per role you control inventory access, build rights and reserved slots — all labeled fields in the panel. (Kick and ban stay with the Admin role and are not per-role toggles, so nobody can accidentally lock themselves out of their own server.) \"Friends can build, visitors can look\" is a couple of fields, not a config file. How many players can join my server? Up to 16 — that's Enshrouded's own hard cap, and it's the same on every host. Anyone selling you a bigger Enshrouded slot count is selling slots the game can't fill. Every plan we sell it on covers the full 16. Are mods supported? Yes — community mods, the unofficial way. Keen hasn't shipped an official mod API yet, but there's an active scene on Nexus Mods (mostly quality-of-life tweaks), loaded through community DLL loaders like Shroudtopia and EML. On your server, turning mods on installs and wires up the Shroudtopia loader for you; you drop the mod files into the mods folder and restart. One honest caveat: some mods are server-side and apply to everyone automatically, while others need each player to install the matching files locally too — the mod's own page tells you which. And whatever you run, your RAM is a hard, dedicated slice and your CPU share is sized to your plan, so your ticks stay yours no matter who else is on the machine. Can I move my existing Enshrouded world here? Yes — stop the server, upload your savegame folder through the panel's file manager, start it, and keep playing where you left off. An Early Access world converts to the 1.0 save format on that first start (we ran one of ours through it on our node): the game writes the new world file and keeps the old ones in savegame/migrated . Upload it into an empty savegame folder, because Early Access files dropped beside a 1.0 world replace that world on the next start. It works the other direction too: your world is always yours to download. Exit insurance, included. Do you back up my Enshrouded world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Enshrouded server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Where are the Enshrouded servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and a single direct game port (no proxy hops). One location today; more regions when enough people ask. Why 8 GB — how much RAM does an Enshrouded server actually use? Keen's published footprint is about 4.4 GB idle plus roughly 100 MB per player, under 6 GB even at the full 16 slots, and they haven't put out new numbers for 1.0. On our own node the 1.0 server uses about 0.7 GB with nobody on, measured the day after launch. A full server is the number we haven't measured yet, so 8 GB stays: deliberate headroom, not a number we need you to need. The bigger plans are for running a second game beside it, not because Enshrouded needs them. Will my server be ready for Enshrouded 1.0? It is. 1.0 (15 October 2026) is on our node, launch-day hotfix included, and we booted it on our own hardware the next day. 1.0 adds one server setting, the Flame level a player needs before placing a Flame Altar in the Shroud; makes Automatic the default enemy amount; and caps enemy damage at 2.5. All three are in your panel, and each difficulty preset fills in the game's own 1.0 values, read out of its data. Early Access worlds convert to the new save format on their first 1.0 start; we converted one of ours. New builds reach the panel as a one-click update — or turn auto-update on and each new build lands on the nightly sweep (switching it on updates and restarts the server right then, so it isn't a switch that looks broken). Leave it off and your build stays pinned so a patch can't land under your mods. On consoles: 1.0 launches on PC and PS5, with Xbox in Spring 2027, and Keen says it will not be cross-platform at launch, so a PC dedicated server is for PC players. Something off on your Enshrouded server? Enshrouded troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Enshrouded box. 8 GB of guaranteed RAM on a Ryzen 9 9950X, never oversold, with 70 settings, the full role system among them, in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:42.563761+00:00", "source_page_evidence_sha256": "9c182c1af3db97eefe1d25518a8873eee4db70cbb4338249690ce81c73dafd88"}, "https://hosting.gamesomg.com/humanitz-server-hosting": {"source_url": "https://hosting.gamesomg.com/humanitz-server-hosting", "original_choices": [{"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=90&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=95&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=151&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=101&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=109&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=118&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "HumanitZ Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now HumanitZ server hosting with the RAM number on the receipt . HumanitZ is lighter than most survival games — we measured a fresh server idling near 3.8 GB before anyone joined. That is exactly why our floor is 6 GB from $16.50 and not the 4 GB that idle number tempts a host to sell, instead of hiding the memory behind a slot count. All 93 keys in GameServerSettings.ini are labeled fields in the panel, and your values survive a rebuild — the panel holds them and writes the file at every start. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 26069489 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs HumanitZ 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 93 settings as labeled fields, each with the game’s own default beside it 🧩 Drop a mod in the file manager — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — HumanitZ ships at 16, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $16.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a HumanitZ server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your HumanitZ world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A HumanitZ box sized by measurement, not guesswork. We booted the server and read the numbers off it. Everything here follows from that. 01 — measured, not guessed 3.8 GB idle, so the floor is 6 GB. Plenty of hosts pick a floor that sounds cheap and hope you never notice the stutter. We pulled the dedicated server, booted it with nobody connected, and read the memory off the running process: 3.8 GB idle, peaking just under 4 with an empty world. A 4 GB plan would have nothing left for the people who join, so we do not sell one. 6 GB is the floor. 02 — the config, without the SSH Your settings, and they stay put. All 93 keys — zombie difficulty, loot rarity, decay, seasons, the lot — as labeled fields in the panel. The part most hosts get wrong: HumanitZ reads that file from its install folder, so on a shared-image host your edits quietly vanish the next time the server is rebuilt. Ours are held by the panel and written into the file at every start, and we proved they survive a restart, a resize and a game switch. The files stay yours to download whenever you want. 03 — yours to leave with Exit insurance, included. Upload an existing world through the file manager and carry on where you left off, or download yours and walk. Nightly off-site backups are on by default at no extra cost, restorable in one click. How much RAM does a HumanitZ server need? We measured a HumanitZ dedicated server idling at roughly 3.8 GB with zero players connected. It peaked just under 4 GB in that state, which is why 6 GB is the honest floor — a 4 GB plan would be full before anyone joined. Above that is headroom for a busy, long-running world — and we have not yet measured one with players on, so we will not put a number on it until we have. We would rather publish the measured number than sell you a slot count that hides it. Bored of HumanitZ in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your HumanitZ world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run HumanitZ and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does HumanitZ server hosting cost? From $16.50/mo for 6 GB, $22 for 8 GB, or $27.50 for 10 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does HumanitZ actually need? We measured a HumanitZ dedicated server idling at roughly 3.8 GB with nobody connected, and peaking just under 4 GB before a single player joined. That is why the floor here is 6 GB and not 4 — a 4 GB plan would spend its whole budget on an empty world. We publish the measured number rather than a slot count. Can I change the server settings? Yes — all 93 keys, and we can say ALL because the developers publish the list: the server depot ships a reference file naming every key it reads, and our panel has every one of them. All 93 are labeled fields in the panel, with plain-English explanations and the game’s own default beside each one, so there is no SSH and no support ticket — shipped, not queued. Your values stick: the panel holds them and writes GameServerSettings.ini from them at every start, so a restart, a resize or a game switch cannot reset them. That cuts one way too — change a value in its field, not in the file, because a hand edit to the file is replaced by the field’s value at the next start. Already have a config? Paste it into Settings and the panel fills the fields from it. Do you back up my world? Yes — every night, automatically, to off-site storage on a separate network from your server. Restore or download any of them yourself from the panel, no ticket. Can I move an existing HumanitZ world here? Yes — upload your save through the panel file manager and keep playing. It works the other way too: your world is always yours to download. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your HumanitZ server? HumanitZ troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:44.354493+00:00", "source_page_evidence_sha256": "c8d9d85802cd18f76ada1ab7aea822994023f5d5bb1d7839c7d2a4f64eab201f"}, "https://hosting.gamesomg.com/icarus-server-hosting": {"source_url": "https://hosting.gamesomg.com/icarus-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=145&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=158&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=146&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=147&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=148&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Icarus Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Icarus hosting that doesn’t switch itself off . Icarus ships with two shutdown timers set to five minutes — empty your server, walk away, and a stock host hands you what looks like an outage. Ours keep the server up: the startup timer is off, and the empty timer sends the server back to its lobby after a minute — that return is the only save Icarus makes on the way out, so we tell you it exists rather than switch it off. On a Ryzen 9 9950X , from $22/mo for 8 GB of guaranteed dedicated RAM, measured at 3.50 GB with a real Olympus world loaded before we priced it. The game caps co-op at 8 players, so nobody here sells you slots. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25956137 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Icarus 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 14 settings as labeled fields, each with the game’s own default beside it 🧩 One-click community paks — no loader to set up 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus the map in your panel 👥 Up to 8 — Icarus caps co-op itself, so nobody should be selling you slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with an Icarus server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Icarus world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ The GamesOMG QOL Stack — 25 switches built from this week’s own game files, no other mod inside: Remove weight · Inventory slots · XP boost · Bigger stacks · Faster crops · Crafting speed · Food buff duration · Slower spoilage · Hunger, thirst & oxygen · Stamina use · Tool & armour durability · Armour protection · Building health · Weather · Taming speed · Breeding speed · Carry weight · Creature XP · Movement speed · Mount speed · Gathering yield · One-hit gathering · Renewable power · Torch & lantern time · Free build ✓ It rebuilds itself when Icarus patches — a pak made for last week’s files stops working on the new build; the Stack is rebuilt for the new build as your server comes back up ✓ A download page for your players — everyone who joins needs the same file, so your server gets a link that always hands out the exact one it runs ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Measured on our own node, including the parts that make us look worse. The memory floor, the shutdown defaults and the gaps in what we support were all decided on our own server — and the reasoning is published. 01 — the default nobody mentions Saves when the last player leaves. Icarus has ShutdownIfEmptyFor and ShutdownIfNotJoinedFor , both 300 seconds by default, and when one fires the server saves and drops back to its lobby. That return is the only save Icarus makes on the way out — a stop or restart cannot trigger one — so we set ShutdownIfEmptyFor to 60 seconds: a minute after everyone leaves, the world is on disk and a restart loses nothing. A Stop pressed inside that minute waits for the save instead of killing it. ShutdownIfNotJoinedFor stays at -1. Both are labeled fields on the Settings tab, with what each value does. 02 — measured, not repeated 3.50 GB with a world — so we sell 8. Every host will tell you Icarus needs 8 GB. We can tell you what we read off the kernel on our own booted server: an Olympus open world with nobody on holds 3.50 GB unreclaimable, the same world with a player on it 3.71 GB . So the world is the cost and a player is about 200 MB. We also publish the number that would flatter us and mislead you — an Icarus server idling in its lobby with no world loaded reads 1.01 GB — because pricing off a lobby is how a 4 GB plan gets sold for a game that cannot run one. 03 — what we have not wired No console — said plainly. Icarus has no RCON, so admin commands are typed in-game, and we generate a unique admin password per server rather than shipping a shared one. Put your Steam ID on the server’s auto-admin list in the panel and you are admin the moment you join, no /AdminLogin . Worth more to you stated up front than discovered after you pay — you get the live log, power, backups, the file manager, mods, a player count from the game’s own query port, and every documented server setting as a labeled field. How much RAM does an Icarus server need? An Olympus open world with nobody on holds 3.50 GB of unreclaimable working set on our own node, and 3.71 GB with a player on it — the world is the cost, a player adds roughly 200 MB. So the plan starts at 8 GB at $22 , which is a full 8-player session with room to build. 12 GB is the rung for a long-running open world you intend to keep, or Icarus plus a second game in the same pool. ⚠ The number you will not see us price off: an Icarus server sitting in its lobby with no prospect loaded reads just 1.01 GB. That is the cost of the process, not the cost of hosting a world, and it is exactly how an undersized plan gets sold. Bored of Icarus in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Icarus world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Icarus and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does an Icarus server cost? From $22/mo for 8 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No setup fee, and no slot pricing — which matters more on this game than most, because Icarus itself caps co-op at 8 players . A host charging you per slot is charging you for a limit the developer already set. How much RAM does an Icarus server need? We measured our own, off the kernel rather than a padded dashboard figure. An Olympus open world with nobody on: 3.50 GB unreclaimable working set. The same world with a player on it: 3.71 GB — so the world is the cost and a player adds roughly 200 MB. An Icarus server sitting in its lobby with no world loaded holds only 1.01 GB, and we publish that number here rather than quietly pricing off it, because a lobby is not a game. 8 GB is the honest floor. Why does my Icarus server keep shutting itself down? Because Icarus ships that way, and almost nobody tells you. The game has two settings — ShutdownIfEmptyFor and ShutdownIfNotJoinedFor — and both default to 300 seconds . When one fires, the server saves, unloads the prospect and drops back to its lobby. It is still up and still in the server list, but the next player has to load the prospect from the lobby instead of walking straight in, and on a stock server that reads exactly like an outage. We ship ShutdownIfNotJoinedFor at -1 (never) and ShutdownIfEmptyFor at 60 seconds , and the second one is on purpose: going back to the lobby is the only time Icarus saves on the way out. A stop or restart cannot make it save, so a server that never returns to the lobby loses whatever was played since its last autosave. Both are labeled fields in the panel. How do I start a world — open world or a mission? You pick it in-game, on the first join. Your server boots to the Server Lobby , you connect, and you choose the prospect — an open world like Olympus or Styx, or one of the timed missions — along with its difficulty. That is Icarus’s own design, not a limitation of ours, and it means nobody has to upload a save or ask support to generate a world. We leave anyone can start a prospect switched on by default; turn it off in Settings if you want that to be admin-only. Can I play the DLC maps — Styx, Prometheus, Elysium? Yes, and there is nothing extra to buy from us. We checked our own server image rather than repeating what other hosts say: all four maps ship inside the base dedicated-server download , so our servers can already run Styx, Prometheus and Elysium and there is no DLC surcharge on any plan. The map is not a server setting at all — it lives inside the prospect, and the prospect is created in-game, so whoever starts it has to own that DLC on their own Steam account . ⚠ Assume everyone who wants to join needs to own it too. We have not tested a mixed group yet, and we would rather warn you and turn out to be wrong than have you buy a plan your friends cannot play on — when we have tested it, this answer will say what we found. One thing worth knowing either way: if the server owner does not own the DLC but a friend does, that friend can only start the prospect while Anyone can start or load a prospect is left on in your settings. How do I join my server? Two ways, and both work. Paste the address from your panel into Icarus’s direct-connect box — the game looks the server up, shows you its details, and you click Join. Or find it in the in-game Dedicated Servers browser (HAB → Join Session → toggle top-right). ⚠ One honest warning about this game: a first connection attempt failing and the second succeeding is normal Icarus behaviour, widely reported and not specific to any host. If it drops you once, try again before assuming the server is down — and check the panel, which shows a live player count read from the game’s own query port. My server isn’t showing up in the in-game server browser — is it down? Almost certainly not, and this one is the game, not the host: the in-game browser loads a few hundred entries out of 1,200+ live servers, so any given server appears on the list sometimes and not others. We have watched our own server vanish from the browser while people were playing on it. Use direct connect — paste the address from your panel and the game resolves your server through Steam every time. The browser is a shop window, not the door. And after a start or restart, give it about five minutes : the server registers with Steam right away — we have watched it appear in Steam’s own registry — but the listing and direct-connect resolution take a few minutes to propagate, and that lag is Steam’s, not the server’s. If direct connect still fails after that, check the panel: it shows a live player count read from the server itself, which settles “is it actually up” in one glance. How do updates work? Icarus patches nearly every week. This game enforces version lockstep: the moment Steam updates your client, a server on the old build refuses the join — which makes update discipline the single most important thing an Icarus host does, and the most common complaint about self-hosting. The build side is automatic: Icarus patches land on Thursday evening, UTC, and we detect the patch, build the new server image, boot it and prove it actually answers before it is allowed anywhere near your server. Then your panel says a newer build is ready, and you press Update with your crew off — an update is a stop, and a stop does not save Icarus. Your world is snapshotted before every update touches it, so a bad patch day costs you nothing. Does Icarus save automatically, and can I force a save? It saves on its own: every 10 minutes while people play ( GameSaveFrequency ), when a player joins, and a minute after the last player leaves, when it closes the prospect and goes back to its lobby. What it does not do is save when the panel stops it — no stop signal reaches the game under Wine, so a Stop, a restart or an update with people on costs up to the last 10 minutes. We measured that on our own server rather than trust the setting’s name. So empty the server and give it the minute; press Stop inside that minute and the panel waits for the save before it stops. There is no force-save button for Icarus in the panel, and we would rather say that than imply one: the game exposes no admin channel we could send it through. Take a backup from the Worlds & backups tab if you want a point you can return to. Why does an Icarus server stutter or lag sometimes? Mostly the game, and it helps to know which part. Icarus writes its autosave on a timer — ten minutes by default, a labeled setting in your panel — and a heavily-built world hitches while that write happens, because the save tracks every stump you cleared and every rock you moved. The developer’s own issue tracker has an open report of busy worlds freezing briefly during saves. What genuinely helps: a longer save interval if the hitching bothers you, and an occasional restart, because Unreal servers slowly grow their memory use over days of uptime and a restart hands it back. What does not help is more RAM — our 8 GB floor already has measured headroom over a full server. Where is my world actually stored, and can I download it? One JSON file per prospect, in Saved/PlayerData/DedicatedServer/Prospects — open the file manager and you are looking at it, and you can download it whenever you like. Two warnings straight from the developer’s own documentation: never rename the file (the name is part of the save — renaming corrupts it), and never upload or edit while the server is running — stop it first. The Worlds & backups tab covers the same file automatically on a schedule, plus a snapshot before every game update. Can I move my existing co-op world onto the server? Yes — and if your group has hundreds of hours in a world someone hosts from their PC, this is the whole reason to rent: the world stops depending on one person’s computer being on. Your local prospect lives at %localappdata%\\Icarus\\Saved\\PlayerData\\<steam id>\\Prospects on the host player’s PC — one JSON file named after the prospect. Stop your server, upload that file into Saved/PlayerData/DedicatedServer/Prospects with the file manager — keeping the filename exactly as it is — start the server and load it from the lobby, or set Always load this prospect in Settings. Characters, levels and talents live with each player’s account rather than in the world file, so everyone keeps their progress. What ports does Icarus use? Two UDP ports, and we allocate and publish both for you — a game port and a query port — so there is nothing to forward and nothing to configure. Worth knowing if you have read the setup guides, because it surprises people: Icarus never opens the game port for direct traffic — we watched a successful join land while that port carried literally zero packets. The address is a lookup, not a pipe: the game resolves your server through Steam from it and the play traffic goes over Steam’s own transport. That is why pasting the address works, why there is nothing for you to port-forward, and why a port checker pointed at the game port will tell you your server is down when it is fine. Can I use Icarus mods? Yes — one click. Your panel’s Mods tab lists the community’s pak mods ranked by their real download counts from the authors’ own GitHub releases; installing downloads the pak from the author’s release directly into your server’s mods folder — we host nothing and the credit stays theirs. Restart and it’s live: we verified the game mounting a pak through that exact folder in its own log before shipping the button. Your mods live in your save volume, so they survive game updates and ride your backups. One honest warning, said everywhere it matters: every player who joins needs the same pak files installed on their own PC. The full walkthrough — by hand, configuring, troubleshooting — is at Icarus server mods . Does the panel have a console for Icarus? Not one that reaches the game, and that is the game rather than us. Icarus has no RCON — its admin commands ( /KickPlayer , /BanPlayer , /AdminSay ) are typed into in-game chat by an admin, and there is no channel a panel can send them down. What the panel does instead is make you that admin: put your Steam ID on the Auto-admin list on the Players tab and, from the server’s next restart, you are admin the moment you join — no /AdminLogin . Anyone else logs in with the unique admin password we generate per server, so that door is never left open. You get the live log, power controls, every setting as a field, the file manager, backups and a player count — but the admin commands themselves happen in-game on this title. Can I whitelist players, or is a password the only gate? A password is the only join gate Icarus offers — there is no join whitelist in the game, so if you don’t want strangers, set Join password in Settings; the in-game browser shows your server to everyone either way. What the game does have is the reverse: an admin allowlist. A file called AdminWhitelist.txt in the server’s Saved folder takes one Steam ID per line, and those players get admin automatically on join with no password typed in chat — and you never have to open the file: the Auto-admin list on the Players tab edits it for you (or press Make admin beside a player who is online), and a change applies from the server’s next restart. Bans are typed in game, and /BanPlayer only reaches a player who is connected right now: against someone who already left, by Steam ID or by name, it answers “Failed to find player” (we tried both). The game keeps a saved ban list, and /UnbanPlayer is the way back out. Which server settings can I actually change? All of them that do anything. Icarus’s dedicated server reads sixteen keys from its config, and every one that is safe to touch is a labeled field in the panel: server name, join and admin passwords, player slots, both shutdown timers, prospect resume and load, who may start or delete prospects, fibre and stone regrowth, the autosave interval, and save-on-exit. The three we hold back have their reasons printed right next to them: one does nothing ( SessionName — the name really travels on the command line), one would create a brand-new world on every boot ( CreateProspect ), and one is state the game writes for itself ( LastProspectName ). We diff our panel against the file the game itself writes, on every deploy, so this claim is checked by a machine rather than remembered by a person. I found a cheaper Icarus server — why should I pay more? Ask them how much RAM you get. Most of the time nobody can tell you, including their support, because the plan is sold in “slots” and a slot has no size. Then ask where their 8 GB figure came from. Every Icarus host quotes it — but RocketWerkz never published a dedicated-server requirement at all. The 16 GB on the Steam page is what the GAME needs on your own PC, not what a server needs. So 8 GB is a number the hosting industry copied from itself, and we could not find a source for it. We measured ours instead: an Olympus open world holds 3.50 GB with nobody on and 3.71 GB with a player, read off the kernel on our own node. That is why we sell 8 — the measured floor with real headroom on top, rather than a figure we inherited. They sell “slots” or “players” instead, and a slot price cannot be compared to anything: there is no number to divide. That is not an oversight, it is the design. We sell RAM by the gigabyte, we publish the floor we measured on our own server, and you can do the arithmetic on us — which also means you can do it on anyone else who is willing to show you the number. ⚠ And it matters after you buy, not just before: when a slot-priced server starts stuttering, there is no figure you can check and nothing you can hold anyone to. Can PS5 or Xbox players join my server? No — and we would rather tell you before you pay than after. Icarus: Console Edition (March 2026) has no crossplay with PC and no dedicated-server support at all : console sessions only exist while the host’s console is running. A rented Icarus server is for the Steam PC edition only. If RocketWerkz changes that, this answer changes the same week. Is there free Icarus server hosting? Not really, and the arithmetic says why: Icarus genuinely needs 8 GB of RAM and a rebuilt server image nearly every week, and nobody gives that away — “free” tiers pay for themselves by oversharing the hardware, which is exactly what this game cannot tolerate. If the budget is zero, the honest answer is self-hosting on a PC you already own: it works, it costs your electricity and your Thursday nights, and our sister site publishes a full self-hosting setup guide . When the update treadmill gets old, we are here. Does my RAM get shared with other servers? No. What you buy is yours, sitting idle if you are not using it — that is the part that costs us and the reason we are not the cheapest line on a comparison page. A box only holds so many gigabytes; a host that sells more than it has is betting your server and someone else’s will not get busy at the same time. That bet is invisible until the night it is wrong, which is usually the night everyone is playing. Can I switch my server to another game later? Yes, and your Icarus prospect stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall, and no extra charge — the plan is a pool of RAM, not a slot in a box. Something off on your Icarus server? Icarus troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:46.178464+00:00", "source_page_evidence_sha256": "c50cc8d1f3312e27c6e4ba027d11b7f9f4f5e77f1926e233e770d85718b1c74d"}, "https://hosting.gamesomg.com/palworld-server-hosting": {"source_url": "https://hosting.gamesomg.com/palworld-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=129&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=155&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=105&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=113&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=122&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Palworld Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Palworld server hosting — live Palworld server hosting with all 120 settings built in. Palworld's server config has grown to 123 settings — most hosts' panels expose a fraction and let you hand-edit the rest. Ours ships every one that is yours to set — 120 of them — as a labeled field with plain-English explanations, generated from the game's own current files and verified on our hardware . The other 3 are the port, the public IP and the REST API switch, which we set for you. See plans and pricing See the exact machine Palworld premium server hosting: from $22/mo · 8—24 GB guaranteed RAM · slide up for big communities ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for v1.0.5 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Palworld 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 120 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Steam Workshop mods 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Palworld ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Palworld server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 120 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Palworld world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Your Palworld dedicated server — every setting labeled & explained. Difficulty presets, hardcore mode, predator bosses, global palbox rules, PvP drops, build limits, chat rate-limits — the whole surface, organized: Identity & Access Name, passwords, auth, crossplay, mod policy Difficulty & World Presets, hardcore, randomizer, day/night, XP Pals & Combat Capture/spawn rates, damage, stat enhancement Base, Items & PvP Camps, build limits, drops, death penalty, guilds Admin & Advanced RCON, REST API, logs, replication tuning Change a value in the panel, restart, it's applied. No SSH, no support ticket. Want the whole surface in plain English first? All 120 settings, explained — we wrote the reference. The Palworld server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → Your RAM is yours. No core-isolation games. Late-game Palworld is exactly the workload that exposes oversold boxes — big bases, hundreds of Pals, memory that only grows. So we hard-allocate your RAM (it's yours even while you're offline) and cap the CPU you can reach, then keep real headroom on the box instead of cramming it. That's what keeps you from being oversold. Nobody's lag is your problem. From checkout to playing: the server provisions and boots itself when payment clears, your settings are labeled fields in the panel, and Steam friends join on the address your panel shows (console players can't yet; the FAQ says why). Bringing an existing world? Upload your save through the panel's file manager and keep playing — and it stays yours to download, always. Bored of Palworld in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Palworld world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Palworld and something else side by side on the same plan, with no second bill. See the ladder → Palworld server hosting — straight answers How much RAM does a Palworld server need? Pocketpair's own requirement is 16 GB, and they say 8 GB boots but makes an out-of-memory crash more likely. We would rather you read that here than find it out. Our plans start at 8 GB because a young world is the easy case and moving up later is a click that does not touch your world, but we have not measured Palworld's memory on our own hardware yet, so we will not tell you 8 is enough for yours. What grows it is the world, not the player count: big bases, hundreds of Pals and months of play. Long-running and heavily-modded worlds are what 12 and 16 are for. Straight about the limits: we publish a measured size-by-size table for Rust because we took those readings; we have not taken them for Palworld yet. When we have real numbers they go here. How much does Palworld server hosting cost? From $22/mo for 8 GB of guaranteed RAM, $32 for 12 GB, $41 for 16 GB, or $59 for 24 GB. No player-slot pricing: you set the player cap yourself (up to the game's 32 max) and the price doesn't move. 8 GB is the entry point, not a ceiling — moving up later is a click and it does not touch your world. Can I really change all 120 settings from the panel? Yes — every setting in PalWorldSettings.ini that is yours to set is a labeled field with a plain-English explanation, generated from the game's own current files and verified on our hardware. The ones we set for you are the port (your server's own, allocated to it), the public IP (left blank so the game reports the address it can actually be reached on) and the REST API switch (kept on, because the panel talks to the game through it). Change a value, restart, it's applied — and the files are still there if you would rather edit them yourself. Does Palworld server hosting support crossplay — can Xbox or PS5 friends join? Steam friends join by address. Xbox, Game Pass and PS5 players cannot type one in: Palworld lets them into a dedicated server only from its in-game community server list, and your panel has a switch for that, List on the community server list. It is off by default because it makes your server public, so set a server password unless strangers are welcome. CrossplayPlatforms, also in the panel with all four platforms on, decides who is allowed in. Straight about it: we have not had a console player join one of ours yet, so we will not promise it until we have. How many players can join my server? Your call. ServerPlayerMaxNum is a panel field you set yourself, up to the game's 32-player cap — and the price doesn't move with it. We sell hardware, not player slots. Can I move my existing Palworld world here? Yes — upload your existing save through the panel's file manager and keep playing. It works the other direction too: your world is always yours to download, any time. Exit insurance, included. Do you back up my Palworld world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Palworld server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Are mods supported? Yes — Palworld mods work here. Flip mods on in your panel — Palworld ships its own loader, so there is nothing for us to install; install anything on our hand-picked Steam Workshop shelf with one click, or paste a Workshop ID, or upload your own files. One honest caveat: some Palworld mods are server-side and apply to everyone automatically, while others need each player to install the matching files locally too — the mod's page tells you which. When players do need a mod, subscribing is not enough: each of them also has to switch it on in Palworld's own in-game mod screen. Whatever you run, your RAM is a hard, dedicated slice a neighbor can't reach, your CPU share is sized to your plan, and we never oversell. How fast is setup? The server provisions and boots itself the moment payment clears — typically live within a couple of minutes. After that, changes are panel fields and a restart, not tickets. Where are the Palworld servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage and a DDoS-protected network. One location today; more regions when enough people ask. Is the panel up to date with Palworld 1.0? Yes. 1.0 shipped on 10 July 2026 and the panel was re-verified against it — all 120 settings, checked on our own hardware, same as the GamesOMG tools this panel is built from. Every patch after it gets the same treatment. Something off on your Palworld server? Palworld troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Palworld box. From 8 GB of guaranteed RAM on a Ryzen 9 9950X, never oversold, with 120 settings as labeled fields in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:48.297740+00:00", "source_page_evidence_sha256": "c8093ffd664b906f57cf53d18490ac118ae358cfb9fdc9d2a9b68b54ec114966"}, "https://hosting.gamesomg.com/pixark-server-hosting": {"source_url": "https://hosting.gamesomg.com/pixark-server-hosting", "original_choices": [{"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=166&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=167&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=171&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=168&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=169&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=170&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "PixARK Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now PixARK server hosting where a restart keeps your digging . PixARK keeps your digging and building apart from the rest of the world, and a server stopped with Ctrl-C or a kill throws away up to five minutes of it. A stop or restart from our panel ends through the game’s own exit command , which saves every chunk first — we proved it with a player on the server. 84 server settings are labeled fields, the main world, Terracrypt and Skyward are one setting apart, and the plan starts at 6 GB from $16.50/mo on a Ryzen 9 9950X , with guaranteed dedicated RAM. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25951555 console.gamesomg.com Shown on 7 Days to Die — panel may differ slightly by game Shown on Satisfactory — panel may differ slightly by game Shown on Valheim — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs PixARK 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 84 settings as labeled fields, each with the game’s own default beside it 🧩 No mods yet — both of PixARK’s config files are yours to edit in the browser 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — PixARK ships at 70, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $16.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a PixARK server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 84 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your PixARK world is kept — no charge, no rebuild, switch back whenever ✓ Main world, Terracrypt or Skyward — one setting, and each map keeps its own world ✓ Announce to everyone or say it in chat from the panel — each command tested with a player on our own server A world that actually saves The part we found the hard way. ✓ Stops that keep your terrain — a stop or restart from the panel ends through PixARK’s own exit command, which saves every chunk; tested with blocks placed moments before a restart ✓ A running server’s backup holds terrain as of the game’s last terrain save , at most five minutes old — stop it first and the copy has everything ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Kick from the Players tab , by Steam ID — bans are not in the panel yet, so a join password is how you keep people out ✓ No mods on PixARK yet — not proved on our setup, so no mod button. Both config files open in the file manager instead ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running PixARK ourselves. Each one is a fix on our own node, and each one is a support ticket you never open. 01 — the stop that throws away your digging We end it the way the game saves. PixARK keeps its blocks in a separate terrain store that its save command never writes; the game commits terrain on its own five-minute cycle, or when the chunks close. Stop the server with Ctrl-C or a kill and everything dug and placed since that last cycle is gone — the blocks are missing from the world and not back in anyone’s inventory, and our tester respawned in a hole that had filled back in. So our stop saves the world, then ends the server through the game’s own exit command, DoExit , which closes and saves every chunk before it quits. Tested twice with a player on the server: everything placed and dug after the last terrain save was still there. 02 — the server nobody can find We register it as the game. A PixARK server is installed from Steam as its own tool, and if it announces itself under that tool’s id it runs perfectly and never appears in the game’s server list — players browse the game, not the tool. Ours did exactly that at first, so ours registers as the game, which is what puts it in the list under the name you choose. 03 — the player cap the game ignores We set it where it counts. PixARK reads a player limit from its config file and then ignores it : we wrote 10, the game rewrote the file to its own 70 and told the server list 70. So the Player slots field rides the command line, the one place the game takes it from, instead of sitting in a file the game overwrites. How much RAM does a PixARK server need? An empty PixARK server on our own node, read off the kernel, held 3.26 GB on the main world and 3.34 GB with a player on it. Terracrypt idled near 3.8 GB and Skyward near 3.5 GB . On a 4 GB box Terracrypt would start at 95% with nobody on — close enough that the first busy moment becomes a stall, and we have withdrawn a rung for exactly that before. So the plan starts at 6 GB at $16.50 . What we have not measured yet is a busy server: every number here is an empty world or one player, and a crowd digging and building across the map is the growth that matters. Big group? Start at 8 or 10 GB — the plan is a pool, so you can move the RAM later, or run a second game beside this one, without losing a world. Bored of PixARK in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your PixARK world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run PixARK and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a PixARK server cost? From $16.50/mo for 6 GB of guaranteed dedicated RAM, $22 for 8 GB, $27.50 for 10 GB, and up the ladder to $59 for 24 GB. No setup fee and no slot pricing — the player cap is a setting in your panel, not a line on your bill. How much RAM does a PixARK server need? Measured, not guessed. Read off the kernel on our own node, a fresh PixARK server held 3.26 GB on the main world with nobody on and 3.34 GB with a player in it. The other two maps sit higher: Terracrypt idled near 3.8 GB and Skyward near 3.5 GB . On a 4 GB box Terracrypt would start at 95% with nobody on, so the plan starts at 6 GB . What we have not measured yet is a busy server — every number here is an empty world or one player. Big group? Start at 8 or 10 GB — the plan is a pool, so you can move the RAM later without losing the world. Will a restart lose what we dug and built? No — and on PixARK that is the question worth asking. PixARK keeps its blocks, everything dug out and everything placed, in a separate terrain store that its ordinary save command never writes; the game commits it on its own five-minute cycle, or when it closes the chunks. Stop a server with Ctrl-C or a kill and everything since that last cycle is gone: the holes fill back in, and placed blocks are missing from the world and not back in anyone’s inventory either. A stop or restart from our panel saves the world, then ends the server through the game’s own exit command , which closes and saves every chunk before it quits. We proved it with a player on the server: blocks placed and holes dug moments before a restart were all there afterwards. A crash is different, and so is a server hung too hard to answer that command — nothing gets the chance to close the chunks, so the game’s last five-minute terrain save is what comes back. How do my friends join? Your server shows up in PixARK’s own server browser under the name you give it in Settings, and the panel shows its address. Want it private? Set a join password in Settings. One thing we fixed so you never meet it: a PixARK server has to register with Steam as the game itself, not as the server tool it is installed from. Set up the other way, it runs perfectly and never appears in the list. Ours registers as the game. Can I change the server settings? Yes — 84 of them, each a labeled field with the game’s own default beside it. Before a key became a field we checked that the server program itself contains it, and dropped the ones it does not — including a few that hosting guides still list, which would sit in your config doing nothing. Two things worth knowing: PixARK ignores the player cap in its own config file and rewrites it, so the Player slots field goes on the command line, the one place the game takes it from; and the game’s built-in presets may override some multipliers, which the fields that could be affected say beside them. It all lives on your volume, so a restart, a resize or a game switch cannot reset it. Can I bring my world from another PixARK server? Yes. A PixARK world is one folder, and the server opens it by name. In the file manager, go to Saved/CubeServers/ and the folder for your map ( CubeWorld_Light is the main world), make a folder for your world — letters, numbers, - and _ — and upload your world’s files into it: World.ini , Generator.ini , Terrain.arg , the two terrain databases and the Map folder with its .ark . Then set World name in Settings to that folder’s name (and Map , if it is a Terracrypt or Skyward world) and apply. We tried exactly that on our own node: the copied world came up in under a minute, the speed of a world that already exists, kept its own seed and left its terrain files byte for byte as they arrived — nothing was regenerated. The terrain databases are about 800 MB each, and the file manager sends big files up in pieces, so on a home connection that part takes a while. Your players’ characters are kept outside the world folder, in Saved/SavedArks/ ; bring that folder too, or everyone starts a new character. How do I start a fresh world without losing this one? Change World name in Settings and apply. The server opens a brand-new world in a folder of that name, with its own random seed, and builds its terrain on the first start (about a minute and a half on our node). The old world stays exactly where it was: set the old name back and it comes up again. Every world you make this way keeps its own folder, at roughly 1.5 GB each. Can I play Terracrypt or Skyward? Yes — all three maps boot on our servers, and picking one is the Map setting: the main world, Terracrypt or Skyward. Each map keeps its own world, so switching starts a separate one and switching back brings the old one up again. Terracrypt is paid DLC, so your players need it too. Can I run PvP? Yes. PixARK’s modes are switches on the Settings tab. Pioneering — PvE, nobody can hurt anybody — is the game’s own default, and we checked that a fresh server really starts there. For Chaos , PvP around the clock, turn PvE off and switch on PvP at all times . For Fury , PvP only inside a weekly war window, turn PvE off and switch on PvP in the war window . PixARK runs that window every weekend, from Saturday to the end of Sunday, UTC; the hour it opens on Saturday is a field right beside the switch. The days and the Sunday 23:59 close are fixed by the game itself — we tried setting them on our own server and it ignored every other value, so we offer the one part it takes. Will I see who is on, and can I kick someone? Yes to both. The Players tab lists everyone by name with their Steam ID, read from the server over RCON, and Kick sits on each row — tested with a player on our own server. A kick does not stop them rejoining. Bans are not in the panel yet, because we only wire what we have proved with someone on the server; until they are, a join password in Settings decides who gets in. Does the panel have a console I can type commands into? Yes — PixARK has RCON, so the console takes commands: save the world, see who is online, put an announcement across everyone’s screen, say something in chat as SERVER, and kick by Steam ID. Type help for the list. Each one was tested with a player on our own server, and we stop at that list on purpose: PixARK answers a command it does not recognise with Server received, But no response!! , which reads like success, so a typo would look as if it had worked. The save there is the game’s own: it writes creatures, structures and characters, while the terrain is written on the game’s five-minute cycle and when the server stops. Can I run mods on a PixARK server? Not yet, and we would rather say so before you buy. We have not proved that a PixARK dedicated server loads Workshop mods on our setup, and we do not put a button on a page until it works on our own server — so there is no mod button here. Both of the server’s config files open in the panel’s file manager, and its settings are panel fields. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. One PixARK detail we would rather tell you than have you find: PixARK writes its terrain to disk every five minutes and when the server stops, so for a backup with every last block in it, stop the server first — the stop writes everything before the copy is taken. Why does the first start take longer? Because PixARK builds the world’s terrain the first time a world starts. On our node that took about a minute and a half on the main world, and after that a start is under a minute; Terracrypt’s first start is the longest of the three maps. The server is busy, not stuck. Can I switch my server to another game later? Yes, and your PixARK world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your PixARK server? PixARK troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:50.360784+00:00", "source_page_evidence_sha256": "3323ad3afb4f9a624c4b5e7c89b6b43b692bfc06f64bc79624451a3a39e5a196"}, "https://hosting.gamesomg.com/project-zomboid-server-hosting": {"source_url": "https://hosting.gamesomg.com/project-zomboid-server-hosting", "original_choices": [{"pool_gb": 4, "original_amount": "11.00", "original_display": "$11", "original_order_href": "https://billing.gamesomg.com/products/servers/4-gb/checkout?options[86]=131&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=132&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=133&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=156&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=134&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=135&go=1", "original_fit": "Heavy builds, or a second server alongside this one", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=136&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Project Zomboid Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Project Zomboid hosting where both config files are panel fields. Project Zomboid keeps its settings in two places — servertest.ini for the server and servertest_SandboxVars.lua for the world — and most hosts hand you a text editor and wish you luck. Here 393 of them are labeled fields with the game’s own defaults and plain-English explanations, on a Ryzen 9 9950X , from $11/mo for 4 GB of guaranteed dedicated RAM. We hold 19 back and say which ones and why in the FAQ below, because a host that tells you “all of them” has usually not counted. We measured an empty world at 1.30 GB before pricing it, and we start the game in a way that actually lets it save when you stop it. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25485538 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Project Zomboid 4 GB $11 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 394 settings as labeled fields, each with the game’s own default beside it 🧩 Workshop IDs are a labeled panel field — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — Project Zomboid ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $11 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Project Zomboid server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Project Zomboid world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop saves the world — the game writes its save on our stop signal and logs it before it exits; measured, not assumed ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Two files, one panel, and a stop that saves. The settings surface, the memory floor and the shutdown behaviour were all measured on our own node. 01 — both files, one surface The sandbox file is where the game actually lives. Everyone shows you servertest.ini — the name, the password, the player cap. The part that decides what your game FEELS like is the other file: zombie speed and population, loot rarity per category, XP rates, day length, how fast the power and water shut off. 393 fields across both files are here — every one of the 268 sandbox settings, and every server setting that is yours to set — each with the value the game itself ships and a sentence saying what it does. You never have to know which file a setting lives in, because we do. 02 — measured, not guessed 1.30 GB idle — so we sell 4. We read the memory off our own booted server the way you are supposed to: the unreclaimable working set from the kernel, not a dashboard figure inflated with page cache. An empty Muldraugh world with nobody on: 1.30 GB . We could advertise a 2 GB plan off that number and it would boot. But the game grows as the map streams in around your players, and we have not measured it with anyone on yet, so the floor is 4 GB — and that idle figure is published here rather than buried, so you can judge it yourself. 03 — the stop that saves We do not use the game’s own launcher, on purpose. Project Zomboid ships a start script that does not forward the shutdown signal to the game. Run a server that way and every stop kills it mid-save — and the script exits successfully, so the host never notices. We start the game directly instead, which means a stop actually reaches it: measured on a fresh world, it writes out and the process exits cleanly in about eight seconds, and a built-up world takes longer. Backups force a save first, so your restore point is a flushed world, not whatever the last autosave caught. How much RAM does a Project Zomboid server need? An empty Muldraugh world with nobody on holds a 1.30 GB unreclaimable working set on our own node. That is the floor with nothing happening — Project Zomboid grows as the map streams in around your players, which is why the plan starts at 4 GB at $11 rather than the 2 GB the idle number would technically allow. We have not measured it with players on yet, so we do not put a player count on 4 GB. Running Project Zomboid beside a second game needs room for both — and because the plan is a pool, you can move that RAM between your servers whenever you like without losing a world. Bored of Project Zomboid in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Project Zomboid world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Project Zomboid and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Project Zomboid server hosting cost? From $11/mo for 4 GB of guaranteed dedicated RAM, $16.50 for 6 GB, $22 for 8 GB and up the ladder from there. No slot pricing, no setup fee — you set the player cap yourself and the price does not move. How much RAM does a Project Zomboid server need? We measured our own: an empty Muldraugh world with nobody on holds a 1.30 GB unreclaimable working set — read from the kernel, not from a dashboard number padded with cache. That is a floor with nothing happening, and Project Zomboid grows as the map streams in around your players, so we sell 4 GB rather than the 2 GB the idle number would let us advertise. We have not measured it with players on yet, so we do not put a player count on 4 GB — when we have that number it goes here. Running Project Zomboid beside a second game needs room for both. Can I edit the sandbox settings — zombie speed, loot, XP? Yes — every one of them. Project Zomboid splits its configuration across two files, servertest.ini for the server box and servertest_SandboxVars.lua for the world, and the sandbox file is the one that decides how your game feels. Every setting in it is a labeled panel field — 268 of them, with the game’s own default and a plain-English explanation beside each: zombie speed, population, loot rarity per category, XP rates, day length, the lot. Across both files that is 393 fields. No file editing, and no hunting for which of the two files a setting lives in. Which settings are NOT in the panel? A fair question, and one worth asking your current host. 19 of them, in three groups, and none of them are settings you would want us to hand you. 5 belong to the host — the port numbers and the announced IP are ours to allocate — that is what stops your server colliding with someone else’s, and a box you could type into would only let you break your own connection. (UPnP is in the same group: there is no home router in front of your server to configure.) 3 are world identity values — the worldgen seed and the two IDs that tell a returning player their character is still valid. Project Zomboid generates those per world, and a panel field that overwrote them would force everyone on your server to roll a new character. The other 11, Project Zomboid ships with no description at all — no comment in its own config file, no tooltip in its own settings screen. We could put a switch on the page and invent a confident sentence about what it does. We would rather leave it out and tell you it exists. Can I run Workshop mods? The two fields Project Zomboid uses are panel fields: WorkshopItems takes the Workshop IDs your server subscribes to, and Mods takes the mod IDs it loads. Set them, restart, and the game pulls them on boot. The Workshop field takes up to 8,192 characters — room for about 744 Workshop IDs. Being straight with you: we have not run a Workshop mod on a Project Zomboid server here ourselves yet, so we are telling you the fields are wired rather than claiming a one-click experience we have not tested. Do I get admin commands? Yes. Project Zomboid speaks RCON, and the panel gives you a console on it — save the world now, broadcast a message, kick, ban, unban, read the live server options, check whether a Workshop mod needs updating, and start or stop the weather. Every one of those was run against a real server before it appeared as a button. What happens to my world when the server stops? It gets saved. We do not run Project Zomboid through its own start-server.sh , because that script does not pass the shutdown signal to the game — the server gets killed mid-save and the container still reports success. We start the game directly instead, so a stop reaches it: measured on a fresh world, it writes out and the server exits cleanly in about eight seconds. A world people have built takes longer, and we have not timed one yet, so let it finish rather than pulling the power. Backups force a save first, so a restore point is a flushed world rather than whatever the last autosave happened to catch. Can I switch my server to another game later? Yes, and your Project Zomboid world stays where it is. Switching hands the RAM in your plan to a different game; switch back and the world is waiting. No second bill, no reinstall, no ticket. Something off on your Project Zomboid server? Project Zomboid troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:52.230862+00:00", "source_page_evidence_sha256": "be5b72da12e5254efe678db750d4f51233cfa17d8a3a8c8260d35aac89c6078f"}, "https://hosting.gamesomg.com/rust-server-hosting": {"source_url": "https://hosting.gamesomg.com/rust-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=126&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=127&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=128&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Rust Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Rust server hosting where the map is yours to choose . On Rust, the map IS the product decision — and here the seed and world size are panel fields, not a support ticket. We measured live servers before pricing this, twice: a 3000 map runs a 4.9 GB working set, and a 4500 map with players on peaked at 8.85 GB . Map size is the memory lever, so the floor is 12 GB at $32 on a Ryzen 9 9950X — the same number Facepunch asks for, and we published the whole size-by-size table below rather than one convenient figure — with 151 server settings as labeled fields and the Carbon mod loader ready for the whole Oxide plugin ecosystem. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25902425 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Rust 12 GB $32 16 GB $41 24 GB $59 ⚙️ 151 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Carbon — runs Oxide plugins 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Rust ships at 100, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Rust server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Rust world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly We asked the game itself what a Rust server can do. The settings, the memory floor and the mod loader were all measured on our own node — not copied off a wiki. 01 — measured, not guessed Two measurements. One honest floor. We read the memory off live servers the way you are supposed to — the unreclaimable working set from the kernel, not a dashboard number padded with cache. A 3000 map: 4.9 GB, peaking 6.3. A 4500 map with a player aboard: 8.85 GB at peak — past an 8 GB cap. The worldsize slider in our own panel reaches 6000, and so Rust starts at 12 GB, which is also what Facepunch asks for. Cheaper floors exist — 8 and 10 GB are common — and they are fine on a small map with a few friends. What they do not tell you is where that stops. The table below does. 02 — the map is the product Seed, size, and a fresh world when YOU say. Rust servers live and die by their map. Seed and world size are labeled panel fields here — new wipe, new seed, done. The panel is honest about the sharp edge: changing either regenerates the world, and it says so before you do it. The other 149 settings — player cap, PvE mode, damage multipliers, decay, populations — came from asking the running game to enumerate its own convars, descriptions and defaults included. 03 — plugins without the trap Carbon, because Oxide breaks on shared images. Oxide patches a DLL inside the game install — on any host that shares game files between servers, that patch silently vanishes on the next rebuild and your \"modded\" server reverts to vanilla. We ship Carbon instead: everything it keeps lives on your server’s own storage, not in the shared game files, so a rebuild cannot strip it. It hot-loads .cs plugins without a restart and runs Oxide plugins unmodified. Same ecosystem, none of the quiet reverts. And your SteamID lands in users.cfg as owner — you are admin on the thing you pay for. How much RAM does a Rust server need? We measured live Rust servers twice. A 3000-size map: a 4.9 GB unreclaimable working set, peaking at 6.3 GB . A 4500-size map with a player aboard: 8.85 GB at peak — past an 8 GB cap. The lever we measured growing Rust memory is the map (per-player growth we have not measured yet), our default world is 3500, and the size field runs to 6000 — so the floor is 12 GB — the number Facepunch itself asks for. Here is the honest part: 12 GB is sized for the default 3500 map and a group of friends. It will boot a 6000 map — we tried, 10.7 GB peak with 1.3 GB spare and nothing thrashing — but booting it is not the same as recommending it. Push past 4000, run a bigger group, or build heavy, and start at 16 GB. World size RAM in use Measured with On 12 GB 3000 4.9 GB · peak 6.3 empty Loads of room 3500 (default) 6.0 GB · peak 6.1 one player on Loads of room 4500 peak 8.9 GB one player Comfortable 5000 9.6 GB · peak 9.6 empty Tight 6000 (slider max) 9.6 GB · peak 10.7 empty · 178,904 entities 1.3 GB spare Every row is read off our own node as the unreclaimable working set — the kernel number, not a dashboard figure padded with cache. The conditions differ per row and the column says which, because a 3500 reading with somebody on it and an empty 6000 reading are not the same kind of number. What we have not measured yet: a heavily-built world. Every figure above is a map plus its own trees and monuments — nobody’s 40-tier-3-foundation compound is in there. When we have that number we will put it in this table. Bored of Rust in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Rust world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Rust and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Rust server hosting cost? From $32/mo for 12 GB, $41 for 16 GB or $59 for 24 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. You set the player cap yourself and the price does not move. How much RAM does a Rust server actually need? We measured twice. A 3000-size map runs a 4.9 GB working set, peaking at 6.3 GB — an 8 GB cap holds that with zero memory-pressure events. But the default world here is 3500, the size slider goes to 6000, and a 4500 map with a player aboard peaked at 8.85 GB — past that same cap. Map size is the lever we measured (per-player growth we have not measured yet), so the floor is 12 GB, which is also Facepunch’s own stated requirement. 12 GB suits the default 3500 map and a group of friends. Past 4000, or with a bigger group, or if you build heavy, start at 16 GB — the size-by-size table on this page shows where the line falls. Can I change the map — seed, size, all of it? Yes, and on Rust that IS the server: seed and world size are panel fields, so every wipe can be a genuinely new map. One honest warning the panel repeats before it applies: changing seed or size starts a different world — your bases, boxes and tool cupboards are on the old one, and your character starts over. The old world is not deleted: it stays on disk, and putting both the old size and seed back brings it up again (until the next force wipe retires it). Name, player cap and the rest change without touching the world. Can I run plugins — Oxide, uMod, Carbon? Yes. Your server ships with the Carbon mod loader available — flip mods on in the panel, drop .cs plugins into the carbon/plugins folder (the Files tab links you straight to it), and Carbon hot-loads them without a restart. Carbon runs Oxide/uMod plugins unmodified, so the whole existing ecosystem works. We proved the load path with our own probe plugin before shipping it. Am I actually admin on my own server? Yes — put your SteamID64 in the panel and it lands in users.cfg as owner before every boot. Worth saying plainly because vanilla Rust ships that file empty: on a lot of hosts you are renting a server you cannot even admin. RCON works too — the panel generates the password and wires the port, and tools like RustAdmin and BattleMetrics speak to it directly. How do wipes work here? You choose, from the Schedule tab’s wipe card: wipe on set days or every few days at a time you pick, keep the same map or roll a new random one, and wipe blueprints only if you tick the box for it. Every wipe takes a backup labelled Before wipe first, and if that backup fails the wipe does not run. Changing the seed or world size in Settings also starts a new world. Deleting the .map file does not wipe anything: it is only a terrain cache the server rebuilds, and the world itself lives in the .sav. Facepunch force-wipes every Rust server with the monthly update on the first Thursday of the month — the game does that one on its own, the same on every host, and a wipe you schedule within 12 hours of it is skipped rather than done twice. Do you back up my server? Yes — nightly, automatically, off-site on a separate network. One-click restore or download from the panel, plus pre-update snapshots before game patches. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports. One location today, stated plainly — and the 72-hour money-back is there so you can test the real latency yourself. Something off on your Rust server? Rust troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:54.292164+00:00", "source_page_evidence_sha256": "80f4068914b3d4aec0dc3a34c041612de1c3da2435841e037c546964878b40eb"}, "https://hosting.gamesomg.com/satisfactory-server-hosting": {"source_url": "https://hosting.gamesomg.com/satisfactory-server-hosting", "original_choices": [{"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=92&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=97&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=153&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=103&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=111&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=120&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 1, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Satisfactory Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Satisfactory server hosting sized for the factory, not the player count . Satisfactory memory grows with what you build, not how many people are online — a solo megabase can outweigh a four-player early game. We measured a fresh server at about 0.4 GB empty and roughly 3 GB with a young save loaded, then priced from 6 GB so your factory has somewhere to go. Guaranteed dedicated RAM on a Ryzen 9 9950X , never oversold. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25782485 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Satisfactory 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ Settings read live off your server and changed from the panel through the game’s own API — no restart 🧩 Mods via the file manager 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 4 to start — the game’s own default. Raise it on the Settings tab, up to 127; it applies on the next restart Small to medium groups, with room to settle in Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Satisfactory server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Satisfactory world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The number that matters is how much you have built. We measured an empty server and a loaded one. The gap is the whole story. 01 — factory, not players Slot counts tell you nothing here. A Satisfactory server’s memory is set by machine and belt count, not by how many people are connected. That makes \"supports 8 players\" a meaningless number on this game — which is exactly why we sell you a RAM figure instead and let you size it to your build. 02 — measured both ends 0.4 GB empty, ~3 GB loaded. We installed the dedicated server, booted it with no world, then with a save, and read both numbers off the process. Starting at 6 GB is not padding — it is the headroom a factory needs before it starts fighting you in the late game. 03 — honest about settings No fake config file. Satisfactory has no server settings file — its settings live inside the running game. The panel reads them off your server and changes them through the game’s own API, live, with no restart; the in-game Server Manager still works if you prefer it. We would rather tell you how it really works than invent a file for it. How much RAM does a Satisfactory server need? We measured a Satisfactory dedicated server at roughly 0.4 GB before any world was loaded and about 3 GB once a young save was running. The important part is what happens next: memory tracks factory size , not player count, so a long playthrough climbs steadily whether you play solo or with a group. 6 GB is a real starting point, and the bigger plans are there for when the factory grows. We have not measured a late-game megabase of our own yet, so we will not tell you which plan it lands on — watch Memory used in your panel and move up when it gets near the ceiling. Bored of Satisfactory in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Satisfactory world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Satisfactory and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch Can I buy a Satisfactory server from you right now? Yes. For a while we would not sell it — Satisfactory used to demand a fixed port that only one server per machine could hold, and we would rather not sell a game than sell it badly. That is solved now, and proven the way we prove things: two Satisfactory servers running side by side on the same machine, no collision, before the first one went on sale. From $16.50/mo for 6 GB, guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does a Satisfactory server need? More as your factory grows. We measured a fresh server at about 0.4 GB before a world loaded and roughly 3 GB once a young save was running. The number tracks factory size rather than player count, which is why we start at 6 GB — a mature factory will use it. Does player count change the RAM I need? Barely. Satisfactory memory is driven by how much you have built — machines, belts, trains — not how many people are connected. A solo megabase can use more than a four-player early game. How do I change server settings? On the Settings tab in your panel. Satisfactory has no server settings file to edit — its settings live in the save and behind the server API the game itself uses — so the panel reads them off your running server and applies a change through that API: immediately, with no restart, while the server is on. The one exception is the player cap, a launch setting the API does not carry, which applies on the next restart. Changing them needs the server’s admin password: we hold it for servers we claimed for you, and one you claimed yourself in-game asks you for it once. The in-game Server Manager still works if you prefer it. Can I move my existing save here? Yes — upload your save through the panel file manager and load it from the in-game Server Manager. Downloading it back out is just as easy; your world is always yours. Do you back up my factory? Yes — nightly, automatically, off-site on a separate network, on top of Satisfactory’s own rotating autosaves. One-click restore from the panel. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network. Something off on your Satisfactory server? Satisfactory troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:56.618790+00:00", "source_page_evidence_sha256": "7fc4314a42e1d35289ada52acb6a096be8046f0f7ea01b9970da5d6cf1cff595"}, "https://hosting.gamesomg.com/scum-server-hosting": {"source_url": "https://hosting.gamesomg.com/scum-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=163&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=164&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=165&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "SCUM Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now SCUM server hosting with your players on a live map . SCUM is heavy, and we say so up front: an empty server on our own node holds 9.57 GB before anyone joins, so the plan starts at 12 GB from $32/mo — not a slot count on a box that cannot hold the island. All 75 server settings are labeled fields, a ban from the Players tab lands within seconds, and the Map tab shows the island with your players on it. On a Ryzen 9 9950X , with guaranteed dedicated RAM. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25803875 console.gamesomg.com Shown on Windrose — panel may differ slightly by game Shown on Valheim — panel may differ slightly by game Shown on VEIN — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs SCUM 12 GB $32 16 GB $41 24 GB $59 ⚙️ 75 settings as labeled fields, each with the game’s own default beside it 🧩 No mod loader to install — SCUM’s loot, economy and quest files are yours to edit in the browser 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — SCUM ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a SCUM server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 75 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your SCUM world is kept — no charge, no rebuild, switch back whenever ✓ A live map of the island with your players on it — positions refresh about every 90 seconds, as often as SCUM itself writes them ✓ “Online” means the world is running — the panel waits for SCUM’s first world tick, not just an open port A world that actually saves The part we found the hard way. ✓ Hard stops are safe — we stopped it hard several times in a row and the world reopened clean every time ✓ Backups of a running server are real copies — taken with the database’s own online backup and integrity-checked, never a raw file copy that can catch it mid-write ✓ Written as it plays — the world is one database the game commits the whole time it runs, so a stop has nothing left to save ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Bans that land in seconds — from the Players tab, with the server on or off; the banned list shows names, with an Unban on each ✓ No official mods in SCUM — no Workshop and no loader, so no mod button here. Its economy, loot, quest and raid-time files open in the file manager instead ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running SCUM ourselves. Each one is a fix on our own node, and each one is a support ticket you never open. 01 — the file SCUM wipes a world over We put it back before the game looks. SCUM keeps a small Metadata.json in its save folder, and a save folder without it gets wiped — world included . A brand-new server is exactly that case, and so is a backup restored without that one file; our own first test boot crash-looped on it. So the platform writes the game’s own 19-byte file whenever it is missing and never touches it when it is there, and a harness proves both on every deploy. 02 — the server that boots and lets nobody in We fix the cause on every boot. At start-up SCUM checks its own graphics libraries and quietly turns multiplayer off if it does not trust them — the server runs, the log looks healthy, and nobody can join. Running it on Linux, the way we do, is exactly that case, and the fix passed around for it treats the wrong thing. We switch off the check’s cause on every boot, and our image build fails outright if a test server ever logs that check failing — so a broken image never reaches you. 03 — the database that never stops writing A backup you can actually restore. SCUM keeps its whole world in one database and writes it the entire time the server is up. Copy that file the ordinary way while the game runs and you can catch it halfway through a write: a backup that looks fine and will not load. We copy it with the database’s own online backup , from inside your server, then check the copy’s integrity. The same design is why a sudden stop costs you nothing — we pulled the plug on it several times running and it reopened clean every time. How much RAM does a SCUM server need? An empty SCUM server on our own node held 9.40 GB seven minutes after boot and 9.57 GB ten minutes later, peaking at 9.67 GB while it loaded — read off the kernel, before a single player joined. On a 10 GB box that is 96% with nobody on, close enough that the first busy moment becomes a stall; we have withdrawn a rung for exactly that before. So the plan starts at 12 GB at $32 . What we have not measured yet is a busy island: every number here is an empty one, and players spreading across the map is the growth that matters. Go to 16 if your group is big, or 24 to run a second game beside this one — the plan is a pool, so you can move the RAM later without losing a world. Bored of SCUM in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your SCUM world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run SCUM and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a SCUM server cost? From $32/mo for 12 GB of guaranteed dedicated RAM, $41 for 16 GB or $59 for 24 GB. No setup fee and no slot pricing — the player cap is a setting in your panel, not a line on your bill. How much RAM does a SCUM server need? More than most, and we would rather show you than round it down. An empty SCUM server on our own node, read off the kernel rather than a dashboard, held 9.40 GB seven minutes after boot and 9.57 GB ten minutes later, peaking at 9.67 GB while it loaded — before a single player joined. On a 10 GB box that is 96% with nobody on, which is not a floor. So the plan starts at 12 GB . What we have not measured yet is a busy island: those numbers are an empty one, and players spreading across the map is the growth that matters. Big group? Start at 16 — the plan is a pool, so you can move the RAM later without losing the world. How do my friends join? Your panel shows the exact address to type into SCUM — host and port, ready to copy. SCUM takes players on a different port from the one the server is started on, which trips people up, so we print the one that actually works. And the panel only says the server is online once the world is running, not the moment a port opens, so nobody is sent to a server that is still loading. Can I change the server settings? Yes — all 75 of them, each a labeled field with the game’s own default beside it. SCUM rewrites its own settings file every time it starts, so we checked the part that matters: your values survive that rewrite. Nothing to hunt for in a file, no launch flag to type, and the file is still there in the file manager if you would rather edit it. It lives on your volume, so a restart, a resize or a game switch cannot reset it. Can I run mods on a SCUM server? Not in the Workshop sense, and we would rather say so before you buy: SCUM has no official mod support on the current build — no Workshop and no mod loader — so there is no mod button on this page. What SCUM does have is deep customisation through its own config files: economy, loot, quests, raid times and notifications all live in the server’s config folder, and every one of them opens in the panel’s file manager. How do I ban someone? From the Players tab, in one click. We tested it the hard way, by banning our own account while it was on the server: kicked 0.2 seconds later, and the rejoin was refused. Unbanning is the same click and takes effect the same way. The banned list shows each player by name, with an Unban on every row — and it all works with the server switched off, too, because SCUM reads its ban list as it starts. Will I see who is on my server? Yes — names, not just a count, read from the game’s own database. The panel also keeps a join-and-leave history from the server’s log, outside the container, so a restart or a rebuild cannot erase it. Is there a map? Yes — the Map tab shows the whole island with your players on it. Positions refresh about every 90 seconds, which is as often as SCUM itself writes them; there is no setting that makes the game write them faster, so we say 90 seconds rather than “live” and leave it there. Does the panel have a console I can type commands into? You get the live console to read, but not to type into, and the reason is the game: SCUM has no RCON — no remote admin channel at all. Its admin commands are typed in-game. What the panel console shows is the server’s own log, live, with the Steam login tickets that SCUM prints cut out, so a shared screenshot of your console never leaks one. What happens to my world if the server stops suddenly? Nothing, and we checked. SCUM keeps its whole world in one database that it writes the entire time it runs, so there is no save waiting to happen. We stopped it hard, several times in a row, and the world reopened clean every time — same world, no reset. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. And a backup of a running SCUM server is a real copy : an ordinary file copy of a database that is being written can catch it halfway through a write and give you a backup that will not load, so we copy it with the database’s own online backup and check the copy’s integrity. Can I move an existing SCUM world here? Yes — stop the server, upload your SCUM.db through the panel file manager, and it loads on the next start. Copy it off the old server while that one is stopped too: a SCUM.db taken from a running server without its -wal file can be missing the newest changes. It works the other way too: your world is yours to download whenever you like, including on your way out. Can I switch my server to another game later? Yes, and your SCUM world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your SCUM server? SCUM troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:58.186122+00:00", "source_page_evidence_sha256": "bff91a7c4c868c580817ed2d3c0752d43727eba30b834295f2eb2a302ed9d268"}, "https://hosting.gamesomg.com/sons-of-the-forest-server-hosting": {"source_url": "https://hosting.gamesomg.com/sons-of-the-forest-server-hosting", "original_choices": [{"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=159&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=160&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=161&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=162&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Sons of the Forest Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Sons of the Forest hosting that can’t wipe your world . This game ships a setting whose New value rebuilds the world from scratch on every restart — one stray edit and the island you spent a month on is gone, quietly, a restart at a time. We force the safe value on the command line where an edit cannot reach it. All 35 server settings are labeled fields, mods install in one click, and the first modded boot is already built and cached before your server exists. On a Ryzen 9 9950X , from $27.50/mo for 10 GB of guaranteed dedicated RAM. The game caps a server at 8 players, so nobody here sells you slots. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 20228410 console.gamesomg.com Shown on Enshrouded — panel may differ slightly by game Shown on Rust — panel may differ slightly by game Shown on Satisfactory — panel may differ slightly by game Shown on Windrose — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Sons of the Forest 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 35 settings as labeled fields, each with the game’s own default beside it 🧩 One-click RedLoader, and the panel names any mod your server refused 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 Up to 8 — Sons of the Forest’s own cap, on every rung Small groups and fresh worlds — the smallest box we would run this on Add to cart → $27.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Sons of the Forest server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Sons of the Forest world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ A hand-edited config cannot wipe your world — the safe save mode is forced on the command line, and a harness proves it every deploy ✓ We watched a restart save. Stop writes the world and logs it before the process exits — measured, not assumed ✓ The game’s own three rolling backups sit beside ours, on your volume ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ RedLoader in one click , with the heavy first-boot build already done and cached in the image ✓ Your panel names the mods the server refused — most SotF mods are client-side, so this is the difference between an answer and a ticket ✓ Everyone joining needs the client-side mods on their own copy — we say so here rather than after you buy ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running this game ourselves. Each one is a measurement or a fix on our own node, and each one is a support ticket you never open. 01 — the setting that deletes worlds We take it off the table. Sons of the Forest reads a save mode from its config, and one of its values re-creates the world on every boot. Endnight document it; almost nobody hosting the game mentions it. On a plain server, one wrong line in a file you are allowed to edit removes everything you have built, and it does it silently — the server starts fine, the island is just new. We force the safe value on the command line every boot , where the file cannot override it, and write it back into the file as well. A harness hand-edits the file to the dangerous value on every deploy and proves a real server still comes up on the existing world. Your ports are pinned the same way. 02 — the modded boot that eats 12.6 GB We do that work at build time, once. Installing a mod loader on this game is not like installing one on Valheim. RedLoader has to translate the whole game into something mods can attach to — a one-off job we measured at 12.6 GB and 76 seconds , and at an 8 GB cap it was simply killed. That is why other hosts tell you to buy more RAM before your first mod. We do it when we build the image , 140 MB cached and shipped, and we prove the cached copy is the real one by hashing it against what a live server generates. The result: a cold modded boot at 8 GB peaked at 7.85 GB and finished clean — and we still sell 10, because 96% of a box is not a floor. 03 — the mods that quietly do nothing The server tells you, so we do not have to keep a list. Most Sons of the Forest mods run on the player’s PC, not on the server. That is the ecosystem, not our setup, and it is why a mod you upload can do nothing at all while everything looks fine. RedLoader refuses client mods on a dedicated server on purpose — the alternative is patching camera and HUD code into a machine that has neither and finding out later. The trap is that a listing’s own \"Mod Side\" badge disagrees with the mods’ own manifests in both directions, so going by the catalogue gets you a server that loaded nothing. So your panel reads the loader’s log and names every mod your server refused, by name, on your server. That is per-server truth with nothing for us to keep up to date — and it is the one thing that turns \"I uploaded it and nothing happened\" into an answer. How much RAM does a Sons of the Forest server need? A fresh Normal world with nobody on holds 6.5 GB on our own node, and one player for half an hour moved it to 6.61 GB — the world is the cost here, not the player count, which is why the 8-player cap never enters the sizing. What sets the floor is the mod loader: 7.08 GB with RedLoader and every mod that declared server-side support on the day we measured installed at once, and a cold modded boot peaking near 7.9 GB . On an 8 GB box that is 96%, close enough that a busy moment becomes a stall — we have withdrawn a rung for exactly that before. So the plan starts at 10 GB at $27.50 , where the modded peak sits at 69% with no memory pressure at all. Go to 12 if you would rather never think about it, or 16 to run a second game beside this one — the plan is a pool, so you can move the RAM later without losing a world. Bored of Sons of the Forest in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Sons of the Forest world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Sons of the Forest and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a Sons of the Forest server cost? From $27.50/mo for 10 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No setup fee and no slot pricing — which matters here, because Sons of the Forest caps a server at 8 players itself . A host billing you per slot is billing you for a limit the developer already set. How much RAM does a Sons of the Forest server need? We measured our own, off the kernel rather than a padded dashboard figure. A fresh Normal world with nobody connected holds 6.5 GB , and one player for half an hour moved it to 6.61 GB — this game spends its memory on the world, not on people. So the floor is not set by players at all. What sets it is the mod loader: with RedLoader and every mod that declared server-side support on the day we measured installed at once, 7.08 GB , and a cold modded boot peaks near 7.9 GB while it builds its interop cache. That is 96% of an 8 GB box, which is not a floor, it is a coin toss — so we sell 10 GB , where the same boot sits at 69% with zero memory-pressure events. BisectHosting arrives at the same 10 GB from the other direction. My character keeps resetting when I rejoin. Is the server broken? No — and this one catches almost everybody, so it is worth knowing before you buy. Sons of the Forest only saves a player once that player has somewhere to sleep. Build a tent, sleep in it, and from then on your character, your inventory and your progress survive a rejoin and a full server restart. Until you have built one there is nothing for the game to write, so you get the intro again and an empty pack, and it looks exactly like a broken server. That is the game’s own design, not your host — we tested it on our own server to be sure. The world itself saves regardless : everything you built, looted and cut down is written on every autosave and every clean shutdown, whether anyone has a tent or not. Can I change the server settings? Yes — all 35 of them, each a labeled field with a default beside it, checked against the list the server itself prints on every boot. Every on/off switch shows the game’s own compiled default but one: cheats, which the game compiles on and we ship off. The Custom block’s choices (enemy health, seasons, day length and the rest) show Endnight’s published example instead, because the game’s fallback for those is not readable from its files, and we would rather say that than dress the example up as the game’s own value. Difficulty and the whole Custom block, structure damage, tree regrowth, enemy spawns, the save interval, the join password, your server name. Nothing to find and no launch flag to type — and the file is still there if you would rather edit it. And they live on your volume, so a restart, a resize or a game switch cannot reset them. Can I run mods on a Sons of the Forest server? Yes — RedLoader installs in one click , and this is the part other hosts get wrong, so read it before you pay. Most Sons of the Forest mods run on the player’s PC, not on the server. Every mod says in its own manifest whether it can run on a dedicated server, and most do not declare that they can . Those are client mods, and RedLoader deliberately refuses them rather than loading camera and HUD code into a server that has neither. So: upload a server-side mod through the file manager and it runs; hand your friends the page link for anything client-side and everyone installs it on their own copy. And your panel names every mod the server refused, by name , off the loader’s own log — because an upload that silently does nothing is the normal case on this game, and \"nothing happened\" with no explanation is how you end up opening a ticket. Why does my first modded start take longer than a normal one? On most hosts it takes several minutes and can run the box out of memory; on ours it does not happen at all. RedLoader has to translate the game’s code into something mods can attach to, which is a heavy one-off job — we measured it at 12.6 GB and about 76 seconds on a stock setup, which is exactly why other hosts tell you to buy 10 GB before you install a single mod. We do that job when we build the server image instead , the same way we pre-build the Windows compatibility layer, so the work is already done and cached before your server exists. Your first modded boot is a normal boot. It also means your server never has to reach the internet to fetch it, which is the other way that step fails. Will I see who is on my server? Yes — names, not just a number. Sons of the Forest prints the player’s Steam name and Steam ID on one line when they join and again when they leave, so the panel shows you who is on and keeps a join-and-leave history you can scroll back through. It is kept outside the container, so a restart or a rebuild cannot erase it. How do I make myself or a friend an admin? Add the Steam ID to the Owners list in your panel and restart. Owners get the in-game admin panel under Esc → Players — kick, ban, and the rest of the host controls — which is where Sons of the Forest puts them. We tested this end to end on our own server rather than reading it off a wiki: the owners file is read when the server starts, so the restart is the part people miss. Does the panel have a console I can type commands into? You get the live console to read, but not to type into, and the honest reason is the game: Sons of the Forest has no RCON and no remote admin channel at all. Its host controls live in-game behind the Owners list above. We would rather tell you that than put a text box on screen that quietly does nothing. What you do get: the live log, power controls, every setting as a field, the file manager, backups, the player list and the history. ⭐ One thing we did fix — this game writes roughly 3,500 lines of engine noise per boot , which buries anything you actually want to read. We filter it down to the hundred or so lines that mean something, so your console reads like a log instead of a wall. Can I pick the difficulty, or start a new world later? Yes to both, with one thing worth knowing first: difficulty and the whole Custom block are stamped into a world when it is created and ignored afterwards. That is the game’s design, not a panel limitation — set them how you want them before you start, because changing them later will not move an existing world. Two settings are the exception and apply on every load: tree regrowth and structure damage. Want a different difficulty? Start a new world in a new slot — your old one stays exactly where it is , not overwritten. Can a bad setting wipe my world? Not here, and we built it that way on purpose. Sons of the Forest has a setting whose New value silently re-creates the world on every single restart — Endnight document it themselves, and on a plain server a stray edit to that one line quietly deletes everything you have built, one restart at a time. On our servers the platform forces the safe value on the command line every boot, where a file edit cannot reach it, and writes it back into the file too. The same applies to your ports. We test this the way it deserves: a harness hand-edits the file to the dangerous value and proves the server still comes up on your existing world. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. And we save before we stop : we watched a panel restart write the save and confirm it in the log before the process exited, so a restart is not a gamble. The game keeps its own three rolling backups per world beside your save as well, so there is a belt and braces here. Can I move an existing Sons of the Forest world here? Yes — upload the world’s folder into Worlds on the Files tab, named for the slot it should load as ( 0000000003 is slot 3), then set World slot on the Settings tab to that number, and it loads on the next start. Leave World slot on a number with no save in it and the server builds a brand-new world there instead — your upload stays on disk, untouched, until you point the slot at it. It works the other way too: your world is yours to download whenever you like, including on your way out. Can I switch my server to another game later? Yes, and your Sons of the Forest world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your Sons of the Forest server? Sons of the Forest troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:00.196802+00:00", "source_page_evidence_sha256": "e40d23ab35922aed320a26846ad6eb0b3587729162411f7938078a8bab3c8869"}, "https://hosting.gamesomg.com/valheim-server-hosting": {"source_url": "https://hosting.gamesomg.com/valheim-server-hosting", "original_choices": [{"pool_gb": 4, "original_amount": "11.00", "original_display": "$11", "original_order_href": "https://billing.gamesomg.com/products/servers/4-gb/checkout?options[86]=87&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=89&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=94&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=150&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=100&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=108&go=1", "original_fit": "Heavy builds, or a second server alongside this one", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=117&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Valheim Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Valheim server hosting with every setting built in. Rent a Valheim server where every world modifier and 26 advanced world keys — settings that normally live in hand-typed launch flags — are labeled fields in your panel, and the admin, whitelist and ban lists sit right beside your player count. Set them, hit deploy, you’re playing. See plans and pricing Valheim premium server hosting: from $11/mo · $2.75/GB · 10-player worlds · slide your RAM up anytime ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. ✓ Crossplay is a toggle — flip it on and the panel hands you the join code Iron Gate gives Xbox / Game Pass players ✓ 26 advanced world keys — the -setkey surface most players never see, each one verified against a running server before we listed it Live now · NA East ✓ Updated for build 25909431 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Valheim 4 GB $11 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 47 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Thunderstore mods, with version pinning 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 Up to 10 — Valheim’s own cap, on every rung Small groups and fresh worlds — the smallest box we would run this on Add to cart → $11 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Valheim server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 47 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Valheim world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Bring an existing world in — upload it through the panel file manager (a 1.0 world is a folder; an older one is its .db and .fwl , which the game converts) and keep playing where you left off; it stays yours to download, always ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ One-click Thunderstore mods — BepInEx installs from the panel, or upload a mod file of your own; or keep it vanilla, your call ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The config tools we built for self-hosters, now built into the host. No files, no SSH, no support ticket to change a value. 01 — Labeled, not cryptic Every knob is a field Combat, raids, portals, death penalty — plus 26 advanced world keys (skill gain, enemy stars, death rules à la carte, fire spread, New Game+) that normally exist only as hand-typed launch flags. Each one a labeled control, checked against a running server before we shipped it. The admin, whitelist and ban lists sit on the Players tab, one Steam ID per line. 02 — Not a licensed panel The config generator, with a server behind it We made the Valheim config generator players already use, and this is the same settings surface — except it deploys to a live server instead of handing you a file to upload. We didn’t license a panel. 03 — Never oversold Your slice is yours Your RAM is a hard, walled-off allocation — a neighbor literally can’t reach into it, and we never sell the same gigabyte twice — and your CPU share grows with the plan you bought. One location today: NA East (Montreal). More regions when enough of you ask, not to pad a map. How much RAM does a Valheim server need? Less than you’d think. On our own server a fresh 1.0 world with two players used about 1.4 GB — a third of the 4 GB plan. A big, well-explored world uses more, and we have not measured one yet. Valheim isn’t a memory hog and we’re not going to pretend you need 16. Two things move the number: how much you have built, and how many people are loading different corners of the map at once. Bored of Valheim in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Valheim world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Valheim and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Valheim server hosting cost? From $11/mo for a 4 GB server, $16.50 for 6 GB, or $22 for 8 GB — each a full 10-player world. Size up past that and the spare RAM runs a SECOND game beside it, on the same plan. We measured a fresh 1.0 world with two players at about 1.4 GB, a third of the 4 GB plan; a big, well-explored world uses more, and we have not measured one yet. No setup fee, no upsells. Can I rent a Valheim server instead of self-hosting? Yes — that's the whole point. You order, it provisions itself and boots, and you get a server to share. No port-forwarding, no leaving your PC on, no SSH — and every setting you'd normally hand-edit is a labeled field in your panel. What's the best Valheim server hosting? Honestly, \"best\" depends on what you want. Ours is for people who want full control without the config-file headache: every world modifier and admin setting is a labeled field in the panel, and it's built by the team behind the GamesOMG Valheim config tools. Your RAM is a hard, dedicated slice — we never oversell the box — and your CPU is a guaranteed share of a Ryzen 9 9950X that grows with your plan, so you get steady ticks and no noisy neighbors. Do I need to know config files or SSH to run it? No. You never touch a config file or open a terminal. World modifiers, difficulty, raids and portals are labeled controls in your panel, and the admin, whitelist and ban lists are edited on the Players tab — one Steam ID per line. Change what you want, hit deploy, and the world restarts with your exact settings. Does the panel really expose every Valheim world setting? Every official world modifier and server flag, plus 26 advanced world keys — the -setkey surface most players have never seen: skill gain rate, enemy star rates, death penalties à la carte, fire spread, New Game+ world level. Each one is a labeled field, and we verified the server starts with it applied before listing it. Turning a key back off reverts the world to vanilla. If you find another panel that goes this deep, we'd genuinely like to see it. Can I run mods on a Valheim server? Yes. Switch Mods on in your panel and BepInEx is installed for you; then install from the whole Thunderstore catalogue in one click (dependencies come along), upload a mod file of your own, or share your mod list as an r2modman code your friends paste in. Most Valheim mods have to be on every player's PC too, at the same version. Turning mods on stops Valheim achievements on that server — the Mods tab says so before you switch it on, and gives Iron Gate's own command that turns them back on, per character. Or keep it vanilla; your call. Either way your RAM is a hard, dedicated slice a neighbor can't reach, and your CPU share is sized to your plan, so we never oversell the box. Can I change settings after the server is running? Any time. Open your panel, change a setting, hit deploy. There's no \"submit a ticket to change a value\" — the whole settings surface is yours. Does Valheim server hosting support crossplay so console friends can join? Crossplay is a labeled toggle in your panel. Flip it on, restart, and the server registers on Valheim's crossplay network and the panel hands you its join code, ready to copy. That code is how Iron Gate has Xbox and Game Pass players join a dedicated server. We have proved the server side on our own servers; we have not yet watched an Xbox player join one, so that part is Iron Gate's promise rather than our measurement. Flip it off for a Steam-only world. Either way it's your call, not a ticket. Can I move my existing Valheim world to GamesOMG Hosting? Yes — upload it through the panel's file manager into the worlds folder, then set World name to match. A world saved by Valheim 1.0 is a folder: zip it, upload the zip, hit Extract. An older world is a .db and .fwl pair, and the game converts it the first time it loads. It works the other direction too: your world files are always yours to download. Exit insurance, included. Do you back up my Valheim world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Valheim server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Where are the Valheim servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and direct game ports (no Cloudflare proxy adding hops). One location today; more regions when enough people ask, not to pad a map. How much RAM does a Valheim server actually use? Less than you'd think. On our own server a fresh 1.0 world with two players used about 1.4 GB — a third of the 4 GB plan — and the number barely moved between nobody on and two people playing. Valheim's memory grows with how much of the map has been explored, so a big established world uses more; we have not measured one yet, so we won't put a number on it. Valheim isn't a memory hog — we're not going to pretend you need 16. What makes a Valheim server use more RAM? Two things: how much you've built (every structure and item is an object the server has to simulate), and how many players are loading different corners of the map at once. A sprawling megabase with 10 people exploring everywhere is the heavy case; your usual crew on a normal world isn't. Then why offer 4 GB and 6 GB tiers? 4 GB is where we measured room to spare: a fresh 1.0 world with two players used about 1.4 GB of it, and two players cost no more than nobody. It's not a stripped tier. What we have not measured is a big, well-explored, heavily built world, which is what pushes Valheim's number up, so 6 GB is headroom for that rather than a number we read. We allocate on the generous side on purpose, so your server isn't scraping the edge of what you paid for. Which Valheim plan should I get? Game - 4 for a new world and your usual crew. That is where we measured room to spare, and we'd rather say that than upsell you. Go Game - 6 or 8 if you're bringing a big established world, planning a huge base or filling all 10 slots: that is headroom for worlds we have not measured, not a number we read. And if you start on Game - 4 and outgrow it, moving up is painless, so don't over-buy \"just in case.\" Something off on your Valheim server? Valheim troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:02.344828+00:00", "source_page_evidence_sha256": "efa3a83d31e6bab75ac8103ed31cc30766a46c73457e62405227364fcc283bec"}, "https://hosting.gamesomg.com/vein-server-hosting": {"source_url": "https://hosting.gamesomg.com/vein-server-hosting", "original_choices": [{"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=152&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=102&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=110&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=119&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "VEIN Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now VEIN server hosting with 87 settings in your panel . Rent a VEIN dedicated server, invite your friends, and run the world your way. 87 of VEIN’s server settings are labeled fields in your browser — nothing to hunt down, no FTP, no support ticket — and the file itself is still yours if you want it. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25969514 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs VEIN 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 87 settings as labeled fields, each with the game’s own default beside it 🧩 Drop a .pak in — the engine loads it, no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus the map in your panel 👥 You set the player limit — VEIN ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $27.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a VEIN server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 87 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your VEIN world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Save now writes immediately — we call VEIN’s own save and watch the file grow ✓ Windows build under Wine. In our container VEIN’s Linux server ran for a day and never wrote a world; the Windows build under Wine, same game build on the same box, created its own world and autosaved it. Why the Linux one never saved is not proven — so we run the one that does ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Drop a .pak in — the engine loads it, VEIN needs no third-party mod loader ✓ Mods live on your volume, so an update or a rebuild cannot wipe them ✓ Your bans survive a restart. VEIN rewrites its own config on shutdown; we keep your list outside it and put it back at boot ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly We measured VEIN ourselves instead of repeating the spec sheet. The published requirement and the running process disagreed. We went with the running process. 01 — measured three times Idle is not the same as enough. The commonly quoted VEIN requirement is 8 GB. We booted the dedicated server empty, read 3.66 GB off the process, then ran it in a hard 4 GB box and watched it hit the ceiling 2,289 times with nobody playing — staying alive only by evicting its own binaries. That got us to a 6 GB floor, and we sold it. Then we measured the thing we had not: two people actually playing. On 6 GB the working set peaked at 5.8 GB and the ceiling was hit 1,323 times in half an hour of exploring and looting — nothing built yet. That moved us to 8. Then we measured a third time, on a world that had been played in for hours: it sat around 7.4 GB and peaked at 7.9 — 99% of an 8 GB box. Our floor is 10 GB now, which is 79% of that peak. An idle reading is what let us talk ourselves under the number everyone quotes, and two people playing is what took us past it. 02 — the config, in your browser Your config files, no SSH. VEIN’s config files open in the panel’s own editor, no SSH and no support ticket. 87 keys are labeled fields in the panel too — shipped and field-proven, not queued. Our public VEIN config tool on GamesOMG explains a set of the gameplay settings as well — not every key: client-only preferences and engine internals are left out on purpose. 03 — early access, handled We track the patches. VEIN is still moving. When a patch changes the server surface we update the server image and the settings rather than leaving you to discover it when your world will not boot. Bored of VEIN in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your VEIN world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run VEIN and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does VEIN server hosting cost? From $27.50/mo for 10 GB, $32 for 12 GB, or $41 for 16 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does VEIN actually need? Its resident set is about 3.6 GB with nobody connected, and we used to sell a 6 GB floor on the strength of that: a hard 4 GB box hit its memory ceiling 2,289 times and a 5 GB box 742, so 6 looked like the clean number. Every one of those runs was EMPTY. On 2026-09-09 we watched two people explore and loot for half an hour on 6 GB — the working set sat at 5.5 GB, peaked at 5.8, and the container hit its ceiling 1,323 times, which is a stall you feel. We moved the floor to 8 that evening, then measured a third time on a world that had actually been played in: steady around 7.4 GB, peaking at 7.9 while traversing, which is 99% of an 8 GB box. So the floor is 10 GB now, from $27.50/mo — 79% of that peak, and zero ceiling hits. The 8 GB everyone quotes was closer than our 6 was, and still under what two people made it use; we would rather say so than keep selling the cheaper number. Is VEIN not still in early access? Yes, and we treat it that way — the server updates as the game does, and we track it. If a VEIN patch changes the server surface we update the server image and the settings rather than leaving you to work it out. Can I change the server settings? Yes — VEIN’s config files open in the panel’s own editor, no SSH and no support ticket, and our public VEIN config tool on GamesOMG explains a set of the gameplay settings too (not every key — client-only preferences and engine internals are left out on purpose). 87 settings are labeled fields as well, with plain-English explanations and the game’s own default beside each one — shipped and field-proven, not queued. How much disk space do I get? Enough, and we do not bill for it. The VEIN install itself is included — we charge for RAM, not storage, so your world, your backups and your mods are not competing with an invoice. Do you back up my world? Yes — nightly, automatically, off-site on a separate network. One-click restore or download from the panel. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports. Something off on your VEIN server? VEIN troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:04.306543+00:00", "source_page_evidence_sha256": "d9a4f2ac713e3e727b545191d05e59bd6735f0a3b0ca1d0adcce81d2e5c8ddb0"}, "https://hosting.gamesomg.com/windrose-server-hosting": {"source_url": "https://hosting.gamesomg.com/windrose-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=106&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=114&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=123&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Windrose Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Windrose server hosting — live Windrose server hosting, with the admin panel the game never shipped. Spin up a private Windrose multiplayer server for you and your crew in a couple of clicks — then run every setting, including the full world-difficulty surface, from labeled panel fields instead of two JSON files and a separate updater tool. Direct Connect is on by default , so your crew reaches the box directly, not a relay across the world. See plans and pricing See the exact machine Windrose premium server hosting: from $32/mo · 12—24 GB · sized by measured RAM, not slot fantasy · direct connect on by default ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 24913903 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Windrose 12 GB $32 16 GB $41 24 GB $59 ⚙️ 18 settings as labeled fields, each with the game’s own default beside it 🧩 One-click UE4SS, and your own mods on top 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Windrose ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Windrose server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Windrose world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A heavy game, sized honestly. See the exact machine → We measured ~4.6 GB with a single player , climbing as the world grows — so our tiers run smaller than the dev's spec (12 GB ≈ duo, 16 GB ≈ 3–4, 24 GB ≈ big crew). The RAM you pay for is a hard, walled-off slice and your CPU share is sized to that plan, so we never oversell — your slice stays yours. Bring an existing world in via the file manager — yours to download, always. One location: NA East (Montreal). ⚓ Early Access note. Windrose is brand-new; these player counts are our own measured estimates, not the dev spec, and patches can shift them. If a patch changes the math or your crew outgrows a plan, we'll resize you and sort it out — no penalty — until the game settles. Bored of Windrose in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Windrose world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Windrose and something else side by side on the same plan, with no second bill. See the ladder → Windrose server hosting — straight answers How much does Windrose server hosting cost? $32/mo for 12 GB, $41/mo for 16 GB, and $59/mo for the 24 GB tier — $2.46/GB, each with guaranteed dedicated RAM, no slot pricing, no oversell. Windrose is genuinely heavy (the first player alone loads ~4.6 GB), so 12 GB is the floor we'll sell. Does Windrose even have a server admin panel? Not in-game — and that's exactly what you're renting from us. To run a Windrose dedicated server yourself you hand-edit a ServerDescription.json file, and to change world difficulty you edit a second JSON file in a very specific tagged format and then run a separate updater tool to commit it into the world database. We turned all of that into labeled fields in your panel: server name, join password, player cap, region, direct-connect, and the full world-difficulty surface. Set them, restart, you're playing — no JSON, no updater tool, no SSH. What can I actually change in the panel? Server name and join password, the player cap, your region, and direct-connect — plus the world side: difficulty preset (Easy / Medium / Hard / Custom) and, on Custom, the individual multipliers: mob and ship health and damage, boarding difficulty, co-op tuning, and the combat-difficulty tier. Resource and harvest rates come with Windrose+, once mods are on. Each one a labeled control built from the same data as our public config generator. Will my friends lag? What is \"direct connect\"? By default Windrose routes players through a peer-to-peer relay — and that relay can send your group through a server on the other side of the world (we watched it route a North-American box's traffic via Frankfurt). We ship every server with Direct Connect on : clients reach your box directly over its own game port, so the path is you → the box, not you → a relay → the box. Lower ping, fewer rubber-bands, and it's the default — not a setting you have to go find. Prefer the game's invite code instead? Turn Direct Connect off in Settings and your server hands one out — the panel shows the code and the address side by side, so you can pass whichever suits your crew. ⚠ It is one or the other: with Direct Connect on, the invite code has nothing to resolve to, and most hosts will not tell you that. How much RAM does a Windrose server use — what do the tiers really hold? It's a heavy game, so honestly less per dollar than the dev sheet implies. We measured ~4.6 GB resident with a SINGLE player on our own hardware, climbing as the world fills in. The dev lists 8 GB for 2 / 12 GB for 4 / 16 GB for 10 — but going by what we actually measured, 12 GB is really a duo, 16 GB a small crew of 3–4, and 24 GB (Extreme) a big crew of ~5–8. We'd rather say that than sell \"10 slots\" on a server that chokes at player three. Which Windrose plan should I get? 12 GB for a duo, 16 GB for a typical crew of 3–4 (most people land here), 24 GB Extreme for a big crew of ~5–8. Windrose is brand-new and heavy, so we err toward honest sizing — if you're between two, size up; moving tiers later is painless either way. How many players can join? The developers support up to 8 , and RAM is the real limit before that on a title this heavy — realistically ~2 on 12 GB, ~3–4 on 16 GB, and ~5–8 on the 24 GB Extreme tier (best-effort on a brand-new game). We size by measured RAM and quote an honest player range instead of selling \"slots\" the box can't actually run. Are mods supported? Yes — turn mods on and we install and wire up the UE4SS + Windrose+ loader for you; you add the mod files through the panel's file manager. (The loader install is one click on every game we host.) Your slice stays yours either way: the RAM is a hard, walled-off allocation a neighbor can't touch, the CPU share is sized to your plan, and we never oversell. Is my world mine? Can I move it? Always. Your save lives on your server and you can download it through the panel's file manager whenever you want — exit insurance, included. Bringing an existing world in works the same way. Do you back up my Windrose world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Windrose server restart on its own? If you set it to. Long co-op sessions get heavier the longer they run, so we built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time. Set it once and your crew never logs in to a sluggish world. Crash-restart is on by default too, so a server that falls over comes back without you — and you can always hit restart yourself from the console. Windrose is in Early Access — will my server keep up with patches? Yes. We publish each new build to the node and the panel offers it in one click — or on the nightly sweep if you turn auto-update on, which updates and restarts the server the moment you flip it — and because we built the settings surface ourselves — it's the same data as the GamesOMG Windrose config generator — we re-check it against each patch on our own hardware. Early Access means the game changes; keeping the panel honest against those changes is our job, not yours. Right now that means 0.10.0.9 (25 Aug), and the Ashlands update — a fourth biome with new ship classes — is in development for later this year. Where are the Windrose servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and a direct game port. One location today; more regions when enough people ask. Something off on your Windrose server? Windrose troubleshooting — the problems people hit, each fixed in the panel. Windrose hosting guides The honest answers we used to size our own boxes — useful whether you host with us or yourself. How to host a Windrose dedicated server How much RAM does a Windrose server need? Live now Spin up a Windrose crew. Order in a couple of clicks — it self-provisions and boots, ready to share, with Direct Connect on and every setting a labeled field in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:06.220787+00:00", "source_page_evidence_sha256": "ece7caf1409f0b3ab28e25804e6d74e31ec0ae4c87760f6186a69896851e1344"}}, "original_directory_models": {"https://hosting.gamesomg.com/pricing": {"source_url": "https://hosting.gamesomg.com/pricing", "verified_at": "2026-10-23T08:12:30.313196+00:00", "evidence_sha256": "766917dda70a432122c246215cc84d135b912a3ad3503cf4ce2c7fe634db3fb6", "role": "pricing", "original_full_source_text": "Pricing — Guaranteed RAM From $11/mo - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Pricing Find your game. That’s your plan. One ladder, not one price list per game. Find the game you want, and the cheapest rung it appears on is your plan — no RAM maths required. Each rung exists because a game we host genuinely needs that much — we measured every one ourselves, and each game's page shows the number it came from. The top rung is headroom for worlds that outgrow their floor. No base fee, no slot pricing. Game - 4 4 GB guaranteed · $2.75/GB Runs Valheim & Project Zomboid Valheim Project Zomboid // one world, done properly $11 /mo Choose Game - 4 → Game - 6 6 GB guaranteed · $2.75/GB Runs HumanitZ, Satisfactory & PixARK — and everything cheaper Valheim HumanitZ Satisfactory Project Zomboid PixARK // one world, done properly $16.50 /mo Choose Game - 6 → Game - 8 8 GB guaranteed · $2.75/GB Runs Enshrouded, Palworld, 7 Days to Die & Icarus — and everything cheaper Valheim HumanitZ Satisfactory Enshrouded Palworld Project Zomboid 7 Days to Die Icarus PixARK // or two small worlds at once $22 /mo Choose Game - 8 → Game - 10 10 GB guaranteed · $2.75/GB Runs VEIN & Sons of the Forest — and everything cheaper Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Project Zomboid 7 Days to Die Icarus Sons of the Forest PixARK // or two small worlds at once $27.50 /mo Choose Game - 10 → Game - 12 12 GB guaranteed · $2.67/GB Runs Windrose, Rust, Conan Exiles & SCUM — and everything cheaper Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Rust Conan Exiles Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: two full-size games side by side $32 /mo Choose Game - 12 → Game - 16 16 GB guaranteed · $2.56/GB Runs every game we host , with room to spare Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Conan Exiles Rust Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: two full-size games side by side $41 /mo Choose Game - 16 → Game - 24 24 GB guaranteed · $2.46/GB Runs every game we host , with room to spare Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Conan Exiles Rust Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: three games at once $59 /mo Choose Game - 24 → Not sure which one? Three steps. STEP 1 Find your game Every rung lists the games it runs. Find yours, and the cheapest rung it appears on is the smallest box we would honestly run it on — that is your floor. STEP 2 Start at that floor Not one rung up “to be safe”. The floors are measured on this hardware, so they already have the headroom in them. Go up only if you want a second game running alongside. STEP 3 Change it whenever One click, prorated, same world, no reinstall — up or down. Your world grows into a bigger rung when it needs to. You are not committing to anything today. Straight answers, no pitch How much RAM do I actually need? Start at the floor for your game and move up only when your world does. Every rung above is sized off a number we measured ourselves on this hardware, not a number we copied — Conan idles near 9 GB, HumanitZ near 3.8, Windrose about 4.6 per player. That is why the ladder starts where it starts: the bottom rung of each game is the smallest box we would actually run it on. You are not locked in — sizing up is one click, prorated, same world. How many players can I have? However many the game allows. We don’t sell player slots — there is no 4-slot or 10-slot version of anything here, and no per-player fee. Most hosts price by slot and never tell you how much RAM sits behind it, which is how a “10-slot” server ends up cheaper than ours and slower than ours. We sell you the RAM and let the game decide the rest; each game has its own cap and its page says what it is. Can I run more than one game at the same time? Yes. The RAM is a pool, not a single server — a 16 GB plan is one Conan world, or Valheim and Enshrouded running side by side, or three smaller worlds. You divide it however you like from the panel, and there is no extra fee for the second server. Most hosts sell a separate box per game and bill you twice for the same idea. Can I switch games later? What happens to my world? Switch whenever you like, at no cost, and every world stays exactly where you left it. Measured on our own node rather than asked of your trust: Valheim → Palworld took 2.98 seconds , the trip back 1.25 seconds , and the Valheim world came back byte-for-byte identical — same 327,199 bytes, same checksum. Go from Conan to Palworld for a month and switch back — your Conan world is untouched and still there, not reinstalled. Worth checking against anyone else you are considering: most panels “switch” by wiping and reinstalling, and a few charge you for a stored slot per world you want to keep. We keep them all, free, because each game writes to its own save area on your volume. Can I install mods? Do I get real file access? Yes to both. Full file manager — browse, edit, upload, download, unzip — plus a one-click mod loader on 11 of the 15 games we host, with version pinning so an update can’t move the build under your modpack — on all of them but 7 Days to Die, whose mods never pin the build, so it follows each update. Icarus needs no loader: mods install in one click all the same. Project Zomboid takes Workshop mods as IDs in Settings. PixARK and SCUM have no mod support we can offer yet. And server settings are labeled fields in the panel , not a raw config file you have to Google: 221 for Conan Exiles, 120 for Palworld, 93 for HumanitZ, 87 for VEIN and 70 for Enshrouded, each checked against what the server actually writes. Those are the settings the panel shows, not every key a game has: a few are ours to set (the ports, for one), and some games carry far more keys than an owner ever changes — each game’s page says what its panel covers. The one exception is Satisfactory, which has no server settings file at all — its settings live inside the running game, so the panel reads them off your server and changes them through the game’s own API instead, live, with no restart. What if I pick the wrong size? Change it in one click, prorated, same world, no reinstall — up or down. Start at the floor. We would rather you moved up because your world grew than have oversized you on day one and called it a recommendation. Will other customers on the machine slow me down? No, and this is the one we are most willing to be held to. Your RAM is a hard, dedicated allocation the kernel enforces — a neighbour cannot reach into it no matter what they run. We never oversell: oversold hosts promise more RAM than the machine physically has and everyone stutters when it gets busy. Your CPU allocation is three cores on a Ryzen 9 9950X, and because these games run their world on a single thread, the tick never comes close to that ceiling — so autosaves and boss fights don’t turn into lag spikes. We will tell you the box, and answer any question about it. Do I get backups? Can I take my world with me? Six restore points, off-site on a separate network: last night’s copy, two we take automatically before any game update, and three slots you control. One click to roll back or download any of them. And your world is yours — download it from the file manager any time, including on your way out the door. No export fee, no support ticket, no hostage-taking. If you ever leave we would rather you left with your save than left angry. How fast is it up? Minutes. The server is created the moment your order clears and boots straight away — there is no queue and nobody provisions it by hand. Conan, the heaviest thing we host, is accepting connections about nine seconds after it starts. Where are the servers? NA East — one location, stated plainly, and we name the chip it runs on: an AMD Ryzen 9 9950X. We used to print a browser-measured ping here and we took it down, because ours was measured badly. It timed a fresh HTTPS request to the node on every sample — DNS, TCP and a TLS handshake included — so it read around 400 ms for a player who actually sits near 50 in game. That is our implementation being wrong, not the idea: a held-open connection or a WebRTC probe gets much closer to a real round trip, and some hosts do measure it properly. We would rather show you nothing than a number that is off by eight times, so it is gone until we build one that is honest. In the meantime: NA East (Montreal) , one location, stated plainly — and the 72-hour money-back exists precisely so you can test the real latency yourself and walk if it is not what you need. How does billing work, and how do I cancel? Monthly, no contract, no setup fee. Cancel in one click and it stops at the end of the period you already paid for — no phone call, no retention script, no “are you sure” maze. There is also a 72-hour money-back guarantee : if the box isn’t what the spec sheet said, one message gets your refund, and we don’t ask for an exit interview. Game-specific questions? Each game has its own page with sizing advice, the full settings list and its own FAQ: Valheim · HumanitZ · VEIN · Satisfactory · Enshrouded · Palworld · Windrose · Conan Exiles · Rust · Project Zomboid · 7 Days to Die · Icarus · Sons of the Forest · SCUM · PixARK . Still not sure? Just ask. Thinking about it Not sure which rung fits your group, or whether we run the game you want? Ask — no account needed. Tell me what you want to run and roughly how many of you there are, and I’ll tell you which rung I’d actually buy — even if that is the cheap one. Not about a game? Ask anyway. Website Send it → Already have a server Open a ticket from your dashboard instead. It lands in front of me with your server already attached, so I am not asking which one and what plan before I can help. Most answered within the hour, every one within four. Open a ticket → monthly · no contracts · 72-hour money-back — if the box isn't what the spec sheet said, one message gets your refund Every server runs on an AMD Ryzen 9950X (high-clock, for smooth ticks) — NVMe storage, DDoS-protected network, the full control panel, nightly backups, and never oversold. That's the whole pitch — and every part of it is named rather than described, which is the bit most hosts leave out. Ask us anything about the box and we will answer it. Every game we host, on the one ladder — 7 Days to Die, Conan Exiles, Enshrouded, HumanitZ, Icarus, Palworld, PixARK, Project Zomboid, Rust, Satisfactory, SCUM, Sons of the Forest, Valheim, VEIN and Windrose . Your plan is RAM, so you can switch between any of them and keep every world. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/terms": {"source_url": "https://hosting.gamesomg.com/terms", "verified_at": "2026-10-23T08:12:32.224437+00:00", "evidence_sha256": "b0cca8dd7bc206d6ba1582d49b82d6a2b9c3d3b24229dde39ac8aae9036aee75", "role": "terms", "original_full_source_text": "Terms of Service - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Last updated: June 6, 2026 GamesOMG Hosting Terms of Service These Terms of Service (\"Terms\") govern your access to and use of the game-server hosting services offered under the brand \"GamesOMG Hosting\" through the website hosting.gamesomg.com (the \"Site\"). The services are operated by GamesOMG (\"GamesOMG Hosting,\" \"we,\" \"us,\" or \"our\"). By creating an account, purchasing, or using any service we provide, you (\"you,\" \"your,\" \"the customer\") agree to be bound by these Terms. If you do not agree, do not use the services. These Terms incorporate by reference our Privacy Policy and our Acceptable Use Policy (Section 9 below). GamesOMG Hosting is the game-server hosting service of GamesOMG; these Terms apply only to hosting services purchased from us, not to the free tools, guides and generators published on gamesomg.com. 1. Definitions and Acceptance 1.1 \"Service\" means any product you rent, purchase, or otherwise obtain from us, including game-server hosting, storage, add-ons, account credit, and any related features. 1.2 \"Account\" means the client account you register to order and manage Services. 1.3 By placing an order or using any Service, you confirm that you have read, understood, and accepted these Terms in full. Purchasing a Service constitutes acceptance. 1.4 You also agree to comply with the end-user license agreement, terms of service, and usage guidelines of any game publisher whose software you run on a Service (for example, the publisher of Valheim or any other supported title). Where a game requires it, you authorize us to accept such terms on your behalf solely to provision the Service. 1.5 If you have questions about any part of these Terms, contact us at [email protected] before purchasing. 2. Eligibility and Accounts 2.1 You must be at least 13 years old to use the Services. If you are between 13 and 17, you may use the Services only with the consent and supervision of a parent or legal guardian who agrees to be bound by these Terms on your behalf. 2.2 You agree to provide accurate, current, and complete information when registering and to keep that information up to date. 2.3 You are responsible for maintaining the confidentiality of your Account credentials and for all activity that occurs under your Account, whether or not authorized by you. You must notify us promptly at [email protected] if you suspect any unauthorized access to or breach of your Account. 2.4 You may not share your Account or transfer it to another person without our prior written consent. Because Account sharing is prohibited, any use of your Service is attributed to you. 3. Provision of Services 3.1 Your Service is activated only after we receive your first payment in full. 3.2 We provide the Services on a best-effort basis. We may perform scheduled or emergency maintenance, and we may modify, suspend, or discontinue any Service or feature for operational, legal, security, or technical reasons. Where reasonably practicable, we will give advance notice of planned maintenance that is expected to cause material interruption. 3.3 We do not guarantee that the Services will be uninterrupted, timely, secure, or error-free. See Section 11 (Service Availability), Section 12 (Disclaimer of Warranties), and Section 13 (Limitation of Liability). 3.4 Any resources described as \"unlimited\" or \"unmetered\" are subject to fair and reasonable use. We may require you to reduce or delete excessive files (for example, oversized logs) and may take action against usage that degrades performance for you or for other customers. 4. Fees, Billing, and Renewals 4.1 Pricing and payment. You agree to pay all fees for your Services at the prices in effect when you order or renew. All payments are processed by our third-party payment processor, Stripe. We do not collect, process, or store your full card details; payment-card data is handled by Stripe under its own terms and security standards. 4.2 Renewals. Unless you cancel, recurring Services renew automatically at the end of each billing period, and you authorize us (through Stripe) to charge your payment method for each renewal. It is your responsibility to cancel any recurring or subscription billing you no longer want before the next renewal date. 4.3 Taxes. Stated prices may exclude applicable taxes. You are responsible for any taxes, levies, or duties associated with your purchase, other than taxes based on our net income. 4.4 Price changes. We may change our prices from time to time. Price changes will not affect the current paid billing period and will take effect on your next renewal. We will provide reasonable advance notice of any increase; if you do not accept it, you may cancel before it takes effect. 4.5 Non-payment. If a renewal payment fails or a Service is not paid by its due date, we may apply a short grace period of 3 days, after which the Service may be suspended. If the Service remains unpaid for 14 days, we may terminate it and permanently delete all associated data and files. 4.6 Account credit. Any account credit is non-refundable and may not be withdrawn or converted to cash. Credit may only be applied toward Services. 5. Refunds 5.1 Money-back guarantee. We offer a 72-hour money-back guarantee on your first order of a new Service, measured from the time the Service is created in our system. This guarantee applies once per customer and does not apply to renewals. 5.2 Non-refundable items. Except as required by applicable law or expressly stated above, the following are non-refundable: renewal payments; account credit and gift cards; one-time setup, configuration, or installation add-ons once fulfilled; and any item marked non-refundable at the time of purchase. 5.3 How to request. Refund requests must be submitted through a support ticket within the applicable window. We may issue approved refunds as account credit or to the original payment method at our discretion. Issuing a refund terminates the related Service. 5.4 Discretionary refunds. Outside any stated guarantee window, refunds are provided at our sole discretion. 5.5 When something breaks — and who pays for it. We want to be plain about this rather than leave it to be discovered in a ticket. If the fault is ours, we make it right : if we cause an outage, lose your data through our own failure, or fail to deliver the resources your plan states, contact support and we will refund or credit the affected period, prorate a downgrade, or otherwise put it right. If the fault is a mod, a plugin, a custom configuration, or a game update, it is not a refund event — including where you installed the mod through a one-click installer or a curated list we provide (see 9.7 and 9.8). That is not us dodging: a mod is third-party code we did not write and cannot test against your world, and a host that promised otherwise would either have to ban mods or charge everyone for the risk. We will still help you get it running. Take a backup before you mod. 5.6 Nothing in this Section limits any non-waivable statutory refund or withdrawal rights you may have as a consumer under applicable law. 6. Chargebacks and Payment Disputes 6.1 If you have a billing concern, contact us at [email protected] first. We will work in good faith to resolve legitimate issues. 6.2 Filing a chargeback or payment dispute with your bank or card issuer will result in immediate termination of your Account and all associated Services, and the permanent deletion of related data. You also forfeit any standard refund rights, after which any refund is at our sole discretion. We reserve the right to contest invalid chargebacks with supporting evidence and to recover the resulting fees and reasonable costs. 7. Cancellations 7.1 You may cancel a Service at any time through your client area or by contacting support. Cancellation takes effect at the end of the current billing period. 7.2 Cancellation is not the same as a refund request. To request a refund, you must follow Section 5 separately and within the applicable window. 7.3 If you pay through an external recurring method, you are responsible for cancelling that recurring authorization. We are not responsible for charges arising from a subscription you fail to cancel on the payment provider's side. 8. Backups and Data Responsibility 8.1 Any backup functionality we provide is offered on a best-effort basis only and is not guaranteed . We do not warrant that backups will be available, complete, accurate, or recoverable. 8.2 You are solely responsible for maintaining your own independent backups of all your data, including game world saves, configurations, and any other content stored on your Service. We strongly recommend keeping current copies on storage outside of GamesOMG Hosting. 8.3 To the maximum extent permitted by law, we are not liable for any loss, corruption, deletion, or inaccessibility of data, however caused. See Section 13 (Limitation of Liability). 9. Acceptable Use Policy 9.1 You are responsible for all activity on your Service, including the conduct of any players, end-users, or third parties you allow to access it. A violation by anyone using your Service is treated as a violation by you. 9.2 You must use the Services lawfully and in compliance with these Terms. You must comply with the laws of the United States and of your country of residence. 9.3 Prohibited content and conduct. You may not use the Services to host, store, transmit, or facilitate any of the following: (a) content or activity that is illegal under any applicable law; (b) child sexual abuse material, or content that endangers or exploits minors; (c) content that promotes terrorism, violence, or unlawful harm to persons or property; (d) harassment, threats, hate speech, or content inciting violence or discrimination against others; (e) material that infringes the intellectual-property, privacy, or other rights of any third party, including piracy and unauthorized distribution of copyrighted works; (f) malware, ransomware, phishing, or other malicious or fraudulent code or schemes; (g) spam or unsolicited bulk messaging. 9.4 Prohibited technical activity. You may not use the Services to: (a) launch, participate in, or facilitate denial-of-service (DoS/DDoS) attacks, port scanning, network intrusion, or any attempt to access systems, accounts, or data without authorization; (b) interfere with, disrupt, or degrade the Services, our infrastructure, other customers, or any third-party network or service; (c) mine cryptocurrency or run other workloads unrelated to your game server that consume disproportionate resources; (d) exceed, circumvent, or attempt to bypass the resource limits, security controls, or other restrictions of your Service; or (e) store files that are not reasonably required to operate your game server, or artificially inflate file sizes. 9.5 Enforcement. We may investigate suspected violations and, at our discretion and without obligation to provide prior notice, issue a warning, throttle resources, remove content, suspend, or terminate any Service or Account for any violation of this Section. Where a violation involves serious harm, illegality, or risk to others, we may act immediately and without refund. We may report illegal activity to, and cooperate with, law enforcement and affected third parties. 9.6 Abuse reports. Reports of abuse may be sent to [email protected] . We may forward complaints concerning your Service to you for prompt action and may suspend the Service pending resolution. 9.7 Mods and customization. You may run mods, plugins, mod loaders, and custom configurations on your Service — running vanilla or modded is your choice. You are responsible for the mods you install: that you have the right to use them, their licensing and legality, and their effect on your server's stability and performance. Mods can increase resource usage, so a mod that destabilizes the host or degrades performance for other customers may require you to adjust it, remove it, or move to a larger plan; in cases of abuse or material instability we may suspend the affected Service while we resolve it with you. We do not review, endorse, or provide support for third-party mods, and we cannot guarantee that any particular mod will work or keep working across game updates. Your dedicated RAM remains a hard, walled-off slice either way, and your CPU share is sized to your plan, so what you run stays within your own resources. 9.8 One-click and assisted mod installs. Some Services offer a mod browser or one-click install that fetches a mod you select from a third-party source (such as the Steam Workshop) and places its files on your Service. That convenience does not make the mod ours. We do not write, review, test, endorse, or warrant any third-party mod, and choosing one from a list we display — including any list, catalogue, or collection we curate — is still your choice and your responsibility under 9.7. A curated list means \"this generally runs on a server,\" not \"this is safe for your world.\" Mods can conflict with each other, corrupt a save, stop working when the game or the mod updates, or be withdrawn by their author at any time. Take your own backup before you install, change, or remove mods. 10. Intellectual Property 10.1 You retain ownership of the content and data you upload to or create on your Service. You grant us a limited, non-exclusive license to host, store, copy, transmit, and process that content solely to provide and maintain the Services and to comply with law. 10.2 The Site, our software, branding, and all related materials are owned by us or our licensors and are protected by intellectual-property laws. You may not copy, modify, distribute, or create derivative works from them except as expressly permitted. 10.3 You represent and warrant that you have all rights necessary to use and store the content you place on your Service and that doing so does not violate any law or third-party right. 11. Service Availability 11.1 We aim to provide reliable Services but we do not provide a guaranteed uptime commitment . Availability is provided on a commercially reasonable, best-effort basis. Any DDoS mitigation we provide is best-effort only. 11.2 If any service-level commitment is offered for a particular Service (whether in these Terms, a product description, or a separate document), then to the maximum extent permitted by law, service credits are the sole and exclusive remedy for any failure to meet that commitment. 11.3 Service credits, where applicable, are calculated as a pro-rata credit for the qualifying downtime, are applied only as account credit (never cash), and are capped at 100% of the affected Service's monthly fee for the month in which the downtime occurred. Credit claims must be submitted by the Account owner via a support ticket within 7 days of the relevant event, and approval is at our discretion based on our own monitoring and logs. 11.4 Any availability commitment excludes, and no credit is due for, downtime arising from: scheduled or announced maintenance; emergency maintenance; game-server software, plugin, mod, or configuration faults; issues caused by you, your players, or third-party files, scripts, or content; resource exhaustion within your allocation (CPU, RAM, disk, or network); suspensions or terminations under these Terms; and any event beyond our reasonable control (Section 17). 12. Disclaimer of Warranties 12.1 THE SERVICES ARE PROVIDED \"AS IS\" AND \"AS AVAILABLE,\" WITHOUT WARRANTY OF ANY KIND. To the maximum extent permitted by law, we disclaim all warranties, whether express, implied, or statutory, including any implied warranties of merchantability, fitness for a particular purpose, title, and non-infringement. 12.2 We do not warrant that the Services will be uninterrupted, secure, error-free, free of harmful components, or that any defect will be corrected, or that the Services will meet your requirements or produce any particular result. 12.3 Some jurisdictions do not allow the exclusion of certain warranties, so some of the above exclusions may not apply to you. 13. Limitation of Liability 13.1 Exclusion of indirect damages. To the maximum extent permitted by applicable law, in no event will GamesOMG Hosting, GamesOMG, or its owners, members, officers, employees, or suppliers be liable for any indirect, incidental, special, consequential, punitive, or exemplary damages, or for any loss of profits, loss of revenue, loss of data, loss of goodwill, or business interruption, arising out of or relating to the Services or these Terms, whether based in contract, tort (including negligence), strict liability, or any other theory, and even if we have been advised of the possibility of such damages. 13.2 Liability cap. To the maximum extent permitted by applicable law, our total aggregate liability arising out of or relating to the Services or these Terms will not exceed the total fees you actually paid to us for the affected Service during the 3 months immediately preceding the event giving rise to the claim. 13.3 Carve-outs. Nothing in these Terms excludes or limits liability that cannot be excluded or limited under applicable law, including liability for fraud, for death or personal injury caused by negligence, or for any other liability that may not lawfully be limited. 13.4 You acknowledge that the fees we charge reflect this allocation of risk and that these limitations are an essential basis of the agreement between us. 14. Indemnification You agree to defend, indemnify, and hold harmless GamesOMG Hosting, GamesOMG, and its owners, members, officers, employees, and agents from and against any claims, demands, liabilities, damages, losses, and expenses (including reasonable attorneys' fees) arising out of or related to: (a) your use of the Services; (b) content you host, store, or transmit; (c) your violation of these Terms or any applicable law; or (d) your infringement of any third-party right. This obligation survives termination of your Account. We may, at our option, assume the exclusive defense and control of any matter subject to indemnification, in which case you agree to cooperate. 15. Suspension and Termination 15.1 We may suspend or terminate any Service or Account, with or without notice, for: non-payment; violation of these Terms or the Acceptable Use Policy; conduct that poses a security risk or harm to us, our infrastructure, or others; a chargeback or payment dispute; abusive conduct toward our staff; or where required by law. 15.2 For serious violations, we may act immediately and without refund. 15.3 Either party may terminate a Service in accordance with the cancellation and billing provisions of these Terms. 15.4 Upon termination, your right to use the affected Service ends, and we may permanently delete all associated data and files. Any fees owed at termination remain payable. Provisions that by their nature should survive termination (including Sections 8, 12, 13, 14, 16, and 18) will survive. 16. Governing Law and Dispute Resolution 16.1 These Terms are governed by the laws of the Commonwealth of Virginia, USA, without regard to its conflict-of-laws rules. The United Nations Convention on Contracts for the International Sale of Goods does not apply. 16.2 Informal resolution. Before filing any formal claim, you agree to contact us at [email protected] and attempt to resolve the dispute informally for at least 30 days. 16.3 Venue. Subject to Section 16.2, you agree that any dispute that is not resolved informally will be brought exclusively in the state and federal courts located in Virginia, USA, and you consent to the personal jurisdiction of those courts. 16.4 Time limit. To the extent permitted by law, any claim arising out of or relating to the Services or these Terms must be brought within one (1) year after the claim arose, or it is permanently barred. 16.5 Nothing in this Section deprives you of any mandatory consumer-protection rights available to you under the law of your place of residence. 17. Force Majeure We will not be liable for any failure or delay in performance caused by events beyond our reasonable control, including acts of God, natural disasters, war, terrorism, civil unrest, labor disputes, governmental action, power or network failures, internet or hosting-provider outages, denial-of-service attacks, or the failure of any third-party supplier. 18. General Provisions 18.1 Entire agreement. These Terms, together with the Privacy Policy and any product-specific terms, constitute the entire agreement between you and us regarding the Services and supersede any prior agreements on the subject. 18.2 Changes to these Terms. We may update these Terms from time to time. We will post the updated version with a revised \"Last updated\" date and, where changes are material, take reasonable steps to notify you (for example, by email or a notice in your client area). Changes take effect when posted, and your continued use of the Services after that constitutes acceptance. If you do not agree to a change, your remedy is to stop using and cancel the Services. 18.3 Severability. If any provision of these Terms is held invalid or unenforceable, the remaining provisions will remain in full force, and the invalid provision will be enforced to the maximum extent permitted by law. 18.4 No waiver. Our failure to enforce any provision is not a waiver of our right to do so later. 18.5 Assignment. You may not assign or transfer these Terms or your Account without our prior written consent. We may assign these Terms in connection with a merger, acquisition, reorganization, or sale of assets. 18.6 No third-party beneficiaries. These Terms do not create any rights for any person other than you and us. 18.7 Notices. We may provide notices to you by email or through your client area. You may contact us as set out below. 19. Contact General and billing support: [email protected] Legal notices: [email protected] Privacy requests: [email protected] Abuse reports: [email protected] Operator: GamesOMG, available on request Resource Guarantee (No Overselling) Every server includes a fixed allocation of memory (RAM) stated on its plan. That allocation is dedicated to your server : it is enforced as a hard container limit on the host machine and is never shared with, pooled across, or oversold to other customers. We cap the number of servers on each physical machine and stop selling on a machine once its cap is reached. If we ever cannot honor a stated allocation, you are entitled to a full refund of the affected billing period. 72-Hour Refund If within 72 hours of your first purchase of a server you find it is not as described — the stated hardware, the stated dedicated resources, or a server that does not function — contact support and we will refund the purchase in full. One message is enough; no retention process, no exit interview. This applies to your first server purchase per game and does not limit any statutory rights. By using the GamesOMG Hosting Services, you acknowledge that you have read and agree to these Terms of Service. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/": {"source_url": "https://hosting.gamesomg.com/", "verified_at": "2026-10-23T08:12:34.959786+00:00", "evidence_sha256": "c1eadfb936190eae2622ca4b1de77712177da79b86704672aa8f2e5e6446291b", "role": "root", "original_full_source_text": "Game Server Hosting — configured right, never oversold | GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Premium game server hosting · RAM in gigabytes, not “slots” Game server hosting with free game switching, anytime. Take a break from one game and spin up another — the world you leave is saved, not wiped. Download it, upload it or load it straight back whenever you like, and carry on where you stopped. Your server builds itself the moment you order and boots on the game’s own defaults. Naming it and making it yours happens in the panel, in labeled fields rather than a config file, and you can resize it or walk away at the end of any month. See the plans → Browse the games Play more. Configure less. A game update can’t break your server We build each patch and boot-test it before it reaches you — and snapshot your world first. It restarts itself if it crashes You find out from your server history, not from your friends. One-click mod installs On every game that has a loader — and we tell you which ones do. Hand a friend the keys, not your password Per-server access for one person, taken back whenever you like. Nightly off-site backups Plus one kept from before every game update. Download any of them yourself. Support that answers — and fixes it From the person who runs the box, not a tier-one queue. Starting at $11 /mo · no contracts 72-hour money-back guarantee — if the box isn’t what the spec sheet said, one message gets your refund. Switch in a click. // conan this month, palworld next — same plan, same panel, no ticket Every world is kept. // each game keeps its own save — measured byte-identical across a switch Run two or more at once. // your RAM is one pool — split it, don't rent a second box No slot pricing. // we sell RAM; the game decides the player count Labeled settings, and the files too. // 221 fields on conan alone — open the .ini as well if you want it Leave whenever. Take the world with you. // download any world from the panel — we wrote the self-host guide too × Why choose our game server hosting. Anyone can rent you a box. The difference is a host that actually knows the game you're running — and won't hide a thing about the machine it runs on. We're early, so that's a short list. It's also a real one. And our game switcher is pretty cool. We know the game — so your settings are a panel. Every world modifier, difficulty value and rate A labeled field in your panel, not a line in a file you have to find. The verified default beside every one Plus a plain-English explanation of what it actually does. We dug through these games ourselves And measured them, rather than copying another host’s numbers. Change it, hit restart, it’s live No SSH and no hand-typed launch flags. The config files are still yours Open and edit them directly whenever you would rather do it that way. // more games, regions and presets are coming — we’re building in the open. This part’s already real. How much RAM does your current server have? If you have to go and look it up, that is the answer. Most hosts sell you “slots” or “players” — and a slot has no size, so there is nothing to compare and nothing to hold them to. Premium hosting means the numbers survive being looked at, so ours are on the table: your CPU, your RAM, in gigabytes. And for every game we run we publish the floor we measured ourselves, on this hardware — not a number copied off another host’s pricing page. their-server — what you're told CPU \"powerful hardware\" ? RAM \"fits ~32 players\" — a count, not GB ? DISK \"SSD\" — type & size unsaid ? NETWORK \"DDoS protected\" — where? ? NEIGHBORS as many as the box holds ? RESTARTS on their schedule ? BILLING monthly · renewal can jump ? › which chip? how much RAM? usually a shrug. your-server — the actual spec CPU AMD Ryzen 9 9950X · 16c/32t · 5.75GHz ✓ RAM dedicated slices carved from 128GB · never shared ✓ DISK NVMe SSD ✓ NETWORK DDoS-protected · NA East ✓ NEIGHBORS capped — full box? sold out, not squeezed ✓ RESTARTS scheduled — daily or 12h, your local time · crash-restart on ✓ BILLING monthly · no contracts · cancel anytime ✓ › ask us anything about the hardware — we answer. One location. We'll say so. One box, one city, stated plainly. More regions when you ask for them — not before. NA East online cpu AMD Ryzen 9950X storage NVMe SSD network DDoS-protected ports direct · no CF proxy regions live 1 — on purpose // we could fake ten pins. we run one. that's the honest version. NA East · online For people who read the spec sheet. If you like knowing exactly what you're renting — the chip, the RAM, the city — you're our kind of customer. Spin up a server → from $11/mo · guaranteed dedicated RAM · no contracts G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/games": {"source_url": "https://hosting.gamesomg.com/games", "verified_at": "2026-10-23T08:12:36.250417+00:00", "evidence_sha256": "07dd8f6eeded07824dfb0f14794722cf7fe98cd137b8ef25423bcd3f1082a203", "role": "games-index", "original_full_source_text": "Games — Every Game We Host - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Every game we host. Real hardware, dedicated RAM, one flat price per GB — and every setting a labeled field in your panel. Pick a game and go. More titles land regularly. ● Live now Valheim Ten Vikings, one boss, zero lag. ✓ 1-click BepInEx loader ✓ Updated for build 25909431 from $11 /mo · details → ● Live now Palworld 120 settings as labeled fields — every one that is yours to set. ✓ 1-click Workshop mod installs ✓ Updated for v1.0.5 from $22 /mo · details → ● Live now Enshrouded 70 settings, the full role system among them, labeled. ✓ 1-click Shroudtopia install ✓ Updated for build 25988414 from $22 /mo · details → ● Live now Windrose Pirate survival co-op — your world & difficulty, tuned from the panel. ✓ Direct Connect on by default ✓ Updated for build 24913903 from $32 /mo · details → ● Live now Conan Exiles Enhanced idles at 8.6 GB — measured, on a 9950X, and never oversold. ✓ Native Linux Enhanced server ✓ Updated for build 25792439 from $32 /mo · details → ● Live now Satisfactory Sized for your factory, not a slot count — memory grows with what you build. ✓ Measured 0.4 GB empty, ~3 GB loaded ✓ Updated for build 25782485 from $16.50 /mo · details → ● Live now HumanitZ Every key in GameServerSettings.ini is a panel field — and your edits survive a rebuild. ✓ Settings.ini editable in the panel ✓ Updated for build 26069489 from $16.50 /mo · details → ● Live now VEIN We measured 3.66 GB idle — not the 8 GB you'll see quoted elsewhere. ✓ Full file access in the panel ✓ Updated for build 25969514 from $27.50 /mo · details → ● Live now Rust The map IS the server — seed, size and 149 settings, yours from the panel. ✓ Carbon mod loader — runs Oxide plugins ✓ Updated for build 25902425 from $32 /mo · details → ● Live now Project Zomboid 393 server and sandbox settings as labeled fields — both files, one panel. ✓ Workshop mod IDs are a panel field ✓ Updated for build 25485538 from $11 /mo · details → ● Live now 7 Days to Die The SandboxCode plus 57 server properties, each a labeled panel field. ✓ Drop an overhaul in the Mods folder ✓ Updated for build 25661908 from $22 /mo · details → ● Live now Icarus Saves a minute after the last player leaves and every 10 minutes during play — restart with people on and you can lose up to those 10. ✓ 8-player co-op, no slot pricing ✓ Updated for build 25956137 from $22 /mo · details → ● Live now Sons of the Forest The setting that rebuilds your world on every restart — forced safe, where an edit can't reach it. ✓ One-click RedLoader, its slow first boot pre-built ✓ Updated for build 20228410 from $27.50 /mo · details → ● Live now SCUM A live map of your island with your players on it, and 75 server settings as labeled fields. ✓ Bans from the panel land in seconds ✓ Updated for build 25803875 from $32 /mo · details → ● Live now PixARK Stops that save your terrain, not just the world — and 84 server settings as labeled fields. ✓ Main world, Terracrypt or Skyward — one setting ✓ Updated for build 25951555 from $16.50 /mo · details → G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. 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"original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=140&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=141&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "7 Days to Die Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now 7 Days to Die hosting with the SandboxCode and 57 server settings as labeled fields. Version 3 folded this game’s gameplay settings — 165 of them in the current build — into one SandboxCode string, and most hosts just hand you the box to paste it into. We show you that field and the 57 server properties around it — land claims, player cap, world and seed, EAC, crossplay — each a labeled field with its default beside it (the game’s own, except the save name and the random-world seed). On a Ryzen 9 9950X , from $22/mo for 8 GB of guaranteed dedicated RAM, measured at 2.03 GB idle before we priced it. Your Mods folder is yours: bring the overhaul you trust. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25661908 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs 7 Days to Die 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 58 settings as labeled fields, each with the game’s own default beside it 🧩 Drop an overhaul in the Mods folder — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — 7 Days to Die ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a 7 Days to Die server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your 7 Days to Die world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop saves the world — 7 Days to Die writes it on our stop signal and exits cleanly, in under three seconds on a fresh world; measured, not assumed ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The settings the game actually has, and the mods folder you control. The property list, the memory floor and the mod policy were all decided on our own node — and the reasoning is published. 01 — one code, and everything around it We read the settings out of the game itself. Version 3 collapsed difficulty, zombie speed, loot, blood moon, traders and crafting into a single SandboxCode — so a host that only shows you that box is showing you one field and calling it configuration. Another 57 properties decide how your server behaves: land claim size and decay, player cap and reserved slots, world and seed, anti-cheat, crossplay, view distance. Each is a labeled field here with its default beside it, checked against the game’s own shipped config rather than copied off a wiki. 02 — measured, not guessed 2.03 GB idle — so we sell 8. We read the memory off our own booted server: the unreclaimable working set from the kernel, not a dashboard figure padded with cache. An empty Navezgane world with nobody on: 2.03 GB . That is the number with nothing happening, and what grows a 7 Days server is chunk activity, spawned zombies and horde night — none of which are in an idle reading. So the floor is 8 GB, the idle figure is published here rather than buried, and a random-gen map or an overhaul is where we tell you to start at 12. 03 — your mods folder, and why it is empty We ship no overhaul, and here is the reason. Your Mods folder is a real folder in the file manager — upload an overhaul or anything else built for the current game release, restart, and the game loads it (Darkness Falls, when we last looked, had no build for it). We do not preinstall one, and the honest reason is worth more than a feature bullet: Darkness Falls ships purchased models and sounds under a licence that forbids redistribution, its author’s public code homes have been stale for years, and its canonical domain lapsed and now serves a fake installer. There is nothing there we could install and vouch for. Neglect by other hosts is an opportunity; neglect by a mod’s own author is a liability, and they look identical from outside. How much RAM does a 7 Days to Die server need? An empty Navezgane world with nobody on holds a 2.03 GB unreclaimable working set on our own node. That is the floor with nothing happening — 7 Days to Die grows with chunk activity, spawned zombies and blood moons, none of which show up in an idle reading — so the plan starts at 8 GB at $22 . 8 GB suits a group of friends on Navezgane or a modest random map. A large random-generated world, a bigger group, or a full overhaul wants 12 GB . The plan is a pool, so you can move RAM between your servers later without losing a world. Bored of 7 Days to Die in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your 7 Days to Die world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run 7 Days to Die and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a 7 Days to Die server cost? From $22/mo for 8 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No slot pricing and no setup fee — you set the player cap and the price does not move. How much RAM does a 7 Days to Die server need? We measured our own: an empty Navezgane world with nobody on holds a 2.03 GB unreclaimable working set, read from the kernel rather than a padded dashboard figure. That is the floor with nothing happening, and 7 Days to Die grows with chunk activity, zombie count and blood moons — so we sell 8 GB rather than advertising the idle number. A random-generated map, a bigger group, or an overhaul wants 12. Can I change the world settings — difficulty, zombie speed, loot? Yes. Version 3 of 7 Days to Die moved its gameplay settings — 165 of them in the current build: difficulty, zombie speed, loot abundance, blood moon frequency, traders, crafting — out of individual config lines and into a single SandboxCode string. The panel exposes that field, plus 57 server properties around it: name, password, player cap, land claims, world and seed, EAC, crossplay and the rest. Each one is a labeled field with its default beside it — the game’s own, except the save name and the random-world seed, where the panel starts from its own. Can I run Darkness Falls or another overhaul? Yes, if it has a build for the game version your server runs — our servers run the current release, and the panel does not offer older game versions. You bring it: your Mods folder is a real folder in the panel’s file manager, so upload the overhaul, restart, and the game loads it. Check Darkness Falls before you plan around it: when we last looked, its current release was built for game version 1.x, with no build for the current one. We deliberately do not ship one preinstalled, and we would rather explain why than pretend it is a feature gap: Darkness Falls in particular ships purchased models and sounds under a licence that forbids redistribution, its author’s public code homes have been stale for years, and its old domain lapsed and now serves a fake installer. There is no source we could install from and vouch for. So the folder is yours, and what goes in it is your call. The full mods guide covers installing, the EAC step, and what your players need. Do I have to turn off EAC (anti-cheat) to use mods? Not always — but if a mod is not working, EAC is the first thing to check. Anti-cheat is on by default and plenty of mods run fine with it (we have watched a modlet load with EAC on), but it conflicts with some, and the sign is usually that the mod does not load, the server will not start, or players cannot join after you add one. If you hit any of that, turn EAC off on the Settings tab and restart — it is a labeled toggle, and you can turn it straight back on if that was not the cause. Bigger mods and overhauls are the ones most likely to need it. The mods guide walks it through. Does the panel have a console for 7 Days to Die? Yes. 7 Days to Die talks over telnet rather than RCON, and our panel speaks it — so you get a real console: Who’s online, save, broadcast, kick, ban with a timer, unban, the ban list, admin management, and free-typing any command the game accepts. Your telnet password is generated for you, so the console works from the first boot. And because it is the game’s own console, the item and admin commands you would expect — give an item, spawn an airdrop, set the time or weather — are all there, exactly like Rust’s RCON. Will I see who is playing? Yes — name, level and ping, live, with kick and ban on each row. We read the roster from the game itself rather than guessing from the log — its own web API while the Web dashboard switch is on, its telnet console otherwise — so the panel and the in-game count agree and the name against each player is the real one. Does 7 Days to Die have a web dashboard, and can I use it? Yes — the game ships its own browser dashboard (a live map with your players on it, the player list, and the full console), and we make it one toggle. Turn on Web dashboard in Settings and a link appears on your Server tab. The one part that is not a button is the login: the dashboard wants a username and password you create in-game with createwebuser , which takes about thirty seconds — the full walkthrough is here , and your panel carries the short version right under the link. Can I switch my server to another game later? Yes, and your 7 Days to Die world stays put. Switching moves the RAM in your plan to a different game; switch back and the world is waiting. No second bill and no reinstall. Something off on your 7 Days to Die server? 7 Days to Die troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:38.433893+00:00", "source_page_evidence_sha256": "7d5c47b3dc606fac86d779254f7d68fbcbf228a0b5c9d35977f2f195da72f67d"}, "https://hosting.gamesomg.com/conan-server-hosting": {"source_url": "https://hosting.gamesomg.com/conan-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=130&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=115&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=124&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Conan Exiles Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Conan Exiles server hosting — live Conan Exiles server hosting with RAM that's actually yours . Conan Exiles: Enhanced is RAM-hungry by nature — the UE5 rebuild idles near 9 GB before a single player joins. Most hosts sell you \"slots\" and hide the memory behind them; we give you 12 GB of guaranteed, dedicated RAM from $32 on a Ryzen 9 9950X , never oversold, and put the exact number on the receipt — we booted Enhanced at exactly that cap and measured 8.6 GB in use with nobody connected, so 12 GB is a real entry rather than a headline. Step up to 16 or 24 GB for a busy world or a heavy modlist. Your world stays smooth from week one to month six — and 221 of Conan's server settings are labeled fields in your panel, not lines in ServerSettings.ini . See plans and pricing See the exact machine Conan Exiles premium dedicated server hosting: from $32/mo · 12 GB dedicated RAM · $2.67/GB · AMD Ryzen 9 9950X · never oversold ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25792439 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Conan Exiles 12 GB $32 16 GB $41 24 GB $59 ⚙️ 221 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Steam Workshop mods, with version pinning 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — Conan Exiles ships at 40, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Conan Exiles server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 221 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Conan Exiles world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop writes the whole world — Conan saves on its own shutdown signal and needs about a minute and a half; we give it the time instead of killing it at ten seconds ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A Conan box that won't crowd your world out. Conan Enhanced is heavy. Here's why a dedicated, never-oversold box is the honest way to run it: 01 — measured, not guessed Enhanced idles at 8.6 GB. We start you at 12. We booted Conan: Enhanced at the exact cap we sell it on and read the memory off our own server: 8.6 GB in use with nobody connected , 3.3 GB spare, zero memory-pressure events. That is why the entry is 12 GB and not the 8 GB that stopped working after the Enhanced update. A modded Exiled Lands world with a real crew on it climbs from there, so 16 and 24 GB are a click away — but you get the number first, on the receipt, instead of a slot count with the RAM hidden behind it. 02 — Never oversold A long-running world deserves headroom Conan worlds are persistent — your base, your thralls, your decay timers all live in memory for months, and the thing that kills them is a neighbor's server stealing your RAM on an oversold box. We never oversell a node, so the server you spin up in week one performs the same in month six, when your base and your thrall army are at their biggest. 03 — We name the box An actual chip, not \"premium hardware\" You're on an AMD Ryzen 9 9950X with guaranteed dedicated RAM — a chip you can go look up, not a marketing word. Most hosts won't tell you what CPU you're on or how much memory you get. We put both in writing, because in a market built on vague promises, the specs are the pitch. Order it, it provisions itself and boots. No port-forwarding, no leaving your PC on, no SSH. Your Conan dedicated server — settings as labeled fields, not a config file. Conan's ServerSettings surface is enormous, and most hosts leave you to hand-edit it in a file (or just don't expose it at all). We ship 221 settings as labeled fields with a plain-English explanation each, organized into 15 categories — built from the same data as our public Conan config generator and verified on our own hardware. Identity & Access 23 Name, passwords, region, anti-cheat, login queue, AFK and ping limits. Game Mode & PvP 11 PvE / PvP / raiding switches, clan size, corpse and loot rules. PvP Raid Schedule 45 Per-day PvP and raid windows — combat and base damage on a clock. Avatars & Gods 10 God summoning, avatar lifetime, dome damage, summon windows. Survival 14 Thirst, hunger, corruption, stamina, movement and carry weight. Combat 15 Player, NPC and thrall damage, health, aggro range, durability. Thralls & Pets 16 Conversion speed, follower limits and budgets, decay, downed rules. Harvesting & Crafting 10 Harvest and respawn rates, crafting cost and speed, craft-from-storage. XP & Progression 5 Overall, harvest, kill, craft and passive XP rates. Building & Decay 14 Piece health and damage, stability, land claim, decay timers, pickup. Time & Day 4 Day-cycle, daytime, night and dawn/dusk speed. World & Events 5 Sandstorms, dynamic events, fatalities, ambient life, creative mode. Siptah & Maelstrom 32 Maelstrom storms, Elder Things, surge despawn, storm windows. Quality of Life 9 Chat, clan markers, target lock, health bars, corpse and marker limits. Access & Regions 8 Allow or block player connections by world region. Set a value, restart, it's applied. No SSH, no editing ServerSettings.ini by hand — and your world is still yours to download whenever you want. The Conan server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → Why Conan starts at 12 GB — and the engine, not us, set it. Conan Exiles: Enhanced idles at 8.61 GB on our own hardware before anyone joins — that floor is the UE5 engine, not your player count, so a five-person world needs nearly what a ten-person one does. We measured it on a 12 GB cap — the plan we sell it on — and it sat at 8.61 GB with 3.28 GB spare and no memory pressure at all. So 12 GB is the base level: a small crew, a vanilla or lightly-modded world. Size up to 16 GB for a long-running world, a real Workshop modlist, or a proper population — and 24 GB for a server that only grows. What we have NOT measured is ten people and a modlist on it at once; when we have that number it goes right here rather than being guessed at. Bringing an existing world? Upload your save folder through the panel's file manager and keep playing — it stays yours to download, always. It's a native Linux Enhanced server — new Steam builds arrive in the panel in one click, or automatically if you ask for that — and your files are open for a Steam Workshop modlist whenever you want one. Bored of Conan Exiles in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Conan Exiles world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Conan Exiles and something else side by side on the same plan, with no second bill. See the ladder → Conan Exiles server hosting — straight answers How much does Conan Exiles server hosting cost? From $32/mo for 12 GB, $41 for 16 GB, or $59/mo for 24 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. 12 GB is the entry point and it is a real one: we booted Conan: Enhanced at exactly that cap and measured 8.61 GB in use with nobody connected, 3.28 GB spare, and zero memory-pressure events. That suits a small crew on a vanilla world. It is not the plan for a big modded server — see below. Which plan do I actually need for Conan? The thing to understand about Conan: Enhanced is that its RAM floor is set by the ENGINE, not by how many people are on. Measured on our own hardware at the cap we sell it on: 8.61 GB in use, nobody connected. That is why 8 GB Conan servers stopped working — admins on Funcom's own forum report Enhanced getting OOM-killed at 8 GB where it used to be fine before the Enhanced update, and our number says the same thing. So: 12 GB is the base level — a small crew, a vanilla or lightly-modded world that is not years old. Size up to 16 GB for a long-running world, a heavy Workshop modlist, or a real population; 24 GB is for servers that only ever grow. Straight about the limit: we have measured Conan idle at several caps, we have NOT yet measured it with ten people and a modlist on it. When we have that number it goes on this page. Moving up a plan is a click and it never touches your world. Why does it cost more than the $10 Conan servers I've seen? Because we give you 12 GB of dedicated, never-oversold RAM at the entry tier and tell you the exact number. The cheap \"Conan servers\" elsewhere sell you player slots and hide the RAM behind them — and on a UE5 game that idles near 9 GB, that hidden number is exactly what decides whether your world stutters when your whole clan logs on. We'd rather charge for a box that actually runs Conan than sell you a slot count. Is this the Enhanced (UE5) version? Yes — a native Linux Conan Exiles: Enhanced dedicated server. We publish each new Steam build to the node and the panel offers it in one click; turn auto-update on and each new build lands on the nightly sweep — switching it on updates and restarts the server right then, rather than sitting there looking like it did nothing. Can I run Steam Workshop mods? Yes. Paste a Workshop ID into the panel and we fetch the mod, put it where the server expects it and add it to the modlist — about ten seconds, no files to touch. Removing one is the same in reverse. You still get the full file manager on a Conan box — browse, edit, upload, download, unzip — so if you would rather do it by hand, or bring a mod that isn't on the Workshop, the files really are yours. And your RAM is a hard, dedicated slice, which matters here: Conan: Enhanced uses about 8.6 GB with nobody on, before a single mod loads. Where a mod has two Workshop items, pick the one tagged [Enhanced] — an older Legacy upload installs but the game ignores it, and the Mods tab shows it as one that won't load. Can I change the server settings — XP rates, raid windows, decay? Yes, and not by hand. 221 Conan server settings are labeled fields with a plain-English explanation in your panel, sorted into 15 categories: XP and harvest multipliers, building decay, per-day PvP and raid windows, thrall and combat tuning, avatars and god summoning, even the Siptah Maelstrom. Change a value, restart, it's applied — no SSH, no hand-editing ServerSettings.ini. And your files are still yours to download anytime. Which map does it run — Exiled Lands or Siptah? Exiled Lands. Isle of Siptah is a map the game supports, and Enhanced can even run both maps connected on one server — but no setting in your panel switches the map yet, and we have not run a Siptah server ourselves, so we won't promise it. (The Siptah & Maelstrom settings in your panel are real game keys; the Maelstrom is Siptah content.) Can I move my existing Conan world here? Yes — upload your save (the game's Saved folder) through the panel's file manager and keep playing where you left off. It works the other direction too: your world is always yours to download. Exit insurance, included. Do you back up my Conan world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). Last night's copy, two taken before any game update, and three slots you keep yourself — six restore points, one click to roll back or download. On by default, no extra cost. How many players can join? You set the cap. Most community Conan servers run 10–40 slots; players cost Conan very little RAM — we measured 8.40 GB with nobody on and 8.36 GB with a player connected, because the engine sets the floor, not the crew. We have not yet measured ten people and a modlist on one server, so we won't promise which tier that needs: 16 GB is the step up for a long-running or modded world, and 24 GB is for larger or heavily-modded servers. Where are the Conan servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and direct game and query ports (no proxy hops). One location today; more regions when enough people ask. Something off on your Conan Exiles server? Conan Exiles troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Conan box. 12 GB of guaranteed RAM from $32 on a Ryzen 9 9950X, never oversold — a native Enhanced server with 221 settings as labeled panel fields and your files fully in your hands. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:40.255741+00:00", "source_page_evidence_sha256": "55963283526ca1a8c0ad6dbd5a84a8565662ed1f45951939902c249637f56692"}, "https://hosting.gamesomg.com/enshrouded-server-hosting": {"source_url": "https://hosting.gamesomg.com/enshrouded-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=98&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=154&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=104&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=112&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=121&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Enshrouded Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Enshrouded server hosting — live Enshrouded server hosting with 70 settings built in. On a dedicated server, Enshrouded's own in-game settings menu goes read-only and tells players to \"use the server interface of the provider.\" This is that interface — 70 settings , the full role system among them, each a labeled field in your panel. We built it from the settings list the server itself writes, and tested it on our own hardware: a spread of settings changed and felt in-game, then reverted to vanilla. See plans and pricing See the exact machine Enshrouded premium server hosting: from $22/mo · 8—24 GB · 8 GB is the size we ship · up to 16 players — the game's own cap ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25988414 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Enshrouded 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 70 settings as labeled fields, each with the game’s own default beside it 🧩 Community loaders, installed from the panel 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 Up to 16 — Enshrouded’s own cap, and it never moves Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with an Enshrouded server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 70 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Enshrouded world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ A stop is a clean shutdown — we send the game its own Ctrl-C, it finishes writing its save, then exits. Before we did that, every stop cut the save off mid-write ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Your Enshrouded dedicated server — every setting a labeled field. World settings, difficulty curves, loss rules, day length, the whole role system — every world setting the server writes, in your panel: 01 — Built from the game's own list What we checked Booted with no config, the server writes out its own world-settings block — the same list Keen's readme documents — and our panel drives every key in it, plus the role system and the server's identity: 70 labeled fields . On our own hardware we changed a spread of them, felt them in-game and reverted to vanilla, and proved the Custom-preset gate and joining by role password. When the game tells players to \"use the server interface of the provider,\" this is the interface it means. 02 — The full role system Roles, not one password Each role gets its own password — the one a player types at join decides their role. Inventory access, build rights, reserved slots: all labeled fields, per role. Kick and ban stay with Admin on purpose, so nobody can untick their own moderation rights and lock themselves out of their own server. 03 — No silent footguns The Custom-preset trap, handled Enshrouded silently ignores every custom setting unless the preset is set to Custom. Our panel handles that for you: pick Relaxed, Default, Hard or Survival and every field fills with that preset's own values, read out of the game's data; change any one and the server runs that preset plus your change, switched to Custom automatically. And nothing is one-way: every field shows the game's own default beside it and marks the ones you have changed, so putting a value back is reading one line, not hunting through a file. Change a value in the panel, restart, it's applied. The config file is still yours to read and download — but the panel rewrites it on every start, so a change you want to keep goes in the panel. The hand edits that stick are the ban list ( bannedAccounts ) and the server-browser tags, made with the server stopped. The Enshrouded server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → An honest floor — and a cap we didn't invent. Enshrouded caps at 16 players no matter who hosts it — we just say so out loud. Keen's published footprint is about 4.4 GB idle plus ~100 MB per player, under 6 GB even at full slots; on our node the 1.0 server uses about 0.7 GB with nobody on. 8 GB is deliberate headroom, not a number we need you to need. Bringing an existing world? Upload your savegame folder through the panel's file manager and keep playing where you left off — and it stays yours to download, always. 1.0 (15 October 2026) launches on PC and PS5, with Xbox in Spring 2027, and Keen says it will not be cross-platform at launch: a PC server is for PC players. Your Early Access world carries over: the game converts it to the new save format on its first 1.0 start, and keeps the old files in savegame/migrated . Bored of Enshrouded in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Enshrouded world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Enshrouded and something else side by side on the same plan, with no second bill. See the ladder → Enshrouded server hosting — straight answers How much does Enshrouded server hosting cost? From $22/mo — pick your size: 8 GB $22 (the size we ship), 10 GB $27.50, 12 GB $32, 16 GB $41, 24 GB $59. Every size gets the game's full 16-player cap and the same 70 settings. No player-slot pricing, no setup fee, no upsells. Can I change settings after the server is running? Any time — in your panel, with a restart. That's not a workaround, it's how Enshrouded works: on a dedicated server the game makes its own in-game settings menu read-only and tells players to \"use the server interface of the provider.\" This is that interface. Change a field, restart, it's applied. How many Enshrouded server settings can I change? 70, the full role system included. We built the panel from the settings list the server itself writes out, and tested it on our own hardware: a spread of settings changed and felt in-game, then reverted to vanilla, plus the Custom-preset gate and joining by role password. How do roles and passwords work? Enshrouded doesn't have one server password — it has roles. Each role gets its own password, and whichever password a player types at join decides their role. Per role you control inventory access, build rights and reserved slots — all labeled fields in the panel. (Kick and ban stay with the Admin role and are not per-role toggles, so nobody can accidentally lock themselves out of their own server.) \"Friends can build, visitors can look\" is a couple of fields, not a config file. How many players can join my server? Up to 16 — that's Enshrouded's own hard cap, and it's the same on every host. Anyone selling you a bigger Enshrouded slot count is selling slots the game can't fill. Every plan we sell it on covers the full 16. Are mods supported? Yes — community mods, the unofficial way. Keen hasn't shipped an official mod API yet, but there's an active scene on Nexus Mods (mostly quality-of-life tweaks), loaded through community DLL loaders like Shroudtopia and EML. On your server, turning mods on installs and wires up the Shroudtopia loader for you; you drop the mod files into the mods folder and restart. One honest caveat: some mods are server-side and apply to everyone automatically, while others need each player to install the matching files locally too — the mod's own page tells you which. And whatever you run, your RAM is a hard, dedicated slice and your CPU share is sized to your plan, so your ticks stay yours no matter who else is on the machine. Can I move my existing Enshrouded world here? Yes — stop the server, upload your savegame folder through the panel's file manager, start it, and keep playing where you left off. An Early Access world converts to the 1.0 save format on that first start (we ran one of ours through it on our node): the game writes the new world file and keeps the old ones in savegame/migrated . Upload it into an empty savegame folder, because Early Access files dropped beside a 1.0 world replace that world on the next start. It works the other direction too: your world is always yours to download. Exit insurance, included. Do you back up my Enshrouded world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Enshrouded server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Where are the Enshrouded servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and a single direct game port (no proxy hops). One location today; more regions when enough people ask. Why 8 GB — how much RAM does an Enshrouded server actually use? Keen's published footprint is about 4.4 GB idle plus roughly 100 MB per player, under 6 GB even at the full 16 slots, and they haven't put out new numbers for 1.0. On our own node the 1.0 server uses about 0.7 GB with nobody on, measured the day after launch. A full server is the number we haven't measured yet, so 8 GB stays: deliberate headroom, not a number we need you to need. The bigger plans are for running a second game beside it, not because Enshrouded needs them. Will my server be ready for Enshrouded 1.0? It is. 1.0 (15 October 2026) is on our node, launch-day hotfix included, and we booted it on our own hardware the next day. 1.0 adds one server setting, the Flame level a player needs before placing a Flame Altar in the Shroud; makes Automatic the default enemy amount; and caps enemy damage at 2.5. All three are in your panel, and each difficulty preset fills in the game's own 1.0 values, read out of its data. Early Access worlds convert to the new save format on their first 1.0 start; we converted one of ours. New builds reach the panel as a one-click update — or turn auto-update on and each new build lands on the nightly sweep (switching it on updates and restarts the server right then, so it isn't a switch that looks broken). Leave it off and your build stays pinned so a patch can't land under your mods. On consoles: 1.0 launches on PC and PS5, with Xbox in Spring 2027, and Keen says it will not be cross-platform at launch, so a PC dedicated server is for PC players. Something off on your Enshrouded server? Enshrouded troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Enshrouded box. 8 GB of guaranteed RAM on a Ryzen 9 9950X, never oversold, with 70 settings, the full role system among them, in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:42.563761+00:00", "source_page_evidence_sha256": "9c182c1af3db97eefe1d25518a8873eee4db70cbb4338249690ce81c73dafd88"}, "https://hosting.gamesomg.com/humanitz-server-hosting": {"source_url": "https://hosting.gamesomg.com/humanitz-server-hosting", "original_choices": [{"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=90&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=95&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=151&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=101&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=109&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=118&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "HumanitZ Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now HumanitZ server hosting with the RAM number on the receipt . HumanitZ is lighter than most survival games — we measured a fresh server idling near 3.8 GB before anyone joined. That is exactly why our floor is 6 GB from $16.50 and not the 4 GB that idle number tempts a host to sell, instead of hiding the memory behind a slot count. All 93 keys in GameServerSettings.ini are labeled fields in the panel, and your values survive a rebuild — the panel holds them and writes the file at every start. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 26069489 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs HumanitZ 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 93 settings as labeled fields, each with the game’s own default beside it 🧩 Drop a mod in the file manager — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — HumanitZ ships at 16, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $16.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a HumanitZ server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your HumanitZ world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A HumanitZ box sized by measurement, not guesswork. We booted the server and read the numbers off it. Everything here follows from that. 01 — measured, not guessed 3.8 GB idle, so the floor is 6 GB. Plenty of hosts pick a floor that sounds cheap and hope you never notice the stutter. We pulled the dedicated server, booted it with nobody connected, and read the memory off the running process: 3.8 GB idle, peaking just under 4 with an empty world. A 4 GB plan would have nothing left for the people who join, so we do not sell one. 6 GB is the floor. 02 — the config, without the SSH Your settings, and they stay put. All 93 keys — zombie difficulty, loot rarity, decay, seasons, the lot — as labeled fields in the panel. The part most hosts get wrong: HumanitZ reads that file from its install folder, so on a shared-image host your edits quietly vanish the next time the server is rebuilt. Ours are held by the panel and written into the file at every start, and we proved they survive a restart, a resize and a game switch. The files stay yours to download whenever you want. 03 — yours to leave with Exit insurance, included. Upload an existing world through the file manager and carry on where you left off, or download yours and walk. Nightly off-site backups are on by default at no extra cost, restorable in one click. How much RAM does a HumanitZ server need? We measured a HumanitZ dedicated server idling at roughly 3.8 GB with zero players connected. It peaked just under 4 GB in that state, which is why 6 GB is the honest floor — a 4 GB plan would be full before anyone joined. Above that is headroom for a busy, long-running world — and we have not yet measured one with players on, so we will not put a number on it until we have. We would rather publish the measured number than sell you a slot count that hides it. Bored of HumanitZ in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your HumanitZ world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run HumanitZ and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does HumanitZ server hosting cost? From $16.50/mo for 6 GB, $22 for 8 GB, or $27.50 for 10 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does HumanitZ actually need? We measured a HumanitZ dedicated server idling at roughly 3.8 GB with nobody connected, and peaking just under 4 GB before a single player joined. That is why the floor here is 6 GB and not 4 — a 4 GB plan would spend its whole budget on an empty world. We publish the measured number rather than a slot count. Can I change the server settings? Yes — all 93 keys, and we can say ALL because the developers publish the list: the server depot ships a reference file naming every key it reads, and our panel has every one of them. All 93 are labeled fields in the panel, with plain-English explanations and the game’s own default beside each one, so there is no SSH and no support ticket — shipped, not queued. Your values stick: the panel holds them and writes GameServerSettings.ini from them at every start, so a restart, a resize or a game switch cannot reset them. That cuts one way too — change a value in its field, not in the file, because a hand edit to the file is replaced by the field’s value at the next start. Already have a config? Paste it into Settings and the panel fills the fields from it. Do you back up my world? Yes — every night, automatically, to off-site storage on a separate network from your server. Restore or download any of them yourself from the panel, no ticket. Can I move an existing HumanitZ world here? Yes — upload your save through the panel file manager and keep playing. It works the other way too: your world is always yours to download. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your HumanitZ server? HumanitZ troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:44.354493+00:00", "source_page_evidence_sha256": "c8d9d85802cd18f76ada1ab7aea822994023f5d5bb1d7839c7d2a4f64eab201f"}, "https://hosting.gamesomg.com/icarus-server-hosting": {"source_url": "https://hosting.gamesomg.com/icarus-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=145&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=158&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=146&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=147&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=148&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Icarus Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Icarus hosting that doesn’t switch itself off . Icarus ships with two shutdown timers set to five minutes — empty your server, walk away, and a stock host hands you what looks like an outage. Ours keep the server up: the startup timer is off, and the empty timer sends the server back to its lobby after a minute — that return is the only save Icarus makes on the way out, so we tell you it exists rather than switch it off. On a Ryzen 9 9950X , from $22/mo for 8 GB of guaranteed dedicated RAM, measured at 3.50 GB with a real Olympus world loaded before we priced it. The game caps co-op at 8 players, so nobody here sells you slots. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25956137 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Icarus 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 14 settings as labeled fields, each with the game’s own default beside it 🧩 One-click community paks — no loader to set up 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus the map in your panel 👥 Up to 8 — Icarus caps co-op itself, so nobody should be selling you slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with an Icarus server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Icarus world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ The GamesOMG QOL Stack — 25 switches built from this week’s own game files, no other mod inside: Remove weight · Inventory slots · XP boost · Bigger stacks · Faster crops · Crafting speed · Food buff duration · Slower spoilage · Hunger, thirst & oxygen · Stamina use · Tool & armour durability · Armour protection · Building health · Weather · Taming speed · Breeding speed · Carry weight · Creature XP · Movement speed · Mount speed · Gathering yield · One-hit gathering · Renewable power · Torch & lantern time · Free build ✓ It rebuilds itself when Icarus patches — a pak made for last week’s files stops working on the new build; the Stack is rebuilt for the new build as your server comes back up ✓ A download page for your players — everyone who joins needs the same file, so your server gets a link that always hands out the exact one it runs ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Measured on our own node, including the parts that make us look worse. The memory floor, the shutdown defaults and the gaps in what we support were all decided on our own server — and the reasoning is published. 01 — the default nobody mentions Saves when the last player leaves. Icarus has ShutdownIfEmptyFor and ShutdownIfNotJoinedFor , both 300 seconds by default, and when one fires the server saves and drops back to its lobby. That return is the only save Icarus makes on the way out — a stop or restart cannot trigger one — so we set ShutdownIfEmptyFor to 60 seconds: a minute after everyone leaves, the world is on disk and a restart loses nothing. A Stop pressed inside that minute waits for the save instead of killing it. ShutdownIfNotJoinedFor stays at -1. Both are labeled fields on the Settings tab, with what each value does. 02 — measured, not repeated 3.50 GB with a world — so we sell 8. Every host will tell you Icarus needs 8 GB. We can tell you what we read off the kernel on our own booted server: an Olympus open world with nobody on holds 3.50 GB unreclaimable, the same world with a player on it 3.71 GB . So the world is the cost and a player is about 200 MB. We also publish the number that would flatter us and mislead you — an Icarus server idling in its lobby with no world loaded reads 1.01 GB — because pricing off a lobby is how a 4 GB plan gets sold for a game that cannot run one. 03 — what we have not wired No console — said plainly. Icarus has no RCON, so admin commands are typed in-game, and we generate a unique admin password per server rather than shipping a shared one. Put your Steam ID on the server’s auto-admin list in the panel and you are admin the moment you join, no /AdminLogin . Worth more to you stated up front than discovered after you pay — you get the live log, power, backups, the file manager, mods, a player count from the game’s own query port, and every documented server setting as a labeled field. How much RAM does an Icarus server need? An Olympus open world with nobody on holds 3.50 GB of unreclaimable working set on our own node, and 3.71 GB with a player on it — the world is the cost, a player adds roughly 200 MB. So the plan starts at 8 GB at $22 , which is a full 8-player session with room to build. 12 GB is the rung for a long-running open world you intend to keep, or Icarus plus a second game in the same pool. ⚠ The number you will not see us price off: an Icarus server sitting in its lobby with no prospect loaded reads just 1.01 GB. That is the cost of the process, not the cost of hosting a world, and it is exactly how an undersized plan gets sold. Bored of Icarus in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Icarus world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Icarus and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does an Icarus server cost? From $22/mo for 8 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No setup fee, and no slot pricing — which matters more on this game than most, because Icarus itself caps co-op at 8 players . A host charging you per slot is charging you for a limit the developer already set. How much RAM does an Icarus server need? We measured our own, off the kernel rather than a padded dashboard figure. An Olympus open world with nobody on: 3.50 GB unreclaimable working set. The same world with a player on it: 3.71 GB — so the world is the cost and a player adds roughly 200 MB. An Icarus server sitting in its lobby with no world loaded holds only 1.01 GB, and we publish that number here rather than quietly pricing off it, because a lobby is not a game. 8 GB is the honest floor. Why does my Icarus server keep shutting itself down? Because Icarus ships that way, and almost nobody tells you. The game has two settings — ShutdownIfEmptyFor and ShutdownIfNotJoinedFor — and both default to 300 seconds . When one fires, the server saves, unloads the prospect and drops back to its lobby. It is still up and still in the server list, but the next player has to load the prospect from the lobby instead of walking straight in, and on a stock server that reads exactly like an outage. We ship ShutdownIfNotJoinedFor at -1 (never) and ShutdownIfEmptyFor at 60 seconds , and the second one is on purpose: going back to the lobby is the only time Icarus saves on the way out. A stop or restart cannot make it save, so a server that never returns to the lobby loses whatever was played since its last autosave. Both are labeled fields in the panel. How do I start a world — open world or a mission? You pick it in-game, on the first join. Your server boots to the Server Lobby , you connect, and you choose the prospect — an open world like Olympus or Styx, or one of the timed missions — along with its difficulty. That is Icarus’s own design, not a limitation of ours, and it means nobody has to upload a save or ask support to generate a world. We leave anyone can start a prospect switched on by default; turn it off in Settings if you want that to be admin-only. Can I play the DLC maps — Styx, Prometheus, Elysium? Yes, and there is nothing extra to buy from us. We checked our own server image rather than repeating what other hosts say: all four maps ship inside the base dedicated-server download , so our servers can already run Styx, Prometheus and Elysium and there is no DLC surcharge on any plan. The map is not a server setting at all — it lives inside the prospect, and the prospect is created in-game, so whoever starts it has to own that DLC on their own Steam account . ⚠ Assume everyone who wants to join needs to own it too. We have not tested a mixed group yet, and we would rather warn you and turn out to be wrong than have you buy a plan your friends cannot play on — when we have tested it, this answer will say what we found. One thing worth knowing either way: if the server owner does not own the DLC but a friend does, that friend can only start the prospect while Anyone can start or load a prospect is left on in your settings. How do I join my server? Two ways, and both work. Paste the address from your panel into Icarus’s direct-connect box — the game looks the server up, shows you its details, and you click Join. Or find it in the in-game Dedicated Servers browser (HAB → Join Session → toggle top-right). ⚠ One honest warning about this game: a first connection attempt failing and the second succeeding is normal Icarus behaviour, widely reported and not specific to any host. If it drops you once, try again before assuming the server is down — and check the panel, which shows a live player count read from the game’s own query port. My server isn’t showing up in the in-game server browser — is it down? Almost certainly not, and this one is the game, not the host: the in-game browser loads a few hundred entries out of 1,200+ live servers, so any given server appears on the list sometimes and not others. We have watched our own server vanish from the browser while people were playing on it. Use direct connect — paste the address from your panel and the game resolves your server through Steam every time. The browser is a shop window, not the door. And after a start or restart, give it about five minutes : the server registers with Steam right away — we have watched it appear in Steam’s own registry — but the listing and direct-connect resolution take a few minutes to propagate, and that lag is Steam’s, not the server’s. If direct connect still fails after that, check the panel: it shows a live player count read from the server itself, which settles “is it actually up” in one glance. How do updates work? Icarus patches nearly every week. This game enforces version lockstep: the moment Steam updates your client, a server on the old build refuses the join — which makes update discipline the single most important thing an Icarus host does, and the most common complaint about self-hosting. The build side is automatic: Icarus patches land on Thursday evening, UTC, and we detect the patch, build the new server image, boot it and prove it actually answers before it is allowed anywhere near your server. Then your panel says a newer build is ready, and you press Update with your crew off — an update is a stop, and a stop does not save Icarus. Your world is snapshotted before every update touches it, so a bad patch day costs you nothing. Does Icarus save automatically, and can I force a save? It saves on its own: every 10 minutes while people play ( GameSaveFrequency ), when a player joins, and a minute after the last player leaves, when it closes the prospect and goes back to its lobby. What it does not do is save when the panel stops it — no stop signal reaches the game under Wine, so a Stop, a restart or an update with people on costs up to the last 10 minutes. We measured that on our own server rather than trust the setting’s name. So empty the server and give it the minute; press Stop inside that minute and the panel waits for the save before it stops. There is no force-save button for Icarus in the panel, and we would rather say that than imply one: the game exposes no admin channel we could send it through. Take a backup from the Worlds & backups tab if you want a point you can return to. Why does an Icarus server stutter or lag sometimes? Mostly the game, and it helps to know which part. Icarus writes its autosave on a timer — ten minutes by default, a labeled setting in your panel — and a heavily-built world hitches while that write happens, because the save tracks every stump you cleared and every rock you moved. The developer’s own issue tracker has an open report of busy worlds freezing briefly during saves. What genuinely helps: a longer save interval if the hitching bothers you, and an occasional restart, because Unreal servers slowly grow their memory use over days of uptime and a restart hands it back. What does not help is more RAM — our 8 GB floor already has measured headroom over a full server. Where is my world actually stored, and can I download it? One JSON file per prospect, in Saved/PlayerData/DedicatedServer/Prospects — open the file manager and you are looking at it, and you can download it whenever you like. Two warnings straight from the developer’s own documentation: never rename the file (the name is part of the save — renaming corrupts it), and never upload or edit while the server is running — stop it first. The Worlds & backups tab covers the same file automatically on a schedule, plus a snapshot before every game update. Can I move my existing co-op world onto the server? Yes — and if your group has hundreds of hours in a world someone hosts from their PC, this is the whole reason to rent: the world stops depending on one person’s computer being on. Your local prospect lives at %localappdata%\\Icarus\\Saved\\PlayerData\\<steam id>\\Prospects on the host player’s PC — one JSON file named after the prospect. Stop your server, upload that file into Saved/PlayerData/DedicatedServer/Prospects with the file manager — keeping the filename exactly as it is — start the server and load it from the lobby, or set Always load this prospect in Settings. Characters, levels and talents live with each player’s account rather than in the world file, so everyone keeps their progress. What ports does Icarus use? Two UDP ports, and we allocate and publish both for you — a game port and a query port — so there is nothing to forward and nothing to configure. Worth knowing if you have read the setup guides, because it surprises people: Icarus never opens the game port for direct traffic — we watched a successful join land while that port carried literally zero packets. The address is a lookup, not a pipe: the game resolves your server through Steam from it and the play traffic goes over Steam’s own transport. That is why pasting the address works, why there is nothing for you to port-forward, and why a port checker pointed at the game port will tell you your server is down when it is fine. Can I use Icarus mods? Yes — one click. Your panel’s Mods tab lists the community’s pak mods ranked by their real download counts from the authors’ own GitHub releases; installing downloads the pak from the author’s release directly into your server’s mods folder — we host nothing and the credit stays theirs. Restart and it’s live: we verified the game mounting a pak through that exact folder in its own log before shipping the button. Your mods live in your save volume, so they survive game updates and ride your backups. One honest warning, said everywhere it matters: every player who joins needs the same pak files installed on their own PC. The full walkthrough — by hand, configuring, troubleshooting — is at Icarus server mods . Does the panel have a console for Icarus? Not one that reaches the game, and that is the game rather than us. Icarus has no RCON — its admin commands ( /KickPlayer , /BanPlayer , /AdminSay ) are typed into in-game chat by an admin, and there is no channel a panel can send them down. What the panel does instead is make you that admin: put your Steam ID on the Auto-admin list on the Players tab and, from the server’s next restart, you are admin the moment you join — no /AdminLogin . Anyone else logs in with the unique admin password we generate per server, so that door is never left open. You get the live log, power controls, every setting as a field, the file manager, backups and a player count — but the admin commands themselves happen in-game on this title. Can I whitelist players, or is a password the only gate? A password is the only join gate Icarus offers — there is no join whitelist in the game, so if you don’t want strangers, set Join password in Settings; the in-game browser shows your server to everyone either way. What the game does have is the reverse: an admin allowlist. A file called AdminWhitelist.txt in the server’s Saved folder takes one Steam ID per line, and those players get admin automatically on join with no password typed in chat — and you never have to open the file: the Auto-admin list on the Players tab edits it for you (or press Make admin beside a player who is online), and a change applies from the server’s next restart. Bans are typed in game, and /BanPlayer only reaches a player who is connected right now: against someone who already left, by Steam ID or by name, it answers “Failed to find player” (we tried both). The game keeps a saved ban list, and /UnbanPlayer is the way back out. Which server settings can I actually change? All of them that do anything. Icarus’s dedicated server reads sixteen keys from its config, and every one that is safe to touch is a labeled field in the panel: server name, join and admin passwords, player slots, both shutdown timers, prospect resume and load, who may start or delete prospects, fibre and stone regrowth, the autosave interval, and save-on-exit. The three we hold back have their reasons printed right next to them: one does nothing ( SessionName — the name really travels on the command line), one would create a brand-new world on every boot ( CreateProspect ), and one is state the game writes for itself ( LastProspectName ). We diff our panel against the file the game itself writes, on every deploy, so this claim is checked by a machine rather than remembered by a person. I found a cheaper Icarus server — why should I pay more? Ask them how much RAM you get. Most of the time nobody can tell you, including their support, because the plan is sold in “slots” and a slot has no size. Then ask where their 8 GB figure came from. Every Icarus host quotes it — but RocketWerkz never published a dedicated-server requirement at all. The 16 GB on the Steam page is what the GAME needs on your own PC, not what a server needs. So 8 GB is a number the hosting industry copied from itself, and we could not find a source for it. We measured ours instead: an Olympus open world holds 3.50 GB with nobody on and 3.71 GB with a player, read off the kernel on our own node. That is why we sell 8 — the measured floor with real headroom on top, rather than a figure we inherited. They sell “slots” or “players” instead, and a slot price cannot be compared to anything: there is no number to divide. That is not an oversight, it is the design. We sell RAM by the gigabyte, we publish the floor we measured on our own server, and you can do the arithmetic on us — which also means you can do it on anyone else who is willing to show you the number. ⚠ And it matters after you buy, not just before: when a slot-priced server starts stuttering, there is no figure you can check and nothing you can hold anyone to. Can PS5 or Xbox players join my server? No — and we would rather tell you before you pay than after. Icarus: Console Edition (March 2026) has no crossplay with PC and no dedicated-server support at all : console sessions only exist while the host’s console is running. A rented Icarus server is for the Steam PC edition only. If RocketWerkz changes that, this answer changes the same week. Is there free Icarus server hosting? Not really, and the arithmetic says why: Icarus genuinely needs 8 GB of RAM and a rebuilt server image nearly every week, and nobody gives that away — “free” tiers pay for themselves by oversharing the hardware, which is exactly what this game cannot tolerate. If the budget is zero, the honest answer is self-hosting on a PC you already own: it works, it costs your electricity and your Thursday nights, and our sister site publishes a full self-hosting setup guide . When the update treadmill gets old, we are here. Does my RAM get shared with other servers? No. What you buy is yours, sitting idle if you are not using it — that is the part that costs us and the reason we are not the cheapest line on a comparison page. A box only holds so many gigabytes; a host that sells more than it has is betting your server and someone else’s will not get busy at the same time. That bet is invisible until the night it is wrong, which is usually the night everyone is playing. Can I switch my server to another game later? Yes, and your Icarus prospect stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall, and no extra charge — the plan is a pool of RAM, not a slot in a box. Something off on your Icarus server? Icarus troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:46.178464+00:00", "source_page_evidence_sha256": "c50cc8d1f3312e27c6e4ba027d11b7f9f4f5e77f1926e233e770d85718b1c74d"}, "https://hosting.gamesomg.com/palworld-server-hosting": {"source_url": "https://hosting.gamesomg.com/palworld-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=129&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=155&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=105&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=113&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=122&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Palworld Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Palworld server hosting — live Palworld server hosting with all 120 settings built in. Palworld's server config has grown to 123 settings — most hosts' panels expose a fraction and let you hand-edit the rest. Ours ships every one that is yours to set — 120 of them — as a labeled field with plain-English explanations, generated from the game's own current files and verified on our hardware . The other 3 are the port, the public IP and the REST API switch, which we set for you. See plans and pricing See the exact machine Palworld premium server hosting: from $22/mo · 8—24 GB guaranteed RAM · slide up for big communities ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for v1.0.5 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Palworld 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 120 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Steam Workshop mods 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Palworld ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Palworld server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 120 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Palworld world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Your Palworld dedicated server — every setting labeled & explained. Difficulty presets, hardcore mode, predator bosses, global palbox rules, PvP drops, build limits, chat rate-limits — the whole surface, organized: Identity & Access Name, passwords, auth, crossplay, mod policy Difficulty & World Presets, hardcore, randomizer, day/night, XP Pals & Combat Capture/spawn rates, damage, stat enhancement Base, Items & PvP Camps, build limits, drops, death penalty, guilds Admin & Advanced RCON, REST API, logs, replication tuning Change a value in the panel, restart, it's applied. No SSH, no support ticket. Want the whole surface in plain English first? All 120 settings, explained — we wrote the reference. The Palworld server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → Your RAM is yours. No core-isolation games. Late-game Palworld is exactly the workload that exposes oversold boxes — big bases, hundreds of Pals, memory that only grows. So we hard-allocate your RAM (it's yours even while you're offline) and cap the CPU you can reach, then keep real headroom on the box instead of cramming it. That's what keeps you from being oversold. Nobody's lag is your problem. From checkout to playing: the server provisions and boots itself when payment clears, your settings are labeled fields in the panel, and Steam friends join on the address your panel shows (console players can't yet; the FAQ says why). Bringing an existing world? Upload your save through the panel's file manager and keep playing — and it stays yours to download, always. Bored of Palworld in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Palworld world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Palworld and something else side by side on the same plan, with no second bill. See the ladder → Palworld server hosting — straight answers How much RAM does a Palworld server need? Pocketpair's own requirement is 16 GB, and they say 8 GB boots but makes an out-of-memory crash more likely. We would rather you read that here than find it out. Our plans start at 8 GB because a young world is the easy case and moving up later is a click that does not touch your world, but we have not measured Palworld's memory on our own hardware yet, so we will not tell you 8 is enough for yours. What grows it is the world, not the player count: big bases, hundreds of Pals and months of play. Long-running and heavily-modded worlds are what 12 and 16 are for. Straight about the limits: we publish a measured size-by-size table for Rust because we took those readings; we have not taken them for Palworld yet. When we have real numbers they go here. How much does Palworld server hosting cost? From $22/mo for 8 GB of guaranteed RAM, $32 for 12 GB, $41 for 16 GB, or $59 for 24 GB. No player-slot pricing: you set the player cap yourself (up to the game's 32 max) and the price doesn't move. 8 GB is the entry point, not a ceiling — moving up later is a click and it does not touch your world. Can I really change all 120 settings from the panel? Yes — every setting in PalWorldSettings.ini that is yours to set is a labeled field with a plain-English explanation, generated from the game's own current files and verified on our hardware. The ones we set for you are the port (your server's own, allocated to it), the public IP (left blank so the game reports the address it can actually be reached on) and the REST API switch (kept on, because the panel talks to the game through it). Change a value, restart, it's applied — and the files are still there if you would rather edit them yourself. Does Palworld server hosting support crossplay — can Xbox or PS5 friends join? Steam friends join by address. Xbox, Game Pass and PS5 players cannot type one in: Palworld lets them into a dedicated server only from its in-game community server list, and your panel has a switch for that, List on the community server list. It is off by default because it makes your server public, so set a server password unless strangers are welcome. CrossplayPlatforms, also in the panel with all four platforms on, decides who is allowed in. Straight about it: we have not had a console player join one of ours yet, so we will not promise it until we have. How many players can join my server? Your call. ServerPlayerMaxNum is a panel field you set yourself, up to the game's 32-player cap — and the price doesn't move with it. We sell hardware, not player slots. Can I move my existing Palworld world here? Yes — upload your existing save through the panel's file manager and keep playing. It works the other direction too: your world is always yours to download, any time. Exit insurance, included. Do you back up my Palworld world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Palworld server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Are mods supported? Yes — Palworld mods work here. Flip mods on in your panel — Palworld ships its own loader, so there is nothing for us to install; install anything on our hand-picked Steam Workshop shelf with one click, or paste a Workshop ID, or upload your own files. One honest caveat: some Palworld mods are server-side and apply to everyone automatically, while others need each player to install the matching files locally too — the mod's page tells you which. When players do need a mod, subscribing is not enough: each of them also has to switch it on in Palworld's own in-game mod screen. Whatever you run, your RAM is a hard, dedicated slice a neighbor can't reach, your CPU share is sized to your plan, and we never oversell. How fast is setup? The server provisions and boots itself the moment payment clears — typically live within a couple of minutes. After that, changes are panel fields and a restart, not tickets. Where are the Palworld servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage and a DDoS-protected network. One location today; more regions when enough people ask. Is the panel up to date with Palworld 1.0? Yes. 1.0 shipped on 10 July 2026 and the panel was re-verified against it — all 120 settings, checked on our own hardware, same as the GamesOMG tools this panel is built from. Every patch after it gets the same treatment. Something off on your Palworld server? Palworld troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Palworld box. From 8 GB of guaranteed RAM on a Ryzen 9 9950X, never oversold, with 120 settings as labeled fields in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. 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PixARK keeps your digging and building apart from the rest of the world, and a server stopped with Ctrl-C or a kill throws away up to five minutes of it. A stop or restart from our panel ends through the game’s own exit command , which saves every chunk first — we proved it with a player on the server. 84 server settings are labeled fields, the main world, Terracrypt and Skyward are one setting apart, and the plan starts at 6 GB from $16.50/mo on a Ryzen 9 9950X , with guaranteed dedicated RAM. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25951555 console.gamesomg.com Shown on 7 Days to Die — panel may differ slightly by game Shown on Satisfactory — panel may differ slightly by game Shown on Valheim — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs PixARK 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 84 settings as labeled fields, each with the game’s own default beside it 🧩 No mods yet — both of PixARK’s config files are yours to edit in the browser 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — PixARK ships at 70, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $16.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a PixARK server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 84 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your PixARK world is kept — no charge, no rebuild, switch back whenever ✓ Main world, Terracrypt or Skyward — one setting, and each map keeps its own world ✓ Announce to everyone or say it in chat from the panel — each command tested with a player on our own server A world that actually saves The part we found the hard way. ✓ Stops that keep your terrain — a stop or restart from the panel ends through PixARK’s own exit command, which saves every chunk; tested with blocks placed moments before a restart ✓ A running server’s backup holds terrain as of the game’s last terrain save , at most five minutes old — stop it first and the copy has everything ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Kick from the Players tab , by Steam ID — bans are not in the panel yet, so a join password is how you keep people out ✓ No mods on PixARK yet — not proved on our setup, so no mod button. Both config files open in the file manager instead ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running PixARK ourselves. Each one is a fix on our own node, and each one is a support ticket you never open. 01 — the stop that throws away your digging We end it the way the game saves. PixARK keeps its blocks in a separate terrain store that its save command never writes; the game commits terrain on its own five-minute cycle, or when the chunks close. Stop the server with Ctrl-C or a kill and everything dug and placed since that last cycle is gone — the blocks are missing from the world and not back in anyone’s inventory, and our tester respawned in a hole that had filled back in. So our stop saves the world, then ends the server through the game’s own exit command, DoExit , which closes and saves every chunk before it quits. Tested twice with a player on the server: everything placed and dug after the last terrain save was still there. 02 — the server nobody can find We register it as the game. A PixARK server is installed from Steam as its own tool, and if it announces itself under that tool’s id it runs perfectly and never appears in the game’s server list — players browse the game, not the tool. Ours did exactly that at first, so ours registers as the game, which is what puts it in the list under the name you choose. 03 — the player cap the game ignores We set it where it counts. PixARK reads a player limit from its config file and then ignores it : we wrote 10, the game rewrote the file to its own 70 and told the server list 70. So the Player slots field rides the command line, the one place the game takes it from, instead of sitting in a file the game overwrites. How much RAM does a PixARK server need? An empty PixARK server on our own node, read off the kernel, held 3.26 GB on the main world and 3.34 GB with a player on it. Terracrypt idled near 3.8 GB and Skyward near 3.5 GB . On a 4 GB box Terracrypt would start at 95% with nobody on — close enough that the first busy moment becomes a stall, and we have withdrawn a rung for exactly that before. So the plan starts at 6 GB at $16.50 . What we have not measured yet is a busy server: every number here is an empty world or one player, and a crowd digging and building across the map is the growth that matters. Big group? Start at 8 or 10 GB — the plan is a pool, so you can move the RAM later, or run a second game beside this one, without losing a world. Bored of PixARK in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your PixARK world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run PixARK and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a PixARK server cost? From $16.50/mo for 6 GB of guaranteed dedicated RAM, $22 for 8 GB, $27.50 for 10 GB, and up the ladder to $59 for 24 GB. No setup fee and no slot pricing — the player cap is a setting in your panel, not a line on your bill. How much RAM does a PixARK server need? Measured, not guessed. Read off the kernel on our own node, a fresh PixARK server held 3.26 GB on the main world with nobody on and 3.34 GB with a player in it. The other two maps sit higher: Terracrypt idled near 3.8 GB and Skyward near 3.5 GB . On a 4 GB box Terracrypt would start at 95% with nobody on, so the plan starts at 6 GB . What we have not measured yet is a busy server — every number here is an empty world or one player. Big group? Start at 8 or 10 GB — the plan is a pool, so you can move the RAM later without losing the world. Will a restart lose what we dug and built? No — and on PixARK that is the question worth asking. PixARK keeps its blocks, everything dug out and everything placed, in a separate terrain store that its ordinary save command never writes; the game commits it on its own five-minute cycle, or when it closes the chunks. Stop a server with Ctrl-C or a kill and everything since that last cycle is gone: the holes fill back in, and placed blocks are missing from the world and not back in anyone’s inventory either. A stop or restart from our panel saves the world, then ends the server through the game’s own exit command , which closes and saves every chunk before it quits. We proved it with a player on the server: blocks placed and holes dug moments before a restart were all there afterwards. A crash is different, and so is a server hung too hard to answer that command — nothing gets the chance to close the chunks, so the game’s last five-minute terrain save is what comes back. How do my friends join? Your server shows up in PixARK’s own server browser under the name you give it in Settings, and the panel shows its address. Want it private? Set a join password in Settings. One thing we fixed so you never meet it: a PixARK server has to register with Steam as the game itself, not as the server tool it is installed from. Set up the other way, it runs perfectly and never appears in the list. Ours registers as the game. Can I change the server settings? Yes — 84 of them, each a labeled field with the game’s own default beside it. Before a key became a field we checked that the server program itself contains it, and dropped the ones it does not — including a few that hosting guides still list, which would sit in your config doing nothing. Two things worth knowing: PixARK ignores the player cap in its own config file and rewrites it, so the Player slots field goes on the command line, the one place the game takes it from; and the game’s built-in presets may override some multipliers, which the fields that could be affected say beside them. It all lives on your volume, so a restart, a resize or a game switch cannot reset it. Can I bring my world from another PixARK server? Yes. A PixARK world is one folder, and the server opens it by name. In the file manager, go to Saved/CubeServers/ and the folder for your map ( CubeWorld_Light is the main world), make a folder for your world — letters, numbers, - and _ — and upload your world’s files into it: World.ini , Generator.ini , Terrain.arg , the two terrain databases and the Map folder with its .ark . Then set World name in Settings to that folder’s name (and Map , if it is a Terracrypt or Skyward world) and apply. We tried exactly that on our own node: the copied world came up in under a minute, the speed of a world that already exists, kept its own seed and left its terrain files byte for byte as they arrived — nothing was regenerated. The terrain databases are about 800 MB each, and the file manager sends big files up in pieces, so on a home connection that part takes a while. Your players’ characters are kept outside the world folder, in Saved/SavedArks/ ; bring that folder too, or everyone starts a new character. How do I start a fresh world without losing this one? Change World name in Settings and apply. The server opens a brand-new world in a folder of that name, with its own random seed, and builds its terrain on the first start (about a minute and a half on our node). The old world stays exactly where it was: set the old name back and it comes up again. Every world you make this way keeps its own folder, at roughly 1.5 GB each. Can I play Terracrypt or Skyward? Yes — all three maps boot on our servers, and picking one is the Map setting: the main world, Terracrypt or Skyward. Each map keeps its own world, so switching starts a separate one and switching back brings the old one up again. Terracrypt is paid DLC, so your players need it too. Can I run PvP? Yes. PixARK’s modes are switches on the Settings tab. Pioneering — PvE, nobody can hurt anybody — is the game’s own default, and we checked that a fresh server really starts there. For Chaos , PvP around the clock, turn PvE off and switch on PvP at all times . For Fury , PvP only inside a weekly war window, turn PvE off and switch on PvP in the war window . PixARK runs that window every weekend, from Saturday to the end of Sunday, UTC; the hour it opens on Saturday is a field right beside the switch. The days and the Sunday 23:59 close are fixed by the game itself — we tried setting them on our own server and it ignored every other value, so we offer the one part it takes. Will I see who is on, and can I kick someone? Yes to both. The Players tab lists everyone by name with their Steam ID, read from the server over RCON, and Kick sits on each row — tested with a player on our own server. A kick does not stop them rejoining. Bans are not in the panel yet, because we only wire what we have proved with someone on the server; until they are, a join password in Settings decides who gets in. Does the panel have a console I can type commands into? Yes — PixARK has RCON, so the console takes commands: save the world, see who is online, put an announcement across everyone’s screen, say something in chat as SERVER, and kick by Steam ID. Type help for the list. Each one was tested with a player on our own server, and we stop at that list on purpose: PixARK answers a command it does not recognise with Server received, But no response!! , which reads like success, so a typo would look as if it had worked. The save there is the game’s own: it writes creatures, structures and characters, while the terrain is written on the game’s five-minute cycle and when the server stops. Can I run mods on a PixARK server? Not yet, and we would rather say so before you buy. We have not proved that a PixARK dedicated server loads Workshop mods on our setup, and we do not put a button on a page until it works on our own server — so there is no mod button here. Both of the server’s config files open in the panel’s file manager, and its settings are panel fields. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. One PixARK detail we would rather tell you than have you find: PixARK writes its terrain to disk every five minutes and when the server stops, so for a backup with every last block in it, stop the server first — the stop writes everything before the copy is taken. Why does the first start take longer? Because PixARK builds the world’s terrain the first time a world starts. On our node that took about a minute and a half on the main world, and after that a start is under a minute; Terracrypt’s first start is the longest of the three maps. The server is busy, not stuck. Can I switch my server to another game later? Yes, and your PixARK world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your PixARK server? PixARK troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:50.360784+00:00", "source_page_evidence_sha256": "3323ad3afb4f9a624c4b5e7c89b6b43b692bfc06f64bc79624451a3a39e5a196"}, "https://hosting.gamesomg.com/project-zomboid-server-hosting": {"source_url": "https://hosting.gamesomg.com/project-zomboid-server-hosting", "original_choices": [{"pool_gb": 4, "original_amount": "11.00", "original_display": "$11", "original_order_href": "https://billing.gamesomg.com/products/servers/4-gb/checkout?options[86]=131&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=132&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=133&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=156&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=134&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=135&go=1", "original_fit": "Heavy builds, or a second server alongside this one", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=136&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Project Zomboid Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Project Zomboid hosting where both config files are panel fields. Project Zomboid keeps its settings in two places — servertest.ini for the server and servertest_SandboxVars.lua for the world — and most hosts hand you a text editor and wish you luck. Here 393 of them are labeled fields with the game’s own defaults and plain-English explanations, on a Ryzen 9 9950X , from $11/mo for 4 GB of guaranteed dedicated RAM. We hold 19 back and say which ones and why in the FAQ below, because a host that tells you “all of them” has usually not counted. We measured an empty world at 1.30 GB before pricing it, and we start the game in a way that actually lets it save when you stop it. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25485538 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Project Zomboid 4 GB $11 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 394 settings as labeled fields, each with the game’s own default beside it 🧩 Workshop IDs are a labeled panel field — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — Project Zomboid ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $11 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Project Zomboid server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Project Zomboid world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop saves the world — the game writes its save on our stop signal and logs it before it exits; measured, not assumed ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Two files, one panel, and a stop that saves. The settings surface, the memory floor and the shutdown behaviour were all measured on our own node. 01 — both files, one surface The sandbox file is where the game actually lives. Everyone shows you servertest.ini — the name, the password, the player cap. The part that decides what your game FEELS like is the other file: zombie speed and population, loot rarity per category, XP rates, day length, how fast the power and water shut off. 393 fields across both files are here — every one of the 268 sandbox settings, and every server setting that is yours to set — each with the value the game itself ships and a sentence saying what it does. You never have to know which file a setting lives in, because we do. 02 — measured, not guessed 1.30 GB idle — so we sell 4. We read the memory off our own booted server the way you are supposed to: the unreclaimable working set from the kernel, not a dashboard figure inflated with page cache. An empty Muldraugh world with nobody on: 1.30 GB . We could advertise a 2 GB plan off that number and it would boot. But the game grows as the map streams in around your players, and we have not measured it with anyone on yet, so the floor is 4 GB — and that idle figure is published here rather than buried, so you can judge it yourself. 03 — the stop that saves We do not use the game’s own launcher, on purpose. Project Zomboid ships a start script that does not forward the shutdown signal to the game. Run a server that way and every stop kills it mid-save — and the script exits successfully, so the host never notices. We start the game directly instead, which means a stop actually reaches it: measured on a fresh world, it writes out and the process exits cleanly in about eight seconds, and a built-up world takes longer. Backups force a save first, so your restore point is a flushed world, not whatever the last autosave caught. How much RAM does a Project Zomboid server need? An empty Muldraugh world with nobody on holds a 1.30 GB unreclaimable working set on our own node. That is the floor with nothing happening — Project Zomboid grows as the map streams in around your players, which is why the plan starts at 4 GB at $11 rather than the 2 GB the idle number would technically allow. We have not measured it with players on yet, so we do not put a player count on 4 GB. Running Project Zomboid beside a second game needs room for both — and because the plan is a pool, you can move that RAM between your servers whenever you like without losing a world. Bored of Project Zomboid in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Project Zomboid world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Project Zomboid and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Project Zomboid server hosting cost? From $11/mo for 4 GB of guaranteed dedicated RAM, $16.50 for 6 GB, $22 for 8 GB and up the ladder from there. No slot pricing, no setup fee — you set the player cap yourself and the price does not move. How much RAM does a Project Zomboid server need? We measured our own: an empty Muldraugh world with nobody on holds a 1.30 GB unreclaimable working set — read from the kernel, not from a dashboard number padded with cache. That is a floor with nothing happening, and Project Zomboid grows as the map streams in around your players, so we sell 4 GB rather than the 2 GB the idle number would let us advertise. We have not measured it with players on yet, so we do not put a player count on 4 GB — when we have that number it goes here. Running Project Zomboid beside a second game needs room for both. Can I edit the sandbox settings — zombie speed, loot, XP? Yes — every one of them. Project Zomboid splits its configuration across two files, servertest.ini for the server box and servertest_SandboxVars.lua for the world, and the sandbox file is the one that decides how your game feels. Every setting in it is a labeled panel field — 268 of them, with the game’s own default and a plain-English explanation beside each: zombie speed, population, loot rarity per category, XP rates, day length, the lot. Across both files that is 393 fields. No file editing, and no hunting for which of the two files a setting lives in. Which settings are NOT in the panel? A fair question, and one worth asking your current host. 19 of them, in three groups, and none of them are settings you would want us to hand you. 5 belong to the host — the port numbers and the announced IP are ours to allocate — that is what stops your server colliding with someone else’s, and a box you could type into would only let you break your own connection. (UPnP is in the same group: there is no home router in front of your server to configure.) 3 are world identity values — the worldgen seed and the two IDs that tell a returning player their character is still valid. Project Zomboid generates those per world, and a panel field that overwrote them would force everyone on your server to roll a new character. The other 11, Project Zomboid ships with no description at all — no comment in its own config file, no tooltip in its own settings screen. We could put a switch on the page and invent a confident sentence about what it does. We would rather leave it out and tell you it exists. Can I run Workshop mods? The two fields Project Zomboid uses are panel fields: WorkshopItems takes the Workshop IDs your server subscribes to, and Mods takes the mod IDs it loads. Set them, restart, and the game pulls them on boot. The Workshop field takes up to 8,192 characters — room for about 744 Workshop IDs. Being straight with you: we have not run a Workshop mod on a Project Zomboid server here ourselves yet, so we are telling you the fields are wired rather than claiming a one-click experience we have not tested. Do I get admin commands? Yes. Project Zomboid speaks RCON, and the panel gives you a console on it — save the world now, broadcast a message, kick, ban, unban, read the live server options, check whether a Workshop mod needs updating, and start or stop the weather. Every one of those was run against a real server before it appeared as a button. What happens to my world when the server stops? It gets saved. We do not run Project Zomboid through its own start-server.sh , because that script does not pass the shutdown signal to the game — the server gets killed mid-save and the container still reports success. We start the game directly instead, so a stop reaches it: measured on a fresh world, it writes out and the server exits cleanly in about eight seconds. A world people have built takes longer, and we have not timed one yet, so let it finish rather than pulling the power. Backups force a save first, so a restore point is a flushed world rather than whatever the last autosave happened to catch. Can I switch my server to another game later? Yes, and your Project Zomboid world stays where it is. Switching hands the RAM in your plan to a different game; switch back and the world is waiting. No second bill, no reinstall, no ticket. Something off on your Project Zomboid server? Project Zomboid troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:52.230862+00:00", "source_page_evidence_sha256": "be5b72da12e5254efe678db750d4f51233cfa17d8a3a8c8260d35aac89c6078f"}, "https://hosting.gamesomg.com/rust-server-hosting": {"source_url": "https://hosting.gamesomg.com/rust-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=126&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=127&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=128&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Rust Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Rust server hosting where the map is yours to choose . On Rust, the map IS the product decision — and here the seed and world size are panel fields, not a support ticket. We measured live servers before pricing this, twice: a 3000 map runs a 4.9 GB working set, and a 4500 map with players on peaked at 8.85 GB . Map size is the memory lever, so the floor is 12 GB at $32 on a Ryzen 9 9950X — the same number Facepunch asks for, and we published the whole size-by-size table below rather than one convenient figure — with 151 server settings as labeled fields and the Carbon mod loader ready for the whole Oxide plugin ecosystem. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25902425 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Rust 12 GB $32 16 GB $41 24 GB $59 ⚙️ 151 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Carbon — runs Oxide plugins 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Rust ships at 100, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Rust server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Rust world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly We asked the game itself what a Rust server can do. The settings, the memory floor and the mod loader were all measured on our own node — not copied off a wiki. 01 — measured, not guessed Two measurements. One honest floor. We read the memory off live servers the way you are supposed to — the unreclaimable working set from the kernel, not a dashboard number padded with cache. A 3000 map: 4.9 GB, peaking 6.3. A 4500 map with a player aboard: 8.85 GB at peak — past an 8 GB cap. The worldsize slider in our own panel reaches 6000, and so Rust starts at 12 GB, which is also what Facepunch asks for. Cheaper floors exist — 8 and 10 GB are common — and they are fine on a small map with a few friends. What they do not tell you is where that stops. The table below does. 02 — the map is the product Seed, size, and a fresh world when YOU say. Rust servers live and die by their map. Seed and world size are labeled panel fields here — new wipe, new seed, done. The panel is honest about the sharp edge: changing either regenerates the world, and it says so before you do it. The other 149 settings — player cap, PvE mode, damage multipliers, decay, populations — came from asking the running game to enumerate its own convars, descriptions and defaults included. 03 — plugins without the trap Carbon, because Oxide breaks on shared images. Oxide patches a DLL inside the game install — on any host that shares game files between servers, that patch silently vanishes on the next rebuild and your \"modded\" server reverts to vanilla. We ship Carbon instead: everything it keeps lives on your server’s own storage, not in the shared game files, so a rebuild cannot strip it. It hot-loads .cs plugins without a restart and runs Oxide plugins unmodified. Same ecosystem, none of the quiet reverts. And your SteamID lands in users.cfg as owner — you are admin on the thing you pay for. How much RAM does a Rust server need? We measured live Rust servers twice. A 3000-size map: a 4.9 GB unreclaimable working set, peaking at 6.3 GB . A 4500-size map with a player aboard: 8.85 GB at peak — past an 8 GB cap. The lever we measured growing Rust memory is the map (per-player growth we have not measured yet), our default world is 3500, and the size field runs to 6000 — so the floor is 12 GB — the number Facepunch itself asks for. Here is the honest part: 12 GB is sized for the default 3500 map and a group of friends. It will boot a 6000 map — we tried, 10.7 GB peak with 1.3 GB spare and nothing thrashing — but booting it is not the same as recommending it. Push past 4000, run a bigger group, or build heavy, and start at 16 GB. World size RAM in use Measured with On 12 GB 3000 4.9 GB · peak 6.3 empty Loads of room 3500 (default) 6.0 GB · peak 6.1 one player on Loads of room 4500 peak 8.9 GB one player Comfortable 5000 9.6 GB · peak 9.6 empty Tight 6000 (slider max) 9.6 GB · peak 10.7 empty · 178,904 entities 1.3 GB spare Every row is read off our own node as the unreclaimable working set — the kernel number, not a dashboard figure padded with cache. The conditions differ per row and the column says which, because a 3500 reading with somebody on it and an empty 6000 reading are not the same kind of number. What we have not measured yet: a heavily-built world. Every figure above is a map plus its own trees and monuments — nobody’s 40-tier-3-foundation compound is in there. When we have that number we will put it in this table. Bored of Rust in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Rust world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Rust and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Rust server hosting cost? From $32/mo for 12 GB, $41 for 16 GB or $59 for 24 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. You set the player cap yourself and the price does not move. How much RAM does a Rust server actually need? We measured twice. A 3000-size map runs a 4.9 GB working set, peaking at 6.3 GB — an 8 GB cap holds that with zero memory-pressure events. But the default world here is 3500, the size slider goes to 6000, and a 4500 map with a player aboard peaked at 8.85 GB — past that same cap. Map size is the lever we measured (per-player growth we have not measured yet), so the floor is 12 GB, which is also Facepunch’s own stated requirement. 12 GB suits the default 3500 map and a group of friends. Past 4000, or with a bigger group, or if you build heavy, start at 16 GB — the size-by-size table on this page shows where the line falls. Can I change the map — seed, size, all of it? Yes, and on Rust that IS the server: seed and world size are panel fields, so every wipe can be a genuinely new map. One honest warning the panel repeats before it applies: changing seed or size starts a different world — your bases, boxes and tool cupboards are on the old one, and your character starts over. The old world is not deleted: it stays on disk, and putting both the old size and seed back brings it up again (until the next force wipe retires it). Name, player cap and the rest change without touching the world. Can I run plugins — Oxide, uMod, Carbon? Yes. Your server ships with the Carbon mod loader available — flip mods on in the panel, drop .cs plugins into the carbon/plugins folder (the Files tab links you straight to it), and Carbon hot-loads them without a restart. Carbon runs Oxide/uMod plugins unmodified, so the whole existing ecosystem works. We proved the load path with our own probe plugin before shipping it. Am I actually admin on my own server? Yes — put your SteamID64 in the panel and it lands in users.cfg as owner before every boot. Worth saying plainly because vanilla Rust ships that file empty: on a lot of hosts you are renting a server you cannot even admin. RCON works too — the panel generates the password and wires the port, and tools like RustAdmin and BattleMetrics speak to it directly. How do wipes work here? You choose, from the Schedule tab’s wipe card: wipe on set days or every few days at a time you pick, keep the same map or roll a new random one, and wipe blueprints only if you tick the box for it. Every wipe takes a backup labelled Before wipe first, and if that backup fails the wipe does not run. Changing the seed or world size in Settings also starts a new world. Deleting the .map file does not wipe anything: it is only a terrain cache the server rebuilds, and the world itself lives in the .sav. Facepunch force-wipes every Rust server with the monthly update on the first Thursday of the month — the game does that one on its own, the same on every host, and a wipe you schedule within 12 hours of it is skipped rather than done twice. Do you back up my server? Yes — nightly, automatically, off-site on a separate network. One-click restore or download from the panel, plus pre-update snapshots before game patches. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports. One location today, stated plainly — and the 72-hour money-back is there so you can test the real latency yourself. Something off on your Rust server? Rust troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:54.292164+00:00", "source_page_evidence_sha256": "80f4068914b3d4aec0dc3a34c041612de1c3da2435841e037c546964878b40eb"}, "https://hosting.gamesomg.com/satisfactory-server-hosting": {"source_url": "https://hosting.gamesomg.com/satisfactory-server-hosting", "original_choices": [{"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=92&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=97&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=153&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=103&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=111&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=120&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 1, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Satisfactory Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Satisfactory server hosting sized for the factory, not the player count . Satisfactory memory grows with what you build, not how many people are online — a solo megabase can outweigh a four-player early game. We measured a fresh server at about 0.4 GB empty and roughly 3 GB with a young save loaded, then priced from 6 GB so your factory has somewhere to go. Guaranteed dedicated RAM on a Ryzen 9 9950X , never oversold. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25782485 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Satisfactory 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ Settings read live off your server and changed from the panel through the game’s own API — no restart 🧩 Mods via the file manager 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 4 to start — the game’s own default. Raise it on the Settings tab, up to 127; it applies on the next restart Small to medium groups, with room to settle in Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Satisfactory server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Satisfactory world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The number that matters is how much you have built. We measured an empty server and a loaded one. The gap is the whole story. 01 — factory, not players Slot counts tell you nothing here. A Satisfactory server’s memory is set by machine and belt count, not by how many people are connected. That makes \"supports 8 players\" a meaningless number on this game — which is exactly why we sell you a RAM figure instead and let you size it to your build. 02 — measured both ends 0.4 GB empty, ~3 GB loaded. We installed the dedicated server, booted it with no world, then with a save, and read both numbers off the process. Starting at 6 GB is not padding — it is the headroom a factory needs before it starts fighting you in the late game. 03 — honest about settings No fake config file. Satisfactory has no server settings file — its settings live inside the running game. The panel reads them off your server and changes them through the game’s own API, live, with no restart; the in-game Server Manager still works if you prefer it. We would rather tell you how it really works than invent a file for it. How much RAM does a Satisfactory server need? We measured a Satisfactory dedicated server at roughly 0.4 GB before any world was loaded and about 3 GB once a young save was running. The important part is what happens next: memory tracks factory size , not player count, so a long playthrough climbs steadily whether you play solo or with a group. 6 GB is a real starting point, and the bigger plans are there for when the factory grows. We have not measured a late-game megabase of our own yet, so we will not tell you which plan it lands on — watch Memory used in your panel and move up when it gets near the ceiling. Bored of Satisfactory in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Satisfactory world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Satisfactory and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch Can I buy a Satisfactory server from you right now? Yes. For a while we would not sell it — Satisfactory used to demand a fixed port that only one server per machine could hold, and we would rather not sell a game than sell it badly. That is solved now, and proven the way we prove things: two Satisfactory servers running side by side on the same machine, no collision, before the first one went on sale. From $16.50/mo for 6 GB, guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does a Satisfactory server need? More as your factory grows. We measured a fresh server at about 0.4 GB before a world loaded and roughly 3 GB once a young save was running. The number tracks factory size rather than player count, which is why we start at 6 GB — a mature factory will use it. Does player count change the RAM I need? Barely. Satisfactory memory is driven by how much you have built — machines, belts, trains — not how many people are connected. A solo megabase can use more than a four-player early game. How do I change server settings? On the Settings tab in your panel. Satisfactory has no server settings file to edit — its settings live in the save and behind the server API the game itself uses — so the panel reads them off your running server and applies a change through that API: immediately, with no restart, while the server is on. The one exception is the player cap, a launch setting the API does not carry, which applies on the next restart. Changing them needs the server’s admin password: we hold it for servers we claimed for you, and one you claimed yourself in-game asks you for it once. The in-game Server Manager still works if you prefer it. Can I move my existing save here? Yes — upload your save through the panel file manager and load it from the in-game Server Manager. Downloading it back out is just as easy; your world is always yours. Do you back up my factory? Yes — nightly, automatically, off-site on a separate network, on top of Satisfactory’s own rotating autosaves. One-click restore from the panel. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network. Something off on your Satisfactory server? Satisfactory troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:56.618790+00:00", "source_page_evidence_sha256": "7fc4314a42e1d35289ada52acb6a096be8046f0f7ea01b9970da5d6cf1cff595"}, "https://hosting.gamesomg.com/scum-server-hosting": {"source_url": "https://hosting.gamesomg.com/scum-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=163&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=164&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=165&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "SCUM Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now SCUM server hosting with your players on a live map . SCUM is heavy, and we say so up front: an empty server on our own node holds 9.57 GB before anyone joins, so the plan starts at 12 GB from $32/mo — not a slot count on a box that cannot hold the island. All 75 server settings are labeled fields, a ban from the Players tab lands within seconds, and the Map tab shows the island with your players on it. On a Ryzen 9 9950X , with guaranteed dedicated RAM. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25803875 console.gamesomg.com Shown on Windrose — panel may differ slightly by game Shown on Valheim — panel may differ slightly by game Shown on VEIN — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs SCUM 12 GB $32 16 GB $41 24 GB $59 ⚙️ 75 settings as labeled fields, each with the game’s own default beside it 🧩 No mod loader to install — SCUM’s loot, economy and quest files are yours to edit in the browser 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — SCUM ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a SCUM server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 75 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your SCUM world is kept — no charge, no rebuild, switch back whenever ✓ A live map of the island with your players on it — positions refresh about every 90 seconds, as often as SCUM itself writes them ✓ “Online” means the world is running — the panel waits for SCUM’s first world tick, not just an open port A world that actually saves The part we found the hard way. ✓ Hard stops are safe — we stopped it hard several times in a row and the world reopened clean every time ✓ Backups of a running server are real copies — taken with the database’s own online backup and integrity-checked, never a raw file copy that can catch it mid-write ✓ Written as it plays — the world is one database the game commits the whole time it runs, so a stop has nothing left to save ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Bans that land in seconds — from the Players tab, with the server on or off; the banned list shows names, with an Unban on each ✓ No official mods in SCUM — no Workshop and no loader, so no mod button here. Its economy, loot, quest and raid-time files open in the file manager instead ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running SCUM ourselves. Each one is a fix on our own node, and each one is a support ticket you never open. 01 — the file SCUM wipes a world over We put it back before the game looks. SCUM keeps a small Metadata.json in its save folder, and a save folder without it gets wiped — world included . A brand-new server is exactly that case, and so is a backup restored without that one file; our own first test boot crash-looped on it. So the platform writes the game’s own 19-byte file whenever it is missing and never touches it when it is there, and a harness proves both on every deploy. 02 — the server that boots and lets nobody in We fix the cause on every boot. At start-up SCUM checks its own graphics libraries and quietly turns multiplayer off if it does not trust them — the server runs, the log looks healthy, and nobody can join. Running it on Linux, the way we do, is exactly that case, and the fix passed around for it treats the wrong thing. We switch off the check’s cause on every boot, and our image build fails outright if a test server ever logs that check failing — so a broken image never reaches you. 03 — the database that never stops writing A backup you can actually restore. SCUM keeps its whole world in one database and writes it the entire time the server is up. Copy that file the ordinary way while the game runs and you can catch it halfway through a write: a backup that looks fine and will not load. We copy it with the database’s own online backup , from inside your server, then check the copy’s integrity. The same design is why a sudden stop costs you nothing — we pulled the plug on it several times running and it reopened clean every time. How much RAM does a SCUM server need? An empty SCUM server on our own node held 9.40 GB seven minutes after boot and 9.57 GB ten minutes later, peaking at 9.67 GB while it loaded — read off the kernel, before a single player joined. On a 10 GB box that is 96% with nobody on, close enough that the first busy moment becomes a stall; we have withdrawn a rung for exactly that before. So the plan starts at 12 GB at $32 . What we have not measured yet is a busy island: every number here is an empty one, and players spreading across the map is the growth that matters. Go to 16 if your group is big, or 24 to run a second game beside this one — the plan is a pool, so you can move the RAM later without losing a world. Bored of SCUM in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your SCUM world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run SCUM and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a SCUM server cost? From $32/mo for 12 GB of guaranteed dedicated RAM, $41 for 16 GB or $59 for 24 GB. No setup fee and no slot pricing — the player cap is a setting in your panel, not a line on your bill. How much RAM does a SCUM server need? More than most, and we would rather show you than round it down. An empty SCUM server on our own node, read off the kernel rather than a dashboard, held 9.40 GB seven minutes after boot and 9.57 GB ten minutes later, peaking at 9.67 GB while it loaded — before a single player joined. On a 10 GB box that is 96% with nobody on, which is not a floor. So the plan starts at 12 GB . What we have not measured yet is a busy island: those numbers are an empty one, and players spreading across the map is the growth that matters. Big group? Start at 16 — the plan is a pool, so you can move the RAM later without losing the world. How do my friends join? Your panel shows the exact address to type into SCUM — host and port, ready to copy. SCUM takes players on a different port from the one the server is started on, which trips people up, so we print the one that actually works. And the panel only says the server is online once the world is running, not the moment a port opens, so nobody is sent to a server that is still loading. Can I change the server settings? Yes — all 75 of them, each a labeled field with the game’s own default beside it. SCUM rewrites its own settings file every time it starts, so we checked the part that matters: your values survive that rewrite. Nothing to hunt for in a file, no launch flag to type, and the file is still there in the file manager if you would rather edit it. It lives on your volume, so a restart, a resize or a game switch cannot reset it. Can I run mods on a SCUM server? Not in the Workshop sense, and we would rather say so before you buy: SCUM has no official mod support on the current build — no Workshop and no mod loader — so there is no mod button on this page. What SCUM does have is deep customisation through its own config files: economy, loot, quests, raid times and notifications all live in the server’s config folder, and every one of them opens in the panel’s file manager. How do I ban someone? From the Players tab, in one click. We tested it the hard way, by banning our own account while it was on the server: kicked 0.2 seconds later, and the rejoin was refused. Unbanning is the same click and takes effect the same way. The banned list shows each player by name, with an Unban on every row — and it all works with the server switched off, too, because SCUM reads its ban list as it starts. Will I see who is on my server? Yes — names, not just a count, read from the game’s own database. The panel also keeps a join-and-leave history from the server’s log, outside the container, so a restart or a rebuild cannot erase it. Is there a map? Yes — the Map tab shows the whole island with your players on it. Positions refresh about every 90 seconds, which is as often as SCUM itself writes them; there is no setting that makes the game write them faster, so we say 90 seconds rather than “live” and leave it there. Does the panel have a console I can type commands into? You get the live console to read, but not to type into, and the reason is the game: SCUM has no RCON — no remote admin channel at all. Its admin commands are typed in-game. What the panel console shows is the server’s own log, live, with the Steam login tickets that SCUM prints cut out, so a shared screenshot of your console never leaks one. What happens to my world if the server stops suddenly? Nothing, and we checked. SCUM keeps its whole world in one database that it writes the entire time it runs, so there is no save waiting to happen. We stopped it hard, several times in a row, and the world reopened clean every time — same world, no reset. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. And a backup of a running SCUM server is a real copy : an ordinary file copy of a database that is being written can catch it halfway through a write and give you a backup that will not load, so we copy it with the database’s own online backup and check the copy’s integrity. Can I move an existing SCUM world here? Yes — stop the server, upload your SCUM.db through the panel file manager, and it loads on the next start. Copy it off the old server while that one is stopped too: a SCUM.db taken from a running server without its -wal file can be missing the newest changes. It works the other way too: your world is yours to download whenever you like, including on your way out. Can I switch my server to another game later? Yes, and your SCUM world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your SCUM server? SCUM troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:58.186122+00:00", "source_page_evidence_sha256": "bff91a7c4c868c580817ed2d3c0752d43727eba30b834295f2eb2a302ed9d268"}, "https://hosting.gamesomg.com/sons-of-the-forest-server-hosting": {"source_url": "https://hosting.gamesomg.com/sons-of-the-forest-server-hosting", "original_choices": [{"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=159&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=160&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=161&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=162&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Sons of the Forest Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Sons of the Forest hosting that can’t wipe your world . This game ships a setting whose New value rebuilds the world from scratch on every restart — one stray edit and the island you spent a month on is gone, quietly, a restart at a time. We force the safe value on the command line where an edit cannot reach it. All 35 server settings are labeled fields, mods install in one click, and the first modded boot is already built and cached before your server exists. On a Ryzen 9 9950X , from $27.50/mo for 10 GB of guaranteed dedicated RAM. The game caps a server at 8 players, so nobody here sells you slots. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 20228410 console.gamesomg.com Shown on Enshrouded — panel may differ slightly by game Shown on Rust — panel may differ slightly by game Shown on Satisfactory — panel may differ slightly by game Shown on Windrose — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Sons of the Forest 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 35 settings as labeled fields, each with the game’s own default beside it 🧩 One-click RedLoader, and the panel names any mod your server refused 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 Up to 8 — Sons of the Forest’s own cap, on every rung Small groups and fresh worlds — the smallest box we would run this on Add to cart → $27.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Sons of the Forest server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Sons of the Forest world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ A hand-edited config cannot wipe your world — the safe save mode is forced on the command line, and a harness proves it every deploy ✓ We watched a restart save. Stop writes the world and logs it before the process exits — measured, not assumed ✓ The game’s own three rolling backups sit beside ours, on your volume ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ RedLoader in one click , with the heavy first-boot build already done and cached in the image ✓ Your panel names the mods the server refused — most SotF mods are client-side, so this is the difference between an answer and a ticket ✓ Everyone joining needs the client-side mods on their own copy — we say so here rather than after you buy ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running this game ourselves. Each one is a measurement or a fix on our own node, and each one is a support ticket you never open. 01 — the setting that deletes worlds We take it off the table. Sons of the Forest reads a save mode from its config, and one of its values re-creates the world on every boot. Endnight document it; almost nobody hosting the game mentions it. On a plain server, one wrong line in a file you are allowed to edit removes everything you have built, and it does it silently — the server starts fine, the island is just new. We force the safe value on the command line every boot , where the file cannot override it, and write it back into the file as well. A harness hand-edits the file to the dangerous value on every deploy and proves a real server still comes up on the existing world. Your ports are pinned the same way. 02 — the modded boot that eats 12.6 GB We do that work at build time, once. Installing a mod loader on this game is not like installing one on Valheim. RedLoader has to translate the whole game into something mods can attach to — a one-off job we measured at 12.6 GB and 76 seconds , and at an 8 GB cap it was simply killed. That is why other hosts tell you to buy more RAM before your first mod. We do it when we build the image , 140 MB cached and shipped, and we prove the cached copy is the real one by hashing it against what a live server generates. The result: a cold modded boot at 8 GB peaked at 7.85 GB and finished clean — and we still sell 10, because 96% of a box is not a floor. 03 — the mods that quietly do nothing The server tells you, so we do not have to keep a list. Most Sons of the Forest mods run on the player’s PC, not on the server. That is the ecosystem, not our setup, and it is why a mod you upload can do nothing at all while everything looks fine. RedLoader refuses client mods on a dedicated server on purpose — the alternative is patching camera and HUD code into a machine that has neither and finding out later. The trap is that a listing’s own \"Mod Side\" badge disagrees with the mods’ own manifests in both directions, so going by the catalogue gets you a server that loaded nothing. So your panel reads the loader’s log and names every mod your server refused, by name, on your server. That is per-server truth with nothing for us to keep up to date — and it is the one thing that turns \"I uploaded it and nothing happened\" into an answer. How much RAM does a Sons of the Forest server need? A fresh Normal world with nobody on holds 6.5 GB on our own node, and one player for half an hour moved it to 6.61 GB — the world is the cost here, not the player count, which is why the 8-player cap never enters the sizing. What sets the floor is the mod loader: 7.08 GB with RedLoader and every mod that declared server-side support on the day we measured installed at once, and a cold modded boot peaking near 7.9 GB . On an 8 GB box that is 96%, close enough that a busy moment becomes a stall — we have withdrawn a rung for exactly that before. So the plan starts at 10 GB at $27.50 , where the modded peak sits at 69% with no memory pressure at all. Go to 12 if you would rather never think about it, or 16 to run a second game beside this one — the plan is a pool, so you can move the RAM later without losing a world. Bored of Sons of the Forest in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Sons of the Forest world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Sons of the Forest and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a Sons of the Forest server cost? From $27.50/mo for 10 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No setup fee and no slot pricing — which matters here, because Sons of the Forest caps a server at 8 players itself . A host billing you per slot is billing you for a limit the developer already set. How much RAM does a Sons of the Forest server need? We measured our own, off the kernel rather than a padded dashboard figure. A fresh Normal world with nobody connected holds 6.5 GB , and one player for half an hour moved it to 6.61 GB — this game spends its memory on the world, not on people. So the floor is not set by players at all. What sets it is the mod loader: with RedLoader and every mod that declared server-side support on the day we measured installed at once, 7.08 GB , and a cold modded boot peaks near 7.9 GB while it builds its interop cache. That is 96% of an 8 GB box, which is not a floor, it is a coin toss — so we sell 10 GB , where the same boot sits at 69% with zero memory-pressure events. BisectHosting arrives at the same 10 GB from the other direction. My character keeps resetting when I rejoin. Is the server broken? No — and this one catches almost everybody, so it is worth knowing before you buy. Sons of the Forest only saves a player once that player has somewhere to sleep. Build a tent, sleep in it, and from then on your character, your inventory and your progress survive a rejoin and a full server restart. Until you have built one there is nothing for the game to write, so you get the intro again and an empty pack, and it looks exactly like a broken server. That is the game’s own design, not your host — we tested it on our own server to be sure. The world itself saves regardless : everything you built, looted and cut down is written on every autosave and every clean shutdown, whether anyone has a tent or not. Can I change the server settings? Yes — all 35 of them, each a labeled field with a default beside it, checked against the list the server itself prints on every boot. Every on/off switch shows the game’s own compiled default but one: cheats, which the game compiles on and we ship off. The Custom block’s choices (enemy health, seasons, day length and the rest) show Endnight’s published example instead, because the game’s fallback for those is not readable from its files, and we would rather say that than dress the example up as the game’s own value. Difficulty and the whole Custom block, structure damage, tree regrowth, enemy spawns, the save interval, the join password, your server name. Nothing to find and no launch flag to type — and the file is still there if you would rather edit it. And they live on your volume, so a restart, a resize or a game switch cannot reset them. Can I run mods on a Sons of the Forest server? Yes — RedLoader installs in one click , and this is the part other hosts get wrong, so read it before you pay. Most Sons of the Forest mods run on the player’s PC, not on the server. Every mod says in its own manifest whether it can run on a dedicated server, and most do not declare that they can . Those are client mods, and RedLoader deliberately refuses them rather than loading camera and HUD code into a server that has neither. So: upload a server-side mod through the file manager and it runs; hand your friends the page link for anything client-side and everyone installs it on their own copy. And your panel names every mod the server refused, by name , off the loader’s own log — because an upload that silently does nothing is the normal case on this game, and \"nothing happened\" with no explanation is how you end up opening a ticket. Why does my first modded start take longer than a normal one? On most hosts it takes several minutes and can run the box out of memory; on ours it does not happen at all. RedLoader has to translate the game’s code into something mods can attach to, which is a heavy one-off job — we measured it at 12.6 GB and about 76 seconds on a stock setup, which is exactly why other hosts tell you to buy 10 GB before you install a single mod. We do that job when we build the server image instead , the same way we pre-build the Windows compatibility layer, so the work is already done and cached before your server exists. Your first modded boot is a normal boot. It also means your server never has to reach the internet to fetch it, which is the other way that step fails. Will I see who is on my server? Yes — names, not just a number. Sons of the Forest prints the player’s Steam name and Steam ID on one line when they join and again when they leave, so the panel shows you who is on and keeps a join-and-leave history you can scroll back through. It is kept outside the container, so a restart or a rebuild cannot erase it. How do I make myself or a friend an admin? Add the Steam ID to the Owners list in your panel and restart. Owners get the in-game admin panel under Esc → Players — kick, ban, and the rest of the host controls — which is where Sons of the Forest puts them. We tested this end to end on our own server rather than reading it off a wiki: the owners file is read when the server starts, so the restart is the part people miss. Does the panel have a console I can type commands into? You get the live console to read, but not to type into, and the honest reason is the game: Sons of the Forest has no RCON and no remote admin channel at all. Its host controls live in-game behind the Owners list above. We would rather tell you that than put a text box on screen that quietly does nothing. What you do get: the live log, power controls, every setting as a field, the file manager, backups, the player list and the history. ⭐ One thing we did fix — this game writes roughly 3,500 lines of engine noise per boot , which buries anything you actually want to read. We filter it down to the hundred or so lines that mean something, so your console reads like a log instead of a wall. Can I pick the difficulty, or start a new world later? Yes to both, with one thing worth knowing first: difficulty and the whole Custom block are stamped into a world when it is created and ignored afterwards. That is the game’s design, not a panel limitation — set them how you want them before you start, because changing them later will not move an existing world. Two settings are the exception and apply on every load: tree regrowth and structure damage. Want a different difficulty? Start a new world in a new slot — your old one stays exactly where it is , not overwritten. Can a bad setting wipe my world? Not here, and we built it that way on purpose. Sons of the Forest has a setting whose New value silently re-creates the world on every single restart — Endnight document it themselves, and on a plain server a stray edit to that one line quietly deletes everything you have built, one restart at a time. On our servers the platform forces the safe value on the command line every boot, where a file edit cannot reach it, and writes it back into the file too. The same applies to your ports. We test this the way it deserves: a harness hand-edits the file to the dangerous value and proves the server still comes up on your existing world. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. And we save before we stop : we watched a panel restart write the save and confirm it in the log before the process exited, so a restart is not a gamble. The game keeps its own three rolling backups per world beside your save as well, so there is a belt and braces here. Can I move an existing Sons of the Forest world here? Yes — upload the world’s folder into Worlds on the Files tab, named for the slot it should load as ( 0000000003 is slot 3), then set World slot on the Settings tab to that number, and it loads on the next start. Leave World slot on a number with no save in it and the server builds a brand-new world there instead — your upload stays on disk, untouched, until you point the slot at it. It works the other way too: your world is yours to download whenever you like, including on your way out. Can I switch my server to another game later? Yes, and your Sons of the Forest world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your Sons of the Forest server? Sons of the Forest troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:00.196802+00:00", "source_page_evidence_sha256": "e40d23ab35922aed320a26846ad6eb0b3587729162411f7938078a8bab3c8869"}, "https://hosting.gamesomg.com/valheim-server-hosting": {"source_url": "https://hosting.gamesomg.com/valheim-server-hosting", "original_choices": [{"pool_gb": 4, "original_amount": "11.00", "original_display": "$11", "original_order_href": "https://billing.gamesomg.com/products/servers/4-gb/checkout?options[86]=87&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=89&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=94&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=150&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=100&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=108&go=1", "original_fit": "Heavy builds, or a second server alongside this one", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=117&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Valheim Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Valheim server hosting with every setting built in. Rent a Valheim server where every world modifier and 26 advanced world keys — settings that normally live in hand-typed launch flags — are labeled fields in your panel, and the admin, whitelist and ban lists sit right beside your player count. Set them, hit deploy, you’re playing. See plans and pricing Valheim premium server hosting: from $11/mo · $2.75/GB · 10-player worlds · slide your RAM up anytime ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. ✓ Crossplay is a toggle — flip it on and the panel hands you the join code Iron Gate gives Xbox / Game Pass players ✓ 26 advanced world keys — the -setkey surface most players never see, each one verified against a running server before we listed it Live now · NA East ✓ Updated for build 25909431 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Valheim 4 GB $11 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 47 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Thunderstore mods, with version pinning 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 Up to 10 — Valheim’s own cap, on every rung Small groups and fresh worlds — the smallest box we would run this on Add to cart → $11 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Valheim server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 47 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Valheim world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Bring an existing world in — upload it through the panel file manager (a 1.0 world is a folder; an older one is its .db and .fwl , which the game converts) and keep playing where you left off; it stays yours to download, always ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ One-click Thunderstore mods — BepInEx installs from the panel, or upload a mod file of your own; or keep it vanilla, your call ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The config tools we built for self-hosters, now built into the host. No files, no SSH, no support ticket to change a value. 01 — Labeled, not cryptic Every knob is a field Combat, raids, portals, death penalty — plus 26 advanced world keys (skill gain, enemy stars, death rules à la carte, fire spread, New Game+) that normally exist only as hand-typed launch flags. Each one a labeled control, checked against a running server before we shipped it. The admin, whitelist and ban lists sit on the Players tab, one Steam ID per line. 02 — Not a licensed panel The config generator, with a server behind it We made the Valheim config generator players already use, and this is the same settings surface — except it deploys to a live server instead of handing you a file to upload. We didn’t license a panel. 03 — Never oversold Your slice is yours Your RAM is a hard, walled-off allocation — a neighbor literally can’t reach into it, and we never sell the same gigabyte twice — and your CPU share grows with the plan you bought. One location today: NA East (Montreal). More regions when enough of you ask, not to pad a map. How much RAM does a Valheim server need? Less than you’d think. On our own server a fresh 1.0 world with two players used about 1.4 GB — a third of the 4 GB plan. A big, well-explored world uses more, and we have not measured one yet. Valheim isn’t a memory hog and we’re not going to pretend you need 16. Two things move the number: how much you have built, and how many people are loading different corners of the map at once. Bored of Valheim in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Valheim world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Valheim and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Valheim server hosting cost? From $11/mo for a 4 GB server, $16.50 for 6 GB, or $22 for 8 GB — each a full 10-player world. Size up past that and the spare RAM runs a SECOND game beside it, on the same plan. We measured a fresh 1.0 world with two players at about 1.4 GB, a third of the 4 GB plan; a big, well-explored world uses more, and we have not measured one yet. No setup fee, no upsells. Can I rent a Valheim server instead of self-hosting? Yes — that's the whole point. You order, it provisions itself and boots, and you get a server to share. No port-forwarding, no leaving your PC on, no SSH — and every setting you'd normally hand-edit is a labeled field in your panel. What's the best Valheim server hosting? Honestly, \"best\" depends on what you want. Ours is for people who want full control without the config-file headache: every world modifier and admin setting is a labeled field in the panel, and it's built by the team behind the GamesOMG Valheim config tools. Your RAM is a hard, dedicated slice — we never oversell the box — and your CPU is a guaranteed share of a Ryzen 9 9950X that grows with your plan, so you get steady ticks and no noisy neighbors. Do I need to know config files or SSH to run it? No. You never touch a config file or open a terminal. World modifiers, difficulty, raids and portals are labeled controls in your panel, and the admin, whitelist and ban lists are edited on the Players tab — one Steam ID per line. Change what you want, hit deploy, and the world restarts with your exact settings. Does the panel really expose every Valheim world setting? Every official world modifier and server flag, plus 26 advanced world keys — the -setkey surface most players have never seen: skill gain rate, enemy star rates, death penalties à la carte, fire spread, New Game+ world level. Each one is a labeled field, and we verified the server starts with it applied before listing it. Turning a key back off reverts the world to vanilla. If you find another panel that goes this deep, we'd genuinely like to see it. Can I run mods on a Valheim server? Yes. Switch Mods on in your panel and BepInEx is installed for you; then install from the whole Thunderstore catalogue in one click (dependencies come along), upload a mod file of your own, or share your mod list as an r2modman code your friends paste in. Most Valheim mods have to be on every player's PC too, at the same version. Turning mods on stops Valheim achievements on that server — the Mods tab says so before you switch it on, and gives Iron Gate's own command that turns them back on, per character. Or keep it vanilla; your call. Either way your RAM is a hard, dedicated slice a neighbor can't reach, and your CPU share is sized to your plan, so we never oversell the box. Can I change settings after the server is running? Any time. Open your panel, change a setting, hit deploy. There's no \"submit a ticket to change a value\" — the whole settings surface is yours. Does Valheim server hosting support crossplay so console friends can join? Crossplay is a labeled toggle in your panel. Flip it on, restart, and the server registers on Valheim's crossplay network and the panel hands you its join code, ready to copy. That code is how Iron Gate has Xbox and Game Pass players join a dedicated server. We have proved the server side on our own servers; we have not yet watched an Xbox player join one, so that part is Iron Gate's promise rather than our measurement. Flip it off for a Steam-only world. Either way it's your call, not a ticket. Can I move my existing Valheim world to GamesOMG Hosting? Yes — upload it through the panel's file manager into the worlds folder, then set World name to match. A world saved by Valheim 1.0 is a folder: zip it, upload the zip, hit Extract. An older world is a .db and .fwl pair, and the game converts it the first time it loads. It works the other direction too: your world files are always yours to download. Exit insurance, included. Do you back up my Valheim world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Valheim server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Where are the Valheim servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and direct game ports (no Cloudflare proxy adding hops). One location today; more regions when enough people ask, not to pad a map. How much RAM does a Valheim server actually use? Less than you'd think. On our own server a fresh 1.0 world with two players used about 1.4 GB — a third of the 4 GB plan — and the number barely moved between nobody on and two people playing. Valheim's memory grows with how much of the map has been explored, so a big established world uses more; we have not measured one yet, so we won't put a number on it. Valheim isn't a memory hog — we're not going to pretend you need 16. What makes a Valheim server use more RAM? Two things: how much you've built (every structure and item is an object the server has to simulate), and how many players are loading different corners of the map at once. A sprawling megabase with 10 people exploring everywhere is the heavy case; your usual crew on a normal world isn't. Then why offer 4 GB and 6 GB tiers? 4 GB is where we measured room to spare: a fresh 1.0 world with two players used about 1.4 GB of it, and two players cost no more than nobody. It's not a stripped tier. What we have not measured is a big, well-explored, heavily built world, which is what pushes Valheim's number up, so 6 GB is headroom for that rather than a number we read. We allocate on the generous side on purpose, so your server isn't scraping the edge of what you paid for. Which Valheim plan should I get? Game - 4 for a new world and your usual crew. That is where we measured room to spare, and we'd rather say that than upsell you. Go Game - 6 or 8 if you're bringing a big established world, planning a huge base or filling all 10 slots: that is headroom for worlds we have not measured, not a number we read. And if you start on Game - 4 and outgrow it, moving up is painless, so don't over-buy \"just in case.\" Something off on your Valheim server? Valheim troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:02.344828+00:00", "source_page_evidence_sha256": "efa3a83d31e6bab75ac8103ed31cc30766a46c73457e62405227364fcc283bec"}, "https://hosting.gamesomg.com/vein-server-hosting": {"source_url": "https://hosting.gamesomg.com/vein-server-hosting", "original_choices": [{"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=152&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=102&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=110&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=119&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "VEIN Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now VEIN server hosting with 87 settings in your panel . Rent a VEIN dedicated server, invite your friends, and run the world your way. 87 of VEIN’s server settings are labeled fields in your browser — nothing to hunt down, no FTP, no support ticket — and the file itself is still yours if you want it. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25969514 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs VEIN 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 87 settings as labeled fields, each with the game’s own default beside it 🧩 Drop a .pak in — the engine loads it, no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus the map in your panel 👥 You set the player limit — VEIN ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $27.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a VEIN server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 87 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your VEIN world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Save now writes immediately — we call VEIN’s own save and watch the file grow ✓ Windows build under Wine. In our container VEIN’s Linux server ran for a day and never wrote a world; the Windows build under Wine, same game build on the same box, created its own world and autosaved it. Why the Linux one never saved is not proven — so we run the one that does ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Drop a .pak in — the engine loads it, VEIN needs no third-party mod loader ✓ Mods live on your volume, so an update or a rebuild cannot wipe them ✓ Your bans survive a restart. VEIN rewrites its own config on shutdown; we keep your list outside it and put it back at boot ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly We measured VEIN ourselves instead of repeating the spec sheet. The published requirement and the running process disagreed. We went with the running process. 01 — measured three times Idle is not the same as enough. The commonly quoted VEIN requirement is 8 GB. We booted the dedicated server empty, read 3.66 GB off the process, then ran it in a hard 4 GB box and watched it hit the ceiling 2,289 times with nobody playing — staying alive only by evicting its own binaries. That got us to a 6 GB floor, and we sold it. Then we measured the thing we had not: two people actually playing. On 6 GB the working set peaked at 5.8 GB and the ceiling was hit 1,323 times in half an hour of exploring and looting — nothing built yet. That moved us to 8. Then we measured a third time, on a world that had been played in for hours: it sat around 7.4 GB and peaked at 7.9 — 99% of an 8 GB box. Our floor is 10 GB now, which is 79% of that peak. An idle reading is what let us talk ourselves under the number everyone quotes, and two people playing is what took us past it. 02 — the config, in your browser Your config files, no SSH. VEIN’s config files open in the panel’s own editor, no SSH and no support ticket. 87 keys are labeled fields in the panel too — shipped and field-proven, not queued. Our public VEIN config tool on GamesOMG explains a set of the gameplay settings as well — not every key: client-only preferences and engine internals are left out on purpose. 03 — early access, handled We track the patches. VEIN is still moving. When a patch changes the server surface we update the server image and the settings rather than leaving you to discover it when your world will not boot. Bored of VEIN in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your VEIN world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run VEIN and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does VEIN server hosting cost? From $27.50/mo for 10 GB, $32 for 12 GB, or $41 for 16 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does VEIN actually need? Its resident set is about 3.6 GB with nobody connected, and we used to sell a 6 GB floor on the strength of that: a hard 4 GB box hit its memory ceiling 2,289 times and a 5 GB box 742, so 6 looked like the clean number. Every one of those runs was EMPTY. On 2026-09-09 we watched two people explore and loot for half an hour on 6 GB — the working set sat at 5.5 GB, peaked at 5.8, and the container hit its ceiling 1,323 times, which is a stall you feel. We moved the floor to 8 that evening, then measured a third time on a world that had actually been played in: steady around 7.4 GB, peaking at 7.9 while traversing, which is 99% of an 8 GB box. So the floor is 10 GB now, from $27.50/mo — 79% of that peak, and zero ceiling hits. The 8 GB everyone quotes was closer than our 6 was, and still under what two people made it use; we would rather say so than keep selling the cheaper number. Is VEIN not still in early access? Yes, and we treat it that way — the server updates as the game does, and we track it. If a VEIN patch changes the server surface we update the server image and the settings rather than leaving you to work it out. Can I change the server settings? Yes — VEIN’s config files open in the panel’s own editor, no SSH and no support ticket, and our public VEIN config tool on GamesOMG explains a set of the gameplay settings too (not every key — client-only preferences and engine internals are left out on purpose). 87 settings are labeled fields as well, with plain-English explanations and the game’s own default beside each one — shipped and field-proven, not queued. How much disk space do I get? Enough, and we do not bill for it. The VEIN install itself is included — we charge for RAM, not storage, so your world, your backups and your mods are not competing with an invoice. Do you back up my world? Yes — nightly, automatically, off-site on a separate network. One-click restore or download from the panel. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports. Something off on your VEIN server? VEIN troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:04.306543+00:00", "source_page_evidence_sha256": "d9a4f2ac713e3e727b545191d05e59bd6735f0a3b0ca1d0adcce81d2e5c8ddb0"}, "https://hosting.gamesomg.com/windrose-server-hosting": {"source_url": "https://hosting.gamesomg.com/windrose-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=106&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=114&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=123&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Windrose Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Windrose server hosting — live Windrose server hosting, with the admin panel the game never shipped. Spin up a private Windrose multiplayer server for you and your crew in a couple of clicks — then run every setting, including the full world-difficulty surface, from labeled panel fields instead of two JSON files and a separate updater tool. Direct Connect is on by default , so your crew reaches the box directly, not a relay across the world. See plans and pricing See the exact machine Windrose premium server hosting: from $32/mo · 12—24 GB · sized by measured RAM, not slot fantasy · direct connect on by default ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 24913903 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Windrose 12 GB $32 16 GB $41 24 GB $59 ⚙️ 18 settings as labeled fields, each with the game’s own default beside it 🧩 One-click UE4SS, and your own mods on top 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Windrose ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Windrose server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Windrose world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A heavy game, sized honestly. See the exact machine → We measured ~4.6 GB with a single player , climbing as the world grows — so our tiers run smaller than the dev's spec (12 GB ≈ duo, 16 GB ≈ 3–4, 24 GB ≈ big crew). The RAM you pay for is a hard, walled-off slice and your CPU share is sized to that plan, so we never oversell — your slice stays yours. Bring an existing world in via the file manager — yours to download, always. One location: NA East (Montreal). ⚓ Early Access note. Windrose is brand-new; these player counts are our own measured estimates, not the dev spec, and patches can shift them. If a patch changes the math or your crew outgrows a plan, we'll resize you and sort it out — no penalty — until the game settles. Bored of Windrose in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Windrose world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Windrose and something else side by side on the same plan, with no second bill. See the ladder → Windrose server hosting — straight answers How much does Windrose server hosting cost? $32/mo for 12 GB, $41/mo for 16 GB, and $59/mo for the 24 GB tier — $2.46/GB, each with guaranteed dedicated RAM, no slot pricing, no oversell. Windrose is genuinely heavy (the first player alone loads ~4.6 GB), so 12 GB is the floor we'll sell. Does Windrose even have a server admin panel? Not in-game — and that's exactly what you're renting from us. To run a Windrose dedicated server yourself you hand-edit a ServerDescription.json file, and to change world difficulty you edit a second JSON file in a very specific tagged format and then run a separate updater tool to commit it into the world database. We turned all of that into labeled fields in your panel: server name, join password, player cap, region, direct-connect, and the full world-difficulty surface. Set them, restart, you're playing — no JSON, no updater tool, no SSH. What can I actually change in the panel? Server name and join password, the player cap, your region, and direct-connect — plus the world side: difficulty preset (Easy / Medium / Hard / Custom) and, on Custom, the individual multipliers: mob and ship health and damage, boarding difficulty, co-op tuning, and the combat-difficulty tier. Resource and harvest rates come with Windrose+, once mods are on. Each one a labeled control built from the same data as our public config generator. Will my friends lag? What is \"direct connect\"? By default Windrose routes players through a peer-to-peer relay — and that relay can send your group through a server on the other side of the world (we watched it route a North-American box's traffic via Frankfurt). We ship every server with Direct Connect on : clients reach your box directly over its own game port, so the path is you → the box, not you → a relay → the box. Lower ping, fewer rubber-bands, and it's the default — not a setting you have to go find. Prefer the game's invite code instead? Turn Direct Connect off in Settings and your server hands one out — the panel shows the code and the address side by side, so you can pass whichever suits your crew. ⚠ It is one or the other: with Direct Connect on, the invite code has nothing to resolve to, and most hosts will not tell you that. How much RAM does a Windrose server use — what do the tiers really hold? It's a heavy game, so honestly less per dollar than the dev sheet implies. We measured ~4.6 GB resident with a SINGLE player on our own hardware, climbing as the world fills in. The dev lists 8 GB for 2 / 12 GB for 4 / 16 GB for 10 — but going by what we actually measured, 12 GB is really a duo, 16 GB a small crew of 3–4, and 24 GB (Extreme) a big crew of ~5–8. We'd rather say that than sell \"10 slots\" on a server that chokes at player three. Which Windrose plan should I get? 12 GB for a duo, 16 GB for a typical crew of 3–4 (most people land here), 24 GB Extreme for a big crew of ~5–8. Windrose is brand-new and heavy, so we err toward honest sizing — if you're between two, size up; moving tiers later is painless either way. How many players can join? The developers support up to 8 , and RAM is the real limit before that on a title this heavy — realistically ~2 on 12 GB, ~3–4 on 16 GB, and ~5–8 on the 24 GB Extreme tier (best-effort on a brand-new game). We size by measured RAM and quote an honest player range instead of selling \"slots\" the box can't actually run. Are mods supported? Yes — turn mods on and we install and wire up the UE4SS + Windrose+ loader for you; you add the mod files through the panel's file manager. (The loader install is one click on every game we host.) Your slice stays yours either way: the RAM is a hard, walled-off allocation a neighbor can't touch, the CPU share is sized to your plan, and we never oversell. Is my world mine? Can I move it? Always. Your save lives on your server and you can download it through the panel's file manager whenever you want — exit insurance, included. Bringing an existing world in works the same way. Do you back up my Windrose world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Windrose server restart on its own? If you set it to. Long co-op sessions get heavier the longer they run, so we built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time. Set it once and your crew never logs in to a sluggish world. Crash-restart is on by default too, so a server that falls over comes back without you — and you can always hit restart yourself from the console. Windrose is in Early Access — will my server keep up with patches? Yes. We publish each new build to the node and the panel offers it in one click — or on the nightly sweep if you turn auto-update on, which updates and restarts the server the moment you flip it — and because we built the settings surface ourselves — it's the same data as the GamesOMG Windrose config generator — we re-check it against each patch on our own hardware. Early Access means the game changes; keeping the panel honest against those changes is our job, not yours. Right now that means 0.10.0.9 (25 Aug), and the Ashlands update — a fourth biome with new ship classes — is in development for later this year. Where are the Windrose servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and a direct game port. One location today; more regions when enough people ask. Something off on your Windrose server? Windrose troubleshooting — the problems people hit, each fixed in the panel. Windrose hosting guides The honest answers we used to size our own boxes — useful whether you host with us or yourself. How to host a Windrose dedicated server How much RAM does a Windrose server need? Live now Spin up a Windrose crew. Order in a couple of clicks — it self-provisions and boots, ready to share, with Direct Connect on and every setting a labeled field in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:06.220787+00:00", "source_page_evidence_sha256": "ece7caf1409f0b3ab28e25804e6d74e31ec0ae4c87760f6186a69896851e1344"}}, "original_directory_models": {"https://hosting.gamesomg.com/pricing": {"source_url": "https://hosting.gamesomg.com/pricing", "verified_at": "2026-10-23T08:12:30.313196+00:00", "evidence_sha256": "766917dda70a432122c246215cc84d135b912a3ad3503cf4ce2c7fe634db3fb6", "role": "pricing", "original_full_source_text": "Pricing — Guaranteed RAM From $11/mo - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Pricing Find your game. That’s your plan. One ladder, not one price list per game. Find the game you want, and the cheapest rung it appears on is your plan — no RAM maths required. Each rung exists because a game we host genuinely needs that much — we measured every one ourselves, and each game's page shows the number it came from. The top rung is headroom for worlds that outgrow their floor. No base fee, no slot pricing. Game - 4 4 GB guaranteed · $2.75/GB Runs Valheim & Project Zomboid Valheim Project Zomboid // one world, done properly $11 /mo Choose Game - 4 → Game - 6 6 GB guaranteed · $2.75/GB Runs HumanitZ, Satisfactory & PixARK — and everything cheaper Valheim HumanitZ Satisfactory Project Zomboid PixARK // one world, done properly $16.50 /mo Choose Game - 6 → Game - 8 8 GB guaranteed · $2.75/GB Runs Enshrouded, Palworld, 7 Days to Die & Icarus — and everything cheaper Valheim HumanitZ Satisfactory Enshrouded Palworld Project Zomboid 7 Days to Die Icarus PixARK // or two small worlds at once $22 /mo Choose Game - 8 → Game - 10 10 GB guaranteed · $2.75/GB Runs VEIN & Sons of the Forest — and everything cheaper Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Project Zomboid 7 Days to Die Icarus Sons of the Forest PixARK // or two small worlds at once $27.50 /mo Choose Game - 10 → Game - 12 12 GB guaranteed · $2.67/GB Runs Windrose, Rust, Conan Exiles & SCUM — and everything cheaper Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Rust Conan Exiles Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: two full-size games side by side $32 /mo Choose Game - 12 → Game - 16 16 GB guaranteed · $2.56/GB Runs every game we host , with room to spare Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Conan Exiles Rust Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: two full-size games side by side $41 /mo Choose Game - 16 → Game - 24 24 GB guaranteed · $2.46/GB Runs every game we host , with room to spare Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Conan Exiles Rust Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: three games at once $59 /mo Choose Game - 24 → Not sure which one? Three steps. STEP 1 Find your game Every rung lists the games it runs. Find yours, and the cheapest rung it appears on is the smallest box we would honestly run it on — that is your floor. STEP 2 Start at that floor Not one rung up “to be safe”. The floors are measured on this hardware, so they already have the headroom in them. Go up only if you want a second game running alongside. STEP 3 Change it whenever One click, prorated, same world, no reinstall — up or down. Your world grows into a bigger rung when it needs to. You are not committing to anything today. Straight answers, no pitch How much RAM do I actually need? Start at the floor for your game and move up only when your world does. Every rung above is sized off a number we measured ourselves on this hardware, not a number we copied — Conan idles near 9 GB, HumanitZ near 3.8, Windrose about 4.6 per player. That is why the ladder starts where it starts: the bottom rung of each game is the smallest box we would actually run it on. You are not locked in — sizing up is one click, prorated, same world. How many players can I have? However many the game allows. We don’t sell player slots — there is no 4-slot or 10-slot version of anything here, and no per-player fee. Most hosts price by slot and never tell you how much RAM sits behind it, which is how a “10-slot” server ends up cheaper than ours and slower than ours. We sell you the RAM and let the game decide the rest; each game has its own cap and its page says what it is. Can I run more than one game at the same time? Yes. The RAM is a pool, not a single server — a 16 GB plan is one Conan world, or Valheim and Enshrouded running side by side, or three smaller worlds. You divide it however you like from the panel, and there is no extra fee for the second server. Most hosts sell a separate box per game and bill you twice for the same idea. Can I switch games later? What happens to my world? Switch whenever you like, at no cost, and every world stays exactly where you left it. Measured on our own node rather than asked of your trust: Valheim → Palworld took 2.98 seconds , the trip back 1.25 seconds , and the Valheim world came back byte-for-byte identical — same 327,199 bytes, same checksum. Go from Conan to Palworld for a month and switch back — your Conan world is untouched and still there, not reinstalled. Worth checking against anyone else you are considering: most panels “switch” by wiping and reinstalling, and a few charge you for a stored slot per world you want to keep. We keep them all, free, because each game writes to its own save area on your volume. Can I install mods? Do I get real file access? Yes to both. Full file manager — browse, edit, upload, download, unzip — plus a one-click mod loader on 11 of the 15 games we host, with version pinning so an update can’t move the build under your modpack — on all of them but 7 Days to Die, whose mods never pin the build, so it follows each update. Icarus needs no loader: mods install in one click all the same. Project Zomboid takes Workshop mods as IDs in Settings. PixARK and SCUM have no mod support we can offer yet. And server settings are labeled fields in the panel , not a raw config file you have to Google: 221 for Conan Exiles, 120 for Palworld, 93 for HumanitZ, 87 for VEIN and 70 for Enshrouded, each checked against what the server actually writes. Those are the settings the panel shows, not every key a game has: a few are ours to set (the ports, for one), and some games carry far more keys than an owner ever changes — each game’s page says what its panel covers. The one exception is Satisfactory, which has no server settings file at all — its settings live inside the running game, so the panel reads them off your server and changes them through the game’s own API instead, live, with no restart. What if I pick the wrong size? Change it in one click, prorated, same world, no reinstall — up or down. Start at the floor. We would rather you moved up because your world grew than have oversized you on day one and called it a recommendation. Will other customers on the machine slow me down? No, and this is the one we are most willing to be held to. Your RAM is a hard, dedicated allocation the kernel enforces — a neighbour cannot reach into it no matter what they run. We never oversell: oversold hosts promise more RAM than the machine physically has and everyone stutters when it gets busy. Your CPU allocation is three cores on a Ryzen 9 9950X, and because these games run their world on a single thread, the tick never comes close to that ceiling — so autosaves and boss fights don’t turn into lag spikes. We will tell you the box, and answer any question about it. Do I get backups? Can I take my world with me? Six restore points, off-site on a separate network: last night’s copy, two we take automatically before any game update, and three slots you control. One click to roll back or download any of them. And your world is yours — download it from the file manager any time, including on your way out the door. No export fee, no support ticket, no hostage-taking. If you ever leave we would rather you left with your save than left angry. How fast is it up? Minutes. The server is created the moment your order clears and boots straight away — there is no queue and nobody provisions it by hand. Conan, the heaviest thing we host, is accepting connections about nine seconds after it starts. Where are the servers? NA East — one location, stated plainly, and we name the chip it runs on: an AMD Ryzen 9 9950X. We used to print a browser-measured ping here and we took it down, because ours was measured badly. It timed a fresh HTTPS request to the node on every sample — DNS, TCP and a TLS handshake included — so it read around 400 ms for a player who actually sits near 50 in game. That is our implementation being wrong, not the idea: a held-open connection or a WebRTC probe gets much closer to a real round trip, and some hosts do measure it properly. We would rather show you nothing than a number that is off by eight times, so it is gone until we build one that is honest. In the meantime: NA East (Montreal) , one location, stated plainly — and the 72-hour money-back exists precisely so you can test the real latency yourself and walk if it is not what you need. How does billing work, and how do I cancel? Monthly, no contract, no setup fee. Cancel in one click and it stops at the end of the period you already paid for — no phone call, no retention script, no “are you sure” maze. There is also a 72-hour money-back guarantee : if the box isn’t what the spec sheet said, one message gets your refund, and we don’t ask for an exit interview. Game-specific questions? Each game has its own page with sizing advice, the full settings list and its own FAQ: Valheim · HumanitZ · VEIN · Satisfactory · Enshrouded · Palworld · Windrose · Conan Exiles · Rust · Project Zomboid · 7 Days to Die · Icarus · Sons of the Forest · SCUM · PixARK . Still not sure? Just ask. Thinking about it Not sure which rung fits your group, or whether we run the game you want? Ask — no account needed. Tell me what you want to run and roughly how many of you there are, and I’ll tell you which rung I’d actually buy — even if that is the cheap one. Not about a game? Ask anyway. Website Send it → Already have a server Open a ticket from your dashboard instead. It lands in front of me with your server already attached, so I am not asking which one and what plan before I can help. Most answered within the hour, every one within four. Open a ticket → monthly · no contracts · 72-hour money-back — if the box isn't what the spec sheet said, one message gets your refund Every server runs on an AMD Ryzen 9950X (high-clock, for smooth ticks) — NVMe storage, DDoS-protected network, the full control panel, nightly backups, and never oversold. That's the whole pitch — and every part of it is named rather than described, which is the bit most hosts leave out. Ask us anything about the box and we will answer it. Every game we host, on the one ladder — 7 Days to Die, Conan Exiles, Enshrouded, HumanitZ, Icarus, Palworld, PixARK, Project Zomboid, Rust, Satisfactory, SCUM, Sons of the Forest, Valheim, VEIN and Windrose . Your plan is RAM, so you can switch between any of them and keep every world. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/terms": {"source_url": "https://hosting.gamesomg.com/terms", "verified_at": "2026-10-23T08:12:32.224437+00:00", "evidence_sha256": "b0cca8dd7bc206d6ba1582d49b82d6a2b9c3d3b24229dde39ac8aae9036aee75", "role": "terms", "original_full_source_text": "Terms of Service - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Last updated: June 6, 2026 GamesOMG Hosting Terms of Service These Terms of Service (\"Terms\") govern your access to and use of the game-server hosting services offered under the brand \"GamesOMG Hosting\" through the website hosting.gamesomg.com (the \"Site\"). The services are operated by GamesOMG (\"GamesOMG Hosting,\" \"we,\" \"us,\" or \"our\"). By creating an account, purchasing, or using any service we provide, you (\"you,\" \"your,\" \"the customer\") agree to be bound by these Terms. If you do not agree, do not use the services. These Terms incorporate by reference our Privacy Policy and our Acceptable Use Policy (Section 9 below). GamesOMG Hosting is the game-server hosting service of GamesOMG; these Terms apply only to hosting services purchased from us, not to the free tools, guides and generators published on gamesomg.com. 1. Definitions and Acceptance 1.1 \"Service\" means any product you rent, purchase, or otherwise obtain from us, including game-server hosting, storage, add-ons, account credit, and any related features. 1.2 \"Account\" means the client account you register to order and manage Services. 1.3 By placing an order or using any Service, you confirm that you have read, understood, and accepted these Terms in full. Purchasing a Service constitutes acceptance. 1.4 You also agree to comply with the end-user license agreement, terms of service, and usage guidelines of any game publisher whose software you run on a Service (for example, the publisher of Valheim or any other supported title). Where a game requires it, you authorize us to accept such terms on your behalf solely to provision the Service. 1.5 If you have questions about any part of these Terms, contact us at [email protected] before purchasing. 2. Eligibility and Accounts 2.1 You must be at least 13 years old to use the Services. If you are between 13 and 17, you may use the Services only with the consent and supervision of a parent or legal guardian who agrees to be bound by these Terms on your behalf. 2.2 You agree to provide accurate, current, and complete information when registering and to keep that information up to date. 2.3 You are responsible for maintaining the confidentiality of your Account credentials and for all activity that occurs under your Account, whether or not authorized by you. You must notify us promptly at [email protected] if you suspect any unauthorized access to or breach of your Account. 2.4 You may not share your Account or transfer it to another person without our prior written consent. Because Account sharing is prohibited, any use of your Service is attributed to you. 3. Provision of Services 3.1 Your Service is activated only after we receive your first payment in full. 3.2 We provide the Services on a best-effort basis. We may perform scheduled or emergency maintenance, and we may modify, suspend, or discontinue any Service or feature for operational, legal, security, or technical reasons. Where reasonably practicable, we will give advance notice of planned maintenance that is expected to cause material interruption. 3.3 We do not guarantee that the Services will be uninterrupted, timely, secure, or error-free. See Section 11 (Service Availability), Section 12 (Disclaimer of Warranties), and Section 13 (Limitation of Liability). 3.4 Any resources described as \"unlimited\" or \"unmetered\" are subject to fair and reasonable use. We may require you to reduce or delete excessive files (for example, oversized logs) and may take action against usage that degrades performance for you or for other customers. 4. Fees, Billing, and Renewals 4.1 Pricing and payment. You agree to pay all fees for your Services at the prices in effect when you order or renew. All payments are processed by our third-party payment processor, Stripe. We do not collect, process, or store your full card details; payment-card data is handled by Stripe under its own terms and security standards. 4.2 Renewals. Unless you cancel, recurring Services renew automatically at the end of each billing period, and you authorize us (through Stripe) to charge your payment method for each renewal. It is your responsibility to cancel any recurring or subscription billing you no longer want before the next renewal date. 4.3 Taxes. Stated prices may exclude applicable taxes. You are responsible for any taxes, levies, or duties associated with your purchase, other than taxes based on our net income. 4.4 Price changes. We may change our prices from time to time. Price changes will not affect the current paid billing period and will take effect on your next renewal. We will provide reasonable advance notice of any increase; if you do not accept it, you may cancel before it takes effect. 4.5 Non-payment. If a renewal payment fails or a Service is not paid by its due date, we may apply a short grace period of 3 days, after which the Service may be suspended. If the Service remains unpaid for 14 days, we may terminate it and permanently delete all associated data and files. 4.6 Account credit. Any account credit is non-refundable and may not be withdrawn or converted to cash. Credit may only be applied toward Services. 5. Refunds 5.1 Money-back guarantee. We offer a 72-hour money-back guarantee on your first order of a new Service, measured from the time the Service is created in our system. This guarantee applies once per customer and does not apply to renewals. 5.2 Non-refundable items. Except as required by applicable law or expressly stated above, the following are non-refundable: renewal payments; account credit and gift cards; one-time setup, configuration, or installation add-ons once fulfilled; and any item marked non-refundable at the time of purchase. 5.3 How to request. Refund requests must be submitted through a support ticket within the applicable window. We may issue approved refunds as account credit or to the original payment method at our discretion. Issuing a refund terminates the related Service. 5.4 Discretionary refunds. Outside any stated guarantee window, refunds are provided at our sole discretion. 5.5 When something breaks — and who pays for it. We want to be plain about this rather than leave it to be discovered in a ticket. If the fault is ours, we make it right : if we cause an outage, lose your data through our own failure, or fail to deliver the resources your plan states, contact support and we will refund or credit the affected period, prorate a downgrade, or otherwise put it right. If the fault is a mod, a plugin, a custom configuration, or a game update, it is not a refund event — including where you installed the mod through a one-click installer or a curated list we provide (see 9.7 and 9.8). That is not us dodging: a mod is third-party code we did not write and cannot test against your world, and a host that promised otherwise would either have to ban mods or charge everyone for the risk. We will still help you get it running. Take a backup before you mod. 5.6 Nothing in this Section limits any non-waivable statutory refund or withdrawal rights you may have as a consumer under applicable law. 6. Chargebacks and Payment Disputes 6.1 If you have a billing concern, contact us at [email protected] first. We will work in good faith to resolve legitimate issues. 6.2 Filing a chargeback or payment dispute with your bank or card issuer will result in immediate termination of your Account and all associated Services, and the permanent deletion of related data. You also forfeit any standard refund rights, after which any refund is at our sole discretion. We reserve the right to contest invalid chargebacks with supporting evidence and to recover the resulting fees and reasonable costs. 7. Cancellations 7.1 You may cancel a Service at any time through your client area or by contacting support. Cancellation takes effect at the end of the current billing period. 7.2 Cancellation is not the same as a refund request. To request a refund, you must follow Section 5 separately and within the applicable window. 7.3 If you pay through an external recurring method, you are responsible for cancelling that recurring authorization. We are not responsible for charges arising from a subscription you fail to cancel on the payment provider's side. 8. Backups and Data Responsibility 8.1 Any backup functionality we provide is offered on a best-effort basis only and is not guaranteed . We do not warrant that backups will be available, complete, accurate, or recoverable. 8.2 You are solely responsible for maintaining your own independent backups of all your data, including game world saves, configurations, and any other content stored on your Service. We strongly recommend keeping current copies on storage outside of GamesOMG Hosting. 8.3 To the maximum extent permitted by law, we are not liable for any loss, corruption, deletion, or inaccessibility of data, however caused. See Section 13 (Limitation of Liability). 9. Acceptable Use Policy 9.1 You are responsible for all activity on your Service, including the conduct of any players, end-users, or third parties you allow to access it. A violation by anyone using your Service is treated as a violation by you. 9.2 You must use the Services lawfully and in compliance with these Terms. You must comply with the laws of the United States and of your country of residence. 9.3 Prohibited content and conduct. You may not use the Services to host, store, transmit, or facilitate any of the following: (a) content or activity that is illegal under any applicable law; (b) child sexual abuse material, or content that endangers or exploits minors; (c) content that promotes terrorism, violence, or unlawful harm to persons or property; (d) harassment, threats, hate speech, or content inciting violence or discrimination against others; (e) material that infringes the intellectual-property, privacy, or other rights of any third party, including piracy and unauthorized distribution of copyrighted works; (f) malware, ransomware, phishing, or other malicious or fraudulent code or schemes; (g) spam or unsolicited bulk messaging. 9.4 Prohibited technical activity. You may not use the Services to: (a) launch, participate in, or facilitate denial-of-service (DoS/DDoS) attacks, port scanning, network intrusion, or any attempt to access systems, accounts, or data without authorization; (b) interfere with, disrupt, or degrade the Services, our infrastructure, other customers, or any third-party network or service; (c) mine cryptocurrency or run other workloads unrelated to your game server that consume disproportionate resources; (d) exceed, circumvent, or attempt to bypass the resource limits, security controls, or other restrictions of your Service; or (e) store files that are not reasonably required to operate your game server, or artificially inflate file sizes. 9.5 Enforcement. We may investigate suspected violations and, at our discretion and without obligation to provide prior notice, issue a warning, throttle resources, remove content, suspend, or terminate any Service or Account for any violation of this Section. Where a violation involves serious harm, illegality, or risk to others, we may act immediately and without refund. We may report illegal activity to, and cooperate with, law enforcement and affected third parties. 9.6 Abuse reports. Reports of abuse may be sent to [email protected] . We may forward complaints concerning your Service to you for prompt action and may suspend the Service pending resolution. 9.7 Mods and customization. You may run mods, plugins, mod loaders, and custom configurations on your Service — running vanilla or modded is your choice. You are responsible for the mods you install: that you have the right to use them, their licensing and legality, and their effect on your server's stability and performance. Mods can increase resource usage, so a mod that destabilizes the host or degrades performance for other customers may require you to adjust it, remove it, or move to a larger plan; in cases of abuse or material instability we may suspend the affected Service while we resolve it with you. We do not review, endorse, or provide support for third-party mods, and we cannot guarantee that any particular mod will work or keep working across game updates. Your dedicated RAM remains a hard, walled-off slice either way, and your CPU share is sized to your plan, so what you run stays within your own resources. 9.8 One-click and assisted mod installs. Some Services offer a mod browser or one-click install that fetches a mod you select from a third-party source (such as the Steam Workshop) and places its files on your Service. That convenience does not make the mod ours. We do not write, review, test, endorse, or warrant any third-party mod, and choosing one from a list we display — including any list, catalogue, or collection we curate — is still your choice and your responsibility under 9.7. A curated list means \"this generally runs on a server,\" not \"this is safe for your world.\" Mods can conflict with each other, corrupt a save, stop working when the game or the mod updates, or be withdrawn by their author at any time. Take your own backup before you install, change, or remove mods. 10. Intellectual Property 10.1 You retain ownership of the content and data you upload to or create on your Service. You grant us a limited, non-exclusive license to host, store, copy, transmit, and process that content solely to provide and maintain the Services and to comply with law. 10.2 The Site, our software, branding, and all related materials are owned by us or our licensors and are protected by intellectual-property laws. You may not copy, modify, distribute, or create derivative works from them except as expressly permitted. 10.3 You represent and warrant that you have all rights necessary to use and store the content you place on your Service and that doing so does not violate any law or third-party right. 11. Service Availability 11.1 We aim to provide reliable Services but we do not provide a guaranteed uptime commitment . Availability is provided on a commercially reasonable, best-effort basis. Any DDoS mitigation we provide is best-effort only. 11.2 If any service-level commitment is offered for a particular Service (whether in these Terms, a product description, or a separate document), then to the maximum extent permitted by law, service credits are the sole and exclusive remedy for any failure to meet that commitment. 11.3 Service credits, where applicable, are calculated as a pro-rata credit for the qualifying downtime, are applied only as account credit (never cash), and are capped at 100% of the affected Service's monthly fee for the month in which the downtime occurred. Credit claims must be submitted by the Account owner via a support ticket within 7 days of the relevant event, and approval is at our discretion based on our own monitoring and logs. 11.4 Any availability commitment excludes, and no credit is due for, downtime arising from: scheduled or announced maintenance; emergency maintenance; game-server software, plugin, mod, or configuration faults; issues caused by you, your players, or third-party files, scripts, or content; resource exhaustion within your allocation (CPU, RAM, disk, or network); suspensions or terminations under these Terms; and any event beyond our reasonable control (Section 17). 12. Disclaimer of Warranties 12.1 THE SERVICES ARE PROVIDED \"AS IS\" AND \"AS AVAILABLE,\" WITHOUT WARRANTY OF ANY KIND. To the maximum extent permitted by law, we disclaim all warranties, whether express, implied, or statutory, including any implied warranties of merchantability, fitness for a particular purpose, title, and non-infringement. 12.2 We do not warrant that the Services will be uninterrupted, secure, error-free, free of harmful components, or that any defect will be corrected, or that the Services will meet your requirements or produce any particular result. 12.3 Some jurisdictions do not allow the exclusion of certain warranties, so some of the above exclusions may not apply to you. 13. Limitation of Liability 13.1 Exclusion of indirect damages. To the maximum extent permitted by applicable law, in no event will GamesOMG Hosting, GamesOMG, or its owners, members, officers, employees, or suppliers be liable for any indirect, incidental, special, consequential, punitive, or exemplary damages, or for any loss of profits, loss of revenue, loss of data, loss of goodwill, or business interruption, arising out of or relating to the Services or these Terms, whether based in contract, tort (including negligence), strict liability, or any other theory, and even if we have been advised of the possibility of such damages. 13.2 Liability cap. To the maximum extent permitted by applicable law, our total aggregate liability arising out of or relating to the Services or these Terms will not exceed the total fees you actually paid to us for the affected Service during the 3 months immediately preceding the event giving rise to the claim. 13.3 Carve-outs. Nothing in these Terms excludes or limits liability that cannot be excluded or limited under applicable law, including liability for fraud, for death or personal injury caused by negligence, or for any other liability that may not lawfully be limited. 13.4 You acknowledge that the fees we charge reflect this allocation of risk and that these limitations are an essential basis of the agreement between us. 14. Indemnification You agree to defend, indemnify, and hold harmless GamesOMG Hosting, GamesOMG, and its owners, members, officers, employees, and agents from and against any claims, demands, liabilities, damages, losses, and expenses (including reasonable attorneys' fees) arising out of or related to: (a) your use of the Services; (b) content you host, store, or transmit; (c) your violation of these Terms or any applicable law; or (d) your infringement of any third-party right. This obligation survives termination of your Account. We may, at our option, assume the exclusive defense and control of any matter subject to indemnification, in which case you agree to cooperate. 15. Suspension and Termination 15.1 We may suspend or terminate any Service or Account, with or without notice, for: non-payment; violation of these Terms or the Acceptable Use Policy; conduct that poses a security risk or harm to us, our infrastructure, or others; a chargeback or payment dispute; abusive conduct toward our staff; or where required by law. 15.2 For serious violations, we may act immediately and without refund. 15.3 Either party may terminate a Service in accordance with the cancellation and billing provisions of these Terms. 15.4 Upon termination, your right to use the affected Service ends, and we may permanently delete all associated data and files. Any fees owed at termination remain payable. Provisions that by their nature should survive termination (including Sections 8, 12, 13, 14, 16, and 18) will survive. 16. Governing Law and Dispute Resolution 16.1 These Terms are governed by the laws of the Commonwealth of Virginia, USA, without regard to its conflict-of-laws rules. The United Nations Convention on Contracts for the International Sale of Goods does not apply. 16.2 Informal resolution. Before filing any formal claim, you agree to contact us at [email protected] and attempt to resolve the dispute informally for at least 30 days. 16.3 Venue. Subject to Section 16.2, you agree that any dispute that is not resolved informally will be brought exclusively in the state and federal courts located in Virginia, USA, and you consent to the personal jurisdiction of those courts. 16.4 Time limit. To the extent permitted by law, any claim arising out of or relating to the Services or these Terms must be brought within one (1) year after the claim arose, or it is permanently barred. 16.5 Nothing in this Section deprives you of any mandatory consumer-protection rights available to you under the law of your place of residence. 17. Force Majeure We will not be liable for any failure or delay in performance caused by events beyond our reasonable control, including acts of God, natural disasters, war, terrorism, civil unrest, labor disputes, governmental action, power or network failures, internet or hosting-provider outages, denial-of-service attacks, or the failure of any third-party supplier. 18. General Provisions 18.1 Entire agreement. These Terms, together with the Privacy Policy and any product-specific terms, constitute the entire agreement between you and us regarding the Services and supersede any prior agreements on the subject. 18.2 Changes to these Terms. We may update these Terms from time to time. We will post the updated version with a revised \"Last updated\" date and, where changes are material, take reasonable steps to notify you (for example, by email or a notice in your client area). Changes take effect when posted, and your continued use of the Services after that constitutes acceptance. If you do not agree to a change, your remedy is to stop using and cancel the Services. 18.3 Severability. If any provision of these Terms is held invalid or unenforceable, the remaining provisions will remain in full force, and the invalid provision will be enforced to the maximum extent permitted by law. 18.4 No waiver. Our failure to enforce any provision is not a waiver of our right to do so later. 18.5 Assignment. You may not assign or transfer these Terms or your Account without our prior written consent. We may assign these Terms in connection with a merger, acquisition, reorganization, or sale of assets. 18.6 No third-party beneficiaries. These Terms do not create any rights for any person other than you and us. 18.7 Notices. We may provide notices to you by email or through your client area. You may contact us as set out below. 19. Contact General and billing support: [email protected] Legal notices: [email protected] Privacy requests: [email protected] Abuse reports: [email protected] Operator: GamesOMG, available on request Resource Guarantee (No Overselling) Every server includes a fixed allocation of memory (RAM) stated on its plan. That allocation is dedicated to your server : it is enforced as a hard container limit on the host machine and is never shared with, pooled across, or oversold to other customers. We cap the number of servers on each physical machine and stop selling on a machine once its cap is reached. If we ever cannot honor a stated allocation, you are entitled to a full refund of the affected billing period. 72-Hour Refund If within 72 hours of your first purchase of a server you find it is not as described — the stated hardware, the stated dedicated resources, or a server that does not function — contact support and we will refund the purchase in full. One message is enough; no retention process, no exit interview. This applies to your first server purchase per game and does not limit any statutory rights. By using the GamesOMG Hosting Services, you acknowledge that you have read and agree to these Terms of Service. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/": {"source_url": "https://hosting.gamesomg.com/", "verified_at": "2026-10-23T08:12:34.959786+00:00", "evidence_sha256": "c1eadfb936190eae2622ca4b1de77712177da79b86704672aa8f2e5e6446291b", "role": "root", "original_full_source_text": "Game Server Hosting — configured right, never oversold | GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Premium game server hosting · RAM in gigabytes, not “slots” Game server hosting with free game switching, anytime. Take a break from one game and spin up another — the world you leave is saved, not wiped. Download it, upload it or load it straight back whenever you like, and carry on where you stopped. Your server builds itself the moment you order and boots on the game’s own defaults. Naming it and making it yours happens in the panel, in labeled fields rather than a config file, and you can resize it or walk away at the end of any month. See the plans → Browse the games Play more. Configure less. A game update can’t break your server We build each patch and boot-test it before it reaches you — and snapshot your world first. It restarts itself if it crashes You find out from your server history, not from your friends. One-click mod installs On every game that has a loader — and we tell you which ones do. Hand a friend the keys, not your password Per-server access for one person, taken back whenever you like. Nightly off-site backups Plus one kept from before every game update. Download any of them yourself. Support that answers — and fixes it From the person who runs the box, not a tier-one queue. Starting at $11 /mo · no contracts 72-hour money-back guarantee — if the box isn’t what the spec sheet said, one message gets your refund. Switch in a click. // conan this month, palworld next — same plan, same panel, no ticket Every world is kept. // each game keeps its own save — measured byte-identical across a switch Run two or more at once. // your RAM is one pool — split it, don't rent a second box No slot pricing. // we sell RAM; the game decides the player count Labeled settings, and the files too. // 221 fields on conan alone — open the .ini as well if you want it Leave whenever. Take the world with you. // download any world from the panel — we wrote the self-host guide too × Why choose our game server hosting. Anyone can rent you a box. The difference is a host that actually knows the game you're running — and won't hide a thing about the machine it runs on. We're early, so that's a short list. It's also a real one. And our game switcher is pretty cool. We know the game — so your settings are a panel. Every world modifier, difficulty value and rate A labeled field in your panel, not a line in a file you have to find. The verified default beside every one Plus a plain-English explanation of what it actually does. We dug through these games ourselves And measured them, rather than copying another host’s numbers. Change it, hit restart, it’s live No SSH and no hand-typed launch flags. The config files are still yours Open and edit them directly whenever you would rather do it that way. // more games, regions and presets are coming — we’re building in the open. This part’s already real. How much RAM does your current server have? If you have to go and look it up, that is the answer. Most hosts sell you “slots” or “players” — and a slot has no size, so there is nothing to compare and nothing to hold them to. Premium hosting means the numbers survive being looked at, so ours are on the table: your CPU, your RAM, in gigabytes. And for every game we run we publish the floor we measured ourselves, on this hardware — not a number copied off another host’s pricing page. their-server — what you're told CPU \"powerful hardware\" ? RAM \"fits ~32 players\" — a count, not GB ? DISK \"SSD\" — type & size unsaid ? NETWORK \"DDoS protected\" — where? ? NEIGHBORS as many as the box holds ? RESTARTS on their schedule ? BILLING monthly · renewal can jump ? › which chip? how much RAM? usually a shrug. your-server — the actual spec CPU AMD Ryzen 9 9950X · 16c/32t · 5.75GHz ✓ RAM dedicated slices carved from 128GB · never shared ✓ DISK NVMe SSD ✓ NETWORK DDoS-protected · NA East ✓ NEIGHBORS capped — full box? sold out, not squeezed ✓ RESTARTS scheduled — daily or 12h, your local time · crash-restart on ✓ BILLING monthly · no contracts · cancel anytime ✓ › ask us anything about the hardware — we answer. One location. We'll say so. One box, one city, stated plainly. More regions when you ask for them — not before. NA East online cpu AMD Ryzen 9950X storage NVMe SSD network DDoS-protected ports direct · no CF proxy regions live 1 — on purpose // we could fake ten pins. we run one. that's the honest version. NA East · online For people who read the spec sheet. If you like knowing exactly what you're renting — the chip, the RAM, the city — you're our kind of customer. Spin up a server → from $11/mo · guaranteed dedicated RAM · no contracts G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/games": {"source_url": "https://hosting.gamesomg.com/games", "verified_at": "2026-10-23T08:12:36.250417+00:00", "evidence_sha256": "07dd8f6eeded07824dfb0f14794722cf7fe98cd137b8ef25423bcd3f1082a203", "role": "games-index", "original_full_source_text": "Games — Every Game We Host - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Every game we host. Real hardware, dedicated RAM, one flat price per GB — and every setting a labeled field in your panel. Pick a game and go. More titles land regularly. ● Live now Valheim Ten Vikings, one boss, zero lag. ✓ 1-click BepInEx loader ✓ Updated for build 25909431 from $11 /mo · details → ● Live now Palworld 120 settings as labeled fields — every one that is yours to set. ✓ 1-click Workshop mod installs ✓ Updated for v1.0.5 from $22 /mo · details → ● Live now Enshrouded 70 settings, the full role system among them, labeled. ✓ 1-click Shroudtopia install ✓ Updated for build 25988414 from $22 /mo · details → ● Live now Windrose Pirate survival co-op — your world & difficulty, tuned from the panel. ✓ Direct Connect on by default ✓ Updated for build 24913903 from $32 /mo · details → ● Live now Conan Exiles Enhanced idles at 8.6 GB — measured, on a 9950X, and never oversold. ✓ Native Linux Enhanced server ✓ Updated for build 25792439 from $32 /mo · details → ● Live now Satisfactory Sized for your factory, not a slot count — memory grows with what you build. ✓ Measured 0.4 GB empty, ~3 GB loaded ✓ Updated for build 25782485 from $16.50 /mo · details → ● Live now HumanitZ Every key in GameServerSettings.ini is a panel field — and your edits survive a rebuild. ✓ Settings.ini editable in the panel ✓ Updated for build 26069489 from $16.50 /mo · details → ● Live now VEIN We measured 3.66 GB idle — not the 8 GB you'll see quoted elsewhere. ✓ Full file access in the panel ✓ Updated for build 25969514 from $27.50 /mo · details → ● Live now Rust The map IS the server — seed, size and 149 settings, yours from the panel. ✓ Carbon mod loader — runs Oxide plugins ✓ Updated for build 25902425 from $32 /mo · details → ● Live now Project Zomboid 393 server and sandbox settings as labeled fields — both files, one panel. ✓ Workshop mod IDs are a panel field ✓ Updated for build 25485538 from $11 /mo · details → ● Live now 7 Days to Die The SandboxCode plus 57 server properties, each a labeled panel field. ✓ Drop an overhaul in the Mods folder ✓ Updated for build 25661908 from $22 /mo · details → ● Live now Icarus Saves a minute after the last player leaves and every 10 minutes during play — restart with people on and you can lose up to those 10. ✓ 8-player co-op, no slot pricing ✓ Updated for build 25956137 from $22 /mo · details → ● Live now Sons of the Forest The setting that rebuilds your world on every restart — forced safe, where an edit can't reach it. ✓ One-click RedLoader, its slow first boot pre-built ✓ Updated for build 20228410 from $27.50 /mo · details → ● Live now SCUM A live map of your island with your players on it, and 75 server settings as labeled fields. ✓ Bans from the panel land in seconds ✓ Updated for build 25803875 from $32 /mo · details → ● Live now PixARK Stops that save your terrain, not just the world — and 84 server settings as labeled fields. ✓ Main world, Terracrypt or Skyward — one setting ✓ Updated for build 25951555 from $16.50 /mo · details → G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. 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Version 3 folded this game’s gameplay settings — 165 of them in the current build — into one SandboxCode string, and most hosts just hand you the box to paste it into. We show you that field and the 57 server properties around it — land claims, player cap, world and seed, EAC, crossplay — each a labeled field with its default beside it (the game’s own, except the save name and the random-world seed). On a Ryzen 9 9950X , from $22/mo for 8 GB of guaranteed dedicated RAM, measured at 2.03 GB idle before we priced it. Your Mods folder is yours: bring the overhaul you trust. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25661908 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs 7 Days to Die 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 58 settings as labeled fields, each with the game’s own default beside it 🧩 Drop an overhaul in the Mods folder — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — 7 Days to Die ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a 7 Days to Die server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your 7 Days to Die world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop saves the world — 7 Days to Die writes it on our stop signal and exits cleanly, in under three seconds on a fresh world; measured, not assumed ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The settings the game actually has, and the mods folder you control. The property list, the memory floor and the mod policy were all decided on our own node — and the reasoning is published. 01 — one code, and everything around it We read the settings out of the game itself. Version 3 collapsed difficulty, zombie speed, loot, blood moon, traders and crafting into a single SandboxCode — so a host that only shows you that box is showing you one field and calling it configuration. Another 57 properties decide how your server behaves: land claim size and decay, player cap and reserved slots, world and seed, anti-cheat, crossplay, view distance. Each is a labeled field here with its default beside it, checked against the game’s own shipped config rather than copied off a wiki. 02 — measured, not guessed 2.03 GB idle — so we sell 8. We read the memory off our own booted server: the unreclaimable working set from the kernel, not a dashboard figure padded with cache. An empty Navezgane world with nobody on: 2.03 GB . That is the number with nothing happening, and what grows a 7 Days server is chunk activity, spawned zombies and horde night — none of which are in an idle reading. So the floor is 8 GB, the idle figure is published here rather than buried, and a random-gen map or an overhaul is where we tell you to start at 12. 03 — your mods folder, and why it is empty We ship no overhaul, and here is the reason. Your Mods folder is a real folder in the file manager — upload an overhaul or anything else built for the current game release, restart, and the game loads it (Darkness Falls, when we last looked, had no build for it). We do not preinstall one, and the honest reason is worth more than a feature bullet: Darkness Falls ships purchased models and sounds under a licence that forbids redistribution, its author’s public code homes have been stale for years, and its canonical domain lapsed and now serves a fake installer. There is nothing there we could install and vouch for. Neglect by other hosts is an opportunity; neglect by a mod’s own author is a liability, and they look identical from outside. How much RAM does a 7 Days to Die server need? An empty Navezgane world with nobody on holds a 2.03 GB unreclaimable working set on our own node. That is the floor with nothing happening — 7 Days to Die grows with chunk activity, spawned zombies and blood moons, none of which show up in an idle reading — so the plan starts at 8 GB at $22 . 8 GB suits a group of friends on Navezgane or a modest random map. A large random-generated world, a bigger group, or a full overhaul wants 12 GB . The plan is a pool, so you can move RAM between your servers later without losing a world. Bored of 7 Days to Die in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your 7 Days to Die world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run 7 Days to Die and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a 7 Days to Die server cost? From $22/mo for 8 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No slot pricing and no setup fee — you set the player cap and the price does not move. How much RAM does a 7 Days to Die server need? We measured our own: an empty Navezgane world with nobody on holds a 2.03 GB unreclaimable working set, read from the kernel rather than a padded dashboard figure. That is the floor with nothing happening, and 7 Days to Die grows with chunk activity, zombie count and blood moons — so we sell 8 GB rather than advertising the idle number. A random-generated map, a bigger group, or an overhaul wants 12. Can I change the world settings — difficulty, zombie speed, loot? Yes. Version 3 of 7 Days to Die moved its gameplay settings — 165 of them in the current build: difficulty, zombie speed, loot abundance, blood moon frequency, traders, crafting — out of individual config lines and into a single SandboxCode string. The panel exposes that field, plus 57 server properties around it: name, password, player cap, land claims, world and seed, EAC, crossplay and the rest. Each one is a labeled field with its default beside it — the game’s own, except the save name and the random-world seed, where the panel starts from its own. Can I run Darkness Falls or another overhaul? Yes, if it has a build for the game version your server runs — our servers run the current release, and the panel does not offer older game versions. You bring it: your Mods folder is a real folder in the panel’s file manager, so upload the overhaul, restart, and the game loads it. Check Darkness Falls before you plan around it: when we last looked, its current release was built for game version 1.x, with no build for the current one. We deliberately do not ship one preinstalled, and we would rather explain why than pretend it is a feature gap: Darkness Falls in particular ships purchased models and sounds under a licence that forbids redistribution, its author’s public code homes have been stale for years, and its old domain lapsed and now serves a fake installer. There is no source we could install from and vouch for. So the folder is yours, and what goes in it is your call. The full mods guide covers installing, the EAC step, and what your players need. Do I have to turn off EAC (anti-cheat) to use mods? Not always — but if a mod is not working, EAC is the first thing to check. Anti-cheat is on by default and plenty of mods run fine with it (we have watched a modlet load with EAC on), but it conflicts with some, and the sign is usually that the mod does not load, the server will not start, or players cannot join after you add one. If you hit any of that, turn EAC off on the Settings tab and restart — it is a labeled toggle, and you can turn it straight back on if that was not the cause. Bigger mods and overhauls are the ones most likely to need it. The mods guide walks it through. Does the panel have a console for 7 Days to Die? Yes. 7 Days to Die talks over telnet rather than RCON, and our panel speaks it — so you get a real console: Who’s online, save, broadcast, kick, ban with a timer, unban, the ban list, admin management, and free-typing any command the game accepts. Your telnet password is generated for you, so the console works from the first boot. And because it is the game’s own console, the item and admin commands you would expect — give an item, spawn an airdrop, set the time or weather — are all there, exactly like Rust’s RCON. Will I see who is playing? Yes — name, level and ping, live, with kick and ban on each row. We read the roster from the game itself rather than guessing from the log — its own web API while the Web dashboard switch is on, its telnet console otherwise — so the panel and the in-game count agree and the name against each player is the real one. Does 7 Days to Die have a web dashboard, and can I use it? Yes — the game ships its own browser dashboard (a live map with your players on it, the player list, and the full console), and we make it one toggle. Turn on Web dashboard in Settings and a link appears on your Server tab. The one part that is not a button is the login: the dashboard wants a username and password you create in-game with createwebuser , which takes about thirty seconds — the full walkthrough is here , and your panel carries the short version right under the link. Can I switch my server to another game later? Yes, and your 7 Days to Die world stays put. Switching moves the RAM in your plan to a different game; switch back and the world is waiting. No second bill and no reinstall. Something off on your 7 Days to Die server? 7 Days to Die troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:38.433893+00:00", "source_page_evidence_sha256": "7d5c47b3dc606fac86d779254f7d68fbcbf228a0b5c9d35977f2f195da72f67d"}, "https://hosting.gamesomg.com/conan-server-hosting": {"source_url": "https://hosting.gamesomg.com/conan-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=130&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=115&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=124&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Conan Exiles Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Conan Exiles server hosting — live Conan Exiles server hosting with RAM that's actually yours . Conan Exiles: Enhanced is RAM-hungry by nature — the UE5 rebuild idles near 9 GB before a single player joins. Most hosts sell you \"slots\" and hide the memory behind them; we give you 12 GB of guaranteed, dedicated RAM from $32 on a Ryzen 9 9950X , never oversold, and put the exact number on the receipt — we booted Enhanced at exactly that cap and measured 8.6 GB in use with nobody connected, so 12 GB is a real entry rather than a headline. Step up to 16 or 24 GB for a busy world or a heavy modlist. Your world stays smooth from week one to month six — and 221 of Conan's server settings are labeled fields in your panel, not lines in ServerSettings.ini . See plans and pricing See the exact machine Conan Exiles premium dedicated server hosting: from $32/mo · 12 GB dedicated RAM · $2.67/GB · AMD Ryzen 9 9950X · never oversold ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25792439 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Conan Exiles 12 GB $32 16 GB $41 24 GB $59 ⚙️ 221 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Steam Workshop mods, with version pinning 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — Conan Exiles ships at 40, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Conan Exiles server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 221 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Conan Exiles world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop writes the whole world — Conan saves on its own shutdown signal and needs about a minute and a half; we give it the time instead of killing it at ten seconds ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A Conan box that won't crowd your world out. Conan Enhanced is heavy. Here's why a dedicated, never-oversold box is the honest way to run it: 01 — measured, not guessed Enhanced idles at 8.6 GB. We start you at 12. We booted Conan: Enhanced at the exact cap we sell it on and read the memory off our own server: 8.6 GB in use with nobody connected , 3.3 GB spare, zero memory-pressure events. That is why the entry is 12 GB and not the 8 GB that stopped working after the Enhanced update. A modded Exiled Lands world with a real crew on it climbs from there, so 16 and 24 GB are a click away — but you get the number first, on the receipt, instead of a slot count with the RAM hidden behind it. 02 — Never oversold A long-running world deserves headroom Conan worlds are persistent — your base, your thralls, your decay timers all live in memory for months, and the thing that kills them is a neighbor's server stealing your RAM on an oversold box. We never oversell a node, so the server you spin up in week one performs the same in month six, when your base and your thrall army are at their biggest. 03 — We name the box An actual chip, not \"premium hardware\" You're on an AMD Ryzen 9 9950X with guaranteed dedicated RAM — a chip you can go look up, not a marketing word. Most hosts won't tell you what CPU you're on or how much memory you get. We put both in writing, because in a market built on vague promises, the specs are the pitch. Order it, it provisions itself and boots. No port-forwarding, no leaving your PC on, no SSH. Your Conan dedicated server — settings as labeled fields, not a config file. Conan's ServerSettings surface is enormous, and most hosts leave you to hand-edit it in a file (or just don't expose it at all). We ship 221 settings as labeled fields with a plain-English explanation each, organized into 15 categories — built from the same data as our public Conan config generator and verified on our own hardware. Identity & Access 23 Name, passwords, region, anti-cheat, login queue, AFK and ping limits. Game Mode & PvP 11 PvE / PvP / raiding switches, clan size, corpse and loot rules. PvP Raid Schedule 45 Per-day PvP and raid windows — combat and base damage on a clock. Avatars & Gods 10 God summoning, avatar lifetime, dome damage, summon windows. Survival 14 Thirst, hunger, corruption, stamina, movement and carry weight. Combat 15 Player, NPC and thrall damage, health, aggro range, durability. Thralls & Pets 16 Conversion speed, follower limits and budgets, decay, downed rules. Harvesting & Crafting 10 Harvest and respawn rates, crafting cost and speed, craft-from-storage. XP & Progression 5 Overall, harvest, kill, craft and passive XP rates. Building & Decay 14 Piece health and damage, stability, land claim, decay timers, pickup. Time & Day 4 Day-cycle, daytime, night and dawn/dusk speed. World & Events 5 Sandstorms, dynamic events, fatalities, ambient life, creative mode. Siptah & Maelstrom 32 Maelstrom storms, Elder Things, surge despawn, storm windows. Quality of Life 9 Chat, clan markers, target lock, health bars, corpse and marker limits. Access & Regions 8 Allow or block player connections by world region. Set a value, restart, it's applied. No SSH, no editing ServerSettings.ini by hand — and your world is still yours to download whenever you want. The Conan server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → Why Conan starts at 12 GB — and the engine, not us, set it. Conan Exiles: Enhanced idles at 8.61 GB on our own hardware before anyone joins — that floor is the UE5 engine, not your player count, so a five-person world needs nearly what a ten-person one does. We measured it on a 12 GB cap — the plan we sell it on — and it sat at 8.61 GB with 3.28 GB spare and no memory pressure at all. So 12 GB is the base level: a small crew, a vanilla or lightly-modded world. Size up to 16 GB for a long-running world, a real Workshop modlist, or a proper population — and 24 GB for a server that only grows. What we have NOT measured is ten people and a modlist on it at once; when we have that number it goes right here rather than being guessed at. Bringing an existing world? Upload your save folder through the panel's file manager and keep playing — it stays yours to download, always. It's a native Linux Enhanced server — new Steam builds arrive in the panel in one click, or automatically if you ask for that — and your files are open for a Steam Workshop modlist whenever you want one. Bored of Conan Exiles in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Conan Exiles world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Conan Exiles and something else side by side on the same plan, with no second bill. See the ladder → Conan Exiles server hosting — straight answers How much does Conan Exiles server hosting cost? From $32/mo for 12 GB, $41 for 16 GB, or $59/mo for 24 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. 12 GB is the entry point and it is a real one: we booted Conan: Enhanced at exactly that cap and measured 8.61 GB in use with nobody connected, 3.28 GB spare, and zero memory-pressure events. That suits a small crew on a vanilla world. It is not the plan for a big modded server — see below. Which plan do I actually need for Conan? The thing to understand about Conan: Enhanced is that its RAM floor is set by the ENGINE, not by how many people are on. Measured on our own hardware at the cap we sell it on: 8.61 GB in use, nobody connected. That is why 8 GB Conan servers stopped working — admins on Funcom's own forum report Enhanced getting OOM-killed at 8 GB where it used to be fine before the Enhanced update, and our number says the same thing. So: 12 GB is the base level — a small crew, a vanilla or lightly-modded world that is not years old. Size up to 16 GB for a long-running world, a heavy Workshop modlist, or a real population; 24 GB is for servers that only ever grow. Straight about the limit: we have measured Conan idle at several caps, we have NOT yet measured it with ten people and a modlist on it. When we have that number it goes on this page. Moving up a plan is a click and it never touches your world. Why does it cost more than the $10 Conan servers I've seen? Because we give you 12 GB of dedicated, never-oversold RAM at the entry tier and tell you the exact number. The cheap \"Conan servers\" elsewhere sell you player slots and hide the RAM behind them — and on a UE5 game that idles near 9 GB, that hidden number is exactly what decides whether your world stutters when your whole clan logs on. We'd rather charge for a box that actually runs Conan than sell you a slot count. Is this the Enhanced (UE5) version? Yes — a native Linux Conan Exiles: Enhanced dedicated server. We publish each new Steam build to the node and the panel offers it in one click; turn auto-update on and each new build lands on the nightly sweep — switching it on updates and restarts the server right then, rather than sitting there looking like it did nothing. Can I run Steam Workshop mods? Yes. Paste a Workshop ID into the panel and we fetch the mod, put it where the server expects it and add it to the modlist — about ten seconds, no files to touch. Removing one is the same in reverse. You still get the full file manager on a Conan box — browse, edit, upload, download, unzip — so if you would rather do it by hand, or bring a mod that isn't on the Workshop, the files really are yours. And your RAM is a hard, dedicated slice, which matters here: Conan: Enhanced uses about 8.6 GB with nobody on, before a single mod loads. Where a mod has two Workshop items, pick the one tagged [Enhanced] — an older Legacy upload installs but the game ignores it, and the Mods tab shows it as one that won't load. Can I change the server settings — XP rates, raid windows, decay? Yes, and not by hand. 221 Conan server settings are labeled fields with a plain-English explanation in your panel, sorted into 15 categories: XP and harvest multipliers, building decay, per-day PvP and raid windows, thrall and combat tuning, avatars and god summoning, even the Siptah Maelstrom. Change a value, restart, it's applied — no SSH, no hand-editing ServerSettings.ini. And your files are still yours to download anytime. Which map does it run — Exiled Lands or Siptah? Exiled Lands. Isle of Siptah is a map the game supports, and Enhanced can even run both maps connected on one server — but no setting in your panel switches the map yet, and we have not run a Siptah server ourselves, so we won't promise it. (The Siptah & Maelstrom settings in your panel are real game keys; the Maelstrom is Siptah content.) Can I move my existing Conan world here? Yes — upload your save (the game's Saved folder) through the panel's file manager and keep playing where you left off. It works the other direction too: your world is always yours to download. Exit insurance, included. Do you back up my Conan world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). Last night's copy, two taken before any game update, and three slots you keep yourself — six restore points, one click to roll back or download. On by default, no extra cost. How many players can join? You set the cap. Most community Conan servers run 10–40 slots; players cost Conan very little RAM — we measured 8.40 GB with nobody on and 8.36 GB with a player connected, because the engine sets the floor, not the crew. We have not yet measured ten people and a modlist on one server, so we won't promise which tier that needs: 16 GB is the step up for a long-running or modded world, and 24 GB is for larger or heavily-modded servers. Where are the Conan servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and direct game and query ports (no proxy hops). One location today; more regions when enough people ask. Something off on your Conan Exiles server? Conan Exiles troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Conan box. 12 GB of guaranteed RAM from $32 on a Ryzen 9 9950X, never oversold — a native Enhanced server with 221 settings as labeled panel fields and your files fully in your hands. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:40.255741+00:00", "source_page_evidence_sha256": "55963283526ca1a8c0ad6dbd5a84a8565662ed1f45951939902c249637f56692"}, "https://hosting.gamesomg.com/enshrouded-server-hosting": {"source_url": "https://hosting.gamesomg.com/enshrouded-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=98&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=154&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=104&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=112&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=121&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Enshrouded Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Enshrouded server hosting — live Enshrouded server hosting with 70 settings built in. On a dedicated server, Enshrouded's own in-game settings menu goes read-only and tells players to \"use the server interface of the provider.\" This is that interface — 70 settings , the full role system among them, each a labeled field in your panel. We built it from the settings list the server itself writes, and tested it on our own hardware: a spread of settings changed and felt in-game, then reverted to vanilla. See plans and pricing See the exact machine Enshrouded premium server hosting: from $22/mo · 8—24 GB · 8 GB is the size we ship · up to 16 players — the game's own cap ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25988414 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Enshrouded 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 70 settings as labeled fields, each with the game’s own default beside it 🧩 Community loaders, installed from the panel 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 Up to 16 — Enshrouded’s own cap, and it never moves Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with an Enshrouded server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 70 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Enshrouded world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ A stop is a clean shutdown — we send the game its own Ctrl-C, it finishes writing its save, then exits. Before we did that, every stop cut the save off mid-write ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Your Enshrouded dedicated server — every setting a labeled field. World settings, difficulty curves, loss rules, day length, the whole role system — every world setting the server writes, in your panel: 01 — Built from the game's own list What we checked Booted with no config, the server writes out its own world-settings block — the same list Keen's readme documents — and our panel drives every key in it, plus the role system and the server's identity: 70 labeled fields . On our own hardware we changed a spread of them, felt them in-game and reverted to vanilla, and proved the Custom-preset gate and joining by role password. When the game tells players to \"use the server interface of the provider,\" this is the interface it means. 02 — The full role system Roles, not one password Each role gets its own password — the one a player types at join decides their role. Inventory access, build rights, reserved slots: all labeled fields, per role. Kick and ban stay with Admin on purpose, so nobody can untick their own moderation rights and lock themselves out of their own server. 03 — No silent footguns The Custom-preset trap, handled Enshrouded silently ignores every custom setting unless the preset is set to Custom. Our panel handles that for you: pick Relaxed, Default, Hard or Survival and every field fills with that preset's own values, read out of the game's data; change any one and the server runs that preset plus your change, switched to Custom automatically. And nothing is one-way: every field shows the game's own default beside it and marks the ones you have changed, so putting a value back is reading one line, not hunting through a file. Change a value in the panel, restart, it's applied. The config file is still yours to read and download — but the panel rewrites it on every start, so a change you want to keep goes in the panel. The hand edits that stick are the ban list ( bannedAccounts ) and the server-browser tags, made with the server stopped. The Enshrouded server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → An honest floor — and a cap we didn't invent. Enshrouded caps at 16 players no matter who hosts it — we just say so out loud. Keen's published footprint is about 4.4 GB idle plus ~100 MB per player, under 6 GB even at full slots; on our node the 1.0 server uses about 0.7 GB with nobody on. 8 GB is deliberate headroom, not a number we need you to need. Bringing an existing world? Upload your savegame folder through the panel's file manager and keep playing where you left off — and it stays yours to download, always. 1.0 (15 October 2026) launches on PC and PS5, with Xbox in Spring 2027, and Keen says it will not be cross-platform at launch: a PC server is for PC players. Your Early Access world carries over: the game converts it to the new save format on its first 1.0 start, and keeps the old files in savegame/migrated . Bored of Enshrouded in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Enshrouded world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Enshrouded and something else side by side on the same plan, with no second bill. See the ladder → Enshrouded server hosting — straight answers How much does Enshrouded server hosting cost? From $22/mo — pick your size: 8 GB $22 (the size we ship), 10 GB $27.50, 12 GB $32, 16 GB $41, 24 GB $59. Every size gets the game's full 16-player cap and the same 70 settings. No player-slot pricing, no setup fee, no upsells. Can I change settings after the server is running? Any time — in your panel, with a restart. That's not a workaround, it's how Enshrouded works: on a dedicated server the game makes its own in-game settings menu read-only and tells players to \"use the server interface of the provider.\" This is that interface. Change a field, restart, it's applied. How many Enshrouded server settings can I change? 70, the full role system included. We built the panel from the settings list the server itself writes out, and tested it on our own hardware: a spread of settings changed and felt in-game, then reverted to vanilla, plus the Custom-preset gate and joining by role password. How do roles and passwords work? Enshrouded doesn't have one server password — it has roles. Each role gets its own password, and whichever password a player types at join decides their role. Per role you control inventory access, build rights and reserved slots — all labeled fields in the panel. (Kick and ban stay with the Admin role and are not per-role toggles, so nobody can accidentally lock themselves out of their own server.) \"Friends can build, visitors can look\" is a couple of fields, not a config file. How many players can join my server? Up to 16 — that's Enshrouded's own hard cap, and it's the same on every host. Anyone selling you a bigger Enshrouded slot count is selling slots the game can't fill. Every plan we sell it on covers the full 16. Are mods supported? Yes — community mods, the unofficial way. Keen hasn't shipped an official mod API yet, but there's an active scene on Nexus Mods (mostly quality-of-life tweaks), loaded through community DLL loaders like Shroudtopia and EML. On your server, turning mods on installs and wires up the Shroudtopia loader for you; you drop the mod files into the mods folder and restart. One honest caveat: some mods are server-side and apply to everyone automatically, while others need each player to install the matching files locally too — the mod's own page tells you which. And whatever you run, your RAM is a hard, dedicated slice and your CPU share is sized to your plan, so your ticks stay yours no matter who else is on the machine. Can I move my existing Enshrouded world here? Yes — stop the server, upload your savegame folder through the panel's file manager, start it, and keep playing where you left off. An Early Access world converts to the 1.0 save format on that first start (we ran one of ours through it on our node): the game writes the new world file and keeps the old ones in savegame/migrated . Upload it into an empty savegame folder, because Early Access files dropped beside a 1.0 world replace that world on the next start. It works the other direction too: your world is always yours to download. Exit insurance, included. Do you back up my Enshrouded world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Enshrouded server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Where are the Enshrouded servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and a single direct game port (no proxy hops). One location today; more regions when enough people ask. Why 8 GB — how much RAM does an Enshrouded server actually use? Keen's published footprint is about 4.4 GB idle plus roughly 100 MB per player, under 6 GB even at the full 16 slots, and they haven't put out new numbers for 1.0. On our own node the 1.0 server uses about 0.7 GB with nobody on, measured the day after launch. A full server is the number we haven't measured yet, so 8 GB stays: deliberate headroom, not a number we need you to need. The bigger plans are for running a second game beside it, not because Enshrouded needs them. Will my server be ready for Enshrouded 1.0? It is. 1.0 (15 October 2026) is on our node, launch-day hotfix included, and we booted it on our own hardware the next day. 1.0 adds one server setting, the Flame level a player needs before placing a Flame Altar in the Shroud; makes Automatic the default enemy amount; and caps enemy damage at 2.5. All three are in your panel, and each difficulty preset fills in the game's own 1.0 values, read out of its data. Early Access worlds convert to the new save format on their first 1.0 start; we converted one of ours. New builds reach the panel as a one-click update — or turn auto-update on and each new build lands on the nightly sweep (switching it on updates and restarts the server right then, so it isn't a switch that looks broken). Leave it off and your build stays pinned so a patch can't land under your mods. On consoles: 1.0 launches on PC and PS5, with Xbox in Spring 2027, and Keen says it will not be cross-platform at launch, so a PC dedicated server is for PC players. Something off on your Enshrouded server? Enshrouded troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Enshrouded box. 8 GB of guaranteed RAM on a Ryzen 9 9950X, never oversold, with 70 settings, the full role system among them, in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:42.563761+00:00", "source_page_evidence_sha256": "9c182c1af3db97eefe1d25518a8873eee4db70cbb4338249690ce81c73dafd88"}, "https://hosting.gamesomg.com/humanitz-server-hosting": {"source_url": "https://hosting.gamesomg.com/humanitz-server-hosting", "original_choices": [{"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=90&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=95&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=151&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=101&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=109&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=118&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "HumanitZ Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now HumanitZ server hosting with the RAM number on the receipt . HumanitZ is lighter than most survival games — we measured a fresh server idling near 3.8 GB before anyone joined. That is exactly why our floor is 6 GB from $16.50 and not the 4 GB that idle number tempts a host to sell, instead of hiding the memory behind a slot count. All 93 keys in GameServerSettings.ini are labeled fields in the panel, and your values survive a rebuild — the panel holds them and writes the file at every start. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 26069489 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs HumanitZ 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 93 settings as labeled fields, each with the game’s own default beside it 🧩 Drop a mod in the file manager — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — HumanitZ ships at 16, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $16.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a HumanitZ server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your HumanitZ world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A HumanitZ box sized by measurement, not guesswork. We booted the server and read the numbers off it. Everything here follows from that. 01 — measured, not guessed 3.8 GB idle, so the floor is 6 GB. Plenty of hosts pick a floor that sounds cheap and hope you never notice the stutter. We pulled the dedicated server, booted it with nobody connected, and read the memory off the running process: 3.8 GB idle, peaking just under 4 with an empty world. A 4 GB plan would have nothing left for the people who join, so we do not sell one. 6 GB is the floor. 02 — the config, without the SSH Your settings, and they stay put. All 93 keys — zombie difficulty, loot rarity, decay, seasons, the lot — as labeled fields in the panel. The part most hosts get wrong: HumanitZ reads that file from its install folder, so on a shared-image host your edits quietly vanish the next time the server is rebuilt. Ours are held by the panel and written into the file at every start, and we proved they survive a restart, a resize and a game switch. The files stay yours to download whenever you want. 03 — yours to leave with Exit insurance, included. Upload an existing world through the file manager and carry on where you left off, or download yours and walk. Nightly off-site backups are on by default at no extra cost, restorable in one click. How much RAM does a HumanitZ server need? We measured a HumanitZ dedicated server idling at roughly 3.8 GB with zero players connected. It peaked just under 4 GB in that state, which is why 6 GB is the honest floor — a 4 GB plan would be full before anyone joined. Above that is headroom for a busy, long-running world — and we have not yet measured one with players on, so we will not put a number on it until we have. We would rather publish the measured number than sell you a slot count that hides it. Bored of HumanitZ in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your HumanitZ world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run HumanitZ and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does HumanitZ server hosting cost? From $16.50/mo for 6 GB, $22 for 8 GB, or $27.50 for 10 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does HumanitZ actually need? We measured a HumanitZ dedicated server idling at roughly 3.8 GB with nobody connected, and peaking just under 4 GB before a single player joined. That is why the floor here is 6 GB and not 4 — a 4 GB plan would spend its whole budget on an empty world. We publish the measured number rather than a slot count. Can I change the server settings? Yes — all 93 keys, and we can say ALL because the developers publish the list: the server depot ships a reference file naming every key it reads, and our panel has every one of them. All 93 are labeled fields in the panel, with plain-English explanations and the game’s own default beside each one, so there is no SSH and no support ticket — shipped, not queued. Your values stick: the panel holds them and writes GameServerSettings.ini from them at every start, so a restart, a resize or a game switch cannot reset them. That cuts one way too — change a value in its field, not in the file, because a hand edit to the file is replaced by the field’s value at the next start. Already have a config? Paste it into Settings and the panel fills the fields from it. Do you back up my world? Yes — every night, automatically, to off-site storage on a separate network from your server. Restore or download any of them yourself from the panel, no ticket. Can I move an existing HumanitZ world here? Yes — upload your save through the panel file manager and keep playing. It works the other way too: your world is always yours to download. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your HumanitZ server? HumanitZ troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:44.354493+00:00", "source_page_evidence_sha256": "c8d9d85802cd18f76ada1ab7aea822994023f5d5bb1d7839c7d2a4f64eab201f"}, "https://hosting.gamesomg.com/icarus-server-hosting": {"source_url": "https://hosting.gamesomg.com/icarus-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=145&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=158&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=146&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=147&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=148&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Icarus Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Icarus hosting that doesn’t switch itself off . Icarus ships with two shutdown timers set to five minutes — empty your server, walk away, and a stock host hands you what looks like an outage. Ours keep the server up: the startup timer is off, and the empty timer sends the server back to its lobby after a minute — that return is the only save Icarus makes on the way out, so we tell you it exists rather than switch it off. On a Ryzen 9 9950X , from $22/mo for 8 GB of guaranteed dedicated RAM, measured at 3.50 GB with a real Olympus world loaded before we priced it. The game caps co-op at 8 players, so nobody here sells you slots. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25956137 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Icarus 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 14 settings as labeled fields, each with the game’s own default beside it 🧩 One-click community paks — no loader to set up 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus the map in your panel 👥 Up to 8 — Icarus caps co-op itself, so nobody should be selling you slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with an Icarus server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Icarus world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ The GamesOMG QOL Stack — 25 switches built from this week’s own game files, no other mod inside: Remove weight · Inventory slots · XP boost · Bigger stacks · Faster crops · Crafting speed · Food buff duration · Slower spoilage · Hunger, thirst & oxygen · Stamina use · Tool & armour durability · Armour protection · Building health · Weather · Taming speed · Breeding speed · Carry weight · Creature XP · Movement speed · Mount speed · Gathering yield · One-hit gathering · Renewable power · Torch & lantern time · Free build ✓ It rebuilds itself when Icarus patches — a pak made for last week’s files stops working on the new build; the Stack is rebuilt for the new build as your server comes back up ✓ A download page for your players — everyone who joins needs the same file, so your server gets a link that always hands out the exact one it runs ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Measured on our own node, including the parts that make us look worse. The memory floor, the shutdown defaults and the gaps in what we support were all decided on our own server — and the reasoning is published. 01 — the default nobody mentions Saves when the last player leaves. Icarus has ShutdownIfEmptyFor and ShutdownIfNotJoinedFor , both 300 seconds by default, and when one fires the server saves and drops back to its lobby. That return is the only save Icarus makes on the way out — a stop or restart cannot trigger one — so we set ShutdownIfEmptyFor to 60 seconds: a minute after everyone leaves, the world is on disk and a restart loses nothing. A Stop pressed inside that minute waits for the save instead of killing it. ShutdownIfNotJoinedFor stays at -1. Both are labeled fields on the Settings tab, with what each value does. 02 — measured, not repeated 3.50 GB with a world — so we sell 8. Every host will tell you Icarus needs 8 GB. We can tell you what we read off the kernel on our own booted server: an Olympus open world with nobody on holds 3.50 GB unreclaimable, the same world with a player on it 3.71 GB . So the world is the cost and a player is about 200 MB. We also publish the number that would flatter us and mislead you — an Icarus server idling in its lobby with no world loaded reads 1.01 GB — because pricing off a lobby is how a 4 GB plan gets sold for a game that cannot run one. 03 — what we have not wired No console — said plainly. Icarus has no RCON, so admin commands are typed in-game, and we generate a unique admin password per server rather than shipping a shared one. Put your Steam ID on the server’s auto-admin list in the panel and you are admin the moment you join, no /AdminLogin . Worth more to you stated up front than discovered after you pay — you get the live log, power, backups, the file manager, mods, a player count from the game’s own query port, and every documented server setting as a labeled field. How much RAM does an Icarus server need? An Olympus open world with nobody on holds 3.50 GB of unreclaimable working set on our own node, and 3.71 GB with a player on it — the world is the cost, a player adds roughly 200 MB. So the plan starts at 8 GB at $22 , which is a full 8-player session with room to build. 12 GB is the rung for a long-running open world you intend to keep, or Icarus plus a second game in the same pool. ⚠ The number you will not see us price off: an Icarus server sitting in its lobby with no prospect loaded reads just 1.01 GB. That is the cost of the process, not the cost of hosting a world, and it is exactly how an undersized plan gets sold. Bored of Icarus in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Icarus world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Icarus and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does an Icarus server cost? From $22/mo for 8 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No setup fee, and no slot pricing — which matters more on this game than most, because Icarus itself caps co-op at 8 players . A host charging you per slot is charging you for a limit the developer already set. How much RAM does an Icarus server need? We measured our own, off the kernel rather than a padded dashboard figure. An Olympus open world with nobody on: 3.50 GB unreclaimable working set. The same world with a player on it: 3.71 GB — so the world is the cost and a player adds roughly 200 MB. An Icarus server sitting in its lobby with no world loaded holds only 1.01 GB, and we publish that number here rather than quietly pricing off it, because a lobby is not a game. 8 GB is the honest floor. Why does my Icarus server keep shutting itself down? Because Icarus ships that way, and almost nobody tells you. The game has two settings — ShutdownIfEmptyFor and ShutdownIfNotJoinedFor — and both default to 300 seconds . When one fires, the server saves, unloads the prospect and drops back to its lobby. It is still up and still in the server list, but the next player has to load the prospect from the lobby instead of walking straight in, and on a stock server that reads exactly like an outage. We ship ShutdownIfNotJoinedFor at -1 (never) and ShutdownIfEmptyFor at 60 seconds , and the second one is on purpose: going back to the lobby is the only time Icarus saves on the way out. A stop or restart cannot make it save, so a server that never returns to the lobby loses whatever was played since its last autosave. Both are labeled fields in the panel. How do I start a world — open world or a mission? You pick it in-game, on the first join. Your server boots to the Server Lobby , you connect, and you choose the prospect — an open world like Olympus or Styx, or one of the timed missions — along with its difficulty. That is Icarus’s own design, not a limitation of ours, and it means nobody has to upload a save or ask support to generate a world. We leave anyone can start a prospect switched on by default; turn it off in Settings if you want that to be admin-only. Can I play the DLC maps — Styx, Prometheus, Elysium? Yes, and there is nothing extra to buy from us. We checked our own server image rather than repeating what other hosts say: all four maps ship inside the base dedicated-server download , so our servers can already run Styx, Prometheus and Elysium and there is no DLC surcharge on any plan. The map is not a server setting at all — it lives inside the prospect, and the prospect is created in-game, so whoever starts it has to own that DLC on their own Steam account . ⚠ Assume everyone who wants to join needs to own it too. We have not tested a mixed group yet, and we would rather warn you and turn out to be wrong than have you buy a plan your friends cannot play on — when we have tested it, this answer will say what we found. One thing worth knowing either way: if the server owner does not own the DLC but a friend does, that friend can only start the prospect while Anyone can start or load a prospect is left on in your settings. How do I join my server? Two ways, and both work. Paste the address from your panel into Icarus’s direct-connect box — the game looks the server up, shows you its details, and you click Join. Or find it in the in-game Dedicated Servers browser (HAB → Join Session → toggle top-right). ⚠ One honest warning about this game: a first connection attempt failing and the second succeeding is normal Icarus behaviour, widely reported and not specific to any host. If it drops you once, try again before assuming the server is down — and check the panel, which shows a live player count read from the game’s own query port. My server isn’t showing up in the in-game server browser — is it down? Almost certainly not, and this one is the game, not the host: the in-game browser loads a few hundred entries out of 1,200+ live servers, so any given server appears on the list sometimes and not others. We have watched our own server vanish from the browser while people were playing on it. Use direct connect — paste the address from your panel and the game resolves your server through Steam every time. The browser is a shop window, not the door. And after a start or restart, give it about five minutes : the server registers with Steam right away — we have watched it appear in Steam’s own registry — but the listing and direct-connect resolution take a few minutes to propagate, and that lag is Steam’s, not the server’s. If direct connect still fails after that, check the panel: it shows a live player count read from the server itself, which settles “is it actually up” in one glance. How do updates work? Icarus patches nearly every week. This game enforces version lockstep: the moment Steam updates your client, a server on the old build refuses the join — which makes update discipline the single most important thing an Icarus host does, and the most common complaint about self-hosting. The build side is automatic: Icarus patches land on Thursday evening, UTC, and we detect the patch, build the new server image, boot it and prove it actually answers before it is allowed anywhere near your server. Then your panel says a newer build is ready, and you press Update with your crew off — an update is a stop, and a stop does not save Icarus. Your world is snapshotted before every update touches it, so a bad patch day costs you nothing. Does Icarus save automatically, and can I force a save? It saves on its own: every 10 minutes while people play ( GameSaveFrequency ), when a player joins, and a minute after the last player leaves, when it closes the prospect and goes back to its lobby. What it does not do is save when the panel stops it — no stop signal reaches the game under Wine, so a Stop, a restart or an update with people on costs up to the last 10 minutes. We measured that on our own server rather than trust the setting’s name. So empty the server and give it the minute; press Stop inside that minute and the panel waits for the save before it stops. There is no force-save button for Icarus in the panel, and we would rather say that than imply one: the game exposes no admin channel we could send it through. Take a backup from the Worlds & backups tab if you want a point you can return to. Why does an Icarus server stutter or lag sometimes? Mostly the game, and it helps to know which part. Icarus writes its autosave on a timer — ten minutes by default, a labeled setting in your panel — and a heavily-built world hitches while that write happens, because the save tracks every stump you cleared and every rock you moved. The developer’s own issue tracker has an open report of busy worlds freezing briefly during saves. What genuinely helps: a longer save interval if the hitching bothers you, and an occasional restart, because Unreal servers slowly grow their memory use over days of uptime and a restart hands it back. What does not help is more RAM — our 8 GB floor already has measured headroom over a full server. Where is my world actually stored, and can I download it? One JSON file per prospect, in Saved/PlayerData/DedicatedServer/Prospects — open the file manager and you are looking at it, and you can download it whenever you like. Two warnings straight from the developer’s own documentation: never rename the file (the name is part of the save — renaming corrupts it), and never upload or edit while the server is running — stop it first. The Worlds & backups tab covers the same file automatically on a schedule, plus a snapshot before every game update. Can I move my existing co-op world onto the server? Yes — and if your group has hundreds of hours in a world someone hosts from their PC, this is the whole reason to rent: the world stops depending on one person’s computer being on. Your local prospect lives at %localappdata%\\Icarus\\Saved\\PlayerData\\<steam id>\\Prospects on the host player’s PC — one JSON file named after the prospect. Stop your server, upload that file into Saved/PlayerData/DedicatedServer/Prospects with the file manager — keeping the filename exactly as it is — start the server and load it from the lobby, or set Always load this prospect in Settings. Characters, levels and talents live with each player’s account rather than in the world file, so everyone keeps their progress. What ports does Icarus use? Two UDP ports, and we allocate and publish both for you — a game port and a query port — so there is nothing to forward and nothing to configure. Worth knowing if you have read the setup guides, because it surprises people: Icarus never opens the game port for direct traffic — we watched a successful join land while that port carried literally zero packets. The address is a lookup, not a pipe: the game resolves your server through Steam from it and the play traffic goes over Steam’s own transport. That is why pasting the address works, why there is nothing for you to port-forward, and why a port checker pointed at the game port will tell you your server is down when it is fine. Can I use Icarus mods? Yes — one click. Your panel’s Mods tab lists the community’s pak mods ranked by their real download counts from the authors’ own GitHub releases; installing downloads the pak from the author’s release directly into your server’s mods folder — we host nothing and the credit stays theirs. Restart and it’s live: we verified the game mounting a pak through that exact folder in its own log before shipping the button. Your mods live in your save volume, so they survive game updates and ride your backups. One honest warning, said everywhere it matters: every player who joins needs the same pak files installed on their own PC. The full walkthrough — by hand, configuring, troubleshooting — is at Icarus server mods . Does the panel have a console for Icarus? Not one that reaches the game, and that is the game rather than us. Icarus has no RCON — its admin commands ( /KickPlayer , /BanPlayer , /AdminSay ) are typed into in-game chat by an admin, and there is no channel a panel can send them down. What the panel does instead is make you that admin: put your Steam ID on the Auto-admin list on the Players tab and, from the server’s next restart, you are admin the moment you join — no /AdminLogin . Anyone else logs in with the unique admin password we generate per server, so that door is never left open. You get the live log, power controls, every setting as a field, the file manager, backups and a player count — but the admin commands themselves happen in-game on this title. Can I whitelist players, or is a password the only gate? A password is the only join gate Icarus offers — there is no join whitelist in the game, so if you don’t want strangers, set Join password in Settings; the in-game browser shows your server to everyone either way. What the game does have is the reverse: an admin allowlist. A file called AdminWhitelist.txt in the server’s Saved folder takes one Steam ID per line, and those players get admin automatically on join with no password typed in chat — and you never have to open the file: the Auto-admin list on the Players tab edits it for you (or press Make admin beside a player who is online), and a change applies from the server’s next restart. Bans are typed in game, and /BanPlayer only reaches a player who is connected right now: against someone who already left, by Steam ID or by name, it answers “Failed to find player” (we tried both). The game keeps a saved ban list, and /UnbanPlayer is the way back out. Which server settings can I actually change? All of them that do anything. Icarus’s dedicated server reads sixteen keys from its config, and every one that is safe to touch is a labeled field in the panel: server name, join and admin passwords, player slots, both shutdown timers, prospect resume and load, who may start or delete prospects, fibre and stone regrowth, the autosave interval, and save-on-exit. The three we hold back have their reasons printed right next to them: one does nothing ( SessionName — the name really travels on the command line), one would create a brand-new world on every boot ( CreateProspect ), and one is state the game writes for itself ( LastProspectName ). We diff our panel against the file the game itself writes, on every deploy, so this claim is checked by a machine rather than remembered by a person. I found a cheaper Icarus server — why should I pay more? Ask them how much RAM you get. Most of the time nobody can tell you, including their support, because the plan is sold in “slots” and a slot has no size. Then ask where their 8 GB figure came from. Every Icarus host quotes it — but RocketWerkz never published a dedicated-server requirement at all. The 16 GB on the Steam page is what the GAME needs on your own PC, not what a server needs. So 8 GB is a number the hosting industry copied from itself, and we could not find a source for it. We measured ours instead: an Olympus open world holds 3.50 GB with nobody on and 3.71 GB with a player, read off the kernel on our own node. That is why we sell 8 — the measured floor with real headroom on top, rather than a figure we inherited. They sell “slots” or “players” instead, and a slot price cannot be compared to anything: there is no number to divide. That is not an oversight, it is the design. We sell RAM by the gigabyte, we publish the floor we measured on our own server, and you can do the arithmetic on us — which also means you can do it on anyone else who is willing to show you the number. ⚠ And it matters after you buy, not just before: when a slot-priced server starts stuttering, there is no figure you can check and nothing you can hold anyone to. Can PS5 or Xbox players join my server? No — and we would rather tell you before you pay than after. Icarus: Console Edition (March 2026) has no crossplay with PC and no dedicated-server support at all : console sessions only exist while the host’s console is running. A rented Icarus server is for the Steam PC edition only. If RocketWerkz changes that, this answer changes the same week. Is there free Icarus server hosting? Not really, and the arithmetic says why: Icarus genuinely needs 8 GB of RAM and a rebuilt server image nearly every week, and nobody gives that away — “free” tiers pay for themselves by oversharing the hardware, which is exactly what this game cannot tolerate. If the budget is zero, the honest answer is self-hosting on a PC you already own: it works, it costs your electricity and your Thursday nights, and our sister site publishes a full self-hosting setup guide . When the update treadmill gets old, we are here. Does my RAM get shared with other servers? No. What you buy is yours, sitting idle if you are not using it — that is the part that costs us and the reason we are not the cheapest line on a comparison page. A box only holds so many gigabytes; a host that sells more than it has is betting your server and someone else’s will not get busy at the same time. That bet is invisible until the night it is wrong, which is usually the night everyone is playing. Can I switch my server to another game later? Yes, and your Icarus prospect stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall, and no extra charge — the plan is a pool of RAM, not a slot in a box. Something off on your Icarus server? Icarus troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:46.178464+00:00", "source_page_evidence_sha256": "c50cc8d1f3312e27c6e4ba027d11b7f9f4f5e77f1926e233e770d85718b1c74d"}, "https://hosting.gamesomg.com/palworld-server-hosting": {"source_url": "https://hosting.gamesomg.com/palworld-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=129&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=155&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=105&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=113&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=122&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Palworld Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Palworld server hosting — live Palworld server hosting with all 120 settings built in. Palworld's server config has grown to 123 settings — most hosts' panels expose a fraction and let you hand-edit the rest. Ours ships every one that is yours to set — 120 of them — as a labeled field with plain-English explanations, generated from the game's own current files and verified on our hardware . The other 3 are the port, the public IP and the REST API switch, which we set for you. See plans and pricing See the exact machine Palworld premium server hosting: from $22/mo · 8—24 GB guaranteed RAM · slide up for big communities ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for v1.0.5 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Palworld 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 120 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Steam Workshop mods 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Palworld ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Palworld server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 120 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Palworld world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Your Palworld dedicated server — every setting labeled & explained. Difficulty presets, hardcore mode, predator bosses, global palbox rules, PvP drops, build limits, chat rate-limits — the whole surface, organized: Identity & Access Name, passwords, auth, crossplay, mod policy Difficulty & World Presets, hardcore, randomizer, day/night, XP Pals & Combat Capture/spawn rates, damage, stat enhancement Base, Items & PvP Camps, build limits, drops, death penalty, guilds Admin & Advanced RCON, REST API, logs, replication tuning Change a value in the panel, restart, it's applied. No SSH, no support ticket. Want the whole surface in plain English first? All 120 settings, explained — we wrote the reference. The Palworld server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → Your RAM is yours. No core-isolation games. Late-game Palworld is exactly the workload that exposes oversold boxes — big bases, hundreds of Pals, memory that only grows. So we hard-allocate your RAM (it's yours even while you're offline) and cap the CPU you can reach, then keep real headroom on the box instead of cramming it. That's what keeps you from being oversold. Nobody's lag is your problem. From checkout to playing: the server provisions and boots itself when payment clears, your settings are labeled fields in the panel, and Steam friends join on the address your panel shows (console players can't yet; the FAQ says why). Bringing an existing world? Upload your save through the panel's file manager and keep playing — and it stays yours to download, always. Bored of Palworld in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Palworld world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Palworld and something else side by side on the same plan, with no second bill. See the ladder → Palworld server hosting — straight answers How much RAM does a Palworld server need? Pocketpair's own requirement is 16 GB, and they say 8 GB boots but makes an out-of-memory crash more likely. We would rather you read that here than find it out. Our plans start at 8 GB because a young world is the easy case and moving up later is a click that does not touch your world, but we have not measured Palworld's memory on our own hardware yet, so we will not tell you 8 is enough for yours. What grows it is the world, not the player count: big bases, hundreds of Pals and months of play. Long-running and heavily-modded worlds are what 12 and 16 are for. Straight about the limits: we publish a measured size-by-size table for Rust because we took those readings; we have not taken them for Palworld yet. When we have real numbers they go here. How much does Palworld server hosting cost? From $22/mo for 8 GB of guaranteed RAM, $32 for 12 GB, $41 for 16 GB, or $59 for 24 GB. No player-slot pricing: you set the player cap yourself (up to the game's 32 max) and the price doesn't move. 8 GB is the entry point, not a ceiling — moving up later is a click and it does not touch your world. Can I really change all 120 settings from the panel? Yes — every setting in PalWorldSettings.ini that is yours to set is a labeled field with a plain-English explanation, generated from the game's own current files and verified on our hardware. The ones we set for you are the port (your server's own, allocated to it), the public IP (left blank so the game reports the address it can actually be reached on) and the REST API switch (kept on, because the panel talks to the game through it). Change a value, restart, it's applied — and the files are still there if you would rather edit them yourself. Does Palworld server hosting support crossplay — can Xbox or PS5 friends join? Steam friends join by address. Xbox, Game Pass and PS5 players cannot type one in: Palworld lets them into a dedicated server only from its in-game community server list, and your panel has a switch for that, List on the community server list. It is off by default because it makes your server public, so set a server password unless strangers are welcome. CrossplayPlatforms, also in the panel with all four platforms on, decides who is allowed in. Straight about it: we have not had a console player join one of ours yet, so we will not promise it until we have. How many players can join my server? Your call. ServerPlayerMaxNum is a panel field you set yourself, up to the game's 32-player cap — and the price doesn't move with it. We sell hardware, not player slots. Can I move my existing Palworld world here? Yes — upload your existing save through the panel's file manager and keep playing. It works the other direction too: your world is always yours to download, any time. Exit insurance, included. Do you back up my Palworld world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Palworld server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Are mods supported? Yes — Palworld mods work here. Flip mods on in your panel — Palworld ships its own loader, so there is nothing for us to install; install anything on our hand-picked Steam Workshop shelf with one click, or paste a Workshop ID, or upload your own files. One honest caveat: some Palworld mods are server-side and apply to everyone automatically, while others need each player to install the matching files locally too — the mod's page tells you which. When players do need a mod, subscribing is not enough: each of them also has to switch it on in Palworld's own in-game mod screen. Whatever you run, your RAM is a hard, dedicated slice a neighbor can't reach, your CPU share is sized to your plan, and we never oversell. How fast is setup? The server provisions and boots itself the moment payment clears — typically live within a couple of minutes. After that, changes are panel fields and a restart, not tickets. Where are the Palworld servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage and a DDoS-protected network. One location today; more regions when enough people ask. Is the panel up to date with Palworld 1.0? Yes. 1.0 shipped on 10 July 2026 and the panel was re-verified against it — all 120 settings, checked on our own hardware, same as the GamesOMG tools this panel is built from. Every patch after it gets the same treatment. Something off on your Palworld server? Palworld troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Palworld box. From 8 GB of guaranteed RAM on a Ryzen 9 9950X, never oversold, with 120 settings as labeled fields in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:48.297740+00:00", "source_page_evidence_sha256": "c8093ffd664b906f57cf53d18490ac118ae358cfb9fdc9d2a9b68b54ec114966"}, "https://hosting.gamesomg.com/pixark-server-hosting": {"source_url": "https://hosting.gamesomg.com/pixark-server-hosting", "original_choices": [{"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=166&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=167&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=171&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=168&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=169&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=170&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "PixARK Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now PixARK server hosting where a restart keeps your digging . PixARK keeps your digging and building apart from the rest of the world, and a server stopped with Ctrl-C or a kill throws away up to five minutes of it. A stop or restart from our panel ends through the game’s own exit command , which saves every chunk first — we proved it with a player on the server. 84 server settings are labeled fields, the main world, Terracrypt and Skyward are one setting apart, and the plan starts at 6 GB from $16.50/mo on a Ryzen 9 9950X , with guaranteed dedicated RAM. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25951555 console.gamesomg.com Shown on 7 Days to Die — panel may differ slightly by game Shown on Satisfactory — panel may differ slightly by game Shown on Valheim — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs PixARK 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 84 settings as labeled fields, each with the game’s own default beside it 🧩 No mods yet — both of PixARK’s config files are yours to edit in the browser 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — PixARK ships at 70, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $16.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a PixARK server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 84 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your PixARK world is kept — no charge, no rebuild, switch back whenever ✓ Main world, Terracrypt or Skyward — one setting, and each map keeps its own world ✓ Announce to everyone or say it in chat from the panel — each command tested with a player on our own server A world that actually saves The part we found the hard way. ✓ Stops that keep your terrain — a stop or restart from the panel ends through PixARK’s own exit command, which saves every chunk; tested with blocks placed moments before a restart ✓ A running server’s backup holds terrain as of the game’s last terrain save , at most five minutes old — stop it first and the copy has everything ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Kick from the Players tab , by Steam ID — bans are not in the panel yet, so a join password is how you keep people out ✓ No mods on PixARK yet — not proved on our setup, so no mod button. Both config files open in the file manager instead ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running PixARK ourselves. Each one is a fix on our own node, and each one is a support ticket you never open. 01 — the stop that throws away your digging We end it the way the game saves. PixARK keeps its blocks in a separate terrain store that its save command never writes; the game commits terrain on its own five-minute cycle, or when the chunks close. Stop the server with Ctrl-C or a kill and everything dug and placed since that last cycle is gone — the blocks are missing from the world and not back in anyone’s inventory, and our tester respawned in a hole that had filled back in. So our stop saves the world, then ends the server through the game’s own exit command, DoExit , which closes and saves every chunk before it quits. Tested twice with a player on the server: everything placed and dug after the last terrain save was still there. 02 — the server nobody can find We register it as the game. A PixARK server is installed from Steam as its own tool, and if it announces itself under that tool’s id it runs perfectly and never appears in the game’s server list — players browse the game, not the tool. Ours did exactly that at first, so ours registers as the game, which is what puts it in the list under the name you choose. 03 — the player cap the game ignores We set it where it counts. PixARK reads a player limit from its config file and then ignores it : we wrote 10, the game rewrote the file to its own 70 and told the server list 70. So the Player slots field rides the command line, the one place the game takes it from, instead of sitting in a file the game overwrites. How much RAM does a PixARK server need? An empty PixARK server on our own node, read off the kernel, held 3.26 GB on the main world and 3.34 GB with a player on it. Terracrypt idled near 3.8 GB and Skyward near 3.5 GB . On a 4 GB box Terracrypt would start at 95% with nobody on — close enough that the first busy moment becomes a stall, and we have withdrawn a rung for exactly that before. So the plan starts at 6 GB at $16.50 . What we have not measured yet is a busy server: every number here is an empty world or one player, and a crowd digging and building across the map is the growth that matters. Big group? Start at 8 or 10 GB — the plan is a pool, so you can move the RAM later, or run a second game beside this one, without losing a world. Bored of PixARK in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your PixARK world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run PixARK and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a PixARK server cost? From $16.50/mo for 6 GB of guaranteed dedicated RAM, $22 for 8 GB, $27.50 for 10 GB, and up the ladder to $59 for 24 GB. No setup fee and no slot pricing — the player cap is a setting in your panel, not a line on your bill. How much RAM does a PixARK server need? Measured, not guessed. Read off the kernel on our own node, a fresh PixARK server held 3.26 GB on the main world with nobody on and 3.34 GB with a player in it. The other two maps sit higher: Terracrypt idled near 3.8 GB and Skyward near 3.5 GB . On a 4 GB box Terracrypt would start at 95% with nobody on, so the plan starts at 6 GB . What we have not measured yet is a busy server — every number here is an empty world or one player. Big group? Start at 8 or 10 GB — the plan is a pool, so you can move the RAM later without losing the world. Will a restart lose what we dug and built? No — and on PixARK that is the question worth asking. PixARK keeps its blocks, everything dug out and everything placed, in a separate terrain store that its ordinary save command never writes; the game commits it on its own five-minute cycle, or when it closes the chunks. Stop a server with Ctrl-C or a kill and everything since that last cycle is gone: the holes fill back in, and placed blocks are missing from the world and not back in anyone’s inventory either. A stop or restart from our panel saves the world, then ends the server through the game’s own exit command , which closes and saves every chunk before it quits. We proved it with a player on the server: blocks placed and holes dug moments before a restart were all there afterwards. A crash is different, and so is a server hung too hard to answer that command — nothing gets the chance to close the chunks, so the game’s last five-minute terrain save is what comes back. How do my friends join? Your server shows up in PixARK’s own server browser under the name you give it in Settings, and the panel shows its address. Want it private? Set a join password in Settings. One thing we fixed so you never meet it: a PixARK server has to register with Steam as the game itself, not as the server tool it is installed from. Set up the other way, it runs perfectly and never appears in the list. Ours registers as the game. Can I change the server settings? Yes — 84 of them, each a labeled field with the game’s own default beside it. Before a key became a field we checked that the server program itself contains it, and dropped the ones it does not — including a few that hosting guides still list, which would sit in your config doing nothing. Two things worth knowing: PixARK ignores the player cap in its own config file and rewrites it, so the Player slots field goes on the command line, the one place the game takes it from; and the game’s built-in presets may override some multipliers, which the fields that could be affected say beside them. It all lives on your volume, so a restart, a resize or a game switch cannot reset it. Can I bring my world from another PixARK server? Yes. A PixARK world is one folder, and the server opens it by name. In the file manager, go to Saved/CubeServers/ and the folder for your map ( CubeWorld_Light is the main world), make a folder for your world — letters, numbers, - and _ — and upload your world’s files into it: World.ini , Generator.ini , Terrain.arg , the two terrain databases and the Map folder with its .ark . Then set World name in Settings to that folder’s name (and Map , if it is a Terracrypt or Skyward world) and apply. We tried exactly that on our own node: the copied world came up in under a minute, the speed of a world that already exists, kept its own seed and left its terrain files byte for byte as they arrived — nothing was regenerated. The terrain databases are about 800 MB each, and the file manager sends big files up in pieces, so on a home connection that part takes a while. Your players’ characters are kept outside the world folder, in Saved/SavedArks/ ; bring that folder too, or everyone starts a new character. How do I start a fresh world without losing this one? Change World name in Settings and apply. The server opens a brand-new world in a folder of that name, with its own random seed, and builds its terrain on the first start (about a minute and a half on our node). The old world stays exactly where it was: set the old name back and it comes up again. Every world you make this way keeps its own folder, at roughly 1.5 GB each. Can I play Terracrypt or Skyward? Yes — all three maps boot on our servers, and picking one is the Map setting: the main world, Terracrypt or Skyward. Each map keeps its own world, so switching starts a separate one and switching back brings the old one up again. Terracrypt is paid DLC, so your players need it too. Can I run PvP? Yes. PixARK’s modes are switches on the Settings tab. Pioneering — PvE, nobody can hurt anybody — is the game’s own default, and we checked that a fresh server really starts there. For Chaos , PvP around the clock, turn PvE off and switch on PvP at all times . For Fury , PvP only inside a weekly war window, turn PvE off and switch on PvP in the war window . PixARK runs that window every weekend, from Saturday to the end of Sunday, UTC; the hour it opens on Saturday is a field right beside the switch. The days and the Sunday 23:59 close are fixed by the game itself — we tried setting them on our own server and it ignored every other value, so we offer the one part it takes. Will I see who is on, and can I kick someone? Yes to both. The Players tab lists everyone by name with their Steam ID, read from the server over RCON, and Kick sits on each row — tested with a player on our own server. A kick does not stop them rejoining. Bans are not in the panel yet, because we only wire what we have proved with someone on the server; until they are, a join password in Settings decides who gets in. Does the panel have a console I can type commands into? Yes — PixARK has RCON, so the console takes commands: save the world, see who is online, put an announcement across everyone’s screen, say something in chat as SERVER, and kick by Steam ID. Type help for the list. Each one was tested with a player on our own server, and we stop at that list on purpose: PixARK answers a command it does not recognise with Server received, But no response!! , which reads like success, so a typo would look as if it had worked. The save there is the game’s own: it writes creatures, structures and characters, while the terrain is written on the game’s five-minute cycle and when the server stops. Can I run mods on a PixARK server? Not yet, and we would rather say so before you buy. We have not proved that a PixARK dedicated server loads Workshop mods on our setup, and we do not put a button on a page until it works on our own server — so there is no mod button here. Both of the server’s config files open in the panel’s file manager, and its settings are panel fields. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. One PixARK detail we would rather tell you than have you find: PixARK writes its terrain to disk every five minutes and when the server stops, so for a backup with every last block in it, stop the server first — the stop writes everything before the copy is taken. Why does the first start take longer? Because PixARK builds the world’s terrain the first time a world starts. On our node that took about a minute and a half on the main world, and after that a start is under a minute; Terracrypt’s first start is the longest of the three maps. The server is busy, not stuck. Can I switch my server to another game later? Yes, and your PixARK world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your PixARK server? PixARK troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:50.360784+00:00", "source_page_evidence_sha256": "3323ad3afb4f9a624c4b5e7c89b6b43b692bfc06f64bc79624451a3a39e5a196"}, "https://hosting.gamesomg.com/project-zomboid-server-hosting": {"source_url": "https://hosting.gamesomg.com/project-zomboid-server-hosting", "original_choices": [{"pool_gb": 4, "original_amount": "11.00", "original_display": "$11", "original_order_href": "https://billing.gamesomg.com/products/servers/4-gb/checkout?options[86]=131&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=132&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=133&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=156&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=134&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=135&go=1", "original_fit": "Heavy builds, or a second server alongside this one", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=136&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Project Zomboid Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Project Zomboid hosting where both config files are panel fields. Project Zomboid keeps its settings in two places — servertest.ini for the server and servertest_SandboxVars.lua for the world — and most hosts hand you a text editor and wish you luck. Here 393 of them are labeled fields with the game’s own defaults and plain-English explanations, on a Ryzen 9 9950X , from $11/mo for 4 GB of guaranteed dedicated RAM. We hold 19 back and say which ones and why in the FAQ below, because a host that tells you “all of them” has usually not counted. We measured an empty world at 1.30 GB before pricing it, and we start the game in a way that actually lets it save when you stop it. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25485538 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Project Zomboid 4 GB $11 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 394 settings as labeled fields, each with the game’s own default beside it 🧩 Workshop IDs are a labeled panel field — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — Project Zomboid ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $11 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Project Zomboid server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Project Zomboid world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop saves the world — the game writes its save on our stop signal and logs it before it exits; measured, not assumed ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Two files, one panel, and a stop that saves. The settings surface, the memory floor and the shutdown behaviour were all measured on our own node. 01 — both files, one surface The sandbox file is where the game actually lives. Everyone shows you servertest.ini — the name, the password, the player cap. The part that decides what your game FEELS like is the other file: zombie speed and population, loot rarity per category, XP rates, day length, how fast the power and water shut off. 393 fields across both files are here — every one of the 268 sandbox settings, and every server setting that is yours to set — each with the value the game itself ships and a sentence saying what it does. You never have to know which file a setting lives in, because we do. 02 — measured, not guessed 1.30 GB idle — so we sell 4. We read the memory off our own booted server the way you are supposed to: the unreclaimable working set from the kernel, not a dashboard figure inflated with page cache. An empty Muldraugh world with nobody on: 1.30 GB . We could advertise a 2 GB plan off that number and it would boot. But the game grows as the map streams in around your players, and we have not measured it with anyone on yet, so the floor is 4 GB — and that idle figure is published here rather than buried, so you can judge it yourself. 03 — the stop that saves We do not use the game’s own launcher, on purpose. Project Zomboid ships a start script that does not forward the shutdown signal to the game. Run a server that way and every stop kills it mid-save — and the script exits successfully, so the host never notices. We start the game directly instead, which means a stop actually reaches it: measured on a fresh world, it writes out and the process exits cleanly in about eight seconds, and a built-up world takes longer. Backups force a save first, so your restore point is a flushed world, not whatever the last autosave caught. How much RAM does a Project Zomboid server need? An empty Muldraugh world with nobody on holds a 1.30 GB unreclaimable working set on our own node. That is the floor with nothing happening — Project Zomboid grows as the map streams in around your players, which is why the plan starts at 4 GB at $11 rather than the 2 GB the idle number would technically allow. We have not measured it with players on yet, so we do not put a player count on 4 GB. Running Project Zomboid beside a second game needs room for both — and because the plan is a pool, you can move that RAM between your servers whenever you like without losing a world. Bored of Project Zomboid in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Project Zomboid world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Project Zomboid and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Project Zomboid server hosting cost? From $11/mo for 4 GB of guaranteed dedicated RAM, $16.50 for 6 GB, $22 for 8 GB and up the ladder from there. No slot pricing, no setup fee — you set the player cap yourself and the price does not move. How much RAM does a Project Zomboid server need? We measured our own: an empty Muldraugh world with nobody on holds a 1.30 GB unreclaimable working set — read from the kernel, not from a dashboard number padded with cache. That is a floor with nothing happening, and Project Zomboid grows as the map streams in around your players, so we sell 4 GB rather than the 2 GB the idle number would let us advertise. We have not measured it with players on yet, so we do not put a player count on 4 GB — when we have that number it goes here. Running Project Zomboid beside a second game needs room for both. Can I edit the sandbox settings — zombie speed, loot, XP? Yes — every one of them. Project Zomboid splits its configuration across two files, servertest.ini for the server box and servertest_SandboxVars.lua for the world, and the sandbox file is the one that decides how your game feels. Every setting in it is a labeled panel field — 268 of them, with the game’s own default and a plain-English explanation beside each: zombie speed, population, loot rarity per category, XP rates, day length, the lot. Across both files that is 393 fields. No file editing, and no hunting for which of the two files a setting lives in. Which settings are NOT in the panel? A fair question, and one worth asking your current host. 19 of them, in three groups, and none of them are settings you would want us to hand you. 5 belong to the host — the port numbers and the announced IP are ours to allocate — that is what stops your server colliding with someone else’s, and a box you could type into would only let you break your own connection. (UPnP is in the same group: there is no home router in front of your server to configure.) 3 are world identity values — the worldgen seed and the two IDs that tell a returning player their character is still valid. Project Zomboid generates those per world, and a panel field that overwrote them would force everyone on your server to roll a new character. The other 11, Project Zomboid ships with no description at all — no comment in its own config file, no tooltip in its own settings screen. We could put a switch on the page and invent a confident sentence about what it does. We would rather leave it out and tell you it exists. Can I run Workshop mods? The two fields Project Zomboid uses are panel fields: WorkshopItems takes the Workshop IDs your server subscribes to, and Mods takes the mod IDs it loads. Set them, restart, and the game pulls them on boot. The Workshop field takes up to 8,192 characters — room for about 744 Workshop IDs. Being straight with you: we have not run a Workshop mod on a Project Zomboid server here ourselves yet, so we are telling you the fields are wired rather than claiming a one-click experience we have not tested. Do I get admin commands? Yes. Project Zomboid speaks RCON, and the panel gives you a console on it — save the world now, broadcast a message, kick, ban, unban, read the live server options, check whether a Workshop mod needs updating, and start or stop the weather. Every one of those was run against a real server before it appeared as a button. What happens to my world when the server stops? It gets saved. We do not run Project Zomboid through its own start-server.sh , because that script does not pass the shutdown signal to the game — the server gets killed mid-save and the container still reports success. We start the game directly instead, so a stop reaches it: measured on a fresh world, it writes out and the server exits cleanly in about eight seconds. A world people have built takes longer, and we have not timed one yet, so let it finish rather than pulling the power. Backups force a save first, so a restore point is a flushed world rather than whatever the last autosave happened to catch. Can I switch my server to another game later? Yes, and your Project Zomboid world stays where it is. Switching hands the RAM in your plan to a different game; switch back and the world is waiting. No second bill, no reinstall, no ticket. Something off on your Project Zomboid server? Project Zomboid troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:52.230862+00:00", "source_page_evidence_sha256": "be5b72da12e5254efe678db750d4f51233cfa17d8a3a8c8260d35aac89c6078f"}, "https://hosting.gamesomg.com/rust-server-hosting": {"source_url": "https://hosting.gamesomg.com/rust-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=126&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=127&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=128&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Rust Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Rust server hosting where the map is yours to choose . On Rust, the map IS the product decision — and here the seed and world size are panel fields, not a support ticket. We measured live servers before pricing this, twice: a 3000 map runs a 4.9 GB working set, and a 4500 map with players on peaked at 8.85 GB . Map size is the memory lever, so the floor is 12 GB at $32 on a Ryzen 9 9950X — the same number Facepunch asks for, and we published the whole size-by-size table below rather than one convenient figure — with 151 server settings as labeled fields and the Carbon mod loader ready for the whole Oxide plugin ecosystem. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25902425 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Rust 12 GB $32 16 GB $41 24 GB $59 ⚙️ 151 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Carbon — runs Oxide plugins 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Rust ships at 100, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Rust server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Rust world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly We asked the game itself what a Rust server can do. The settings, the memory floor and the mod loader were all measured on our own node — not copied off a wiki. 01 — measured, not guessed Two measurements. One honest floor. We read the memory off live servers the way you are supposed to — the unreclaimable working set from the kernel, not a dashboard number padded with cache. A 3000 map: 4.9 GB, peaking 6.3. A 4500 map with a player aboard: 8.85 GB at peak — past an 8 GB cap. The worldsize slider in our own panel reaches 6000, and so Rust starts at 12 GB, which is also what Facepunch asks for. Cheaper floors exist — 8 and 10 GB are common — and they are fine on a small map with a few friends. What they do not tell you is where that stops. The table below does. 02 — the map is the product Seed, size, and a fresh world when YOU say. Rust servers live and die by their map. Seed and world size are labeled panel fields here — new wipe, new seed, done. The panel is honest about the sharp edge: changing either regenerates the world, and it says so before you do it. The other 149 settings — player cap, PvE mode, damage multipliers, decay, populations — came from asking the running game to enumerate its own convars, descriptions and defaults included. 03 — plugins without the trap Carbon, because Oxide breaks on shared images. Oxide patches a DLL inside the game install — on any host that shares game files between servers, that patch silently vanishes on the next rebuild and your \"modded\" server reverts to vanilla. We ship Carbon instead: everything it keeps lives on your server’s own storage, not in the shared game files, so a rebuild cannot strip it. It hot-loads .cs plugins without a restart and runs Oxide plugins unmodified. Same ecosystem, none of the quiet reverts. And your SteamID lands in users.cfg as owner — you are admin on the thing you pay for. How much RAM does a Rust server need? We measured live Rust servers twice. A 3000-size map: a 4.9 GB unreclaimable working set, peaking at 6.3 GB . A 4500-size map with a player aboard: 8.85 GB at peak — past an 8 GB cap. The lever we measured growing Rust memory is the map (per-player growth we have not measured yet), our default world is 3500, and the size field runs to 6000 — so the floor is 12 GB — the number Facepunch itself asks for. Here is the honest part: 12 GB is sized for the default 3500 map and a group of friends. It will boot a 6000 map — we tried, 10.7 GB peak with 1.3 GB spare and nothing thrashing — but booting it is not the same as recommending it. Push past 4000, run a bigger group, or build heavy, and start at 16 GB. World size RAM in use Measured with On 12 GB 3000 4.9 GB · peak 6.3 empty Loads of room 3500 (default) 6.0 GB · peak 6.1 one player on Loads of room 4500 peak 8.9 GB one player Comfortable 5000 9.6 GB · peak 9.6 empty Tight 6000 (slider max) 9.6 GB · peak 10.7 empty · 178,904 entities 1.3 GB spare Every row is read off our own node as the unreclaimable working set — the kernel number, not a dashboard figure padded with cache. The conditions differ per row and the column says which, because a 3500 reading with somebody on it and an empty 6000 reading are not the same kind of number. What we have not measured yet: a heavily-built world. Every figure above is a map plus its own trees and monuments — nobody’s 40-tier-3-foundation compound is in there. When we have that number we will put it in this table. Bored of Rust in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Rust world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Rust and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Rust server hosting cost? From $32/mo for 12 GB, $41 for 16 GB or $59 for 24 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. You set the player cap yourself and the price does not move. How much RAM does a Rust server actually need? We measured twice. A 3000-size map runs a 4.9 GB working set, peaking at 6.3 GB — an 8 GB cap holds that with zero memory-pressure events. But the default world here is 3500, the size slider goes to 6000, and a 4500 map with a player aboard peaked at 8.85 GB — past that same cap. Map size is the lever we measured (per-player growth we have not measured yet), so the floor is 12 GB, which is also Facepunch’s own stated requirement. 12 GB suits the default 3500 map and a group of friends. Past 4000, or with a bigger group, or if you build heavy, start at 16 GB — the size-by-size table on this page shows where the line falls. Can I change the map — seed, size, all of it? Yes, and on Rust that IS the server: seed and world size are panel fields, so every wipe can be a genuinely new map. One honest warning the panel repeats before it applies: changing seed or size starts a different world — your bases, boxes and tool cupboards are on the old one, and your character starts over. The old world is not deleted: it stays on disk, and putting both the old size and seed back brings it up again (until the next force wipe retires it). Name, player cap and the rest change without touching the world. Can I run plugins — Oxide, uMod, Carbon? Yes. Your server ships with the Carbon mod loader available — flip mods on in the panel, drop .cs plugins into the carbon/plugins folder (the Files tab links you straight to it), and Carbon hot-loads them without a restart. Carbon runs Oxide/uMod plugins unmodified, so the whole existing ecosystem works. We proved the load path with our own probe plugin before shipping it. Am I actually admin on my own server? Yes — put your SteamID64 in the panel and it lands in users.cfg as owner before every boot. Worth saying plainly because vanilla Rust ships that file empty: on a lot of hosts you are renting a server you cannot even admin. RCON works too — the panel generates the password and wires the port, and tools like RustAdmin and BattleMetrics speak to it directly. How do wipes work here? You choose, from the Schedule tab’s wipe card: wipe on set days or every few days at a time you pick, keep the same map or roll a new random one, and wipe blueprints only if you tick the box for it. Every wipe takes a backup labelled Before wipe first, and if that backup fails the wipe does not run. Changing the seed or world size in Settings also starts a new world. Deleting the .map file does not wipe anything: it is only a terrain cache the server rebuilds, and the world itself lives in the .sav. Facepunch force-wipes every Rust server with the monthly update on the first Thursday of the month — the game does that one on its own, the same on every host, and a wipe you schedule within 12 hours of it is skipped rather than done twice. Do you back up my server? Yes — nightly, automatically, off-site on a separate network. One-click restore or download from the panel, plus pre-update snapshots before game patches. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports. One location today, stated plainly — and the 72-hour money-back is there so you can test the real latency yourself. Something off on your Rust server? Rust troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:54.292164+00:00", "source_page_evidence_sha256": "80f4068914b3d4aec0dc3a34c041612de1c3da2435841e037c546964878b40eb"}, "https://hosting.gamesomg.com/satisfactory-server-hosting": {"source_url": "https://hosting.gamesomg.com/satisfactory-server-hosting", "original_choices": [{"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=92&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=97&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=153&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=103&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=111&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=120&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 1, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Satisfactory Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Satisfactory server hosting sized for the factory, not the player count . Satisfactory memory grows with what you build, not how many people are online — a solo megabase can outweigh a four-player early game. We measured a fresh server at about 0.4 GB empty and roughly 3 GB with a young save loaded, then priced from 6 GB so your factory has somewhere to go. Guaranteed dedicated RAM on a Ryzen 9 9950X , never oversold. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25782485 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Satisfactory 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ Settings read live off your server and changed from the panel through the game’s own API — no restart 🧩 Mods via the file manager 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 4 to start — the game’s own default. Raise it on the Settings tab, up to 127; it applies on the next restart Small to medium groups, with room to settle in Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Satisfactory server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Satisfactory world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The number that matters is how much you have built. We measured an empty server and a loaded one. The gap is the whole story. 01 — factory, not players Slot counts tell you nothing here. A Satisfactory server’s memory is set by machine and belt count, not by how many people are connected. That makes \"supports 8 players\" a meaningless number on this game — which is exactly why we sell you a RAM figure instead and let you size it to your build. 02 — measured both ends 0.4 GB empty, ~3 GB loaded. We installed the dedicated server, booted it with no world, then with a save, and read both numbers off the process. Starting at 6 GB is not padding — it is the headroom a factory needs before it starts fighting you in the late game. 03 — honest about settings No fake config file. Satisfactory has no server settings file — its settings live inside the running game. The panel reads them off your server and changes them through the game’s own API, live, with no restart; the in-game Server Manager still works if you prefer it. We would rather tell you how it really works than invent a file for it. How much RAM does a Satisfactory server need? We measured a Satisfactory dedicated server at roughly 0.4 GB before any world was loaded and about 3 GB once a young save was running. The important part is what happens next: memory tracks factory size , not player count, so a long playthrough climbs steadily whether you play solo or with a group. 6 GB is a real starting point, and the bigger plans are there for when the factory grows. We have not measured a late-game megabase of our own yet, so we will not tell you which plan it lands on — watch Memory used in your panel and move up when it gets near the ceiling. Bored of Satisfactory in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Satisfactory world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Satisfactory and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch Can I buy a Satisfactory server from you right now? Yes. For a while we would not sell it — Satisfactory used to demand a fixed port that only one server per machine could hold, and we would rather not sell a game than sell it badly. That is solved now, and proven the way we prove things: two Satisfactory servers running side by side on the same machine, no collision, before the first one went on sale. From $16.50/mo for 6 GB, guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does a Satisfactory server need? More as your factory grows. We measured a fresh server at about 0.4 GB before a world loaded and roughly 3 GB once a young save was running. The number tracks factory size rather than player count, which is why we start at 6 GB — a mature factory will use it. Does player count change the RAM I need? Barely. Satisfactory memory is driven by how much you have built — machines, belts, trains — not how many people are connected. A solo megabase can use more than a four-player early game. How do I change server settings? On the Settings tab in your panel. Satisfactory has no server settings file to edit — its settings live in the save and behind the server API the game itself uses — so the panel reads them off your running server and applies a change through that API: immediately, with no restart, while the server is on. The one exception is the player cap, a launch setting the API does not carry, which applies on the next restart. Changing them needs the server’s admin password: we hold it for servers we claimed for you, and one you claimed yourself in-game asks you for it once. The in-game Server Manager still works if you prefer it. Can I move my existing save here? Yes — upload your save through the panel file manager and load it from the in-game Server Manager. Downloading it back out is just as easy; your world is always yours. Do you back up my factory? Yes — nightly, automatically, off-site on a separate network, on top of Satisfactory’s own rotating autosaves. One-click restore from the panel. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network. Something off on your Satisfactory server? Satisfactory troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:56.618790+00:00", "source_page_evidence_sha256": "7fc4314a42e1d35289ada52acb6a096be8046f0f7ea01b9970da5d6cf1cff595"}, "https://hosting.gamesomg.com/scum-server-hosting": {"source_url": "https://hosting.gamesomg.com/scum-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=163&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=164&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=165&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "SCUM Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now SCUM server hosting with your players on a live map . SCUM is heavy, and we say so up front: an empty server on our own node holds 9.57 GB before anyone joins, so the plan starts at 12 GB from $32/mo — not a slot count on a box that cannot hold the island. All 75 server settings are labeled fields, a ban from the Players tab lands within seconds, and the Map tab shows the island with your players on it. On a Ryzen 9 9950X , with guaranteed dedicated RAM. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25803875 console.gamesomg.com Shown on Windrose — panel may differ slightly by game Shown on Valheim — panel may differ slightly by game Shown on VEIN — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs SCUM 12 GB $32 16 GB $41 24 GB $59 ⚙️ 75 settings as labeled fields, each with the game’s own default beside it 🧩 No mod loader to install — SCUM’s loot, economy and quest files are yours to edit in the browser 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — SCUM ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a SCUM server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 75 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your SCUM world is kept — no charge, no rebuild, switch back whenever ✓ A live map of the island with your players on it — positions refresh about every 90 seconds, as often as SCUM itself writes them ✓ “Online” means the world is running — the panel waits for SCUM’s first world tick, not just an open port A world that actually saves The part we found the hard way. ✓ Hard stops are safe — we stopped it hard several times in a row and the world reopened clean every time ✓ Backups of a running server are real copies — taken with the database’s own online backup and integrity-checked, never a raw file copy that can catch it mid-write ✓ Written as it plays — the world is one database the game commits the whole time it runs, so a stop has nothing left to save ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Bans that land in seconds — from the Players tab, with the server on or off; the banned list shows names, with an Unban on each ✓ No official mods in SCUM — no Workshop and no loader, so no mod button here. Its economy, loot, quest and raid-time files open in the file manager instead ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running SCUM ourselves. Each one is a fix on our own node, and each one is a support ticket you never open. 01 — the file SCUM wipes a world over We put it back before the game looks. SCUM keeps a small Metadata.json in its save folder, and a save folder without it gets wiped — world included . A brand-new server is exactly that case, and so is a backup restored without that one file; our own first test boot crash-looped on it. So the platform writes the game’s own 19-byte file whenever it is missing and never touches it when it is there, and a harness proves both on every deploy. 02 — the server that boots and lets nobody in We fix the cause on every boot. At start-up SCUM checks its own graphics libraries and quietly turns multiplayer off if it does not trust them — the server runs, the log looks healthy, and nobody can join. Running it on Linux, the way we do, is exactly that case, and the fix passed around for it treats the wrong thing. We switch off the check’s cause on every boot, and our image build fails outright if a test server ever logs that check failing — so a broken image never reaches you. 03 — the database that never stops writing A backup you can actually restore. SCUM keeps its whole world in one database and writes it the entire time the server is up. Copy that file the ordinary way while the game runs and you can catch it halfway through a write: a backup that looks fine and will not load. We copy it with the database’s own online backup , from inside your server, then check the copy’s integrity. The same design is why a sudden stop costs you nothing — we pulled the plug on it several times running and it reopened clean every time. How much RAM does a SCUM server need? An empty SCUM server on our own node held 9.40 GB seven minutes after boot and 9.57 GB ten minutes later, peaking at 9.67 GB while it loaded — read off the kernel, before a single player joined. On a 10 GB box that is 96% with nobody on, close enough that the first busy moment becomes a stall; we have withdrawn a rung for exactly that before. So the plan starts at 12 GB at $32 . What we have not measured yet is a busy island: every number here is an empty one, and players spreading across the map is the growth that matters. Go to 16 if your group is big, or 24 to run a second game beside this one — the plan is a pool, so you can move the RAM later without losing a world. Bored of SCUM in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your SCUM world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run SCUM and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a SCUM server cost? From $32/mo for 12 GB of guaranteed dedicated RAM, $41 for 16 GB or $59 for 24 GB. No setup fee and no slot pricing — the player cap is a setting in your panel, not a line on your bill. How much RAM does a SCUM server need? More than most, and we would rather show you than round it down. An empty SCUM server on our own node, read off the kernel rather than a dashboard, held 9.40 GB seven minutes after boot and 9.57 GB ten minutes later, peaking at 9.67 GB while it loaded — before a single player joined. On a 10 GB box that is 96% with nobody on, which is not a floor. So the plan starts at 12 GB . What we have not measured yet is a busy island: those numbers are an empty one, and players spreading across the map is the growth that matters. Big group? Start at 16 — the plan is a pool, so you can move the RAM later without losing the world. How do my friends join? Your panel shows the exact address to type into SCUM — host and port, ready to copy. SCUM takes players on a different port from the one the server is started on, which trips people up, so we print the one that actually works. And the panel only says the server is online once the world is running, not the moment a port opens, so nobody is sent to a server that is still loading. Can I change the server settings? Yes — all 75 of them, each a labeled field with the game’s own default beside it. SCUM rewrites its own settings file every time it starts, so we checked the part that matters: your values survive that rewrite. Nothing to hunt for in a file, no launch flag to type, and the file is still there in the file manager if you would rather edit it. It lives on your volume, so a restart, a resize or a game switch cannot reset it. Can I run mods on a SCUM server? Not in the Workshop sense, and we would rather say so before you buy: SCUM has no official mod support on the current build — no Workshop and no mod loader — so there is no mod button on this page. What SCUM does have is deep customisation through its own config files: economy, loot, quests, raid times and notifications all live in the server’s config folder, and every one of them opens in the panel’s file manager. How do I ban someone? From the Players tab, in one click. We tested it the hard way, by banning our own account while it was on the server: kicked 0.2 seconds later, and the rejoin was refused. Unbanning is the same click and takes effect the same way. The banned list shows each player by name, with an Unban on every row — and it all works with the server switched off, too, because SCUM reads its ban list as it starts. Will I see who is on my server? Yes — names, not just a count, read from the game’s own database. The panel also keeps a join-and-leave history from the server’s log, outside the container, so a restart or a rebuild cannot erase it. Is there a map? Yes — the Map tab shows the whole island with your players on it. Positions refresh about every 90 seconds, which is as often as SCUM itself writes them; there is no setting that makes the game write them faster, so we say 90 seconds rather than “live” and leave it there. Does the panel have a console I can type commands into? You get the live console to read, but not to type into, and the reason is the game: SCUM has no RCON — no remote admin channel at all. Its admin commands are typed in-game. What the panel console shows is the server’s own log, live, with the Steam login tickets that SCUM prints cut out, so a shared screenshot of your console never leaks one. What happens to my world if the server stops suddenly? Nothing, and we checked. SCUM keeps its whole world in one database that it writes the entire time it runs, so there is no save waiting to happen. We stopped it hard, several times in a row, and the world reopened clean every time — same world, no reset. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. And a backup of a running SCUM server is a real copy : an ordinary file copy of a database that is being written can catch it halfway through a write and give you a backup that will not load, so we copy it with the database’s own online backup and check the copy’s integrity. Can I move an existing SCUM world here? Yes — stop the server, upload your SCUM.db through the panel file manager, and it loads on the next start. Copy it off the old server while that one is stopped too: a SCUM.db taken from a running server without its -wal file can be missing the newest changes. It works the other way too: your world is yours to download whenever you like, including on your way out. Can I switch my server to another game later? Yes, and your SCUM world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your SCUM server? SCUM troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:58.186122+00:00", "source_page_evidence_sha256": "bff91a7c4c868c580817ed2d3c0752d43727eba30b834295f2eb2a302ed9d268"}, "https://hosting.gamesomg.com/sons-of-the-forest-server-hosting": {"source_url": "https://hosting.gamesomg.com/sons-of-the-forest-server-hosting", "original_choices": [{"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=159&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=160&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=161&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=162&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Sons of the Forest Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Sons of the Forest hosting that can’t wipe your world . This game ships a setting whose New value rebuilds the world from scratch on every restart — one stray edit and the island you spent a month on is gone, quietly, a restart at a time. We force the safe value on the command line where an edit cannot reach it. All 35 server settings are labeled fields, mods install in one click, and the first modded boot is already built and cached before your server exists. On a Ryzen 9 9950X , from $27.50/mo for 10 GB of guaranteed dedicated RAM. The game caps a server at 8 players, so nobody here sells you slots. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 20228410 console.gamesomg.com Shown on Enshrouded — panel may differ slightly by game Shown on Rust — panel may differ slightly by game Shown on Satisfactory — panel may differ slightly by game Shown on Windrose — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Sons of the Forest 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 35 settings as labeled fields, each with the game’s own default beside it 🧩 One-click RedLoader, and the panel names any mod your server refused 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 Up to 8 — Sons of the Forest’s own cap, on every rung Small groups and fresh worlds — the smallest box we would run this on Add to cart → $27.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Sons of the Forest server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Sons of the Forest world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ A hand-edited config cannot wipe your world — the safe save mode is forced on the command line, and a harness proves it every deploy ✓ We watched a restart save. Stop writes the world and logs it before the process exits — measured, not assumed ✓ The game’s own three rolling backups sit beside ours, on your volume ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ RedLoader in one click , with the heavy first-boot build already done and cached in the image ✓ Your panel names the mods the server refused — most SotF mods are client-side, so this is the difference between an answer and a ticket ✓ Everyone joining needs the client-side mods on their own copy — we say so here rather than after you buy ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running this game ourselves. Each one is a measurement or a fix on our own node, and each one is a support ticket you never open. 01 — the setting that deletes worlds We take it off the table. Sons of the Forest reads a save mode from its config, and one of its values re-creates the world on every boot. Endnight document it; almost nobody hosting the game mentions it. On a plain server, one wrong line in a file you are allowed to edit removes everything you have built, and it does it silently — the server starts fine, the island is just new. We force the safe value on the command line every boot , where the file cannot override it, and write it back into the file as well. A harness hand-edits the file to the dangerous value on every deploy and proves a real server still comes up on the existing world. Your ports are pinned the same way. 02 — the modded boot that eats 12.6 GB We do that work at build time, once. Installing a mod loader on this game is not like installing one on Valheim. RedLoader has to translate the whole game into something mods can attach to — a one-off job we measured at 12.6 GB and 76 seconds , and at an 8 GB cap it was simply killed. That is why other hosts tell you to buy more RAM before your first mod. We do it when we build the image , 140 MB cached and shipped, and we prove the cached copy is the real one by hashing it against what a live server generates. The result: a cold modded boot at 8 GB peaked at 7.85 GB and finished clean — and we still sell 10, because 96% of a box is not a floor. 03 — the mods that quietly do nothing The server tells you, so we do not have to keep a list. Most Sons of the Forest mods run on the player’s PC, not on the server. That is the ecosystem, not our setup, and it is why a mod you upload can do nothing at all while everything looks fine. RedLoader refuses client mods on a dedicated server on purpose — the alternative is patching camera and HUD code into a machine that has neither and finding out later. The trap is that a listing’s own \"Mod Side\" badge disagrees with the mods’ own manifests in both directions, so going by the catalogue gets you a server that loaded nothing. So your panel reads the loader’s log and names every mod your server refused, by name, on your server. That is per-server truth with nothing for us to keep up to date — and it is the one thing that turns \"I uploaded it and nothing happened\" into an answer. How much RAM does a Sons of the Forest server need? A fresh Normal world with nobody on holds 6.5 GB on our own node, and one player for half an hour moved it to 6.61 GB — the world is the cost here, not the player count, which is why the 8-player cap never enters the sizing. What sets the floor is the mod loader: 7.08 GB with RedLoader and every mod that declared server-side support on the day we measured installed at once, and a cold modded boot peaking near 7.9 GB . On an 8 GB box that is 96%, close enough that a busy moment becomes a stall — we have withdrawn a rung for exactly that before. So the plan starts at 10 GB at $27.50 , where the modded peak sits at 69% with no memory pressure at all. Go to 12 if you would rather never think about it, or 16 to run a second game beside this one — the plan is a pool, so you can move the RAM later without losing a world. Bored of Sons of the Forest in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Sons of the Forest world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Sons of the Forest and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a Sons of the Forest server cost? From $27.50/mo for 10 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No setup fee and no slot pricing — which matters here, because Sons of the Forest caps a server at 8 players itself . A host billing you per slot is billing you for a limit the developer already set. How much RAM does a Sons of the Forest server need? We measured our own, off the kernel rather than a padded dashboard figure. A fresh Normal world with nobody connected holds 6.5 GB , and one player for half an hour moved it to 6.61 GB — this game spends its memory on the world, not on people. So the floor is not set by players at all. What sets it is the mod loader: with RedLoader and every mod that declared server-side support on the day we measured installed at once, 7.08 GB , and a cold modded boot peaks near 7.9 GB while it builds its interop cache. That is 96% of an 8 GB box, which is not a floor, it is a coin toss — so we sell 10 GB , where the same boot sits at 69% with zero memory-pressure events. BisectHosting arrives at the same 10 GB from the other direction. My character keeps resetting when I rejoin. Is the server broken? No — and this one catches almost everybody, so it is worth knowing before you buy. Sons of the Forest only saves a player once that player has somewhere to sleep. Build a tent, sleep in it, and from then on your character, your inventory and your progress survive a rejoin and a full server restart. Until you have built one there is nothing for the game to write, so you get the intro again and an empty pack, and it looks exactly like a broken server. That is the game’s own design, not your host — we tested it on our own server to be sure. The world itself saves regardless : everything you built, looted and cut down is written on every autosave and every clean shutdown, whether anyone has a tent or not. Can I change the server settings? Yes — all 35 of them, each a labeled field with a default beside it, checked against the list the server itself prints on every boot. Every on/off switch shows the game’s own compiled default but one: cheats, which the game compiles on and we ship off. The Custom block’s choices (enemy health, seasons, day length and the rest) show Endnight’s published example instead, because the game’s fallback for those is not readable from its files, and we would rather say that than dress the example up as the game’s own value. Difficulty and the whole Custom block, structure damage, tree regrowth, enemy spawns, the save interval, the join password, your server name. Nothing to find and no launch flag to type — and the file is still there if you would rather edit it. And they live on your volume, so a restart, a resize or a game switch cannot reset them. Can I run mods on a Sons of the Forest server? Yes — RedLoader installs in one click , and this is the part other hosts get wrong, so read it before you pay. Most Sons of the Forest mods run on the player’s PC, not on the server. Every mod says in its own manifest whether it can run on a dedicated server, and most do not declare that they can . Those are client mods, and RedLoader deliberately refuses them rather than loading camera and HUD code into a server that has neither. So: upload a server-side mod through the file manager and it runs; hand your friends the page link for anything client-side and everyone installs it on their own copy. And your panel names every mod the server refused, by name , off the loader’s own log — because an upload that silently does nothing is the normal case on this game, and \"nothing happened\" with no explanation is how you end up opening a ticket. Why does my first modded start take longer than a normal one? On most hosts it takes several minutes and can run the box out of memory; on ours it does not happen at all. RedLoader has to translate the game’s code into something mods can attach to, which is a heavy one-off job — we measured it at 12.6 GB and about 76 seconds on a stock setup, which is exactly why other hosts tell you to buy 10 GB before you install a single mod. We do that job when we build the server image instead , the same way we pre-build the Windows compatibility layer, so the work is already done and cached before your server exists. Your first modded boot is a normal boot. It also means your server never has to reach the internet to fetch it, which is the other way that step fails. Will I see who is on my server? Yes — names, not just a number. Sons of the Forest prints the player’s Steam name and Steam ID on one line when they join and again when they leave, so the panel shows you who is on and keeps a join-and-leave history you can scroll back through. It is kept outside the container, so a restart or a rebuild cannot erase it. How do I make myself or a friend an admin? Add the Steam ID to the Owners list in your panel and restart. Owners get the in-game admin panel under Esc → Players — kick, ban, and the rest of the host controls — which is where Sons of the Forest puts them. We tested this end to end on our own server rather than reading it off a wiki: the owners file is read when the server starts, so the restart is the part people miss. Does the panel have a console I can type commands into? You get the live console to read, but not to type into, and the honest reason is the game: Sons of the Forest has no RCON and no remote admin channel at all. Its host controls live in-game behind the Owners list above. We would rather tell you that than put a text box on screen that quietly does nothing. What you do get: the live log, power controls, every setting as a field, the file manager, backups, the player list and the history. ⭐ One thing we did fix — this game writes roughly 3,500 lines of engine noise per boot , which buries anything you actually want to read. We filter it down to the hundred or so lines that mean something, so your console reads like a log instead of a wall. Can I pick the difficulty, or start a new world later? Yes to both, with one thing worth knowing first: difficulty and the whole Custom block are stamped into a world when it is created and ignored afterwards. That is the game’s design, not a panel limitation — set them how you want them before you start, because changing them later will not move an existing world. Two settings are the exception and apply on every load: tree regrowth and structure damage. Want a different difficulty? Start a new world in a new slot — your old one stays exactly where it is , not overwritten. Can a bad setting wipe my world? Not here, and we built it that way on purpose. Sons of the Forest has a setting whose New value silently re-creates the world on every single restart — Endnight document it themselves, and on a plain server a stray edit to that one line quietly deletes everything you have built, one restart at a time. On our servers the platform forces the safe value on the command line every boot, where a file edit cannot reach it, and writes it back into the file too. The same applies to your ports. We test this the way it deserves: a harness hand-edits the file to the dangerous value and proves the server still comes up on your existing world. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. And we save before we stop : we watched a panel restart write the save and confirm it in the log before the process exited, so a restart is not a gamble. The game keeps its own three rolling backups per world beside your save as well, so there is a belt and braces here. Can I move an existing Sons of the Forest world here? Yes — upload the world’s folder into Worlds on the Files tab, named for the slot it should load as ( 0000000003 is slot 3), then set World slot on the Settings tab to that number, and it loads on the next start. Leave World slot on a number with no save in it and the server builds a brand-new world there instead — your upload stays on disk, untouched, until you point the slot at it. It works the other way too: your world is yours to download whenever you like, including on your way out. Can I switch my server to another game later? Yes, and your Sons of the Forest world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your Sons of the Forest server? Sons of the Forest troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:00.196802+00:00", "source_page_evidence_sha256": "e40d23ab35922aed320a26846ad6eb0b3587729162411f7938078a8bab3c8869"}, "https://hosting.gamesomg.com/valheim-server-hosting": {"source_url": "https://hosting.gamesomg.com/valheim-server-hosting", "original_choices": [{"pool_gb": 4, "original_amount": "11.00", "original_display": "$11", "original_order_href": "https://billing.gamesomg.com/products/servers/4-gb/checkout?options[86]=87&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=89&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=94&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=150&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=100&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=108&go=1", "original_fit": "Heavy builds, or a second server alongside this one", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=117&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Valheim Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Valheim server hosting with every setting built in. Rent a Valheim server where every world modifier and 26 advanced world keys — settings that normally live in hand-typed launch flags — are labeled fields in your panel, and the admin, whitelist and ban lists sit right beside your player count. Set them, hit deploy, you’re playing. See plans and pricing Valheim premium server hosting: from $11/mo · $2.75/GB · 10-player worlds · slide your RAM up anytime ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. ✓ Crossplay is a toggle — flip it on and the panel hands you the join code Iron Gate gives Xbox / Game Pass players ✓ 26 advanced world keys — the -setkey surface most players never see, each one verified against a running server before we listed it Live now · NA East ✓ Updated for build 25909431 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Valheim 4 GB $11 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 47 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Thunderstore mods, with version pinning 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 Up to 10 — Valheim’s own cap, on every rung Small groups and fresh worlds — the smallest box we would run this on Add to cart → $11 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Valheim server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 47 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Valheim world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Bring an existing world in — upload it through the panel file manager (a 1.0 world is a folder; an older one is its .db and .fwl , which the game converts) and keep playing where you left off; it stays yours to download, always ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ One-click Thunderstore mods — BepInEx installs from the panel, or upload a mod file of your own; or keep it vanilla, your call ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The config tools we built for self-hosters, now built into the host. No files, no SSH, no support ticket to change a value. 01 — Labeled, not cryptic Every knob is a field Combat, raids, portals, death penalty — plus 26 advanced world keys (skill gain, enemy stars, death rules à la carte, fire spread, New Game+) that normally exist only as hand-typed launch flags. Each one a labeled control, checked against a running server before we shipped it. The admin, whitelist and ban lists sit on the Players tab, one Steam ID per line. 02 — Not a licensed panel The config generator, with a server behind it We made the Valheim config generator players already use, and this is the same settings surface — except it deploys to a live server instead of handing you a file to upload. We didn’t license a panel. 03 — Never oversold Your slice is yours Your RAM is a hard, walled-off allocation — a neighbor literally can’t reach into it, and we never sell the same gigabyte twice — and your CPU share grows with the plan you bought. One location today: NA East (Montreal). More regions when enough of you ask, not to pad a map. How much RAM does a Valheim server need? Less than you’d think. On our own server a fresh 1.0 world with two players used about 1.4 GB — a third of the 4 GB plan. A big, well-explored world uses more, and we have not measured one yet. Valheim isn’t a memory hog and we’re not going to pretend you need 16. Two things move the number: how much you have built, and how many people are loading different corners of the map at once. Bored of Valheim in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Valheim world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Valheim and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Valheim server hosting cost? From $11/mo for a 4 GB server, $16.50 for 6 GB, or $22 for 8 GB — each a full 10-player world. Size up past that and the spare RAM runs a SECOND game beside it, on the same plan. We measured a fresh 1.0 world with two players at about 1.4 GB, a third of the 4 GB plan; a big, well-explored world uses more, and we have not measured one yet. No setup fee, no upsells. Can I rent a Valheim server instead of self-hosting? Yes — that's the whole point. You order, it provisions itself and boots, and you get a server to share. No port-forwarding, no leaving your PC on, no SSH — and every setting you'd normally hand-edit is a labeled field in your panel. What's the best Valheim server hosting? Honestly, \"best\" depends on what you want. Ours is for people who want full control without the config-file headache: every world modifier and admin setting is a labeled field in the panel, and it's built by the team behind the GamesOMG Valheim config tools. Your RAM is a hard, dedicated slice — we never oversell the box — and your CPU is a guaranteed share of a Ryzen 9 9950X that grows with your plan, so you get steady ticks and no noisy neighbors. Do I need to know config files or SSH to run it? No. You never touch a config file or open a terminal. World modifiers, difficulty, raids and portals are labeled controls in your panel, and the admin, whitelist and ban lists are edited on the Players tab — one Steam ID per line. Change what you want, hit deploy, and the world restarts with your exact settings. Does the panel really expose every Valheim world setting? Every official world modifier and server flag, plus 26 advanced world keys — the -setkey surface most players have never seen: skill gain rate, enemy star rates, death penalties à la carte, fire spread, New Game+ world level. Each one is a labeled field, and we verified the server starts with it applied before listing it. Turning a key back off reverts the world to vanilla. If you find another panel that goes this deep, we'd genuinely like to see it. Can I run mods on a Valheim server? Yes. Switch Mods on in your panel and BepInEx is installed for you; then install from the whole Thunderstore catalogue in one click (dependencies come along), upload a mod file of your own, or share your mod list as an r2modman code your friends paste in. Most Valheim mods have to be on every player's PC too, at the same version. Turning mods on stops Valheim achievements on that server — the Mods tab says so before you switch it on, and gives Iron Gate's own command that turns them back on, per character. Or keep it vanilla; your call. Either way your RAM is a hard, dedicated slice a neighbor can't reach, and your CPU share is sized to your plan, so we never oversell the box. Can I change settings after the server is running? Any time. Open your panel, change a setting, hit deploy. There's no \"submit a ticket to change a value\" — the whole settings surface is yours. Does Valheim server hosting support crossplay so console friends can join? Crossplay is a labeled toggle in your panel. Flip it on, restart, and the server registers on Valheim's crossplay network and the panel hands you its join code, ready to copy. That code is how Iron Gate has Xbox and Game Pass players join a dedicated server. We have proved the server side on our own servers; we have not yet watched an Xbox player join one, so that part is Iron Gate's promise rather than our measurement. Flip it off for a Steam-only world. Either way it's your call, not a ticket. Can I move my existing Valheim world to GamesOMG Hosting? Yes — upload it through the panel's file manager into the worlds folder, then set World name to match. A world saved by Valheim 1.0 is a folder: zip it, upload the zip, hit Extract. An older world is a .db and .fwl pair, and the game converts it the first time it loads. It works the other direction too: your world files are always yours to download. Exit insurance, included. Do you back up my Valheim world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Valheim server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Where are the Valheim servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and direct game ports (no Cloudflare proxy adding hops). One location today; more regions when enough people ask, not to pad a map. How much RAM does a Valheim server actually use? Less than you'd think. On our own server a fresh 1.0 world with two players used about 1.4 GB — a third of the 4 GB plan — and the number barely moved between nobody on and two people playing. Valheim's memory grows with how much of the map has been explored, so a big established world uses more; we have not measured one yet, so we won't put a number on it. Valheim isn't a memory hog — we're not going to pretend you need 16. What makes a Valheim server use more RAM? Two things: how much you've built (every structure and item is an object the server has to simulate), and how many players are loading different corners of the map at once. A sprawling megabase with 10 people exploring everywhere is the heavy case; your usual crew on a normal world isn't. Then why offer 4 GB and 6 GB tiers? 4 GB is where we measured room to spare: a fresh 1.0 world with two players used about 1.4 GB of it, and two players cost no more than nobody. It's not a stripped tier. What we have not measured is a big, well-explored, heavily built world, which is what pushes Valheim's number up, so 6 GB is headroom for that rather than a number we read. We allocate on the generous side on purpose, so your server isn't scraping the edge of what you paid for. Which Valheim plan should I get? Game - 4 for a new world and your usual crew. That is where we measured room to spare, and we'd rather say that than upsell you. Go Game - 6 or 8 if you're bringing a big established world, planning a huge base or filling all 10 slots: that is headroom for worlds we have not measured, not a number we read. And if you start on Game - 4 and outgrow it, moving up is painless, so don't over-buy \"just in case.\" Something off on your Valheim server? Valheim troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:02.344828+00:00", "source_page_evidence_sha256": "efa3a83d31e6bab75ac8103ed31cc30766a46c73457e62405227364fcc283bec"}, "https://hosting.gamesomg.com/vein-server-hosting": {"source_url": "https://hosting.gamesomg.com/vein-server-hosting", "original_choices": [{"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=152&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=102&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=110&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=119&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "VEIN Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now VEIN server hosting with 87 settings in your panel . Rent a VEIN dedicated server, invite your friends, and run the world your way. 87 of VEIN’s server settings are labeled fields in your browser — nothing to hunt down, no FTP, no support ticket — and the file itself is still yours if you want it. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25969514 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs VEIN 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 87 settings as labeled fields, each with the game’s own default beside it 🧩 Drop a .pak in — the engine loads it, no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus the map in your panel 👥 You set the player limit — VEIN ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $27.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a VEIN server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 87 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your VEIN world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Save now writes immediately — we call VEIN’s own save and watch the file grow ✓ Windows build under Wine. In our container VEIN’s Linux server ran for a day and never wrote a world; the Windows build under Wine, same game build on the same box, created its own world and autosaved it. Why the Linux one never saved is not proven — so we run the one that does ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Drop a .pak in — the engine loads it, VEIN needs no third-party mod loader ✓ Mods live on your volume, so an update or a rebuild cannot wipe them ✓ Your bans survive a restart. VEIN rewrites its own config on shutdown; we keep your list outside it and put it back at boot ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly We measured VEIN ourselves instead of repeating the spec sheet. The published requirement and the running process disagreed. We went with the running process. 01 — measured three times Idle is not the same as enough. The commonly quoted VEIN requirement is 8 GB. We booted the dedicated server empty, read 3.66 GB off the process, then ran it in a hard 4 GB box and watched it hit the ceiling 2,289 times with nobody playing — staying alive only by evicting its own binaries. That got us to a 6 GB floor, and we sold it. Then we measured the thing we had not: two people actually playing. On 6 GB the working set peaked at 5.8 GB and the ceiling was hit 1,323 times in half an hour of exploring and looting — nothing built yet. That moved us to 8. Then we measured a third time, on a world that had been played in for hours: it sat around 7.4 GB and peaked at 7.9 — 99% of an 8 GB box. Our floor is 10 GB now, which is 79% of that peak. An idle reading is what let us talk ourselves under the number everyone quotes, and two people playing is what took us past it. 02 — the config, in your browser Your config files, no SSH. VEIN’s config files open in the panel’s own editor, no SSH and no support ticket. 87 keys are labeled fields in the panel too — shipped and field-proven, not queued. Our public VEIN config tool on GamesOMG explains a set of the gameplay settings as well — not every key: client-only preferences and engine internals are left out on purpose. 03 — early access, handled We track the patches. VEIN is still moving. When a patch changes the server surface we update the server image and the settings rather than leaving you to discover it when your world will not boot. Bored of VEIN in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your VEIN world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run VEIN and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does VEIN server hosting cost? From $27.50/mo for 10 GB, $32 for 12 GB, or $41 for 16 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does VEIN actually need? Its resident set is about 3.6 GB with nobody connected, and we used to sell a 6 GB floor on the strength of that: a hard 4 GB box hit its memory ceiling 2,289 times and a 5 GB box 742, so 6 looked like the clean number. Every one of those runs was EMPTY. On 2026-09-09 we watched two people explore and loot for half an hour on 6 GB — the working set sat at 5.5 GB, peaked at 5.8, and the container hit its ceiling 1,323 times, which is a stall you feel. We moved the floor to 8 that evening, then measured a third time on a world that had actually been played in: steady around 7.4 GB, peaking at 7.9 while traversing, which is 99% of an 8 GB box. So the floor is 10 GB now, from $27.50/mo — 79% of that peak, and zero ceiling hits. The 8 GB everyone quotes was closer than our 6 was, and still under what two people made it use; we would rather say so than keep selling the cheaper number. Is VEIN not still in early access? Yes, and we treat it that way — the server updates as the game does, and we track it. If a VEIN patch changes the server surface we update the server image and the settings rather than leaving you to work it out. Can I change the server settings? Yes — VEIN’s config files open in the panel’s own editor, no SSH and no support ticket, and our public VEIN config tool on GamesOMG explains a set of the gameplay settings too (not every key — client-only preferences and engine internals are left out on purpose). 87 settings are labeled fields as well, with plain-English explanations and the game’s own default beside each one — shipped and field-proven, not queued. How much disk space do I get? Enough, and we do not bill for it. The VEIN install itself is included — we charge for RAM, not storage, so your world, your backups and your mods are not competing with an invoice. Do you back up my world? Yes — nightly, automatically, off-site on a separate network. One-click restore or download from the panel. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports. Something off on your VEIN server? VEIN troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:04.306543+00:00", "source_page_evidence_sha256": "d9a4f2ac713e3e727b545191d05e59bd6735f0a3b0ca1d0adcce81d2e5c8ddb0"}, "https://hosting.gamesomg.com/windrose-server-hosting": {"source_url": "https://hosting.gamesomg.com/windrose-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=106&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=114&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=123&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Windrose Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Windrose server hosting — live Windrose server hosting, with the admin panel the game never shipped. Spin up a private Windrose multiplayer server for you and your crew in a couple of clicks — then run every setting, including the full world-difficulty surface, from labeled panel fields instead of two JSON files and a separate updater tool. Direct Connect is on by default , so your crew reaches the box directly, not a relay across the world. See plans and pricing See the exact machine Windrose premium server hosting: from $32/mo · 12—24 GB · sized by measured RAM, not slot fantasy · direct connect on by default ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 24913903 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Windrose 12 GB $32 16 GB $41 24 GB $59 ⚙️ 18 settings as labeled fields, each with the game’s own default beside it 🧩 One-click UE4SS, and your own mods on top 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Windrose ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Windrose server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Windrose world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A heavy game, sized honestly. See the exact machine → We measured ~4.6 GB with a single player , climbing as the world grows — so our tiers run smaller than the dev's spec (12 GB ≈ duo, 16 GB ≈ 3–4, 24 GB ≈ big crew). The RAM you pay for is a hard, walled-off slice and your CPU share is sized to that plan, so we never oversell — your slice stays yours. Bring an existing world in via the file manager — yours to download, always. One location: NA East (Montreal). ⚓ Early Access note. Windrose is brand-new; these player counts are our own measured estimates, not the dev spec, and patches can shift them. If a patch changes the math or your crew outgrows a plan, we'll resize you and sort it out — no penalty — until the game settles. Bored of Windrose in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Windrose world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Windrose and something else side by side on the same plan, with no second bill. See the ladder → Windrose server hosting — straight answers How much does Windrose server hosting cost? $32/mo for 12 GB, $41/mo for 16 GB, and $59/mo for the 24 GB tier — $2.46/GB, each with guaranteed dedicated RAM, no slot pricing, no oversell. Windrose is genuinely heavy (the first player alone loads ~4.6 GB), so 12 GB is the floor we'll sell. Does Windrose even have a server admin panel? Not in-game — and that's exactly what you're renting from us. To run a Windrose dedicated server yourself you hand-edit a ServerDescription.json file, and to change world difficulty you edit a second JSON file in a very specific tagged format and then run a separate updater tool to commit it into the world database. We turned all of that into labeled fields in your panel: server name, join password, player cap, region, direct-connect, and the full world-difficulty surface. Set them, restart, you're playing — no JSON, no updater tool, no SSH. What can I actually change in the panel? Server name and join password, the player cap, your region, and direct-connect — plus the world side: difficulty preset (Easy / Medium / Hard / Custom) and, on Custom, the individual multipliers: mob and ship health and damage, boarding difficulty, co-op tuning, and the combat-difficulty tier. Resource and harvest rates come with Windrose+, once mods are on. Each one a labeled control built from the same data as our public config generator. Will my friends lag? What is \"direct connect\"? By default Windrose routes players through a peer-to-peer relay — and that relay can send your group through a server on the other side of the world (we watched it route a North-American box's traffic via Frankfurt). We ship every server with Direct Connect on : clients reach your box directly over its own game port, so the path is you → the box, not you → a relay → the box. Lower ping, fewer rubber-bands, and it's the default — not a setting you have to go find. Prefer the game's invite code instead? Turn Direct Connect off in Settings and your server hands one out — the panel shows the code and the address side by side, so you can pass whichever suits your crew. ⚠ It is one or the other: with Direct Connect on, the invite code has nothing to resolve to, and most hosts will not tell you that. How much RAM does a Windrose server use — what do the tiers really hold? It's a heavy game, so honestly less per dollar than the dev sheet implies. We measured ~4.6 GB resident with a SINGLE player on our own hardware, climbing as the world fills in. The dev lists 8 GB for 2 / 12 GB for 4 / 16 GB for 10 — but going by what we actually measured, 12 GB is really a duo, 16 GB a small crew of 3–4, and 24 GB (Extreme) a big crew of ~5–8. We'd rather say that than sell \"10 slots\" on a server that chokes at player three. Which Windrose plan should I get? 12 GB for a duo, 16 GB for a typical crew of 3–4 (most people land here), 24 GB Extreme for a big crew of ~5–8. Windrose is brand-new and heavy, so we err toward honest sizing — if you're between two, size up; moving tiers later is painless either way. How many players can join? The developers support up to 8 , and RAM is the real limit before that on a title this heavy — realistically ~2 on 12 GB, ~3–4 on 16 GB, and ~5–8 on the 24 GB Extreme tier (best-effort on a brand-new game). We size by measured RAM and quote an honest player range instead of selling \"slots\" the box can't actually run. Are mods supported? Yes — turn mods on and we install and wire up the UE4SS + Windrose+ loader for you; you add the mod files through the panel's file manager. (The loader install is one click on every game we host.) Your slice stays yours either way: the RAM is a hard, walled-off allocation a neighbor can't touch, the CPU share is sized to your plan, and we never oversell. Is my world mine? Can I move it? Always. Your save lives on your server and you can download it through the panel's file manager whenever you want — exit insurance, included. Bringing an existing world in works the same way. Do you back up my Windrose world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Windrose server restart on its own? If you set it to. Long co-op sessions get heavier the longer they run, so we built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time. Set it once and your crew never logs in to a sluggish world. Crash-restart is on by default too, so a server that falls over comes back without you — and you can always hit restart yourself from the console. Windrose is in Early Access — will my server keep up with patches? Yes. We publish each new build to the node and the panel offers it in one click — or on the nightly sweep if you turn auto-update on, which updates and restarts the server the moment you flip it — and because we built the settings surface ourselves — it's the same data as the GamesOMG Windrose config generator — we re-check it against each patch on our own hardware. Early Access means the game changes; keeping the panel honest against those changes is our job, not yours. Right now that means 0.10.0.9 (25 Aug), and the Ashlands update — a fourth biome with new ship classes — is in development for later this year. Where are the Windrose servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and a direct game port. One location today; more regions when enough people ask. Something off on your Windrose server? Windrose troubleshooting — the problems people hit, each fixed in the panel. Windrose hosting guides The honest answers we used to size our own boxes — useful whether you host with us or yourself. How to host a Windrose dedicated server How much RAM does a Windrose server need? Live now Spin up a Windrose crew. Order in a couple of clicks — it self-provisions and boots, ready to share, with Direct Connect on and every setting a labeled field in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:06.220787+00:00", "source_page_evidence_sha256": "ece7caf1409f0b3ab28e25804e6d74e31ec0ae4c87760f6186a69896851e1344"}}, "original_directory_models": {"https://hosting.gamesomg.com/pricing": {"source_url": "https://hosting.gamesomg.com/pricing", "verified_at": "2026-10-23T08:12:30.313196+00:00", "evidence_sha256": "766917dda70a432122c246215cc84d135b912a3ad3503cf4ce2c7fe634db3fb6", "role": "pricing", "original_full_source_text": "Pricing — Guaranteed RAM From $11/mo - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Pricing Find your game. That’s your plan. One ladder, not one price list per game. Find the game you want, and the cheapest rung it appears on is your plan — no RAM maths required. Each rung exists because a game we host genuinely needs that much — we measured every one ourselves, and each game's page shows the number it came from. The top rung is headroom for worlds that outgrow their floor. No base fee, no slot pricing. Game - 4 4 GB guaranteed · $2.75/GB Runs Valheim & Project Zomboid Valheim Project Zomboid // one world, done properly $11 /mo Choose Game - 4 → Game - 6 6 GB guaranteed · $2.75/GB Runs HumanitZ, Satisfactory & PixARK — and everything cheaper Valheim HumanitZ Satisfactory Project Zomboid PixARK // one world, done properly $16.50 /mo Choose Game - 6 → Game - 8 8 GB guaranteed · $2.75/GB Runs Enshrouded, Palworld, 7 Days to Die & Icarus — and everything cheaper Valheim HumanitZ Satisfactory Enshrouded Palworld Project Zomboid 7 Days to Die Icarus PixARK // or two small worlds at once $22 /mo Choose Game - 8 → Game - 10 10 GB guaranteed · $2.75/GB Runs VEIN & Sons of the Forest — and everything cheaper Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Project Zomboid 7 Days to Die Icarus Sons of the Forest PixARK // or two small worlds at once $27.50 /mo Choose Game - 10 → Game - 12 12 GB guaranteed · $2.67/GB Runs Windrose, Rust, Conan Exiles & SCUM — and everything cheaper Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Rust Conan Exiles Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: two full-size games side by side $32 /mo Choose Game - 12 → Game - 16 16 GB guaranteed · $2.56/GB Runs every game we host , with room to spare Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Conan Exiles Rust Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: two full-size games side by side $41 /mo Choose Game - 16 → Game - 24 24 GB guaranteed · $2.46/GB Runs every game we host , with room to spare Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Conan Exiles Rust Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: three games at once $59 /mo Choose Game - 24 → Not sure which one? Three steps. STEP 1 Find your game Every rung lists the games it runs. Find yours, and the cheapest rung it appears on is the smallest box we would honestly run it on — that is your floor. STEP 2 Start at that floor Not one rung up “to be safe”. The floors are measured on this hardware, so they already have the headroom in them. Go up only if you want a second game running alongside. STEP 3 Change it whenever One click, prorated, same world, no reinstall — up or down. Your world grows into a bigger rung when it needs to. You are not committing to anything today. Straight answers, no pitch How much RAM do I actually need? Start at the floor for your game and move up only when your world does. Every rung above is sized off a number we measured ourselves on this hardware, not a number we copied — Conan idles near 9 GB, HumanitZ near 3.8, Windrose about 4.6 per player. That is why the ladder starts where it starts: the bottom rung of each game is the smallest box we would actually run it on. You are not locked in — sizing up is one click, prorated, same world. How many players can I have? However many the game allows. We don’t sell player slots — there is no 4-slot or 10-slot version of anything here, and no per-player fee. Most hosts price by slot and never tell you how much RAM sits behind it, which is how a “10-slot” server ends up cheaper than ours and slower than ours. We sell you the RAM and let the game decide the rest; each game has its own cap and its page says what it is. Can I run more than one game at the same time? Yes. The RAM is a pool, not a single server — a 16 GB plan is one Conan world, or Valheim and Enshrouded running side by side, or three smaller worlds. You divide it however you like from the panel, and there is no extra fee for the second server. Most hosts sell a separate box per game and bill you twice for the same idea. Can I switch games later? What happens to my world? Switch whenever you like, at no cost, and every world stays exactly where you left it. Measured on our own node rather than asked of your trust: Valheim → Palworld took 2.98 seconds , the trip back 1.25 seconds , and the Valheim world came back byte-for-byte identical — same 327,199 bytes, same checksum. Go from Conan to Palworld for a month and switch back — your Conan world is untouched and still there, not reinstalled. Worth checking against anyone else you are considering: most panels “switch” by wiping and reinstalling, and a few charge you for a stored slot per world you want to keep. We keep them all, free, because each game writes to its own save area on your volume. Can I install mods? Do I get real file access? Yes to both. Full file manager — browse, edit, upload, download, unzip — plus a one-click mod loader on 11 of the 15 games we host, with version pinning so an update can’t move the build under your modpack — on all of them but 7 Days to Die, whose mods never pin the build, so it follows each update. Icarus needs no loader: mods install in one click all the same. Project Zomboid takes Workshop mods as IDs in Settings. PixARK and SCUM have no mod support we can offer yet. And server settings are labeled fields in the panel , not a raw config file you have to Google: 221 for Conan Exiles, 120 for Palworld, 93 for HumanitZ, 87 for VEIN and 70 for Enshrouded, each checked against what the server actually writes. Those are the settings the panel shows, not every key a game has: a few are ours to set (the ports, for one), and some games carry far more keys than an owner ever changes — each game’s page says what its panel covers. The one exception is Satisfactory, which has no server settings file at all — its settings live inside the running game, so the panel reads them off your server and changes them through the game’s own API instead, live, with no restart. What if I pick the wrong size? Change it in one click, prorated, same world, no reinstall — up or down. Start at the floor. We would rather you moved up because your world grew than have oversized you on day one and called it a recommendation. Will other customers on the machine slow me down? No, and this is the one we are most willing to be held to. Your RAM is a hard, dedicated allocation the kernel enforces — a neighbour cannot reach into it no matter what they run. We never oversell: oversold hosts promise more RAM than the machine physically has and everyone stutters when it gets busy. Your CPU allocation is three cores on a Ryzen 9 9950X, and because these games run their world on a single thread, the tick never comes close to that ceiling — so autosaves and boss fights don’t turn into lag spikes. We will tell you the box, and answer any question about it. Do I get backups? Can I take my world with me? Six restore points, off-site on a separate network: last night’s copy, two we take automatically before any game update, and three slots you control. One click to roll back or download any of them. And your world is yours — download it from the file manager any time, including on your way out the door. No export fee, no support ticket, no hostage-taking. If you ever leave we would rather you left with your save than left angry. How fast is it up? Minutes. The server is created the moment your order clears and boots straight away — there is no queue and nobody provisions it by hand. Conan, the heaviest thing we host, is accepting connections about nine seconds after it starts. Where are the servers? NA East — one location, stated plainly, and we name the chip it runs on: an AMD Ryzen 9 9950X. We used to print a browser-measured ping here and we took it down, because ours was measured badly. It timed a fresh HTTPS request to the node on every sample — DNS, TCP and a TLS handshake included — so it read around 400 ms for a player who actually sits near 50 in game. That is our implementation being wrong, not the idea: a held-open connection or a WebRTC probe gets much closer to a real round trip, and some hosts do measure it properly. We would rather show you nothing than a number that is off by eight times, so it is gone until we build one that is honest. In the meantime: NA East (Montreal) , one location, stated plainly — and the 72-hour money-back exists precisely so you can test the real latency yourself and walk if it is not what you need. How does billing work, and how do I cancel? Monthly, no contract, no setup fee. Cancel in one click and it stops at the end of the period you already paid for — no phone call, no retention script, no “are you sure” maze. There is also a 72-hour money-back guarantee : if the box isn’t what the spec sheet said, one message gets your refund, and we don’t ask for an exit interview. Game-specific questions? Each game has its own page with sizing advice, the full settings list and its own FAQ: Valheim · HumanitZ · VEIN · Satisfactory · Enshrouded · Palworld · Windrose · Conan Exiles · Rust · Project Zomboid · 7 Days to Die · Icarus · Sons of the Forest · SCUM · PixARK . Still not sure? Just ask. Thinking about it Not sure which rung fits your group, or whether we run the game you want? Ask — no account needed. Tell me what you want to run and roughly how many of you there are, and I’ll tell you which rung I’d actually buy — even if that is the cheap one. Not about a game? Ask anyway. Website Send it → Already have a server Open a ticket from your dashboard instead. It lands in front of me with your server already attached, so I am not asking which one and what plan before I can help. Most answered within the hour, every one within four. Open a ticket → monthly · no contracts · 72-hour money-back — if the box isn't what the spec sheet said, one message gets your refund Every server runs on an AMD Ryzen 9950X (high-clock, for smooth ticks) — NVMe storage, DDoS-protected network, the full control panel, nightly backups, and never oversold. That's the whole pitch — and every part of it is named rather than described, which is the bit most hosts leave out. Ask us anything about the box and we will answer it. Every game we host, on the one ladder — 7 Days to Die, Conan Exiles, Enshrouded, HumanitZ, Icarus, Palworld, PixARK, Project Zomboid, Rust, Satisfactory, SCUM, Sons of the Forest, Valheim, VEIN and Windrose . Your plan is RAM, so you can switch between any of them and keep every world. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/terms": {"source_url": "https://hosting.gamesomg.com/terms", "verified_at": "2026-10-23T08:12:32.224437+00:00", "evidence_sha256": "b0cca8dd7bc206d6ba1582d49b82d6a2b9c3d3b24229dde39ac8aae9036aee75", "role": "terms", "original_full_source_text": "Terms of Service - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Last updated: June 6, 2026 GamesOMG Hosting Terms of Service These Terms of Service (\"Terms\") govern your access to and use of the game-server hosting services offered under the brand \"GamesOMG Hosting\" through the website hosting.gamesomg.com (the \"Site\"). The services are operated by GamesOMG (\"GamesOMG Hosting,\" \"we,\" \"us,\" or \"our\"). By creating an account, purchasing, or using any service we provide, you (\"you,\" \"your,\" \"the customer\") agree to be bound by these Terms. If you do not agree, do not use the services. These Terms incorporate by reference our Privacy Policy and our Acceptable Use Policy (Section 9 below). GamesOMG Hosting is the game-server hosting service of GamesOMG; these Terms apply only to hosting services purchased from us, not to the free tools, guides and generators published on gamesomg.com. 1. Definitions and Acceptance 1.1 \"Service\" means any product you rent, purchase, or otherwise obtain from us, including game-server hosting, storage, add-ons, account credit, and any related features. 1.2 \"Account\" means the client account you register to order and manage Services. 1.3 By placing an order or using any Service, you confirm that you have read, understood, and accepted these Terms in full. Purchasing a Service constitutes acceptance. 1.4 You also agree to comply with the end-user license agreement, terms of service, and usage guidelines of any game publisher whose software you run on a Service (for example, the publisher of Valheim or any other supported title). Where a game requires it, you authorize us to accept such terms on your behalf solely to provision the Service. 1.5 If you have questions about any part of these Terms, contact us at [email protected] before purchasing. 2. Eligibility and Accounts 2.1 You must be at least 13 years old to use the Services. If you are between 13 and 17, you may use the Services only with the consent and supervision of a parent or legal guardian who agrees to be bound by these Terms on your behalf. 2.2 You agree to provide accurate, current, and complete information when registering and to keep that information up to date. 2.3 You are responsible for maintaining the confidentiality of your Account credentials and for all activity that occurs under your Account, whether or not authorized by you. You must notify us promptly at [email protected] if you suspect any unauthorized access to or breach of your Account. 2.4 You may not share your Account or transfer it to another person without our prior written consent. Because Account sharing is prohibited, any use of your Service is attributed to you. 3. Provision of Services 3.1 Your Service is activated only after we receive your first payment in full. 3.2 We provide the Services on a best-effort basis. We may perform scheduled or emergency maintenance, and we may modify, suspend, or discontinue any Service or feature for operational, legal, security, or technical reasons. Where reasonably practicable, we will give advance notice of planned maintenance that is expected to cause material interruption. 3.3 We do not guarantee that the Services will be uninterrupted, timely, secure, or error-free. See Section 11 (Service Availability), Section 12 (Disclaimer of Warranties), and Section 13 (Limitation of Liability). 3.4 Any resources described as \"unlimited\" or \"unmetered\" are subject to fair and reasonable use. We may require you to reduce or delete excessive files (for example, oversized logs) and may take action against usage that degrades performance for you or for other customers. 4. Fees, Billing, and Renewals 4.1 Pricing and payment. You agree to pay all fees for your Services at the prices in effect when you order or renew. All payments are processed by our third-party payment processor, Stripe. We do not collect, process, or store your full card details; payment-card data is handled by Stripe under its own terms and security standards. 4.2 Renewals. Unless you cancel, recurring Services renew automatically at the end of each billing period, and you authorize us (through Stripe) to charge your payment method for each renewal. It is your responsibility to cancel any recurring or subscription billing you no longer want before the next renewal date. 4.3 Taxes. Stated prices may exclude applicable taxes. You are responsible for any taxes, levies, or duties associated with your purchase, other than taxes based on our net income. 4.4 Price changes. We may change our prices from time to time. Price changes will not affect the current paid billing period and will take effect on your next renewal. We will provide reasonable advance notice of any increase; if you do not accept it, you may cancel before it takes effect. 4.5 Non-payment. If a renewal payment fails or a Service is not paid by its due date, we may apply a short grace period of 3 days, after which the Service may be suspended. If the Service remains unpaid for 14 days, we may terminate it and permanently delete all associated data and files. 4.6 Account credit. Any account credit is non-refundable and may not be withdrawn or converted to cash. Credit may only be applied toward Services. 5. Refunds 5.1 Money-back guarantee. We offer a 72-hour money-back guarantee on your first order of a new Service, measured from the time the Service is created in our system. This guarantee applies once per customer and does not apply to renewals. 5.2 Non-refundable items. Except as required by applicable law or expressly stated above, the following are non-refundable: renewal payments; account credit and gift cards; one-time setup, configuration, or installation add-ons once fulfilled; and any item marked non-refundable at the time of purchase. 5.3 How to request. Refund requests must be submitted through a support ticket within the applicable window. We may issue approved refunds as account credit or to the original payment method at our discretion. Issuing a refund terminates the related Service. 5.4 Discretionary refunds. Outside any stated guarantee window, refunds are provided at our sole discretion. 5.5 When something breaks — and who pays for it. We want to be plain about this rather than leave it to be discovered in a ticket. If the fault is ours, we make it right : if we cause an outage, lose your data through our own failure, or fail to deliver the resources your plan states, contact support and we will refund or credit the affected period, prorate a downgrade, or otherwise put it right. If the fault is a mod, a plugin, a custom configuration, or a game update, it is not a refund event — including where you installed the mod through a one-click installer or a curated list we provide (see 9.7 and 9.8). That is not us dodging: a mod is third-party code we did not write and cannot test against your world, and a host that promised otherwise would either have to ban mods or charge everyone for the risk. We will still help you get it running. Take a backup before you mod. 5.6 Nothing in this Section limits any non-waivable statutory refund or withdrawal rights you may have as a consumer under applicable law. 6. Chargebacks and Payment Disputes 6.1 If you have a billing concern, contact us at [email protected] first. We will work in good faith to resolve legitimate issues. 6.2 Filing a chargeback or payment dispute with your bank or card issuer will result in immediate termination of your Account and all associated Services, and the permanent deletion of related data. You also forfeit any standard refund rights, after which any refund is at our sole discretion. We reserve the right to contest invalid chargebacks with supporting evidence and to recover the resulting fees and reasonable costs. 7. Cancellations 7.1 You may cancel a Service at any time through your client area or by contacting support. Cancellation takes effect at the end of the current billing period. 7.2 Cancellation is not the same as a refund request. To request a refund, you must follow Section 5 separately and within the applicable window. 7.3 If you pay through an external recurring method, you are responsible for cancelling that recurring authorization. We are not responsible for charges arising from a subscription you fail to cancel on the payment provider's side. 8. Backups and Data Responsibility 8.1 Any backup functionality we provide is offered on a best-effort basis only and is not guaranteed . We do not warrant that backups will be available, complete, accurate, or recoverable. 8.2 You are solely responsible for maintaining your own independent backups of all your data, including game world saves, configurations, and any other content stored on your Service. We strongly recommend keeping current copies on storage outside of GamesOMG Hosting. 8.3 To the maximum extent permitted by law, we are not liable for any loss, corruption, deletion, or inaccessibility of data, however caused. See Section 13 (Limitation of Liability). 9. Acceptable Use Policy 9.1 You are responsible for all activity on your Service, including the conduct of any players, end-users, or third parties you allow to access it. A violation by anyone using your Service is treated as a violation by you. 9.2 You must use the Services lawfully and in compliance with these Terms. You must comply with the laws of the United States and of your country of residence. 9.3 Prohibited content and conduct. You may not use the Services to host, store, transmit, or facilitate any of the following: (a) content or activity that is illegal under any applicable law; (b) child sexual abuse material, or content that endangers or exploits minors; (c) content that promotes terrorism, violence, or unlawful harm to persons or property; (d) harassment, threats, hate speech, or content inciting violence or discrimination against others; (e) material that infringes the intellectual-property, privacy, or other rights of any third party, including piracy and unauthorized distribution of copyrighted works; (f) malware, ransomware, phishing, or other malicious or fraudulent code or schemes; (g) spam or unsolicited bulk messaging. 9.4 Prohibited technical activity. You may not use the Services to: (a) launch, participate in, or facilitate denial-of-service (DoS/DDoS) attacks, port scanning, network intrusion, or any attempt to access systems, accounts, or data without authorization; (b) interfere with, disrupt, or degrade the Services, our infrastructure, other customers, or any third-party network or service; (c) mine cryptocurrency or run other workloads unrelated to your game server that consume disproportionate resources; (d) exceed, circumvent, or attempt to bypass the resource limits, security controls, or other restrictions of your Service; or (e) store files that are not reasonably required to operate your game server, or artificially inflate file sizes. 9.5 Enforcement. We may investigate suspected violations and, at our discretion and without obligation to provide prior notice, issue a warning, throttle resources, remove content, suspend, or terminate any Service or Account for any violation of this Section. Where a violation involves serious harm, illegality, or risk to others, we may act immediately and without refund. We may report illegal activity to, and cooperate with, law enforcement and affected third parties. 9.6 Abuse reports. Reports of abuse may be sent to [email protected] . We may forward complaints concerning your Service to you for prompt action and may suspend the Service pending resolution. 9.7 Mods and customization. You may run mods, plugins, mod loaders, and custom configurations on your Service — running vanilla or modded is your choice. You are responsible for the mods you install: that you have the right to use them, their licensing and legality, and their effect on your server's stability and performance. Mods can increase resource usage, so a mod that destabilizes the host or degrades performance for other customers may require you to adjust it, remove it, or move to a larger plan; in cases of abuse or material instability we may suspend the affected Service while we resolve it with you. We do not review, endorse, or provide support for third-party mods, and we cannot guarantee that any particular mod will work or keep working across game updates. Your dedicated RAM remains a hard, walled-off slice either way, and your CPU share is sized to your plan, so what you run stays within your own resources. 9.8 One-click and assisted mod installs. Some Services offer a mod browser or one-click install that fetches a mod you select from a third-party source (such as the Steam Workshop) and places its files on your Service. That convenience does not make the mod ours. We do not write, review, test, endorse, or warrant any third-party mod, and choosing one from a list we display — including any list, catalogue, or collection we curate — is still your choice and your responsibility under 9.7. A curated list means \"this generally runs on a server,\" not \"this is safe for your world.\" Mods can conflict with each other, corrupt a save, stop working when the game or the mod updates, or be withdrawn by their author at any time. Take your own backup before you install, change, or remove mods. 10. Intellectual Property 10.1 You retain ownership of the content and data you upload to or create on your Service. You grant us a limited, non-exclusive license to host, store, copy, transmit, and process that content solely to provide and maintain the Services and to comply with law. 10.2 The Site, our software, branding, and all related materials are owned by us or our licensors and are protected by intellectual-property laws. You may not copy, modify, distribute, or create derivative works from them except as expressly permitted. 10.3 You represent and warrant that you have all rights necessary to use and store the content you place on your Service and that doing so does not violate any law or third-party right. 11. Service Availability 11.1 We aim to provide reliable Services but we do not provide a guaranteed uptime commitment . Availability is provided on a commercially reasonable, best-effort basis. Any DDoS mitigation we provide is best-effort only. 11.2 If any service-level commitment is offered for a particular Service (whether in these Terms, a product description, or a separate document), then to the maximum extent permitted by law, service credits are the sole and exclusive remedy for any failure to meet that commitment. 11.3 Service credits, where applicable, are calculated as a pro-rata credit for the qualifying downtime, are applied only as account credit (never cash), and are capped at 100% of the affected Service's monthly fee for the month in which the downtime occurred. Credit claims must be submitted by the Account owner via a support ticket within 7 days of the relevant event, and approval is at our discretion based on our own monitoring and logs. 11.4 Any availability commitment excludes, and no credit is due for, downtime arising from: scheduled or announced maintenance; emergency maintenance; game-server software, plugin, mod, or configuration faults; issues caused by you, your players, or third-party files, scripts, or content; resource exhaustion within your allocation (CPU, RAM, disk, or network); suspensions or terminations under these Terms; and any event beyond our reasonable control (Section 17). 12. Disclaimer of Warranties 12.1 THE SERVICES ARE PROVIDED \"AS IS\" AND \"AS AVAILABLE,\" WITHOUT WARRANTY OF ANY KIND. To the maximum extent permitted by law, we disclaim all warranties, whether express, implied, or statutory, including any implied warranties of merchantability, fitness for a particular purpose, title, and non-infringement. 12.2 We do not warrant that the Services will be uninterrupted, secure, error-free, free of harmful components, or that any defect will be corrected, or that the Services will meet your requirements or produce any particular result. 12.3 Some jurisdictions do not allow the exclusion of certain warranties, so some of the above exclusions may not apply to you. 13. Limitation of Liability 13.1 Exclusion of indirect damages. To the maximum extent permitted by applicable law, in no event will GamesOMG Hosting, GamesOMG, or its owners, members, officers, employees, or suppliers be liable for any indirect, incidental, special, consequential, punitive, or exemplary damages, or for any loss of profits, loss of revenue, loss of data, loss of goodwill, or business interruption, arising out of or relating to the Services or these Terms, whether based in contract, tort (including negligence), strict liability, or any other theory, and even if we have been advised of the possibility of such damages. 13.2 Liability cap. To the maximum extent permitted by applicable law, our total aggregate liability arising out of or relating to the Services or these Terms will not exceed the total fees you actually paid to us for the affected Service during the 3 months immediately preceding the event giving rise to the claim. 13.3 Carve-outs. Nothing in these Terms excludes or limits liability that cannot be excluded or limited under applicable law, including liability for fraud, for death or personal injury caused by negligence, or for any other liability that may not lawfully be limited. 13.4 You acknowledge that the fees we charge reflect this allocation of risk and that these limitations are an essential basis of the agreement between us. 14. Indemnification You agree to defend, indemnify, and hold harmless GamesOMG Hosting, GamesOMG, and its owners, members, officers, employees, and agents from and against any claims, demands, liabilities, damages, losses, and expenses (including reasonable attorneys' fees) arising out of or related to: (a) your use of the Services; (b) content you host, store, or transmit; (c) your violation of these Terms or any applicable law; or (d) your infringement of any third-party right. This obligation survives termination of your Account. We may, at our option, assume the exclusive defense and control of any matter subject to indemnification, in which case you agree to cooperate. 15. Suspension and Termination 15.1 We may suspend or terminate any Service or Account, with or without notice, for: non-payment; violation of these Terms or the Acceptable Use Policy; conduct that poses a security risk or harm to us, our infrastructure, or others; a chargeback or payment dispute; abusive conduct toward our staff; or where required by law. 15.2 For serious violations, we may act immediately and without refund. 15.3 Either party may terminate a Service in accordance with the cancellation and billing provisions of these Terms. 15.4 Upon termination, your right to use the affected Service ends, and we may permanently delete all associated data and files. Any fees owed at termination remain payable. Provisions that by their nature should survive termination (including Sections 8, 12, 13, 14, 16, and 18) will survive. 16. Governing Law and Dispute Resolution 16.1 These Terms are governed by the laws of the Commonwealth of Virginia, USA, without regard to its conflict-of-laws rules. The United Nations Convention on Contracts for the International Sale of Goods does not apply. 16.2 Informal resolution. Before filing any formal claim, you agree to contact us at [email protected] and attempt to resolve the dispute informally for at least 30 days. 16.3 Venue. Subject to Section 16.2, you agree that any dispute that is not resolved informally will be brought exclusively in the state and federal courts located in Virginia, USA, and you consent to the personal jurisdiction of those courts. 16.4 Time limit. To the extent permitted by law, any claim arising out of or relating to the Services or these Terms must be brought within one (1) year after the claim arose, or it is permanently barred. 16.5 Nothing in this Section deprives you of any mandatory consumer-protection rights available to you under the law of your place of residence. 17. Force Majeure We will not be liable for any failure or delay in performance caused by events beyond our reasonable control, including acts of God, natural disasters, war, terrorism, civil unrest, labor disputes, governmental action, power or network failures, internet or hosting-provider outages, denial-of-service attacks, or the failure of any third-party supplier. 18. General Provisions 18.1 Entire agreement. These Terms, together with the Privacy Policy and any product-specific terms, constitute the entire agreement between you and us regarding the Services and supersede any prior agreements on the subject. 18.2 Changes to these Terms. We may update these Terms from time to time. We will post the updated version with a revised \"Last updated\" date and, where changes are material, take reasonable steps to notify you (for example, by email or a notice in your client area). Changes take effect when posted, and your continued use of the Services after that constitutes acceptance. If you do not agree to a change, your remedy is to stop using and cancel the Services. 18.3 Severability. If any provision of these Terms is held invalid or unenforceable, the remaining provisions will remain in full force, and the invalid provision will be enforced to the maximum extent permitted by law. 18.4 No waiver. Our failure to enforce any provision is not a waiver of our right to do so later. 18.5 Assignment. You may not assign or transfer these Terms or your Account without our prior written consent. We may assign these Terms in connection with a merger, acquisition, reorganization, or sale of assets. 18.6 No third-party beneficiaries. These Terms do not create any rights for any person other than you and us. 18.7 Notices. We may provide notices to you by email or through your client area. You may contact us as set out below. 19. Contact General and billing support: [email protected] Legal notices: [email protected] Privacy requests: [email protected] Abuse reports: [email protected] Operator: GamesOMG, available on request Resource Guarantee (No Overselling) Every server includes a fixed allocation of memory (RAM) stated on its plan. That allocation is dedicated to your server : it is enforced as a hard container limit on the host machine and is never shared with, pooled across, or oversold to other customers. We cap the number of servers on each physical machine and stop selling on a machine once its cap is reached. If we ever cannot honor a stated allocation, you are entitled to a full refund of the affected billing period. 72-Hour Refund If within 72 hours of your first purchase of a server you find it is not as described — the stated hardware, the stated dedicated resources, or a server that does not function — contact support and we will refund the purchase in full. One message is enough; no retention process, no exit interview. This applies to your first server purchase per game and does not limit any statutory rights. By using the GamesOMG Hosting Services, you acknowledge that you have read and agree to these Terms of Service. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/": {"source_url": "https://hosting.gamesomg.com/", "verified_at": "2026-10-23T08:12:34.959786+00:00", "evidence_sha256": "c1eadfb936190eae2622ca4b1de77712177da79b86704672aa8f2e5e6446291b", "role": "root", "original_full_source_text": "Game Server Hosting — configured right, never oversold | GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Premium game server hosting · RAM in gigabytes, not “slots” Game server hosting with free game switching, anytime. Take a break from one game and spin up another — the world you leave is saved, not wiped. Download it, upload it or load it straight back whenever you like, and carry on where you stopped. Your server builds itself the moment you order and boots on the game’s own defaults. Naming it and making it yours happens in the panel, in labeled fields rather than a config file, and you can resize it or walk away at the end of any month. See the plans → Browse the games Play more. Configure less. A game update can’t break your server We build each patch and boot-test it before it reaches you — and snapshot your world first. It restarts itself if it crashes You find out from your server history, not from your friends. One-click mod installs On every game that has a loader — and we tell you which ones do. Hand a friend the keys, not your password Per-server access for one person, taken back whenever you like. Nightly off-site backups Plus one kept from before every game update. Download any of them yourself. Support that answers — and fixes it From the person who runs the box, not a tier-one queue. Starting at $11 /mo · no contracts 72-hour money-back guarantee — if the box isn’t what the spec sheet said, one message gets your refund. Switch in a click. // conan this month, palworld next — same plan, same panel, no ticket Every world is kept. // each game keeps its own save — measured byte-identical across a switch Run two or more at once. // your RAM is one pool — split it, don't rent a second box No slot pricing. // we sell RAM; the game decides the player count Labeled settings, and the files too. // 221 fields on conan alone — open the .ini as well if you want it Leave whenever. Take the world with you. // download any world from the panel — we wrote the self-host guide too × Why choose our game server hosting. Anyone can rent you a box. The difference is a host that actually knows the game you're running — and won't hide a thing about the machine it runs on. We're early, so that's a short list. It's also a real one. And our game switcher is pretty cool. We know the game — so your settings are a panel. Every world modifier, difficulty value and rate A labeled field in your panel, not a line in a file you have to find. The verified default beside every one Plus a plain-English explanation of what it actually does. We dug through these games ourselves And measured them, rather than copying another host’s numbers. Change it, hit restart, it’s live No SSH and no hand-typed launch flags. The config files are still yours Open and edit them directly whenever you would rather do it that way. // more games, regions and presets are coming — we’re building in the open. This part’s already real. How much RAM does your current server have? If you have to go and look it up, that is the answer. Most hosts sell you “slots” or “players” — and a slot has no size, so there is nothing to compare and nothing to hold them to. Premium hosting means the numbers survive being looked at, so ours are on the table: your CPU, your RAM, in gigabytes. And for every game we run we publish the floor we measured ourselves, on this hardware — not a number copied off another host’s pricing page. their-server — what you're told CPU \"powerful hardware\" ? RAM \"fits ~32 players\" — a count, not GB ? DISK \"SSD\" — type & size unsaid ? NETWORK \"DDoS protected\" — where? ? NEIGHBORS as many as the box holds ? RESTARTS on their schedule ? BILLING monthly · renewal can jump ? › which chip? how much RAM? usually a shrug. your-server — the actual spec CPU AMD Ryzen 9 9950X · 16c/32t · 5.75GHz ✓ RAM dedicated slices carved from 128GB · never shared ✓ DISK NVMe SSD ✓ NETWORK DDoS-protected · NA East ✓ NEIGHBORS capped — full box? sold out, not squeezed ✓ RESTARTS scheduled — daily or 12h, your local time · crash-restart on ✓ BILLING monthly · no contracts · cancel anytime ✓ › ask us anything about the hardware — we answer. One location. We'll say so. One box, one city, stated plainly. More regions when you ask for them — not before. NA East online cpu AMD Ryzen 9950X storage NVMe SSD network DDoS-protected ports direct · no CF proxy regions live 1 — on purpose // we could fake ten pins. we run one. that's the honest version. NA East · online For people who read the spec sheet. If you like knowing exactly what you're renting — the chip, the RAM, the city — you're our kind of customer. Spin up a server → from $11/mo · guaranteed dedicated RAM · no contracts G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/games": {"source_url": "https://hosting.gamesomg.com/games", "verified_at": "2026-10-23T08:12:36.250417+00:00", "evidence_sha256": "07dd8f6eeded07824dfb0f14794722cf7fe98cd137b8ef25423bcd3f1082a203", "role": "games-index", "original_full_source_text": "Games — Every Game We Host - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Every game we host. Real hardware, dedicated RAM, one flat price per GB — and every setting a labeled field in your panel. Pick a game and go. More titles land regularly. ● Live now Valheim Ten Vikings, one boss, zero lag. ✓ 1-click BepInEx loader ✓ Updated for build 25909431 from $11 /mo · details → ● Live now Palworld 120 settings as labeled fields — every one that is yours to set. ✓ 1-click Workshop mod installs ✓ Updated for v1.0.5 from $22 /mo · details → ● Live now Enshrouded 70 settings, the full role system among them, labeled. ✓ 1-click Shroudtopia install ✓ Updated for build 25988414 from $22 /mo · details → ● Live now Windrose Pirate survival co-op — your world & difficulty, tuned from the panel. ✓ Direct Connect on by default ✓ Updated for build 24913903 from $32 /mo · details → ● Live now Conan Exiles Enhanced idles at 8.6 GB — measured, on a 9950X, and never oversold. ✓ Native Linux Enhanced server ✓ Updated for build 25792439 from $32 /mo · details → ● Live now Satisfactory Sized for your factory, not a slot count — memory grows with what you build. ✓ Measured 0.4 GB empty, ~3 GB loaded ✓ Updated for build 25782485 from $16.50 /mo · details → ● Live now HumanitZ Every key in GameServerSettings.ini is a panel field — and your edits survive a rebuild. ✓ Settings.ini editable in the panel ✓ Updated for build 26069489 from $16.50 /mo · details → ● Live now VEIN We measured 3.66 GB idle — not the 8 GB you'll see quoted elsewhere. ✓ Full file access in the panel ✓ Updated for build 25969514 from $27.50 /mo · details → ● Live now Rust The map IS the server — seed, size and 149 settings, yours from the panel. ✓ Carbon mod loader — runs Oxide plugins ✓ Updated for build 25902425 from $32 /mo · details → ● Live now Project Zomboid 393 server and sandbox settings as labeled fields — both files, one panel. ✓ Workshop mod IDs are a panel field ✓ Updated for build 25485538 from $11 /mo · details → ● Live now 7 Days to Die The SandboxCode plus 57 server properties, each a labeled panel field. ✓ Drop an overhaul in the Mods folder ✓ Updated for build 25661908 from $22 /mo · details → ● Live now Icarus Saves a minute after the last player leaves and every 10 minutes during play — restart with people on and you can lose up to those 10. ✓ 8-player co-op, no slot pricing ✓ Updated for build 25956137 from $22 /mo · details → ● Live now Sons of the Forest The setting that rebuilds your world on every restart — forced safe, where an edit can't reach it. ✓ One-click RedLoader, its slow first boot pre-built ✓ Updated for build 20228410 from $27.50 /mo · details → ● Live now SCUM A live map of your island with your players on it, and 75 server settings as labeled fields. ✓ Bans from the panel land in seconds ✓ Updated for build 25803875 from $32 /mo · details → ● Live now PixARK Stops that save your terrain, not just the world — and 84 server settings as labeled fields. ✓ Main world, Terracrypt or Skyward — one setting ✓ Updated for build 25951555 from $16.50 /mo · details → G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. 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Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now 7 Days to Die hosting with the SandboxCode and 57 server settings as labeled fields. Version 3 folded this game’s gameplay settings — 165 of them in the current build — into one SandboxCode string, and most hosts just hand you the box to paste it into. We show you that field and the 57 server properties around it — land claims, player cap, world and seed, EAC, crossplay — each a labeled field with its default beside it (the game’s own, except the save name and the random-world seed). On a Ryzen 9 9950X , from $22/mo for 8 GB of guaranteed dedicated RAM, measured at 2.03 GB idle before we priced it. Your Mods folder is yours: bring the overhaul you trust. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25661908 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs 7 Days to Die 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 58 settings as labeled fields, each with the game’s own default beside it 🧩 Drop an overhaul in the Mods folder — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — 7 Days to Die ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a 7 Days to Die server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your 7 Days to Die world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop saves the world — 7 Days to Die writes it on our stop signal and exits cleanly, in under three seconds on a fresh world; measured, not assumed ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The settings the game actually has, and the mods folder you control. The property list, the memory floor and the mod policy were all decided on our own node — and the reasoning is published. 01 — one code, and everything around it We read the settings out of the game itself. Version 3 collapsed difficulty, zombie speed, loot, blood moon, traders and crafting into a single SandboxCode — so a host that only shows you that box is showing you one field and calling it configuration. Another 57 properties decide how your server behaves: land claim size and decay, player cap and reserved slots, world and seed, anti-cheat, crossplay, view distance. Each is a labeled field here with its default beside it, checked against the game’s own shipped config rather than copied off a wiki. 02 — measured, not guessed 2.03 GB idle — so we sell 8. We read the memory off our own booted server: the unreclaimable working set from the kernel, not a dashboard figure padded with cache. An empty Navezgane world with nobody on: 2.03 GB . That is the number with nothing happening, and what grows a 7 Days server is chunk activity, spawned zombies and horde night — none of which are in an idle reading. So the floor is 8 GB, the idle figure is published here rather than buried, and a random-gen map or an overhaul is where we tell you to start at 12. 03 — your mods folder, and why it is empty We ship no overhaul, and here is the reason. Your Mods folder is a real folder in the file manager — upload an overhaul or anything else built for the current game release, restart, and the game loads it (Darkness Falls, when we last looked, had no build for it). We do not preinstall one, and the honest reason is worth more than a feature bullet: Darkness Falls ships purchased models and sounds under a licence that forbids redistribution, its author’s public code homes have been stale for years, and its canonical domain lapsed and now serves a fake installer. There is nothing there we could install and vouch for. Neglect by other hosts is an opportunity; neglect by a mod’s own author is a liability, and they look identical from outside. How much RAM does a 7 Days to Die server need? An empty Navezgane world with nobody on holds a 2.03 GB unreclaimable working set on our own node. That is the floor with nothing happening — 7 Days to Die grows with chunk activity, spawned zombies and blood moons, none of which show up in an idle reading — so the plan starts at 8 GB at $22 . 8 GB suits a group of friends on Navezgane or a modest random map. A large random-generated world, a bigger group, or a full overhaul wants 12 GB . The plan is a pool, so you can move RAM between your servers later without losing a world. Bored of 7 Days to Die in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your 7 Days to Die world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run 7 Days to Die and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a 7 Days to Die server cost? From $22/mo for 8 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No slot pricing and no setup fee — you set the player cap and the price does not move. How much RAM does a 7 Days to Die server need? We measured our own: an empty Navezgane world with nobody on holds a 2.03 GB unreclaimable working set, read from the kernel rather than a padded dashboard figure. That is the floor with nothing happening, and 7 Days to Die grows with chunk activity, zombie count and blood moons — so we sell 8 GB rather than advertising the idle number. A random-generated map, a bigger group, or an overhaul wants 12. Can I change the world settings — difficulty, zombie speed, loot? Yes. Version 3 of 7 Days to Die moved its gameplay settings — 165 of them in the current build: difficulty, zombie speed, loot abundance, blood moon frequency, traders, crafting — out of individual config lines and into a single SandboxCode string. The panel exposes that field, plus 57 server properties around it: name, password, player cap, land claims, world and seed, EAC, crossplay and the rest. Each one is a labeled field with its default beside it — the game’s own, except the save name and the random-world seed, where the panel starts from its own. Can I run Darkness Falls or another overhaul? Yes, if it has a build for the game version your server runs — our servers run the current release, and the panel does not offer older game versions. You bring it: your Mods folder is a real folder in the panel’s file manager, so upload the overhaul, restart, and the game loads it. Check Darkness Falls before you plan around it: when we last looked, its current release was built for game version 1.x, with no build for the current one. We deliberately do not ship one preinstalled, and we would rather explain why than pretend it is a feature gap: Darkness Falls in particular ships purchased models and sounds under a licence that forbids redistribution, its author’s public code homes have been stale for years, and its old domain lapsed and now serves a fake installer. There is no source we could install from and vouch for. So the folder is yours, and what goes in it is your call. The full mods guide covers installing, the EAC step, and what your players need. Do I have to turn off EAC (anti-cheat) to use mods? Not always — but if a mod is not working, EAC is the first thing to check. Anti-cheat is on by default and plenty of mods run fine with it (we have watched a modlet load with EAC on), but it conflicts with some, and the sign is usually that the mod does not load, the server will not start, or players cannot join after you add one. If you hit any of that, turn EAC off on the Settings tab and restart — it is a labeled toggle, and you can turn it straight back on if that was not the cause. Bigger mods and overhauls are the ones most likely to need it. The mods guide walks it through. Does the panel have a console for 7 Days to Die? Yes. 7 Days to Die talks over telnet rather than RCON, and our panel speaks it — so you get a real console: Who’s online, save, broadcast, kick, ban with a timer, unban, the ban list, admin management, and free-typing any command the game accepts. Your telnet password is generated for you, so the console works from the first boot. And because it is the game’s own console, the item and admin commands you would expect — give an item, spawn an airdrop, set the time or weather — are all there, exactly like Rust’s RCON. Will I see who is playing? Yes — name, level and ping, live, with kick and ban on each row. We read the roster from the game itself rather than guessing from the log — its own web API while the Web dashboard switch is on, its telnet console otherwise — so the panel and the in-game count agree and the name against each player is the real one. Does 7 Days to Die have a web dashboard, and can I use it? Yes — the game ships its own browser dashboard (a live map with your players on it, the player list, and the full console), and we make it one toggle. Turn on Web dashboard in Settings and a link appears on your Server tab. The one part that is not a button is the login: the dashboard wants a username and password you create in-game with createwebuser , which takes about thirty seconds — the full walkthrough is here , and your panel carries the short version right under the link. Can I switch my server to another game later? Yes, and your 7 Days to Die world stays put. Switching moves the RAM in your plan to a different game; switch back and the world is waiting. No second bill and no reinstall. Something off on your 7 Days to Die server? 7 Days to Die troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:38.433893+00:00", "source_page_evidence_sha256": "7d5c47b3dc606fac86d779254f7d68fbcbf228a0b5c9d35977f2f195da72f67d"}, "https://hosting.gamesomg.com/conan-server-hosting": {"source_url": "https://hosting.gamesomg.com/conan-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=130&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=115&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=124&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Conan Exiles Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Conan Exiles server hosting — live Conan Exiles server hosting with RAM that's actually yours . Conan Exiles: Enhanced is RAM-hungry by nature — the UE5 rebuild idles near 9 GB before a single player joins. Most hosts sell you \"slots\" and hide the memory behind them; we give you 12 GB of guaranteed, dedicated RAM from $32 on a Ryzen 9 9950X , never oversold, and put the exact number on the receipt — we booted Enhanced at exactly that cap and measured 8.6 GB in use with nobody connected, so 12 GB is a real entry rather than a headline. Step up to 16 or 24 GB for a busy world or a heavy modlist. Your world stays smooth from week one to month six — and 221 of Conan's server settings are labeled fields in your panel, not lines in ServerSettings.ini . See plans and pricing See the exact machine Conan Exiles premium dedicated server hosting: from $32/mo · 12 GB dedicated RAM · $2.67/GB · AMD Ryzen 9 9950X · never oversold ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25792439 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Conan Exiles 12 GB $32 16 GB $41 24 GB $59 ⚙️ 221 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Steam Workshop mods, with version pinning 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — Conan Exiles ships at 40, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Conan Exiles server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 221 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Conan Exiles world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop writes the whole world — Conan saves on its own shutdown signal and needs about a minute and a half; we give it the time instead of killing it at ten seconds ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A Conan box that won't crowd your world out. Conan Enhanced is heavy. Here's why a dedicated, never-oversold box is the honest way to run it: 01 — measured, not guessed Enhanced idles at 8.6 GB. We start you at 12. We booted Conan: Enhanced at the exact cap we sell it on and read the memory off our own server: 8.6 GB in use with nobody connected , 3.3 GB spare, zero memory-pressure events. That is why the entry is 12 GB and not the 8 GB that stopped working after the Enhanced update. A modded Exiled Lands world with a real crew on it climbs from there, so 16 and 24 GB are a click away — but you get the number first, on the receipt, instead of a slot count with the RAM hidden behind it. 02 — Never oversold A long-running world deserves headroom Conan worlds are persistent — your base, your thralls, your decay timers all live in memory for months, and the thing that kills them is a neighbor's server stealing your RAM on an oversold box. We never oversell a node, so the server you spin up in week one performs the same in month six, when your base and your thrall army are at their biggest. 03 — We name the box An actual chip, not \"premium hardware\" You're on an AMD Ryzen 9 9950X with guaranteed dedicated RAM — a chip you can go look up, not a marketing word. Most hosts won't tell you what CPU you're on or how much memory you get. We put both in writing, because in a market built on vague promises, the specs are the pitch. Order it, it provisions itself and boots. No port-forwarding, no leaving your PC on, no SSH. Your Conan dedicated server — settings as labeled fields, not a config file. Conan's ServerSettings surface is enormous, and most hosts leave you to hand-edit it in a file (or just don't expose it at all). We ship 221 settings as labeled fields with a plain-English explanation each, organized into 15 categories — built from the same data as our public Conan config generator and verified on our own hardware. Identity & Access 23 Name, passwords, region, anti-cheat, login queue, AFK and ping limits. Game Mode & PvP 11 PvE / PvP / raiding switches, clan size, corpse and loot rules. PvP Raid Schedule 45 Per-day PvP and raid windows — combat and base damage on a clock. Avatars & Gods 10 God summoning, avatar lifetime, dome damage, summon windows. Survival 14 Thirst, hunger, corruption, stamina, movement and carry weight. Combat 15 Player, NPC and thrall damage, health, aggro range, durability. Thralls & Pets 16 Conversion speed, follower limits and budgets, decay, downed rules. Harvesting & Crafting 10 Harvest and respawn rates, crafting cost and speed, craft-from-storage. XP & Progression 5 Overall, harvest, kill, craft and passive XP rates. Building & Decay 14 Piece health and damage, stability, land claim, decay timers, pickup. Time & Day 4 Day-cycle, daytime, night and dawn/dusk speed. World & Events 5 Sandstorms, dynamic events, fatalities, ambient life, creative mode. Siptah & Maelstrom 32 Maelstrom storms, Elder Things, surge despawn, storm windows. Quality of Life 9 Chat, clan markers, target lock, health bars, corpse and marker limits. Access & Regions 8 Allow or block player connections by world region. Set a value, restart, it's applied. No SSH, no editing ServerSettings.ini by hand — and your world is still yours to download whenever you want. The Conan server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → Why Conan starts at 12 GB — and the engine, not us, set it. Conan Exiles: Enhanced idles at 8.61 GB on our own hardware before anyone joins — that floor is the UE5 engine, not your player count, so a five-person world needs nearly what a ten-person one does. We measured it on a 12 GB cap — the plan we sell it on — and it sat at 8.61 GB with 3.28 GB spare and no memory pressure at all. So 12 GB is the base level: a small crew, a vanilla or lightly-modded world. Size up to 16 GB for a long-running world, a real Workshop modlist, or a proper population — and 24 GB for a server that only grows. What we have NOT measured is ten people and a modlist on it at once; when we have that number it goes right here rather than being guessed at. Bringing an existing world? Upload your save folder through the panel's file manager and keep playing — it stays yours to download, always. It's a native Linux Enhanced server — new Steam builds arrive in the panel in one click, or automatically if you ask for that — and your files are open for a Steam Workshop modlist whenever you want one. Bored of Conan Exiles in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Conan Exiles world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Conan Exiles and something else side by side on the same plan, with no second bill. See the ladder → Conan Exiles server hosting — straight answers How much does Conan Exiles server hosting cost? From $32/mo for 12 GB, $41 for 16 GB, or $59/mo for 24 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. 12 GB is the entry point and it is a real one: we booted Conan: Enhanced at exactly that cap and measured 8.61 GB in use with nobody connected, 3.28 GB spare, and zero memory-pressure events. That suits a small crew on a vanilla world. It is not the plan for a big modded server — see below. Which plan do I actually need for Conan? The thing to understand about Conan: Enhanced is that its RAM floor is set by the ENGINE, not by how many people are on. Measured on our own hardware at the cap we sell it on: 8.61 GB in use, nobody connected. That is why 8 GB Conan servers stopped working — admins on Funcom's own forum report Enhanced getting OOM-killed at 8 GB where it used to be fine before the Enhanced update, and our number says the same thing. So: 12 GB is the base level — a small crew, a vanilla or lightly-modded world that is not years old. Size up to 16 GB for a long-running world, a heavy Workshop modlist, or a real population; 24 GB is for servers that only ever grow. Straight about the limit: we have measured Conan idle at several caps, we have NOT yet measured it with ten people and a modlist on it. When we have that number it goes on this page. Moving up a plan is a click and it never touches your world. Why does it cost more than the $10 Conan servers I've seen? Because we give you 12 GB of dedicated, never-oversold RAM at the entry tier and tell you the exact number. The cheap \"Conan servers\" elsewhere sell you player slots and hide the RAM behind them — and on a UE5 game that idles near 9 GB, that hidden number is exactly what decides whether your world stutters when your whole clan logs on. We'd rather charge for a box that actually runs Conan than sell you a slot count. Is this the Enhanced (UE5) version? Yes — a native Linux Conan Exiles: Enhanced dedicated server. We publish each new Steam build to the node and the panel offers it in one click; turn auto-update on and each new build lands on the nightly sweep — switching it on updates and restarts the server right then, rather than sitting there looking like it did nothing. Can I run Steam Workshop mods? Yes. Paste a Workshop ID into the panel and we fetch the mod, put it where the server expects it and add it to the modlist — about ten seconds, no files to touch. Removing one is the same in reverse. You still get the full file manager on a Conan box — browse, edit, upload, download, unzip — so if you would rather do it by hand, or bring a mod that isn't on the Workshop, the files really are yours. And your RAM is a hard, dedicated slice, which matters here: Conan: Enhanced uses about 8.6 GB with nobody on, before a single mod loads. Where a mod has two Workshop items, pick the one tagged [Enhanced] — an older Legacy upload installs but the game ignores it, and the Mods tab shows it as one that won't load. Can I change the server settings — XP rates, raid windows, decay? Yes, and not by hand. 221 Conan server settings are labeled fields with a plain-English explanation in your panel, sorted into 15 categories: XP and harvest multipliers, building decay, per-day PvP and raid windows, thrall and combat tuning, avatars and god summoning, even the Siptah Maelstrom. Change a value, restart, it's applied — no SSH, no hand-editing ServerSettings.ini. And your files are still yours to download anytime. Which map does it run — Exiled Lands or Siptah? Exiled Lands. Isle of Siptah is a map the game supports, and Enhanced can even run both maps connected on one server — but no setting in your panel switches the map yet, and we have not run a Siptah server ourselves, so we won't promise it. (The Siptah & Maelstrom settings in your panel are real game keys; the Maelstrom is Siptah content.) Can I move my existing Conan world here? Yes — upload your save (the game's Saved folder) through the panel's file manager and keep playing where you left off. It works the other direction too: your world is always yours to download. Exit insurance, included. Do you back up my Conan world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). Last night's copy, two taken before any game update, and three slots you keep yourself — six restore points, one click to roll back or download. On by default, no extra cost. How many players can join? You set the cap. Most community Conan servers run 10–40 slots; players cost Conan very little RAM — we measured 8.40 GB with nobody on and 8.36 GB with a player connected, because the engine sets the floor, not the crew. We have not yet measured ten people and a modlist on one server, so we won't promise which tier that needs: 16 GB is the step up for a long-running or modded world, and 24 GB is for larger or heavily-modded servers. Where are the Conan servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and direct game and query ports (no proxy hops). One location today; more regions when enough people ask. Something off on your Conan Exiles server? Conan Exiles troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Conan box. 12 GB of guaranteed RAM from $32 on a Ryzen 9 9950X, never oversold — a native Enhanced server with 221 settings as labeled panel fields and your files fully in your hands. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:40.255741+00:00", "source_page_evidence_sha256": "55963283526ca1a8c0ad6dbd5a84a8565662ed1f45951939902c249637f56692"}, "https://hosting.gamesomg.com/enshrouded-server-hosting": {"source_url": "https://hosting.gamesomg.com/enshrouded-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=98&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=154&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=104&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=112&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=121&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Enshrouded Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Enshrouded server hosting — live Enshrouded server hosting with 70 settings built in. On a dedicated server, Enshrouded's own in-game settings menu goes read-only and tells players to \"use the server interface of the provider.\" This is that interface — 70 settings , the full role system among them, each a labeled field in your panel. We built it from the settings list the server itself writes, and tested it on our own hardware: a spread of settings changed and felt in-game, then reverted to vanilla. See plans and pricing See the exact machine Enshrouded premium server hosting: from $22/mo · 8—24 GB · 8 GB is the size we ship · up to 16 players — the game's own cap ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25988414 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Enshrouded 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 70 settings as labeled fields, each with the game’s own default beside it 🧩 Community loaders, installed from the panel 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 Up to 16 — Enshrouded’s own cap, and it never moves Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with an Enshrouded server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 70 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Enshrouded world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ A stop is a clean shutdown — we send the game its own Ctrl-C, it finishes writing its save, then exits. Before we did that, every stop cut the save off mid-write ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Your Enshrouded dedicated server — every setting a labeled field. World settings, difficulty curves, loss rules, day length, the whole role system — every world setting the server writes, in your panel: 01 — Built from the game's own list What we checked Booted with no config, the server writes out its own world-settings block — the same list Keen's readme documents — and our panel drives every key in it, plus the role system and the server's identity: 70 labeled fields . On our own hardware we changed a spread of them, felt them in-game and reverted to vanilla, and proved the Custom-preset gate and joining by role password. When the game tells players to \"use the server interface of the provider,\" this is the interface it means. 02 — The full role system Roles, not one password Each role gets its own password — the one a player types at join decides their role. Inventory access, build rights, reserved slots: all labeled fields, per role. Kick and ban stay with Admin on purpose, so nobody can untick their own moderation rights and lock themselves out of their own server. 03 — No silent footguns The Custom-preset trap, handled Enshrouded silently ignores every custom setting unless the preset is set to Custom. Our panel handles that for you: pick Relaxed, Default, Hard or Survival and every field fills with that preset's own values, read out of the game's data; change any one and the server runs that preset plus your change, switched to Custom automatically. And nothing is one-way: every field shows the game's own default beside it and marks the ones you have changed, so putting a value back is reading one line, not hunting through a file. Change a value in the panel, restart, it's applied. The config file is still yours to read and download — but the panel rewrites it on every start, so a change you want to keep goes in the panel. The hand edits that stick are the ban list ( bannedAccounts ) and the server-browser tags, made with the server stopped. The Enshrouded server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → An honest floor — and a cap we didn't invent. Enshrouded caps at 16 players no matter who hosts it — we just say so out loud. Keen's published footprint is about 4.4 GB idle plus ~100 MB per player, under 6 GB even at full slots; on our node the 1.0 server uses about 0.7 GB with nobody on. 8 GB is deliberate headroom, not a number we need you to need. Bringing an existing world? Upload your savegame folder through the panel's file manager and keep playing where you left off — and it stays yours to download, always. 1.0 (15 October 2026) launches on PC and PS5, with Xbox in Spring 2027, and Keen says it will not be cross-platform at launch: a PC server is for PC players. Your Early Access world carries over: the game converts it to the new save format on its first 1.0 start, and keeps the old files in savegame/migrated . Bored of Enshrouded in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Enshrouded world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Enshrouded and something else side by side on the same plan, with no second bill. See the ladder → Enshrouded server hosting — straight answers How much does Enshrouded server hosting cost? From $22/mo — pick your size: 8 GB $22 (the size we ship), 10 GB $27.50, 12 GB $32, 16 GB $41, 24 GB $59. Every size gets the game's full 16-player cap and the same 70 settings. No player-slot pricing, no setup fee, no upsells. Can I change settings after the server is running? Any time — in your panel, with a restart. That's not a workaround, it's how Enshrouded works: on a dedicated server the game makes its own in-game settings menu read-only and tells players to \"use the server interface of the provider.\" This is that interface. Change a field, restart, it's applied. How many Enshrouded server settings can I change? 70, the full role system included. We built the panel from the settings list the server itself writes out, and tested it on our own hardware: a spread of settings changed and felt in-game, then reverted to vanilla, plus the Custom-preset gate and joining by role password. How do roles and passwords work? Enshrouded doesn't have one server password — it has roles. Each role gets its own password, and whichever password a player types at join decides their role. Per role you control inventory access, build rights and reserved slots — all labeled fields in the panel. (Kick and ban stay with the Admin role and are not per-role toggles, so nobody can accidentally lock themselves out of their own server.) \"Friends can build, visitors can look\" is a couple of fields, not a config file. How many players can join my server? Up to 16 — that's Enshrouded's own hard cap, and it's the same on every host. Anyone selling you a bigger Enshrouded slot count is selling slots the game can't fill. Every plan we sell it on covers the full 16. Are mods supported? Yes — community mods, the unofficial way. Keen hasn't shipped an official mod API yet, but there's an active scene on Nexus Mods (mostly quality-of-life tweaks), loaded through community DLL loaders like Shroudtopia and EML. On your server, turning mods on installs and wires up the Shroudtopia loader for you; you drop the mod files into the mods folder and restart. One honest caveat: some mods are server-side and apply to everyone automatically, while others need each player to install the matching files locally too — the mod's own page tells you which. And whatever you run, your RAM is a hard, dedicated slice and your CPU share is sized to your plan, so your ticks stay yours no matter who else is on the machine. Can I move my existing Enshrouded world here? Yes — stop the server, upload your savegame folder through the panel's file manager, start it, and keep playing where you left off. An Early Access world converts to the 1.0 save format on that first start (we ran one of ours through it on our node): the game writes the new world file and keeps the old ones in savegame/migrated . Upload it into an empty savegame folder, because Early Access files dropped beside a 1.0 world replace that world on the next start. It works the other direction too: your world is always yours to download. Exit insurance, included. Do you back up my Enshrouded world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Enshrouded server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Where are the Enshrouded servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and a single direct game port (no proxy hops). One location today; more regions when enough people ask. Why 8 GB — how much RAM does an Enshrouded server actually use? Keen's published footprint is about 4.4 GB idle plus roughly 100 MB per player, under 6 GB even at the full 16 slots, and they haven't put out new numbers for 1.0. On our own node the 1.0 server uses about 0.7 GB with nobody on, measured the day after launch. A full server is the number we haven't measured yet, so 8 GB stays: deliberate headroom, not a number we need you to need. The bigger plans are for running a second game beside it, not because Enshrouded needs them. Will my server be ready for Enshrouded 1.0? It is. 1.0 (15 October 2026) is on our node, launch-day hotfix included, and we booted it on our own hardware the next day. 1.0 adds one server setting, the Flame level a player needs before placing a Flame Altar in the Shroud; makes Automatic the default enemy amount; and caps enemy damage at 2.5. All three are in your panel, and each difficulty preset fills in the game's own 1.0 values, read out of its data. Early Access worlds convert to the new save format on their first 1.0 start; we converted one of ours. New builds reach the panel as a one-click update — or turn auto-update on and each new build lands on the nightly sweep (switching it on updates and restarts the server right then, so it isn't a switch that looks broken). Leave it off and your build stays pinned so a patch can't land under your mods. On consoles: 1.0 launches on PC and PS5, with Xbox in Spring 2027, and Keen says it will not be cross-platform at launch, so a PC dedicated server is for PC players. Something off on your Enshrouded server? Enshrouded troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Enshrouded box. 8 GB of guaranteed RAM on a Ryzen 9 9950X, never oversold, with 70 settings, the full role system among them, in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:42.563761+00:00", "source_page_evidence_sha256": "9c182c1af3db97eefe1d25518a8873eee4db70cbb4338249690ce81c73dafd88"}, "https://hosting.gamesomg.com/humanitz-server-hosting": {"source_url": "https://hosting.gamesomg.com/humanitz-server-hosting", "original_choices": [{"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=90&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=95&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=151&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=101&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=109&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=118&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "HumanitZ Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now HumanitZ server hosting with the RAM number on the receipt . HumanitZ is lighter than most survival games — we measured a fresh server idling near 3.8 GB before anyone joined. That is exactly why our floor is 6 GB from $16.50 and not the 4 GB that idle number tempts a host to sell, instead of hiding the memory behind a slot count. All 93 keys in GameServerSettings.ini are labeled fields in the panel, and your values survive a rebuild — the panel holds them and writes the file at every start. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 26069489 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs HumanitZ 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 93 settings as labeled fields, each with the game’s own default beside it 🧩 Drop a mod in the file manager — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — HumanitZ ships at 16, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $16.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a HumanitZ server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your HumanitZ world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A HumanitZ box sized by measurement, not guesswork. We booted the server and read the numbers off it. Everything here follows from that. 01 — measured, not guessed 3.8 GB idle, so the floor is 6 GB. Plenty of hosts pick a floor that sounds cheap and hope you never notice the stutter. We pulled the dedicated server, booted it with nobody connected, and read the memory off the running process: 3.8 GB idle, peaking just under 4 with an empty world. A 4 GB plan would have nothing left for the people who join, so we do not sell one. 6 GB is the floor. 02 — the config, without the SSH Your settings, and they stay put. All 93 keys — zombie difficulty, loot rarity, decay, seasons, the lot — as labeled fields in the panel. The part most hosts get wrong: HumanitZ reads that file from its install folder, so on a shared-image host your edits quietly vanish the next time the server is rebuilt. Ours are held by the panel and written into the file at every start, and we proved they survive a restart, a resize and a game switch. The files stay yours to download whenever you want. 03 — yours to leave with Exit insurance, included. Upload an existing world through the file manager and carry on where you left off, or download yours and walk. Nightly off-site backups are on by default at no extra cost, restorable in one click. How much RAM does a HumanitZ server need? We measured a HumanitZ dedicated server idling at roughly 3.8 GB with zero players connected. It peaked just under 4 GB in that state, which is why 6 GB is the honest floor — a 4 GB plan would be full before anyone joined. Above that is headroom for a busy, long-running world — and we have not yet measured one with players on, so we will not put a number on it until we have. We would rather publish the measured number than sell you a slot count that hides it. Bored of HumanitZ in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your HumanitZ world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run HumanitZ and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does HumanitZ server hosting cost? From $16.50/mo for 6 GB, $22 for 8 GB, or $27.50 for 10 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does HumanitZ actually need? We measured a HumanitZ dedicated server idling at roughly 3.8 GB with nobody connected, and peaking just under 4 GB before a single player joined. That is why the floor here is 6 GB and not 4 — a 4 GB plan would spend its whole budget on an empty world. We publish the measured number rather than a slot count. Can I change the server settings? Yes — all 93 keys, and we can say ALL because the developers publish the list: the server depot ships a reference file naming every key it reads, and our panel has every one of them. All 93 are labeled fields in the panel, with plain-English explanations and the game’s own default beside each one, so there is no SSH and no support ticket — shipped, not queued. Your values stick: the panel holds them and writes GameServerSettings.ini from them at every start, so a restart, a resize or a game switch cannot reset them. That cuts one way too — change a value in its field, not in the file, because a hand edit to the file is replaced by the field’s value at the next start. Already have a config? Paste it into Settings and the panel fills the fields from it. Do you back up my world? Yes — every night, automatically, to off-site storage on a separate network from your server. Restore or download any of them yourself from the panel, no ticket. Can I move an existing HumanitZ world here? Yes — upload your save through the panel file manager and keep playing. It works the other way too: your world is always yours to download. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your HumanitZ server? HumanitZ troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:44.354493+00:00", "source_page_evidence_sha256": "c8d9d85802cd18f76ada1ab7aea822994023f5d5bb1d7839c7d2a4f64eab201f"}, "https://hosting.gamesomg.com/icarus-server-hosting": {"source_url": "https://hosting.gamesomg.com/icarus-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=145&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=158&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=146&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=147&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=148&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Icarus Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Icarus hosting that doesn’t switch itself off . Icarus ships with two shutdown timers set to five minutes — empty your server, walk away, and a stock host hands you what looks like an outage. Ours keep the server up: the startup timer is off, and the empty timer sends the server back to its lobby after a minute — that return is the only save Icarus makes on the way out, so we tell you it exists rather than switch it off. On a Ryzen 9 9950X , from $22/mo for 8 GB of guaranteed dedicated RAM, measured at 3.50 GB with a real Olympus world loaded before we priced it. The game caps co-op at 8 players, so nobody here sells you slots. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25956137 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Icarus 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 14 settings as labeled fields, each with the game’s own default beside it 🧩 One-click community paks — no loader to set up 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus the map in your panel 👥 Up to 8 — Icarus caps co-op itself, so nobody should be selling you slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with an Icarus server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Icarus world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ The GamesOMG QOL Stack — 25 switches built from this week’s own game files, no other mod inside: Remove weight · Inventory slots · XP boost · Bigger stacks · Faster crops · Crafting speed · Food buff duration · Slower spoilage · Hunger, thirst & oxygen · Stamina use · Tool & armour durability · Armour protection · Building health · Weather · Taming speed · Breeding speed · Carry weight · Creature XP · Movement speed · Mount speed · Gathering yield · One-hit gathering · Renewable power · Torch & lantern time · Free build ✓ It rebuilds itself when Icarus patches — a pak made for last week’s files stops working on the new build; the Stack is rebuilt for the new build as your server comes back up ✓ A download page for your players — everyone who joins needs the same file, so your server gets a link that always hands out the exact one it runs ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Measured on our own node, including the parts that make us look worse. The memory floor, the shutdown defaults and the gaps in what we support were all decided on our own server — and the reasoning is published. 01 — the default nobody mentions Saves when the last player leaves. Icarus has ShutdownIfEmptyFor and ShutdownIfNotJoinedFor , both 300 seconds by default, and when one fires the server saves and drops back to its lobby. That return is the only save Icarus makes on the way out — a stop or restart cannot trigger one — so we set ShutdownIfEmptyFor to 60 seconds: a minute after everyone leaves, the world is on disk and a restart loses nothing. A Stop pressed inside that minute waits for the save instead of killing it. ShutdownIfNotJoinedFor stays at -1. Both are labeled fields on the Settings tab, with what each value does. 02 — measured, not repeated 3.50 GB with a world — so we sell 8. Every host will tell you Icarus needs 8 GB. We can tell you what we read off the kernel on our own booted server: an Olympus open world with nobody on holds 3.50 GB unreclaimable, the same world with a player on it 3.71 GB . So the world is the cost and a player is about 200 MB. We also publish the number that would flatter us and mislead you — an Icarus server idling in its lobby with no world loaded reads 1.01 GB — because pricing off a lobby is how a 4 GB plan gets sold for a game that cannot run one. 03 — what we have not wired No console — said plainly. Icarus has no RCON, so admin commands are typed in-game, and we generate a unique admin password per server rather than shipping a shared one. Put your Steam ID on the server’s auto-admin list in the panel and you are admin the moment you join, no /AdminLogin . Worth more to you stated up front than discovered after you pay — you get the live log, power, backups, the file manager, mods, a player count from the game’s own query port, and every documented server setting as a labeled field. How much RAM does an Icarus server need? An Olympus open world with nobody on holds 3.50 GB of unreclaimable working set on our own node, and 3.71 GB with a player on it — the world is the cost, a player adds roughly 200 MB. So the plan starts at 8 GB at $22 , which is a full 8-player session with room to build. 12 GB is the rung for a long-running open world you intend to keep, or Icarus plus a second game in the same pool. ⚠ The number you will not see us price off: an Icarus server sitting in its lobby with no prospect loaded reads just 1.01 GB. That is the cost of the process, not the cost of hosting a world, and it is exactly how an undersized plan gets sold. Bored of Icarus in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Icarus world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Icarus and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does an Icarus server cost? From $22/mo for 8 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No setup fee, and no slot pricing — which matters more on this game than most, because Icarus itself caps co-op at 8 players . A host charging you per slot is charging you for a limit the developer already set. How much RAM does an Icarus server need? We measured our own, off the kernel rather than a padded dashboard figure. An Olympus open world with nobody on: 3.50 GB unreclaimable working set. The same world with a player on it: 3.71 GB — so the world is the cost and a player adds roughly 200 MB. An Icarus server sitting in its lobby with no world loaded holds only 1.01 GB, and we publish that number here rather than quietly pricing off it, because a lobby is not a game. 8 GB is the honest floor. Why does my Icarus server keep shutting itself down? Because Icarus ships that way, and almost nobody tells you. The game has two settings — ShutdownIfEmptyFor and ShutdownIfNotJoinedFor — and both default to 300 seconds . When one fires, the server saves, unloads the prospect and drops back to its lobby. It is still up and still in the server list, but the next player has to load the prospect from the lobby instead of walking straight in, and on a stock server that reads exactly like an outage. We ship ShutdownIfNotJoinedFor at -1 (never) and ShutdownIfEmptyFor at 60 seconds , and the second one is on purpose: going back to the lobby is the only time Icarus saves on the way out. A stop or restart cannot make it save, so a server that never returns to the lobby loses whatever was played since its last autosave. Both are labeled fields in the panel. How do I start a world — open world or a mission? You pick it in-game, on the first join. Your server boots to the Server Lobby , you connect, and you choose the prospect — an open world like Olympus or Styx, or one of the timed missions — along with its difficulty. That is Icarus’s own design, not a limitation of ours, and it means nobody has to upload a save or ask support to generate a world. We leave anyone can start a prospect switched on by default; turn it off in Settings if you want that to be admin-only. Can I play the DLC maps — Styx, Prometheus, Elysium? Yes, and there is nothing extra to buy from us. We checked our own server image rather than repeating what other hosts say: all four maps ship inside the base dedicated-server download , so our servers can already run Styx, Prometheus and Elysium and there is no DLC surcharge on any plan. The map is not a server setting at all — it lives inside the prospect, and the prospect is created in-game, so whoever starts it has to own that DLC on their own Steam account . ⚠ Assume everyone who wants to join needs to own it too. We have not tested a mixed group yet, and we would rather warn you and turn out to be wrong than have you buy a plan your friends cannot play on — when we have tested it, this answer will say what we found. One thing worth knowing either way: if the server owner does not own the DLC but a friend does, that friend can only start the prospect while Anyone can start or load a prospect is left on in your settings. How do I join my server? Two ways, and both work. Paste the address from your panel into Icarus’s direct-connect box — the game looks the server up, shows you its details, and you click Join. Or find it in the in-game Dedicated Servers browser (HAB → Join Session → toggle top-right). ⚠ One honest warning about this game: a first connection attempt failing and the second succeeding is normal Icarus behaviour, widely reported and not specific to any host. If it drops you once, try again before assuming the server is down — and check the panel, which shows a live player count read from the game’s own query port. My server isn’t showing up in the in-game server browser — is it down? Almost certainly not, and this one is the game, not the host: the in-game browser loads a few hundred entries out of 1,200+ live servers, so any given server appears on the list sometimes and not others. We have watched our own server vanish from the browser while people were playing on it. Use direct connect — paste the address from your panel and the game resolves your server through Steam every time. The browser is a shop window, not the door. And after a start or restart, give it about five minutes : the server registers with Steam right away — we have watched it appear in Steam’s own registry — but the listing and direct-connect resolution take a few minutes to propagate, and that lag is Steam’s, not the server’s. If direct connect still fails after that, check the panel: it shows a live player count read from the server itself, which settles “is it actually up” in one glance. How do updates work? Icarus patches nearly every week. This game enforces version lockstep: the moment Steam updates your client, a server on the old build refuses the join — which makes update discipline the single most important thing an Icarus host does, and the most common complaint about self-hosting. The build side is automatic: Icarus patches land on Thursday evening, UTC, and we detect the patch, build the new server image, boot it and prove it actually answers before it is allowed anywhere near your server. Then your panel says a newer build is ready, and you press Update with your crew off — an update is a stop, and a stop does not save Icarus. Your world is snapshotted before every update touches it, so a bad patch day costs you nothing. Does Icarus save automatically, and can I force a save? It saves on its own: every 10 minutes while people play ( GameSaveFrequency ), when a player joins, and a minute after the last player leaves, when it closes the prospect and goes back to its lobby. What it does not do is save when the panel stops it — no stop signal reaches the game under Wine, so a Stop, a restart or an update with people on costs up to the last 10 minutes. We measured that on our own server rather than trust the setting’s name. So empty the server and give it the minute; press Stop inside that minute and the panel waits for the save before it stops. There is no force-save button for Icarus in the panel, and we would rather say that than imply one: the game exposes no admin channel we could send it through. Take a backup from the Worlds & backups tab if you want a point you can return to. Why does an Icarus server stutter or lag sometimes? Mostly the game, and it helps to know which part. Icarus writes its autosave on a timer — ten minutes by default, a labeled setting in your panel — and a heavily-built world hitches while that write happens, because the save tracks every stump you cleared and every rock you moved. The developer’s own issue tracker has an open report of busy worlds freezing briefly during saves. What genuinely helps: a longer save interval if the hitching bothers you, and an occasional restart, because Unreal servers slowly grow their memory use over days of uptime and a restart hands it back. What does not help is more RAM — our 8 GB floor already has measured headroom over a full server. Where is my world actually stored, and can I download it? One JSON file per prospect, in Saved/PlayerData/DedicatedServer/Prospects — open the file manager and you are looking at it, and you can download it whenever you like. Two warnings straight from the developer’s own documentation: never rename the file (the name is part of the save — renaming corrupts it), and never upload or edit while the server is running — stop it first. The Worlds & backups tab covers the same file automatically on a schedule, plus a snapshot before every game update. Can I move my existing co-op world onto the server? Yes — and if your group has hundreds of hours in a world someone hosts from their PC, this is the whole reason to rent: the world stops depending on one person’s computer being on. Your local prospect lives at %localappdata%\\Icarus\\Saved\\PlayerData\\<steam id>\\Prospects on the host player’s PC — one JSON file named after the prospect. Stop your server, upload that file into Saved/PlayerData/DedicatedServer/Prospects with the file manager — keeping the filename exactly as it is — start the server and load it from the lobby, or set Always load this prospect in Settings. Characters, levels and talents live with each player’s account rather than in the world file, so everyone keeps their progress. What ports does Icarus use? Two UDP ports, and we allocate and publish both for you — a game port and a query port — so there is nothing to forward and nothing to configure. Worth knowing if you have read the setup guides, because it surprises people: Icarus never opens the game port for direct traffic — we watched a successful join land while that port carried literally zero packets. The address is a lookup, not a pipe: the game resolves your server through Steam from it and the play traffic goes over Steam’s own transport. That is why pasting the address works, why there is nothing for you to port-forward, and why a port checker pointed at the game port will tell you your server is down when it is fine. Can I use Icarus mods? Yes — one click. Your panel’s Mods tab lists the community’s pak mods ranked by their real download counts from the authors’ own GitHub releases; installing downloads the pak from the author’s release directly into your server’s mods folder — we host nothing and the credit stays theirs. Restart and it’s live: we verified the game mounting a pak through that exact folder in its own log before shipping the button. Your mods live in your save volume, so they survive game updates and ride your backups. One honest warning, said everywhere it matters: every player who joins needs the same pak files installed on their own PC. The full walkthrough — by hand, configuring, troubleshooting — is at Icarus server mods . Does the panel have a console for Icarus? Not one that reaches the game, and that is the game rather than us. Icarus has no RCON — its admin commands ( /KickPlayer , /BanPlayer , /AdminSay ) are typed into in-game chat by an admin, and there is no channel a panel can send them down. What the panel does instead is make you that admin: put your Steam ID on the Auto-admin list on the Players tab and, from the server’s next restart, you are admin the moment you join — no /AdminLogin . Anyone else logs in with the unique admin password we generate per server, so that door is never left open. You get the live log, power controls, every setting as a field, the file manager, backups and a player count — but the admin commands themselves happen in-game on this title. Can I whitelist players, or is a password the only gate? A password is the only join gate Icarus offers — there is no join whitelist in the game, so if you don’t want strangers, set Join password in Settings; the in-game browser shows your server to everyone either way. What the game does have is the reverse: an admin allowlist. A file called AdminWhitelist.txt in the server’s Saved folder takes one Steam ID per line, and those players get admin automatically on join with no password typed in chat — and you never have to open the file: the Auto-admin list on the Players tab edits it for you (or press Make admin beside a player who is online), and a change applies from the server’s next restart. Bans are typed in game, and /BanPlayer only reaches a player who is connected right now: against someone who already left, by Steam ID or by name, it answers “Failed to find player” (we tried both). The game keeps a saved ban list, and /UnbanPlayer is the way back out. Which server settings can I actually change? All of them that do anything. Icarus’s dedicated server reads sixteen keys from its config, and every one that is safe to touch is a labeled field in the panel: server name, join and admin passwords, player slots, both shutdown timers, prospect resume and load, who may start or delete prospects, fibre and stone regrowth, the autosave interval, and save-on-exit. The three we hold back have their reasons printed right next to them: one does nothing ( SessionName — the name really travels on the command line), one would create a brand-new world on every boot ( CreateProspect ), and one is state the game writes for itself ( LastProspectName ). We diff our panel against the file the game itself writes, on every deploy, so this claim is checked by a machine rather than remembered by a person. I found a cheaper Icarus server — why should I pay more? Ask them how much RAM you get. Most of the time nobody can tell you, including their support, because the plan is sold in “slots” and a slot has no size. Then ask where their 8 GB figure came from. Every Icarus host quotes it — but RocketWerkz never published a dedicated-server requirement at all. The 16 GB on the Steam page is what the GAME needs on your own PC, not what a server needs. So 8 GB is a number the hosting industry copied from itself, and we could not find a source for it. We measured ours instead: an Olympus open world holds 3.50 GB with nobody on and 3.71 GB with a player, read off the kernel on our own node. That is why we sell 8 — the measured floor with real headroom on top, rather than a figure we inherited. They sell “slots” or “players” instead, and a slot price cannot be compared to anything: there is no number to divide. That is not an oversight, it is the design. We sell RAM by the gigabyte, we publish the floor we measured on our own server, and you can do the arithmetic on us — which also means you can do it on anyone else who is willing to show you the number. ⚠ And it matters after you buy, not just before: when a slot-priced server starts stuttering, there is no figure you can check and nothing you can hold anyone to. Can PS5 or Xbox players join my server? No — and we would rather tell you before you pay than after. Icarus: Console Edition (March 2026) has no crossplay with PC and no dedicated-server support at all : console sessions only exist while the host’s console is running. A rented Icarus server is for the Steam PC edition only. If RocketWerkz changes that, this answer changes the same week. Is there free Icarus server hosting? Not really, and the arithmetic says why: Icarus genuinely needs 8 GB of RAM and a rebuilt server image nearly every week, and nobody gives that away — “free” tiers pay for themselves by oversharing the hardware, which is exactly what this game cannot tolerate. If the budget is zero, the honest answer is self-hosting on a PC you already own: it works, it costs your electricity and your Thursday nights, and our sister site publishes a full self-hosting setup guide . When the update treadmill gets old, we are here. Does my RAM get shared with other servers? No. What you buy is yours, sitting idle if you are not using it — that is the part that costs us and the reason we are not the cheapest line on a comparison page. A box only holds so many gigabytes; a host that sells more than it has is betting your server and someone else’s will not get busy at the same time. That bet is invisible until the night it is wrong, which is usually the night everyone is playing. Can I switch my server to another game later? Yes, and your Icarus prospect stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall, and no extra charge — the plan is a pool of RAM, not a slot in a box. Something off on your Icarus server? Icarus troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:46.178464+00:00", "source_page_evidence_sha256": "c50cc8d1f3312e27c6e4ba027d11b7f9f4f5e77f1926e233e770d85718b1c74d"}, "https://hosting.gamesomg.com/palworld-server-hosting": {"source_url": "https://hosting.gamesomg.com/palworld-server-hosting", "original_choices": [{"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=129&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=155&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=105&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=113&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=122&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Palworld Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Palworld server hosting — live Palworld server hosting with all 120 settings built in. Palworld's server config has grown to 123 settings — most hosts' panels expose a fraction and let you hand-edit the rest. Ours ships every one that is yours to set — 120 of them — as a labeled field with plain-English explanations, generated from the game's own current files and verified on our hardware . The other 3 are the port, the public IP and the REST API switch, which we set for you. See plans and pricing See the exact machine Palworld premium server hosting: from $22/mo · 8—24 GB guaranteed RAM · slide up for big communities ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for v1.0.5 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Palworld 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 120 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Steam Workshop mods 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Palworld ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Palworld server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 120 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Palworld world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Your Palworld dedicated server — every setting labeled & explained. Difficulty presets, hardcore mode, predator bosses, global palbox rules, PvP drops, build limits, chat rate-limits — the whole surface, organized: Identity & Access Name, passwords, auth, crossplay, mod policy Difficulty & World Presets, hardcore, randomizer, day/night, XP Pals & Combat Capture/spawn rates, damage, stat enhancement Base, Items & PvP Camps, build limits, drops, death penalty, guilds Admin & Advanced RCON, REST API, logs, replication tuning Change a value in the panel, restart, it's applied. No SSH, no support ticket. Want the whole surface in plain English first? All 120 settings, explained — we wrote the reference. The Palworld server you're actually renting. The honest spec, stated plainly — no \"premium hardware\" hand-waving, no slot math. See the exact machine → Your RAM is yours. No core-isolation games. Late-game Palworld is exactly the workload that exposes oversold boxes — big bases, hundreds of Pals, memory that only grows. So we hard-allocate your RAM (it's yours even while you're offline) and cap the CPU you can reach, then keep real headroom on the box instead of cramming it. That's what keeps you from being oversold. Nobody's lag is your problem. From checkout to playing: the server provisions and boots itself when payment clears, your settings are labeled fields in the panel, and Steam friends join on the address your panel shows (console players can't yet; the FAQ says why). Bringing an existing world? Upload your save through the panel's file manager and keep playing — and it stays yours to download, always. Bored of Palworld in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Palworld world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Palworld and something else side by side on the same plan, with no second bill. See the ladder → Palworld server hosting — straight answers How much RAM does a Palworld server need? Pocketpair's own requirement is 16 GB, and they say 8 GB boots but makes an out-of-memory crash more likely. We would rather you read that here than find it out. Our plans start at 8 GB because a young world is the easy case and moving up later is a click that does not touch your world, but we have not measured Palworld's memory on our own hardware yet, so we will not tell you 8 is enough for yours. What grows it is the world, not the player count: big bases, hundreds of Pals and months of play. Long-running and heavily-modded worlds are what 12 and 16 are for. Straight about the limits: we publish a measured size-by-size table for Rust because we took those readings; we have not taken them for Palworld yet. When we have real numbers they go here. How much does Palworld server hosting cost? From $22/mo for 8 GB of guaranteed RAM, $32 for 12 GB, $41 for 16 GB, or $59 for 24 GB. No player-slot pricing: you set the player cap yourself (up to the game's 32 max) and the price doesn't move. 8 GB is the entry point, not a ceiling — moving up later is a click and it does not touch your world. Can I really change all 120 settings from the panel? Yes — every setting in PalWorldSettings.ini that is yours to set is a labeled field with a plain-English explanation, generated from the game's own current files and verified on our hardware. The ones we set for you are the port (your server's own, allocated to it), the public IP (left blank so the game reports the address it can actually be reached on) and the REST API switch (kept on, because the panel talks to the game through it). Change a value, restart, it's applied — and the files are still there if you would rather edit them yourself. Does Palworld server hosting support crossplay — can Xbox or PS5 friends join? Steam friends join by address. Xbox, Game Pass and PS5 players cannot type one in: Palworld lets them into a dedicated server only from its in-game community server list, and your panel has a switch for that, List on the community server list. It is off by default because it makes your server public, so set a server password unless strangers are welcome. CrossplayPlatforms, also in the panel with all four platforms on, decides who is allowed in. Straight about it: we have not had a console player join one of ours yet, so we will not promise it until we have. How many players can join my server? Your call. ServerPlayerMaxNum is a panel field you set yourself, up to the game's 32-player cap — and the price doesn't move with it. We sell hardware, not player slots. Can I move my existing Palworld world here? Yes — upload your existing save through the panel's file manager and keep playing. It works the other direction too: your world is always yours to download, any time. Exit insurance, included. Do you back up my Palworld world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Palworld server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Are mods supported? Yes — Palworld mods work here. Flip mods on in your panel — Palworld ships its own loader, so there is nothing for us to install; install anything on our hand-picked Steam Workshop shelf with one click, or paste a Workshop ID, or upload your own files. One honest caveat: some Palworld mods are server-side and apply to everyone automatically, while others need each player to install the matching files locally too — the mod's page tells you which. When players do need a mod, subscribing is not enough: each of them also has to switch it on in Palworld's own in-game mod screen. Whatever you run, your RAM is a hard, dedicated slice a neighbor can't reach, your CPU share is sized to your plan, and we never oversell. How fast is setup? The server provisions and boots itself the moment payment clears — typically live within a couple of minutes. After that, changes are panel fields and a restart, not tickets. Where are the Palworld servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage and a DDoS-protected network. One location today; more regions when enough people ask. Is the panel up to date with Palworld 1.0? Yes. 1.0 shipped on 10 July 2026 and the panel was re-verified against it — all 120 settings, checked on our own hardware, same as the GamesOMG tools this panel is built from. Every patch after it gets the same treatment. Something off on your Palworld server? Palworld troubleshooting — the problems people hit, each fixed in the panel. Open now Claim your spot on the Palworld box. From 8 GB of guaranteed RAM on a Ryzen 9 9950X, never oversold, with 120 settings as labeled fields in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:48.297740+00:00", "source_page_evidence_sha256": "c8093ffd664b906f57cf53d18490ac118ae358cfb9fdc9d2a9b68b54ec114966"}, "https://hosting.gamesomg.com/pixark-server-hosting": {"source_url": "https://hosting.gamesomg.com/pixark-server-hosting", "original_choices": [{"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=166&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=167&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=171&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=168&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=169&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=170&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "PixARK Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now PixARK server hosting where a restart keeps your digging . PixARK keeps your digging and building apart from the rest of the world, and a server stopped with Ctrl-C or a kill throws away up to five minutes of it. A stop or restart from our panel ends through the game’s own exit command , which saves every chunk first — we proved it with a player on the server. 84 server settings are labeled fields, the main world, Terracrypt and Skyward are one setting apart, and the plan starts at 6 GB from $16.50/mo on a Ryzen 9 9950X , with guaranteed dedicated RAM. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25951555 console.gamesomg.com Shown on 7 Days to Die — panel may differ slightly by game Shown on Satisfactory — panel may differ slightly by game Shown on Valheim — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs PixARK 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 84 settings as labeled fields, each with the game’s own default beside it 🧩 No mods yet — both of PixARK’s config files are yours to edit in the browser 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — PixARK ships at 70, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $16.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a PixARK server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 84 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your PixARK world is kept — no charge, no rebuild, switch back whenever ✓ Main world, Terracrypt or Skyward — one setting, and each map keeps its own world ✓ Announce to everyone or say it in chat from the panel — each command tested with a player on our own server A world that actually saves The part we found the hard way. ✓ Stops that keep your terrain — a stop or restart from the panel ends through PixARK’s own exit command, which saves every chunk; tested with blocks placed moments before a restart ✓ A running server’s backup holds terrain as of the game’s last terrain save , at most five minutes old — stop it first and the copy has everything ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Kick from the Players tab , by Steam ID — bans are not in the panel yet, so a join password is how you keep people out ✓ No mods on PixARK yet — not proved on our setup, so no mod button. Both config files open in the file manager instead ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running PixARK ourselves. Each one is a fix on our own node, and each one is a support ticket you never open. 01 — the stop that throws away your digging We end it the way the game saves. PixARK keeps its blocks in a separate terrain store that its save command never writes; the game commits terrain on its own five-minute cycle, or when the chunks close. Stop the server with Ctrl-C or a kill and everything dug and placed since that last cycle is gone — the blocks are missing from the world and not back in anyone’s inventory, and our tester respawned in a hole that had filled back in. So our stop saves the world, then ends the server through the game’s own exit command, DoExit , which closes and saves every chunk before it quits. Tested twice with a player on the server: everything placed and dug after the last terrain save was still there. 02 — the server nobody can find We register it as the game. A PixARK server is installed from Steam as its own tool, and if it announces itself under that tool’s id it runs perfectly and never appears in the game’s server list — players browse the game, not the tool. Ours did exactly that at first, so ours registers as the game, which is what puts it in the list under the name you choose. 03 — the player cap the game ignores We set it where it counts. PixARK reads a player limit from its config file and then ignores it : we wrote 10, the game rewrote the file to its own 70 and told the server list 70. So the Player slots field rides the command line, the one place the game takes it from, instead of sitting in a file the game overwrites. How much RAM does a PixARK server need? An empty PixARK server on our own node, read off the kernel, held 3.26 GB on the main world and 3.34 GB with a player on it. Terracrypt idled near 3.8 GB and Skyward near 3.5 GB . On a 4 GB box Terracrypt would start at 95% with nobody on — close enough that the first busy moment becomes a stall, and we have withdrawn a rung for exactly that before. So the plan starts at 6 GB at $16.50 . What we have not measured yet is a busy server: every number here is an empty world or one player, and a crowd digging and building across the map is the growth that matters. Big group? Start at 8 or 10 GB — the plan is a pool, so you can move the RAM later, or run a second game beside this one, without losing a world. Bored of PixARK in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your PixARK world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run PixARK and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a PixARK server cost? From $16.50/mo for 6 GB of guaranteed dedicated RAM, $22 for 8 GB, $27.50 for 10 GB, and up the ladder to $59 for 24 GB. No setup fee and no slot pricing — the player cap is a setting in your panel, not a line on your bill. How much RAM does a PixARK server need? Measured, not guessed. Read off the kernel on our own node, a fresh PixARK server held 3.26 GB on the main world with nobody on and 3.34 GB with a player in it. The other two maps sit higher: Terracrypt idled near 3.8 GB and Skyward near 3.5 GB . On a 4 GB box Terracrypt would start at 95% with nobody on, so the plan starts at 6 GB . What we have not measured yet is a busy server — every number here is an empty world or one player. Big group? Start at 8 or 10 GB — the plan is a pool, so you can move the RAM later without losing the world. Will a restart lose what we dug and built? No — and on PixARK that is the question worth asking. PixARK keeps its blocks, everything dug out and everything placed, in a separate terrain store that its ordinary save command never writes; the game commits it on its own five-minute cycle, or when it closes the chunks. Stop a server with Ctrl-C or a kill and everything since that last cycle is gone: the holes fill back in, and placed blocks are missing from the world and not back in anyone’s inventory either. A stop or restart from our panel saves the world, then ends the server through the game’s own exit command , which closes and saves every chunk before it quits. We proved it with a player on the server: blocks placed and holes dug moments before a restart were all there afterwards. A crash is different, and so is a server hung too hard to answer that command — nothing gets the chance to close the chunks, so the game’s last five-minute terrain save is what comes back. How do my friends join? Your server shows up in PixARK’s own server browser under the name you give it in Settings, and the panel shows its address. Want it private? Set a join password in Settings. One thing we fixed so you never meet it: a PixARK server has to register with Steam as the game itself, not as the server tool it is installed from. Set up the other way, it runs perfectly and never appears in the list. Ours registers as the game. Can I change the server settings? Yes — 84 of them, each a labeled field with the game’s own default beside it. Before a key became a field we checked that the server program itself contains it, and dropped the ones it does not — including a few that hosting guides still list, which would sit in your config doing nothing. Two things worth knowing: PixARK ignores the player cap in its own config file and rewrites it, so the Player slots field goes on the command line, the one place the game takes it from; and the game’s built-in presets may override some multipliers, which the fields that could be affected say beside them. It all lives on your volume, so a restart, a resize or a game switch cannot reset it. Can I bring my world from another PixARK server? Yes. A PixARK world is one folder, and the server opens it by name. In the file manager, go to Saved/CubeServers/ and the folder for your map ( CubeWorld_Light is the main world), make a folder for your world — letters, numbers, - and _ — and upload your world’s files into it: World.ini , Generator.ini , Terrain.arg , the two terrain databases and the Map folder with its .ark . Then set World name in Settings to that folder’s name (and Map , if it is a Terracrypt or Skyward world) and apply. We tried exactly that on our own node: the copied world came up in under a minute, the speed of a world that already exists, kept its own seed and left its terrain files byte for byte as they arrived — nothing was regenerated. The terrain databases are about 800 MB each, and the file manager sends big files up in pieces, so on a home connection that part takes a while. Your players’ characters are kept outside the world folder, in Saved/SavedArks/ ; bring that folder too, or everyone starts a new character. How do I start a fresh world without losing this one? Change World name in Settings and apply. The server opens a brand-new world in a folder of that name, with its own random seed, and builds its terrain on the first start (about a minute and a half on our node). The old world stays exactly where it was: set the old name back and it comes up again. Every world you make this way keeps its own folder, at roughly 1.5 GB each. Can I play Terracrypt or Skyward? Yes — all three maps boot on our servers, and picking one is the Map setting: the main world, Terracrypt or Skyward. Each map keeps its own world, so switching starts a separate one and switching back brings the old one up again. Terracrypt is paid DLC, so your players need it too. Can I run PvP? Yes. PixARK’s modes are switches on the Settings tab. Pioneering — PvE, nobody can hurt anybody — is the game’s own default, and we checked that a fresh server really starts there. For Chaos , PvP around the clock, turn PvE off and switch on PvP at all times . For Fury , PvP only inside a weekly war window, turn PvE off and switch on PvP in the war window . PixARK runs that window every weekend, from Saturday to the end of Sunday, UTC; the hour it opens on Saturday is a field right beside the switch. The days and the Sunday 23:59 close are fixed by the game itself — we tried setting them on our own server and it ignored every other value, so we offer the one part it takes. Will I see who is on, and can I kick someone? Yes to both. The Players tab lists everyone by name with their Steam ID, read from the server over RCON, and Kick sits on each row — tested with a player on our own server. A kick does not stop them rejoining. Bans are not in the panel yet, because we only wire what we have proved with someone on the server; until they are, a join password in Settings decides who gets in. Does the panel have a console I can type commands into? Yes — PixARK has RCON, so the console takes commands: save the world, see who is online, put an announcement across everyone’s screen, say something in chat as SERVER, and kick by Steam ID. Type help for the list. Each one was tested with a player on our own server, and we stop at that list on purpose: PixARK answers a command it does not recognise with Server received, But no response!! , which reads like success, so a typo would look as if it had worked. The save there is the game’s own: it writes creatures, structures and characters, while the terrain is written on the game’s five-minute cycle and when the server stops. Can I run mods on a PixARK server? Not yet, and we would rather say so before you buy. We have not proved that a PixARK dedicated server loads Workshop mods on our setup, and we do not put a button on a page until it works on our own server — so there is no mod button here. Both of the server’s config files open in the panel’s file manager, and its settings are panel fields. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. One PixARK detail we would rather tell you than have you find: PixARK writes its terrain to disk every five minutes and when the server stops, so for a backup with every last block in it, stop the server first — the stop writes everything before the copy is taken. Why does the first start take longer? Because PixARK builds the world’s terrain the first time a world starts. On our node that took about a minute and a half on the main world, and after that a start is under a minute; Terracrypt’s first start is the longest of the three maps. The server is busy, not stuck. Can I switch my server to another game later? Yes, and your PixARK world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your PixARK server? PixARK troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:50.360784+00:00", "source_page_evidence_sha256": "3323ad3afb4f9a624c4b5e7c89b6b43b692bfc06f64bc79624451a3a39e5a196"}, "https://hosting.gamesomg.com/project-zomboid-server-hosting": {"source_url": "https://hosting.gamesomg.com/project-zomboid-server-hosting", "original_choices": [{"pool_gb": 4, "original_amount": "11.00", "original_display": "$11", "original_order_href": "https://billing.gamesomg.com/products/servers/4-gb/checkout?options[86]=131&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=132&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=133&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=156&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=134&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=135&go=1", "original_fit": "Heavy builds, or a second server alongside this one", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=136&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Project Zomboid Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Project Zomboid hosting where both config files are panel fields. Project Zomboid keeps its settings in two places — servertest.ini for the server and servertest_SandboxVars.lua for the world — and most hosts hand you a text editor and wish you luck. Here 393 of them are labeled fields with the game’s own defaults and plain-English explanations, on a Ryzen 9 9950X , from $11/mo for 4 GB of guaranteed dedicated RAM. We hold 19 back and say which ones and why in the FAQ below, because a host that tells you “all of them” has usually not counted. We measured an empty world at 1.30 GB before pricing it, and we start the game in a way that actually lets it save when you stop it. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25485538 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Project Zomboid 4 GB $11 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 394 settings as labeled fields, each with the game’s own default beside it 🧩 Workshop IDs are a labeled panel field — no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 You set the player limit — Project Zomboid ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $11 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Project Zomboid server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Project Zomboid world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Stop saves the world — the game writes its save on our stop signal and logs it before it exits; measured, not assumed ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly Two files, one panel, and a stop that saves. The settings surface, the memory floor and the shutdown behaviour were all measured on our own node. 01 — both files, one surface The sandbox file is where the game actually lives. Everyone shows you servertest.ini — the name, the password, the player cap. The part that decides what your game FEELS like is the other file: zombie speed and population, loot rarity per category, XP rates, day length, how fast the power and water shut off. 393 fields across both files are here — every one of the 268 sandbox settings, and every server setting that is yours to set — each with the value the game itself ships and a sentence saying what it does. You never have to know which file a setting lives in, because we do. 02 — measured, not guessed 1.30 GB idle — so we sell 4. We read the memory off our own booted server the way you are supposed to: the unreclaimable working set from the kernel, not a dashboard figure inflated with page cache. An empty Muldraugh world with nobody on: 1.30 GB . We could advertise a 2 GB plan off that number and it would boot. But the game grows as the map streams in around your players, and we have not measured it with anyone on yet, so the floor is 4 GB — and that idle figure is published here rather than buried, so you can judge it yourself. 03 — the stop that saves We do not use the game’s own launcher, on purpose. Project Zomboid ships a start script that does not forward the shutdown signal to the game. Run a server that way and every stop kills it mid-save — and the script exits successfully, so the host never notices. We start the game directly instead, which means a stop actually reaches it: measured on a fresh world, it writes out and the process exits cleanly in about eight seconds, and a built-up world takes longer. Backups force a save first, so your restore point is a flushed world, not whatever the last autosave caught. How much RAM does a Project Zomboid server need? An empty Muldraugh world with nobody on holds a 1.30 GB unreclaimable working set on our own node. That is the floor with nothing happening — Project Zomboid grows as the map streams in around your players, which is why the plan starts at 4 GB at $11 rather than the 2 GB the idle number would technically allow. We have not measured it with players on yet, so we do not put a player count on 4 GB. Running Project Zomboid beside a second game needs room for both — and because the plan is a pool, you can move that RAM between your servers whenever you like without losing a world. Bored of Project Zomboid in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Project Zomboid world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Project Zomboid and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Project Zomboid server hosting cost? From $11/mo for 4 GB of guaranteed dedicated RAM, $16.50 for 6 GB, $22 for 8 GB and up the ladder from there. No slot pricing, no setup fee — you set the player cap yourself and the price does not move. How much RAM does a Project Zomboid server need? We measured our own: an empty Muldraugh world with nobody on holds a 1.30 GB unreclaimable working set — read from the kernel, not from a dashboard number padded with cache. That is a floor with nothing happening, and Project Zomboid grows as the map streams in around your players, so we sell 4 GB rather than the 2 GB the idle number would let us advertise. We have not measured it with players on yet, so we do not put a player count on 4 GB — when we have that number it goes here. Running Project Zomboid beside a second game needs room for both. Can I edit the sandbox settings — zombie speed, loot, XP? Yes — every one of them. Project Zomboid splits its configuration across two files, servertest.ini for the server box and servertest_SandboxVars.lua for the world, and the sandbox file is the one that decides how your game feels. Every setting in it is a labeled panel field — 268 of them, with the game’s own default and a plain-English explanation beside each: zombie speed, population, loot rarity per category, XP rates, day length, the lot. Across both files that is 393 fields. No file editing, and no hunting for which of the two files a setting lives in. Which settings are NOT in the panel? A fair question, and one worth asking your current host. 19 of them, in three groups, and none of them are settings you would want us to hand you. 5 belong to the host — the port numbers and the announced IP are ours to allocate — that is what stops your server colliding with someone else’s, and a box you could type into would only let you break your own connection. (UPnP is in the same group: there is no home router in front of your server to configure.) 3 are world identity values — the worldgen seed and the two IDs that tell a returning player their character is still valid. Project Zomboid generates those per world, and a panel field that overwrote them would force everyone on your server to roll a new character. The other 11, Project Zomboid ships with no description at all — no comment in its own config file, no tooltip in its own settings screen. We could put a switch on the page and invent a confident sentence about what it does. We would rather leave it out and tell you it exists. Can I run Workshop mods? The two fields Project Zomboid uses are panel fields: WorkshopItems takes the Workshop IDs your server subscribes to, and Mods takes the mod IDs it loads. Set them, restart, and the game pulls them on boot. The Workshop field takes up to 8,192 characters — room for about 744 Workshop IDs. Being straight with you: we have not run a Workshop mod on a Project Zomboid server here ourselves yet, so we are telling you the fields are wired rather than claiming a one-click experience we have not tested. Do I get admin commands? Yes. Project Zomboid speaks RCON, and the panel gives you a console on it — save the world now, broadcast a message, kick, ban, unban, read the live server options, check whether a Workshop mod needs updating, and start or stop the weather. Every one of those was run against a real server before it appeared as a button. What happens to my world when the server stops? It gets saved. We do not run Project Zomboid through its own start-server.sh , because that script does not pass the shutdown signal to the game — the server gets killed mid-save and the container still reports success. We start the game directly instead, so a stop reaches it: measured on a fresh world, it writes out and the server exits cleanly in about eight seconds. A world people have built takes longer, and we have not timed one yet, so let it finish rather than pulling the power. Backups force a save first, so a restore point is a flushed world rather than whatever the last autosave happened to catch. Can I switch my server to another game later? Yes, and your Project Zomboid world stays where it is. Switching hands the RAM in your plan to a different game; switch back and the world is waiting. No second bill, no reinstall, no ticket. Something off on your Project Zomboid server? Project Zomboid troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:52.230862+00:00", "source_page_evidence_sha256": "be5b72da12e5254efe678db750d4f51233cfa17d8a3a8c8260d35aac89c6078f"}, "https://hosting.gamesomg.com/rust-server-hosting": {"source_url": "https://hosting.gamesomg.com/rust-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=126&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=127&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=128&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Rust Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Rust server hosting where the map is yours to choose . On Rust, the map IS the product decision — and here the seed and world size are panel fields, not a support ticket. We measured live servers before pricing this, twice: a 3000 map runs a 4.9 GB working set, and a 4500 map with players on peaked at 8.85 GB . Map size is the memory lever, so the floor is 12 GB at $32 on a Ryzen 9 9950X — the same number Facepunch asks for, and we published the whole size-by-size table below rather than one convenient figure — with 151 server settings as labeled fields and the Carbon mod loader ready for the whole Oxide plugin ecosystem. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25902425 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Rust 12 GB $32 16 GB $41 24 GB $59 ⚙️ 151 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Carbon — runs Oxide plugins 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Rust ships at 100, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Rust server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Rust world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly We asked the game itself what a Rust server can do. The settings, the memory floor and the mod loader were all measured on our own node — not copied off a wiki. 01 — measured, not guessed Two measurements. One honest floor. We read the memory off live servers the way you are supposed to — the unreclaimable working set from the kernel, not a dashboard number padded with cache. A 3000 map: 4.9 GB, peaking 6.3. A 4500 map with a player aboard: 8.85 GB at peak — past an 8 GB cap. The worldsize slider in our own panel reaches 6000, and so Rust starts at 12 GB, which is also what Facepunch asks for. Cheaper floors exist — 8 and 10 GB are common — and they are fine on a small map with a few friends. What they do not tell you is where that stops. The table below does. 02 — the map is the product Seed, size, and a fresh world when YOU say. Rust servers live and die by their map. Seed and world size are labeled panel fields here — new wipe, new seed, done. The panel is honest about the sharp edge: changing either regenerates the world, and it says so before you do it. The other 149 settings — player cap, PvE mode, damage multipliers, decay, populations — came from asking the running game to enumerate its own convars, descriptions and defaults included. 03 — plugins without the trap Carbon, because Oxide breaks on shared images. Oxide patches a DLL inside the game install — on any host that shares game files between servers, that patch silently vanishes on the next rebuild and your \"modded\" server reverts to vanilla. We ship Carbon instead: everything it keeps lives on your server’s own storage, not in the shared game files, so a rebuild cannot strip it. It hot-loads .cs plugins without a restart and runs Oxide plugins unmodified. Same ecosystem, none of the quiet reverts. And your SteamID lands in users.cfg as owner — you are admin on the thing you pay for. How much RAM does a Rust server need? We measured live Rust servers twice. A 3000-size map: a 4.9 GB unreclaimable working set, peaking at 6.3 GB . A 4500-size map with a player aboard: 8.85 GB at peak — past an 8 GB cap. The lever we measured growing Rust memory is the map (per-player growth we have not measured yet), our default world is 3500, and the size field runs to 6000 — so the floor is 12 GB — the number Facepunch itself asks for. Here is the honest part: 12 GB is sized for the default 3500 map and a group of friends. It will boot a 6000 map — we tried, 10.7 GB peak with 1.3 GB spare and nothing thrashing — but booting it is not the same as recommending it. Push past 4000, run a bigger group, or build heavy, and start at 16 GB. World size RAM in use Measured with On 12 GB 3000 4.9 GB · peak 6.3 empty Loads of room 3500 (default) 6.0 GB · peak 6.1 one player on Loads of room 4500 peak 8.9 GB one player Comfortable 5000 9.6 GB · peak 9.6 empty Tight 6000 (slider max) 9.6 GB · peak 10.7 empty · 178,904 entities 1.3 GB spare Every row is read off our own node as the unreclaimable working set — the kernel number, not a dashboard figure padded with cache. The conditions differ per row and the column says which, because a 3500 reading with somebody on it and an empty 6000 reading are not the same kind of number. What we have not measured yet: a heavily-built world. Every figure above is a map plus its own trees and monuments — nobody’s 40-tier-3-foundation compound is in there. When we have that number we will put it in this table. Bored of Rust in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Rust world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Rust and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Rust server hosting cost? From $32/mo for 12 GB, $41 for 16 GB or $59 for 24 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. You set the player cap yourself and the price does not move. How much RAM does a Rust server actually need? We measured twice. A 3000-size map runs a 4.9 GB working set, peaking at 6.3 GB — an 8 GB cap holds that with zero memory-pressure events. But the default world here is 3500, the size slider goes to 6000, and a 4500 map with a player aboard peaked at 8.85 GB — past that same cap. Map size is the lever we measured (per-player growth we have not measured yet), so the floor is 12 GB, which is also Facepunch’s own stated requirement. 12 GB suits the default 3500 map and a group of friends. Past 4000, or with a bigger group, or if you build heavy, start at 16 GB — the size-by-size table on this page shows where the line falls. Can I change the map — seed, size, all of it? Yes, and on Rust that IS the server: seed and world size are panel fields, so every wipe can be a genuinely new map. One honest warning the panel repeats before it applies: changing seed or size starts a different world — your bases, boxes and tool cupboards are on the old one, and your character starts over. The old world is not deleted: it stays on disk, and putting both the old size and seed back brings it up again (until the next force wipe retires it). Name, player cap and the rest change without touching the world. Can I run plugins — Oxide, uMod, Carbon? Yes. Your server ships with the Carbon mod loader available — flip mods on in the panel, drop .cs plugins into the carbon/plugins folder (the Files tab links you straight to it), and Carbon hot-loads them without a restart. Carbon runs Oxide/uMod plugins unmodified, so the whole existing ecosystem works. We proved the load path with our own probe plugin before shipping it. Am I actually admin on my own server? Yes — put your SteamID64 in the panel and it lands in users.cfg as owner before every boot. Worth saying plainly because vanilla Rust ships that file empty: on a lot of hosts you are renting a server you cannot even admin. RCON works too — the panel generates the password and wires the port, and tools like RustAdmin and BattleMetrics speak to it directly. How do wipes work here? You choose, from the Schedule tab’s wipe card: wipe on set days or every few days at a time you pick, keep the same map or roll a new random one, and wipe blueprints only if you tick the box for it. Every wipe takes a backup labelled Before wipe first, and if that backup fails the wipe does not run. Changing the seed or world size in Settings also starts a new world. Deleting the .map file does not wipe anything: it is only a terrain cache the server rebuilds, and the world itself lives in the .sav. Facepunch force-wipes every Rust server with the monthly update on the first Thursday of the month — the game does that one on its own, the same on every host, and a wipe you schedule within 12 hours of it is skipped rather than done twice. Do you back up my server? Yes — nightly, automatically, off-site on a separate network. One-click restore or download from the panel, plus pre-update snapshots before game patches. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports. One location today, stated plainly — and the 72-hour money-back is there so you can test the real latency yourself. Something off on your Rust server? Rust troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:54.292164+00:00", "source_page_evidence_sha256": "80f4068914b3d4aec0dc3a34c041612de1c3da2435841e037c546964878b40eb"}, "https://hosting.gamesomg.com/satisfactory-server-hosting": {"source_url": "https://hosting.gamesomg.com/satisfactory-server-hosting", "original_choices": [{"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=92&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=97&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": true}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=153&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=103&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=111&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=120&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 1, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Satisfactory Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Satisfactory server hosting sized for the factory, not the player count . Satisfactory memory grows with what you build, not how many people are online — a solo megabase can outweigh a four-player early game. We measured a fresh server at about 0.4 GB empty and roughly 3 GB with a young save loaded, then priced from 6 GB so your factory has somewhere to go. Guaranteed dedicated RAM on a Ryzen 9 9950X , never oversold. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25782485 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Satisfactory 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ Settings read live off your server and changed from the panel through the game’s own API — no restart 🧩 Mods via the file manager 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 4 to start — the game’s own default. Raise it on the Settings tab, up to 127; it applies on the next restart Small to medium groups, with room to settle in Add to cart → $22 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Satisfactory server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Satisfactory world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The number that matters is how much you have built. We measured an empty server and a loaded one. The gap is the whole story. 01 — factory, not players Slot counts tell you nothing here. A Satisfactory server’s memory is set by machine and belt count, not by how many people are connected. That makes \"supports 8 players\" a meaningless number on this game — which is exactly why we sell you a RAM figure instead and let you size it to your build. 02 — measured both ends 0.4 GB empty, ~3 GB loaded. We installed the dedicated server, booted it with no world, then with a save, and read both numbers off the process. Starting at 6 GB is not padding — it is the headroom a factory needs before it starts fighting you in the late game. 03 — honest about settings No fake config file. Satisfactory has no server settings file — its settings live inside the running game. The panel reads them off your server and changes them through the game’s own API, live, with no restart; the in-game Server Manager still works if you prefer it. We would rather tell you how it really works than invent a file for it. How much RAM does a Satisfactory server need? We measured a Satisfactory dedicated server at roughly 0.4 GB before any world was loaded and about 3 GB once a young save was running. The important part is what happens next: memory tracks factory size , not player count, so a long playthrough climbs steadily whether you play solo or with a group. 6 GB is a real starting point, and the bigger plans are there for when the factory grows. We have not measured a late-game megabase of our own yet, so we will not tell you which plan it lands on — watch Memory used in your panel and move up when it gets near the ceiling. Bored of Satisfactory in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Satisfactory world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Satisfactory and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch Can I buy a Satisfactory server from you right now? Yes. For a while we would not sell it — Satisfactory used to demand a fixed port that only one server per machine could hold, and we would rather not sell a game than sell it badly. That is solved now, and proven the way we prove things: two Satisfactory servers running side by side on the same machine, no collision, before the first one went on sale. From $16.50/mo for 6 GB, guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does a Satisfactory server need? More as your factory grows. We measured a fresh server at about 0.4 GB before a world loaded and roughly 3 GB once a young save was running. The number tracks factory size rather than player count, which is why we start at 6 GB — a mature factory will use it. Does player count change the RAM I need? Barely. Satisfactory memory is driven by how much you have built — machines, belts, trains — not how many people are connected. A solo megabase can use more than a four-player early game. How do I change server settings? On the Settings tab in your panel. Satisfactory has no server settings file to edit — its settings live in the save and behind the server API the game itself uses — so the panel reads them off your running server and applies a change through that API: immediately, with no restart, while the server is on. The one exception is the player cap, a launch setting the API does not carry, which applies on the next restart. Changing them needs the server’s admin password: we hold it for servers we claimed for you, and one you claimed yourself in-game asks you for it once. The in-game Server Manager still works if you prefer it. Can I move my existing save here? Yes — upload your save through the panel file manager and load it from the in-game Server Manager. Downloading it back out is just as easy; your world is always yours. Do you back up my factory? Yes — nightly, automatically, off-site on a separate network, on top of Satisfactory’s own rotating autosaves. One-click restore from the panel. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network. Something off on your Satisfactory server? Satisfactory troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:56.618790+00:00", "source_page_evidence_sha256": "7fc4314a42e1d35289ada52acb6a096be8046f0f7ea01b9970da5d6cf1cff595"}, "https://hosting.gamesomg.com/scum-server-hosting": {"source_url": "https://hosting.gamesomg.com/scum-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=163&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=164&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=165&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "SCUM Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now SCUM server hosting with your players on a live map . SCUM is heavy, and we say so up front: an empty server on our own node holds 9.57 GB before anyone joins, so the plan starts at 12 GB from $32/mo — not a slot count on a box that cannot hold the island. All 75 server settings are labeled fields, a ban from the Players tab lands within seconds, and the Map tab shows the island with your players on it. On a Ryzen 9 9950X , with guaranteed dedicated RAM. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25803875 console.gamesomg.com Shown on Windrose — panel may differ slightly by game Shown on Valheim — panel may differ slightly by game Shown on VEIN — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs SCUM 12 GB $32 16 GB $41 24 GB $59 ⚙️ 75 settings as labeled fields, each with the game’s own default beside it 🧩 No mod loader to install — SCUM’s loot, economy and quest files are yours to edit in the browser 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — SCUM ships at 32, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a SCUM server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 75 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your SCUM world is kept — no charge, no rebuild, switch back whenever ✓ A live map of the island with your players on it — positions refresh about every 90 seconds, as often as SCUM itself writes them ✓ “Online” means the world is running — the panel waits for SCUM’s first world tick, not just an open port A world that actually saves The part we found the hard way. ✓ Hard stops are safe — we stopped it hard several times in a row and the world reopened clean every time ✓ Backups of a running server are real copies — taken with the database’s own online backup and integrity-checked, never a raw file copy that can catch it mid-write ✓ Written as it plays — the world is one database the game commits the whole time it runs, so a stop has nothing left to save ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Bans that land in seconds — from the Players tab, with the server on or off; the banned list shows names, with an Unban on each ✓ No official mods in SCUM — no Workshop and no loader, so no mod button here. Its economy, loot, quest and raid-time files open in the file manager instead ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running SCUM ourselves. Each one is a fix on our own node, and each one is a support ticket you never open. 01 — the file SCUM wipes a world over We put it back before the game looks. SCUM keeps a small Metadata.json in its save folder, and a save folder without it gets wiped — world included . A brand-new server is exactly that case, and so is a backup restored without that one file; our own first test boot crash-looped on it. So the platform writes the game’s own 19-byte file whenever it is missing and never touches it when it is there, and a harness proves both on every deploy. 02 — the server that boots and lets nobody in We fix the cause on every boot. At start-up SCUM checks its own graphics libraries and quietly turns multiplayer off if it does not trust them — the server runs, the log looks healthy, and nobody can join. Running it on Linux, the way we do, is exactly that case, and the fix passed around for it treats the wrong thing. We switch off the check’s cause on every boot, and our image build fails outright if a test server ever logs that check failing — so a broken image never reaches you. 03 — the database that never stops writing A backup you can actually restore. SCUM keeps its whole world in one database and writes it the entire time the server is up. Copy that file the ordinary way while the game runs and you can catch it halfway through a write: a backup that looks fine and will not load. We copy it with the database’s own online backup , from inside your server, then check the copy’s integrity. The same design is why a sudden stop costs you nothing — we pulled the plug on it several times running and it reopened clean every time. How much RAM does a SCUM server need? An empty SCUM server on our own node held 9.40 GB seven minutes after boot and 9.57 GB ten minutes later, peaking at 9.67 GB while it loaded — read off the kernel, before a single player joined. On a 10 GB box that is 96% with nobody on, close enough that the first busy moment becomes a stall; we have withdrawn a rung for exactly that before. So the plan starts at 12 GB at $32 . What we have not measured yet is a busy island: every number here is an empty one, and players spreading across the map is the growth that matters. Go to 16 if your group is big, or 24 to run a second game beside this one — the plan is a pool, so you can move the RAM later without losing a world. Bored of SCUM in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your SCUM world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run SCUM and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a SCUM server cost? From $32/mo for 12 GB of guaranteed dedicated RAM, $41 for 16 GB or $59 for 24 GB. No setup fee and no slot pricing — the player cap is a setting in your panel, not a line on your bill. How much RAM does a SCUM server need? More than most, and we would rather show you than round it down. An empty SCUM server on our own node, read off the kernel rather than a dashboard, held 9.40 GB seven minutes after boot and 9.57 GB ten minutes later, peaking at 9.67 GB while it loaded — before a single player joined. On a 10 GB box that is 96% with nobody on, which is not a floor. So the plan starts at 12 GB . What we have not measured yet is a busy island: those numbers are an empty one, and players spreading across the map is the growth that matters. Big group? Start at 16 — the plan is a pool, so you can move the RAM later without losing the world. How do my friends join? Your panel shows the exact address to type into SCUM — host and port, ready to copy. SCUM takes players on a different port from the one the server is started on, which trips people up, so we print the one that actually works. And the panel only says the server is online once the world is running, not the moment a port opens, so nobody is sent to a server that is still loading. Can I change the server settings? Yes — all 75 of them, each a labeled field with the game’s own default beside it. SCUM rewrites its own settings file every time it starts, so we checked the part that matters: your values survive that rewrite. Nothing to hunt for in a file, no launch flag to type, and the file is still there in the file manager if you would rather edit it. It lives on your volume, so a restart, a resize or a game switch cannot reset it. Can I run mods on a SCUM server? Not in the Workshop sense, and we would rather say so before you buy: SCUM has no official mod support on the current build — no Workshop and no mod loader — so there is no mod button on this page. What SCUM does have is deep customisation through its own config files: economy, loot, quests, raid times and notifications all live in the server’s config folder, and every one of them opens in the panel’s file manager. How do I ban someone? From the Players tab, in one click. We tested it the hard way, by banning our own account while it was on the server: kicked 0.2 seconds later, and the rejoin was refused. Unbanning is the same click and takes effect the same way. The banned list shows each player by name, with an Unban on every row — and it all works with the server switched off, too, because SCUM reads its ban list as it starts. Will I see who is on my server? Yes — names, not just a count, read from the game’s own database. The panel also keeps a join-and-leave history from the server’s log, outside the container, so a restart or a rebuild cannot erase it. Is there a map? Yes — the Map tab shows the whole island with your players on it. Positions refresh about every 90 seconds, which is as often as SCUM itself writes them; there is no setting that makes the game write them faster, so we say 90 seconds rather than “live” and leave it there. Does the panel have a console I can type commands into? You get the live console to read, but not to type into, and the reason is the game: SCUM has no RCON — no remote admin channel at all. Its admin commands are typed in-game. What the panel console shows is the server’s own log, live, with the Steam login tickets that SCUM prints cut out, so a shared screenshot of your console never leaks one. What happens to my world if the server stops suddenly? Nothing, and we checked. SCUM keeps its whole world in one database that it writes the entire time it runs, so there is no save waiting to happen. We stopped it hard, several times in a row, and the world reopened clean every time — same world, no reset. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. And a backup of a running SCUM server is a real copy : an ordinary file copy of a database that is being written can catch it halfway through a write and give you a backup that will not load, so we copy it with the database’s own online backup and check the copy’s integrity. Can I move an existing SCUM world here? Yes — stop the server, upload your SCUM.db through the panel file manager, and it loads on the next start. Copy it off the old server while that one is stopped too: a SCUM.db taken from a running server without its -wal file can be missing the newest changes. It works the other way too: your world is yours to download whenever you like, including on your way out. Can I switch my server to another game later? Yes, and your SCUM world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your SCUM server? SCUM troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:12:58.186122+00:00", "source_page_evidence_sha256": "bff91a7c4c868c580817ed2d3c0752d43727eba30b834295f2eb2a302ed9d268"}, "https://hosting.gamesomg.com/sons-of-the-forest-server-hosting": {"source_url": "https://hosting.gamesomg.com/sons-of-the-forest-server-hosting", "original_choices": [{"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=159&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=160&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=161&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=162&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Sons of the Forest Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Sons of the Forest hosting that can’t wipe your world . This game ships a setting whose New value rebuilds the world from scratch on every restart — one stray edit and the island you spent a month on is gone, quietly, a restart at a time. We force the safe value on the command line where an edit cannot reach it. All 35 server settings are labeled fields, mods install in one click, and the first modded boot is already built and cached before your server exists. On a Ryzen 9 9950X , from $27.50/mo for 10 GB of guaranteed dedicated RAM. The game caps a server at 8 players, so nobody here sells you slots. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 20228410 console.gamesomg.com Shown on Enshrouded — panel may differ slightly by game Shown on Rust — panel may differ slightly by game Shown on Satisfactory — panel may differ slightly by game Shown on Windrose — panel may differ slightly by game ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Sons of the Forest 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 35 settings as labeled fields, each with the game’s own default beside it 🧩 One-click RedLoader, and the panel names any mod your server refused 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 Up to 8 — Sons of the Forest’s own cap, on every rung Small groups and fresh worlds — the smallest box we would run this on Add to cart → $27.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Sons of the Forest server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Sons of the Forest world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ A hand-edited config cannot wipe your world — the safe save mode is forced on the command line, and a harness proves it every deploy ✓ We watched a restart save. Stop writes the world and logs it before the process exits — measured, not assumed ✓ The game’s own three rolling backups sit beside ours, on your volume ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ RedLoader in one click , with the heavy first-boot build already done and cached in the image ✓ Your panel names the mods the server refused — most SotF mods are client-side, so this is the difference between an answer and a ticket ✓ Everyone joining needs the client-side mods on their own copy — we say so here rather than after you buy ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The three things we found running this game ourselves. Each one is a measurement or a fix on our own node, and each one is a support ticket you never open. 01 — the setting that deletes worlds We take it off the table. Sons of the Forest reads a save mode from its config, and one of its values re-creates the world on every boot. Endnight document it; almost nobody hosting the game mentions it. On a plain server, one wrong line in a file you are allowed to edit removes everything you have built, and it does it silently — the server starts fine, the island is just new. We force the safe value on the command line every boot , where the file cannot override it, and write it back into the file as well. A harness hand-edits the file to the dangerous value on every deploy and proves a real server still comes up on the existing world. Your ports are pinned the same way. 02 — the modded boot that eats 12.6 GB We do that work at build time, once. Installing a mod loader on this game is not like installing one on Valheim. RedLoader has to translate the whole game into something mods can attach to — a one-off job we measured at 12.6 GB and 76 seconds , and at an 8 GB cap it was simply killed. That is why other hosts tell you to buy more RAM before your first mod. We do it when we build the image , 140 MB cached and shipped, and we prove the cached copy is the real one by hashing it against what a live server generates. The result: a cold modded boot at 8 GB peaked at 7.85 GB and finished clean — and we still sell 10, because 96% of a box is not a floor. 03 — the mods that quietly do nothing The server tells you, so we do not have to keep a list. Most Sons of the Forest mods run on the player’s PC, not on the server. That is the ecosystem, not our setup, and it is why a mod you upload can do nothing at all while everything looks fine. RedLoader refuses client mods on a dedicated server on purpose — the alternative is patching camera and HUD code into a machine that has neither and finding out later. The trap is that a listing’s own \"Mod Side\" badge disagrees with the mods’ own manifests in both directions, so going by the catalogue gets you a server that loaded nothing. So your panel reads the loader’s log and names every mod your server refused, by name, on your server. That is per-server truth with nothing for us to keep up to date — and it is the one thing that turns \"I uploaded it and nothing happened\" into an answer. How much RAM does a Sons of the Forest server need? A fresh Normal world with nobody on holds 6.5 GB on our own node, and one player for half an hour moved it to 6.61 GB — the world is the cost here, not the player count, which is why the 8-player cap never enters the sizing. What sets the floor is the mod loader: 7.08 GB with RedLoader and every mod that declared server-side support on the day we measured installed at once, and a cold modded boot peaking near 7.9 GB . On an 8 GB box that is 96%, close enough that a busy moment becomes a stall — we have withdrawn a rung for exactly that before. So the plan starts at 10 GB at $27.50 , where the modded peak sits at 69% with no memory pressure at all. Go to 12 if you would rather never think about it, or 16 to run a second game beside this one — the plan is a pool, so you can move the RAM later without losing a world. Bored of Sons of the Forest in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Sons of the Forest world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Sons of the Forest and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does a Sons of the Forest server cost? From $27.50/mo for 10 GB of guaranteed dedicated RAM, $32 for 12 GB, $41 for 16 GB or $59 for 24 GB. No setup fee and no slot pricing — which matters here, because Sons of the Forest caps a server at 8 players itself . A host billing you per slot is billing you for a limit the developer already set. How much RAM does a Sons of the Forest server need? We measured our own, off the kernel rather than a padded dashboard figure. A fresh Normal world with nobody connected holds 6.5 GB , and one player for half an hour moved it to 6.61 GB — this game spends its memory on the world, not on people. So the floor is not set by players at all. What sets it is the mod loader: with RedLoader and every mod that declared server-side support on the day we measured installed at once, 7.08 GB , and a cold modded boot peaks near 7.9 GB while it builds its interop cache. That is 96% of an 8 GB box, which is not a floor, it is a coin toss — so we sell 10 GB , where the same boot sits at 69% with zero memory-pressure events. BisectHosting arrives at the same 10 GB from the other direction. My character keeps resetting when I rejoin. Is the server broken? No — and this one catches almost everybody, so it is worth knowing before you buy. Sons of the Forest only saves a player once that player has somewhere to sleep. Build a tent, sleep in it, and from then on your character, your inventory and your progress survive a rejoin and a full server restart. Until you have built one there is nothing for the game to write, so you get the intro again and an empty pack, and it looks exactly like a broken server. That is the game’s own design, not your host — we tested it on our own server to be sure. The world itself saves regardless : everything you built, looted and cut down is written on every autosave and every clean shutdown, whether anyone has a tent or not. Can I change the server settings? Yes — all 35 of them, each a labeled field with a default beside it, checked against the list the server itself prints on every boot. Every on/off switch shows the game’s own compiled default but one: cheats, which the game compiles on and we ship off. The Custom block’s choices (enemy health, seasons, day length and the rest) show Endnight’s published example instead, because the game’s fallback for those is not readable from its files, and we would rather say that than dress the example up as the game’s own value. Difficulty and the whole Custom block, structure damage, tree regrowth, enemy spawns, the save interval, the join password, your server name. Nothing to find and no launch flag to type — and the file is still there if you would rather edit it. And they live on your volume, so a restart, a resize or a game switch cannot reset them. Can I run mods on a Sons of the Forest server? Yes — RedLoader installs in one click , and this is the part other hosts get wrong, so read it before you pay. Most Sons of the Forest mods run on the player’s PC, not on the server. Every mod says in its own manifest whether it can run on a dedicated server, and most do not declare that they can . Those are client mods, and RedLoader deliberately refuses them rather than loading camera and HUD code into a server that has neither. So: upload a server-side mod through the file manager and it runs; hand your friends the page link for anything client-side and everyone installs it on their own copy. And your panel names every mod the server refused, by name , off the loader’s own log — because an upload that silently does nothing is the normal case on this game, and \"nothing happened\" with no explanation is how you end up opening a ticket. Why does my first modded start take longer than a normal one? On most hosts it takes several minutes and can run the box out of memory; on ours it does not happen at all. RedLoader has to translate the game’s code into something mods can attach to, which is a heavy one-off job — we measured it at 12.6 GB and about 76 seconds on a stock setup, which is exactly why other hosts tell you to buy 10 GB before you install a single mod. We do that job when we build the server image instead , the same way we pre-build the Windows compatibility layer, so the work is already done and cached before your server exists. Your first modded boot is a normal boot. It also means your server never has to reach the internet to fetch it, which is the other way that step fails. Will I see who is on my server? Yes — names, not just a number. Sons of the Forest prints the player’s Steam name and Steam ID on one line when they join and again when they leave, so the panel shows you who is on and keeps a join-and-leave history you can scroll back through. It is kept outside the container, so a restart or a rebuild cannot erase it. How do I make myself or a friend an admin? Add the Steam ID to the Owners list in your panel and restart. Owners get the in-game admin panel under Esc → Players — kick, ban, and the rest of the host controls — which is where Sons of the Forest puts them. We tested this end to end on our own server rather than reading it off a wiki: the owners file is read when the server starts, so the restart is the part people miss. Does the panel have a console I can type commands into? You get the live console to read, but not to type into, and the honest reason is the game: Sons of the Forest has no RCON and no remote admin channel at all. Its host controls live in-game behind the Owners list above. We would rather tell you that than put a text box on screen that quietly does nothing. What you do get: the live log, power controls, every setting as a field, the file manager, backups, the player list and the history. ⭐ One thing we did fix — this game writes roughly 3,500 lines of engine noise per boot , which buries anything you actually want to read. We filter it down to the hundred or so lines that mean something, so your console reads like a log instead of a wall. Can I pick the difficulty, or start a new world later? Yes to both, with one thing worth knowing first: difficulty and the whole Custom block are stamped into a world when it is created and ignored afterwards. That is the game’s design, not a panel limitation — set them how you want them before you start, because changing them later will not move an existing world. Two settings are the exception and apply on every load: tree regrowth and structure damage. Want a different difficulty? Start a new world in a new slot — your old one stays exactly where it is , not overwritten. Can a bad setting wipe my world? Not here, and we built it that way on purpose. Sons of the Forest has a setting whose New value silently re-creates the world on every single restart — Endnight document it themselves, and on a plain server a stray edit to that one line quietly deletes everything you have built, one restart at a time. On our servers the platform forces the safe value on the command line every boot, where a file edit cannot reach it, and writes it back into the file too. The same applies to your ports. We test this the way it deserves: a harness hand-edits the file to the dangerous value and proves the server still comes up on your existing world. Do you back up my world? Yes — nightly, automatically, off-site on a separate network, plus your own named copies we never overwrite and one kept from before every game update. Restore or download any of them yourself from the panel, no ticket. And we save before we stop : we watched a panel restart write the save and confirm it in the log before the process exited, so a restart is not a gamble. The game keeps its own three rolling backups per world beside your save as well, so there is a belt and braces here. Can I move an existing Sons of the Forest world here? Yes — upload the world’s folder into Worlds on the Files tab, named for the slot it should load as ( 0000000003 is slot 3), then set World slot on the Settings tab to that number, and it loads on the next start. Leave World slot on a number with no save in it and the server builds a brand-new world there instead — your upload stays on disk, untouched, until you point the slot at it. It works the other way too: your world is yours to download whenever you like, including on your way out. Can I switch my server to another game later? Yes, and your Sons of the Forest world stays put. Switching moves your plan’s RAM to a different game; switch back and the world is waiting. No second bill, no reinstall and no extra charge — the plan is a pool of RAM, not a slot in a box. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports with no proxy hops. Something off on your Sons of the Forest server? Sons of the Forest troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:00.196802+00:00", "source_page_evidence_sha256": "e40d23ab35922aed320a26846ad6eb0b3587729162411f7938078a8bab3c8869"}, "https://hosting.gamesomg.com/valheim-server-hosting": {"source_url": "https://hosting.gamesomg.com/valheim-server-hosting", "original_choices": [{"pool_gb": 4, "original_amount": "11.00", "original_display": "$11", "original_order_href": "https://billing.gamesomg.com/products/servers/4-gb/checkout?options[86]=87&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 6, "original_amount": "16.50", "original_display": "$16.50", "original_order_href": "https://billing.gamesomg.com/products/servers/6-gb/checkout?options[88]=89&go=1", "original_fit": "Small to medium groups, with room to settle in", "selected_by_default": false}, {"pool_gb": 8, "original_amount": "22.00", "original_display": "$22", "original_order_href": "https://billing.gamesomg.com/products/servers/8-gb/checkout?options[93]=94&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=150&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=100&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=108&go=1", "original_fit": "Heavy builds, or a second server alongside this one", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=117&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Valheim Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Valheim server hosting with every setting built in. Rent a Valheim server where every world modifier and 26 advanced world keys — settings that normally live in hand-typed launch flags — are labeled fields in your panel, and the admin, whitelist and ban lists sit right beside your player count. Set them, hit deploy, you’re playing. See plans and pricing Valheim premium server hosting: from $11/mo · $2.75/GB · 10-player worlds · slide your RAM up anytime ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. ✓ Crossplay is a toggle — flip it on and the panel hands you the join code Iron Gate gives Xbox / Game Pass players ✓ 26 advanced world keys — the -setkey surface most players never see, each one verified against a running server before we listed it Live now · NA East ✓ Updated for build 25909431 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Valheim 4 GB $11 6 GB $16.50 8 GB $22 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 47 settings as labeled fields, each with the game’s own default beside it 🧩 One-click Thunderstore mods, with version pinning 💾 Nightly off-site backups, full file access, and your world downloadable any time 👥 Up to 10 — Valheim’s own cap, on every rung Small groups and fresh worlds — the smallest box we would run this on Add to cart → $11 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Valheim server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 47 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your Valheim world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Bring an existing world in — upload it through the panel file manager (a 1.0 world is a folder; an older one is its .db and .fwl , which the game converts) and keep playing where you left off; it stays yours to download, always ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ One-click Thunderstore mods — BepInEx installs from the panel, or upload a mod file of your own; or keep it vanilla, your call ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly The config tools we built for self-hosters, now built into the host. No files, no SSH, no support ticket to change a value. 01 — Labeled, not cryptic Every knob is a field Combat, raids, portals, death penalty — plus 26 advanced world keys (skill gain, enemy stars, death rules à la carte, fire spread, New Game+) that normally exist only as hand-typed launch flags. Each one a labeled control, checked against a running server before we shipped it. The admin, whitelist and ban lists sit on the Players tab, one Steam ID per line. 02 — Not a licensed panel The config generator, with a server behind it We made the Valheim config generator players already use, and this is the same settings surface — except it deploys to a live server instead of handing you a file to upload. We didn’t license a panel. 03 — Never oversold Your slice is yours Your RAM is a hard, walled-off allocation — a neighbor literally can’t reach into it, and we never sell the same gigabyte twice — and your CPU share grows with the plan you bought. One location today: NA East (Montreal). More regions when enough of you ask, not to pad a map. How much RAM does a Valheim server need? Less than you’d think. On our own server a fresh 1.0 world with two players used about 1.4 GB — a third of the 4 GB plan. A big, well-explored world uses more, and we have not measured one yet. Valheim isn’t a memory hog and we’re not going to pretend you need 16. Two things move the number: how much you have built, and how many people are loading different corners of the map at once. Bored of Valheim in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Valheim world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Valheim and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does Valheim server hosting cost? From $11/mo for a 4 GB server, $16.50 for 6 GB, or $22 for 8 GB — each a full 10-player world. Size up past that and the spare RAM runs a SECOND game beside it, on the same plan. We measured a fresh 1.0 world with two players at about 1.4 GB, a third of the 4 GB plan; a big, well-explored world uses more, and we have not measured one yet. No setup fee, no upsells. Can I rent a Valheim server instead of self-hosting? Yes — that's the whole point. You order, it provisions itself and boots, and you get a server to share. No port-forwarding, no leaving your PC on, no SSH — and every setting you'd normally hand-edit is a labeled field in your panel. What's the best Valheim server hosting? Honestly, \"best\" depends on what you want. Ours is for people who want full control without the config-file headache: every world modifier and admin setting is a labeled field in the panel, and it's built by the team behind the GamesOMG Valheim config tools. Your RAM is a hard, dedicated slice — we never oversell the box — and your CPU is a guaranteed share of a Ryzen 9 9950X that grows with your plan, so you get steady ticks and no noisy neighbors. Do I need to know config files or SSH to run it? No. You never touch a config file or open a terminal. World modifiers, difficulty, raids and portals are labeled controls in your panel, and the admin, whitelist and ban lists are edited on the Players tab — one Steam ID per line. Change what you want, hit deploy, and the world restarts with your exact settings. Does the panel really expose every Valheim world setting? Every official world modifier and server flag, plus 26 advanced world keys — the -setkey surface most players have never seen: skill gain rate, enemy star rates, death penalties à la carte, fire spread, New Game+ world level. Each one is a labeled field, and we verified the server starts with it applied before listing it. Turning a key back off reverts the world to vanilla. If you find another panel that goes this deep, we'd genuinely like to see it. Can I run mods on a Valheim server? Yes. Switch Mods on in your panel and BepInEx is installed for you; then install from the whole Thunderstore catalogue in one click (dependencies come along), upload a mod file of your own, or share your mod list as an r2modman code your friends paste in. Most Valheim mods have to be on every player's PC too, at the same version. Turning mods on stops Valheim achievements on that server — the Mods tab says so before you switch it on, and gives Iron Gate's own command that turns them back on, per character. Or keep it vanilla; your call. Either way your RAM is a hard, dedicated slice a neighbor can't reach, and your CPU share is sized to your plan, so we never oversell the box. Can I change settings after the server is running? Any time. Open your panel, change a setting, hit deploy. There's no \"submit a ticket to change a value\" — the whole settings surface is yours. Does Valheim server hosting support crossplay so console friends can join? Crossplay is a labeled toggle in your panel. Flip it on, restart, and the server registers on Valheim's crossplay network and the panel hands you its join code, ready to copy. That code is how Iron Gate has Xbox and Game Pass players join a dedicated server. We have proved the server side on our own servers; we have not yet watched an Xbox player join one, so that part is Iron Gate's promise rather than our measurement. Flip it off for a Steam-only world. Either way it's your call, not a ticket. Can I move my existing Valheim world to GamesOMG Hosting? Yes — upload it through the panel's file manager into the worlds folder, then set World name to match. A world saved by Valheim 1.0 is a folder: zip it, upload the zip, hit Extract. An older world is a .db and .fwl pair, and the game converts it the first time it loads. It works the other direction too: your world files are always yours to download. Exit insurance, included. Do you back up my Valheim world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Valheim server restart on its own? Only if you want it to. We built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time — so a long session never leaves the world sluggish and nobody has to remember. Crash-restart is on by default too, so a server that falls over comes back on its own, and you can always hit restart yourself. Where are the Valheim servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and direct game ports (no Cloudflare proxy adding hops). One location today; more regions when enough people ask, not to pad a map. How much RAM does a Valheim server actually use? Less than you'd think. On our own server a fresh 1.0 world with two players used about 1.4 GB — a third of the 4 GB plan — and the number barely moved between nobody on and two people playing. Valheim's memory grows with how much of the map has been explored, so a big established world uses more; we have not measured one yet, so we won't put a number on it. Valheim isn't a memory hog — we're not going to pretend you need 16. What makes a Valheim server use more RAM? Two things: how much you've built (every structure and item is an object the server has to simulate), and how many players are loading different corners of the map at once. A sprawling megabase with 10 people exploring everywhere is the heavy case; your usual crew on a normal world isn't. Then why offer 4 GB and 6 GB tiers? 4 GB is where we measured room to spare: a fresh 1.0 world with two players used about 1.4 GB of it, and two players cost no more than nobody. It's not a stripped tier. What we have not measured is a big, well-explored, heavily built world, which is what pushes Valheim's number up, so 6 GB is headroom for that rather than a number we read. We allocate on the generous side on purpose, so your server isn't scraping the edge of what you paid for. Which Valheim plan should I get? Game - 4 for a new world and your usual crew. That is where we measured room to spare, and we'd rather say that than upsell you. Go Game - 6 or 8 if you're bringing a big established world, planning a huge base or filling all 10 slots: that is headroom for worlds we have not measured, not a number we read. And if you start on Game - 4 and outgrow it, moving up is painless, so don't over-buy \"just in case.\" Something off on your Valheim server? Valheim troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:02.344828+00:00", "source_page_evidence_sha256": "efa3a83d31e6bab75ac8103ed31cc30766a46c73457e62405227364fcc283bec"}, "https://hosting.gamesomg.com/vein-server-hosting": {"source_url": "https://hosting.gamesomg.com/vein-server-hosting", "original_choices": [{"pool_gb": 10, "original_amount": "27.50", "original_display": "$27.50", "original_order_href": "https://billing.gamesomg.com/products/servers/10-gb/checkout?options[149]=152&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=102&go=1", "original_fit": "Medium groups, or a world you have built up", "selected_by_default": false}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=110&go=1", "original_fit": "Bigger builds, or a world you intend to keep", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=119&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "VEIN Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now VEIN server hosting with 87 settings in your panel . Rent a VEIN dedicated server, invite your friends, and run the world your way. 87 of VEIN’s server settings are labeled fields in your browser — nothing to hunt down, no FTP, no support ticket — and the file itself is still yours if you want it. See plans and pricing ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 25969514 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs VEIN 10 GB $27.50 12 GB $32 16 GB $41 24 GB $59 ⚙️ 87 settings as labeled fields, each with the game’s own default beside it 🧩 Drop a .pak in — the engine loads it, no loader needed 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus the map in your panel 👥 You set the player limit — VEIN ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $27.50 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a VEIN server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ 87 settings as labeled fields, with the game’s own default beside each one ✓ Password your server and see who is on it ✓ Switch this server to another game and your VEIN world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Save now writes immediately — we call VEIN’s own save and watch the file grow ✓ Windows build under Wine. In our container VEIN’s Linux server ran for a day and never wrote a world; the Windows build under Wine, same game build on the same box, created its own world and autosaved it. Why the Linux one never saved is not proven — so we run the one that does ✓ We save before every stop and before every backup — we ask the game to write its world and wait for it to say it has ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ Drop a .pak in — the engine loads it, VEIN needs no third-party mod loader ✓ Mods live on your volume, so an update or a rebuild cannot wipe them ✓ Your bans survive a restart. VEIN rewrites its own config on shutdown; we keep your list outside it and put it back at boot ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly We measured VEIN ourselves instead of repeating the spec sheet. The published requirement and the running process disagreed. We went with the running process. 01 — measured three times Idle is not the same as enough. The commonly quoted VEIN requirement is 8 GB. We booted the dedicated server empty, read 3.66 GB off the process, then ran it in a hard 4 GB box and watched it hit the ceiling 2,289 times with nobody playing — staying alive only by evicting its own binaries. That got us to a 6 GB floor, and we sold it. Then we measured the thing we had not: two people actually playing. On 6 GB the working set peaked at 5.8 GB and the ceiling was hit 1,323 times in half an hour of exploring and looting — nothing built yet. That moved us to 8. Then we measured a third time, on a world that had been played in for hours: it sat around 7.4 GB and peaked at 7.9 — 99% of an 8 GB box. Our floor is 10 GB now, which is 79% of that peak. An idle reading is what let us talk ourselves under the number everyone quotes, and two people playing is what took us past it. 02 — the config, in your browser Your config files, no SSH. VEIN’s config files open in the panel’s own editor, no SSH and no support ticket. 87 keys are labeled fields in the panel too — shipped and field-proven, not queued. Our public VEIN config tool on GamesOMG explains a set of the gameplay settings as well — not every key: client-only preferences and engine internals are left out on purpose. 03 — early access, handled We track the patches. VEIN is still moving. When a patch changes the server surface we update the server image and the settings rather than leaving you to discover it when your world will not boot. Bored of VEIN in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your VEIN world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run VEIN and something else side by side on the same plan, with no second bill. See the ladder → Straight answers, no pitch How much does VEIN server hosting cost? From $27.50/mo for 10 GB, $32 for 12 GB, or $41 for 16 GB — guaranteed dedicated RAM, no slot pricing, no setup fee. How much RAM does VEIN actually need? Its resident set is about 3.6 GB with nobody connected, and we used to sell a 6 GB floor on the strength of that: a hard 4 GB box hit its memory ceiling 2,289 times and a 5 GB box 742, so 6 looked like the clean number. Every one of those runs was EMPTY. On 2026-09-09 we watched two people explore and loot for half an hour on 6 GB — the working set sat at 5.5 GB, peaked at 5.8, and the container hit its ceiling 1,323 times, which is a stall you feel. We moved the floor to 8 that evening, then measured a third time on a world that had actually been played in: steady around 7.4 GB, peaking at 7.9 while traversing, which is 99% of an 8 GB box. So the floor is 10 GB now, from $27.50/mo — 79% of that peak, and zero ceiling hits. The 8 GB everyone quotes was closer than our 6 was, and still under what two people made it use; we would rather say so than keep selling the cheaper number. Is VEIN not still in early access? Yes, and we treat it that way — the server updates as the game does, and we track it. If a VEIN patch changes the server surface we update the server image and the settings rather than leaving you to work it out. Can I change the server settings? Yes — VEIN’s config files open in the panel’s own editor, no SSH and no support ticket, and our public VEIN config tool on GamesOMG explains a set of the gameplay settings too (not every key — client-only preferences and engine internals are left out on purpose). 87 settings are labeled fields as well, with plain-English explanations and the game’s own default beside each one — shipped and field-proven, not queued. How much disk space do I get? Enough, and we do not bill for it. The VEIN install itself is included — we charge for RAM, not storage, so your world, your backups and your mods are not competing with an invoice. Do you back up my world? Yes — nightly, automatically, off-site on a separate network. One-click restore or download from the panel. Where are the servers? NA East (Montreal) — AMD Ryzen 9 9950X, NVMe storage, DDoS-protected network, direct game and query ports. Something off on your VEIN server? VEIN troubleshooting — the problems people hit, each fixed in the panel. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:04.306543+00:00", "source_page_evidence_sha256": "d9a4f2ac713e3e727b545191d05e59bd6735f0a3b0ca1d0adcce81d2e5c8ddb0"}, "https://hosting.gamesomg.com/windrose-server-hosting": {"source_url": "https://hosting.gamesomg.com/windrose-server-hosting", "original_choices": [{"pool_gb": 12, "original_amount": "32.00", "original_display": "$32", "original_order_href": "https://billing.gamesomg.com/products/servers/12-gb/checkout?options[99]=106&go=1", "original_fit": "Small groups and fresh worlds — the smallest box we would run this on", "selected_by_default": true}, {"pool_gb": 16, "original_amount": "41.00", "original_display": "$41", "original_order_href": "https://billing.gamesomg.com/products/servers/16-gb/checkout?options[107]=114&go=1", "original_fit": "Medium groups and bigger builds", "selected_by_default": false}, {"pool_gb": 24, "original_amount": "59.00", "original_display": "$59", "original_order_href": "https://billing.gamesomg.com/products/servers/24-gb/checkout?options[116]=123&go=1", "original_fit": "Heavy builds and long-running worlds — or more than one game at once", "selected_by_default": false}], "original_selected_index": 0, "original_price_program_sha256": "799625f63cf63448de5bae36ce1a651847a5ad4890aef315fe948465e299e647", "original_full_visible_text": "Windrose Server Hosting - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Windrose server hosting — live Windrose server hosting, with the admin panel the game never shipped. Spin up a private Windrose multiplayer server for you and your crew in a couple of clicks — then run every setting, including the full world-difficulty surface, from labeled panel fields instead of two JSON files and a separate updater tool. Direct Connect is on by default , so your crew reaches the box directly, not a relay across the world. See plans and pricing See the exact machine Windrose premium server hosting: from $32/mo · 12—24 GB · sized by measured RAM, not slot fantasy · direct connect on by default ✓ Backed up nightly, off-site — restore or download them yourself. ✓ Every file is yours — file manager and config editor in the browser. ✓ Share the server, not your account — and take the keys back anytime. ✓ Switch games later, keep the world — your RAM is a pool. Live now · NA East ✓ Updated for build 24913903 console.gamesomg.com ‹ › × ‹ › Automatic server install. Choose your memory — every rung runs Windrose 12 GB $32 16 GB $41 24 GB $59 ⚙️ 18 settings as labeled fields, each with the game’s own default beside it 🧩 One-click UE4SS, and your own mods on top 💾 Nightly off-site backups, full file access, and your world downloadable any time — plus a live map in your panel 👥 You set the player limit — Windrose ships at 8, and we never sell slots Small groups and fresh worlds — the smallest box we would run this on Add to cart → $32 /mo monthly · no contracts · 72-hour money-back · nightly off-site backups · cancel from the panel What comes with a Windrose server All of it on every plan. The rungs differ by memory, not by what you are allowed to do. Run it from the browser No SSH, no ticket, no waiting on us. ✓ Start, stop and restart whenever you like ✓ Scheduled restarts on a timer you set ✓ Password your server and see who is on it ✓ Switch this server to another game and your Windrose world is kept — no charge, no rebuild, switch back whenever A world that actually saves The part we found the hard way. ✓ Nightly off-site backups — restore or download any of them yourself Mods, bans and your files They stick across restarts and updates. ✓ File manager and config editor in the panel ✓ Share it with a friend — an invite link or their email, for this one server, revoked whenever you like ✓ A history you keep — joins, leaves, power actions and setting changes, stored outside the container so a rebuild cannot erase it ✓ Discord notifications — crashes, restarts, updates and who changed what, sent to your own channels, each one getting only what you switch on ✓ Bring a world in, or take yours out, whenever you want The hardware, named You can go and look every part of this up. ✓ AMD Ryzen 9 9950X — not “premium hardware” ✓ NVMe SSD storage ✓ Dedicated RAM, never oversold — the number is on your receipt ✓ DDoS-protected network ✓ Direct game and query ports — no proxy hops ✓ NA East (Montreal) , one location, stated plainly A heavy game, sized honestly. See the exact machine → We measured ~4.6 GB with a single player , climbing as the world grows — so our tiers run smaller than the dev's spec (12 GB ≈ duo, 16 GB ≈ 3–4, 24 GB ≈ big crew). The RAM you pay for is a hard, walled-off slice and your CPU share is sized to that plan, so we never oversell — your slice stays yours. Bring an existing world in via the file manager — yours to download, always. One location: NA East (Montreal). ⚓ Early Access note. Windrose is brand-new; these player counts are our own measured estimates, not the dev spec, and patches can shift them. If a patch changes the math or your crew outgrows a plan, we'll resize you and sort it out — no penalty — until the game settles. Bored of Windrose in three months? Your world still waits. Switch this server to any other game your plan has the RAM for — free, instantly, as often as you like — and your Windrose world stays exactly as you left it. Come back next year and it is still there, not reinstalled. Most hosts “switch” by wiping and reinstalling; a few charge you a stored slot for every world you want to keep. We keep them all, because each game writes to its own save area on your volume. And if you would rather not choose: your RAM is a pool . Size up once and run Windrose and something else side by side on the same plan, with no second bill. See the ladder → Windrose server hosting — straight answers How much does Windrose server hosting cost? $32/mo for 12 GB, $41/mo for 16 GB, and $59/mo for the 24 GB tier — $2.46/GB, each with guaranteed dedicated RAM, no slot pricing, no oversell. Windrose is genuinely heavy (the first player alone loads ~4.6 GB), so 12 GB is the floor we'll sell. Does Windrose even have a server admin panel? Not in-game — and that's exactly what you're renting from us. To run a Windrose dedicated server yourself you hand-edit a ServerDescription.json file, and to change world difficulty you edit a second JSON file in a very specific tagged format and then run a separate updater tool to commit it into the world database. We turned all of that into labeled fields in your panel: server name, join password, player cap, region, direct-connect, and the full world-difficulty surface. Set them, restart, you're playing — no JSON, no updater tool, no SSH. What can I actually change in the panel? Server name and join password, the player cap, your region, and direct-connect — plus the world side: difficulty preset (Easy / Medium / Hard / Custom) and, on Custom, the individual multipliers: mob and ship health and damage, boarding difficulty, co-op tuning, and the combat-difficulty tier. Resource and harvest rates come with Windrose+, once mods are on. Each one a labeled control built from the same data as our public config generator. Will my friends lag? What is \"direct connect\"? By default Windrose routes players through a peer-to-peer relay — and that relay can send your group through a server on the other side of the world (we watched it route a North-American box's traffic via Frankfurt). We ship every server with Direct Connect on : clients reach your box directly over its own game port, so the path is you → the box, not you → a relay → the box. Lower ping, fewer rubber-bands, and it's the default — not a setting you have to go find. Prefer the game's invite code instead? Turn Direct Connect off in Settings and your server hands one out — the panel shows the code and the address side by side, so you can pass whichever suits your crew. ⚠ It is one or the other: with Direct Connect on, the invite code has nothing to resolve to, and most hosts will not tell you that. How much RAM does a Windrose server use — what do the tiers really hold? It's a heavy game, so honestly less per dollar than the dev sheet implies. We measured ~4.6 GB resident with a SINGLE player on our own hardware, climbing as the world fills in. The dev lists 8 GB for 2 / 12 GB for 4 / 16 GB for 10 — but going by what we actually measured, 12 GB is really a duo, 16 GB a small crew of 3–4, and 24 GB (Extreme) a big crew of ~5–8. We'd rather say that than sell \"10 slots\" on a server that chokes at player three. Which Windrose plan should I get? 12 GB for a duo, 16 GB for a typical crew of 3–4 (most people land here), 24 GB Extreme for a big crew of ~5–8. Windrose is brand-new and heavy, so we err toward honest sizing — if you're between two, size up; moving tiers later is painless either way. How many players can join? The developers support up to 8 , and RAM is the real limit before that on a title this heavy — realistically ~2 on 12 GB, ~3–4 on 16 GB, and ~5–8 on the 24 GB Extreme tier (best-effort on a brand-new game). We size by measured RAM and quote an honest player range instead of selling \"slots\" the box can't actually run. Are mods supported? Yes — turn mods on and we install and wire up the UE4SS + Windrose+ loader for you; you add the mod files through the panel's file manager. (The loader install is one click on every game we host.) Your slice stays yours either way: the RAM is a hard, walled-off allocation a neighbor can't touch, the CPU share is sized to your plan, and we never oversell. Is my world mine? Can I move it? Always. Your save lives on your server and you can download it through the panel's file manager whenever you want — exit insurance, included. Bringing an existing world in works the same way. Do you back up my Windrose world? Yes — every night, automatically, to off-site storage on a separate network from your server (Cloudflare R2). You get last night's copy, two more we take for you before any game update, and three slots you fill yourself — six restore points, any of them one click to roll back or download, no ticket, no waiting. On by default, no extra cost, nothing to configure. Does my Windrose server restart on its own? If you set it to. Long co-op sessions get heavier the longer they run, so we built one-click scheduled restarts into the console — off, daily, or every 12 hours , at a time you pick in your own local time. Set it once and your crew never logs in to a sluggish world. Crash-restart is on by default too, so a server that falls over comes back without you — and you can always hit restart yourself from the console. Windrose is in Early Access — will my server keep up with patches? Yes. We publish each new build to the node and the panel offers it in one click — or on the nightly sweep if you turn auto-update on, which updates and restarts the server the moment you flip it — and because we built the settings surface ourselves — it's the same data as the GamesOMG Windrose config generator — we re-check it against each patch on our own hardware. Early Access means the game changes; keeping the panel honest against those changes is our job, not yours. Right now that means 0.10.0.9 (25 Aug), and the Ashlands update — a fourth biome with new ship classes — is in development for later this year. Where are the Windrose servers located? NA East (Montreal) — on an AMD Ryzen 9950X with NVMe storage, a DDoS-protected network, and a direct game port. One location today; more regions when enough people ask. Something off on your Windrose server? Windrose troubleshooting — the problems people hit, each fixed in the panel. Windrose hosting guides The honest answers we used to size our own boxes — useful whether you host with us or yourself. How to host a Windrose dedicated server How much RAM does a Windrose server need? Live now Spin up a Windrose crew. Order in a couple of clicks — it self-provisions and boots, ready to share, with Direct Connect on and every setting a labeled field in your panel. Order now → See the exact machine G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy", "currency": null, "price_unit": {"kind": "unresolved_currency_symbol", "original_label": "$", "original_code": null}, "original_order_urls_requested": false, "server_configuration_selected": false, "source_page_verified_at": "2026-10-23T08:13:06.220787+00:00", "source_page_evidence_sha256": "ece7caf1409f0b3ab28e25804e6d74e31ec0ae4c87760f6186a69896851e1344"}}, "original_directory_models": {"https://hosting.gamesomg.com/pricing": {"source_url": "https://hosting.gamesomg.com/pricing", "verified_at": "2026-10-23T08:12:30.313196+00:00", "evidence_sha256": "766917dda70a432122c246215cc84d135b912a3ad3503cf4ce2c7fe634db3fb6", "role": "pricing", "original_full_source_text": "Pricing — Guaranteed RAM From $11/mo - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Pricing Find your game. That’s your plan. One ladder, not one price list per game. Find the game you want, and the cheapest rung it appears on is your plan — no RAM maths required. Each rung exists because a game we host genuinely needs that much — we measured every one ourselves, and each game's page shows the number it came from. The top rung is headroom for worlds that outgrow their floor. No base fee, no slot pricing. Game - 4 4 GB guaranteed · $2.75/GB Runs Valheim & Project Zomboid Valheim Project Zomboid // one world, done properly $11 /mo Choose Game - 4 → Game - 6 6 GB guaranteed · $2.75/GB Runs HumanitZ, Satisfactory & PixARK — and everything cheaper Valheim HumanitZ Satisfactory Project Zomboid PixARK // one world, done properly $16.50 /mo Choose Game - 6 → Game - 8 8 GB guaranteed · $2.75/GB Runs Enshrouded, Palworld, 7 Days to Die & Icarus — and everything cheaper Valheim HumanitZ Satisfactory Enshrouded Palworld Project Zomboid 7 Days to Die Icarus PixARK // or two small worlds at once $22 /mo Choose Game - 8 → Game - 10 10 GB guaranteed · $2.75/GB Runs VEIN & Sons of the Forest — and everything cheaper Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Project Zomboid 7 Days to Die Icarus Sons of the Forest PixARK // or two small worlds at once $27.50 /mo Choose Game - 10 → Game - 12 12 GB guaranteed · $2.67/GB Runs Windrose, Rust, Conan Exiles & SCUM — and everything cheaper Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Rust Conan Exiles Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: two full-size games side by side $32 /mo Choose Game - 12 → Game - 16 16 GB guaranteed · $2.56/GB Runs every game we host , with room to spare Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Conan Exiles Rust Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: two full-size games side by side $41 /mo Choose Game - 16 → Game - 24 24 GB guaranteed · $2.46/GB Runs every game we host , with room to spare Valheim HumanitZ VEIN Satisfactory Enshrouded Palworld Windrose Conan Exiles Rust Project Zomboid 7 Days to Die Icarus Sons of the Forest SCUM PixARK // or split it: three games at once $59 /mo Choose Game - 24 → Not sure which one? Three steps. STEP 1 Find your game Every rung lists the games it runs. Find yours, and the cheapest rung it appears on is the smallest box we would honestly run it on — that is your floor. STEP 2 Start at that floor Not one rung up “to be safe”. The floors are measured on this hardware, so they already have the headroom in them. Go up only if you want a second game running alongside. STEP 3 Change it whenever One click, prorated, same world, no reinstall — up or down. Your world grows into a bigger rung when it needs to. You are not committing to anything today. Straight answers, no pitch How much RAM do I actually need? Start at the floor for your game and move up only when your world does. Every rung above is sized off a number we measured ourselves on this hardware, not a number we copied — Conan idles near 9 GB, HumanitZ near 3.8, Windrose about 4.6 per player. That is why the ladder starts where it starts: the bottom rung of each game is the smallest box we would actually run it on. You are not locked in — sizing up is one click, prorated, same world. How many players can I have? However many the game allows. We don’t sell player slots — there is no 4-slot or 10-slot version of anything here, and no per-player fee. Most hosts price by slot and never tell you how much RAM sits behind it, which is how a “10-slot” server ends up cheaper than ours and slower than ours. We sell you the RAM and let the game decide the rest; each game has its own cap and its page says what it is. Can I run more than one game at the same time? Yes. The RAM is a pool, not a single server — a 16 GB plan is one Conan world, or Valheim and Enshrouded running side by side, or three smaller worlds. You divide it however you like from the panel, and there is no extra fee for the second server. Most hosts sell a separate box per game and bill you twice for the same idea. Can I switch games later? What happens to my world? Switch whenever you like, at no cost, and every world stays exactly where you left it. Measured on our own node rather than asked of your trust: Valheim → Palworld took 2.98 seconds , the trip back 1.25 seconds , and the Valheim world came back byte-for-byte identical — same 327,199 bytes, same checksum. Go from Conan to Palworld for a month and switch back — your Conan world is untouched and still there, not reinstalled. Worth checking against anyone else you are considering: most panels “switch” by wiping and reinstalling, and a few charge you for a stored slot per world you want to keep. We keep them all, free, because each game writes to its own save area on your volume. Can I install mods? Do I get real file access? Yes to both. Full file manager — browse, edit, upload, download, unzip — plus a one-click mod loader on 11 of the 15 games we host, with version pinning so an update can’t move the build under your modpack — on all of them but 7 Days to Die, whose mods never pin the build, so it follows each update. Icarus needs no loader: mods install in one click all the same. Project Zomboid takes Workshop mods as IDs in Settings. PixARK and SCUM have no mod support we can offer yet. And server settings are labeled fields in the panel , not a raw config file you have to Google: 221 for Conan Exiles, 120 for Palworld, 93 for HumanitZ, 87 for VEIN and 70 for Enshrouded, each checked against what the server actually writes. Those are the settings the panel shows, not every key a game has: a few are ours to set (the ports, for one), and some games carry far more keys than an owner ever changes — each game’s page says what its panel covers. The one exception is Satisfactory, which has no server settings file at all — its settings live inside the running game, so the panel reads them off your server and changes them through the game’s own API instead, live, with no restart. What if I pick the wrong size? Change it in one click, prorated, same world, no reinstall — up or down. Start at the floor. We would rather you moved up because your world grew than have oversized you on day one and called it a recommendation. Will other customers on the machine slow me down? No, and this is the one we are most willing to be held to. Your RAM is a hard, dedicated allocation the kernel enforces — a neighbour cannot reach into it no matter what they run. We never oversell: oversold hosts promise more RAM than the machine physically has and everyone stutters when it gets busy. Your CPU allocation is three cores on a Ryzen 9 9950X, and because these games run their world on a single thread, the tick never comes close to that ceiling — so autosaves and boss fights don’t turn into lag spikes. We will tell you the box, and answer any question about it. Do I get backups? Can I take my world with me? Six restore points, off-site on a separate network: last night’s copy, two we take automatically before any game update, and three slots you control. One click to roll back or download any of them. And your world is yours — download it from the file manager any time, including on your way out the door. No export fee, no support ticket, no hostage-taking. If you ever leave we would rather you left with your save than left angry. How fast is it up? Minutes. The server is created the moment your order clears and boots straight away — there is no queue and nobody provisions it by hand. Conan, the heaviest thing we host, is accepting connections about nine seconds after it starts. Where are the servers? NA East — one location, stated plainly, and we name the chip it runs on: an AMD Ryzen 9 9950X. We used to print a browser-measured ping here and we took it down, because ours was measured badly. It timed a fresh HTTPS request to the node on every sample — DNS, TCP and a TLS handshake included — so it read around 400 ms for a player who actually sits near 50 in game. That is our implementation being wrong, not the idea: a held-open connection or a WebRTC probe gets much closer to a real round trip, and some hosts do measure it properly. We would rather show you nothing than a number that is off by eight times, so it is gone until we build one that is honest. In the meantime: NA East (Montreal) , one location, stated plainly — and the 72-hour money-back exists precisely so you can test the real latency yourself and walk if it is not what you need. How does billing work, and how do I cancel? Monthly, no contract, no setup fee. Cancel in one click and it stops at the end of the period you already paid for — no phone call, no retention script, no “are you sure” maze. There is also a 72-hour money-back guarantee : if the box isn’t what the spec sheet said, one message gets your refund, and we don’t ask for an exit interview. Game-specific questions? Each game has its own page with sizing advice, the full settings list and its own FAQ: Valheim · HumanitZ · VEIN · Satisfactory · Enshrouded · Palworld · Windrose · Conan Exiles · Rust · Project Zomboid · 7 Days to Die · Icarus · Sons of the Forest · SCUM · PixARK . Still not sure? Just ask. Thinking about it Not sure which rung fits your group, or whether we run the game you want? Ask — no account needed. Tell me what you want to run and roughly how many of you there are, and I’ll tell you which rung I’d actually buy — even if that is the cheap one. Not about a game? Ask anyway. Website Send it → Already have a server Open a ticket from your dashboard instead. It lands in front of me with your server already attached, so I am not asking which one and what plan before I can help. Most answered within the hour, every one within four. Open a ticket → monthly · no contracts · 72-hour money-back — if the box isn't what the spec sheet said, one message gets your refund Every server runs on an AMD Ryzen 9950X (high-clock, for smooth ticks) — NVMe storage, DDoS-protected network, the full control panel, nightly backups, and never oversold. That's the whole pitch — and every part of it is named rather than described, which is the bit most hosts leave out. Ask us anything about the box and we will answer it. Every game we host, on the one ladder — 7 Days to Die, Conan Exiles, Enshrouded, HumanitZ, Icarus, Palworld, PixARK, Project Zomboid, Rust, Satisfactory, SCUM, Sons of the Forest, Valheim, VEIN and Windrose . Your plan is RAM, so you can switch between any of them and keep every world. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/terms": {"source_url": "https://hosting.gamesomg.com/terms", "verified_at": "2026-10-23T08:12:32.224437+00:00", "evidence_sha256": "b0cca8dd7bc206d6ba1582d49b82d6a2b9c3d3b24229dde39ac8aae9036aee75", "role": "terms", "original_full_source_text": "Terms of Service - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Last updated: June 6, 2026 GamesOMG Hosting Terms of Service These Terms of Service (\"Terms\") govern your access to and use of the game-server hosting services offered under the brand \"GamesOMG Hosting\" through the website hosting.gamesomg.com (the \"Site\"). The services are operated by GamesOMG (\"GamesOMG Hosting,\" \"we,\" \"us,\" or \"our\"). By creating an account, purchasing, or using any service we provide, you (\"you,\" \"your,\" \"the customer\") agree to be bound by these Terms. If you do not agree, do not use the services. These Terms incorporate by reference our Privacy Policy and our Acceptable Use Policy (Section 9 below). GamesOMG Hosting is the game-server hosting service of GamesOMG; these Terms apply only to hosting services purchased from us, not to the free tools, guides and generators published on gamesomg.com. 1. Definitions and Acceptance 1.1 \"Service\" means any product you rent, purchase, or otherwise obtain from us, including game-server hosting, storage, add-ons, account credit, and any related features. 1.2 \"Account\" means the client account you register to order and manage Services. 1.3 By placing an order or using any Service, you confirm that you have read, understood, and accepted these Terms in full. Purchasing a Service constitutes acceptance. 1.4 You also agree to comply with the end-user license agreement, terms of service, and usage guidelines of any game publisher whose software you run on a Service (for example, the publisher of Valheim or any other supported title). Where a game requires it, you authorize us to accept such terms on your behalf solely to provision the Service. 1.5 If you have questions about any part of these Terms, contact us at [email protected] before purchasing. 2. Eligibility and Accounts 2.1 You must be at least 13 years old to use the Services. If you are between 13 and 17, you may use the Services only with the consent and supervision of a parent or legal guardian who agrees to be bound by these Terms on your behalf. 2.2 You agree to provide accurate, current, and complete information when registering and to keep that information up to date. 2.3 You are responsible for maintaining the confidentiality of your Account credentials and for all activity that occurs under your Account, whether or not authorized by you. You must notify us promptly at [email protected] if you suspect any unauthorized access to or breach of your Account. 2.4 You may not share your Account or transfer it to another person without our prior written consent. Because Account sharing is prohibited, any use of your Service is attributed to you. 3. Provision of Services 3.1 Your Service is activated only after we receive your first payment in full. 3.2 We provide the Services on a best-effort basis. We may perform scheduled or emergency maintenance, and we may modify, suspend, or discontinue any Service or feature for operational, legal, security, or technical reasons. Where reasonably practicable, we will give advance notice of planned maintenance that is expected to cause material interruption. 3.3 We do not guarantee that the Services will be uninterrupted, timely, secure, or error-free. See Section 11 (Service Availability), Section 12 (Disclaimer of Warranties), and Section 13 (Limitation of Liability). 3.4 Any resources described as \"unlimited\" or \"unmetered\" are subject to fair and reasonable use. We may require you to reduce or delete excessive files (for example, oversized logs) and may take action against usage that degrades performance for you or for other customers. 4. Fees, Billing, and Renewals 4.1 Pricing and payment. You agree to pay all fees for your Services at the prices in effect when you order or renew. All payments are processed by our third-party payment processor, Stripe. We do not collect, process, or store your full card details; payment-card data is handled by Stripe under its own terms and security standards. 4.2 Renewals. Unless you cancel, recurring Services renew automatically at the end of each billing period, and you authorize us (through Stripe) to charge your payment method for each renewal. It is your responsibility to cancel any recurring or subscription billing you no longer want before the next renewal date. 4.3 Taxes. Stated prices may exclude applicable taxes. You are responsible for any taxes, levies, or duties associated with your purchase, other than taxes based on our net income. 4.4 Price changes. We may change our prices from time to time. Price changes will not affect the current paid billing period and will take effect on your next renewal. We will provide reasonable advance notice of any increase; if you do not accept it, you may cancel before it takes effect. 4.5 Non-payment. If a renewal payment fails or a Service is not paid by its due date, we may apply a short grace period of 3 days, after which the Service may be suspended. If the Service remains unpaid for 14 days, we may terminate it and permanently delete all associated data and files. 4.6 Account credit. Any account credit is non-refundable and may not be withdrawn or converted to cash. Credit may only be applied toward Services. 5. Refunds 5.1 Money-back guarantee. We offer a 72-hour money-back guarantee on your first order of a new Service, measured from the time the Service is created in our system. This guarantee applies once per customer and does not apply to renewals. 5.2 Non-refundable items. Except as required by applicable law or expressly stated above, the following are non-refundable: renewal payments; account credit and gift cards; one-time setup, configuration, or installation add-ons once fulfilled; and any item marked non-refundable at the time of purchase. 5.3 How to request. Refund requests must be submitted through a support ticket within the applicable window. We may issue approved refunds as account credit or to the original payment method at our discretion. Issuing a refund terminates the related Service. 5.4 Discretionary refunds. Outside any stated guarantee window, refunds are provided at our sole discretion. 5.5 When something breaks — and who pays for it. We want to be plain about this rather than leave it to be discovered in a ticket. If the fault is ours, we make it right : if we cause an outage, lose your data through our own failure, or fail to deliver the resources your plan states, contact support and we will refund or credit the affected period, prorate a downgrade, or otherwise put it right. If the fault is a mod, a plugin, a custom configuration, or a game update, it is not a refund event — including where you installed the mod through a one-click installer or a curated list we provide (see 9.7 and 9.8). That is not us dodging: a mod is third-party code we did not write and cannot test against your world, and a host that promised otherwise would either have to ban mods or charge everyone for the risk. We will still help you get it running. Take a backup before you mod. 5.6 Nothing in this Section limits any non-waivable statutory refund or withdrawal rights you may have as a consumer under applicable law. 6. Chargebacks and Payment Disputes 6.1 If you have a billing concern, contact us at [email protected] first. We will work in good faith to resolve legitimate issues. 6.2 Filing a chargeback or payment dispute with your bank or card issuer will result in immediate termination of your Account and all associated Services, and the permanent deletion of related data. You also forfeit any standard refund rights, after which any refund is at our sole discretion. We reserve the right to contest invalid chargebacks with supporting evidence and to recover the resulting fees and reasonable costs. 7. Cancellations 7.1 You may cancel a Service at any time through your client area or by contacting support. Cancellation takes effect at the end of the current billing period. 7.2 Cancellation is not the same as a refund request. To request a refund, you must follow Section 5 separately and within the applicable window. 7.3 If you pay through an external recurring method, you are responsible for cancelling that recurring authorization. We are not responsible for charges arising from a subscription you fail to cancel on the payment provider's side. 8. Backups and Data Responsibility 8.1 Any backup functionality we provide is offered on a best-effort basis only and is not guaranteed . We do not warrant that backups will be available, complete, accurate, or recoverable. 8.2 You are solely responsible for maintaining your own independent backups of all your data, including game world saves, configurations, and any other content stored on your Service. We strongly recommend keeping current copies on storage outside of GamesOMG Hosting. 8.3 To the maximum extent permitted by law, we are not liable for any loss, corruption, deletion, or inaccessibility of data, however caused. See Section 13 (Limitation of Liability). 9. Acceptable Use Policy 9.1 You are responsible for all activity on your Service, including the conduct of any players, end-users, or third parties you allow to access it. A violation by anyone using your Service is treated as a violation by you. 9.2 You must use the Services lawfully and in compliance with these Terms. You must comply with the laws of the United States and of your country of residence. 9.3 Prohibited content and conduct. You may not use the Services to host, store, transmit, or facilitate any of the following: (a) content or activity that is illegal under any applicable law; (b) child sexual abuse material, or content that endangers or exploits minors; (c) content that promotes terrorism, violence, or unlawful harm to persons or property; (d) harassment, threats, hate speech, or content inciting violence or discrimination against others; (e) material that infringes the intellectual-property, privacy, or other rights of any third party, including piracy and unauthorized distribution of copyrighted works; (f) malware, ransomware, phishing, or other malicious or fraudulent code or schemes; (g) spam or unsolicited bulk messaging. 9.4 Prohibited technical activity. You may not use the Services to: (a) launch, participate in, or facilitate denial-of-service (DoS/DDoS) attacks, port scanning, network intrusion, or any attempt to access systems, accounts, or data without authorization; (b) interfere with, disrupt, or degrade the Services, our infrastructure, other customers, or any third-party network or service; (c) mine cryptocurrency or run other workloads unrelated to your game server that consume disproportionate resources; (d) exceed, circumvent, or attempt to bypass the resource limits, security controls, or other restrictions of your Service; or (e) store files that are not reasonably required to operate your game server, or artificially inflate file sizes. 9.5 Enforcement. We may investigate suspected violations and, at our discretion and without obligation to provide prior notice, issue a warning, throttle resources, remove content, suspend, or terminate any Service or Account for any violation of this Section. Where a violation involves serious harm, illegality, or risk to others, we may act immediately and without refund. We may report illegal activity to, and cooperate with, law enforcement and affected third parties. 9.6 Abuse reports. Reports of abuse may be sent to [email protected] . We may forward complaints concerning your Service to you for prompt action and may suspend the Service pending resolution. 9.7 Mods and customization. You may run mods, plugins, mod loaders, and custom configurations on your Service — running vanilla or modded is your choice. You are responsible for the mods you install: that you have the right to use them, their licensing and legality, and their effect on your server's stability and performance. Mods can increase resource usage, so a mod that destabilizes the host or degrades performance for other customers may require you to adjust it, remove it, or move to a larger plan; in cases of abuse or material instability we may suspend the affected Service while we resolve it with you. We do not review, endorse, or provide support for third-party mods, and we cannot guarantee that any particular mod will work or keep working across game updates. Your dedicated RAM remains a hard, walled-off slice either way, and your CPU share is sized to your plan, so what you run stays within your own resources. 9.8 One-click and assisted mod installs. Some Services offer a mod browser or one-click install that fetches a mod you select from a third-party source (such as the Steam Workshop) and places its files on your Service. That convenience does not make the mod ours. We do not write, review, test, endorse, or warrant any third-party mod, and choosing one from a list we display — including any list, catalogue, or collection we curate — is still your choice and your responsibility under 9.7. A curated list means \"this generally runs on a server,\" not \"this is safe for your world.\" Mods can conflict with each other, corrupt a save, stop working when the game or the mod updates, or be withdrawn by their author at any time. Take your own backup before you install, change, or remove mods. 10. Intellectual Property 10.1 You retain ownership of the content and data you upload to or create on your Service. You grant us a limited, non-exclusive license to host, store, copy, transmit, and process that content solely to provide and maintain the Services and to comply with law. 10.2 The Site, our software, branding, and all related materials are owned by us or our licensors and are protected by intellectual-property laws. You may not copy, modify, distribute, or create derivative works from them except as expressly permitted. 10.3 You represent and warrant that you have all rights necessary to use and store the content you place on your Service and that doing so does not violate any law or third-party right. 11. Service Availability 11.1 We aim to provide reliable Services but we do not provide a guaranteed uptime commitment . Availability is provided on a commercially reasonable, best-effort basis. Any DDoS mitigation we provide is best-effort only. 11.2 If any service-level commitment is offered for a particular Service (whether in these Terms, a product description, or a separate document), then to the maximum extent permitted by law, service credits are the sole and exclusive remedy for any failure to meet that commitment. 11.3 Service credits, where applicable, are calculated as a pro-rata credit for the qualifying downtime, are applied only as account credit (never cash), and are capped at 100% of the affected Service's monthly fee for the month in which the downtime occurred. Credit claims must be submitted by the Account owner via a support ticket within 7 days of the relevant event, and approval is at our discretion based on our own monitoring and logs. 11.4 Any availability commitment excludes, and no credit is due for, downtime arising from: scheduled or announced maintenance; emergency maintenance; game-server software, plugin, mod, or configuration faults; issues caused by you, your players, or third-party files, scripts, or content; resource exhaustion within your allocation (CPU, RAM, disk, or network); suspensions or terminations under these Terms; and any event beyond our reasonable control (Section 17). 12. Disclaimer of Warranties 12.1 THE SERVICES ARE PROVIDED \"AS IS\" AND \"AS AVAILABLE,\" WITHOUT WARRANTY OF ANY KIND. To the maximum extent permitted by law, we disclaim all warranties, whether express, implied, or statutory, including any implied warranties of merchantability, fitness for a particular purpose, title, and non-infringement. 12.2 We do not warrant that the Services will be uninterrupted, secure, error-free, free of harmful components, or that any defect will be corrected, or that the Services will meet your requirements or produce any particular result. 12.3 Some jurisdictions do not allow the exclusion of certain warranties, so some of the above exclusions may not apply to you. 13. Limitation of Liability 13.1 Exclusion of indirect damages. To the maximum extent permitted by applicable law, in no event will GamesOMG Hosting, GamesOMG, or its owners, members, officers, employees, or suppliers be liable for any indirect, incidental, special, consequential, punitive, or exemplary damages, or for any loss of profits, loss of revenue, loss of data, loss of goodwill, or business interruption, arising out of or relating to the Services or these Terms, whether based in contract, tort (including negligence), strict liability, or any other theory, and even if we have been advised of the possibility of such damages. 13.2 Liability cap. To the maximum extent permitted by applicable law, our total aggregate liability arising out of or relating to the Services or these Terms will not exceed the total fees you actually paid to us for the affected Service during the 3 months immediately preceding the event giving rise to the claim. 13.3 Carve-outs. Nothing in these Terms excludes or limits liability that cannot be excluded or limited under applicable law, including liability for fraud, for death or personal injury caused by negligence, or for any other liability that may not lawfully be limited. 13.4 You acknowledge that the fees we charge reflect this allocation of risk and that these limitations are an essential basis of the agreement between us. 14. Indemnification You agree to defend, indemnify, and hold harmless GamesOMG Hosting, GamesOMG, and its owners, members, officers, employees, and agents from and against any claims, demands, liabilities, damages, losses, and expenses (including reasonable attorneys' fees) arising out of or related to: (a) your use of the Services; (b) content you host, store, or transmit; (c) your violation of these Terms or any applicable law; or (d) your infringement of any third-party right. This obligation survives termination of your Account. We may, at our option, assume the exclusive defense and control of any matter subject to indemnification, in which case you agree to cooperate. 15. Suspension and Termination 15.1 We may suspend or terminate any Service or Account, with or without notice, for: non-payment; violation of these Terms or the Acceptable Use Policy; conduct that poses a security risk or harm to us, our infrastructure, or others; a chargeback or payment dispute; abusive conduct toward our staff; or where required by law. 15.2 For serious violations, we may act immediately and without refund. 15.3 Either party may terminate a Service in accordance with the cancellation and billing provisions of these Terms. 15.4 Upon termination, your right to use the affected Service ends, and we may permanently delete all associated data and files. Any fees owed at termination remain payable. Provisions that by their nature should survive termination (including Sections 8, 12, 13, 14, 16, and 18) will survive. 16. Governing Law and Dispute Resolution 16.1 These Terms are governed by the laws of the Commonwealth of Virginia, USA, without regard to its conflict-of-laws rules. The United Nations Convention on Contracts for the International Sale of Goods does not apply. 16.2 Informal resolution. Before filing any formal claim, you agree to contact us at [email protected] and attempt to resolve the dispute informally for at least 30 days. 16.3 Venue. Subject to Section 16.2, you agree that any dispute that is not resolved informally will be brought exclusively in the state and federal courts located in Virginia, USA, and you consent to the personal jurisdiction of those courts. 16.4 Time limit. To the extent permitted by law, any claim arising out of or relating to the Services or these Terms must be brought within one (1) year after the claim arose, or it is permanently barred. 16.5 Nothing in this Section deprives you of any mandatory consumer-protection rights available to you under the law of your place of residence. 17. Force Majeure We will not be liable for any failure or delay in performance caused by events beyond our reasonable control, including acts of God, natural disasters, war, terrorism, civil unrest, labor disputes, governmental action, power or network failures, internet or hosting-provider outages, denial-of-service attacks, or the failure of any third-party supplier. 18. General Provisions 18.1 Entire agreement. These Terms, together with the Privacy Policy and any product-specific terms, constitute the entire agreement between you and us regarding the Services and supersede any prior agreements on the subject. 18.2 Changes to these Terms. We may update these Terms from time to time. We will post the updated version with a revised \"Last updated\" date and, where changes are material, take reasonable steps to notify you (for example, by email or a notice in your client area). Changes take effect when posted, and your continued use of the Services after that constitutes acceptance. If you do not agree to a change, your remedy is to stop using and cancel the Services. 18.3 Severability. If any provision of these Terms is held invalid or unenforceable, the remaining provisions will remain in full force, and the invalid provision will be enforced to the maximum extent permitted by law. 18.4 No waiver. Our failure to enforce any provision is not a waiver of our right to do so later. 18.5 Assignment. You may not assign or transfer these Terms or your Account without our prior written consent. We may assign these Terms in connection with a merger, acquisition, reorganization, or sale of assets. 18.6 No third-party beneficiaries. These Terms do not create any rights for any person other than you and us. 18.7 Notices. We may provide notices to you by email or through your client area. You may contact us as set out below. 19. Contact General and billing support: [email protected] Legal notices: [email protected] Privacy requests: [email protected] Abuse reports: [email protected] Operator: GamesOMG, available on request Resource Guarantee (No Overselling) Every server includes a fixed allocation of memory (RAM) stated on its plan. That allocation is dedicated to your server : it is enforced as a hard container limit on the host machine and is never shared with, pooled across, or oversold to other customers. We cap the number of servers on each physical machine and stop selling on a machine once its cap is reached. If we ever cannot honor a stated allocation, you are entitled to a full refund of the affected billing period. 72-Hour Refund If within 72 hours of your first purchase of a server you find it is not as described — the stated hardware, the stated dedicated resources, or a server that does not function — contact support and we will refund the purchase in full. One message is enough; no retention process, no exit interview. This applies to your first server purchase per game and does not limit any statutory rights. By using the GamesOMG Hosting Services, you acknowledge that you have read and agree to these Terms of Service. G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/": {"source_url": "https://hosting.gamesomg.com/", "verified_at": "2026-10-23T08:12:34.959786+00:00", "evidence_sha256": "c1eadfb936190eae2622ca4b1de77712177da79b86704672aa8f2e5e6446291b", "role": "root", "original_full_source_text": "Game Server Hosting — configured right, never oversold | GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Premium game server hosting · RAM in gigabytes, not “slots” Game server hosting with free game switching, anytime. Take a break from one game and spin up another — the world you leave is saved, not wiped. Download it, upload it or load it straight back whenever you like, and carry on where you stopped. Your server builds itself the moment you order and boots on the game’s own defaults. Naming it and making it yours happens in the panel, in labeled fields rather than a config file, and you can resize it or walk away at the end of any month. See the plans → Browse the games Play more. Configure less. A game update can’t break your server We build each patch and boot-test it before it reaches you — and snapshot your world first. It restarts itself if it crashes You find out from your server history, not from your friends. One-click mod installs On every game that has a loader — and we tell you which ones do. Hand a friend the keys, not your password Per-server access for one person, taken back whenever you like. Nightly off-site backups Plus one kept from before every game update. Download any of them yourself. Support that answers — and fixes it From the person who runs the box, not a tier-one queue. Starting at $11 /mo · no contracts 72-hour money-back guarantee — if the box isn’t what the spec sheet said, one message gets your refund. Switch in a click. // conan this month, palworld next — same plan, same panel, no ticket Every world is kept. // each game keeps its own save — measured byte-identical across a switch Run two or more at once. // your RAM is one pool — split it, don't rent a second box No slot pricing. // we sell RAM; the game decides the player count Labeled settings, and the files too. // 221 fields on conan alone — open the .ini as well if you want it Leave whenever. Take the world with you. // download any world from the panel — we wrote the self-host guide too × Why choose our game server hosting. Anyone can rent you a box. The difference is a host that actually knows the game you're running — and won't hide a thing about the machine it runs on. We're early, so that's a short list. It's also a real one. And our game switcher is pretty cool. We know the game — so your settings are a panel. Every world modifier, difficulty value and rate A labeled field in your panel, not a line in a file you have to find. The verified default beside every one Plus a plain-English explanation of what it actually does. We dug through these games ourselves And measured them, rather than copying another host’s numbers. Change it, hit restart, it’s live No SSH and no hand-typed launch flags. The config files are still yours Open and edit them directly whenever you would rather do it that way. // more games, regions and presets are coming — we’re building in the open. This part’s already real. How much RAM does your current server have? If you have to go and look it up, that is the answer. Most hosts sell you “slots” or “players” — and a slot has no size, so there is nothing to compare and nothing to hold them to. Premium hosting means the numbers survive being looked at, so ours are on the table: your CPU, your RAM, in gigabytes. And for every game we run we publish the floor we measured ourselves, on this hardware — not a number copied off another host’s pricing page. their-server — what you're told CPU \"powerful hardware\" ? RAM \"fits ~32 players\" — a count, not GB ? DISK \"SSD\" — type & size unsaid ? NETWORK \"DDoS protected\" — where? ? NEIGHBORS as many as the box holds ? RESTARTS on their schedule ? BILLING monthly · renewal can jump ? › which chip? how much RAM? usually a shrug. your-server — the actual spec CPU AMD Ryzen 9 9950X · 16c/32t · 5.75GHz ✓ RAM dedicated slices carved from 128GB · never shared ✓ DISK NVMe SSD ✓ NETWORK DDoS-protected · NA East ✓ NEIGHBORS capped — full box? sold out, not squeezed ✓ RESTARTS scheduled — daily or 12h, your local time · crash-restart on ✓ BILLING monthly · no contracts · cancel anytime ✓ › ask us anything about the hardware — we answer. One location. We'll say so. One box, one city, stated plainly. More regions when you ask for them — not before. NA East online cpu AMD Ryzen 9950X storage NVMe SSD network DDoS-protected ports direct · no CF proxy regions live 1 — on purpose // we could fake ten pins. we run one. that's the honest version. NA East · online For people who read the spec sheet. If you like knowing exactly what you're renting — the chip, the RAM, the city — you're our kind of customer. Spin up a server → from $11/mo · guaranteed dedicated RAM · no contracts G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. Never oversold. Product Pricing Valheim hosting Palworld hosting Enshrouded hosting Windrose hosting Conan hosting Satisfactory hosting HumanitZ hosting VEIN hosting Project Zomboid hosting 7 Days to Die hosting Icarus hosting Sons of the Forest hosting Rust hosting SCUM hosting PixARK hosting What you get Panel More GamesOMG Contact Legal Terms of Service Privacy Policy Cookie Policy"}, "https://hosting.gamesomg.com/games": {"source_url": "https://hosting.gamesomg.com/games", "verified_at": "2026-10-23T08:12:36.250417+00:00", "evidence_sha256": "07dd8f6eeded07824dfb0f14794722cf7fe98cd137b8ef25423bcd3f1082a203", "role": "games-index", "original_full_source_text": "Games — Every Game We Host - GamesOMG Hosting G Games OMG Hosting Why GamesOMG Hosting Games Pricing Support Cart 0 Log in ◐ Order now Every game we host. Real hardware, dedicated RAM, one flat price per GB — and every setting a labeled field in your panel. Pick a game and go. More titles land regularly. ● Live now Valheim Ten Vikings, one boss, zero lag. ✓ 1-click BepInEx loader ✓ Updated for build 25909431 from $11 /mo · details → ● Live now Palworld 120 settings as labeled fields — every one that is yours to set. ✓ 1-click Workshop mod installs ✓ Updated for v1.0.5 from $22 /mo · details → ● Live now Enshrouded 70 settings, the full role system among them, labeled. ✓ 1-click Shroudtopia install ✓ Updated for build 25988414 from $22 /mo · details → ● Live now Windrose Pirate survival co-op — your world & difficulty, tuned from the panel. ✓ Direct Connect on by default ✓ Updated for build 24913903 from $32 /mo · details → ● Live now Conan Exiles Enhanced idles at 8.6 GB — measured, on a 9950X, and never oversold. ✓ Native Linux Enhanced server ✓ Updated for build 25792439 from $32 /mo · details → ● Live now Satisfactory Sized for your factory, not a slot count — memory grows with what you build. ✓ Measured 0.4 GB empty, ~3 GB loaded ✓ Updated for build 25782485 from $16.50 /mo · details → ● Live now HumanitZ Every key in GameServerSettings.ini is a panel field — and your edits survive a rebuild. ✓ Settings.ini editable in the panel ✓ Updated for build 26069489 from $16.50 /mo · details → ● Live now VEIN We measured 3.66 GB idle — not the 8 GB you'll see quoted elsewhere. ✓ Full file access in the panel ✓ Updated for build 25969514 from $27.50 /mo · details → ● Live now Rust The map IS the server — seed, size and 149 settings, yours from the panel. ✓ Carbon mod loader — runs Oxide plugins ✓ Updated for build 25902425 from $32 /mo · details → ● Live now Project Zomboid 393 server and sandbox settings as labeled fields — both files, one panel. ✓ Workshop mod IDs are a panel field ✓ Updated for build 25485538 from $11 /mo · details → ● Live now 7 Days to Die The SandboxCode plus 57 server properties, each a labeled panel field. ✓ Drop an overhaul in the Mods folder ✓ Updated for build 25661908 from $22 /mo · details → ● Live now Icarus Saves a minute after the last player leaves and every 10 minutes during play — restart with people on and you can lose up to those 10. ✓ 8-player co-op, no slot pricing ✓ Updated for build 25956137 from $22 /mo · details → ● Live now Sons of the Forest The setting that rebuilds your world on every restart — forced safe, where an edit can't reach it. ✓ One-click RedLoader, its slow first boot pre-built ✓ Updated for build 20228410 from $27.50 /mo · details → ● Live now SCUM A live map of your island with your players on it, and 75 server settings as labeled fields. ✓ Bans from the panel land in seconds ✓ Updated for build 25803875 from $32 /mo · details → ● Live now PixARK Stops that save your terrain, not just the world — and 84 server settings as labeled fields. ✓ Main world, Terracrypt or Skyward — one setting ✓ Updated for build 25951555 from $16.50 /mo · details → G Games OMG Hosting Game servers configured right, on a Ryzen 9 9950X. 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